Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 22:33:32 Player: Guy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2383) 2383 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1402) 1402 TOTAL SCORE: 7605 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 567 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 97/100 System Corruption 31% Temperature Cool (20) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Treads Armored Treads Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Combat Airjet > --- UTILITY ---------- Visual Processing Unit Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating Authchip [Weapon] > --- WEAPON ----------- Heavy EM Shotgun Beamcaster Precision Assault Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Heat Sink Improved Sensor Array [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Authchip [Weapon] Protection Improved Light Armor Plating Weapon Scythe Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 116 | 6 12 8 8 23 32 10 2 2 13 Power 24 | 1 1 1 1 4 7 3 . 2 4 Engine 16 | 1 1 1 1 4 6 1 . 1 . Core 8 | . . . . . 1 2 . 1 4 Reactor . | . . . . . . . . . . Propulsion 34 | 2 5 4 2 8 6 1 1 . 5 Treads 7 | . 2 2 . 1 2 . . . . Leg 25 | 2 3 2 2 7 4 . . . 5 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 1 1 . . Flight . | . . . . . . . . . . Utility 21 | 1 2 1 2 3 7 4 . . 1 Device 6 | . 1 1 1 1 1 1 . . . Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . . 1 2 1 . . . Hackware 3 | . . . . 1 1 . . . 1 Protection 6 | . . . 1 . 3 2 . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 4 2 3 8 12 2 1 . 3 Energy Gun 18 | 1 1 2 1 5 5 1 1 . 1 Energy Cannon 3 | . 1 . 1 1 . . . . . Ballistic Gun 9 | 1 1 . . 1 4 1 . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 3 | . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 54 | . 2 1 . 12 15 4 . . 20 Power 9 | . . . . 3 1 1 . . 4 Propulsion 13 | . 1 1 . 3 3 1 . . 4 Utility 13 | . . . . 2 4 1 . . 6 Weapon 19 | . 1 . . 4 7 1 . . 6 Highest Loss Streak 14 | . 1 1 . 4 9 4 . . 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 99 96 90 82 90 100 100 91 Engine 10 | . 14 14 11 9 13 5 7 7 6 Core 2 | . . . . . 2 8 7 7 6 Treads 2 | . 10 5 3 . 5 . . . . Leg 14 | . 17 22 18 20 9 14 . . 6 Hover 1 | . . . . . . . 14 15 4 Device 7 | . 10 14 16 3 2 7 7 7 6 Storage 8 | . 17 14 11 11 5 . . . . Processor 8 | . . . . 8 11 15 15 15 14 Hackware 3 | . . . . 2 3 7 7 7 7 Protection 3 | . . . 3 3 3 6 7 7 6 Energy Gun 13 | . 4 13 22 19 10 6 10 15 13 Energy Cannon 3 | . 8 1 6 6 . . . . . Ballistic Gun 5 | . 14 13 . 2 5 . 7 7 6 Impact Weapon 1 | . . . . 2 4 . . . . Slashing Weapon 3 | . . . . . 3 15 11 7 6 Peak Build Rating 49 | 7 11 17 22 21 30 45 49 49 48 Average Rating 22 | 5 9 13 20 16 20 35 47 48 42 On Entrance 24 | . 7 10 17 21 15 30 45 49 48 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 13 54 52 59 57 74 32 35 35 34 Greatest Support 40 | 20 40 40 40 20 40 30 21 21 30 Greatest Overweight (x) 15 | 1 5 2 5 15 7 3 3 1 2 Average Overweight (x) 1 | . 1 1 1 2 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 Average Capacity 14 | 7 19 20 20 20 14 5 5 5 5 Most Carried 20 | 8 9 13 19 20 20 5 5 5 5 Average Carried 11 | 5 7 10 16 17 11 4 5 5 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 Final Carried 19 | 8 6 13 19 15 4 5 5 5 5 Class Distribution -------------------- 39% | Scavenger-Mutant 36% | Mutant 8% | Skirmisher 7% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Matter Collected 1889 | 273 148 158 85 229 548 94 62 148 144 Remotely . | . . . . . . . . . . Salvage Created 2996 | 140 318 182 85 744 702 84 . 174 567 Parts 157 | 11 23 18 5 36 36 1 . 7 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Combat Hostiles Destroyed 60 | . 7 8 2 19 11 2 . 3 8 Melee 5 | . . . . . 1 1 . . 3 Guns 49 | . 6 6 1 17 10 1 . 3 5 Cannons 5 | . 1 2 1 1 . . . . . Classes Destroyed 11 | 2 3 . . 2 1 1 . 1 1 Worker 1 | . . . . . 1 . . . . Builder 2 | . . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . Watcher 8 | . 3 . . 2 3 . . . . Swarmer 16 | . 2 6 . 4 2 . . . 2 Grunt 31 | . 5 2 2 11 7 . . 2 2 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 . Sentry 8 | . . . . 4 2 1 . . 1 Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 3 | 3 3 3 1 3 3 1 . 2 3 Combat Bots Only 3 | . 2 3 1 3 3 1 . 2 3 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 . 1 2 Gunslinging 1 | . 1 1 . 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Hostile Shots Fired 711 | . 59 45 20 163 122 135 . 6 161 Missed 189 | . 14 18 5 40 23 47 . . 42 Damage Taken 6659 | . 514 305 208 1347 1623 762 3 99 1798 Core 1367 | . 76 47 41 255 247 176 . 18 507 Absorbed by Shields 62 | . . . . 62 . . . . . Regen/Repaired (Parts) 119 | . . . . 53 48 . 18 . . Core Remaining (%) 57 | 100 . 50 . 26 55 . . . . Volleys Fired 267 | 13 29 17 6 93 70 8 3 9 19 Largest 3 | 2 2 2 3 3 2 1 2 3 2 Hottest 183 | 60 88 88 183 183 119 65 78 153 78 Shots Fired 463 | 26 48 34 18 169 105 8 5 22 28 Gun 433 | 26 36 30 12 161 105 8 5 22 28 Cannon 30 | . 12 4 6 8 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 148 | 13 29 17 . 17 44 . 3 9 16 Thermal 273 | . 12 17 18 152 61 8 . 5 . Explosive . | . . . . . . . . . . Electromagnetic 42 | 13 7 . . . . . 2 8 12 Robot Hit Streak 13 | 7 13 7 4 13 12 6 4 5 8 Robot Miss Streak 9 | 3 9 5 5 6 3 3 4 3 9 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 2 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 Shots Hit Robots 345 | 15 28 14 10 111 85 16 4 15 47 Core Hits 174 | 8 15 9 3 55 43 11 . 8 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 12 | . . 1 . 2 2 2 . . 5 Burn 4 | . . 1 . 1 2 . . . . Smash 1 | . . . . 1 . . . . . Sever 7 | . . . . . . 2 . . 5 Melee Attacks 56 | . 1 . 1 2 12 10 . . 30 Impact 4 | . . . . 2 2 . . . . Slashing 50 | . . . . . 10 10 . . 30 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 1 2 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . Damage Inflicted 6220 | 170 507 210 184 1586 1451 392 57 298 1365 Guns 4020 | 170 314 149 102 1305 1077 112 57 298 436 Cannons 308 | . 82 61 82 83 . . . . . Explosions 108 | . 108 . . . . . . . . Melee 1756 | . . . . 189 374 280 . . 913 Ramming 28 | . 3 . . 9 . . . . 16 Kinetic 1304 | 61 228 68 . 64 431 . 54 141 257 Thermal 2639 | . 190 142 184 1324 646 112 . 41 . Explosive . | . . . . . . . . . . Electromagnetic 493 | 109 86 . . . . . 3 116 179 Impact 329 | . . . . 189 140 . . . . Slashing 1427 | . . . . . 234 280 . . 913 Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . 1 2 . . . . 31 Average Corruption 2 | . . . 1 1 . . . . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . . . 6 39 . . . . 6 Message Errors 8 | . . . 2 5 . . . . 1 Matter Fused 6 | . . . 1 4 . . . . 1 Heat Flow Errors 12 | . . . 1 10 . . . . 1 Energy Discharges 4 | . . . . 4 . . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . 1 9 . . . . . Data Loss (major) 4 | . . . 1 3 . . . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 268 | . 1 . . 92 143 . . . 32 Projectiles 1 | . 1 . . . . . . . . Explosions . | . . . . . . . . . . Melee 267 | . . . . 92 143 . . . 32 Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 54 | . 49 . . . . . . . 5 Shots 1 | . 1 . . . . . . . . Rammed 5 | . 2 . . . . . . . 3 Targets Rammed 14 | . 2 1 . 2 . . . . 9 Kicked 9 | . . 1 . 2 . . . . 6 Crushed . | . . . . . . . . . . Highest Temperature 732 | 40 84 216 451 392 732 95 54 478 154 Average Temperature 133 | 16 37 98 184 99 244 38 28 243 28 Received Heat Transfer 2596 | . 171 39 96 607 873 186 . 126 498 Effects 53 | . . . 2 3 41 . . 7 . Shutdowns 10 | . . . 1 1 5 . . 3 . Energy Bleed 8 | . . . 1 . 6 . . 1 . Interference 4 | . . . . . 4 . . . . Matter Decay 9 | . . . . . 7 . . 2 . Short Circuit 5 | . . . . 1 3 . . 1 . Damage (minor) 4 | . . . . 1 3 . . . . Damage (major) 11 | . . . . . 11 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | 1 . . . 2 . . . 1 . Impact Corruptions 3 | . . . . 2 1 . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 10 | . 1 . . 7 2 . . . . Heat Transferred 5847 | . 248 370 395 3056 1584 120 . 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Peak Influence 933 | 20 161 124 48 196 169 81 32 326 933 Initial 228 | . 13 4 27 12 . 51 10 22 228 Average 148 | 8 81 31 30 93 29 32 23 164 699 Maximum Alert Level 3 | . . . . . . . . 1 3 Low Security (%) 85 | 100 100 100 100 100 100 100 100 54 . Level 1 1 | . . . . . . . . 45 8 Level 2 4 | . . . . . . . . . 28 Level 3 9 | . . . . . . . . . 62 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . 1 3 2 1 . 1 . Investigation 6 | . 3 . 1 1 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . . 2 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Distress Signals 3 | . . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 13 8 8 30 31 4 6 3 21 Peak Tracking Total 6 | . 5 3 4 5 6 2 6 3 4 Tactical Retreats 16 | . . . . 5 9 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Traps Triggered 9 | . 1 1 . . . 1 . . 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Machines Disabled 10 | . 2 . . . 2 . . 6 . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Machines Accessed 25 | . 6 1 2 6 5 2 . 1 2 Terminals 16 | . 4 . 2 5 2 1 . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 4 | . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 65 | . 17 1 5 18 17 4 . 1 2 Successful 43 | . 12 1 1 10 12 4 . 1 2 Failed 22 | . 5 . 4 8 5 . . . . Catastrophic 4 | . 1 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 3 . 2 . . . Terminals 37 | . 8 . 5 15 6 1 . . 2 Fabricators 3 | . . . . . . 3 . . . Repair Stations 6 | . . . . 3 3 . . . . Recycling Units 17 | . 9 . . . 8 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 22 | . 7 1 1 8 2 1 . . 2 Record 5 | . 2 . . 3 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 2 | . . 1 . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 4 | . 1 . . 2 . . . . 1 Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 3 | . . . . . . 3 . . . Repair Station Hacks 4 | . . . . 2 2 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks 13 | . 5 . . . 8 . . . . Recycle Component 9 | . 3 . . . 6 . . . . Process 3 | . 1 . . . 2 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 2 6 4 1 . 1 . Full Trace Events 6 | . 2 . 1 2 1 . . . . Feedback Events 2 | . . . 1 1 . . . . . Corruption 2 | . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 64 | . . . . 26 38 . . . . Parts Recycled 9 | . 3 . . . 6 . . . . Recycled Matter 140 | . 128 . . . 12 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . . . 3 Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Total Allies 21 | . . . . . . . 20 . 1 Largest Group 19 | . . . . . . . 19 6 5 Highest-Rated Group 465 | . . . . . . . 465 177 160 Highest-Rated Ally 39 | . . . . . . . 35 35 39 Total Orders . | . . . . . . . . . . Ally Attacks 162 | . . . . . . . 122 1 39 Total Damage 5747 | . . . . . . . 4031 397 1319 Kills 23 | . . . . . . . 6 2 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Turns Passed 9663 | 219 914 962 953 2418 1695 718 293 93 1398 Spaces Moved 3902 | 141 332 348 344 744 622 527 174 48 622 Core 23 | 6 . . . 9 . . . . 8 Treads 612 | . 143 66 46 . 357 . . . . Legs 2720 | 135 189 282 298 735 265 499 . . 317 Wheels . | . . . . . . . . . . Hover 547 | . . . . . . 28 174 48 297 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 260 120 120 131 131 50 Average Speed 215 | 117 243 256 257 278 224 126 158 131 190 Slowest Speed 800 | 120 470 260 470 800 610 250 250 131 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 9 43 58 18 73 34 10 82 1 54 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 5 | . 5 . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 5 | . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Gar Total 4605 | 167 385 381 395 921 791 555 186 59 765 Wait 154 | . 1 . 30 48 44 . 6 . 25 Move 3888 | 140 331 347 343 743 621 527 173 47 616 Hop . | . . . . . . . . . . Pick Up 32 | 8 4 7 4 4 5 . . . . Fast Attach 54 | 6 3 . 4 5 17 7 2 . 10 Attach 22 | . 1 2 1 10 8 . . . . Detach 7 | . . 1 2 3 1 . . . . Swap 40 | . 8 6 3 8 7 3 . 2 3 Drop 25 | . 5 . 1 3 7 2 2 1 4 Fire 267 | 13 29 17 6 93 70 8 3 9 19 Melee 53 | . 1 . 1 2 11 8 . . 30 Ram 3 | . . . . . . . . . 3 Kick 9 | . . 1 . 2 . . . . 6 Crush 2 | . 2 . . . . . . . . Escape Stasis 49 | . . . . . . . . . 49 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 840 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Discovered new exit (range 8) 1134 | -10/Materials | Entered Mines 1393 | -10/Mines | Discovered new exit (range 10) 1435 | -10/Mines | Learned location of Zion (-7) 1502 | -10/Mines | Build established: Scavenger-Mutant 1707 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1712 | -10/Mines | Found Prototype Device 1714 | -10/Mines | Identified Exp. Sensor Array 1830 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2014 | -10/Mines | Discovered new exit (range 8) 2096 | -10/Mines | Entered Materials 2096 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2528 | -9/Materials | Build established: Scavenger-Skirmisher 2850 | -9/Materials | Discovered new exit (range 15) 3049 | -9/Materials | Entered Storage 3089 | -9/Storage | Build established: Scavenger-Mutant 3518 | -9/Storage | Identified exit to Recycling 3614 | -9/Storage | Repaired Ion Engine 3646 | -9/Storage | Build established: Scavenger-Tank 4256 | -9/Storage | Core integrity fell below 50% 4487 | -9/Storage | Build established: Skirmisher 4875 | -9/Storage | Lost 4 parts (1p1n1u1w) 5340 | -9/Storage | Build established: Scavenger-Mutant 5446 | -9/Storage | Discovered new exit (range 6) 5467 | -9/Storage | Entered Materials 5467 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6354 | -8/Materials | Lost 6 parts (1p2n1u2w) 6578 | -8/Materials | Build established: Mutant 6630 | -8/Materials | Lost 9 parts (1n3u5w) 6740 | -8/Materials | Repaired Lgt. Deuterium Engine 7024 | -8/Materials | Build established: Scavenger-Mutant 7025 | -8/Materials | Discovered new exit (range 15) 7162 | -8/Materials | Entered Factory 7162 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7709 | -7/Factory | Build established: Mutant 7821 | -7/Factory | Lost 4 parts (1p1n1u1w) 7880 | -7/Factory | Sucked down chute 7880 | -7/Factory | Entered Waste 7881 | -7/Waste | Met a frightened Derelict 7940 | -7/Waste | Spotted C-40 Crusher 7941 | -7/Waste | Spotted C-40 Crusher 7945 | -7/Waste | Spotted C-40 Crusher 7949 | -7/Waste | Spotted C-40 Crusher 7971 | -7/Waste | Spotted C-40 Crusher 7978 | -7/Waste | Warlord forces began an assault 7982 | -7/Waste | Spotted C-40 Crusher 7983 | -7/Waste | Allies destroyed C-40 Crusher 7986 | -7/Waste | Allies destroyed C-40 Crusher 7988 | -7/Waste | Allies destroyed C-40 Crusher 7994 | -7/Waste | Allies destroyed C-40 Crusher 7999 | -7/Waste | Allies destroyed C-40 Crusher 8159 | -7/Waste | Discovered new exit (range 12) 8173 | -7/Waste | Entered Factory 8173 | -7/Factory | Accompanied by 6 allies 8201 | -7/Factory | Garrison activated, responded to threat 8249 | -7/Factory | Identified exit to Garrison 8266 | -7/Factory | Entered Garrison 8266 | -7/Garrison | Accompanied by 5 allies 8358 | -7/Garrison | Triggered checkpoint 8361 | -7/Garrison | Triggered checkpoint 8362 | -7/Garrison | Triggered checkpoint 8386 | -7/Garrison | Triggered checkpoint 8473 | -7/Garrison | Discovered new exit (range 12) 8499 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8541 | -7/Garrison | Installed Relay Interface Framework 8594 | -7/Garrison | Triggered checkpoint 8672 | -7/Garrison | Lost 4 allies 8823 | -7/Garrison | Rescued a captive Derelict 9224 | -7/Garrison | Discovered new exit (range 11) 9250 | -7/Garrison | Build established: Scavenger-Mutant 9282 | -7/Garrison | Triggered checkpoint 9527 | -7/Garrison | Core integrity fell below 50% 9553 | -7/Garrison | Lost 5 parts (1p1u3w) 9603 | -7/Garrison | System corruption reached 10% 9634 | -7/Garrison | Core integrity fell below 20% 9655 | -7/Garrison | System corruption reached 30% 9664 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Kicked G-47 Trooper. BR&IXY9|47N%:O>RE|LYB70RLDPFHM9XC3DJV2S% Kicked G-47 Trooper. Aluminum Leg destroyed. System corrupted by crushing effect (+2). Slammed into G-47 Trooper. Acquired Lgt. Nuclear Core. Acquired 10 matter. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Acquired Corrupted Flexi-carbon Leg. Integrated Corrupted Flexi-carbon Leg (+2). System corrupted: Heat flow error (+179). Acquired 10 matter. Acquired Flak Gun. Authchip [Weapon] destroyed. System corrupted by crushing effect (+4). System corrupted: Flak Gun rejected. G-47 Trooper IFF system glitched. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? ??????# | | ????+????????????????????????????????????? #?????# | | ???????????+??????+??????????????????????? #?????# | | ?????????????????????????????????????????# #?????# | | ?????????????????????????????????????????# #?????# | | ?????????????????????????????????????????# #?????# | | ????+??????????????? ???????????????????# #####?# | | ???????????????????# #??????? ??????????# ##""#?# | | ???????????????????# #??????# ??????????# ##T #?# | | ???????????????????# #??????# ??????????# ##" #?# | | ????+??????????????# #??????# #####+##### ### ### | | ??????????????????? #??????# | | ??????????????????? #??????# | | ??????????????+????# #??????# ####+#### ####### | | ???????????????????# #??????# #???????# #?????? | | ????+??????????????# #??????# +???????# #?????? | | ???????????????????# #??????# #???????# #?????? | | ???????+???????????# ######## #???????# #?????? | | ???????#???????????# ## ## #???????# #?????? | | ???????# ###+##### ## ## ##??????# #?????? | | ???????# #####+## ###### | | ???????# + *% | | ?? ###### | | ??????????####+#### ## ## ! ###########?????? | | ?????????????#%#### # ## !=###?????????????? | | ?????????????#=%%% g@ = %!!!#?????????????? | | ?????????????#### % g ! * %#?????????????? | | ????????????????# % b =########??????? | | ????????????????# *% =%; =#??????? | | ????????????????### # ## [ ######## ##?????? | | ?????????????????## # ## ##### #%!####### | | ?????????????????# = %=[+ | | ?????????????????## % * *% | | ??????????????????# % #### * ####### | | ??????????????????## ## ######??##### #?????? | | ???????????????????# ## #???????????# #?????? | | ???????????????????# #######??????????## ##????? | | ???????????????????# #????????????????# %[ ##???? | | ???????????????????# #????????????????##* # #???? | | ???????????????????# #????????????????# [%# #???? | | ???????????????????# #????????????????## ##???? | | #################### #????????????????# #????? | | ^#????????????????# ##????? | | #????????????????## #?????? | | ####+##############++#?????????????????# #?????? | | #??????????????????????????????????????# #?????? | | #??????????????????????????????????????# ####+## | | #??????????????????????????????????????# + | | #??????????????????????????????????????# ####### | | #??????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 11 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Novice Programmer Part-time Mechanic System Compromised The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed ArcLegSpiker Manual? 0 Play Time 01:18:47 Cumulative 2.6 hours Start 2024.11.06 @ 18:28:18 End 2024.11.06 @ 22:33:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85eb5937-e7d3-48d5-82d3-230622ab5de2