Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:15:53

Player: ZowhanFlame

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (94)      470
Value Destroyed (4322)     4322
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 11016

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    244

 Cogmind 
---------
Core Integrity             635/1300
Matter                     76/300
Energy                     315/315
System Corruption          17%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Micro Fission Core
>          --- PROPULSION (6) ---
    Medium Treads
    Medium Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
           Spectral Analyzer
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Component Analysis Suite
>          --- WEAPON (6) -------
  Enhanced Gauss Cannon
           Powered Hammer
>          --- INVENTORY (15) ---
    Medium Treads
           Flexi-carbon Leg
  Advanced Heat Sink
           Powered Hammer

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
>              --- WEAPON -----------
               Quantum Rifle
         Heavy Machine Gun
               KE Penetrator
               Smartbomb Launcher
               Powered Hammer
>              --- INVENTORY --------
         Micro Fission Core
         Micro Fission Core
        Medium Treads
        Medium Treads
        Medium Treads
               Flexi-carbon Leg
      Advanced Heat Sink
  High-powered Shock Rifle
      Enhanced Gauss Cannon
               Powered Hammer
[Rating: 115]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Mace
  Energy Gun               Plasma Rifle
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   1   1   .   .   1   .   1   .   
  Utility                  5    | .   .   .   .   1   1   .   .   1   1   1   .   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   1   .   1   
Parts Attached             136  | 6   2   8   3   16  9   4   7   8   14  14  45  
  Power                    13   | 1   .   1   .   1   .   1   1   .   2   .   6   
    Engine                 5    | 1   .   1   .   1   .   1   .   .   .   .   1   
    Core                   7    | .   .   .   .   .   .   .   1   .   2   .   4   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   .   2   1   3   1   1   3   2   4   4   10  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    31   | 2   .   2   1   3   1   1   3   2   4   4   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   .   4   .   3   5   1   2   4   3   5   8   
    Device                 15   | .   .   1   .   2   2   1   1   1   1   3   3   
    Storage                9    | 1   .   3   .   1   2   .   1   1   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   1   2   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   .   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   1   2   9   3   1   1   2   5   5   21  
    Energy Gun             18   | 1   1   .   .   2   1   .   .   .   3   3   7   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          16   | 1   1   1   .   3   .   .   1   2   1   1   5   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   .   1   .   2   
    Launcher               11   | .   .   .   2   2   1   1   .   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   2   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   .   .   .   .   3   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   10  .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   .   3   5   1   3   .   .   2   4   22  
  Power                    4    | .   .   .   .   1   .   1   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   1   .   1   .   .   1   1   7   
  Utility                  9    | .   .   .   1   .   1   1   .   .   1   1   4   
  Weapon                   16   | .   .   .   2   3   .   .   .   .   .   2   9   
  Highest Loss Streak      9    | .   .   .   2   2   1   3   .   .   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  82  75  85  95  96  100 100 97  96  86  
  Engine                   3    | .   14  11  11  7   7   6   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   5   6   5   5   5   
  Leg                      27   | .   28  22  22  26  28  28  30  33  28  29  24  
  Device                   8    | .   .   3   6   8   8   12  15  7   5   5   8   
  Storage                  14   | .   14  12  11  18  15  15  15  20  17  15  8   
  Processor                3    | .   .   .   .   .   .   .   .   .   3   9   11  
  Protection               1    | .   .   .   .   .   2   .   .   4   4   4   1   
  Energy Gun               5    | .   14  11  11  7   5   .   .   .   6   9   7   
  Ballistic Gun            11   | .   14  22  8   9   15  13  15  13  9   7   6   
  Ballistic Cannon         3    | .   .   .   .   .   1   7   7   6   5   2   1   
  Impact Weapon            5    | .   .   .   .   6   7   7   7   6   5   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 14  14  26  20  33  39  48  48  66  81  77  94  
  Greatest Support         108  | 20  20  20  20  35  45  55  65  80  90  103 108 
  Greatest Overweight (x)  1    | .   .   1   .   1   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  8   10  15  10  15  15  15  15  15  
  Average Capacity         12   | 6   8   8   8   9   10  10  12  15  15  15  15  
  Most Carried             15   | 6   8   8   8   10  10  10  15  15  15  15  15  
  Average Carried          10   | 3   7   7   7   5   9   9   11  14  14  14  11  
  Final Capacity           15   | 8   8   8   8   10  10  10  15  15  15  15  15  
  Final Carried            15   | 6   8   8   8   10  10  10  15  15  15  14  4   

 Class Distribution 
--------------------
 33% | Scavenger-Tank
 12% | Scavenger-Gunner
 11% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Derelict-Tank
  7% | Scavenger-Executioner
  5% | Derelict-Gunner
  4% | Scavenger-Assassin
  3% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
      Scavenger-Mutant | -9/Mines
      Scavenger-Mutant | -8/Materials
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -7/Lower Caves
        Scavenger-Tank | -7/Lower Caves
        Scavenger-Tank | -6/Factory
       Derelict-Gunner | -5/Factory
      Scavenger-Gunner | -4/Factory
 Scavenger-Executioner | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Matter Collected           3395 | 181  .    329  99   281  62   353  134  222  617  181  936  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3988 | .    .    344  113  375  96   348  37   219  878  361  1217 
  Parts                    170  | .    .    23   3    10   4    17   2    4    30   18   59   
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    16   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Combat Hostiles Destroyed  73   | .   .   8   5   6   3   8   1   4   15  4   19  
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Guns                     42   | .   .   8   1   1   2   4   .   3   9   3   11  
  Cannons                  15   | .   .   .   .   .   .   3   1   1   6   1   3   
  AOE                      12   | .   .   .   4   1   1   1   .   .   .   .   5   
Classes Destroyed          15   | .   .   2   .   4   1   3   .   .   .   3   2   
  Worker                   10   | .   .   .   .   .   .   .   .   .   .   2   8   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Swarmer                  5    | .   .   .   .   .   .   3   .   .   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    37   | .   .   6   5   2   2   1   .   4   9   3   5   
  Brawler                  7    | .   .   .   .   .   .   2   .   .   1   .   4   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Sentry                   9    | .   .   2   .   3   .   1   .   .   2   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   1   .   1   .   .   .   9   
Best Kill Streak           9    | .   .   7   4   2   2   5   1   4   4   4   9   
  Combat Bots Only         7    | .   .   7   4   1   2   5   1   4   4   4   5   
Max Kills in Single Turn   3    | .   .   1   1   1   1   1   1   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   1   1   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Hostile Shots Fired        434   | .    .    39   30   60   13   23   10   28   54   25   152  
  Missed                   118   | .    .    6    9    21   1    7    4    7    19   7    37   
Damage Taken               6957  | .    .    413  308  591  161  294  65   284  888  685  3268 
  Core                     1232  | .    .    85   53   111  .    .    .    27   128  163  665  
  Absorbed by Shields      242   | .    .    .    .    .    20   70   24   103  25   .    .    
  Redirected to Shielding  43    | .    .    .    .    .    .    .    .    .    19   24   .    
Core Remaining (%)         89    | 100  100  .    65   79   .    .    100  96   87   85   .    
Volleys Fired              216   | .    .    25   14   28   9    15   3    14   34   15   59   
  Largest                  5     | .    .    3    3    2    3    3    3    3    4    4    5    
  Hottest                  300   | .    .    90   90   65   97   97   97   97   237  237  300  
Shots Fired                565   | .    .    64   23   36   17   39   9    42   135  56   144  
  Gun                      435   | .    .    64   16   29   11   24   6    28   102  46   109  
  Cannon                   96    | .    .    .    .    .    3    13   3    14   33   9    21   
  Launcher                 34    | .    .    .    7    7    3    2    .    .    .    1    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  355   | .    .    50   9    16   13   37   9    42   79   28   72   
  Thermal                  151   | .    .    14   7    13   .    .    .    .    51   22   44   
  Explosive                34    | .    .    .    7    7    3    2    .    .    .    1    14   
  Electromagnetic          25    | .    .    .    .    .    1    .    .    .    5    5    14   
  Robot Hit Streak         19    | .    .    12   17   18   14   5    3    10   14   19   12   
  Robot Miss Streak        5     | .    .    2    2    1    1    4    3    1    5    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    1    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           395   | .    .    48   19   39   9    20   5    30   92   40   93   
  Core Hits                201   | .    .    17   10   13   7    15   2    13   35   18   71   
  Critical Kills           11    | .    .    .    .    1    .    .    .    .    9    .    1    
  Critical Parts Destroyed 17    | .    .    1    .    3    .    .    .    .    9    2    2    
  Critical Strikes         43    | .    .    1    1    5    .    .    .    1    22   3    10   
    Burn                   8     | .    .    .    1    1    .    .    .    .    4    1    1    
    Destroy                24    | .    .    1    .    .    .    .    .    .    18   2    3    
    Blast                  6     | .    .    .    .    .    .    .    .    1    .    .    5    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  4     | .    .    .    .    4    .    .    .    .    .    .    .    
Melee Attacks              55    | .    .    .    .    11   11   .    .    9    6    4    14   
  Impact                   55    | .    .    .    .    11   11   .    .    9    6    4    14   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    3    .    .    .    .    .    2    1    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11622 | .    .    592  648  883  259  500  121  709  1805 1173 4932 
  Guns                     6165  | .    .    592  144  417  98   227  65   480  1399 705  2038 
  Cannons                  1583  | .    .    .    .    .    33   123  56   229  406  127  609  
  Explosions               3330  | .    .    .    504  163  128  150  .    .    .    189  2196 
  Melee                    542   | .    .    .    .    301  .    .    .    .    .    152  89   
  Ramming                  2     | .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  4996  | .    .    467  84   257  131  350  121  709  932  426  1519 
  Thermal                  2470  | .    .    125  60   160  .    .    .    .    816  406  903  
  Explosive                3330  | .    .    .    504  163  128  150  .    .    .    189  2196 
  Electromagnetic          282   | .    .    .    .    .    .    .    .    .    57   .    225  
  Impact                   542   | .    .    .    .    301  .    .    .    .    .    152  89   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    10   1    4    4    .    1    .    17   
  Average Corruption       5     | .    .    .    .    9    1    3    4    .    1    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    11   .    15   9    .    2    .    30   
    Message Errors         11    | .    .    .    .    .    .    1    2    .    .    .    8    
    Matter Fused           16    | .    .    .    .    2    .    5    3    .    1    .    5    
    Heat Flow Errors       10    | .    .    .    .    3    .    1    .    .    .    .    6    
    Energy Discharges      9     | .    .    .    .    3    .    2    1    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    3    1    .    .    .    3    
    Data Loss (major)      5     | .    .    .    .    1    .    1    1    .    .    .    2    
    Misfires               3     | .    .    .    .    1    .    1    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            412   | .    .    .    .    132  .    63   .    6    4    104  103  
  Projectiles              34    | .    .    .    .    .    .    .    .    6    4    .    24   
  Explosions               154   | .    .    .    .    .    .    63   .    .    .    12   79   
  Melee                    224   | .    .    .    .    132  .    .    .    .    .    92   .    
Knockbacks                 16    | .    .    .    .    .    .    .    1    6    5    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    1    4    5    .    4    
  Secondary                2     | .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      129   | .    .    .    .    .    .    .    .    .    .    .    129  
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1067  | .    .    207  18   260  62   198  28   442  342  135  1067 
  Average Temperature      169   | .    .    96   9    99   27   114  21   207  112  50   335  
  Received Heat Transfer   1445  | .    .    186  192  135  63   48   .    117  195  87   422  
  Effects                  42    | .    .    .    .    .    .    .    .    3    1    .    38   
    Shutdowns              12    | .    .    .    .    .    .    .    .    .    1    .    11   
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    2    
    Interference           9     | .    .    .    .    .    .    .    .    1    .    .    8    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    1    .    .    2    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    3    .    .    .    .    .    1    .    
  Impact Corruptions       8     | .    .    .    .    5    .    .    .    .    .    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    1    .    .    .    .    .    .    6    2    3    
  Heat Transferred         5826  | .    .    370  259  444  .    .    .    .    2250 1000 1503 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Peak Influence             611  | .   .   257 210 273 115 .   .   147 382 379 611 
  Initial                  198  | .   .   .   100 81  47  .   .   53  .   186 198 
  Average                  210  | .   .   128 174 162 68  .   .   100 73  268 435 
Maximum Alert Level        2    | .   .   1   1   1   .   .   .   .   1   1   2   
  Low Security (%)         57   | 100 100 59  68  70  100 .   .   100 93  14  4   
  Level 1                  24   | .   .   40  31  29  .   .   .   .   6   85  32  
  Level 2                  17   | .   .   .   .   .   .   .   .   .   .   .   62  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   4   .   1   2   .   .   .   2   1   6   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Reinforcement            7    | .   .   3   .   1   1   .   .   .   .   1   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Distress Signals           9    | .   .   4   .   1   .   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   .   10  5   9   4   8   1   4   18  10  33  
  Peak Tracking Total      13   | .   .   6   3   4   2   5   1   4   5   5   13  
  Tactical Retreats        5    | .   .   .   .   1   .   .   .   .   3   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Machines Accessed          2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   .   5   .   1   .   .   .   .   .   
  Successful               3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Failed                   3    | .   .   .   .   3   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  
Turns Passed               5402 | 71   79   235  211  525  464  676  399  464  703  347  1228 
Spaces Moved               3262 | 50   62   85   129  296  325  464  295  301  403  179  673  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     3251 | 44   62   85   129  296  325  464  295  301  403  179  668  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  125  122  118  115  115  
  Average Speed            126  | 111  120  130  120  121  120  135  126  125  126  115  131  
  Slowest Speed            196  | 120  120  190  120  190  120  190  130  128  196  118  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    16   8    39   26   9    58   50   9    11   7    14   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    .    1    .    .    
Scrap Searched             7    | .    .    .    .    .    .    2    5    .    .    .    .    
Spaces Dug                 35   | .    .    .    .    2    9    .    .    7    5    2    10   
Terrain Destroyed          364  | .    .    .    27   23   13   18   2    7    67   31   176  
  Melee                    35   | .    .    .    .    2    9    .    .    7    5    2    10   
  Projectile               35   | .    .    .    .    .    .    .    2    .    18   7    8    
  AOE                      293  | .    .    .    27   21   4    18   .    .    43   22   158  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res 
Total                      4043 | 62  65  158 164 409 364 486 316 344 507 277 891 
  Wait                     240  | .   .   28  16  40  5   1   3   4   22  54  67  
  Move                     3251 | 49  61  84  128 295 324 463 294 300 402 178 673 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  72   | 7   2   3   .   13  3   2   5   4   12  6   15  
  Fast Attach              43   | 5   2   4   .   4   3   2   2   2   4   3   12  
  Attach                   55   | 1   .   1   2   11  .   1   .   2   2   7   28  
  Detach                   11   | .   .   2   2   1   .   .   .   .   .   1   5   
  Swap                     38   | .   .   3   1   1   6   1   5   4   8   4   5   
  Drop                     61   | .   .   8   1   4   3   1   4   5   17  5   13  
  Fire                     216  | .   .   25  14  28  9   15  3   14  34  15  59  
  Melee                    55   | .   .   .   .   11  11  .   .   9   6   4   14  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Fac] / *Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 14)
   72 | -11/Scrapyard  | Entered Materials
  139 | -10/Materials  | Discovered new exit (range 8)
  151 | -10/Materials  | Entered another Materials area
  151 | -9/Materials   | Evolved 2 slots: Weapon x2
  311 | -9/Materials   | Destroyed 7 combat bots
  358 | -9/Materials   | Discovered new exit (range 5)
  386 | -9/Materials   | Entered Mines
  581 | -9/Mines       | Discovered new exit (range 6)
  597 | -9/Mines       | Entered Materials
  597 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  894 | -8/Materials   | System corruption reached 10%
 1099 | -8/Materials   | Discovered new exit (range 10)
 1122 | -8/Materials   | Entered Factory
 1122 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1491 | -7/Factory     | Build established: Scavenger-Tank
 1567 | -7/Factory     | Discovered new exit (range 5)
 1586 | -7/Factory     | Entered Lower Caves
 1630 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1679 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 1989 | -7/Lower Caves | Encountered a Warlord checkpoint
 2035 | -7/Lower Caves | Learned 12 Factory zone layouts
 2249 | -7/Lower Caves | Discovered new exit (range 8)
 2262 | -7/Lower Caves | Entered another Lower Caves area
 2379 | -7/Lower Caves | Spotted B-75 Beast
 2621 | -7/Lower Caves | Encountered a Warlord checkpoint
 2650 | -7/Lower Caves | Discovered new exit (range 10)
 2661 | -7/Lower Caves | Entered Factory
 2661 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2662 | -6/Factory     | Identified exit to Factory
 3125 | -6/Factory     | Entered another Factory area
 3125 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3126 | -5/Factory     | Identified exit to Upper Caves
 3283 | -5/Factory     | Build established: Derelict-Tank
 3686 | -5/Factory     | Garrison activated, responded to threat
 3817 | -5/Factory     | Discovered new exit (range 8)
 3828 | -5/Factory     | Entered another Factory area
 3828 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3972 | -4/Factory     | Build established: Scavenger-Gunner
 4167 | -4/Factory     | Discovered new exit (range 8)
 4174 | -4/Factory     | Identified exit to Research
 4175 | -4/Factory     | Entered Research
 4175 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 4263 | -3/Research    | Found Prototype Processor
 4571 | -3/Research    | Build established: Scavenger-Executioner
 4654 | -3/Research    | Lost 6 parts (3n1u2w)
 4659 | -3/Research    | Identified Spectral Analyzer
 4925 | -3/Research    | First assault squad dispatched
 5094 | -3/Research    | Lost 4 parts (1p1u2w)
 5181 | -3/Research    | System corruption reached 10%
 5214 | -3/Research    | Core integrity fell below 50%
 5244 | -3/Research    | Lost 9 parts (1p2n1u5w)
 5403 | -3/Research    | Self-destructed

 Last Messages 
---------------
05320_ Identified Adv. Component Analysis Suite.
05329_ System corrupted: Matter fused (-8).
05342_ Destroyed Com. Wheel.
05342_ R-10 Processor Imp. Ion Engine blasted off.
05342_ R-10 Processor knocked back.
05345_ Acquired 6 matter.
05351_ System corrupted: Substantial component data lost.
05352_ K-01 Serf cleans the Quantum Separator.
05356_ Acquired Imp. Ion Engine.
05362_ K-01 Serf cleans the Quantum Separator. <x2>
05375_ DG%JKHC|Y5IFI0 V=,WQHAS> T M|# RCD
05380_ K-01 Serf cleans the Quantum Separator. <x2>
05388_ Penetrated by Slug. <x2>
05388_ K-01 Serf cleans the Quantum Separator. <x2>
05395_ U-05 Engineer builds a Wall.
05398_ W-44 Eye sends out distress signal.
05400_ DLCTOXHABSNFXJXI9TFG
05403_ C-30 ARC bursts open, deploying its payload.
05403_ G-73 Enforcer unfolds itself.
05403_ L-61 Swordsman unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????#            #??????  ????????? |
| ????##########?????#            #????? ""????????? |
| ????#  """T"""?????#  """  """  #????  ""????????? |
| ????#  """ """ ????#  """  """  #??    Y?????????? |
| ????#          ????#  """  """  #?    ???????????? |
| ????#           ???#  """  """ m#b    ???????????? |
| ????#           ???#  """  """ lb   ?????????????? |
| ????#            ??#  """  """g #????????????????? |
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| ?????? """  """  " #  u         #????#???????????? |
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| ????#            #########           +???????????? |
| ????#            /                   #???????????? |
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| ???????????????#    #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          65
Energy Generation          39
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       85
Armor Coverage             225
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ProtonTractorConstruct
  Manual?         0
Play Time         01:35:35
  Cumulative      9.1 hours
  Start           2024.04.05 @ 17:37:47
  End             2024.04.05 @ 19:15:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e60e4c08-9ad4-4ec8-8765-3ea6a4560fc0