Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 21:41:54 Player: Desymo99 Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3064) 3064 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 7167 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 160/160 System Corruption 2% Temperature Cool (12) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (7) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Microactuators Improved Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Katana Power Sword > --- INVENTORY -------- Improved VTOL Module Improved Cesium-ion Thruster Structural Scanner Advanced Terrain Scanner Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Gauss Rifle Rocket Array Blade Saw [Rating: 64] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 200 | 6 19 6 18 47 36 68 Power 28 | 1 1 . 2 5 8 11 Engine 21 | 1 1 . 2 4 7 6 Core 7 | . . . . 1 1 5 Reactor . | . . . . . . . Propulsion 37 | 2 1 1 3 6 9 15 Treads . | . . . . . . . Leg 12 | 2 1 1 3 5 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 25 | . . . . 1 9 15 Utility 60 | 1 8 1 4 7 13 26 Device 39 | . 4 1 2 4 9 19 Storage 6 | 1 4 . . . 1 . Processor 5 | . . . 1 1 . 3 Hackware 5 | . . . 1 . 3 1 Protection 5 | . . . . 2 . 3 Artifact . | . . . . . . . Weapon 75 | 2 9 4 9 29 6 16 Energy Gun 4 | 1 1 . 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 34 | 1 5 3 5 15 1 4 Ballistic Cannon . | . . . . . . . Launcher 14 | . 1 1 1 6 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 21 | . 2 . . 8 1 10 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 10 | . . . 3 1 5 1 Parts Lost 42 | . . . 2 4 6 30 Power 10 | . . . . 1 2 7 Propulsion 10 | . . . 2 . . 8 Utility 15 | . . . . 2 3 10 Weapon 7 | . . . . 1 1 5 Highest Loss Streak 15 | . . . 2 3 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 96 99 90 83 Engine 9 | . 14 14 11 8 6 8 Leg 17 | . 28 28 30 27 . . Flight 8 | . . . . . 22 23 Device 16 | . 13 14 7 17 22 15 Storage 9 | . 14 14 11 9 7 5 Processor 3 | . . . 3 2 7 6 Hackware 7 | . . . 10 5 12 11 Protection 3 | . . . . 10 . . Ballistic Gun 11 | . 21 27 21 13 1 . Slashing Weapon 4 | . 4 . . 4 6 6 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 27 28 30 41 36 37 Greatest Support 45 | 20 26 20 38 45 42 33 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 10 Average Capacity 12 | 7 10 15 15 15 10 9 Most Carried 15 | 2 15 15 15 15 15 10 Average Carried 11 | 1 9 14 14 14 9 9 Final Capacity 15 | 8 15 15 15 15 10 5 Final Carried 15 | 2 15 15 15 15 10 4 Class Distribution -------------------- 30% | Scavenger-Mutant 25% | Mutant 17% | Scavenger-Assassin 8% | Hacker-Mutant 6% | Hacker-Assassin 4% | Scavenger-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3151 | 218 374 132 316 912 419 780 Remotely . | . . . . . . . Salvage Created 4608 | . 608 113 726 1488 630 1043 Parts 282 | . 40 6 37 91 32 76 Haulers Intercepted 11 | . 2 . 2 4 2 1 Recyclers Shooed 9 | . 1 . 3 . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 12 1 12 23 7 16 Melee 15 | . . . . . 3 12 Guns 28 | . 9 1 6 11 . 1 AOE 28 | . 3 . 6 12 4 3 Classes Destroyed 16 | . 7 . 2 2 2 3 Worker 8 | . 1 . 1 4 . 2 Builder 4 | . . . . 1 . 3 Tunneler 1 | . . . . . . 1 Hauler 11 | . 2 . 2 4 2 1 Recycler 14 | . 2 1 3 3 3 2 Mechanic 1 | . . . . . 1 . Operator 6 | . 2 . . 2 1 1 Watcher 10 | . 2 . . 5 2 1 Swarmer 27 | . 8 1 3 5 4 6 Cutter 3 | . . . . . . 3 Grunt 20 | . 4 . 4 9 1 2 Brawler 1 | . . . . 1 . . Duelist 3 | . . . 1 1 . 1 Sentry 11 | . . . 4 7 . . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 2 2 Best Kill Streak 11 | . 6 1 11 7 4 7 Combat Bots Only 9 | . 3 1 9 3 4 3 Max Kills in Single Turn 5 | . 2 1 4 3 4 5 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 1 . 4 2 4 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 520 | . 66 2 57 101 41 253 Missed 164 | . 19 . 18 29 10 88 Damage Taken 5195 | . 429 40 568 994 669 2495 Core 1467 | . 99 . 163 162 189 854 Absorbed by Shields 20 | . . . . . . 20 Regen/Repaired (Parts) 102 | . . . . . . 102 Core Remaining (%) 72 | 100 . 60 59 70 73 . Volleys Fired 200 | . 53 6 36 64 10 31 Largest 2 | . 2 2 2 2 1 1 Hottest 60 | . 60 40 53 56 45 45 Shots Fired 332 | . 103 12 72 104 10 31 Gun 311 | . 99 12 70 91 9 30 Cannon . | . . . . . . . Launcher 21 | . 4 . 2 13 1 1 Special . | . . . . . . . Kinetic 298 | . 86 12 70 91 9 30 Thermal 13 | . 13 . . . . . Explosive 21 | . 4 . 2 13 1 1 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 11 3 15 13 6 3 Robot Miss Streak 6 | . 5 3 4 6 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 273 | . 62 5 43 88 33 42 Core Hits 194 | . 32 2 31 57 19 53 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 1 . 1 2 5 Destroy 1 | . . 1 . . . . Sever 8 | . . . . 1 2 5 Melee Attacks 214 | . 7 . . 34 70 103 Impact . | . . . . . . . Slashing 214 | . 7 . . 34 70 103 Piercing . | . . . . . . . Sneak Attacks 24 | . 3 . . 7 9 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8933 | . 973 38 1090 3024 1592 2216 Guns 2645 | . 600 38 564 1104 157 182 Cannons . | . . . . . . . Explosions 2635 | . 189 . 526 1104 293 523 Melee 3649 | . 184 . . 816 1142 1507 Ramming 4 | . . . . . . 4 Kinetic 2542 | . 497 38 564 1104 157 182 Thermal 167 | . 103 . . . . 64 Explosive 2388 | . 189 . 526 1104 293 276 Electromagnetic 183 | . . . . . . 183 Impact . | . . . . . . . Slashing 3649 | . 184 . . 816 1142 1507 Piercing . | . . . . . . . Highest Corruption 12 | . 1 1 . . 12 2 Average Corruption 2 | . 1 1 . . 4 1 Corruption Purged 10 | . . . . . 10 . Corruption Blocked . | . . . . . . . Effects 32 | . 5 3 . . 21 3 Message Errors 6 | . 2 1 . . 3 . Matter Fused 5 | . 1 . . . 3 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 5 | . 1 . . . 4 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . 7 1 Data Loss (major) 4 | . . 2 . . 2 . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 647 | . 25 . . 127 242 253 Projectiles . | . . . . . . . Explosions 35 | . . . . . 15 20 Melee 612 | . 25 . . 127 227 233 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 131 | . . . . . 28 103 Shots 3 | . . . . . 1 2 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 148 | . 24 . 6 19 148 124 Average Temperature 27 | . 11 . 3 3 61 48 Received Heat Transfer 808 | . 90 9 189 351 30 139 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 325 | . 225 . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 558 | . 245 128 229 558 227 341 Initial 168 | . . 51 . 33 168 79 Average 155 | . 101 49 112 316 83 109 Maximum Alert Level 2 | . 1 . 1 2 1 1 Low Security (%) 69 | 100 80 100 63 25 98 85 Level 1 20 | . 19 . 36 39 1 14 Level 2 9 | . . . . 35 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 1 . 2 7 6 Investigation 2 | . . 1 . . . 1 Extermination 5 | . . . . . 4 1 Reinforcement 8 | . 2 . . 2 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . 2 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 11 | . 3 . 1 5 1 1 Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 131 | . 21 3 15 36 15 41 Peak Tracking Total 10 | . 6 2 10 5 4 10 Tactical Retreats 14 | . 3 . . 1 2 8 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 17 | . . . . 6 . 11 Max in Single Turn 6 | . . . . 2 . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 1 1 1 3 7 3 Terminals 11 | . 1 . 1 3 5 1 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 2 1 1 4 10 6 Successful 14 | . 1 1 1 3 4 4 Failed 10 | . 1 . . 1 6 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 2 . 1 3 7 2 Terminals 16 | . 2 . 1 4 7 2 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 . 2 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Alert Level 2 | . . . . 2 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 . 1 1 2 . Terminals 4 | . 1 . 1 1 1 . Operators 4 | . 1 . 1 1 1 . Fabricators 1 | . . . . . 1 . Report 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 1 . . 1 6 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 105 | . . . . . . 105 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . 5 . . . . Total Damage 82 | . . 82 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 8199 | 70 1265 618 882 2286 1528 1550 Spaces Moved 5666 | 52 666 283 531 1348 1344 1442 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 2891 | 48 666 283 531 1348 15 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2771 | . . . . . 1329 1442 Fastest Speed 23 | 50 120 190 120 113 29 23 Average Speed 97 | 114 134 190 130 119 65 57 Slowest Speed 195 | 120 190 190 190 190 113 195 Overloaded Moves 72 | . . . . . . 72 Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 48 | 4 86 58 41 91 25 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 94 | . 2 . . 14 38 40 Terrain Destroyed 191 | . 3 . 11 67 50 60 Melee 94 | . 2 . . 14 38 40 Projectile . | . . . . . . . AOE 97 | . 1 . 11 53 12 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 7716 | 59 932 360 665 1875 1873 1952 Wait 1209 | . 154 49 40 332 369 265 Move 5652 | 51 665 282 530 1347 1343 1434 Hop 4 | . . . . . . 4 Pick Up 99 | 2 20 8 19 23 18 9 Fast Attach 47 | 6 . . 5 . 11 25 Attach 33 | . 1 . 2 6 4 20 Detach 11 | . . . . . 2 9 Swap 120 | . 18 6 11 41 21 23 Drop 110 | . 14 9 22 28 25 12 Fire 200 | . 53 6 36 64 10 31 Melee 214 | . 7 . . 34 70 103 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . . 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 9) 1035 | -10/Materials | Discovered new exit (range 14) 1207 | -10/Materials | Discovered new exit (range 14) 1326 | -10/Materials | Discovered new exit (range 6) 1336 | -10/Materials | Entered Mines 1339 | -10/Mines | Received a Mining Laser from a helpful Derelict 1454 | -10/Mines | Met a Derelict shopkeep closing up shop 1664 | -10/Mines | Build established: Scavenger-Mutant 1670 | -10/Mines | Learned Materials trap positions 1935 | -10/Mines | Discovered new exit (range 11) 1949 | -10/Mines | Assembled infested the area 1954 | -10/Mines | Entered Materials 1954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -9/Materials | Loaded intel: 11 trap records 2454 | -9/Materials | Destroyed 9 combat bots 2588 | -9/Materials | Discovered new exit (range 7) 2836 | -9/Materials | Entered another Materials area 2836 | -8/Materials | Evolved 2 slots: Utility x2 3691 | -8/Materials | Lost 3 parts (1p1u1w) 4106 | -8/Materials | Build established: Mutant 4670 | -8/Materials | Discovered new exit (range 9) 4718 | -8/Materials | Identified exit to Factory 4771 | -8/Materials | Build established: Scavenger-Assassin 5122 | -8/Materials | Entered Factory 5122 | -7/Factory | Evolved 2 slots: Utility x2 5206 | -7/Factory | Identified exit to DSF 5888 | -7/Factory | Crushed by falling debris 5888 | -7/Factory | System corruption reached 10% 5965 | -7/Factory | Discovered new exit (range 6) 5966 | -7/Factory | Identified exit to Factory 6143 | -7/Factory | Found Prototype Launcher 6143 | -7/Factory | Identified Rocket Array 6223 | -7/Factory | Build established: Scavenger-Scout 6229 | -7/Factory | Discovered new exit (range 13) 6234 | -7/Factory | Identified exit to Lower Caves 6510 | -7/Factory | Garrison activated, responded to threat 6650 | -7/Factory | Entered another Factory area 6650 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7000 | -6/Factory | Discovered new exit (range 5) 7004 | -6/Factory | Identified exit to Lower Caves 7177 | -6/Factory | Build established: Hacker-Mutant 7297 | -6/Factory | Spotted B-75 Beast 7461 | -6/Factory | Repaired Cld. VTOL Module 7603 | -6/Factory | Lost 5 parts (2p1n2u) 7818 | -6/Factory | Lost 3 parts (1p1u1w) 7883 | -6/Factory | Repaired Imp. Cesium-ion Thruster 7967 | -6/Factory | Discovered new exit (range 13) 8023 | -6/Factory | Core integrity fell below 50% 8074 | -6/Factory | Core integrity fell below 20% 8110 | -6/Factory | Lost 15 parts (2p5n5u3w) 8191 | -6/Factory | Garrison activated, responded to threat 8200 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 08174_ K-01 Serf cleans the Fusion Modulator. 08176_ System corrupted: VTOL Module rejected. 08177_ K-01 Serf cleans the Fusion Modulator. 08183_ Acquired VTOL Module. 08186_ Acquired 4 matter. 08187_ K-01 Serf cleans the Fusion Modulator. 08188_ Acquired 20 matter. 08189_ Acquired Visual Processing Unit. 08191_ Slug penetrates K-01 Serf. 08191_ K-01 Serf destroyed. 08191_ W-25 Informer calls for garrison support. 08191_ ALERT: Activating Garrison Access F001. [Achievement: Please Form A Line] 08197_ Slug penetrates Fusion Modulator. 08199_ Acquired 10 matter. 08200_ Fusion Modulator explodes. 08200_ System corrupted: Component data lost. 08200_ Fusion Modulator explodes. 08200_ Gauss Rifle destroyed. 08200_ Destroyed Gauss Rifle. Map ----- +----------------------------------------------------+ | !!/]# ################ | | === / ################ ######## | | =! # !# # ######## | | ##########"##+######## # ##?????? | | # """"" ## = + ######## | | # """"" ## !! != # # | | # """ ## [% = # # | | !!] # =## ! [# # | | !] # ################# # | | !] ########################## # | | #??## # | | #??## + | | ############??## """ """ """ """ # | | ???????????????# """ """ """ """ # [ | | ?????????????? # """ """ """ """ # == | | ?????????????? # ######## | | ?????????????? # """ """ """ """k ######## ! | | ???????????????# """ """ """ """ ##?????######## | | ???????????????+ """ """ """ """ ##????????????? | | ???????????????# ##????????????? | | ???????????????# """ """ ##????????????? | | ???????????????# """ """ ##????????????? | | ???????????????# """ """ ##????????????? | | ???????????????# ##????????????? | | ???????????????# """ """ ##????????????? | | ???????????????# """ """@ ##????????????? | | ????????????????? """ """= ##????????????? | | ????????????????? # ????????????? | | ???????????????? """ """ #?????????????? | | ????????????????? """ """ #?????????????? | | ??????????????????""" """ #?????????????? | | ?????????????????? w #?????????????? | | ??????????????????? ? """ """ #?????????????? | | ?????????????????? ?? """ """ +?????????????? | | ????????????????? ??? """ """ #?????????????? | | ?????????????????????? ?? #?????????????? | | ??????????????????????? ?? ?????????????????? | | ??????????????????????? ??? ????????????????? | | ??????????????????????? ???? ?????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 64 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed MetafieldSiegeCapacitor Manual? 0 Play Time 02:12:43 Cumulative 26.1 hours Start 2024.03.25 @ 19:21:01 End 2024.03.25 @ 21:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e74dd570-86d4-4220-b6ee-f0ae3ece0e18