Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.18 @ 10:08:21 Player: btmk16 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2332) 2332 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 5061 Bonus ------- High Alert Combat Kills 119 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (11) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Hammer Great Maul > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Light Armor Plating Reactive Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Minigun > --- INVENTORY -------- Aluminum Leg Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Cooling System Large Storage Unit High-capacity Matter Pod Structural Scanner Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Seismic Detector Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Particle Gun Heavy Hammer [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 60 | . 14 8 10 26 2 Power 6 | . 2 . 1 3 . Engine 3 | . 2 . 1 . . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 27 | . 7 3 9 8 . Treads 6 | . 2 . 2 2 . Leg 4 | . 1 . . 3 . Wheel 14 | . 4 2 7 1 . Hover . | . . . . . . Flight 3 | . . 1 . 2 . Utility 10 | . 4 1 . 4 1 Device 4 | . 1 . . 2 1 Storage 2 | . 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 17 | . 1 4 . 11 1 Energy Gun 10 | . 1 3 . 6 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 3 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 29 | . 3 1 3 22 . Power 4 | . 1 . 1 2 . Propulsion 12 | . 2 . 2 8 . Utility 4 | . . . . 4 . Weapon 9 | . . 1 . 8 . Highest Loss Streak 12 | . 1 1 1 12 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 96 98 91 54 Engine 8 | . 13 11 9 2 4 Core 1 | . . . . 6 . Treads 6 | . 2 . 5 16 . Leg 3 | . 8 . . 2 . Wheel 17 | . 14 21 29 13 . Device 7 | . 5 11 9 8 7 Storage 10 | . 14 11 9 8 . Protection 8 | . 7 10 9 8 . Energy Gun 20 | . 28 25 18 11 . Ballistic Gun 5 | . . 6 9 11 . Naked Turns 1 | . . . . 1 . Heaviest Build 101 | 12 91 100 100 101 8 Greatest Support 60 | 20 40 26 58 60 10 Greatest Overweight (x) 9 | . 5 9 4 9 . Average Overweight (x) 2 | . 2 3 1 5 . Largest Inventory Capacity 25 | . 25 25 25 25 5 Average Capacity 22 | . 20 25 25 24 5 Most Carried 25 | . 25 25 25 25 4 Average Carried 19 | . 14 23 24 24 3 Final Capacity 25 | 8 25 25 25 5 5 Final Carried 25 | 6 24 24 25 3 4 Class Distribution -------------------- 45% | Scavenger-Tank 43% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1726 | 200 637 116 227 497 49 Remotely . | . . . . . . Salvage Created 3051 | . 789 376 836 963 87 Parts 171 | . 62 25 44 40 . Haulers Intercepted 5 | . 2 2 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 49 | . 13 3 14 19 . Guns 49 | . 13 3 14 19 . Classes Destroyed 13 | . 10 1 1 1 . Worker 9 | . 4 1 3 . 1 Builder 5 | . 2 . 2 . 1 Tunneler 2 | . 1 . 1 . . Hauler 5 | . 2 2 1 . . Recycler 2 | . 1 1 . . . Mechanic 1 | . 1 . . . . Operator 2 | . 1 . . . 1 Watcher 3 | . 1 1 . . 1 Swarmer 5 | . 5 . . . . Grunt 31 | . 8 2 9 12 . Brawler 3 | . . . 1 2 . Duelist 1 | . . . . 1 . Sentry 9 | . . 1 4 4 . Best Kill Streak 5 | . 4 5 5 3 3 Combat Bots Only 4 | . 3 2 4 3 . Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3744 | . 599 115 667 2345 18 Core 755 | . 179 12 71 475 18 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . 12 . . . . Core Remaining (%) 75 | 100 28 97 . . . Volleys Fired 221 | . 88 17 51 65 . Largest 3 | . 2 3 3 3 . Hottest 155 | . 90 130 119 155 . Shots Fired 534 | . 174 50 152 158 . Gun 534 | . 174 50 152 158 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 146 | . . 12 51 83 . Thermal 388 | . 174 38 101 75 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 11 7 21 17 . Robot Miss Streak 7 | . 7 4 6 3 . Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . . 7 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 342 | . 101 31 97 108 5 Core Hits 145 | . 43 14 46 42 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 11 | . 1 1 2 7 . Burn 7 | . 1 1 2 3 . Destroy 4 | . . . . 4 . Melee Attacks 16 | . . . . 9 7 Impact 16 | . . . . 9 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5180 | . 1175 475 1441 1785 304 Guns 4876 | . 1175 475 1441 1785 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 304 | . . . . . 304 Ramming . | . . . . . . Kinetic 1466 | . . 108 485 873 . Thermal 3410 | . 1175 367 956 912 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 304 | . . . . . 304 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 9 . 1 2 2 Average Corruption 2 | . 4 . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 24 . 6 7 2 Message Errors 11 | . 7 . 1 3 . Matter Fused 10 | . 7 . 1 . 2 Heat Flow Errors 3 | . 2 . 1 . . Energy Discharges 3 | . 1 . 1 1 . Data Loss (minor) 4 | . 3 . . 1 . Data Loss (major) 4 | . 2 . 1 1 . Alerts 2 | . . . 1 1 . Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 156 | . . . . . 156 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 156 | . . . . . 156 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . 371 162 250 339 . Average Temperature 76 | . 77 54 71 89 . Received Heat Transfer 1419 | . 213 72 315 810 9 Effects 5 | . 2 . . 3 . Energy Bleed 2 | . 1 . . 1 . Interference 2 | . . . . 2 . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions 8 | . . . . . 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 18 | . 3 . 11 4 . Heat Transferred 8405 | . 2790 955 2442 2218 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 588 | . 215 197 352 588 336 Initial 252 | . . 42 83 231 252 Average 215 | . 86 118 202 424 301 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 55 | . 90 100 54 . . Level 1 28 | . 9 . 45 43 100 Level 2 15 | . . . . 56 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 3 . 1 Investigation 5 | . 1 1 3 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 8 | . 1 . 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 32 5 27 24 5 Peak Tracking Total 7 | . 4 3 7 5 3 Tactical Retreats 5 | . . . 2 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 13 | . 7 1 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 14 | . 4 3 5 1 1 Terminals 12 | . 4 3 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 35 | . 11 5 12 5 2 Successful 15 | . 7 2 5 . 1 Failed 20 | . 4 3 7 5 1 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 9 | . 5 4 . . . Terminals 29 | . 11 5 8 5 . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 11 | . 5 2 4 . . Robot Analysis 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 1 1 . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . . . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Track 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 4 1 . Full Trace Events 3 | . . . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 48 | . . . . 48 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 12 | . . . . 12 . Total Damage 121 | . . . . 121 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3368 | . 1265 331 718 935 119 Spaces Moved 1927 | 1 660 167 442 403 254 Core 6 | . . . . 6 . Treads 27 | . 24 . 1 2 . Legs 248 | 1 245 . . 2 . Wheels 1355 | . 391 167 441 356 . Hover . | . . . . . . Flight 291 | . . . . 37 254 Fastest Speed 37 | 120 120 135 105 37 37 Average Speed 124 | 120 142 139 113 158 37 Slowest Speed 680 | 120 320 215 480 680 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 85 21 41 41 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 2 | . . . . . 2 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2414 | . 809 231 551 558 265 Wait 76 | . 19 18 28 11 . Move 1923 | . 659 166 442 402 254 Hop . | . . . . . . Pick Up 43 | . 19 10 10 2 2 Fast Attach 19 | . 4 4 1 9 1 Attach 18 | . 1 3 4 9 1 Detach 3 | . 2 1 . . . Swap 23 | . 9 1 5 8 . Drop 32 | . 8 11 10 3 . Fire 221 | . 88 17 51 65 . Melee 16 | . . . . 9 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 11 | . . . . 11 . Rewire 29 | . . . . 29 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Discovered new exit (range 8) 1102 | -10/Materials | Core integrity fell below 50% 1266 | -10/Materials | Entered another Materials area 1266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1592 | -9/Materials | Discovered new exit (range 5) 1597 | -9/Materials | Entered another Materials area 1597 | -8/Materials | Evolved 2 slots: Propulsion x2 1682 | -8/Materials | Build established: Scavenger-Tank 2315 | -8/Materials | Identified exit to Garrison 2315 | -8/Materials | Entered Garrison 2326 | -8/Garrison | Triggered checkpoint 2376 | -8/Garrison | Lost 3 parts (1n2w) 2390 | -8/Garrison | Discovered new exit (range 5) 2530 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Garrison Relay disabled 2662 | -8/Garrison | Triggered checkpoint 2709 | -8/Garrison | Discovered new exit (range 13) 2814 | -8/Garrison | Triggered checkpoint 2814 | -8/Garrison | Lost 3 parts (1n2w) 3138 | -8/Garrison | Triggered checkpoint 3197 | -8/Garrison | Core integrity fell below 50% 3227 | -8/Garrison | Core integrity fell below 20% 3229 | -8/Garrison | Released all parts (2) 3250 | -8/Garrison | Entered Materials 3257 | -8/Materials | Lost 12 parts (1p5n2u4w) 3369 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03295_ Structural Scanner fried. 03295_ Lgt. Ion Engine fried. 03295_ Wheel fried. 03298_ Acquired 10 matter. 03300_ Connecting with Repair Station... 03300_ Current location identified: Materials >>Refit Scanning configuration... Attaching: Backup Power I x1 03331_ System corrupted: Matter fused (-8). 03336_ Acquired Grenade Launcher. 03348_ Sneak attack on O-16 Technician. 03348_ Destroyed Hover Unit. 03348_ Destroyed Lgt. Ion Engine. 03348_ Destroyed Hacking Suite. 03348_ O-16 Technician system corrupted by crushing effect. 03348_ O-16 Technician knocked back. 03349_ O-16 Technician system terminally corrupted. 03351_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????######??????????????????? | | ????????????????? #??????????????????? | | ????????????????? #??????????????????? | | ????????????????? +??????????????????? | | ????????????????? #??????????????????? | | ????????????????? #??????????????????? | | ????????########## #???????????????????? | | ????????# # #???????????????????? | | ????????# # #???????????????????? | | ????????# @ #???????????????????? | | ????????#""" # #???????????????????? | | ????????#""" # #???????????????????? | | ????????#""" # g #???????????????????? | | ????????#""" # g #???????????????????? | | ????????#""" # #???????????????????? | | ????????# # #???????????????????? | | ????????####+##### +???????????????????? | | ???????????# #???# #???????????????????? | | ???????????# #?### #???????????????????? | | ???????????# #?#"" #####+########## ??? | | ???????????# #?#T #? | | ???????????# #?### | | ???????????# #???# | | ???????????# #???# ################ | | ???????????# #???# #?????? #??????????? | | ???????????# #???# #???? #??????????? | | ???????????# ##### #??" [ #??????????? | | ???????????# # #""" #??????????? | | ???????????# # + #??????????? | | ???????????# # #""" #??????????? | | ?########### ##### #??" #??????????? | | ?# ## #???# #???? #??????????? | | ?# ## #???# #?????? #??????????? | | ?# ## ##### #????????#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumIonShearcannon Manual? 0 Play Time 00:29:51 Cumulative 407.8 hours Start 2022.07.16 @ 21:01:40 End 2022.07.18 @ 10:08:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 466 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9640ae09-f9ce-4c85-8390-343da03b4ad5