Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 21:38:07 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (5693) 5693 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 11987 Bonus ------- High Alert Combat Kills 294 Cogmind --------- Core Integrity 770/1000 Matter 120/300 Energy 350/350 System Corruption 10% Temperature Cool (0) Movement Treading (340) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (4) --- Improved Medium Treads Spiked Medium Treads Compact Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (6) ------- Heavy Machine Gun Tiamat Missile Launcher > --- INVENTORY (25) --- Fusion Reactor Heavy Treads Armored Huge Wheel Matter Compressor (250) Matter Compressor (250) Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Long-range Tractor Beam Kinetic Spear Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Armored Treads Spiked Medium Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Assault Rifle Enhanced Autogun Heavy Machine Gun Heavy Machine Gun Hypervelocity Coil Gun > --- INVENTORY -------- Fusion Reactor Improved Medium Treads Heavy Treads Compact Wheel Armored Huge Wheel Advanced Cooling System Matter Compressor Matter Compressor Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Long-range Tractor Beam Tiamat Missile Launcher Kinetic Spear [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 4 | . . . . . . 1 1 1 . . . . 1 Weapon 4 | . . . . . . 1 1 1 . . . . 1 Parts Attached 150 | 7 9 3 . 1 3 25 14 17 . 7 1 14 49 Power 10 | 1 2 . . . . 1 . 1 . . . . 5 Engine 5 | 1 2 . . . . 1 . 1 . . . . . Core 3 | . . . . . . . . . . . . . 3 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 39 | 2 4 2 . . . 12 3 5 . 1 . 6 4 Treads 20 | . 2 . . . . 8 2 1 . 1 . 4 2 Leg 2 | 2 . . . . . . . . . . . . . Wheel 17 | . 2 2 . . . 4 1 4 . . . 2 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | 2 1 1 . . 1 3 4 3 . . . 5 16 Device 12 | 1 . . . . . 1 . . . . . 3 7 Storage 4 | 1 1 1 . . . . . . . . . . 1 Processor 4 | . . . . . 1 1 1 . . . . . 1 Hackware 1 | . . . . . . . . . . . . 1 . Protection 15 | . . . . . . 1 3 3 . . . 1 7 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 2 . . 1 2 9 7 8 . 6 1 3 24 Energy Gun 13 | 2 . . . . . . . . . . . . 11 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 40 | . 2 . . 1 1 9 7 5 . 3 1 2 9 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . . . 1 . . 2 . 2 . 1 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 1 . . . . . 4 Parts Lost 39 | . 5 . . . 1 13 . . . 3 . 2 15 Power 2 | . 1 . . . . 1 . . . . . . . Propulsion 15 | . 2 . . . . 7 . . . 1 . 2 3 Utility 4 | . . . . . 1 2 . . . . . . 1 Weapon 18 | . 2 . . . . 3 . . . 2 . . 11 Highest Loss Streak 7 | . 5 . . . 1 7 . . . 3 . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 100 100 100 100 95 97 100 100 95 97 99 97 Engine 6 | . 13 11 11 11 11 7 7 6 6 6 6 6 1 Treads 14 | . 20 22 22 22 22 17 15 13 13 13 13 13 11 Wheel 12 | . 5 22 22 22 22 16 14 13 13 13 13 11 10 Device 5 | . 14 11 11 11 1 1 1 . . . . 6 11 Storage 7 | . 14 11 11 11 11 9 7 6 6 6 6 6 5 Processor 10 | . . . . . 9 11 14 13 13 13 13 13 11 Protection 6 | . . . . . . 4 5 13 13 13 13 5 4 Energy Gun 1 | . 6 . . . . . . . . . . . 5 Ballistic Gun 27 | . 20 22 22 22 20 26 28 31 33 28 30 32 25 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 133 | 13 28 48 48 49 48 67 71 81 81 83 81 81 133 Greatest Support 108 | 20 40 20 20 20 20 28 28 28 28 28 28 108 32 Greatest Overweight (x) 10 | 1 1 2 2 2 2 5 2 2 2 2 2 3 10 Average Overweight (x) 2 | . . 2 2 2 2 2 2 2 2 2 2 1 3 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 6 15 18 20 20 20 20 20 20 20 20 19 20 25 Average Carried 18 | 4 10 16 19 19 19 17 19 19 20 18 18 19 20 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 20 | 6 14 18 20 20 20 20 20 20 20 18 18 18 20 Class Distribution -------------------- 32% | Tank 18% | Mutant 16% | Gunner 13% | Scavenger-Gunner 10% | Executioner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Executioner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 6205 | 270 340 40 4 . 34 1358 606 893 107 230 46 419 1858 Remotely 557 | . . . . . . . . . . . . . 557 Salvage Created 7714 | 60 312 65 17 . 18 1601 871 932 107 152 . 621 2958 Parts 338 | 7 15 2 2 . 4 80 45 36 . 10 . 27 110 Haulers Intercepted 6 | . 1 . . . . 1 1 1 . . . . 2 Recyclers Shooed 11 | . . 1 . . . 2 . 4 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 9 4 26 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 117 | . 7 . 1 . 4 32 13 5 . 5 . 11 39 Melee 1 | . . . . . . . . 1 . . . . . Guns 97 | . 6 . 1 . . 32 13 . . 4 . 8 33 AOE 18 | . . . . . 4 . . 4 . 1 . 3 6 Classes Destroyed 17 | 1 5 1 . . . 6 1 2 . . . 1 . Worker 5 | . 1 . . . . . . 2 . . . . 2 Builder 6 | . 1 . . . . 2 . 3 . . . . . Tunneler 4 | 3 . . . . . 1 . . . . . . . Hauler 6 | . 1 . . . . 1 1 1 . . . . 2 Recycler 14 | . . 1 . . . 3 1 5 . . . . 4 Operator 1 | . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . 1 . . . . 2 Swarmer 25 | . 3 . 1 . 4 9 . . . 3 . . 5 Grunt 56 | . 4 . . . . 14 7 3 . . . 7 21 Brawler 6 | . . . . . . 2 1 1 . . . . 2 Duelist 2 | . . . . . . 1 1 . . . . . . Sentry 10 | . . . . . . 3 3 . . . . 1 3 Specialist 2 | . . . . . . 2 . . . . . . . Hunter 5 | . . . . . . . 1 . . 2 . 1 1 Programmer 9 | . . . . . . . . 1 . . . 1 7 Heavy 1 | . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . 1 . . . . Best Kill Streak 9 | 2 3 1 1 . 4 7 3 9 . 3 . 4 6 Combat Bots Only 7 | . 3 . 1 . 4 7 2 4 . 3 . 4 6 Max Kills in Single Turn 4 | 2 1 1 1 . 4 3 2 3 1 1 . 3 2 Gunslinging 1 | . . . . . . 1 1 . . . . . 1 Exploded 4 | . . . . . 4 . . 2 . 1 . 3 2 Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 8161 | . 454 . 32 . 114 2263 729 191 . 601 . 924 2853 Core 858 | . 53 . 17 . 27 337 100 . . 61 . 33 230 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 923 | . . . . . . . 91 . . . 832 . . Core Remaining (%) 79 | 100 78 . . . 89 38 85 . . . . 88 . Volleys Fired 377 | 4 56 2 2 . 1 113 36 19 3 14 . 30 97 Largest 6 | 2 2 2 2 . 1 3 4 5 5 5 . 5 6 Hottest 198 | 80 80 40 40 . 33 71 94 117 117 117 . 129 198 Shots Fired 1215 | 8 85 4 4 . 1 326 135 71 15 44 . 136 386 Gun 1191 | 8 85 4 4 . . 326 135 65 15 38 . 133 378 Cannon . | . . . . . . . . . . . . . . Launcher 24 | . . . . . 1 . . 6 . 6 . 3 8 Special . | . . . . . . . . . . . . . . Kinetic 1138 | . 56 4 4 . . 326 135 65 15 38 . 133 362 Thermal 4 | . . . . . . . . . . . . . 4 Explosive 24 | . . . . . 1 . . 6 . 6 . 3 8 Electromagnetic 49 | 8 29 . . . . . . . . . . . 12 Robot Hit Streak 37 | 4 9 4 2 . . 27 37 26 5 6 . 20 22 Robot Miss Streak 4 | 2 4 1 1 . 1 4 2 1 1 2 . 2 4 Penetration Max 2 | . . . . . . . . . . . . 1 2 Secondary Targets 11 | . . . . . . 5 3 . . . . . 3 Max Gunslinging Chain 2 | . . . . . . 1 1 . . . . . 2 Shots Hit Robots 838 | 4 50 3 2 . . 234 102 51 9 21 . 93 269 Core Hits 358 | 3 20 2 1 . 3 81 40 37 3 13 . 38 117 Critical Kills 12 | . . . . . . 3 1 . . . . 1 7 Critical Parts Destroyed 18 | . . . . . . 6 1 . . . . . 11 Critical Strikes 31 | . . . . . . 9 2 . . . . 1 19 Destroy 31 | . . . . . . 9 2 . . . . 1 19 Melee Attacks 13 | . . . . . . . . 5 . 1 . . 7 Impact . | . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . 5 . 1 . . 7 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16639 | 64 671 26 17 . 192 3284 1520 1721 147 408 . 2096 6493 Guns 12984 | 64 539 26 17 . . 3274 1520 757 147 259 . 1465 4916 Cannons . | . . . . . . . . . . . . . . Explosions 3320 | . 129 . . . 192 . . 903 . 149 . 631 1316 Melee 322 | . . . . . . . . 61 . . . . 261 Ramming 13 | . 3 . . . . 10 . . . . . . . Kinetic 12434 | . 290 26 17 . . 3274 1520 757 147 259 . 1465 4679 Thermal 167 | . 129 . . . . . . . . . . . 38 Explosive 3191 | . . . . . 192 . . 903 . 149 . 631 1316 Electromagnetic 512 | 64 249 . . . . . . . . . . . 199 Impact . | . . . . . . . . . . . . . . Slashing 322 | . . . . . . . . 61 . . . . 261 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 4 2 1 1 1 1 . 10 Average Corruption 2 | . . . . . . 4 2 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 77 | . . . . . . 28 10 . 3 6 1 . 29 Message Errors 16 | . . . . . . 7 1 . . . . . 8 Matter Fused 16 | . . . . . . 6 2 . 1 2 1 . 4 Heat Flow Errors 7 | . . . . . . 2 1 . . 2 . . 2 Energy Discharges 10 | . . . . . . 4 3 . 1 . . . 2 Parts Rejected 5 | . . . . . . 3 . . . . . . 2 Data Loss (minor) 12 | . . . . . . 3 2 . 1 2 . . 4 Data Loss (major) 2 | . . . . . . 1 . . . . . . 1 Misfires 2 | . . . . . . 1 . . . . . . 1 Weapon Failures 7 | . . . . . . 1 1 . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 160 | . . . . . 17 . . 43 . . . . 100 Projectiles . | . . . . . . . . . . . . . . Explosions 80 | . . . . . 17 . . 43 . . . . 20 Melee 80 | . . . . . . . . . . . . . 80 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . 48 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 3 | . 2 . . . . 1 . . . . . . . Targets Rammed 3 | . 2 . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 402 | 36 192 . . . . 402 265 114 114 278 . 269 123 Average Temperature 72 | 16 86 . . . . 93 72 46 52 97 . 83 23 Received Heat Transfer 2190 | . 201 . . . . 972 255 45 . . . 234 483 Effects 7 | . . . . . . 3 . . . . . 4 . Shutdowns 2 | . . . . . . 2 . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . . 1 . Interference 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 4 | . 3 . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 274 | . 200 . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 686 | 15 202 16 56 . 89 507 415 412 . . . . 686 Initial 230 | . 9 . 6 . . 34 230 154 . . . . 50 Average 194 | 5 69 7 37 . 86 326 314 248 . . . . 165 Maximum Alert Level 2 | . 1 . . . . 2 2 2 . . . . 2 Low Security (%) 54 | 100 83 100 100 . 100 12 . 41 . . . . 75 Level 1 33 | . 16 . . . . 58 88 45 . . . . 11 Level 2 12 | . . . . . . 29 11 12 . . . . 13 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . 8 6 6 . . . . 9 Investigation 3 | . . . . . . . 1 . . . . . 2 Extermination 6 | . . . . . . . 1 1 . . . . 4 Reinforcement 10 | . . . . . . 4 1 2 . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison 10 | . . . . . . 4 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 10 | . . . . . . 7 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 171 | . 20 . 3 . 7 41 16 8 . 6 . 11 59 Peak Tracking Total 8 | . 4 . 3 . 4 8 3 7 . 3 . 4 7 Tactical Retreats 6 | . . . 1 . . 2 . . . 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . . . . 1 2 . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 . . . . 1 . . . . . . 6 Max in Single Turn 3 | . 1 . . . . 1 . . . . . . 3 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 18 | . 2 2 . . . 2 4 2 1 . . . 5 Terminals 8 | . 1 2 . . . . 1 1 . . . . 3 Fabricators 2 | . . . . . . . 1 . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . 1 Recycling Units 3 | . 1 . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . Total Hacks 39 | . 5 7 . . . 6 5 2 1 . . . 13 Successful 17 | . 1 3 . . . 3 2 1 1 . . . 6 Failed 22 | . 4 4 . . . 3 3 1 . . . . 7 Catastrophic 5 | . . . . . . 2 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . 3 2 . . . . 2 1 . . . . 9 Terminals 20 | . 3 7 . . . . 1 1 . . . . 8 Fabricators 4 | . . . . . . . 1 . . . . . 3 Repair Stations 4 | . . . . . . . 2 . . . . . 2 Recycling Units 6 | . 2 . . . . 3 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 1 . . . . . . Terminal Hacks 4 | . . 1 . . . . . . 1 . . . 2 Robot Analysis 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . 2 . . . . . 1 Scan Component 2 | . . . . . . . 1 . . . . . 1 Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 2 . 1 . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . . 2 . . . . . . . . . . 2 Terminals 4 | . . 2 . . . . . . . . . . 2 Botnet 4 | . . 2 . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 2 . . . 1 3 1 . . . . 5 Full Trace Events 3 | . . 2 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 32 | . . . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9189 | 106 849 111 351 181 68 1019 904 546 408 814 1019 752 2061 Spaces Moved 5796 | 49 458 87 303 161 56 480 569 349 319 592 813 473 1087 Core 6 | 6 . . . . . . . . . . . . . Treads 359 | . 329 . . . . . . . . . . 30 . Legs 62 | 43 19 . . . . . . . . . . . . Wheels 5369 | . 110 87 303 161 56 480 569 349 319 592 813 443 1087 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 110 110 105 125 125 125 125 125 125 135 Average Speed 129 | 121 142 110 110 110 110 123 125 125 125 125 125 127 148 Slowest Speed 240 | 190 160 110 110 110 110 165 125 125 125 125 125 162 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 63 15 72 50 37 38 14 14 46 69 82 75 37 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . 1 . 1 . . . 2 1 4 3 . Spaces Dug 47 | . . . . . . . . 10 . 34 . . 3 Terrain Destroyed 212 | . 5 . . . 9 . . 28 . 56 . 43 71 Melee 5 | . . . . . . . . 1 . 1 . . 3 Projectile 3 | . . . . . . . . . . . . . 3 AOE 201 | . 5 . . . 9 . . 27 . 55 . 43 62 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 6844 | 84 582 99 317 165 60 715 692 422 321 638 816 560 1373 Wait 325 | 18 31 . 11 . . 71 55 9 . 24 1 26 79 Move 5782 | 48 457 86 302 160 55 479 568 348 318 591 812 472 1086 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 7 18 7 2 2 1 16 7 9 . . 1 6 16 Fast Attach 45 | 6 2 . . . . 7 3 2 . . 1 4 20 Attach 38 | 1 3 2 . . 1 12 4 2 . 3 . 3 7 Detach 9 | . . . . . . . 1 . . 1 . 2 5 Swap 67 | . 4 1 . 1 2 6 7 13 . 4 . 7 22 Drop 84 | . 9 1 . 2 . 10 11 15 . . 1 10 25 Fire 377 | 4 56 2 2 . 1 113 36 19 3 14 . 30 97 Melee 13 | . . . . . . . . 5 . 1 . . 7 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . 2 . . . . 1 . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 353 | -10/Materials | Lost 5 parts (1p2n2w) 561 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Propulsion x2 1047 | -9/Materials | Discovered new exit (range 5) 1067 | -9/Materials | Entered Mines 1274 | -9/Mines | Discovered new exit (range 9) 1408 | -9/Mines | Learned Materials stockpile data 1412 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1413 | -9/Mines | Discovered new exit (range 5) 1418 | -9/Mines | Entered Exiles 1450 | -9/Exiles | Met 8R-AWN 1468 | -9/Exiles | Met EX-HEX 1512 | -9/Exiles | Met EX-DEC 1587 | -9/Exiles | Discovered new exit (range 14) 1599 | -9/Exiles | Entered Mines 1653 | -8/Mines | Discovered new exit (range 12) 1667 | -8/Mines | Entered Materials 1667 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1840 | -8/Materials | Destroyed 7 combat bots 1844 | -8/Materials | Lost 7 parts (1p4n2w) 1887 | -8/Materials | Garrison activated, responded to threat 2021 | -8/Materials | Lost 3 parts (1n1u1w) 2059 | -8/Materials | Core integrity fell below 50% 2335 | -8/Materials | Garrison activated, responded to threat 2682 | -8/Materials | Discovered new exit (range 3) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2813 | -7/Factory | Repaired Arm. Wheel 3100 | -7/Factory | Build established: Gunner 3165 | -7/Factory | Garrison activated, responded to threat 3568 | -7/Factory | Discovered new exit (range 17) 3590 | -7/Factory | Entered another Factory area 3590 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3917 | -6/Factory | Garrison activated, responded to threat 4044 | -6/Factory | Build established: Tank 4109 | -6/Factory | Discovered new exit (range 5) 4136 | -6/Factory | Entered Lower Caves 4488 | -6/Lower Caves | Discovered new exit (range 6) 4544 | -6/Lower Caves | Entered another Lower Caves area 4616 | -6/Lower Caves | Spotted B-75 Beast 4673 | -6/Lower Caves | Discovered new exit (range 10) 4852 | -6/Lower Caves | Lost 3 parts (1n2w) 4975 | -6/Lower Caves | Encountered a Warlord checkpoint 5312 | -6/Lower Caves | Discovered new exit (range 2) 5358 | -6/Lower Caves | Entered Zion 5387 | -6/Zion | Given A8's code to call for help 5416 | -6/Zion | System corruption cleaned by Quarantine Array 5472 | -6/Zion | Discovered new exit (range 13) 5789 | -6/Zion | Learned Factory garrison access intel 5923 | -6/Zion | Visited the Megawrench Repair Shop 5923 | -6/Zion | Megawrench repaired 13 parts 6377 | -6/Zion | Entered Proximity Caves 6510 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6690 | -5/Proximity Caves | Build established: Gunner 6799 | -5/Proximity Caves | Spotted B-75 Beast 7052 | -5/Proximity Caves | Destroyed B-75 Beast 7115 | -5/Proximity Caves | Discovered new exit (range 11) 7129 | -5/Proximity Caves | Entered Factory 7129 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7130 | -5/Factory | Loaded intel: 4 garrison access locations 7151 | -5/Factory | Discovered new exit (range 12) 7759 | -5/Factory | Build established: Scavenger-Gunner 7989 | -5/Factory | Identified exit to Upper Caves 8622 | -5/Factory | Spotted B-75 Beast 8640 | -5/Factory | Crushed by falling debris 8797 | -5/Factory | Build established: Executioner 9120 | -5/Factory | System corruption reached 10% 9190 | -5/Factory | Self-destructed Last Messages --------------- 09166_ Knocked back. 09168_ Arm. Wheel destroyed. 09168_ Acquired Prc. Shock Rifle. 09172_ Hyp. Coil Gun destroyed. 09172_ Acquired 15 matter. 09176_ G-50 Soldier destroyed. 09177_ H-71 Marshal calls for reinforcements. 09177_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09182_ G-67 Veteran destroyed. 09183_ 7COTCQSBM7I#V3HREE8X8 09183_ Destroyed Carbon-fiber Leg. 09183_ G-50 Soldier destroyed. 09184_ Penetrated by Slug. 09184_ Arm. Treads destroyed. 09186_ U-05 Engineer lays Concrete. 09186_ Penetrated by Slug. 09186_ Hpw. Shock Rifle destroyed. 09186_ Prc. Shock Rifle destroyed. 09187_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????# """# #????????????? | | ??????????????????????????# """# #####????????? | | ??????????????????????????# """# ??????????? | | ??????????????????????????# # #??????#+### | | ???????????????????# ????# """# #?###### # | | ???????????????????# ### """# # # # | | ????????????????????? =*%"! 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H ??????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? ##?????????????????? | | ?????????????????????? p! ??????????????????? | | ?????????????????????? ??????????????????? | | ????????????????????? p ??????????????????? | | ????????????????????? ?????????????????? | | ???????????????????? ?????????????????? | | ???????????????????? ??????????????????? | | ????????????????????# ???????????????????? | | ???????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingSwordDrive Manual? 0 Play Time 01:06:02 Cumulative 211.0 hours Start 2022.03.19 @ 20:25:41 End 2022.03.19 @ 21:38:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 76 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3c2ba45-5e22-4a46-9bf2-586d3ac60ca9