Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 01:01:09 // AFD2020/Player2 Player: FontPeg Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (19) 95 Value Destroyed (710) 710 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1378) 1378 TOTAL SCORE: 5703 Bonus ------- Pacifist 200 High Alert Combat Kills 48 Follower Combat Kills 1130 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Melee Analysis Suite Improved Weapon Shielding System Shield > --- WEAPON (4) ------- Great Maul Scythe Scythe Scythe > --- INVENTORY (8) ---- Light Nuclear Core Light Antimatter Reactor Improved Salvage Targeting Computer Improved Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Improved Gravmag System VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Core Analyzer System Shield > --- WEAPON ----------- Great Maul Scythe Scythe Scythe > --- INVENTORY -------- Light Antimatter Reactor Improved Assault Rifle Improved Grenade Launcher Great Maul [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Great Maul Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . 1 . 1 . 2 Weapon 2 | . . . 1 . . 1 . Parts Attached 74 | 7 6 2 6 1 26 13 13 Power 6 | 1 . 1 . . 2 1 1 Engine 5 | 1 . . . . 2 1 1 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 30 | 4 2 . 3 1 9 4 7 Treads 2 | 1 . . 1 . . . . Leg 1 | 1 . . . . . . . Wheel 2 | 2 . . . . . . . Hover 10 | . . . . . 4 4 2 Flight 15 | . 2 . 2 1 5 . 5 Utility 16 | 1 1 1 . . 7 2 4 Device 6 | . . 1 . . 3 1 1 Storage 2 | 1 . . . . 1 . . Processor 5 | . . . . . 3 1 1 Hackware 1 | . . . . . . . 1 Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 1 3 . 3 . 8 6 1 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 4 | 1 1 . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 8 | . 2 . 3 . 1 1 1 Slashing Weapon 8 | . . . . . 4 4 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 4 1 . Parts Lost 27 | . . . 1 1 7 9 9 Power 3 | . . . . . 1 1 1 Propulsion 12 | . . . 1 1 3 3 4 Utility 8 | . . . . . 3 2 3 Weapon 4 | . . . . . . 3 1 Highest Loss Streak 9 | . . . 1 1 3 7 9 Average Slot Usage (%) 77 | . 81 82 75 71 77 68 88 Engine 3 | . 14 1 . . 5 4 5 Core 4 | . . 12 11 11 1 . . Treads 5 | . . . 6 11 6 . . Hover 4 | . . . . . 3 10 10 Flight 10 | . 10 28 14 5 16 . 6 Device 9 | . . 11 11 11 13 4 5 Storage 2 | . 8 . . . 1 7 6 Processor 6 | . . . . . 3 14 18 Impact Weapon 18 | . 7 28 32 33 15 6 5 Slashing Weapon 9 | . . . . . 10 20 20 Naked Turns . | . . . . . . . . Heaviest Build 27 | 11 21 10 18 18 22 27 26 Greatest Support 39 | 26 26 10 20 20 39 39 25 Greatest Overweight (x) 6 | 1 6 . 3 4 3 5 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 4 4 4 8 8 8 Average Capacity 5 | 5 5 4 4 4 4 8 8 Most Carried 8 | 6 6 4 4 4 8 8 8 Average Carried 4 | 5 4 4 4 4 4 7 5 Final Capacity 8 | 6 4 4 4 4 8 8 8 Final Carried 8 | 6 4 4 4 4 8 7 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 902 | 235 . 121 60 10 181 48 247 Remotely . | . . . . . . . . Salvage Created 696 | . . . 53 49 221 41 332 Parts 38 | . . . 6 4 13 3 12 Haulers Intercepted 4 | . . . 1 . 2 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 14 | . . . 1 3 3 . 7 Melee 10 | . . . . 3 2 . 5 Cannons 1 | . . . 1 . . . . Classes Destroyed 8 | . . . 2 . 2 . 4 Hauler 4 | . . . 1 . 2 1 . Watcher 1 | . . . . . 1 . . Swarmer 8 | . . . 1 3 2 . 2 Grunt 2 | . . . . . . . 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Hunter 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 3 | . . . 1 1 2 1 3 Combat Bots Only 3 | . . . 1 1 2 . 3 Max Kills in Single Turn 1 | . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 2770 | . 52 13 98 119 392 925 1171 Core 919 | . 10 . 21 36 82 201 569 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 90 . 70 66 65 . Volleys Fired 1 | . 1 . . . . . . Largest 2 | . 2 . . . . . . Hottest 43 | . 43 . . . . . . Shots Fired 2 | . 2 . . . . . . Gun 2 | . 2 . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 2 | . 2 . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 1 | . 1 . . . . . . Robot Miss Streak 1 | . 1 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 74 | . 1 3 6 8 17 14 25 Core Hits 16 | . . . 2 3 4 1 6 Critical Hits 4 | . . . . . 2 . 2 Critical Kills 3 | . . . . . 2 . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 107 | . . 6 7 10 22 23 39 Impact 59 | . . 6 7 10 8 11 17 Slashing 48 | . . . . . 14 12 22 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 1 2 3 2 1 Combat Hostiles 3 | . . . . 2 . . 1 Follow-up Attacks 27 | . . . . 3 4 9 11 Damage Inflicted 2672 | . . 45 187 363 691 509 877 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2672 | . . 45 187 363 691 509 877 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1523 | . . 45 187 363 196 241 491 Slashing 1149 | . . . . . 495 268 386 Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 1 2 8 2 Average Corruption 2 | . . . 1 1 2 8 2 Corruption Purged . | . . . . . . . . Effects 20 | . . . . 2 5 12 1 Message Errors 4 | . . . . . 3 1 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 8 | . . . . 1 2 4 1 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 185 | . . . 11 44 27 . 103 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 185 | . . . 11 44 27 . 103 Knockbacks 10 | . . . 3 . 1 . 6 Impact 9 | . . . 2 . 1 . 6 Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 117 | . . . . . . 117 . Average Temperature 56 | . . . . . . 56 . Received Heat Transfer 525 | . 30 . . . 45 60 390 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 11 | . . . 1 3 2 . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 568 | . . 62 226 301 337 568 535 Initial 264 | . . . 24 87 74 32 264 Average 217 | . . 58 135 197 199 316 360 Maximum Alert Level 2 | . . . 1 1 1 2 2 Low Security (%) 52 | 100 100 100 67 72 49 39 . Level 1 32 | . . . 32 27 50 2 53 Level 2 15 | . . . . . . 58 46 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 2 4 Investigation 3 | . . . . . 1 1 1 Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . 1 . . Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 4 2 7 11 21 10 26 Peak Tracking Total 9 | . 3 2 3 4 4 5 9 Tactical Retreats 5 | . . . 1 . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 21 | . . . 2 . 1 18 . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 6 | . . . 1 . 2 1 2 Terminals 3 | . . . 1 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 24 | . . . 3 . 9 5 7 Successful 10 | . . . 1 . 6 2 1 Failed 14 | . . . 2 . 3 3 6 Catastrophic 3 | . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . Manual 6 | . . . 3 . 3 . . Terminals 7 | . . . 3 . 3 . 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 6 | . . . . . . . 6 Terminal Hacks 2 | . . . . . 1 . 1 Open Door 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . 5 . . Insert Component 2 | . . . . . 2 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 . 2 1 1 Full Trace Events 4 | . . . 1 . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 30 | . . . . . . 30 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 2 | . 1 . . 1 . . . Largest Group 2 | . 1 1 1 2 2 1 1 Highest-Rated Group 104 | . 62 63 67 98 104 86 100 Highest-Rated Ally 100 | . 62 63 67 67 78 86 100 Total Orders . | . . . . . . . . Ally Attacks 175 | . 3 7 19 14 51 29 52 Total Damage 5016 | . . 103 310 193 1050 1279 2081 Kills 48 | . . 2 4 8 11 12 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 2905 | 71 79 180 152 675 897 384 467 Spaces Moved 2103 | 58 55 246 105 350 621 301 367 Core 69 | 18 1 . . . . 46 4 Treads 679 | 8 . . 47 310 314 . . Legs 3 | 3 . . . . . . . Wheels 64 | 29 35 . . . . . . Hover 829 | . . . . . 216 255 358 Flight 459 | . 19 246 58 40 91 . 5 Fastest Speed 37 | 50 37 37 37 160 42 42 56 Average Speed 106 | 91 76 37 119 185 116 83 81 Slowest Speed 380 | 160 350 37 280 380 300 300 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 26 | 3 8 52 13 67 45 11 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 3 | . . . . . . 3 . Terrain Destroyed 3 | . . . . . . 3 . Melee 3 | . . . . . . 3 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2632 | 73 91 324 119 365 761 403 496 Wait 317 | . 19 70 . 9 66 73 80 Move 2096 | 57 54 245 104 349 620 300 367 Hop . | . . . . . . . . Pick Up 34 | 8 2 . . . 12 1 11 Fast Attach 45 | 4 5 2 2 1 19 12 . Attach 19 | 1 1 . . . 3 1 13 Detach . | . . . . . . . . Swap 11 | 2 . . 4 . 5 . . Drop 39 | 1 9 1 3 . 18 3 4 Fire 1 | . 1 . . . . . . Melee 70 | . . 6 6 6 18 13 21 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 151 | -10/Materials | Entered Mines 151 | -10/Mines | Accompanied by 1 ally 187 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 189 | -10/Mines | Found Prototype Device 189 | -10/Mines | Identified Exp. Sensor Array 303 | -10/Mines | Discovered new exit (range 13) 305 | -10/Mines | Build established: Mutant 331 | -10/Mines | Entered Materials 331 | -9/Materials | Accompanied by 1 ally 331 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 332 | -9/Materials | Identified exit to Mines 483 | -9/Materials | Entered Mines 483 | -9/Mines | Accompanied by 1 ally 778 | -9/Mines | Escorted by a lone wolf Derelict 798 | -9/Mines | Learned location of Storage (-8) 1092 | -9/Mines | Learned Materials security intel 1111 | -9/Mines | Discovered new exit (range 14) 1158 | -9/Mines | Entered Materials 1158 | -8/Materials | Accompanied by 2 allies 1158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1639 | -8/Materials | Discovered new exit (range 3) 1813 | -8/Materials | Lost 3 parts (2n1u) 2047 | -8/Materials | Discovered new exit (range 6) 2049 | -8/Materials | Identified exit to Factory 2055 | -8/Materials | Entered Factory 2055 | -7/Factory | Accompanied by 1 ally 2055 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2140 | -7/Factory | Crushed by falling debris 2240 | -7/Factory | Repaired Aerolev Unit 2309 | -7/Factory | Lost 7 parts (1p2n1u3w) 2325 | -7/Factory | Discovered new exit (range 13) 2367 | -7/Factory | Identified exit to Factory 2439 | -7/Factory | Entered another Factory area 2439 | -6/Factory | Accompanied by 1 ally 2439 | -6/Factory | Evolved 2 slots: Utility x2 2639 | -6/Factory | Spotted B-75 Beast 2658 | -6/Factory | Destroyed B-75 Beast 2789 | -6/Factory | First assault squad dispatched 2789 | -6/Factory | Garrison activated, responded to threat 2797 | -6/Factory | Discovered new exit (range 6) 2885 | -6/Factory | Core integrity fell below 50% 2899 | -6/Factory | Core integrity fell below 20% 2906 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 02889_ U-05 Engineer lays Concrete. 02889_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 02890_ G-50 Soldier IFF system glitched. 02891_ U-05 Engineer lays Concrete. 02891_ Imp. Gravmag System destroyed. 02892_ K-01 Serf collects debris. 02893_ U-05 Engineer lays Concrete. 02896_ VTOL Module destroyed. 02896_ K-01 Serf collects debris. 02897_ U-05 Engineer lays Concrete. 02897_ U-05 Engineer destroyed. 02897_ Imp. Signal Interpreter destroyed. 02897_ U-05 Engineer destroyed. 02899_ G-50 Soldier IFF system glitched. 02899_ K-01 Serf collects debris. 02901_ G-50 Soldier misfires. 02901_ L-41 Fighter knocked back. 02902_ R-10 Processor collects Hvy. Assault Rifle. 02903_ K-01 Serf collects debris. 02905_ L-41 Fighter knocked back. 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"""" # | | #???#??????#### #???????# """" # | | #??????????# # |* #??#????# """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 66 Reclamation Efficiency 15 Evasion (%) 62 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . 1 . . . . . Propulsion 4 | . . 1 . 2 1 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 48 | . 6 1 4 . 11 10 16 Parts Lost 22 | . . . 1 . . 4 17 Damage Taken 3576 | . . 111 251 32 440 921 1821 Core 508 | . . 15 53 7 105 44 284 Player 2/Cogmind (%) 35 | . . 100 71 16 56 17 33 Absorbed by Shields . | . . . . . . . . Damage Inflicted 4975 | . . 103 310 173 1029 1279 2081 Player 2/Cogmind (%) 65 | . . 69 62 32 59 71 70 Combat Hostiles Destroyed 38 | . . 2 4 7 8 8 9 Player 2/Cogmind (%) 73 | . . 100 80 70 72 100 56 Game ------ Seed ReactionDroneFlail Manual? 0 Play Time 00:28:32 Cumulative 89.1 hours Start 2020.11.11 @ 00:30:58 End 2020.11.11 @ 01:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67649dee-db38-4a9a-92d9-641b589e4285