Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:15:53 Player: ZowhanFlame Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (4322) 4322 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 11016 Bonus ------- Pacifist 200 High Alert Combat Kills 244 Cogmind --------- Core Integrity 635/1300 Matter 76/300 Energy 315/315 System Corruption 17% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Fission Core > --- PROPULSION (6) --- Medium Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Spectral Analyzer Advanced Signal Interpreter Advanced Target Analyzer Advanced Component Analysis Suite > --- WEAPON (6) ------- Enhanced Gauss Cannon Powered Hammer > --- INVENTORY (15) --- Medium Treads Flexi-carbon Leg Advanced Heat Sink Powered Hammer Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun KE Penetrator Smartbomb Launcher Powered Hammer > --- INVENTORY -------- Micro Fission Core Micro Fission Core Medium Treads Medium Treads Medium Treads Flexi-carbon Leg Advanced Heat Sink High-powered Shock Rifle Enhanced Gauss Cannon Powered Hammer [Rating: 115] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Mace Energy Gun Plasma Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 . . 1 . 1 . Utility 5 | . . . . 1 1 . . 1 1 1 . Weapon 4 | . . 2 . . . . . . 1 . 1 Parts Attached 136 | 6 2 8 3 16 9 4 7 8 14 14 45 Power 13 | 1 . 1 . 1 . 1 1 . 2 . 6 Engine 5 | 1 . 1 . 1 . 1 . . . . 1 Core 7 | . . . . . . . 1 . 2 . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 33 | 2 . 2 1 3 1 1 3 2 4 4 10 Treads 2 | . . . . . . . . . . . 2 Leg 31 | 2 . 2 1 3 1 1 3 2 4 4 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | 1 . 4 . 3 5 1 2 4 3 5 8 Device 15 | . . 1 . 2 2 1 1 1 1 3 3 Storage 9 | 1 . 3 . 1 2 . 1 1 . . . Processor 7 | . . . . . . . . . 1 2 4 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . 1 . . 2 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 2 1 2 9 3 1 1 2 5 5 21 Energy Gun 18 | 1 1 . . 2 1 . . . 3 3 7 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 16 | 1 1 1 . 3 . . 1 2 1 1 5 Ballistic Cannon 4 | . . . . . 1 . . . 1 . 2 Launcher 11 | . . . 2 2 1 1 . . . 1 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . 3 Corrupted Parts 2 | . . . . 2 . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . Parts Lost 40 | . . . 3 5 1 3 . . 2 4 22 Power 4 | . . . . 1 . 1 . . . . 2 Propulsion 11 | . . . . 1 . 1 . . 1 1 7 Utility 9 | . . . 1 . 1 1 . . 1 1 4 Weapon 16 | . . . 2 3 . . . . . 2 9 Highest Loss Streak 9 | . . . 2 2 1 3 . . 1 2 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 82 75 85 95 96 100 100 97 96 86 Engine 3 | . 14 11 11 7 7 6 1 . . . . Core 3 | . . . . . . . 5 6 5 5 5 Leg 27 | . 28 22 22 26 28 28 30 33 28 29 24 Device 8 | . . 3 6 8 8 12 15 7 5 5 8 Storage 14 | . 14 12 11 18 15 15 15 20 17 15 8 Processor 3 | . . . . . . . . . 3 9 11 Protection 1 | . . . . . 2 . . 4 4 4 1 Energy Gun 5 | . 14 11 11 7 5 . . . 6 9 7 Ballistic Gun 11 | . 14 22 8 9 15 13 15 13 9 7 6 Ballistic Cannon 3 | . . . . . 1 7 7 6 5 2 1 Impact Weapon 5 | . . . . 6 7 7 7 6 5 5 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 14 14 26 20 33 39 48 48 66 81 77 94 Greatest Support 108 | 20 20 20 20 35 45 55 65 80 90 103 108 Greatest Overweight (x) 1 | . . 1 . 1 . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 8 10 15 10 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 9 10 10 12 15 15 15 15 Most Carried 15 | 6 8 8 8 10 10 10 15 15 15 15 15 Average Carried 10 | 3 7 7 7 5 9 9 11 14 14 14 11 Final Capacity 15 | 8 8 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | 6 8 8 8 10 10 10 15 15 15 14 4 Class Distribution -------------------- 33% | Scavenger-Tank 12% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Scavenger-Skirmisher 7% | Derelict-Tank 7% | Scavenger-Executioner 5% | Derelict-Gunner 4% | Scavenger-Assassin 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Derelict-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Matter Collected 3395 | 181 . 329 99 281 62 353 134 222 617 181 936 Remotely . | . . . . . . . . . . . . Salvage Created 3988 | . . 344 113 375 96 348 37 219 878 361 1217 Parts 170 | . . 23 3 10 4 17 2 4 30 18 59 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 73 | . . 8 5 6 3 8 1 4 15 4 19 Melee 2 | . . . . 2 . . . . . . . Guns 42 | . . 8 1 1 2 4 . 3 9 3 11 Cannons 15 | . . . . . . 3 1 1 6 1 3 AOE 12 | . . . 4 1 1 1 . . . . 5 Classes Destroyed 15 | . . 2 . 4 1 3 . . . 3 2 Worker 10 | . . . . . . . . . . 2 8 Builder 2 | . . . . 1 . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 Hauler 2 | . . . . 1 . . . . . . 1 Recycler 1 | . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 4 | . . . . . . . . . . 2 2 Swarmer 5 | . . . . . . 3 . . 2 . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 37 | . . 6 5 2 2 1 . 4 9 3 5 Brawler 7 | . . . . . . 2 . . 1 . 4 Duelist 2 | . . . . . . 1 . . 1 . . Sentry 9 | . . 2 . 3 . 1 . . 2 1 . Hunter 1 | . . . . 1 . . . . . . . Programmer 11 | . . . . . 1 . 1 . . . 9 Best Kill Streak 9 | . . 7 4 2 2 5 1 4 4 4 9 Combat Bots Only 7 | . . 7 4 1 2 5 1 4 4 4 5 Max Kills in Single Turn 3 | . . 1 1 1 1 1 1 1 1 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 1 1 1 . . . . 2 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 434 | . . 39 30 60 13 23 10 28 54 25 152 Missed 118 | . . 6 9 21 1 7 4 7 19 7 37 Damage Taken 6957 | . . 413 308 591 161 294 65 284 888 685 3268 Core 1232 | . . 85 53 111 . . . 27 128 163 665 Absorbed by Shields 242 | . . . . . 20 70 24 103 25 . . Redirected to Shielding 43 | . . . . . . . . . 19 24 . Core Remaining (%) 89 | 100 100 . 65 79 . . 100 96 87 85 . Volleys Fired 216 | . . 25 14 28 9 15 3 14 34 15 59 Largest 5 | . . 3 3 2 3 3 3 3 4 4 5 Hottest 300 | . . 90 90 65 97 97 97 97 237 237 300 Shots Fired 565 | . . 64 23 36 17 39 9 42 135 56 144 Gun 435 | . . 64 16 29 11 24 6 28 102 46 109 Cannon 96 | . . . . . 3 13 3 14 33 9 21 Launcher 34 | . . . 7 7 3 2 . . . 1 14 Special . | . . . . . . . . . . . . Kinetic 355 | . . 50 9 16 13 37 9 42 79 28 72 Thermal 151 | . . 14 7 13 . . . . 51 22 44 Explosive 34 | . . . 7 7 3 2 . . . 1 14 Electromagnetic 25 | . . . . . 1 . . . 5 5 14 Robot Hit Streak 19 | . . 12 17 18 14 5 3 10 14 19 12 Robot Miss Streak 5 | . . 2 2 1 1 4 3 1 5 2 3 Penetration Max 1 | . . . . . . 1 . 1 1 . 1 Secondary Targets 3 | . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 395 | . . 48 19 39 9 20 5 30 92 40 93 Core Hits 201 | . . 17 10 13 7 15 2 13 35 18 71 Critical Kills 11 | . . . . 1 . . . . 9 . 1 Critical Parts Destroyed 17 | . . 1 . 3 . . . . 9 2 2 Critical Strikes 43 | . . 1 1 5 . . . 1 22 3 10 Burn 8 | . . . 1 1 . . . . 4 1 1 Destroy 24 | . . 1 . . . . . . 18 2 3 Blast 6 | . . . . . . . . 1 . . 5 Corrupt 1 | . . . . . . . . . . . 1 Smash 4 | . . . . 4 . . . . . . . Melee Attacks 55 | . . . . 11 11 . . 9 6 4 14 Impact 55 | . . . . 11 11 . . 9 6 4 14 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . . . . 2 1 Combat Hostiles 1 | . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11622 | . . 592 648 883 259 500 121 709 1805 1173 4932 Guns 6165 | . . 592 144 417 98 227 65 480 1399 705 2038 Cannons 1583 | . . . . . 33 123 56 229 406 127 609 Explosions 3330 | . . . 504 163 128 150 . . . 189 2196 Melee 542 | . . . . 301 . . . . . 152 89 Ramming 2 | . . . . 2 . . . . . . . Kinetic 4996 | . . 467 84 257 131 350 121 709 932 426 1519 Thermal 2470 | . . 125 60 160 . . . . 816 406 903 Explosive 3330 | . . . 504 163 128 150 . . . 189 2196 Electromagnetic 282 | . . . . . . . . . 57 . 225 Impact 542 | . . . . 301 . . . . . 152 89 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . 10 1 4 4 . 1 . 17 Average Corruption 5 | . . . . 9 1 3 4 . 1 . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . 11 . 15 9 . 2 . 30 Message Errors 11 | . . . . . . 1 2 . . . 8 Matter Fused 16 | . . . . 2 . 5 3 . 1 . 5 Heat Flow Errors 10 | . . . . 3 . 1 . . . . 6 Energy Discharges 9 | . . . . 3 . 2 1 . . . 3 Parts Rejected 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 7 | . . . . . . 3 1 . . . 3 Data Loss (major) 5 | . . . . 1 . 1 1 . . . 2 Misfires 3 | . . . . 1 . 1 . . . . 1 Alerts 2 | . . . . 1 . . . . . . 1 Weapon Failures 2 | . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 412 | . . . . 132 . 63 . 6 4 104 103 Projectiles 34 | . . . . . . . . 6 4 . 24 Explosions 154 | . . . . . . 63 . . . 12 79 Melee 224 | . . . . 132 . . . . . 92 . Knockbacks 16 | . . . . . . . 1 6 5 . 4 Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . . 1 4 5 . 4 Secondary 2 | . . . . . . . . 2 . . . Self-Inflicted Damage 129 | . . . . . . . . . . . 129 Shots 3 | . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1067 | . . 207 18 260 62 198 28 442 342 135 1067 Average Temperature 169 | . . 96 9 99 27 114 21 207 112 50 335 Received Heat Transfer 1445 | . . 186 192 135 63 48 . 117 195 87 422 Effects 42 | . . . . . . . . 3 1 . 38 Shutdowns 12 | . . . . . . . . . 1 . 11 Energy Bleed 3 | . . . . . . . . 1 . . 2 Interference 9 | . . . . . . . . 1 . . 8 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . 1 . . 2 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 3 . . . . . 1 . Impact Corruptions 8 | . . . . 5 . . . . . 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . 1 . . . . . . 6 2 3 Heat Transferred 5826 | . . 370 259 444 . . . . 2250 1000 1503 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Peak Influence 611 | . . 257 210 273 115 . . 147 382 379 611 Initial 198 | . . . 100 81 47 . . 53 . 186 198 Average 210 | . . 128 174 162 68 . . 100 73 268 435 Maximum Alert Level 2 | . . 1 1 1 . . . . 1 1 2 Low Security (%) 57 | 100 100 59 68 70 100 . . 100 93 14 4 Level 1 24 | . . 40 31 29 . . . . 6 85 32 Level 2 17 | . . . . . . . . . . . 62 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 4 . 1 2 . . . 2 1 6 Investigation 1 | . . 1 . . . . . . . . . Extermination 3 | . . . . . 1 . . . . . 2 Reinforcement 7 | . . 3 . 1 1 . . . . 1 1 Assault 3 | . . . . . . . . . . . 3 Garrison 2 | . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Distress Signals 9 | . . 4 . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . . 10 5 9 4 8 1 4 18 10 33 Peak Tracking Total 13 | . . 6 3 4 2 5 1 4 5 5 13 Tactical Retreats 5 | . . . . 1 . . . . 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Traps Triggered 2 | . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Disabled 2 | . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Machines Accessed 2 | . . . . 1 . 1 . . . . . Terminals 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . . . 5 . 1 . . . . . Successful 3 | . . . . 2 . 1 . . . . . Failed 3 | . . . . 3 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . . . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . . . 2 . 1 . . . . . Record 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Turns Passed 5402 | 71 79 235 211 525 464 676 399 464 703 347 1228 Spaces Moved 3262 | 50 62 85 129 296 325 464 295 301 403 179 673 Core 6 | 6 . . . . . . . . . . . Treads 5 | . . . . . . . . . . . 5 Legs 3251 | 44 62 85 129 296 325 464 295 301 403 179 668 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 122 118 115 115 Average Speed 126 | 111 120 130 120 121 120 135 126 125 126 115 131 Slowest Speed 196 | 120 120 190 120 190 120 190 130 128 196 118 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 3 16 8 39 26 9 58 50 9 11 7 14 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . . . 2 5 . . . . Spaces Dug 35 | . . . . 2 9 . . 7 5 2 10 Terrain Destroyed 364 | . . . 27 23 13 18 2 7 67 31 176 Melee 35 | . . . . 2 9 . . 7 5 2 10 Projectile 35 | . . . . . . . 2 . 18 7 8 AOE 293 | . . . 27 21 4 18 . . 43 22 158 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Fac Res Total 4043 | 62 65 158 164 409 364 486 316 344 507 277 891 Wait 240 | . . 28 16 40 5 1 3 4 22 54 67 Move 3251 | 49 61 84 128 295 324 463 294 300 402 178 673 Hop . | . . . . . . . . . . . . Pick Up 72 | 7 2 3 . 13 3 2 5 4 12 6 15 Fast Attach 43 | 5 2 4 . 4 3 2 2 2 4 3 12 Attach 55 | 1 . 1 2 11 . 1 . 2 2 7 28 Detach 11 | . . 2 2 1 . . . . . 1 5 Swap 38 | . . 3 1 1 6 1 5 4 8 4 5 Drop 61 | . . 8 1 4 3 1 4 5 17 5 13 Fire 216 | . . 25 14 28 9 15 3 14 34 15 59 Melee 55 | . . . . 11 11 . . 9 6 4 14 Ram . | . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Fac] / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 8) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Weapon x2 311 | -9/Materials | Destroyed 7 combat bots 358 | -9/Materials | Discovered new exit (range 5) 386 | -9/Materials | Entered Mines 581 | -9/Mines | Discovered new exit (range 6) 597 | -9/Mines | Entered Materials 597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 894 | -8/Materials | System corruption reached 10% 1099 | -8/Materials | Discovered new exit (range 10) 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1491 | -7/Factory | Build established: Scavenger-Tank 1567 | -7/Factory | Discovered new exit (range 5) 1586 | -7/Factory | Entered Lower Caves 1630 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1679 | -7/Lower Caves | Lost 3 parts (1p1n1u) 1989 | -7/Lower Caves | Encountered a Warlord checkpoint 2035 | -7/Lower Caves | Learned 12 Factory zone layouts 2249 | -7/Lower Caves | Discovered new exit (range 8) 2262 | -7/Lower Caves | Entered another Lower Caves area 2379 | -7/Lower Caves | Spotted B-75 Beast 2621 | -7/Lower Caves | Encountered a Warlord checkpoint 2650 | -7/Lower Caves | Discovered new exit (range 10) 2661 | -7/Lower Caves | Entered Factory 2661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2662 | -6/Factory | Identified exit to Factory 3125 | -6/Factory | Entered another Factory area 3125 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3126 | -5/Factory | Identified exit to Upper Caves 3283 | -5/Factory | Build established: Derelict-Tank 3686 | -5/Factory | Garrison activated, responded to threat 3817 | -5/Factory | Discovered new exit (range 8) 3828 | -5/Factory | Entered another Factory area 3828 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3972 | -4/Factory | Build established: Scavenger-Gunner 4167 | -4/Factory | Discovered new exit (range 8) 4174 | -4/Factory | Identified exit to Research 4175 | -4/Factory | Entered Research 4175 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4263 | -3/Research | Found Prototype Processor 4571 | -3/Research | Build established: Scavenger-Executioner 4654 | -3/Research | Lost 6 parts (3n1u2w) 4659 | -3/Research | Identified Spectral Analyzer 4925 | -3/Research | First assault squad dispatched 5094 | -3/Research | Lost 4 parts (1p1u2w) 5181 | -3/Research | System corruption reached 10% 5214 | -3/Research | Core integrity fell below 50% 5244 | -3/Research | Lost 9 parts (1p2n1u5w) 5403 | -3/Research | Self-destructed Last Messages --------------- 05320_ Identified Adv. Component Analysis Suite. 05329_ System corrupted: Matter fused (-8). 05342_ Destroyed Com. Wheel. 05342_ R-10 Processor Imp. Ion Engine blasted off. 05342_ R-10 Processor knocked back. 05345_ Acquired 6 matter. 05351_ System corrupted: Substantial component data lost. 05352_ K-01 Serf cleans the Quantum Separator. 05356_ Acquired Imp. Ion Engine. 05362_ K-01 Serf cleans the Quantum Separator. 05375_ DG%JKHC|Y5IFI0 V=,WQHAS> T M|# RCD 05380_ K-01 Serf cleans the Quantum Separator. 05388_ Penetrated by Slug. 05388_ K-01 Serf cleans the Quantum Separator. 05395_ U-05 Engineer builds a Wall. 05398_ W-44 Eye sends out distress signal. 05400_ DLCTOXHABSNFXJXI9TFG 05403_ C-30 ARC bursts open, deploying its payload. 05403_ G-73 Enforcer unfolds itself. 05403_ L-61 Swordsman unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#############?????????? ??????? | | ???????????????????# #???????? ???????? | | ???????????????????# #?????? ????????? | | ????##########?????# #????? 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""" """ ??#######+###### #???????????? | | ????# ######### +???????????? | | ????# / #???????????? | | ????#######/###+####### #???????????? | | ????????? ???????????# #???????????? | | ????????# ??????????###+##########+###???????????? | | ??#?????#???????????# #?????????????????????? | | ??? ???????????????# #?????????????????????? | | ???? ??????????????# #?????????????????????? | | ????? ?????????????# #?????????????????????? | | ?????? ???????###### #?????????????????????? | | ??????? #??????# # #?????????????????????? | | ????????/ ?????# # #?????????????????????? | | ????????# ?????# + #?????????????????????? | | ????????# ????# # #?????????????????????? | | ????????# ???# # #?????????????????????? | | ????????# ??# # #?????????????????????? | | ????????# ### # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ????????# ########?????????????????????? | | ????????# #????????????????????????????? | | ????????######## #????????????????????????????? | | ???????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 39 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Respectable Loadout Challenges ------------ None Game ------ Seed ProtonTractorConstruct Manual? 0 Play Time 01:35:35 Cumulative 9.1 hours Start 2024.04.05 @ 17:37:47 End 2024.04.05 @ 19:15:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e60e4c08-9ad4-4ec8-8765-3ea6a4560fc0