Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:16:30 Player: CocoWaff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (535) 535 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2185 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 23/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Heavy Beamcaster > --- INVENTORY -------- Weight Redist. System Visual Processing Unit System Restoration Module EM Pulse Gun Advanced Beam Cannon [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Launcher Guidance Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 35 | 6 8 10 2 5 4 Power 7 | 1 1 3 2 . . Engine 7 | 1 1 3 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 3 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . 2 3 . . . Utility 8 | 1 2 1 . 3 1 Device 6 | . 2 1 . 2 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 3 3 . 2 3 Energy Gun 8 | 2 2 1 . 2 1 Energy Cannon 4 | . . 2 . . 2 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 14 | . 2 . 3 . 9 Power 3 | . 1 . . . 2 Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 . 2 Weapon 5 | . 1 . 1 . 3 Highest Loss Streak 6 | . 2 . 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 83 77 86 66 37 Engine 18 | . 14 12 22 22 4 Treads 3 | . 24 . . . . Flight 18 | . 3 22 24 22 5 Device 12 | . 1 21 19 11 6 Storage 1 | . 12 . . . . Energy Gun 8 | . 26 . . 9 8 Energy Cannon 8 | . . 19 21 1 1 Naked Turns . | . . . . . . Heaviest Build 49 | 13 14 29 29 49 20 Greatest Support 40 | 40 40 15 15 10 10 Greatest Overweight (x) 5 | 1 1 5 2 4 3 Average Overweight (x) 1 | . . 1 1 2 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 3 | 1 2 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 596 | 204 84 112 166 30 . Remotely . | . . . . . . Salvage Created 705 | . 294 241 170 . . Parts 34 | . 10 14 10 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 7 3 7 . . Guns 6 | . 6 . . . . Cannons 10 | . . 3 7 . . AOE 1 | . 1 . . . . Classes Destroyed 7 | . 4 1 2 . . Worker 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Watcher 4 | . 1 3 . . . Swarmer 7 | . 3 . 4 . . Grunt 8 | . 4 2 2 . . Sentry 1 | . . 1 . . . Assembled 1 | . . . 1 . . Best Kill Streak 3 | . 3 2 3 . . Combat Bots Only 3 | . 3 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 135 | . 34 4 41 . 56 Missed 41 | . 11 2 9 . 19 Damage Taken 1256 | . 343 22 327 . 564 Core 465 | . 49 . 127 . 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 84 | . 29 14 29 . 12 Largest 2 | . 2 2 2 . 1 Hottest 136 | . 80 136 136 . 81 Shots Fired 129 | . 56 26 35 . 12 Gun 65 | . 55 . . . 10 Cannon 63 | . . 26 35 . 2 Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 72 | . . 26 35 . 11 Explosive 1 | . 1 . . . . Electromagnetic 56 | . 55 . . . 1 Robot Hit Streak 10 | . 5 3 10 . 3 Robot Miss Streak 6 | . 3 2 6 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 69 | . 31 13 19 . 6 Core Hits 28 | . 13 5 8 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 . . . 2 Burn 2 | . . . . . 2 Corrupt 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1362 | . 556 306 351 . 149 Guns 557 | . 434 . . . 123 Cannons 676 | . . 306 350 . 20 Explosions 122 | . 122 . . . . Melee . | . . . . . . Ramming 7 | . . . 1 . 6 Kinetic . | . . . . . . Thermal 877 | . 78 306 350 . 143 Explosive 44 | . 44 . . . . Electromagnetic 434 | . 434 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . . 3 Average Corruption 1 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . 12 1 . . Projectiles 13 | . . 12 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 126 287 591 . 126 Average Temperature 122 | . 49 103 203 . 48 Received Heat Transfer 258 | . 111 12 48 . 87 Effects 23 | . . 1 22 . . Shutdowns 4 | . . . 4 . . Energy Bleed 2 | . . . 2 . . Interference 4 | . . 1 3 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 9 | . . . 9 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 4 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 1654 | . 100 555 629 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 207 | . 207 159 135 . . Initial 32 | . . 32 30 . . Average 71 | . 65 77 84 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 92 100 100 . . Level 1 2 | . 7 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 11 12 11 . 10 Peak Tracking Total 7 | . 4 3 4 . 7 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 2 2 1 . . Max in Single Turn 2 | . 1 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 1 . . . Successful 3 | . 2 1 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Alert Level 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3171 | 96 487 631 533 1283 141 Spaces Moved 1626 | 59 340 344 221 506 156 Core 146 | 16 . . . . 130 Treads 250 | 43 207 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1230 | . 133 344 221 506 26 Fastest Speed 37 | 50 37 37 109 112 50 Average Speed 169 | 142 112 164 162 247 68 Slowest Speed 435 | 160 160 435 192 352 275 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 61 30 57 67 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 4 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1919 | 71 388 385 360 537 178 Wait 127 | . . 3 103 17 4 Move 1619 | 58 337 343 220 505 156 Hop 1 | . 1 . . . . Pick Up 28 | 7 7 8 2 4 . Fast Attach 4 | . . 2 . 2 . Attach 22 | 6 5 5 . 2 4 Detach 6 | . 4 . . 1 1 Swap 9 | . 3 3 2 1 . Drop 17 | . 2 7 3 5 . Fire 84 | . 29 14 29 . 12 Melee . | . . . . . . Ram 2 | . . . 1 . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 6) 579 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1204 | -9/Materials | Discovered new exit (range 10) 1215 | -9/Materials | Entered Mines 1428 | -9/Mines | Learned location of Zion (-7) 1493 | -9/Mines | Excavation squad dispatched 1493 | -9/Mines | A large section of the Mines collapsed 1743 | -9/Mines | Excavation squad dispatched 1744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1748 | -9/Mines | Entered Zion 1916 | -7/Zion | Found Prototype Device 1920 | -7/Zion | Identified Bomb Factory No. 2 2519 | -7/Zion | Learned Factory stockpile data 3019 | -7/Zion | Discovered new exit (range 12) 3023 | -7/Zion | Learned 4 Factory zone layouts 3031 | -7/Zion | Entered Proximity Caves 3033 | -6/Proximity Caves | Spotter reported a threat 3034 | -6/Proximity Caves | Spotter reported a threat 3061 | -6/Proximity Caves | Spotted B-75 Beast 3087 | -6/Proximity Caves | Spotter reported a threat 3090 | -6/Proximity Caves | Core integrity fell below 50% 3133 | -6/Proximity Caves | Lost 6 parts (2p2n1u1w) 3162 | -6/Proximity Caves | Core integrity fell below 20% 3172 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ion Engine destroyed. Knocked back. Cesium-ion Thruster destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. Penetrated by Slug. H-66 Slayer suffers critical hit (Burn). Penetrated by Slug. Hvy. Beamcaster destroyed. Penetrated by Slug. Searching scrap... Found Greatsword. Found Angular Momentum Engine. Found Hvy. Mace. Found 14 Matter. EM Pulse Gun destroyed. Adv. Beam Cannon destroyed. Launcher Guidance Computer destroyed. System corrupted by crushing effect (+3). Slammed into G-50 Soldier. 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