Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 13:27:56 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (452) 452 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2332 Bonus ------- None Cogmind --------- Core Integrity 460/550 Matter 188/300 Energy 80/100 System Corruption 1% Temperature Warm (190) Movement Flying (92) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module Surge Thruster > --- UTILITY (3) ------ Small Storage Unit System Shield > --- WEAPON (3) ------- Beam Cannon > --- INVENTORY (8) ---- Nuclear Core Aluminum Leg Aluminum Leg Ion Cannon Ion Cannon Heavy Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Flight Unit VTOL Module Surge Thruster > --- UTILITY ---------- Small Storage Unit System Shield Long-range Tractor Beam > --- WEAPON ----------- Beam Cannon Light Cannon Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Ion Cannon Ion Cannon Heavy Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Long-range Tractor Beam Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 32 | 7 7 2 2 14 Power 4 | 1 2 . . 1 Engine 3 | 1 2 . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 2 . 2 4 Treads 2 | 2 . . . . Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . . 1 4 Utility 6 | 1 1 . . 4 Device 2 | . 1 . . 1 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 3 2 2 . 5 Energy Gun 2 | 2 . . . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon 2 | . 1 . . 1 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 1 . . 7 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . 1 . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 90 81 88 96 Engine 6 | . 14 14 11 . Core 4 | . . . . 8 Treads 7 | . 21 . . . Leg 19 | . 2 28 33 25 Flight 6 | . . . 11 9 Device 6 | . 9 . . 6 Storage 11 | . 14 14 11 9 Processor 1 | . . . . 2 Hackware 2 | . . . . 5 Energy Gun 4 | . 12 . . . Energy Cannon 6 | . . 10 11 9 Ballistic Gun 8 | . 12 . . 8 Ballistic Cannon 6 | . 1 14 11 9 Naked Turns . | . . . . . Heaviest Build 24 | 13 16 16 16 24 Greatest Support 40 | 40 40 20 30 30 Greatest Overweight (x) 4 | . 4 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 8 5 4 8 Average Carried 6 | 3 6 4 3 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 4 3 5 3 7 Class Distribution -------------------- 56% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 536 | 212 83 7 . 234 Remotely 234 | . . . . 234 Salvage Created 391 | . 89 16 . 286 Parts 24 | . 3 3 . 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 15 | . 3 3 . 9 Guns 5 | . 3 . . 2 Cannons 7 | . . 1 . 6 AOE 3 | . . 2 . 1 Classes Destroyed 4 | . 1 1 . 2 Worker 1 | . . . . 1 Swarmer 6 | . . 3 . 3 Grunt 6 | . 3 . . 3 Sentry 3 | . . . . 3 Best Kill Streak 3 | . 2 3 . 3 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | . 1 2 . 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 120 | . 25 7 2 86 Missed 36 | . 10 4 . 22 Damage Taken 1389 | . 333 95 30 931 Core 122 | . 32 . . 90 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 87 100 . Volleys Fired 28 | . 10 2 . 16 Largest 3 | . 2 2 . 3 Hottest 131 | . 70 65 . 131 Shots Fired 72 | . 20 4 . 48 Gun 33 | . 20 . . 13 Cannon 34 | . . 2 . 32 Launcher 5 | . . 2 . 3 Special . | . . . . . Kinetic 41 | . 10 2 . 29 Thermal 26 | . 10 . . 16 Explosive 5 | . . 2 . 3 Electromagnetic . | . . . . . Robot Hit Streak 5 | . 3 1 . 5 Robot Miss Streak 3 | . 3 1 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | . 11 2 . 27 Core Hits 26 | . 7 3 . 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1084 | . 134 182 6 762 Guns 207 | . 134 . . 73 Cannons 421 | . . 17 . 404 Explosions 450 | . . 165 . 285 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 361 | . 44 17 . 300 Thermal 267 | . 90 . . 177 Explosive 450 | . . 165 . 285 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . 5 . 12 Projectiles . | . . . . . Explosions 17 | . . 5 . 12 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 72 | . . 72 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 348 | . 118 6 . 348 Average Temperature 93 | . 57 3 . 114 Received Heat Transfer 561 | . 120 . 9 432 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 629 | . 259 . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 349 | . 99 121 76 349 Initial 46 | . . 38 46 31 Average 82 | . 41 113 59 129 Maximum Alert Level 1 | . . . . 1 Low Security (%) 89 | 100 100 100 100 76 Level 1 10 | . . . . 23 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 7 3 2 23 Peak Tracking Total 10 | . 5 3 2 10 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . 1 . . . Successful 1 | . 1 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 914 | 82 268 44 110 410 Spaces Moved 494 | 49 118 28 82 217 Core 14 | 12 2 . . . Treads 144 | 37 107 . . . Legs 333 | . 9 28 82 214 Wheels . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 100 120 120 106 Average Speed 130 | 133 157 120 120 120 Slowest Speed 250 | 160 250 120 120 172 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 26 9 13 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . 18 . 17 Melee . | . . . . . Projectile . | . . . . . AOE 35 | . . 18 . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 706 | 65 183 34 93 331 Wait 109 | . 41 . 8 60 Move 490 | 48 117 27 81 217 Hop . | . . . . . Pick Up 31 | 10 6 2 . 13 Fast Attach 3 | . . . . 3 Attach 18 | 6 6 1 2 3 Detach 1 | . . 1 . . Swap 11 | 1 1 1 . 8 Drop 13 | . 2 . . 11 Fire 28 | . 10 2 . 16 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 351 | -10/Materials | Entered Mines 352 | -10/Mines | Assembled infested the area 376 | -10/Mines | Discovered new exit (range 15) 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Propulsion x2 396 | -9/Materials | Identified exit to Mines 486 | -9/Materials | Discovered new exit (range 10) 505 | -9/Materials | Entered another Materials area 505 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 819 | -8/Materials | Build established: Gunner 915 | -8/Materials | Self-destructed Last Messages --------------- 00876_ An alarm sounds. 00876_ ALERT: Alarm triggered, dispatching investigation squad. 00894_ Dropped VTOL Module. 00897_ Critical hit (Burn: +37). 00898_ Penetrated by Slug. 00901_ Lrn. Tractor Beam destroyed. 00902_ Critical hit (Burn: +37). 00904_ Nuclear Core destroyed. 00904_ G-47 Trooper knocked back. 00904_ G-47 Trooper destroyed. 00906_ Aluminum Leg destroyed. 00906_ Flight Unit destroyed. 00906_ Imp. Grenade Launcher destroyed. 00909_ Destroyed Aluminum Leg. 00912_ G-47 Trooper destroyed. 00912_ Lgt. Cannon destroyed. 00913_ Grenade Launcher destroyed. 00914_ U-05 Engineer lays Concrete. 00914_ U-05 Engineer destroyed. 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""" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalHeavyMallet Manual? 0 Play Time 00:14:44 Cumulative 12.3 hours Start 2024.07.03 @ 13:13:07 End 2024.07.03 @ 13:27:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23648c64-468d-49fa-b188-f922d6a88f8c