Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:31:46 Player: jupart Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2920) 2920 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7845 Bonus ------- None Cogmind --------- Core Integrity 635/1150 Matter 67/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Microactuators Force Booster Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Missile Launcher Katana Katana > --- INVENTORY -------- Armored Treads Armored Treads Hardened Heavy Armor Plating Gauss Rifle [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Katana Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 6 | . . 2 . 1 2 . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 109 | 7 5 21 29 26 6 13 2 Power 17 | 1 . 3 6 5 . 2 . Engine 13 | 1 . 3 5 4 . . . Core 4 | . . . 1 1 . 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 4 5 5 . 5 . Treads 20 | 2 2 4 5 5 . 2 . Leg . | . . . . . . . . Wheel 3 | . . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 7 5 9 4 2 . Device 18 | . 2 5 2 6 3 . . Storage 1 | 1 . . . . . . . Processor 7 | . . 1 3 2 . 1 . Hackware . | . . . . . . . . Protection 4 | . . 1 . 1 1 1 . Artifact . | . . . . . . . . Weapon 39 | 3 1 7 13 7 2 4 2 Energy Gun 7 | 1 . 4 1 . . 1 . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 8 | 2 . 1 3 1 1 . . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 8 | . 1 1 4 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . 1 5 . . 1 . Slashing Weapon 3 | . . . . 3 . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 35 | . . 3 14 6 5 2 5 Power 9 | . . 1 5 1 2 . . Propulsion 6 | . . . 2 . 1 . 3 Utility 8 | . . 1 2 3 1 1 . Weapon 12 | . . 1 5 2 1 1 2 Highest Loss Streak 5 | . . 1 5 2 5 2 5 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 88 | . 94 98 86 96 94 22 25 Engine 9 | . 14 11 10 8 12 . . Core 2 | . . . 3 3 . 8 . Treads 15 | . 28 22 16 15 12 1 . Device 19 | . 8 23 23 17 29 . . Storage 3 | . 14 11 5 . . . . Processor 9 | . . 4 4 17 12 3 . Protection 1 | . . 3 . 1 . . . Energy Gun 3 | . 6 10 3 2 . 3 . Ballistic Gun 6 | . 14 7 6 7 2 . . Launcher 4 | . 7 1 4 5 5 . . Impact Weapon 2 | . . 3 8 . . . 4 Slashing Weapon 5 | . . . . 10 12 . . Naked Turns 93 | . . . . . 34 50 9 Heaviest Build 59 | 12 14 23 33 43 51 59 9 Greatest Support 48 | 40 46 46 46 48 48 48 48 Greatest Overweight (x) 10 | . . . 1 . 1 10 2 Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 6 5 5 5 5 Most Carried 8 | 2 8 8 7 5 5 5 1 Average Carried 5 | . 5 7 5 4 4 4 . Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 8 4 5 4 . 1 Class Distribution -------------------- 49% | Mutant 27% | Gladiator 6% | Skirmisher 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1618 | 194 202 307 414 393 88 20 . Remotely 1146 | . 90 307 394 267 88 . . Salvage Created 3087 | . 191 801 1037 784 179 95 . Parts 170 | . 7 41 40 66 13 3 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 68 | . 4 13 28 15 6 2 . Melee 19 | . . 1 6 10 2 . . Guns 13 | . 4 6 3 . . . . Cannons 1 | . . . . . . 1 . AOE 17 | . . 2 5 5 4 1 . Classes Destroyed 13 | . 3 4 2 3 1 . . Worker 9 | . . 2 1 5 1 . . Builder 3 | . . . . 2 1 . . Hauler 1 | . . . 1 . . . . Recycler 4 | . 1 2 . 1 . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . 2 . 1 . . . Swarmer 16 | . 3 . 6 5 2 . . Grunt 27 | . 1 5 14 4 2 1 . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . 1 . . Sentry 18 | . . 7 8 2 . 1 . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . 3 1 . . Best Kill Streak 7 | . 3 3 5 6 7 1 . Combat Bots Only 5 | . 3 2 5 4 5 1 . Max Kills in Single Turn 3 | . 1 2 2 3 3 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 2 2 1 . Melee 1 | . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 597 | . 10 62 180 108 111 64 62 Missed 167 | . 1 15 55 26 36 13 21 Damage Taken 7038 | . 130 732 1819 976 1163 1382 836 Core 2248 | . 22 170 331 185 448 577 515 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 91 57 39 73 47 42 . Volleys Fired 89 | . 16 27 23 10 5 8 . Largest 3 | . 2 2 3 2 2 3 . Hottest 215 | . 60 92 115 81 92 215 . Shots Fired 165 | . 28 54 48 11 6 18 . Gun 125 | . 24 51 40 2 . 8 . Cannon 11 | . . . . . 1 10 . Launcher 29 | . 4 3 8 9 5 . . Special . | . . . . . . . . Kinetic 69 | . 12 25 23 1 1 7 . Thermal 52 | . . 26 17 1 . 8 . Explosive 29 | . 4 3 8 9 5 . . Electromagnetic 15 | . 12 . . . . 3 . Robot Hit Streak 14 | . 8 14 8 3 2 7 . Robot Miss Streak 4 | . 1 1 3 4 1 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 198 | . 17 55 71 33 9 13 . Core Hits 116 | . 7 23 20 32 19 15 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 13 | . . 3 10 . . . . Critical Strikes 21 | . . 6 11 4 . . . Burn 4 | . . 3 1 . . . . Smash 13 | . . 3 10 . . . . Sever 4 | . . . . 4 . . . Melee Attacks 143 | . . 16 59 38 30 . . Impact 75 | . . 16 59 . . . . Slashing 68 | . . . . 38 30 . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . 2 3 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . Damage Inflicted 8064 | . 283 1392 2945 1748 995 701 . Guns 1415 | . 213 606 446 30 . 120 . Cannons 308 | . . . . . 28 280 . Explosions 2756 | . 70 114 730 726 821 295 . Melee 3539 | . . 632 1769 992 146 . . Ramming 46 | . . 40 . . . 6 . Kinetic 867 | . 113 250 258 16 28 202 . Thermal 997 | . 24 356 188 14 . 415 . Explosive 2437 | . 46 114 730 726 821 . . Electromagnetic 178 | . 100 . . . . 78 . Impact 2401 | . . 632 1769 . . . . Slashing 1138 | . . . . 992 146 . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . 2 . . . Average Corruption 1 | . . 1 . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . 8 . 14 . . . Message Errors 5 | . . 1 . 4 . . . Matter Fused 7 | . . 2 . 5 . . . Energy Discharges 3 | . . . . 3 . . . Data Loss (minor) 5 | . . 4 . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1033 | . 6 211 806 4 6 . . Projectiles . | . . . . . . . . Explosions 18 | . 6 . 2 4 6 . . Melee 1015 | . . 211 804 . . . . Knockbacks 10 | . . 1 7 . . 2 . Impact 7 | . . 1 6 . . . . Kinetic 2 | . . . . . . 2 . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 407 | . . . 43 48 48 268 . Shots 7 | . . . 2 1 1 3 . Rammed 11 | . . 10 . . . 1 . Targets Rammed 11 | . . 10 . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 658 | . 24 24 57 11 32 658 2 Average Temperature 203 | . 16 4 28 6 9 397 2 Received Heat Transfer 1863 | . 30 216 714 264 105 234 300 Effects 20 | . . . . . . 20 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Matter Decay 3 | . . . . . . 3 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . . 3 13 . . . . Impact Corruptions 34 | . . 10 24 . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1952 | . 50 999 481 37 . 385 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 360 | . 163 236 360 297 159 210 24 Initial 144 | . . 5 52 144 65 39 24 Average 104 | . 99 88 198 130 35 43 17 Maximum Alert Level 1 | . . 1 1 1 . 1 . Low Security (%) 86 | 100 100 97 36 89 100 96 100 Level 1 13 | . . 2 63 10 . 3 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 1 7 5 6 1 . Investigation 2 | . . . 1 1 . . . Extermination 4 | . . . . 3 1 . . Reinforcement 8 | . . 1 3 1 2 1 . Assault . | . . . . . . . . Garrison 6 | . . . 3 . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 1 3 4 . . 1 . Communications Jammed 1 | . . . . . 1 . . Distress Signals 1 | . . . . . 1 . . Times Spotted 127 | . 6 22 34 25 18 10 12 Peak Tracking Total 12 | . 4 5 6 4 11 7 12 Tactical Retreats 5 | . 1 . 1 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 2 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 9 | . 1 2 1 1 . 4 . Max in Single Turn 4 | . 1 1 1 1 . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 2 4 2 8 4 . . Terminals 16 | . 2 4 2 4 4 . . Fabricators 4 | . . . . 4 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 3 6 5 13 6 . . Successful 16 | . 3 5 2 3 3 . . Failed 17 | . . 1 3 10 3 . . Catastrophic 3 | . . . . 3 . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 26 | . 3 6 5 6 6 . . Fabricators 7 | . . . . 7 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 5 2 . 3 . . Record 2 | . . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 4 | . . 2 1 . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 3 | . . . . 3 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 1 1 6 2 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7097 | 93 492 1271 1031 2363 1244 442 161 Spaces Moved 3363 | 58 246 604 399 1160 576 198 122 Core 283 | 10 . . . . 64 186 23 Treads 2974 | 48 246 604 399 1160 512 5 . Legs . | . . . . . . . . Wheels 106 | . . . . . . 7 99 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 157 157 50 50 50 Average Speed 165 | 141 160 160 164 163 182 196 97 Slowest Speed 550 | 160 160 160 240 170 245 550 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 48 52 35 34 17 9 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 42 | . 25 . . . 17 . . Terrain Destroyed 297 | . 34 26 76 50 64 47 . Melee 17 | . . . . . 17 . . Projectile . | . . . . . . . . AOE 280 | . 34 26 76 50 47 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4536 | 66 318 827 623 1567 740 232 163 Wait 750 | . 38 120 99 313 130 12 38 Move 3356 | 57 245 603 398 1159 575 197 122 Hop . | . . . . . . . . Pick Up 34 | 2 9 11 6 5 . 1 . Fast Attach 49 | 6 1 6 7 15 3 9 2 Attach 22 | . . 3 10 2 3 4 . Detach 9 | . . . 2 4 2 . 1 Swap 38 | 1 4 12 12 9 . . . Drop 48 | . 5 19 7 16 1 . . Fire 89 | . 16 27 23 10 5 8 . Melee 130 | . . 16 59 34 21 . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 10 | . . 10 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 540 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 753 | -9/Materials | Discovered new exit (range 4) 1777 | -9/Materials | Discovered new exit (range 16) 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2152 | -8/Materials | Lost 3 parts (1n2w) 2668 | -8/Materials | Core integrity fell below 50% 2704 | -8/Materials | Lost 5 parts (1p2u2w) 2755 | -8/Materials | Discovered new exit (range 3) 2886 | -8/Materials | Identified exit to Factory 2888 | -8/Materials | Entered Factory 2888 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3170 | -7/Factory | Build established: Gunner 3654 | -7/Factory | Build established: Scavenger-Skirmisher 4000 | -7/Factory | Build established: Skirmisher 4701 | -7/Factory | Build established: Gladiator 5222 | -7/Factory | Discovered new exit (range 8) 5240 | -7/Factory | Identified exit to Factory 5251 | -7/Factory | Entered another Factory area 5251 | -6/Factory | Evolved 2 slots: Utility x2 6461 | -6/Factory | Released all parts (10) 6484 | -6/Factory | Lost 5 parts (2p1n1u1w) 6489 | -6/Factory | Discovered new exit (range 14) 6494 | -6/Factory | Core integrity fell below 50% 6495 | -6/Factory | Entered another Factory area 6495 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6759 | -5/Factory | Build established: Mutant 6912 | -5/Factory | Released all parts (7) 6918 | -5/Factory | Discovered new exit (range 10) 6920 | -5/Factory | Core integrity fell below 50% 6937 | -5/Factory | Entered another Factory area 6937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7098 | -4/Factory | Self-destructed Last Messages --------------- 06936_ Acquired Hvy. Mace. [Achievement: Streaker] PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 06955_ Acquired Unknown Piercing Weapon. 06955_ Identified Lance. 06958_ Acquired Lance. 07041_ ALERT: All DSF locations entering lockdown mode. 07041_ Critical hit (Burn: +37). 07042_ Com. Wheel destroyed. 07044_ Critical hit (Burn: +37). 07056_ Com. Wheel destroyed. 07062_ ALERT: Security rotation in progress. 07077_ Com. Wheel destroyed. 07080_ K-01 Serf cleans the DSF Access. 07088_ Hvy. Mace destroyed. 07089_ Lance destroyed. 07093_ K-01 Serf destroyed. 07096_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ??????????? #??????????????????????????????????? | | ??? ?"""""" ???????????????????????????????????? | | ??? 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"?????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ########+###################+###### ###??????????? | | ????????? | | @ g ????????? | | g ????????? | | * g ????????? | | !%= g ?????????? | | # #### =##########+#############+####?????????? | | #/#### #??????? ?????????????????????????? | | # # #????? ???????????????????????? | | # ] !# #????# ! #??????????????????????? | | # # ???+ #??????????????????????? | | # [# ###??# #??????????????????????? | | / # #????# #??????????????????????? | | ###### #????# #??????????????????????? | | ?????# #????# #??????????????????????? | | ?????# #????###########??????????????????????? | | ?????# #?????????????????????????????????????? | | ????? ??????????????????????????????????????? | | #?????? ??????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed FireArcConstruct Manual? 0 Play Time 00:58:17 Cumulative 5.5 hours Start 2024.04.18 @ 17:00:58 End 2024.04.19 @ 17:31:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 64x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 16ef16b4-a677-4bd2-a93f-9ec71df117b1