Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 17:18:51 Player: Mx. Foxy Fox Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1143) 1143 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 5382 Bonus ------- High Alert Combat Kills 24 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 117/300 Energy 160/160 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- Compact Matter Pod (0) Actuator Array Mobile Refinery Mk. CCLXVII Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Armor Integrity Analyzer Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Shock Rifle Heavy Plasma Cannon Light Cannon Heavy Missile Launcher > --- INVENTORY -------- Compact Matter Pod Weight Redist. System Actuator Array Improved System Restoration Module Mobile Refinery Mk. CCLXVII Thermic Laser Ion Burst Cannon Assault Rifle Hypervelocity Gauss Rifle [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 69 | 6 4 . 4 4 3 14 34 Power 8 | 1 . . 1 . 1 . 5 Engine 5 | 1 . . 1 . 1 . 2 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 10 | 2 . . 1 2 . 2 3 Treads . | . . . . . . . . Leg 8 | 2 . . 1 . . 2 3 Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 . 2 . 2 2 11 Device 11 | . 1 . . . 2 . 8 Storage 4 | 1 . . 1 . . . 2 Processor 2 | . . . 1 . . 1 . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 3 . . 2 . 10 15 Energy Gun 7 | 1 . . . 1 . 2 3 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 11 | 1 2 . . . . 3 5 Ballistic Cannon 2 | . . . . . . 2 . Launcher 6 | . 1 . . 1 . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 26 | . . . . 2 . 5 19 Power 4 | . . . . . . 1 3 Propulsion 7 | . . . . 1 . 1 5 Utility 3 | . . . . . . . 3 Weapon 12 | . . . . 1 . 3 8 Highest Loss Streak 15 | . . . . 2 . 4 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 99 100 95 89 88 75 75 Engine 8 | . 14 14 11 11 11 . 5 Leg 11 | . 28 28 31 3 . 12 18 Wheel 11 | . . . . 19 22 9 . Device 9 | . 13 14 11 11 11 4 5 Storage 10 | . 14 14 11 11 11 11 5 Processor 8 | . . . 8 11 11 11 5 Protection 1 | . . . . . . 6 4 Energy Gun 1 | . 7 . . 1 . 1 1 Ballistic Gun 9 | . 14 14 11 11 11 8 5 Ballistic Cannon 2 | . . . . . . 8 4 Launcher 7 | . 6 14 11 9 11 1 3 Peak Build Rating 58 | 6 7 7 12 13 16 27 58 Average Rating 18 | 4 6 7 9 12 11 21 47 On Entrance 10 | . 6 7 7 12 12 13 27 Naked Turns 39 | . . . . . . . 39 Heaviest Build 68 | 10 15 15 27 28 28 27 68 Greatest Support 65 | 20 20 20 30 30 26 30 65 Greatest Overweight (x) 5 | . . . . 1 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 8 | 2 6 8 8 8 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 4 8 8 10 8 10 7 4 Class Distribution -------------------- 83% | Mutant 10% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1126 | 200 3 33 262 79 30 226 293 Remotely . | . . . . . . . . Salvage Created 984 | . 3 62 112 . . 151 656 Parts 58 | . . 4 11 . . 8 35 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 27 | . . 2 6 1 . 6 12 Guns 8 | . . . 1 1 . 1 5 Cannons 8 | . . . . . . 4 4 AOE 11 | . . 2 5 . . 1 3 Classes Destroyed 10 | . 1 1 4 1 . 1 2 Worker 2 | . . . 1 . . . 1 Builder 3 | . . . . . . . 3 Mechanic 1 | . . . 1 . . . . Drone 1 | . . . . . . 1 . Watcher 2 | . 1 . . . . . 1 Swarmer 8 | . . . 4 . . 4 . Grunt 15 | . . 2 1 . . 1 11 Sentry 1 | . . . 1 . . . . Demolisher 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 1 2 5 1 . 3 5 Combat Bots Only 5 | . . 2 4 1 . 3 5 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 339 | . . 2 15 17 . 73 232 Missed 99 | . . . 9 2 . 32 56 Damage Taken 4300 | . 9 61 160 608 . 638 2824 Core 1255 | . . 18 35 233 . 106 863 Absorbed by Shields 208 | . . . . . . . 208 Regen/Repaired (Parts) 19 | . . . . . 19 . . Core Remaining (%) 66 | 100 . 92 . . . 6 . Volleys Fired 83 | . 4 2 10 8 . 19 40 Largest 3 | . 2 2 2 2 . 2 3 Hottest 225 | . 60 50 50 85 . 75 225 Shots Fired 156 | . 7 4 19 15 . 30 81 Gun 100 | . 5 2 9 15 . 14 55 Cannon 32 | . . . . . . 12 20 Launcher 24 | . 2 2 10 . . 4 6 Special . | . . . . . . . . Kinetic 81 | . 4 2 9 8 . 18 40 Thermal 27 | . 1 . . 7 . 1 18 Explosive 24 | . 2 2 10 . . 4 6 Electromagnetic 24 | . . . . . . 7 17 Robot Hit Streak 8 | . 2 2 6 8 . 3 7 Robot Miss Streak 5 | . 2 1 2 2 . 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 76 | . 3 3 9 5 . 15 41 Core Hits 78 | . 3 5 12 5 . 10 43 Critical Kills 4 | . . . . . . 1 3 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 7 | . . . . . . 1 6 Burn 1 | . . . . . . . 1 Destroy 6 | . . . . . . 1 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2944 | . 72 100 515 72 . 258 1927 Guns 735 | . 22 11 57 72 . 60 513 Cannons 455 | . . . . . . 151 304 Explosions 1747 | . 50 89 458 . . 47 1103 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 532 | . 11 11 57 24 . 139 290 Thermal 491 | . 11 . . 48 . 25 407 Explosive 1652 | . 50 89 458 . . 47 1008 Electromagnetic 262 | . . . . . . 47 215 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . 22 . . . 18 Projectiles . | . . . . . . . . Explosions 40 | . . . 22 . . . 18 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 1 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 232 | . 9 26 89 . . 4 104 Shots 12 | . 1 1 6 . . 1 3 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . . 3 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 483 | . 20 6 2 108 . 58 483 Average Temperature 148 | . 15 3 2 45 . 24 188 Received Heat Transfer 655 | . . 18 27 . . 153 457 Effects 11 | . . . . . . . 11 Shutdowns 5 | . . . . . . . 5 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 774 | . 25 . . 65 . 37 647 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 533 | . 81 118 257 30 . . 533 Initial 494 | . . 31 45 25 . . 494 Average 174 | . 18 110 125 23 . . 357 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 66 | 100 100 100 91 100 . . 15 Level 1 18 | . . . 8 . . . 43 Level 2 15 | . . . . . . . 40 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 7 Investigation 2 | . . . . . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 5 2 8 2 . 15 27 Peak Tracking Total 10 | . 1 2 4 2 . 5 10 Tactical Retreats 7 | . . . . . . 6 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . 2 2 . . . . 1 Max in Single Turn 2 | . 1 2 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 1 . . . . 3 Terminals 2 | . 1 1 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 12 | . 3 2 . . . . 7 Successful 5 | . 1 2 . . . . 2 Failed 7 | . 2 . . . . . 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 4 | . . . . . 2 . 2 Terminals 5 | . 3 2 . . . . . Fabricators 4 | . . . . . . . 4 Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . Record 2 | . 1 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . . . 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . 1 6 . . Largest Group 6 | . . . . 1 6 1 . Highest-Rated Group 222 | . . . . 31 222 31 . Highest-Rated Ally 40 | . . . . 31 40 31 . Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks 8 | . . . . 7 . 1 . Total Damage 124 | . . . . 104 . 20 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 1 . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5033 | 111 249 160 534 479 1862 725 913 Spaces Moved 4303 | 90 190 128 399 418 1967 612 499 Core 91 | 14 . . . . . . 77 Treads . | . . . . . . . . Legs 1564 | 76 190 128 399 31 . 318 422 Wheels 2648 | . . . . 387 1967 294 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 90 90 50 Average Speed 105 | 109 120 120 120 106 90 105 143 Slowest Speed 300 | 120 120 120 120 190 105 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 29 25 27 58 93 70 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug 31 | . . . 5 . . 26 . Terrain Destroyed 169 | . 11 5 60 . . 43 50 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 165 | . 11 5 60 . . 43 46 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4639 | 100 203 130 435 436 2058 659 618 Wait 117 | . 1 1 14 3 79 1 18 Move 4296 | 89 189 127 398 417 1966 611 499 Hop . | . . . . . . . . Pick Up 42 | 5 4 . 5 1 6 7 14 Fast Attach 17 | 5 1 . 2 . . . 9 Attach 28 | 1 1 . . 2 . 6 18 Detach 8 | . . . . 1 . 2 5 Swap 24 | . 2 . 2 2 3 8 7 Drop 21 | . 1 . 4 2 4 5 5 Fire 83 | . 4 2 10 8 . 19 40 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 13) 361 | -10/Materials | Entered Mines 381 | -10/Mines | Met a Derelict bent on vengeance 473 | -10/Mines | Discovered new exit (range 16) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Discovered new exit (range 16) 1055 | -9/Materials | Entered Mines 1067 | -9/Mines | Met a Derelict testing a Signal Generator 1067 | -9/Mines | Assembled infested the area 1103 | -9/Mines | Core integrity fell below 50% 1124 | -9/Mines | Met 8R-AWN 1154 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1162 | -9/Mines | Discovered new exit (range 10) 1178 | -9/Mines | Learned 2 Materials zone layouts 1223 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1273 | -9/Mines | Learned 2 Materials zone layouts 1534 | -9/Mines | Entered Zion 1619 | -7/Zion | Learned location of 1 exit from Factory 1766 | -7/Zion | Learned location of Armory (-3) 1786 | -7/Zion | Found Prototype Device 1787 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1908 | -7/Zion | Learned location of Quarantine (-2) 2393 | -7/Zion | Met Imprinter 2412 | -7/Zion | Imprinted 2414 | -7/Zion | Declared Zion's savior 2863 | -7/Zion | Gained Derelict followers 3322 | -7/Zion | Discovered new exit (range 13) 3396 | -7/Zion | Entered Proximity Caves 3396 | -6/Proximity Caves | Accompanied by 1 ally 3416 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3482 | -6/Proximity Caves | Spotter reported a threat 3589 | -6/Proximity Caves | Spotted B-75 Beast 3676 | -6/Proximity Caves | Core integrity fell below 20% 3719 | -6/Proximity Caves | Lost 4 parts (1n3w) 3795 | -6/Proximity Caves | Spotter reported a threat 3923 | -6/Proximity Caves | Spotter reported a threat 4078 | -6/Proximity Caves | Learned location of 1 exit from Factory 4100 | -6/Proximity Caves | Discovered new exit (range 5) 4121 | -6/Proximity Caves | Entered Factory 4121 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4122 | -6/Factory | Identified exit to Extension 4122 | -6/Factory | Identified exit to Factory 4423 | -6/Factory | Build established: Gunner 4471 | -6/Factory | Search patrols dispatched 4530 | -6/Factory | Zion Recon squad teleported in 4864 | -6/Factory | Lost 4 parts (1u3w) 4973 | -6/Factory | Core integrity fell below 50% 4983 | -6/Factory | System corruption reached 10% 4987 | -6/Factory | Released all parts (3) 4990 | -6/Factory | Core integrity fell below 20% 5017 | -6/Factory | Lost 15 parts (3p5n2u5w) 5034 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04986_ U-05 Engineer lays Concrete. 04986_ M-28 Smith repairs Shock Rifle. 04986_ Lgt. Fission Core destroyed. 04987_ U-05 Engineer lays Concrete. 04987_ R-10 Processor collects Structural Scanner. 04987_ Released Imp. Armor Integrity Analyzer. 04987_ Released Med. Storage Unit. 04987_ Released Imp. System Restoration Module. 04988_ U-05 Engineer lays Concrete. 04989_ U-05 Engineer builds a Wall. 04989_ Slug penetrates Wall. 04989_ U-05 Engineer lays Concrete. 04989_ Door malfunctions. 04990_ M-28 Smith repairs H-66 Slayer. 04990_ U-05 Engineer lays Concrete. 04994_ The unstable cave ceiling collapses. 04999_ System corrupted: Component data lost. 05014_ Acquired Lgt. Fission Core. 05019_ System corrupted: Matter fused (-8). 05027_ Acquired Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????####?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????+ ?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# A#?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????######### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# """ #?????????????????????? | | ?????????# "F" #?????????????????????? | | ?????????# " #?????????????????????? | | ?????????# """ !@ #?????????????????????? | | ?????????# """ ![ #?????????????????????? | | ?????????# p ![ #?????????????????????? | | ?????????# """" #?????????????????????? | | ?????????# """" #?????????????????????? | | ????##+#### """" #?????????????????????? | | ????# ### #?????????????????????? | | ????# + ??????????????? | | ????#* ### #?????????????????????? | | ????## ##?# ##?????????????????????? | | ?????# #??######### #??????????????????????? | | ?????# #??????????#p#??????????????????????? | | ?????# #????#######/#??????????????????????? | | ?????# #?? = #??????????????????????? | | ?????# # l#??????????????????????? | | ?????# / #??????????????????????? | | ?????# # #??????????????????????? | | ?????# #?? #??????????????????????? | | ?????# #?? #??????????????????????? | | ?????# #??? #??????????????????????? | | ?????# #??? ???????????????????????? | | ?????# #???? ? ???????????????????????? | | ?????# #???? ??????????????????????????? | | ?????# #????? ???????????????????????????? | | ?????# #????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Armor Integrity Analysis 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DirtyCompositeLeg Manual? 0 Play Time 02:56:15 Cumulative 10.9 hours Start 2024.11.27 @ 15:58:54 End 2025.03.22 @ 17:18:51 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f063e96-f3a1-4120-9df4-abddd40968f8