Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 10:39:52

Player: Xii

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (184)     920
Value Destroyed (8894)     8894
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (8366)               8366
              TOTAL SCORE: 27020

 Bonus
-------
High Alert Combat Kills    1557
Follower Combat Kills      1457
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      200
Built Enhanced Grunts      300
Met R17 at Cetus           500
Met R17 at Research        2000
Met Sigix                  2000
Friendly Fire              -348

 Cogmind 
---------
Core Integrity             1418/1450
Matter                     103/300
Energy                     1/565
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (40)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
           Antimatter Reactor
     Heavy Antimatter Reactor
>          --- PROPULSION (4) ---
    Cooled Gravmag System
  Improved Antigrav System
  Improved Linear Gravjet
    Combat Antigrav System
>          --- UTILITY (13) -----
    Medium Storage Unit
           Inertial Stasis Machine
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Improved Armor Integrity Analyzer
           Recoil Nullifier
           Matter Filter
  Advanced Force Field
           Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
  Advanced Variable Charge Gun
  Enhanced Quantum Rifle
     Heavy Machine Gun
           Railgun
>          --- INVENTORY (8) ----
    Cooled Gravmag System
  Improved Linear Gravjet
  Improved Linear Gravjet
  Advanced Thermal Shield
           Tactical Quantum Warhead
           Segregator
           Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
    Cooled Gravmag System
  Improved Antigrav System
  Improved Linear Gravjet
    Combat Antigrav System
>          --- UTILITY ----------
    Medium Storage Unit
           Inertial Stasis Machine
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Improved Armor Integrity Analyzer
           Recoil Nullifier
  Advanced Force Field
           Hacking Suite
  Improved System Shield
           Stasis Generator
>          --- WEAPON -----------
  Advanced Variable Charge Gun
  Enhanced Quantum Rifle
     Heavy Machine Gun
           Railgun
>          --- INVENTORY --------
    Cooled Gravmag System
  Improved Linear Gravjet
  Improved Linear Gravjet
  Advanced Thermal Shield
           Tactical Quantum Warhead
           Segregator
           Sigix Containment Pod
[Rating: 146]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Advanced Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Advanced System Shield
  Protection               Centrium Medium Armor Plating
  Artifact                 Stasis Generator
Weapon                     Improved KE Penetrator
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Slots Evolved              16   | .   .   2   .   .   .   4   .   .   2   .   .   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   .   .   .   2   .   .   2   .   .   2   .   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             234  | 2   12  3   39  .   .   3   11  .   4   5   .   16  29  16  1   5   27  26  25  10  
  Power                    27   | .   2   1   5   .   .   .   1   .   .   .   .   4   2   2   .   1   3   3   2   1   
    Engine                 8    | .   2   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   1   .   .   .   .   .   .   .   .   .   4   2   .   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   3   2   1   
  Propulsion               28   | 2   1   .   4   .   .   2   .   .   .   .   .   1   .   2   .   .   3   7   4   2   
    Treads                 7    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   .   7   4   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | .   3   1   9   .   .   1   4   .   3   2   .   4   13  6   1   2   14  5   12  4   
    Device                 40   | .   1   1   4   .   .   1   2   .   2   1   .   3   7   2   1   1   2   2   7   3   
    Storage                4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Processor              10   | .   .   .   1   .   .   .   .   .   1   .   .   1   1   1   .   .   3   1   .   1   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Protection             23   | .   .   .   4   .   .   .   1   .   .   1   .   .   4   3   .   1   6   2   1   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   95   | .   6   1   21  .   .   .   6   .   1   3   .   7   14  6   .   2   7   11  7   3   
    Energy Gun             32   | .   2   .   8   .   .   .   3   .   1   1   .   2   7   1   .   .   .   3   2   2   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          37   | .   2   .   6   .   .   .   1   .   .   1   .   1   5   5   .   1   5   7   3   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   1   1   5   .   .   .   2   .   .   1   .   2   .   .   .   1   2   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   3   1   
Parts Lost                 34   | .   2   .   2   .   .   .   2   .   .   .   .   .   3   1   .   1   5   2   15  1   
  Power                    7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Utility                  16   | .   .   .   2   .   .   .   1   .   .   .   .   .   3   1   .   .   3   .   6   .   
  Weapon                   7    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Highest Loss Streak      7    | .   1   .   1   .   .   .   2   .   .   .   .   .   2   1   .   1   2   2   7   1   
Average Slot Usage (%)     93   | .   95  100 99  100 100 89  99  100 94  97  93  94  97  89  88  88  88  91  96  83  
  Engine                   4    | .   14  11  16  22  22  15  15  15  13  13  13  1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   11  5   .   .   .   .   .   .   .   .   9   11  4   .   .   2   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  11  7   7   8   4   
  Treads                   5    | .   14  11  5   .   .   .   .   .   .   .   .   .   .   9   11  11  12  1   .   .   
  Wheel                    1    | .   14  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   11  22  22  30  30  30  26  26  26  23  23  3   .   .   .   12  19  17  
  Device                   9    | .   3   22  4   .   .   4   7   7   13  10  6   13  12  11  11  14  11  7   10  6   
  Storage                  6    | .   19  11  11  11  11  7   7   7   6   6   6   5   5   5   5   5   5   4   4   4   
  Processor                17   | .   .   .   9   11  11  7   7   7   7   13  13  14  22  23  23  23  22  21  23  24  
  Hackware                 3    | .   .   .   .   .   .   .   6   7   6   6   6   5   2   .   .   .   5   9   4   8   
  Protection               5    | .   .   .   7   11  11  7   7   7   6   6   6   5   5   10  11  7   8   4   3   .   
  Energy Gun               3    | .   14  .   6   11  11  7   7   15  13  5   6   1   5   .   .   .   .   1   1   4   
  Ballistic Gun            10   | .   10  .   11  11  11  7   6   .   .   5   6   6   4   11  11  10  9   17  16  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  42  28  33  33  33  35  39  39  43  51  51  55  61  77  77  77  94  77  77  83  
  Greatest Support         160  | 10  10  10  30  30  30  60  60  60  88  88  88  88  88  160 160 160 160 93  92  101 
  Greatest Overweight (x)  4    | 1   4   2   2   1   1   .   .   .   .   .   .   .   1   1   .   .   .   2   1   1   
  Average Overweight (x)   .    | 1   1   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             9    | 6   9   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 6   7   7   7   8   8   6   7   7   7   7   8   7   7   7   8   7   7   7   6   7   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   8   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 24% | Mutant
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -9/Recycling
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
 Scavenger-Mutant | -5/Cetus
 Scavenger-Mutant | -5/Archives
 Scavenger-Mutant | -5/Hub_04(d)
 Scavenger-Mutant | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Quarantine
    Hacker-Gunner | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Res  
Matter Collected           5298 | 220  113  .    729  .    9    .    206  10   .    121  .    254  543  434  50   310  1069 497  572  161  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8003 | 93   386  .    1381 .    17   .    324  .    .    107  .    283  1072 568  76   343  2265 547  538  3    
  Parts                    413  | .    26   .    84   .    5    .    9    .    .    11   .    26   51   25   2    20   101  19   33   1    
Haulers Intercepted        4    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           6    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    3    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Combat Hostiles Destroyed  153  | .   12  .   28  .   2   .   6   .   .   5   .   11  10  8   1   15  29  10  11  5   
  Guns                     89   | .   12  .   14  .   2   .   2   .   .   1   .   2   6   8   1   3   21  6   11  .   
  AOE                      60   | .   .   .   14  .   .   .   4   .   .   4   .   9   .   .   .   12  8   4   .   5   
Classes Destroyed          16   | 1   3   .   5   .   1   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   
  Worker                   8    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   1   .   
  Builder                  9    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   4   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Swarmer                  41   | .   6   .   1   .   .   .   1   .   .   4   .   9   .   1   .   .   3   5   6   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    48   | .   6   .   15  .   .   .   4   .   .   .   .   .   .   2   .   1   17  3   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Sentry                   22   | .   .   .   10  .   .   .   1   .   .   .   .   1   4   .   1   .   3   2   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   2   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   .   3   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Lightning                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Best Kill Streak           17   | 1   8   .   13  .   1   .   3   .   .   4   .   5   3   3   1   17  8   5   6   5   
  Combat Bots Only         15   | .   7   .   12  .   1   .   3   .   .   4   .   5   2   3   1   15  8   4   6   5   
Max Kills in Single Turn   3    | 1   1   .   3   .   1   .   2   .   .   3   .   3   1   2   1   3   3   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   2   .   .   3   .   3   .   .   .   3   2   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Res  
Damage Taken               12503 | .    498  45   977  .    .    .    323  .    .    93   64   369  1047 680  134  1496 3773 456  2306 242  
  Core                     1108  | .    149  10   155  .    .    .    54   .    .    .    .    63   119  61   .    47   219  53   146  32   
  Absorbed by Shields      1021  | .    .    .    .    .    .    .    .    .    .    .    .    .    357  18   .    423  130  .    21   72   
  Reduced by Siege Mode    431   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  313  .    .    .    
Core Remaining (%)         78    | 100  40   .    .    .    58   .    .    92   .    .    100  .    .    .    .    71   80   .    84   .    
Volleys Fired              431   | 10   39   2    61   1    5    .    15   .    .    4    .    28   38   29   5    20   102  26   42   4    
  Largest                  4     | 1    2    2    2    1    2    .    2    .    .    2    .    2    2    2    2    2    2    4    4    1    
  Hottest                  240   | 50   70   66   83   23   83   .    83   .    .    105  .    105  130  70   70   70   78   240  205  80   
Shots Fired                852   | 10   74   4    98   1    9    .    28   .    .    6    .    46   73   58   10   24   198  80   129  4    
  Gun                      779   | 10   74   .    80   1    9    .    22   .    .    4    .    38   73   58   10   10   191  77   120  2    
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Launcher                 64    | .    .    4    18   .    .    .    6    .    .    2    .    8    .    .    .    14   7    3    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  620   | .    38   .    59   1    5    .    13   .    .    2    .    26   44   58   10   10   191  57   106  .    
  Thermal                  105   | 10   36   .    4    .    .    .    .    .    .    2    .    11   .    .    .    .    .    20   20   2    
  Explosive                40    | .    .    .    2    .    .    .    2    .    .    2    .    8    .    .    .    14   7    3    .    2    
  Electromagnetic          87    | .    .    4    33   .    4    .    13   .    .    .    .    1    29   .    .    .    .    .    3    .    
  Robot Hit Streak         28    | 5    25   1    20   .    2    .    6    .    .    2    .    10   12   14   6    8    21   28   7    .    
  Robot Miss Streak        6     | 1    2    3    2    .    3    .    1    .    .    1    .    3    4    6    1    2    3    1    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    1    .    
  Secondary Targets        14    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    .    2    3    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    1    .    
Shots Hit Robots           607   | 8    60   1    87   .    3    .    18   .    .    3    .    27   54   44   8    18   158  54   64   .    
  Core Hits                393   | 2    23   .    56   .    3    .    14   .    .    7    .    24   20   20   5    79   82   24   29   5    
  Critical Hits            91    | .    .    .    1    .    .    .    .    .    .    .    .    .    6    12   1    1    58   7    5    .    
  Critical Kills           25    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    1    14   2    1    .    
  Critical Parts Destroyed 56    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    42   4    3    .    
Melee Attacks              45    | .    .    .    12   .    .    .    .    .    .    .    .    14   19   .    .    .    .    .    .    .    
  Impact                   12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    14   19   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23074 | 112  618  .    2893 .    75   .    599  .    .    281  .    1334 1757 1143 251  3985 5899 1794 1477 856  
  Guns                     12964 | 112  618  .    1122 .    75   .    242  .    .    58   .    640  1368 1143 251  225  4383 1293 1434 .    
  Cannons                  43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Explosions               9380  | .    .    .    1473 .    .    .    357  .    .    223  .    694  .    .    .    3760 1516 501  .    856  
  Melee                    687   | .    .    .    298  .    .    .    .    .    .    .    .    .    389  .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10956 | .    205  .    718  .    29   .    168  .    .    36   .    463  866  1143 251  225  4383 1092 1377 .    
  Thermal                  1473  | 112  413  .    528  .    .    .    .    .    .    22   .    154  .    .    .    .    .    201  43   .    
  Explosive                7782  | .    .    .    108  .    .    .    124  .    .    223  .    694  .    .    .    3760 1516 501  .    856  
  Electromagnetic          2176  | .    .    .    1241 .    46   .    307  .    .    .    .    23   502  .    .    .    .    .    57   .    
  Impact                   298   | .    .    .    298  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 389   | .    .    .    .    .    .    .    .    .    .    .    .    .    389  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    1    1    1    .    .    .    .    .    .    .    6    6    6    27   5    .    3    .    
  Average Corruption       4     | .    .    .    1    1    1    .    .    .    .    .    .    .    5    6    6    10   4    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    5    .    2    .    .    .    .    .    .    .    19   15   5    12   5    .    4    .    
    Message Errors         10    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    3    2    1    .    .    1    .    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    2    1    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    2    .    .    .    .    .    .    .    .    .    4    3    .    2    .    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       22    | .    .    .    1    .    1    .    .    .    .    .    .    .    8    3    1    4    3    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Overflow Damage            344   | .    .    .    33   .    .    .    .    .    .    .    .    .    153  .    .    39   35   .    .    84   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               170   | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    39   35   .    .    84   
  Melee                    174   | .    .    .    21   .    .    .    .    .    .    .    .    .    153  .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      228   | .    .    35   20   .    .    .    22   .    .    .    .    70   .    .    .    50   31   .    .    .    
  Shots                    13    | .    .    2    3    .    .    .    1    .    .    .    .    2    .    .    .    4    1    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388   | 100  250  .    388  .    97   .    153  .    .    .    .    26   227  243  .    .    9    142  200  72   
  Average Temperature      75    | 52   107  .    76   .    46   .    59   .    .    .    .    15   72   125  .    .    9    36   117  34   
  Received Heat Transfer   1670  | .    210  6    333  .    .    .    123  .    .    .    .    36   72   15   .    46   720  96   .    13   
  Effects                  4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    9    .    .    .    
  Total Turns              251   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    38   18   194  .    .    .    
  Longest Duration         52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    35   18   52   .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    4    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Heat Transferred         3328  | 333  1147 .    961  .    .    .    .    .    .    50   .    350  .    .    .    .    .    450  37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Peak Influence             939  | 5   351 104 608 395 215 781 .   .   328 .   .   676 507 939 556 651 913 732 491 447 
  Average Influence        399  | 1   192 82  252 395 187 781 .   .   312 .   .   382 379 542 459 264 649 478 305 329 
Maximum Alert Level        3    | .   1   .   2   1   1   3   .   .   1   .   .   2   2   3   2   2   3   3   2   2   
  Low Security (%)         21   | 100 67  100 45  .   62  .   .   .   .   .   .   5   .   5   .   77  .   .   14  24  
  Level 1                  34   | .   32  .   40  100 37  .   .   .   100 .   .   44  63  20  33  5   8   32  65  39  
  Level 2                  34   | .   .   .   14  .   .   .   .   .   .   .   .   50  36  57  66  17  51  63  19  36  
  Level 3                  9    | .   .   .   .   .   .   100 .   .   .   .   .   .   .   16  .   .   40  3   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   3   2   10  .   .   .   .   .   .   .   .   4   3   .   .   2   8   7   4   .   
  Investigation            18   | .   3   .   4   .   .   .   .   .   .   .   .   2   .   .   .   1   2   4   2   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Reinforcement            16   | .   .   2   2   .   .   .   .   .   .   .   .   1   3   .   .   1   3   3   1   .   
  Assault                  5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Distress Signals           17   | .   1   1   2   .   .   .   .   .   .   .   .   1   2   2   .   .   1   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   15  3   50  .   4   .   8   .   3   3   2   15  19  27  7   19  54  14  22  14  
  Peak Tracking Total      17   | .   6   2   13  .   2   .   4   .   3   4   2   5   7   7   2   17  7   5   6   8   
  Tactical Retreats        13   | .   .   .   5   .   .   .   1   .   .   .   .   .   .   1   .   .   6   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Traps Triggered            11   | .   2   .   5   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Machines Disabled          32   | .   .   .   5   .   .   .   .   .   .   .   .   6   .   5   1   .   11  2   2   .   
  Max in Single Turn       6    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   1   .   .   6   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Machines Accessed          56   | .   5   1   11  .   3   .   1   .   2   .   .   4   5   1   .   3   4   4   11  1   
  Terminals                39   | .   4   1   10  .   3   .   .   .   .   .   .   1   5   1   .   1   2   3   8   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   
Total Hacks                244  | .   18  5   40  .   18  .   1   .   3   .   .   11  23  1   .   12  27  10  74  1   
  Successful               123  | .   13  2   22  .   12  .   1   .   2   .   .   3   10  .   .   7   13  6   31  1   
  Failed                   120  | .   5   3   18  .   6   .   .   .   1   .   .   8   13  1   .   5   14  4   42  .   
    Catastrophic           18   | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   2   3   3   7   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   144  | .   12  5   18  .   8   .   .   .   .   .   .   6   17  2   .   6   16  3   51  .   
  Terminals                193  | .   16  5   37  .   18  .   .   .   .   .   .   4   23  1   .   3   21  8   57  .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   10  .   
  Garrison Access          22   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   9   3   2   4   1   
Terminal Hacks             62   | .   5   1   13  .   7   .   1   .   .   .   .   1   6   .   .   2   7   4   15  .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           5    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        11   | .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   6   .   
  Open Door                9    | .   .   .   4   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          10   | .   .   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   3   1   1   .   
  Locate Traps             5    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   2   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   
  Coupler Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   
Unauthorized Hacks         109  | .   15  4   21  .   11  .   .   .   .   .   .   2   11  .   .   7   9   .   29  .   
  Terminals                30   | .   6   1   6   .   5   .   .   .   .   .   .   .   4   .   .   .   1   .   7   .   
    Track                  13   | .   3   1   2   .   3   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
    Botnet                 17   | .   3   .   4   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   5   1   11  .   3   .   .   .   1   .   .   4   5   1   .   2   3   3   11  .   
  Full Trace Events        6    | .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Res  
Total Allies               32   | .    .    .    15   .    .    .    .    .    .    .    .    .    12   5    .    .    .    .    .    .    
  Largest Group            14   | .    .    .    14   .    .    .    .    .    .    .    .    .    9    7    4    4    1    .    .    .    
  Highest-Rated Group      470  | .    .    .    166  .    .    .    .    .    .    .    .    .    347  470  376  376  94   .    .    .    
  Highest-Rated Ally       140  | .    .    .    31   .    .    .    .    .    .    .    .    .    140  126  94   94   94   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               254  | .    .    .    65   .    .    .    .    .    .    .    .    .    31   108  26   22   2    .    .    .    
  Total Damage             5770 | .    .    .    751  .    .    .    .    .    .    .    .    .    754  2346 1064 749  106  .    .    .    
  Kills                    41   | .    .    .    9    .    .    .    .    .    .    .    .    .    5    19   3    3    2    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Robot Analysis Total       5    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   -3   -2   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Low  Low  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Res  Qua  Res  
Turns Passed               6142 | 29   432  131  715  92   114  31   170  38   58   103  11   306  494  353  123  269  1046 847  588  192  
Spaces Moved               4966 | 5    291  119  453  78   104  65   269  92   130  205  29   403  432  158  39   133  374  661  533  393  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   736  | .    .    .    2    .    .    .    .    .    .    .    .    .    .    124  39   133  374  64   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   591  | 5    291  119  176  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3639 | .    .    .    275  78   104  65   269  92   130  205  29   403  432  34   .    .    .    597  533  393  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22   | 90   80   100  46   96   96   38   38   38   22   22   22   22   22   38   160  160  160  56   27   27   
  Average Speed            78   | 90   92   100  89   96   96   38   38   38   37   37   36   37   39   136  160  160  164  101  72   40   
  Slowest Speed            200  | 90   120  100  180  96   96   38   38   38   38   38   38   38   88   160  160  160  170  200  92   98   
  Overloaded Moves         75   | .    .    .    .    .    .    .    .    .    4    1    3    25   2    .    .    .    .    .    7    33   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    56   11   65   30   31   2    52   21   4    40   5    13   64   64   81   33   13   24   48   18   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      13   | 1    1    .    .    .    1    1    1    1    1    .    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             9    | .    .    .    .    .    .    .    3    1    .    4    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    .    3    .    .    .    .    .    .    .    .    13   13   .    .    .    .    2    6    2    
Terrain Destroyed          436  | .    .    .    42   .    .    .    17   .    .    1    .    31   14   5    3    40   158  19   12   94   
  Melee                    29   | .    .    .    3    .    .    .    .    .    .    .    .    13   13   .    .    .    .    .    .    .    
  Projectile               74   | .    .    .    .    .    .    .    .    .    .    .    .    2    1    5    3    4    42   3    12   2    
  AOE                      333  | .    .    .    39   .    .    .    17   .    .    1    .    16   .    .    .    36   116  16   .    92   

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Low Low Fac Low Low Fac Ext Cet Arc Hub Fac Res Qua Res 
Total                      6375 | 18  389 127 648 94  109 70  308 94  138 225 28  493 655 261 92  170 608 781 647 420 
  Wait                     366  | 2   25  .   34  3   1   .   1   1   1   1   .   8   58  26  48  10  83  38  21  5   
  Move                     4947 | 4   290 118 452 77  103 64  268 91  129 204 28  402 431 157 38  132 373 660 533 393 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  124  | .   10  3   13  .   .   3   7   1   2   4   .   12  15  10  .   1   10  13  16  4   
  Fast Attach              71   | .   7   .   17  .   .   .   1   .   2   1   .   3   3   8   1   2   8   7   5   6   
  Attach                   72   | .   2   2   7   .   .   3   4   .   2   1   .   5   8   3   .   1   9   8   14  3   
  Detach                   6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   1   
  Swap                     91   | 2   3   1   15  .   .   .   6   .   .   3   .   8   18  5   .   2   10  11  6   1   
  Drop                     157  | .   13  1   31  .   .   .   6   1   2   6   .   13  18  21  .   2   13  17  10  3   
  Fire                     431  | 10  39  2   61  1   5   .   15  .   .   4   .   28  38  29  5   20  102 26  42  4   
  Melee                    45   | .   .   .   12  .   .   .   .   .   .   .   .   14  19  .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            31   | .   .   .   5   13  .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
  Rewire                   34   | .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location       | Event
   26 | -11/Scrapyard  | Discovered new exit (range 2)
   30 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  315 | -10/Materials  | Core integrity fell below 50%
  363 | -10/Materials  | Destroyed 7 combat bots
  459 | -10/Materials  | Discovered new exit (range 4)
  462 | -10/Materials  | Entered another Materials area
  462 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  466 | -9/Materials   | Discovered new exit (range 8)
  488 | -9/Materials   | Identified exit to Mines
  488 | -9/Materials   | Identified exit to Storage
  593 | -9/Materials   | Entered Storage
  786 | -9/Storage     | Build established: Scavenger-Mutant
 1042 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1061 | -9/Storage     | Identified exit to Garrison
 1111 | -9/Storage     | Discovered new exit (range 5)
 1142 | -9/Storage     | Met a pair of Derelict thieves
 1176 | -9/Storage     | Garrison activated, responded to threat
 1266 | -9/Storage     | Destroyed 12 combat bots
 1308 | -9/Storage     | Entered Garrison
 1313 | -9/Garrison    | Installed Relay Interface Framework
 1358 | -9/Garrison    | Triggered checkpoint
 1392 | -9/Garrison    | Discovered new exit (range 10)
 1400 | -9/Garrison    | Entered Recycling
 1436 | -9/Recycling   | Spotter reported a threat
 1439 | -9/Recycling   | Spotter reported a threat
 1467 | -9/Recycling   | Spotter reported a threat
 1475 | -9/Recycling   | Build established: Mutant
 1482 | -9/Recycling   | Spotter reported a threat
 1511 | -9/Recycling   | Discovered new exit (range 5)
 1514 | -9/Recycling   | Spotter reported a threat
 1514 | -9/Recycling   | Entered Factory
 1514 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
 1522 | -7/Factory     | Discovered new exit (range 11)
 1545 | -7/Factory     | Entered Lower Caves
 1586 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1609 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 1694 | -7/Lower Caves | Discovered new exit (range 15)
 1715 | -7/Lower Caves | Entered another Lower Caves area
 1742 | -7/Lower Caves | Discovered new exit (range 4)
 1753 | -7/Lower Caves | Entered Factory
 1753 | -6/Factory     | Evolved 2 slots: Utility x2
 1805 | -6/Factory     | Discovered new exit (range 6)
 1811 | -6/Factory     | Entered Lower Caves
 1827 | -6/Lower Caves | Identified exit to Lower Caves
 1910 | -6/Lower Caves | Learned Factory terminal intel
 1914 | -6/Lower Caves | Entered another Lower Caves area
 1922 | -6/Lower Caves | Discovered new exit (range 11)
 1925 | -6/Lower Caves | Entered Factory
 1925 | -5/Factory     | Evolved 2 slots: Utility x2
 1926 | -5/Factory     | Loaded intel: 22 terminal locations
 2218 | -5/Factory     | Discovered new exit (range 15)
 2225 | -5/Factory     | First assault squad dispatched
 2231 | -5/Factory     | Entered Extension
 2411 | -5/Extension   | Rescued a captive Derelict
 2412 | -5/Extension   | Rescued a captive Derelict
 2512 | -5/Extension   | Rescued A7
 2515 | -5/Extension   | Rescued a captive Derelict
 2516 | -5/Extension   | Rescued a captive Derelict
 2562 | -5/Extension   | Build established: Scavenger-Mutant
 2681 | -5/Extension   | Discovered new exit (range 10)
 2681 | -5/Extension   | Discovered new exit (range 6)
 2725 | -5/Extension   | Entered Cetus
 2725 | -5/Cetus       | Accompanied by 7 allies
 2730 | -5/Cetus       | Acquired a Cetus Manufacturing Module code from A7
 2741 | -5/Cetus       | Spotted Cetus Guard
 2741 | -5/Cetus       | Spotted Cetus Guard
 2745 | -5/Cetus       | Spotted Cetus Guard
 2745 | -5/Cetus       | Allies destroyed Cetus Guard
 2746 | -5/Cetus       | Destroyed Cetus Guard
 2748 | -5/Cetus       | Spotted Cetus Guard
 2749 | -5/Cetus       | Destroyed Cetus Guard
 2759 | -5/Cetus       | Allies destroyed Cetus Guard
 2854 | -5/Cetus       | Started Cetus Manufacturing Module
 2873 | -5/Cetus       | Discovered new exit (range 15)
 2879 | -5/Cetus       | Manufactured an Enhanced Grunt
 2900 | -5/Cetus       | Spotted Cetus Guard
 2900 | -5/Cetus       | Spotted Cetus Guard
 2904 | -5/Cetus       | Manufactured an Enhanced Grunt
 2912 | -5/Cetus       | Allies destroyed Cetus Guard
 2912 | -5/Cetus       | Spotted Cetus Guard
 2920 | -5/Cetus       | Destroyed Cetus Guard
 2920 | -5/Cetus       | Spotted Cetus Guard
 2925 | -5/Cetus       | Destroyed Cetus Guard
 2929 | -5/Cetus       | Manufactured an Enhanced Grunt
 2932 | -5/Cetus       | Destroyed Cetus Guard
 2936 | -5/Cetus       | Extracted ID and sensor layout for unrecognized location from A7's data core
 2954 | -5/Cetus       | Manufactured an Enhanced Grunt
 2954 | -5/Cetus       | Discovered new exit (range 16)
 2962 | -5/Cetus       | Met Revision 17
 2979 | -5/Cetus       | Manufactured an Enhanced Grunt
 3078 | -5/Cetus       | Entered Archives
 3078 | -5/Archives    | Accompanied by 4 allies
 3167 | -5/Archives    | Discovered new exit (range 22)
 3174 | -5/Archives    | Discovered new exit (range 22)
 3174 | -5/Archives    | Discovered new exit (range 18)
 3201 | -5/Archives    | Entered Hub_04(d)
 3201 | -5/Hub_04(d)   | Accompanied by 4 allies
 3406 | -5/Hub_04(d)   | Network Hub disabled
 3406 | -5/Hub_04(d)   | Discovered new exit (range 9)
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3406 | -5/Hub_04(d)   | Spotted Lightning
 3413 | -5/Hub_04(d)   | System corruption reached 10%
 3417 | -5/Hub_04(d)   | Destroyed Lightning
 3417 | -5/Hub_04(d)   | Destroyed Lightning
 3422 | -5/Hub_04(d)   | Allies destroyed Lightning
 3423 | -5/Hub_04(d)   | Destroyed Lightning
 3423 | -5/Hub_04(d)   | Destroyed Lightning
 3424 | -5/Hub_04(d)   | Destroyed Lightning
 3424 | -5/Hub_04(d)   | Destroyed Lightning
 3424 | -5/Hub_04(d)   | Destroyed Lightning
 3432 | -5/Hub_04(d)   | Destroyed Lightning
 3443 | -5/Hub_04(d)   | Destroyed Lightning
 3448 | -5/Hub_04(d)   | Allies destroyed Lightning
 3450 | -5/Hub_04(d)   | Destroyed Lightning
 3470 | -5/Hub_04(d)   | Entered Factory
 3470 | -4/Factory     | Accompanied by 1 ally
 3470 | -4/Factory     | Evolved 2 slots: Utility x2
 3471 | -4/Factory     | Destroyed 15 combat bots
 3720 | -4/Factory     | First assault squad dispatched
 3911 | -4/Factory     | Identified exit to Research
 4479 | -4/Factory     | Destroyed 8 combat bots
 4516 | -4/Factory     | Entered Research
 4516 | -3/Research    | Evolved 2 slots: Weapon x2
 4716 | -3/Research    | Revision forces began assault on 0b10
 4761 | -3/Research    | Met up with Revision 17++
 4777 | -3/Research    | Identified exit to Armory
 4777 | -3/Research    | Identified exit to Quarantine
 4842 | -3/Research    | Build established: Scavenger-Gunner
 5216 | -3/Research    | Research terminal network offline
 5363 | -3/Research    | Entered Quarantine
 5766 | -3/Quarantine  | Lost 7 parts (1p1n2u3w)
 5838 | -3/Quarantine  | Found Prototype Launcher
 5838 | -3/Quarantine  | Identified Tactical Quantum Warhead
 5846 | -3/Quarantine  | Met incapacitated Sigix Warrior
 5846 | -3/Quarantine  | Lockdown squad dispatched
 5848 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 5848 | -3/Quarantine  | Identified exit to Research
 5848 | -3/Quarantine  | Central database locked down
 5849 | -3/Quarantine  | Unlocked Sigix quarantine chamber
 5880 | -3/Quarantine  | Found Alien Artifact
 5880 | -3/Quarantine  | Identified Stasis Generator
 5887 | -3/Quarantine  | Spotted Lightning
 5887 | -3/Quarantine  | Spotted Lightning
 5887 | -3/Quarantine  | Spotted Lightning
 5951 | -3/Quarantine  | Entered Research
 5951 | -2/Research    | Evolved 2 slots: Utility x2
 5982 | -2/Research    | Lost 3 parts (1p1n1w)
 6133 | -2/Research    | Spotted B-90 Cyclops
 6141 | -2/Research    | Spotted B-90 Cyclops
 6143 | -2/Research    | Self-destructed

 Last Messages 
---------------
Dropped Imp. Antigrav System.
Acquired Cmb. Antigrav System.
K-01 Serf cleans the Antiparticle Reservoir. <x4>
Acquired 64 matter.
Acquired Adv. Force Field.
Slug penetrates Door.
Slug penetrates Wall.
Acquired 97 matter.
Gamma Rifle destroyed.
Detecting nearby Garrison Access.
Connecting with Garrison Access...
>>Seal
Access door sealed.
Dropped Cld. Gravmag System.
Acquired Imp. Linear Gravjet. <x3>
Acquired Recoil Nullifier.
Dropped Stasis Generator.
Acquired Matter Filter.
Acquired Prototype Reactor.
Identified Hvy. Antimatter Reactor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????###????????????????????????? |
| ??????????????????????#BB????????????????????????? |
| ?????????????#+########BB########????????????????? |
| ?????????????o                  #????????????????? |
| ??????????????                  #????????????????? |
| ??????#?? ? ??                  #????????????????? |
| ???????      !!              !  #????????????????? |
| ???????"""   !!   """   """     #????????????????? |
| ???????"T    !!   """   """     #????????????????? |
| ??????#"""        """ s """     #????????????????? |
| ??????#                         +????????????????? |
| ??????#                  ss     #????????????????? |
| ??????+                  @ s    #????????????????? |
| ??????????????##############s   #????????????????? |
| ???????????????????????????#    #????????????????? |
| ???????????????????????????#    #????????????????? |
| ???????????????????????????#    #????????????????? |
| ???????????????????????????#    #????????????????? |
| ???????????????????????????#    #??#######???????? |
| ????????????? ?????????????#    #??      #???????? |
| ?????????????  ????????????#    #?       #???????? |
| ??????????????  ?????###???#    #?   """"#???????? |
| ???????????????  ????#  ???#    #    """"#???????? |
| ???????????######/####  ####    #    """"#???????? |
| ??????????             !!       +    """"#???????? |
| ??????????             !!       #        #???????? |
| ??????????                      "        #???????? |
| ??????????                      # |      #???????? |
| ????????????#####            // ################## |
| ????????????????#            // #??????#         # |
| ????????????????#            // ########         # |
| ????????????????#   "" """             #         + |
| ????????????????#   ""F"""             #    " "  # |
| ???????????????      """""             #    "G"  # |
| ??????????????###+##########           #    """  # |
| ?????????????????????#####"########    #         # |
| ?????????????????????#            #    #         # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             1350
Resistance: TH             30
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         20
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Salvage Targeting          3
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
                 Hacking Suite | -9/Recycling  | Hacked
     Hrd. Medium Armor Plating | -9/Recycling  | Hacked
             Adv. Sensor Array | -9/Recycling  | Hacked
              Dispersion Rifle | -4/Factory    | Hacked
 Centrium Medium Armor Plating | -3/Quarantine | Scanalyzed
                Linear Gravjet | -3/Quarantine | Scanalyzed
                      Coil Gun | -3/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Stasis Generator

 Achievements 
--------------
Sniper
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              DimensionalNeutrinoBoregun
  Manual?         0
Play Time         03:43:10
  Cumulative      129.8 hours
  Start           2019.12.14 @ 20:32:13
  End             2019.12.15 @ 10:39:52
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           2/0/2/5/0/0/0
Lore%             66
Gallery%          61
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 07ca5501-efc6-49a2-9246-36a333fc4b6f