Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 06:33:15 Player: Humppa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2066) 2066 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 5996 Bonus ------- Follower Combat Kills 170 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Angular Momentum Engine Angular Momentum Engine Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Microactuators Transmission Jammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Greatsword Spear > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg Advanced Sensor Array Advanced Terrain Scanner Microactuators Transmission Jammer Hardened Light Armor Plating Hardlight Generator Axe Greatsword [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Visual Processing Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 101 | 6 10 9 6 54 6 2 8 Power 17 | 1 1 1 . 12 1 1 . Engine 14 | 1 1 1 . 10 . 1 . Core 3 | . . . . 2 1 . . Reactor . | . . . . . . . . Propulsion 37 | 2 5 3 5 16 2 1 3 Treads . | . . . . . . . . Leg 37 | 2 5 3 5 16 2 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 4 . 12 3 . 2 Device 11 | . . 2 . 7 1 . 1 Storage 4 | 1 1 . . 2 . . . Processor 4 | . . 1 . 2 1 . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 1 1 . 1 Artifact . | . . . . . . . . Weapon 24 | 2 3 1 1 14 . . 3 Energy Gun 6 | 1 2 1 . 2 . . . Energy Cannon 3 | . . . 1 2 . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 2 . . 1 Slashing Weapon 6 | . . . . 4 . . 2 Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 48 | . 1 2 4 24 . 2 15 Power 10 | . . . . 8 . . 2 Propulsion 16 | . . 1 . 8 . 1 6 Utility 5 | . . . 2 . . . 3 Weapon 17 | . 1 1 2 8 . 1 4 Highest Loss Streak 15 | . 1 2 3 11 . 1 15 Average Slot Usage (%) 90 | . 95 99 90 88 92 93 83 Engine 9 | . 14 11 9 9 9 6 5 Core 3 | . . . . 3 2 6 5 Leg 26 | . 27 22 36 28 25 26 21 Device 6 | . . 11 6 6 6 6 4 Storage 8 | . 26 12 9 6 6 6 6 Processor 15 | . . 11 9 15 19 20 20 Protection 3 | . . 9 6 . 6 6 5 Energy Gun 2 | . 13 10 6 . . . . Energy Cannon 1 | . . . 4 2 . . . Ballistic Gun 1 | . 13 11 3 . . . . Slashing Weapon 4 | . . . . 5 6 6 5 Piercing Weapon 3 | . . . . 3 6 6 5 Naked Turns . | . . . . . . . . Heaviest Build 71 | 10 20 26 31 65 63 65 71 Greatest Support 65 | 20 20 20 40 65 64 64 62 Greatest Overweight (x) 13 | . 5 1 . 2 . 1 13 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 12 | 6 10 10 8 12 12 12 12 Average Capacity 11 | 5 9 8 8 11 12 12 12 Most Carried 12 | 2 8 8 8 12 12 12 12 Average Carried 9 | 1 6 7 5 9 11 11 10 Final Capacity 12 | 6 10 8 8 12 12 12 12 Final Carried 12 | 2 8 7 8 12 12 11 8 Class Distribution -------------------- 32% | Scavenger-Gladiator 28% | Scavenger-Assassin 24% | Mutant 5% | Skirmisher 4% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1269 | 260 57 166 29 624 68 30 35 Remotely . | . . . . . . . . Salvage Created 3125 | . 153 330 230 1923 130 239 120 Parts 149 | . 11 19 6 93 11 6 3 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 6 3 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 43 | . 4 7 3 22 1 4 2 Melee 21 | . . . . 14 1 4 2 Guns 15 | . 4 7 1 3 . . . Cannons 5 | . . . 2 3 . . . AOE 2 | . . . . 2 . . . Classes Destroyed 12 | . 3 2 . 5 1 1 . Worker 4 | . . . . 4 . . . Builder 6 | . . . . 6 . . . Hauler 1 | . . . . 1 . . . Recycler 13 | . . 1 1 11 . . . Watcher 5 | . 1 . 1 1 2 . . Swarmer 14 | . 1 3 . 9 . 1 . Grunt 17 | . 3 3 3 6 . . 2 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . 1 . . Sentry 6 | . . 1 . 4 . 1 . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 10 | . 4 5 3 10 1 2 1 Combat Bots Only 4 | . 4 4 2 4 1 2 1 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 7400 | . 324 267 558 3552 30 658 2011 Core 1324 | . 55 40 74 305 . 104 746 Absorbed by Shields 87 | . . . . 33 . . 54 Core Remaining (%) 82 | 100 78 90 86 56 . . . Volleys Fired 85 | . 23 25 17 20 . . . Largest 3 | . 2 2 2 3 . . . Hottest 202 | . 70 70 125 202 . . . Shots Fired 169 | . 46 48 27 48 . . . Gun 128 | . 46 48 20 14 . . . Cannon 34 | . . . 7 27 . . . Launcher 7 | . . . . 7 . . . Special . | . . . . . . . . Kinetic 52 | . 23 25 4 . . . . Thermal 106 | . 23 23 23 37 . . . Explosive . | . . . . . . . . Electromagnetic 11 | . . . . 11 . . . Robot Hit Streak 17 | . 13 12 17 8 . . . Robot Miss Streak 3 | . 3 2 1 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 202 | . 27 34 24 86 5 11 15 Core Hits 100 | . 9 13 12 53 4 5 4 Critical Hits 4 | . . . . 2 1 . 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 1 . 1 Melee Attacks 119 | . . . . 75 8 16 20 Impact 3 | . . . . 1 . . 2 Slashing 103 | . . . . 66 7 14 16 Piercing 13 | . . . . 8 1 2 2 Sneak Attacks 18 | . . . . 18 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 11 | . . . . 6 1 1 3 Damage Inflicted 8945 | . 295 326 386 6608 212 519 599 Guns 1044 | . 295 326 233 190 . . . Cannons 502 | . . . 150 352 . . . Explosions 1536 | . . . . 1536 . . . Melee 5860 | . . . . 4530 212 519 599 Ramming 3 | . . . 3 . . . . Kinetic 260 | . 95 128 37 . . . . Thermal 1533 | . 200 198 346 789 . . . Explosive 907 | . . . . 907 . . . Electromagnetic 382 | . . . . 382 . . . Impact 85 | . . . . 24 . . 61 Slashing 5358 | . . . . 4201 184 488 485 Piercing 417 | . . . . 305 28 31 53 Highest Corruption 7 | . . . . 7 . . . Average Corruption 5 | . . . . 5 . . . Corruption Purged . | . . . . . . . . Effects 53 | . . . . 53 . . . Message Errors 14 | . . . . 14 . . . Matter Fused 15 | . . . . 15 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 4 | . . . . 4 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . . 6 . . . Data Loss (major) 2 | . . . . 2 . . . Targeting Errors 6 | . . . . 6 . . . Overload Shots . | . . . . . . . . Overflow Damage 1234 | . . . . 1188 . 24 22 Projectiles 15 | . . . . 15 . . . Explosions 284 | . . . . 284 . . . Melee 935 | . . . . 889 . 24 22 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 323 | . . . 1 322 . . . Shots 10 | . . . . 10 . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 343 | . 329 245 343 343 . 24 11 Average Temperature 119 | . 143 94 120 129 . 11 6 Received Heat Transfer 2026 | . 171 81 306 462 . 144 862 Effects 5 | . . . . 5 . . . Shutdowns 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . 1 1 . . . Heat Transferred 3149 | . 592 592 814 1151 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 400 | . 213 264 89 400 135 . . Initial 89 | . . 89 26 39 63 . . Average 142 | . 97 134 58 179 82 . . Maximum Alert Level 2 | . 1 1 . 2 . . . Low Security (%) 77 | 100 90 70 100 68 100 . . Level 1 21 | . 9 29 . 31 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 1 2 6 1 . . Investigation 3 | . . 1 1 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 7 | . 3 . . 3 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 6 | . 1 1 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 12 9 11 38 8 12 3 Peak Tracking Total 10 | . 5 5 7 10 2 6 3 Tactical Retreats 7 | . 1 . . 3 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 7 | . 2 1 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 12 | . . . . 12 . . . Max in Single Turn 6 | . . . . 6 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 16 | . 3 2 . 8 3 . . Terminals 10 | . 2 2 . 4 2 . . Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 6 3 . 22 8 . . Successful 27 | . 5 2 . 16 4 . . Failed 12 | . 1 1 . 6 4 . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . 1 . 1 . . . Terminals 25 | . 5 3 . 11 6 . . Fabricators 4 | . . . . 4 . . . Repair Stations 9 | . . . . 7 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 4 2 . 8 2 . . Record 3 | . . . . 2 1 . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 4 | . . 1 . 2 1 . . Unreport Threat 2 | . . . . 2 . . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 2 | . . . . 2 . . . Repair Station Hacks 8 | . . . . 6 2 . . Scan Component 4 | . . . . 3 1 . . Repair 4 | . . . . 3 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 2 . 4 3 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 3 1 . . Time 146 | . . . . 108 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . 34 . . . Total Damage 572 | . . . . 572 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 4801 | 46 275 429 194 2175 699 422 561 Spaces Moved 2811 | 33 140 214 112 1257 499 259 297 Core 17 | 6 1 . . . . . 10 Treads . | . . . . . . . . Legs 2794 | 27 139 214 112 1257 499 259 287 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 125 122 152 Average Speed 134 | 107 121 150 120 129 125 145 167 Slowest Speed 700 | 120 300 150 120 190 125 155 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 30 24 13 44 10 42 54 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 8 | . . . . . . 1 7 Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . . 1 36 . . . Melee . | . . . . . . . . Projectile 4 | . . . 1 3 . . . AOE 33 | . . . . 33 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 3445 | 40 200 280 143 1620 562 275 325 Wait 250 | . 18 24 8 161 38 . 1 Move 2805 | 32 139 213 112 1256 498 258 297 Hop . | . . . . . . . . Pick Up 53 | 2 7 3 . 33 6 . 2 Fast Attach 38 | 6 6 1 1 21 2 . 1 Attach 32 | . 2 4 2 16 2 1 5 Detach 7 | . 1 1 . 4 1 . . Swap 31 | . 2 4 3 17 2 1 2 Drop 35 | . 2 5 . 21 6 1 . Fire 85 | . 23 25 17 20 . . . Melee 104 | . . . . 66 7 14 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 344 | -9/Materials | Build established: Mutant 655 | -9/Materials | Discovered new exit (range 15) 749 | -9/Materials | Identified exit to Materials 751 | -9/Materials | Entered another Materials area 751 | -8/Materials | Evolved 2 slots: Propulsion x2 884 | -8/Materials | Garrison activated, responded to threat 926 | -8/Materials | Lost 3 parts (2u1w) 927 | -8/Materials | Discovered new exit (range 14) 944 | -8/Materials | Identified exit to Factory 945 | -8/Materials | Entered Factory 945 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1404 | -7/Factory | Lost 11 parts (2p3n6w) 1537 | -7/Factory | Discovered new exit (range 15) 1604 | -7/Factory | Identified exit to Lower Caves 1822 | -7/Factory | Discovered exit to Lower Caves (range 12) 2024 | -7/Factory | Build established: Scavenger-Assassin 2276 | -7/Factory | Allied Derelicts emerged from ambush trap array 2437 | -7/Factory | Repaired Carbon-fiber Leg 2482 | -7/Factory | Repaired Greatsword 2510 | -7/Factory | Repaired Hcp. Storage Unit 2821 | -7/Factory | Lost 8 parts (4p3n1w) 2931 | -7/Factory | Discovered new exit (range 16) 2968 | -7/Factory | Identified exit to Storage 3034 | -7/Factory | Discovered new exit (range 14) 3066 | -7/Factory | Identified exit to Factory 3120 | -7/Factory | Entered another Factory area 3120 | -6/Factory | Evolved 2 slots: Utility x2 3165 | -6/Factory | Discovered new exit (range 8) 3174 | -6/Factory | Identified exit to Lower Caves 3425 | -6/Factory | Build established: Scavenger-Gladiator 3776 | -6/Factory | Repaired Titanium Leg 3819 | -6/Factory | Entered Lower Caves 3823 | -6/Lower Caves | Learned Factory interactive machine intel 3829 | -6/Lower Caves | Learned location of 2 exits from Factory 3883 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4225 | -6/Lower Caves | Discovered new exit (range 12) 4237 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4240 | -6/Lower Caves | Identified exit to Lower Caves 4241 | -6/Lower Caves | Entered another Lower Caves area 4279 | -6/Lower Caves | Learned Factory emergency access door positions 4747 | -6/Lower Caves | Core integrity fell below 50% 4781 | -6/Lower Caves | Core integrity fell below 20% 4802 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04712_ Titanium Leg destroyed. 04712_ Greatsword destroyed. 04714_ Carbon-fiber Leg destroyed. 04716_ Axe follow-up attack on G-67 Veteran. 04716_ G-67 Veteran Flexi-carbon Leg severed. 04718_ Hrd. Light Armor Plating destroyed. 04718_ Lgt. Fission Core destroyed. 04720_ Spear follow-up attack on G-67 Veteran. 04720_ G-67 Veteran destroyed. 04725_ Adv. Heat Sink fries itself beyond repair. 04730_ Acquired Flexi-carbon Leg. 04730_ Flexi-carbon Leg destroyed. 04736_ Flexi-carbon Leg fries itself beyond repair. 04738_ Acquired 15 matter. 04740_ Hvy. Mace destroyed. 04749_ Spear destroyed. 04769_ Destroyed Hvy. Laser. 04772_ G-50 Soldier destroyed. 04778_ Axe destroyed. 04782_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###???###???????????????????????? | | ???????????????### ##?## #???????????????????????? | | ???????????????# ### #???????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????# #####??????????????????? | | ??????????????# % ######?????????????? | | ??????????????#### % @ #?????????????? | | ?????????????????## g #### ^^## #???????? | | ??????????????????# ##??# # #?????????#???????? | | ??????????????????# #???# # #????????????????? | | ??????????????????# #???# ? #???????????????? | | ??????????????????## #??? ?? ??????????????? | | ?????# ??????????# #??? ??? #?????????????? | | ?? #?# ??????????# ##??# #???# #????????????? | | ## ??####???# #??## ????###????????????? | | ## #??## #???? ???????????????????? | | #?## ##??? ???????????????????? | | ## ##??#???????????????????? | | ##???#?????????????????? | | ### # "?????????????? | | ## ""????????????? | | ##?## ""???????????? | | ???## ##### ??????????? | | ?##### ## #??????? ???????????? | | #??## ## #?##????????????????????? | | #??## ## #???????????????????????? | | #??# ## #???????????????????????? | | #### ## #####???????????????????????? | | ## ##??????????????????????????? | | ???# ##?????????????????????????? | | ???#### #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDecoyNullifier Manual? 0 Play Time 01:07:39 Cumulative 47.9 hours Start 2021.03.30 @ 05:26:32 End 2021.03.30 @ 06:33:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0daa845b-d759-42dc-848b-02f64d5d815b