Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 01:20:17 Player: Mogwok Wargfriend Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (156) 780 Value Destroyed (5265) 5265 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1338) 1338 TOTAL SCORE: 11383 Bonus ------- High Alert Combat Kills 587 Follower Combat Kills 260 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Wheel Wheel Compact Wheel High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Splice Drone Bay (6/6) AWS/Autocannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel Cooled Airjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Weapon Shielding Hacking Suite Splice Drone Bay > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Light Treads Improved Treads Improved Treads High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Kinecellerator Minigun Bore Cannon AWS/Autocannon Advanced EMP Blaster Blade Saw [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 100 | 7 7 1 29 2 . 5 9 19 21 Power 11 | 1 1 . 5 . . . 1 . 3 Engine 11 | 1 1 . 5 . . . 1 . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 . 7 1 . 1 3 3 9 Treads 6 | . . . . . . . . 2 4 Leg . | . . . . . . . . . . Wheel 19 | 2 2 . 7 1 . 1 1 1 4 Hover 3 | . . . . . . . 2 . 1 Flight . | . . . . . . . . . . Utility 31 | 2 2 1 10 . . 2 3 7 4 Device 13 | 1 . 1 4 . . 1 1 3 2 Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . 1 . . 1 . . . Hackware 1 | . . . . . . . 1 . . Protection 12 | . . . 5 . . . 1 4 2 Artifact . | . . . . . . . . . . Weapon 30 | 2 2 . 7 1 . 2 2 9 5 Energy Gun 6 | 1 . . 3 . . . . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 2 . 3 1 . . 1 3 1 Ballistic Cannon 5 | . . . . . . 2 1 2 . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Parts Lost 43 | . 2 . 5 . . 2 3 9 22 Power 4 | . 1 . 1 . . . 1 . 1 Propulsion 11 | . . . 2 . . 1 . 2 6 Utility 13 | . . . 1 . . . 2 3 7 Weapon 15 | . 1 . 1 . . 1 . 4 8 Highest Loss Streak 14 | . 1 . 2 . . 1 2 3 14 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 3 17 19 19 20 19 17 17 15 16 Power 2 | . 1 2 2 2 2 2 1 2 2 Propulsion 3 | 1 4 4 4 4 3 3 3 3 2 Utility 5 | . 4 5 6 7 7 7 7 5 4 Weapon 6 | 1 7 8 7 6 6 5 5 5 6 Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 4 2 11 . 4 1 4 2 11 Power 9 | . . . 4 . . . 1 . 4 Propulsion 8 | . 2 . 2 . 1 . . . 3 Utility 10 | . 1 . 2 . 2 . 1 1 3 Weapon 12 | . 1 2 3 . 1 1 2 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 95 100 100 99 98 99 94 Engine 10 | . 13 14 10 11 11 11 9 9 6 Treads 3 | . . . . . . . . 7 14 Wheel 17 | . 26 28 21 22 22 21 17 10 6 Device 13 | . 1 13 22 22 22 18 8 9 14 Storage 10 | . 14 14 11 11 11 11 9 9 7 Processor 5 | . 12 . 2 . . 3 9 9 4 Hackware 4 | . . . . . . . 8 9 6 Protection 6 | . . . 5 11 11 11 9 9 7 Energy Gun 6 | . 13 14 10 11 11 . . 3 2 Ballistic Gun 15 | . 13 14 11 11 11 11 16 19 16 Ballistic Cannon 2 | . . . . . . 10 9 2 2 Peak Build Rating 47 | 7 9 9 21 20 22 24 30 37 47 Average Rating 24 | 5 8 9 16 19 20 21 26 33 42 On Entrance 17 | . 7 9 9 19 20 22 23 27 36 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 14 49 48 60 59 59 60 65 66 88 Greatest Support 63 | 26 26 26 26 20 20 26 32 40 63 Greatest Overweight (x) 17 | . 15 1 17 2 2 5 4 6 4 Average Overweight (x) 2 | . 1 1 1 2 2 2 1 3 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 17 19 19 19 19 19 19 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 20 20 20 19 20 17 13 Class Distribution -------------------- 27% | Scavenger-Mutant 26% | Scavenger-Skirmisher 23% | Mutant 13% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Matter Collected 4315 | 278 254 25 874 113 . 312 600 1214 645 Remotely . | . . . . . . . . . . Salvage Created 6208 | 96 599 88 1413 226 . 371 784 1384 1247 Parts 345 | 8 32 9 89 8 . 13 51 71 64 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . Recyclers Shooed 6 | . 1 . 1 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 105 | . 11 2 24 12 . 5 9 30 12 Melee 1 | . . . . . . . . . 1 Guns 90 | . 11 2 24 12 . 3 5 27 6 Cannons 12 | . . . . . . 2 4 2 4 AOE 2 | . . . . . . . . 1 1 Classes Destroyed 19 | 2 6 . 3 1 . . . 6 1 Worker 7 | . 2 . . 1 . . 2 . 2 Builder 12 | . 2 . 2 . . 1 4 . 3 Tunneler 5 | 2 . 2 . . . . . . 1 Hauler 5 | . 1 . 3 . . . 1 . . Recycler 15 | 1 1 . 4 . . 2 3 . 4 Mechanic 4 | . . . . . . . . 1 3 Operator 3 | . . . 2 . . . 1 . . Watcher 9 | . 3 . 2 . . . 2 . 2 Swarmer 20 | . 3 2 10 . . . 1 4 . Grunt 45 | . 8 . 4 2 . 5 5 16 5 Brawler 3 | . . . 1 1 . . . . 1 Duelist 3 | . . . . . . . . 1 2 Protector 2 | . . . . . . . . 1 1 Sentry 16 | . . . 9 . . . 3 3 1 Demolisher 1 | . . . . . . . . 1 . Specialist 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . . . . 1 Programmer 4 | . . . . . . . . 3 1 Assembled 9 | . . . . 9 . . . . . Best Kill Streak 8 | 2 5 2 4 5 . 4 8 5 6 Combat Bots Only 5 | . 3 2 4 5 . 2 5 5 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 2 2 2 Gunslinging 1 | . . . . 1 . . . 1 . Exploded 1 | . . . . . . . . 1 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 602 | . 51 2 118 22 . 30 35 125 219 Missed 169 | . 16 . 36 7 . 9 12 33 56 Hits 433 | . 35 2 82 15 . 21 23 92 163 Melee 24 | . . . 1 . . . . . 23 Projectile 409 | . 35 2 81 15 . 21 23 92 140 AOE 12 | . . . . . . . . 12 . Critical Strikes 21 | . . . 4 . . 1 1 2 13 Damage Taken 7010 | . 382 24 922 172 . 348 331 1771 3060 Core 1260 | . 118 . 122 57 . . 42 208 713 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . . 16 22 Regen/Repaired (Parts) 77 | . . . 77 . . . . . . Core Remaining (%) 65 | 100 . 52 . . . 55 . 54 . Volleys Fired 505 | 8 65 5 139 31 . 34 43 116 64 Largest 3 | 2 2 2 2 2 . 2 3 3 3 Hottest 126 | 70 70 70 120 79 . 56 86 108 126 Shots Fired 1150 | 16 129 10 249 62 . 68 129 313 174 Gun 953 | 16 129 10 225 62 . 34 70 257 150 Cannon 167 | . . . . . . 34 59 50 24 Launcher 6 | . . . . . . . . 6 . Special 24 | . . . 24 . . . . . . Kinetic 854 | 8 64 5 117 31 . 68 129 274 158 Thermal 241 | 8 65 5 132 31 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 55 | . . . . . . . . 39 16 Robot Hit Streak 19 | 3 10 3 14 10 . 9 10 19 12 Robot Miss Streak 6 | 1 4 1 4 3 . 3 6 3 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . . . 2 2 . . . 2 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Shots Hit Robots 649 | 11 78 7 147 35 . 40 71 151 109 Core Hits 291 | 4 38 4 55 19 . 16 34 59 62 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 12 | . 2 1 . . . . . . 9 Critical Strikes 35 | . 5 2 7 1 . 1 3 2 14 Burn 12 | . 3 1 7 1 . . . . . Destroy 15 | . 2 1 . . . . . . 12 Blast 6 | . . . . . . 1 3 2 . Sever 2 | . . . . . . . . . 2 Melee Attacks 24 | . . . . . . . . 14 10 Impact . | . . . . . . . . . . Slashing 24 | . . . . . . . . 14 10 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 11167 | 107 857 125 2382 575 . 790 1236 2817 2278 Guns 8900 | 107 857 107 2382 575 . 361 650 2467 1394 Cannons 1687 | . . . . . . 429 586 289 383 Explosions 397 | . . . . . . . . 61 336 Melee 165 | . . . . . . . . . 165 Ramming 18 | . . 18 . . . . . . . Kinetic 7913 | 57 414 42 1242 267 . 790 1236 2306 1559 Thermal 2125 | 50 443 65 1140 308 . . . 61 58 Explosive . | . . . . . . . . . . Electromagnetic 946 | . . . . . . . . 450 496 Impact . | . . . . . . . . . . Slashing 165 | . . . . . . . . . 165 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 5 2 Average Corruption 2 | . . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . . . . 6 43 11 Message Errors 14 | . . . . . . . 1 12 1 Matter Fused 18 | . . . . . . . 2 14 2 Heat Flow Errors 12 | . . . . . . . 1 6 5 Energy Discharges 7 | . . . . . . . 2 3 2 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 3 . Misfires 3 | . . . . . . . . 2 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 11 | . . . . . . 2 . . 9 Projectiles 11 | . . . . . . 2 . . 9 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 2 8 4 1 Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . 1 7 4 1 Secondary 2 | . . . . . . 1 1 . . Self-Inflicted Damage 214 | . . 9 . . . . . . 205 Shots 4 | . . . . . . . . . 4 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 332 | 70 184 18 321 13 . 17 237 332 205 Average Temperature 59 | 32 38 7 75 9 . 6 56 84 43 Received Heat Transfer 2063 | . 144 . 231 32 . 207 153 288 1008 Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 3 . 2 . . . . . . Heat Transferred 5774 | 148 1517 259 3010 740 . . . 50 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Maximum Alert Level 5 | . . . 2 . . . . 5 3 Low Security (%) 58 | 100 100 100 57 100 . 100 100 26 . Level 1 10 | . . . 39 . . . . 12 . Level 2 6 | . . . 2 . . . . 21 . Level 3 17 | . . . . . . . . 13 100 Level 4 3 | . . . . . . . . 13 . Level 5 3 | . . . . . . . . 12 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1956 | 10 110 92 411 187 . 83 142 1956 1026 Initial 1026 | . . 37 . 157 . . 23 . 1026 Average 350 | 1 29 12 207 59 . 18 33 679 859 Influence Increases 4933 | 15 432 130 1077 105 . 155 371 2126 522 Destroy 0b10 Robot/C 2120 | . 220 60 640 60 . 100 180 600 260 Destroy 0b10 Robot/NC 325 | 15 45 10 80 5 . 15 65 10 80 Destroy Leader 434 | . 68 10 196 10 . 20 56 20 54 Allied During Kill 48 | . . 5 26 . . . . 7 10 Successful Hack 149 | . 38 . 27 . . . 36 39 9 Disable Machine 135 | . . . 45 . . . 15 15 60 Anti-Garrison Action 1300 | . . . . . . . . 1300 . Destroy Structure 107 | . 1 . 18 . . 5 4 60 19 Lose Combat Pursuer 315 | . 60 45 45 30 . 15 15 75 30 Influence Decreases 4219 | 15 334 228 672 510 . 94 432 170 1764 Entered New Map 1277 | . . 61 . 248 . . 38 . 930 Time Decay 2382 | 15 314 167 612 262 . 74 364 . 574 Lost Part 420 | . 20 . 40 . . 20 30 90 220 Lost Ally 140 | . . . 20 . . . . 80 40 Squads Dispatched 21 | . 3 . 6 . . 1 2 . 9 Investigation 3 | . 1 . 2 . . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 2 . 3 . . 1 1 . 1 Assault 6 | . . . 1 . . . . . 5 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Distress Signals 5 | . 1 . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 190 | . 23 3 50 21 . 7 16 35 35 Peak Tracking Total 14 | . 5 2 5 14 . 3 3 5 12 Tactical Retreats 15 | . 2 2 2 3 . 1 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Traps Triggered 12 | . 5 . . . . . . 7 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Machines Disabled 15 | . . . 3 . . . 1 7 4 Max in Single Turn 3 | . . . 1 . . . 1 1 3 Garrison Relay 5 | . . . . . . . . 5 . Phase Generator 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Machines Accessed 36 | . 7 . 13 1 1 . 7 5 2 Terminals 25 | . 6 . 7 . . . 6 5 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 111 | . 29 . 39 1 1 . 29 8 4 Successful 70 | . 16 . 27 1 1 . 17 4 4 Failed 40 | . 12 . 12 . . . 12 4 . Catastrophic 5 | . 1 . 3 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . Manual 74 | . 22 . 20 . 1 . 28 . 3 Terminals 83 | . 27 . 18 . . . 28 8 2 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . 4 . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . Scanalyzers 14 | . . . 14 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 27 | . 9 . 3 1 1 . 9 4 . Record 2 | . 2 . . . . . . . . Robot Analysis 7 | . 2 . 2 . . . 3 . . Prototype ID Bank 4 | . 3 . . . . . 1 . . Open Door 2 | . . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . 1 . . Recall Investigation 2 | . . . 1 . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 13 | . . . 13 . . . . . . Insert Component 7 | . . . 7 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 23 | . 7 . 6 . . . 7 . 3 Terminals 19 | . 6 . 4 . . . 7 . 2 Assimilate 2 | . 1 . . . . . 1 . . Botnet 13 | . 4 . 3 . . . 5 . 1 Operators 4 | . 1 . 1 . . . 1 . 1 Fabricators 1 | . . . . . . . . . 1 Liberate 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Reject 3 | . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 7 . 12 . . . 6 5 2 Full Trace Events 5 | . 1 . 2 . . . 1 1 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 64 | . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 19 | . . . . . . . . 19 . Machine Destruction 19 | . . . . . . . . 19 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Total Allies 11 | . . 3 . . . . 1 4 3 Largest Group 3 | . . 3 3 . . . 1 3 3 Highest-Rated Group 90 | . . 40 40 . . . 10 80 90 Highest-Rated Ally 39 | . . 16 16 . . . 10 39 30 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders 2 | . . . . . . . . 1 1 STAY 1 | . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 Ally Attacks 90 | . . 4 57 . . . . 16 13 Total Damage 1139 | . . 48 497 . . . . 244 350 Kills 15 | . . 1 11 . . . . 1 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Active Infowar (turns) 5086 | 8 118 942 2443 968 358 249 . . . Sensors 4960 | . . 942 2443 968 358 249 . . . Seismic 126 | 8 118 . . . . . . . . Robot Analysis Total 7 | . 2 . 2 . . . 3 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Turns Passed 12847 | 95 1111 962 2458 968 358 547 1353 3240 1755 Spaces Moved 7697 | 65 752 821 1549 655 323 292 821 1727 692 Core 20 | 8 9 . 3 . . . . . . Treads 151 | . . . . . . . . 15 136 Legs . | . . . . . . . . . . Wheels 7526 | 57 743 821 1546 655 323 292 821 1712 556 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 110 110 110 115 125 130 Average Speed 124 | 85 112 105 111 110 110 112 122 149 164 Slowest Speed 900 | 90 800 105 900 110 110 155 150 245 243 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 87 100 87 84 69 42 36 96 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . 3 . 1 . 1 . . . Spaces Dug 13 | . . . 11 . . . . 1 1 Terrain Destroyed 49 | . . . 21 . . 5 . 8 15 Melee 2 | . . . . . . . . 1 1 Projectile 33 | . . . 21 . . 5 . 1 6 AOE 14 | . . . . . . . . 6 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Total 9906 | 87 899 912 2003 841 328 449 1081 2131 1175 Wait 1312 | . 38 77 228 151 . 115 180 181 342 Move 7688 | 64 751 820 1548 654 322 291 820 1726 692 Hop . | . . . . . . . . . . Pick Up 86 | 8 20 4 17 1 2 1 12 6 15 Fast Attach 50 | 6 9 . 9 . . 2 6 6 12 Attach 35 | 1 2 . 3 1 . 1 3 10 14 Detach 9 | . . . 1 . . . . 4 4 Swap 53 | . 5 1 27 1 . 2 3 9 5 Drop 92 | . 9 3 31 2 4 3 14 8 18 Fire 505 | 8 65 5 139 31 . 34 43 116 64 Melee 22 | . . . . . . . . 14 8 Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 48 . Rewire 4 | . . . . . . . . 3 1 Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Central database locked down 596 | -10/Materials | Discovered new exit (range 14) 713 | -10/Materials | Discovered new exit (range 16) 824 | -10/Materials | Discovered new exit (range 14) 1126 | -10/Materials | Discovered new exit (range 16) 1207 | -10/Materials | Entered Mines 1213 | -10/Mines | Discovered new exit (range 13) 1244 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1278 | -10/Mines | Discovered new exit (range 14) 1331 | -10/Mines | Found a hidden stash of uninstalled traps 1345 | -10/Mines | Discovered new exit (range 10) 1699 | -10/Mines | Learned 4 Materials zone layouts 1835 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2169 | -10/Mines | Entered Materials 2169 | -9/Materials | Accompanied by 3 allies 2169 | -9/Materials | Evolved 2 slots: Utility x2 2624 | -9/Materials | Discovered new exit (range 15) 2796 | -9/Materials | Repaired Sensor Array 2988 | -9/Materials | Build established: Scavenger-Mutant 3041 | -9/Materials | Discovered new exit (range 16) 3065 | -9/Materials | Identified exit to Materials 4207 | -9/Materials | Discovered exit to Materials (range 13) 4344 | -9/Materials | Repaired Imp. Medium Laser 4569 | -9/Materials | First assault squad dispatched 4627 | -9/Materials | Entered Mines 4631 | -9/Mines | Met a Derelict bent on vengeance 4661 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4762 | -9/Mines | Assembled infested the area 4767 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5235 | -9/Mines | Discovered exit to Materials (range 10) 5268 | -9/Mines | Found the Drone Emporium 5276 | -9/Mines | Found Prototype Device 5423 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5513 | -9/Mines | Discovered exit to Materials (range 5) 5589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5590 | -9/Mines | Discovered new exit (range 5) 5595 | -9/Mines | Entered Exiles 5622 | -9/Exiles | Met 8R-AWN 5641 | -9/Exiles | Met EX-HEX 5690 | -9/Exiles | Met EX-DEC 5714 | -9/Exiles | Met EX-BIN 5738 | -9/Exiles | Aligned with FarCom system 5740 | -9/Exiles | Given EX-Vault access code 5767 | -9/Exiles | Opened EX-Vault 5782 | -9/Exiles | Found AWS/Autocannon 5806 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5904 | -9/Exiles | Discovered new exit (range 11) 5953 | -9/Exiles | Left Exiles lab with AWS/Autocannon 5953 | -9/Exiles | Entered Mines 6250 | -8/Mines | Build established: Scavenger-Skirmisher 6490 | -8/Mines | Discovered exit to Materials (range 9) 6500 | -8/Mines | Entered Materials 6500 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6559 | -8/Materials | Garrison activated, responded to threat 7237 | -8/Materials | Build established: Skirmisher 7831 | -8/Materials | Identified exit to Garrison 7853 | -8/Materials | Entered Garrison 7853 | -8/Garrison | Accompanied by 1 ally 8131 | -8/Garrison | Triggered checkpoint 8288 | -8/Garrison | Build established: Scavenger-Skirmisher 8306 | -8/Garrison | Triggered checkpoint 8417 | -8/Garrison | Triggered checkpoint 8514 | -8/Garrison | Lost 3 parts (1n1u1w) 8633 | -8/Garrison | Triggered checkpoint 8966 | -8/Garrison | Discovered new exit (range 8) 8982 | -8/Garrison | Build established: Gunner 9473 | -8/Garrison | Rescued a captive Derelict 9475 | -8/Garrison | Rescued a captive Derelict 9677 | -8/Garrison | Triggered checkpoint 9749 | -8/Garrison | Triggered checkpoint 9955 | -8/Garrison | Build established: Scavenger-Gunner 10152 | -8/Garrison | Discovered new exit (range 15) 10162 | -8/Garrison | Phase Generator disabled 10275 | -8/Garrison | Discovered new exit (range 21) 10275 | -8/Garrison | Discovered new exit (range 36) 10275 | -8/Garrison | Discovered new exit (range 50) 10307 | -8/Garrison | Triggered checkpoint 10428 | -8/Garrison | Build established: Scavenger-Skirmisher 11093 | -8/Garrison | Entered Factory 11093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11095 | -7/Factory | Identified Splice Drone Bay 11460 | -7/Factory | P-60 Hacker assimilated allied L-41 Fighter 11893 | -7/Factory | First assault squad dispatched 12247 | -7/Factory | Lost 7 parts (2n2u3w) 12835 | -7/Factory | Core integrity fell below 50% 12842 | -7/Factory | Core integrity fell below 20% 12848 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12836_ Hacking Suite destroyed. 12836_ Scythe severed. 12837_ L-41 Fighter Carbon-fiber Leg severed. 12838_ R-06 Scavenger collects Com. Wheel. 12839_ Acquired Scythe. 12841_ R-06 Scavenger collects Corrupted Com. Wheel. 12841_ C-30 ARC bursts open, deploying its payload. 12841_ B-48 Gladiator unfolds itself. 12841_ L-41 Fighter unfolds itself. 12841_ B-48 Gladiator unfolds itself. 12841_ I-36 Angel unfolds itself. 12843_ L-41 Fighter destroyed. 12844_ Acquired 63 matter. 12844_ Critical hit (Burn: +37). 12844_ R-06 Scavenger collects Core Shielding. 12845_ Scythe destroyed. 12847_ R-06 Scavenger collects Power Amplifier. 12847_ Scythe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????########???????????????????????????????????? | | ??????# * #???????????????????????????????????? | | ??????# #????##?????????????????????????????? | | ??????# ##############??????????????????????? | | ??????#! * # #??????????????????????? | | ??????#! # % #??????? ??????????????? | | ??????#!* # ! % #?????? ????????????? | | ??????######+# % #?????? #??????????? | | ???????????# # % #?????? #w?????????? | | ???????????# # #?????? #??????????? | | ???????????# # % #??????" =#??????????? | | ???????????# # =/#??????% !%#??????????? | | ???????????# # b *!#??????! *#??????????? | | ???????????# # r %!##????#% #??????????? | | ???????????# # gggli##????#=% #??????????? | | ???????????# # ibbgg[@#?????#%/ #??????????? | | ??????????## #######g#####;###### #??????????? | | ??????????# %! % #??????????? | | ??????????#T = #??????????? | | ??????????## #??????????? | | ???????????# #??????????? | | ########???# % #??????????? | | #???# ################ #??????????? | | #???# g# #?# #??????????? | | [ #???# # """""" #?# ^ ????????? | | [ #???# # """""" #?# ?????? | | #???# # """""" #?# ????? | | #???# + """""" #?# ???? | | #???# # #?# ??? | | [ #???# # **/ #?#########+####???? | | ############ # [ *!/ #??????????? ??????? | | # * #????????????#?????? | | % # ! #??????????????????? | | ! # *[ #??????????????????? | | # %! #??????????????????? | | ########### ##??????????????????? | | #############+#####????????###???????????????????? | | #?# #??????????????????????????????? | | #?# T #??????????????????????????????? | | ! """#?# """ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 55% | -9/Materials Imp. Medium Laser | 24% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledPiercingProtomatter Manual? 0 Play Time 01:42:04 Cumulative 278.6 hours Start 2025.08.04 @ 19:34:34 End 2025.08.05 @ 01:20:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e587045-bbca-44dd-9daf-4f2aff9eb797