Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 14:55:10 Player: Skuld Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1560) 1560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4180 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 85/100 System Corruption 15% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Power Shielding Utility Shielding > --- WEAPON (2) ------- Shotgun > --- INVENTORY (15) --- Signal Interpreter Reaction Control System Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Utility Shielding Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Signal Interpreter Reaction Control System Power Shielding Utility Shielding Utility Shielding Shield Generator Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Utility Shielding Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 47 | 7 3 15 4 18 Power 5 | 1 . 1 1 2 Engine 3 | 1 . 1 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 17 | 2 . 8 1 6 Treads . | . . . . . Leg 13 | 2 . 4 1 6 Wheel . | . . . . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 12 | 2 3 . 2 5 Device 3 | 1 . . 1 1 Storage 2 | 1 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 4 | . 1 . . 3 Artifact . | . . . . . Weapon 13 | 2 . 6 . 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 . 6 . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 29 | . . 6 4 19 Power 4 | . . 1 1 2 Propulsion 13 | . . 2 3 8 Utility 2 | . . . . 2 Weapon 10 | . . 3 . 7 Highest Loss Streak 13 | . . 4 2 13 To Critical Strikes . | . . . . . Average Backups 10 | . 7 12 14 10 Power . | . . . . . Propulsion 1 | . 1 . 3 1 Utility 4 | . 3 4 6 5 Weapon 3 | . 2 6 4 3 Tool/Special . | . . . . . Unused Backups 11 | . 3 5 . 3 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . 3 . . 3 Weapon 5 | . . 5 . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 92 94 91 Engine 8 | . 14 7 9 2 Leg 25 | . 28 37 2 26 Hover 5 | . . 2 27 . Device 3 | . 1 . 8 5 Storage 9 | . 10 11 9 7 Processor 6 | . 2 . 9 14 Protection 12 | . 13 11 9 13 Ballistic Gun 20 | . 28 21 18 14 Peak Build Rating 28 | 7 8 22 25 28 Average Rating 14 | 6 7 10 22 21 On Entrance 11 | . 7 8 22 18 Naked Turns . | . . . . . Heaviest Build 39 | 13 28 32 34 39 Greatest Support 55 | 20 20 40 40 55 Greatest Overweight (x) 7 | 2 1 3 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | . 13 15 15 15 Average Carried 10 | . 7 12 14 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | . 13 14 13 3 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1575 | 295 330 189 379 382 Remotely . | . . . . . Salvage Created 1899 | 159 476 375 407 482 Parts 125 | 7 34 36 23 25 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 14 16 10 10 Guns 50 | . 14 16 10 10 Classes Destroyed 11 | 3 3 1 1 3 Worker 2 | 2 . . . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Watcher 4 | . 3 . 1 . Swarmer 21 | . 6 11 4 . Grunt 23 | . 8 5 5 5 Duelist 1 | . . . . 1 Sentry 1 | . . . 1 . Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 5 | 3 5 5 4 3 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 549 | . 69 108 73 299 Missed 163 | . 24 29 20 90 Hits 386 | . 45 79 53 209 Melee 9 | . . . . 9 Projectile 377 | . 45 79 53 200 AOE 1 | . . . 1 . Critical Strikes 13 | . . 1 5 7 Actively Blocked 1 | . . . . 1 Damage Taken 4221 | . 418 710 522 2571 Core 1021 | . 85 124 107 705 Absorbed by Shields 520 | . . . 205 315 Redirected to Shielding 89 | . 4 23 4 58 Regen/Repaired (Parts) 86 | . . 86 . . Core Remaining (%) 78 | 100 66 69 80 . Volleys Fired 218 | 6 49 60 36 67 Largest 2 | 2 2 2 2 2 Hottest 48 | 40 40 40 46 48 Shots Fired 423 | 12 98 111 72 130 Gun 423 | 12 98 111 72 130 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 423 | 12 98 111 72 130 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 7 7 17 9 Robot Miss Streak 5 | 2 3 5 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 1 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 251 | 6 52 56 48 89 Core Hits 117 | 6 25 26 22 38 Critical Kills 3 | . . 3 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . 3 . 1 Destroy 4 | . . 3 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3099 | 69 662 520 789 1059 Guns 3098 | 69 661 520 789 1059 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 1 | . 1 . . . Kinetic 3098 | 69 661 520 789 1059 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . . 15 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 2 | . 1 . . 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 136 | . . 3 12 136 Average Temperature 19 | . . 3 7 23 Received Heat Transfer 1121 | . 120 153 192 656 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 49 100 100 Level 1 10 | . . 50 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 265 | 10 149 265 151 64 Initial 83 | . . 25 83 23 Average 82 | 1 95 160 99 14 Influence Increases 1392 | 25 400 459 248 260 Destroy 0b10 Robot/C 1000 | . 280 320 200 200 Destroy 0b10 Robot/NC 50 | 25 15 5 5 . Destroy Leader 218 | . 66 50 42 60 Successful Hack 33 | . 9 24 . . Disable Machine 15 | . 15 . . . Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 75 | . 15 60 . . Influence Decreases 1382 | 25 340 320 394 303 Entered New Map 181 | . . 35 116 30 Time Decay 1041 | 25 340 245 238 193 Lost Part 160 | . . 40 40 80 Squads Dispatched 14 | . 4 4 1 5 Investigation 4 | . 1 2 . 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 3 2 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 3 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 19 33 16 19 Peak Tracking Total 10 | . 5 10 4 5 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 5 2 2 Terminals 9 | . 2 4 2 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 7 11 5 4 Successful 4 | . 1 3 . . Failed 23 | . 6 8 5 4 Catastrophic 10 | . 2 4 3 1 Database Lockouts . | . . . . . Manual 21 | . 7 7 5 2 Terminals 23 | . 7 9 5 2 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Level Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 4 2 2 Full Trace Events 5 | . 1 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 13 | . . 13 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 934 | 160 68 . . 706 Optics 706 | . . . . 706 Seismic 228 | 160 68 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2805 | 211 788 599 500 707 Spaces Moved 1540 | 141 352 368 329 350 Core 10 | 8 . . . 2 Treads . | . . . . . Legs 1163 | 133 352 293 37 348 Wheels . | . . . . . Hover 367 | . . 75 292 . Flight . | . . . . . Fastest Speed 48 | 50 120 48 48 120 Average Speed 128 | 130 170 106 110 126 Slowest Speed 400 | 190 190 240 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 45 33 23 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1972 | 153 445 483 393 498 Wait 94 | . 16 16 18 44 Move 1536 | 140 351 367 328 350 Hop . | . . . . . Pick Up 41 | . 18 12 4 7 Fast Attach 17 | 7 1 6 1 2 Attach 30 | . 2 7 5 16 Detach 6 | . 2 3 . 1 Swap 9 | . . 3 1 5 Drop 19 | . 5 9 . 5 Fire 218 | 6 49 60 36 67 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 427 | -10/Materials | Discovered new exit (range 12) 712 | -10/Materials | Identified exit to Materials 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Propulsion x2 1158 | -9/Materials | Lost 4 parts (1p2n1w) 1420 | -9/Materials | Build established: Scavenger-Mutant 1480 | -9/Materials | Repaired Aluminum Leg 1590 | -9/Materials | Discovered new exit (range 8) 1599 | -9/Materials | Entered another Materials area 1599 | -8/Materials | Evolved 2 slots: Utility x2 1838 | -8/Materials | Build established: Mutant 2049 | -8/Materials | Discovered new exit (range 7) 2090 | -8/Materials | Identified exit to Factory 2099 | -8/Materials | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Utility x2 2377 | -7/Factory | Build established: Scavenger-Mutant 2669 | -7/Factory | Garrison activated, responded to threat 2723 | -7/Factory | Core integrity fell below 50% 2757 | -7/Factory | Lost 13 parts (1p6n2u4w) 2791 | -7/Factory | Core integrity fell below 20% 2793 | -7/Factory | System corruption reached 10% 2806 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). [Achievement: System Compromised] K-01 Serf collects debris. Slammed into B-48 Gladiator. Slug penetrates Wall. R-06 Scavenger collects Imp. Heat Sink. Slug penetrates Wall. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf cleans the Garrison Access. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. K-01 Serf cleans the Garrison Access. U-05 Engineer builds a Door. K-01 Serf collects debris. Acquired Shotgun. 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