Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.28 @ 04:16:47 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (4649) 4649 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 8314 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 35 Friendly Fire -35 Cogmind --------- Core Integrity 259/550 Matter 6/300 Energy 69/100 System Corruption 0% Temperature Cool (50) Movement Rolling (190) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Enhanced Autogun > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Improved Treads Advanced Treads Improved Heat Sink High-capacity Storage Unit Trap Scanner Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Weapon Cycler Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Arc Projector Arc Projector Heavy Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Titanium Leg Improved Heat Sink Trap Scanner Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler Weapon Cycler Improved Light Armor Plating Reactive Plating Light Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 132 | . 13 44 10 53 12 Power 9 | . 1 3 2 3 . Engine 9 | . 1 3 2 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | . 6 10 1 14 . Treads 27 | . 4 9 1 13 . Leg . | . . . . . . Wheel 4 | . 2 1 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 3 10 4 5 . Device 5 | . 1 4 . . . Storage 3 | . 1 1 . 1 . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 11 | . . 5 2 4 . Artifact . | . . . . . . Weapon 70 | . 3 21 3 31 12 Energy Gun 2 | . 1 . . 1 . Energy Cannon 5 | . . 2 . 3 . Ballistic Gun 35 | . 2 10 2 15 6 Ballistic Cannon 2 | . . . . 2 . Launcher 23 | . . 9 1 8 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 2 . 2 . Parts Lost 24 | . 3 4 5 11 1 Power 6 | . 1 1 1 2 1 Propulsion 8 | . 1 2 1 4 . Utility 4 | . 1 . 1 2 . Weapon 6 | . . 1 2 3 . Highest Loss Streak 10 | . 1 1 4 10 1 Average Slot Usage (%) 90 | . 93 99 94 83 89 Engine 10 | . 14 10 10 8 8 Treads 18 | . 10 20 10 22 18 Leg 1 | . 7 . . . . Wheel 4 | . 6 1 11 4 9 Device 6 | . 5 11 11 1 . Storage 10 | . 14 11 11 9 9 Processor 5 | . 5 . 7 9 9 Protection 11 | . . 20 12 8 9 Energy Gun 2 | . 12 2 . . . Energy Cannon 2 | . . 4 11 . . Ballistic Gun 13 | . 15 13 8 13 25 Ballistic Cannon 2 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 124 | 12 31 46 46 124 120 Greatest Support 62 | 20 40 43 12 62 16 Greatest Overweight (x) 7 | . 2 3 3 7 7 Average Overweight (x) 2 | . . 1 2 4 6 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 17 | 8 12 15 15 20 25 Most Carried 25 | 5 15 15 15 25 24 Average Carried 15 | 5 5 14 13 18 23 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 24 | 4 15 15 15 24 24 Class Distribution -------------------- 45% | Mutant 28% | Scavenger-Gunner 20% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 3313 | 200 216 902 253 1587 155 Remotely . | . . . . . . Salvage Created 5191 | . 712 1426 140 2158 755 Parts 323 | . 52 96 11 126 38 Haulers Intercepted 11 | . 2 4 . 5 . Recyclers Shooed 8 | . 4 . . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 135 | . 17 35 16 49 18 Guns 52 | . 17 13 . 12 10 Cannons 22 | . . 5 3 14 . AOE 59 | . . 17 12 22 8 Classes Destroyed 18 | . 5 5 2 5 1 Worker 7 | . 2 2 1 . 2 Builder 6 | . . 1 1 4 . Tunneler 3 | . . 1 2 . . Hauler 11 | . 2 4 . 5 . Recycler 10 | . . 2 . 7 1 Operator 1 | . . . . 1 . Watcher 5 | . 1 2 . 2 . Swarmer 29 | . 6 4 . 15 4 Grunt 64 | . 11 23 . 21 9 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 18 | . . 7 . 8 3 Demolisher 2 | . . . 2 . . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Assembled 14 | . . . 14 . . Best Kill Streak 18 | . 7 7 14 18 8 Combat Bots Only 14 | . 7 6 14 12 6 Max Kills in Single Turn 4 | . 1 3 4 3 3 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 7504 | . 664 1601 1086 3213 940 Core 835 | . 184 198 162 244 47 Absorbed by Shields . | . . . . . . Core Remaining (%) 45 | 100 26 . 10 . . Volleys Fired 390 | . 94 116 23 126 31 Largest 3 | . 2 2 2 3 3 Hottest 128 | . 76 91 91 128 71 Shots Fired 776 | . 186 212 35 262 81 Gun 585 | . 186 141 12 171 75 Cannon 138 | . . 52 18 68 . Launcher 53 | . . 19 5 23 6 Special . | . . . . . . Kinetic 526 | . 111 121 12 207 75 Thermal 197 | . 75 72 18 32 . Explosive 53 | . . 19 5 23 6 Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 15 29 5 18 11 Robot Miss Streak 6 | . 3 6 4 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 521 | . 118 148 22 175 58 Core Hits 292 | . 43 74 31 106 38 Critical Kills 4 | . . 1 1 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 2 4 1 10 1 Burn 5 | . 2 3 . . . Meltdown 2 | . . . 1 1 . Destroy 3 | . . 1 . 1 1 Blast 7 | . . . . 7 . Sever 1 | . . . . 1 . Melee Attacks 6 | . . . . 5 1 Impact . | . . . . . . Slashing 6 | . . . . 5 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14971 | . 1195 4189 1165 6803 1619 Guns 5320 | . 1195 1471 121 1670 863 Cannons 3442 | . . 817 204 2421 . Explosions 6019 | . . 1901 840 2522 756 Melee 188 | . . . . 188 . Ramming 2 | . . . . 2 . Kinetic 6490 | . 608 1246 121 3652 863 Thermal 2272 | . 587 1042 204 439 . Explosive 6019 | . . 1901 840 2522 756 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 188 | . . . . 188 . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 2 . . Average Corruption 2 | . 2 . 2 . . Corruption Purged . | . . . . . . Effects 11 | . 7 . 4 . . Message Errors 2 | . 1 . 1 . . Heat Flow Errors 6 | . 3 . 3 . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 264 | . . 118 5 136 5 Projectiles 108 | . . 16 . 92 . Explosions 156 | . . 102 5 44 5 Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact . | . . . . . . Kinetic 10 | . . . . 10 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 458 | . . 146 102 189 21 Shots 16 | . . 5 3 6 2 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 413 | . 306 194 216 413 256 Average Temperature 78 | . 84 54 67 88 82 Received Heat Transfer 2232 | . 315 615 60 891 351 Effects 5 | . 2 . . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 6 | . 1 4 . 1 . Heat Transferred 4661 | . 1479 1998 370 814 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 946 | . 440 607 197 849 946 Initial 297 | . . 17 187 11 297 Average 394 | . 125 366 109 546 611 Maximum Alert Level 3 | . 2 2 . 3 3 Low Security (%) 25 | 100 70 13 100 3 . Level 1 19 | . 18 46 . 4 25 Level 2 51 | . 10 40 . 86 22 Level 3 4 | . . . . 4 51 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 7 . 8 4 Investigation 7 | . 1 3 . 1 2 Extermination . | . . . . . . Reinforcement 12 | . 2 4 . 6 . Assault 2 | . . . . 1 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 14 | . 4 5 . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 215 | . 32 62 21 80 20 Peak Tracking Total 16 | . 6 6 16 8 7 Tactical Retreats 8 | . 2 2 2 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 4 | . 1 2 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 10 | . . 5 . 3 2 Max in Single Turn 2 | . . 2 . 1 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 25 | . 6 7 . 10 2 Terminals 17 | . 5 5 . 6 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 85 | . 23 22 . 37 3 Successful 44 | . 11 9 . 23 1 Failed 40 | . 11 13 . 14 2 Catastrophic 4 | . . 3 . 1 . Database Lockouts 1 | . 1 . . . . Manual 36 | . 15 12 . 9 . Terminals 60 | . 22 19 . 18 1 Fabricators . | . . . . . . Repair Stations 15 | . . . . 15 . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 2 | . . 2 . . . Garrison Access 4 | . . . . 2 2 Terminal Hacks 25 | . 10 5 . 9 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Alert Level 4 | . 1 1 . 2 . Unreport Threat 5 | . 2 1 . 2 . Locate Traps 3 | . 2 1 . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 4 | . 1 2 . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . . 12 . Scan Component 6 | . . . . 6 . Repair 6 | . . . . 6 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 1 2 . 1 . Terminals 2 | . . 1 . 1 . Disrupt 1 | . . . . 1 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 5 . 8 1 Full Trace Events 4 | . . 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . . 6 . Time 262 | . . . . 262 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 20 | . . . 10 10 . Total Damage 194 | . . . 125 69 . Kills 2 | . . . 1 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 7177 | 1 997 2059 731 3124 265 Spaces Moved 2966 | 1 532 774 483 1099 77 Core . | . . . . . . Treads 1104 | . 121 576 . 407 . Legs 196 | 1 195 . . . . Wheels 1666 | . 216 198 483 692 77 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 120 95 135 120 120 190 Average Speed 181 | 120 124 204 131 212 204 Slowest Speed 326 | 120 240 240 135 326 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 56 | 1 85 74 89 74 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 40 | . . . . 24 16 Terrain Destroyed 463 | . . 156 48 206 53 Melee 2 | . . . . 2 . Projectile 19 | . . 2 2 15 . AOE 442 | . . 154 46 189 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 4059 | 2 702 1039 541 1645 130 Wait 424 | . 32 67 15 303 7 Move 2960 | . 531 773 481 1098 77 Hop . | . . . . . . Pick Up 73 | . 20 12 7 33 1 Fast Attach 27 | . 6 7 1 13 . Attach 25 | . 3 5 5 12 . Detach 1 | . . . . 1 . Swap 80 | . 4 32 4 28 12 Drop 71 | 2 12 27 4 25 1 Fire 390 | . 94 116 23 126 31 Melee 6 | . . . . 5 1 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Destroyed 7 combat bots 529 | -10/Materials | Core integrity fell below 50% 716 | -10/Materials | Discovered new exit (range 14) 923 | -10/Materials | Discovered new exit (range 12) 936 | -10/Materials | Central database locked down 999 | -10/Materials | Entered another Materials area 999 | -9/Materials | Evolved 2 slots: Utility x2 1575 | -9/Materials | Discovered new exit (range 14) 1945 | -9/Materials | Build established: Scavenger-Mutant 2398 | -9/Materials | Discovered new exit (range 16) 2496 | -9/Materials | Build established: Mutant 2862 | -9/Materials | Discovered new exit (range 16) 3058 | -9/Materials | Entered Mines 3126 | -9/Mines | Discovered new exit (range 7) 3219 | -9/Mines | Assembled infested the area 3238 | -9/Mines | Core integrity fell below 50% 3271 | -9/Mines | Destroyed 14 combat bots 3292 | -9/Mines | Learned 2 Materials zone layouts 3322 | -9/Mines | Crushed by falling debris 3323 | -9/Mines | Core integrity fell below 20% 3353 | -9/Mines | Lost 4 parts (1p1n1u1w) 3357 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3362 | -9/Mines | Learned Materials security intel 3392 | -9/Mines | Discovered new exit (range 3) 3497 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3638 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3789 | -9/Mines | Entered Materials 3789 | -8/Materials | Accompanied by 3 allies 3789 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3790 | -8/Materials | Identified exit to Factory 3941 | -8/Materials | Destroyed 8 combat bots 4091 | -8/Materials | Discovered exit to Factory (range 16) 4119 | -8/Materials | Build established: Gunner 4189 | -8/Materials | First assault squad dispatched 4291 | -8/Materials | Lost 10 parts (1p4n2u3w) 4304 | -8/Materials | Destroyed 12 combat bots 4629 | -8/Materials | Identified exit to Storage 4722 | -8/Materials | Build established: Scavenger-Gunner 4971 | -8/Materials | Repaired Arm. Treads 5016 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5056 | -8/Materials | Repaired Arm. Treads 5402 | -8/Materials | Discovered exit to Factory (range 10) 5676 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5715 | -8/Materials | Repaired Hvy. Assault Cannon 5777 | -8/Materials | Repaired Enh. Autogun 5793 | -8/Materials | Build established: Scavenger-Mutant 6319 | -8/Materials | Build established: Scavenger-Gunner 6913 | -8/Materials | Entered Storage 6981 | -8/Storage | Garrison activated, responded to threat 7141 | -8/Storage | Core integrity fell below 50% 7178 | -8/Storage | Self-destructed Last Messages --------------- 07158_ G-50 Soldier destroyed. 07158_ G-47 Trooper destroyed. 07159_ W-25 Informer sends out distress signal. 07160_ The unstable cave ceiling collapses. 07160_ K-01 Serf destroyed. 07160_ Transfer Shaft disabled. 07162_ U-05 Engineer lays Concrete. 07164_ G-47 Trooper suffers critical hit (Destroy). 07164_ G-47 Trooper destroyed. 07165_ U-05 Engineer lays Concrete. 07167_ K-01 Serf cleans the Transfer Shaft. 07167_ U-05 Engineer lays Concrete. 07170_ K-01 Serf collects debris. 07171_ U-05 Engineer lays Concrete. 07172_ The unstable cave ceiling collapses. 07172_ U-05 Engineer lays Concrete. 07173_ G-47 Trooper destroyed. 07173_ K-01 Serf destroyed. 07173_ Critical hit (Destroy). 07173_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??# # # !!#????????????????????????? | | ??# #*%" !!#????????????????????????? | | ??# %#= ! !#????????????????????????? | | ??# ==+% " #????????????????????????? | | ??# *##T# !!!#????????????????????????? | | ??# #### !!!#????????????????????????? | | ??# #??######????????????????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# #????????????????????????????????? | | ??# #?????????????#####??????????????? | | ?## #####??????### !!#??????????????? | | ?## ############T# !!!#??????????????? | | ?## # #??????????????? | | ?## + !!#??????????????? | | ?## % # !!#??????????????? | | ?# ### # #!!!!#??????????????? | | ?## ## #########??????????????? | | ??#### #??????????????????????? | | ?????# [ #??????????????????????? | | ?????# * #??????????????????????? | | ?????# *=! ####???????????????????? | | ?????# !!= ["""#???????????????????? | | ?????# [=*@! "#???????????????????? | | ?????# u= """#???????????????????? | | ?????# #???????????????????? | | ?????# *= #???????????????????? | | ?????# %%[ #???????????????????? | | ?????# u= !% #???????????????????? | | ?????# % [ ???????????????????? | | ?????# = % % ??????????????????? | | ?????# # =?????????????????? | | ?????# # g *%?????????????????? | | ?????# ##### "????????????????? | | ?????# #???? % ????????????????? | | ?????# #???? * ?????????????????? | | ?????# ???? ?????????????????? | | ?????# ????## ???????????????????? | | ?????? ??????#?????????????????????? | | ?????? ?????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSingularityClaymores Manual? 0 Play Time 00:45:48 Cumulative 413.4 hours Start 2021.10.28 @ 03:32:13 End 2021.10.28 @ 04:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 419 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dee1b8d-18d3-4aa5-8e52-34dcd6c87f20