Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.07 @ 13:36:42

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (34)       6800
Robots Destroyed (548)     2740
Value Destroyed (26412)    26412
Prototype IDs (96)         1920
Alien Tech Used (4)        800
Bonus (13415)              13415
              TOTAL SCORE: 56087

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7441
Follower Combat Kills      2593
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       368
Scanned by Researcher      1000
Friendly Fire              -687

 Cogmind 
---------
Core Integrity             723/1450
Matter                     150/300
Energy                     1915/1915
System Corruption          17%
Temperature                Cool (0)
Movement                   Treading (247) Ox1
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (3) --------
               Neutrino Core
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
      Improved Heavy Siege Treads
               Biometal Heavy Treads
>              --- UTILITY (13) -----
               Coolant Network
               Huge Storage Unit
      Advanced Energy Well
      Advanced Energy Well
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
               Centrium Heavy Armor Plating
               Thermal Barrier
  Experimental Force Field
>              --- WEAPON (3) -------
               Nova Cannon
>              --- INVENTORY (25) ---
               Vortex Chain Reactor
       Armored Heavy Treads
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
        Cooled Phase Cannon
               Null Cannon
      Improved Potential Cannon
         Heavy Rocket Launcher
      Improved Plasma Cutter
               Core Stripper
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Heavy Siege Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
               Coolant Network
               Huge Storage Unit
      Advanced Energy Well
      Advanced Energy Well
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
               Centrium Heavy Armor Plating
               Thermal Barrier
  Experimental Force Field
>              --- WEAPON -----------
               Matter Neutralizer
               Core Stripper
>              --- INVENTORY --------
               Neutrino Core
               Vortex Chain Reactor
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
        Cooled Phase Cannon
               Nova Cannon
               Null Cannon
      Improved Potential Cannon
         Heavy Rocket Launcher
      Improved Plasma Cutter
               CR-A16's Behemoth Slayer
[Rating: 218]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Mining Claw
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             511  | 6   14  2   27  1   1   6   24  20  9   62  6   8   3   10  24  2   4   14  12  64  3   6   4   6   27  1   3   10  11  18  36  23  42  2   
  Power                    32   | 1   3   .   2   .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   1   5   .   1   1   .   .   .   .   .   .   1   1   2   7   1   
    Engine                 14   | 1   3   .   2   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   7   .   
  Propulsion               57   | 2   2   .   8   .   .   .   8   1   2   5   .   .   .   .   5   .   .   .   .   7   .   .   .   2   1   .   .   .   .   2   3   5   4   .   
    Treads                 57   | 2   2   .   8   .   .   .   8   1   2   5   .   .   .   .   5   .   .   .   .   7   .   .   .   2   1   .   .   .   .   2   3   5   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  283  | 1   5   .   5   1   1   2   7   13  2   44  4   8   .   7   13  2   2   10  9   30  .   4   2   4   18  .   3   8   8   13  19  13  25  .   
    Device                 193  | .   3   .   4   .   .   2   3   8   .   25  3   6   .   4   7   1   1   6   7   21  .   4   2   4   15  .   3   2   7   10  14  13  18  .   
    Storage                14   | 1   2   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
    Processor              10   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   2   .   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             58   | .   .   .   1   .   .   .   3   3   2   15  1   2   .   3   5   1   1   1   2   5   .   .   .   .   1   .   .   4   1   3   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   4   2   12  .   .   4   8   5   5   11  2   .   3   3   4   .   2   4   2   22  3   1   1   .   8   1   .   2   3   2   13  3   6   1   
    Energy Gun             38   | .   .   .   2   .   .   2   7   3   3   5   .   .   2   1   1   .   .   .   .   11  .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          69   | .   .   .   7   .   .   1   .   1   1   4   1   .   1   2   3   .   1   3   1   8   3   1   1   .   6   1   .   1   2   2   9   3   5   1   
    Ballistic Gun          4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               11   | .   .   1   1   .   .   1   .   1   .   1   1   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   1   .   .   .   .   4   .   .   2   .   1   .   .   3   .   1   11  3   5   .   
Parts Lost                 86   | .   .   .   .   .   .   2   2   .   3   9   .   .   .   4   1   .   1   .   .   19  .   2   .   3   2   .   1   .   .   5   8   2   22  .   
  Power                    7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   1   .   4   .   
  Utility                  42   | .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   1   .   .   .   .   9   .   1   .   1   2   .   1   .   .   3   6   .   12  .   
  Weapon                   22   | .   .   .   .   .   .   2   1   .   1   4   .   .   .   1   .   .   1   .   .   5   .   1   .   .   .   .   .   .   .   1   1   1   3   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   2   1   .   3   2   .   .   .   3   1   .   1   .   .   5   .   2   .   3   1   .   1   .   .   2   3   1   4   .   
Average Slot Usage (%)     90   | .   96  100 99  100 100 99  99  99  99  92  92  91  71  89  85  86  85  85  85  86  88  87  88  87  87  84  85  89  89  90  88  82  84  69  
  Engine                   6    | .   14  14  11  11  11  11  8   7   7   3   7   7   7   7   12  13  13  13  12  5   5   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   5   4   .   .   .   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   4   8   8   12  4   
  Treads                   15   | .   27  28  22  22  22  22  26  22  22  15  15  15  15  12  12  13  13  13  13  10  11  11  11  10  10  10  10  10  10  9   11  8   8   8   
  Device                   21   | .   11  14  19  22  22  22  18  22  16  21  22  22  23  22  19  19  19  19  19  22  29  28  29  28  27  21  23  23  20  25  25  25  20  13  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   5   13  
  Processor                10   | .   .   .   .   .   .   .   .   7   7   6   15  15  15  12  10  13  13  13  13  11  11  11  11  11  15  15  15  18  21  19  19  17  20  17  
  Hackware                 1    | .   .   .   .   .   .   .   .   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               2    | .   .   .   2   .   .   .   9   .   5   1   .   .   .   2   2   .   .   .   .   3   .   .   .   .   1   5   3   4   5   6   3   4   3   4   
  Energy Gun               8    | .   .   .   19  22  22  21  25  22  17  18  15  15  1   12  .   .   .   .   .   7   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   .   .   9   11  11  10  .   .   .   3   7   7   .   9   19  20  19  20  19  8   8   16  17  17  14  15  15  15  14  14  13  13  12  4   
  Ballistic Cannon         1    | .   27  27  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             224  | 12  32  32  43  60  60  60  105 106 106 118 112 112 112 134 147 128 128 128 131 148 126 126 132 133 154 154 154 142 142 146 186 224 224 184 
  Greatest Support         165  | 40  40  40  40  40  40  40  67  67  67  92  90  90  90  90  140 140 140 140 140 140 140 140 140 97  145 145 145 145 145 150 150 160 165 150 
  Greatest Overweight (x)  2    | .   .   .   1   1   1   1   1   1   2   1   1   1   1   1   1   .   .   .   .   1   .   .   .   1   1   1   1   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   10  15  15  19  20  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   12  13  15  16  17  19  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  
  Average Carried          22   | 1   8   12  14  15  16  16  19  24  24  24  24  25  25  24  24  25  24  24  24  22  25  24  24  23  24  24  23  24  24  24  24  22  22  23  
  Final Capacity           25   | 8   15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   12  13  15  16  16  16  25  25  25  24  25  25  25  23  25  25  23  25  25  25  25  25  25  25  24  24  22  25  25  24  25  25  25  25  

 Class Distribution 
--------------------
 27% | Skirmisher
 14% | Gunner
 14% | Scavenger-Skirmisher
 12% | Mutant
  9% | Tank
  9% | Generator-Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
               Gunner | -8/Mines
                 Tank | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Waste
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Zion
           Skirmisher | -5/Proximity Caves
           Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
 Scavenger-Skirmisher | -5/Zhirov
 Scavenger-Skirmisher | -4/Proximity Caves
           Skirmisher | -4/Factory
           Skirmisher | -4/Upper Caves
           Skirmisher | -4/Upper Caves
           Skirmisher | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
     Scavenger-Mutant | -3/Testing
     Generator-Gunner | -2/Research
     Generator-Gunner | -2/Quarantine
     Generator-Mutant | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Matter Collected           7052  | 204  550  88   366  59   .    133  235  170  144  1060 148  198  .    157  243  20   7    87   234  694  49   139  .    154  254  68   64   135  110  168  353  341  420  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29521 | .    704  28   1664 85   .    743  2188 321  106  2816 82   261  .    393  1477 91   99   .    169  4025 .    97   .    214  860  37   100  134  303  893  1203 5156 5272 .    
  Parts                    1200  | .    37   11   91   1    .    31   113  8    3    119  4    11   .    6    68   3    10   .    9    134  .    3    .    7    23   1    2    7    8    34   88   181  187  .    
Haulers Intercepted        36    | .    2    .    5    .    .    .    6    .    .    7    .    .    .    .    3    .    .    .    .    5    .    .    .    .    2    .    .    .    .    1    .    4    1    .    
Recyclers Shooed           11    | .    1    .    1    .    .    .    2    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      182   | .    .    .    .    .    .    .    .    .    .    .    2    11   .    16   .    3    8    .    18   .    .    3    .    6    .    3    2    103  7    .    .    .    .    .    
  Prevented                29    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    7    .    .    1    .    5    .    .    .    13   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  428  | .   14  3   24  1   .   16  40  5   .   46  3   5   .   8   19  1   5   .   3   60  .   2   .   3   11  1   2   3   4   10  20  49  70  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     119  | .   .   .   13  .   .   8   38  5   .   31  .   3   .   4   2   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  225  | .   14  .   6   1   .   6   .   .   .   6   .   2   .   3   14  .   2   .   2   23  .   2   .   3   10  .   2   3   3   10  16  41  56  .   
  AOE                      40   | .   .   3   4   .   .   2   .   .   .   4   3   .   .   .   3   .   3   .   .   9   .   .   .   .   .   .   .   .   .   .   3   .   6   .   
Classes Destroyed          27   | .   5   2   3   1   .   3   3   .   .   1   1   .   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Worker                   11   | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  12   | .   .   1   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   3   1   .   
  Tunneler                 6    | .   1   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   36   | .   2   .   5   .   .   .   6   .   .   7   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   4   1   .   
  Recycler                 22   | .   2   .   6   .   .   1   2   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   5   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  33   | .   1   .   4   .   .   .   5   .   .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   9   3   .   
  Swarmer                  62   | .   .   3   11  .   .   3   10  .   .   12  3   .   .   2   3   .   4   .   1   6   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    154  | .   14  .   4   .   .   10  13  2   .   22  .   4   .   4   6   .   .   .   1   22  .   .   .   .   3   .   .   1   1   3   .   15  29  .   
  Brawler                  15   | .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Duelist                  20   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   3   9   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   38   | .   .   .   9   .   .   .   9   2   .   1   .   1   .   .   1   .   1   .   .   6   .   .   .   .   2   .   .   .   .   1   3   2   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   
  Hunter                   46   | .   .   .   .   .   .   1   2   .   .   5   .   .   .   .   1   .   .   .   .   12  .   2   .   3   .   .   2   .   2   2   .   12  2   .   
  Programmer               60   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   4   .   .   .   .   1   1   .   1   .   2   12  12  16  .   
  Heavy                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   8   3   6   1   .   6   5   4   .   5   3   4   .   3   5   1   4   .   1   11  .   2   .   2   4   1   2   1   2   3   4   9   8   .   
  Combat Bots Only         8    | .   6   3   5   1   .   3   4   3   .   4   3   4   .   3   3   1   4   .   1   8   .   2   .   2   4   1   2   1   2   3   4   6   8   .   
Max Kills in Single Turn   5    | .   2   2   4   1   .   5   2   1   1   4   2   1   .   1   4   1   2   .   1   4   .   1   .   1   1   1   1   1   1   1   2   2   3   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   .   2   .   .   .   4   2   .   .   .   3   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   
Damage Taken               35465 | .     521   50    509   78    .     621   1278  325   387   2528  11    247   .     877   975   136   92    .     286   5951  .     295   .     375   1174  79    482   128   539   1205  3464  3099  9753  .     
  Core                     2195  | .     37    .     52    34    .     97    161   25    94    174   .     22    .     107   66    .     9     .     .     405   .     76    .     25    24    37    37    .     .     43    198   141   331   .     
  Absorbed by Shields      4392  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     80    2740  1572  .     
  Reduced by Siege Mode    2106  | .     .     .     .     .     .     .     .     .     .     71    .     9     .     .     77    .     .     .     20    370   .     27    .     27    27    .     38    .     17    152   266   230   775   .     
Core Remaining (%)         72    | 100   .     85    .     .     .     54    70    .     .     .     .     .     .     39    .     .     .     .     91    .     .     .     .     49    .     .     .     .     91    .     75    .     .     .     
Volleys Fired              1300  | .     50    3     60    3     .     33    109   11    28    161   9     14    .     40    52    4     18    .     14    146   .     20    .     14    38    4     14    18    8     42    67    166   154   .     
  Largest                  3     | .     2     1     3     3     .     3     3     3     3     3     3     3     .     3     3     3     3     .     3     3     .     3     .     3     3     3     3     3     3     3     3     3     3     .     
  Hottest                  331   | .     70    30    180   180   .     180   183   183   183   223   192   227   .     227   226   175   175   .     175   270   .     210   .     245   245   210   210   210   210   210   235   331   275   .     
Shots Fired                3300  | .     99    3     172   9     .     94    325   33    49    394   15    35    .     115   149   8     21    .     32    406   .     28    .     29    108   8     29    28    24    94    138   454   400   1     
  Gun                      1129  | .     .     .     103   6     .     63    319   33    32    300   5     20    .     68    11    .     .     .     .     169   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   2147  | .     99    .     68    3     .     30    6     .     17    92    8     15    .     47    138   8     19    .     32    229   .     28    .     29    107   8     29    28    24    94    134   454   400   1     
  Launcher                 21    | .     .     3     1     .     .     1     .     .     .     2     2     .     .     .     .     .     2     .     .     8     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Special                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     
  Kinetic                  110   | .     99    .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  3169  | .     .     .     160   9     .     93    325   33    49    392   13    35    .     115   149   8     19    .     32    398   .     28    .     29    108   8     29    28    24    94    136   454   400   1     
  Explosive                21    | .     .     3     1     .     .     1     .     .     .     2     2     .     .     .     .     .     2     .     .     8     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         45    | .     8     .     13    2     .     11    25    21    14    23    10    16    .     32    45    19    21    .     11    36    .     14    .     22    18    6     19    26    10    29    20    37    42    11    
  Robot Miss Streak        5     | .     3     .     4     1     .     2     3     1     3     2     1     1     .     5     2     .     1     .     2     4     .     1     .     1     2     1     1     1     3     2     1     4     2     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        14    | .     .     .     .     .     .     .     6     2     .     5     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2286  | .     56    .     102   5     .     63    240   28    25    248   6     25    .     91    106   6     3     .     19    313   .     9     .     20    85    5     19    13    21    66    101   327   283   1     
  Core Hits                971   | .     23    6     54    2     .     34    90    14    10    106   6     10    .     18    45    2     6     .     5     144   .     3     .     7     36    .     6     3     7     27    48    134   125   .     
  Critical Kills           25    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     11    9     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         115   | .     .     .     10    1     .     3     25    4     5     25    .     .     .     6     1     1     .     .     .     12    .     .     .     .     .     .     .     .     .     .     2     11    9     .     
    Burn                   88    | .     .     .     10    1     .     3     25    4     5     23    .     .     .     6     1     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               25    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     11    9     .     
    Puncture               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Melee Attacks              43    | .     .     .     21    .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     16    .     2     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 22    | .     .     .     21    .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     16    .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           76989 | .     1122  182   2149  132   .     1437  4199  507   499   5529  353   600   .     2344  3652  185   438   .     488   10244 .     352   .     686   2504  202   635   490   706   2414  4761  13980 16171 28    
  Guns                     16209 | .     .     .     1199  51    .     730   4130  507   499   4173  92    412   .     1421  232   .     .     .     .     2763  .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  51366 | .     1118  .     659   40    .     447   62    .     .     1051  54    188   .     918   2711  170   80    .     456   4920  .     352   .     686   2501  202   635   490   706   2331  3796  13136 13629 28    
  Explosions               8192  | .     .     153   218   .     .     253   .     .     .     283   207   .     .     .     608   .     358   .     .     2511  .     .     .     .     .     .     .     .     .     .     427   706   2468  .     
  Melee                    561   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     475   .     54    .     
  Ramming                  641   | .     4     29    73    41    .     7     7     .     .     22    .     .     .     5     101   15    .     .     .     50    .     .     .     .     .     .     .     .     .     83    46    138   20    .     
  Kinetic                  1271  | .     1118  .     99    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     
  Thermal                  69546 | .     .     .     1759  91    .     1177  4192  507   499   5224  146   600   .     2339  3551  170   80    .     456   7775  .     352   .     686   2504  202   635   490   706   2331  3813  13136 16097 28    
  Explosive                5024  | .     .     153   218   .     .     253   .     .     .     283   207   .     .     .     .     .     358   .     .     2419  .     .     .     .     .     .     .     .     .     .     427   706   .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 507   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     475   .     .     .     
Highest Corruption         17    | .     2     2     4     4     4     4     4     .     10    16    16    16    16    16    1     1     1     1     .     3     3     3     3     3     3     3     3     3     .     3     9     6     17    17    
  Average Corruption       6     | .     2     2     3     4     4     4     2     .     10    12    16    16    16    16    1     1     1     1     .     1     3     3     3     3     2     3     3     3     .     2     6     3     9     17    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  862   | .     12    9     18    31    10    26    19    .     20    227   38    32    9     43    5     4     1     .     .     13    9     25    3     23    10    11    20    1     .     2     67    43    126   5     
    Message Errors         238   | .     2     3     2     9     5     11    7     .     5     61    9     9     .     12    4     3     1     .     .     9     2     7     .     5     3     3     2     1     .     2     19    8     33    1     
    Matter Fused           210   | .     .     .     9     8     2     4     .     .     8     64    12    5     2     7     .     .     .     .     .     2     4     9     2     11    1     3     9     .     .     .     11    9     26    2     
    Heat Flow Errors       93    | .     4     2     4     6     1     4     2     .     1     20    3     2     3     4     .     .     .     .     .     .     1     4     .     1     3     1     2     .     .     .     8     4     13    .     
    Energy Discharges      119   | .     4     2     2     5     2     3     3     .     1     21    4     6     3     6     .     1     .     .     .     .     2     4     .     3     1     2     1     .     .     .     15    8     19    1     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      110   | .     1     2     1     3     .     3     5     .     2     30    6     6     1     5     .     .     .     .     .     1     .     1     1     2     2     2     5     .     .     .     11    8     12    .     
    Data Loss (major)      23    | .     .     .     .     .     .     .     .     .     1     6     2     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     8     .     
    Misfires               20    | .     .     .     .     .     .     .     .     .     .     5     2     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     1     
    Alerts                 13    | .     .     .     .     .     .     .     .     .     1     9     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        31    | .     1     .     .     .     .     1     2     .     1     9     .     .     .     3     1     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     1     5     4     .     
Overload Shots             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     .     .     .     1     .     .     1     .     .     1     1     .     .     
Overflow Damage            2335  | .     .     .     3     4     .     1     .     .     .     18    .     .     .     .     101   11    49    .     1     114   .     8     .     .     11    33    20    27    68    62    166   556   1082  .     
  Projectiles              1830  | .     .     .     3     4     .     .     .     .     .     18    .     .     .     .     33    .     .     .     1     52    .     8     .     .     11    33    20    27    68    41    121   496   894   .     
  Explosions               445   | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     68    .     49    .     .     62    .     .     .     .     .     .     .     .     .     .     45    32    188   .     
  Melee                    60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     28    .     .     
Knockbacks                 13    | .     7     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     
  Kinetic                  8     | .     7     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      438   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     216   .     .     .     .     .     .     .     .     .     .     97    .     125   .     
  Shots                    8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
  Rammed                   67    | .     3     3     12    8     .     2     1     .     .     6     .     .     .     1     8     1     .     .     .     3     .     .     .     .     1     .     .     .     .     2     6     8     2     .     
Targets Rammed             73    | .     3     4     14    8     .     2     1     .     .     7     .     .     .     1     9     1     .     .     .     3     .     .     .     .     1     .     .     .     .     3     6     8     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     .     1     2     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Highest Temperature        431   | .     215   183   261   168   76    225   288   223   148   257   123   225   133   431   232   .     .     .     .     181   101   182   .     179   100   228   157   4     13    2     169   367   143   .     
  Average Temperature      66    | .     95    79    47    59    52    80    60    84    62    69    67    98    59    98    62    .     .     .     .     39    56    33    .     39    61    132   23    3     4     1     39    73    48    .     
  Received Heat Transfer   5766  | .     288   .     180   .     .     297   351   144   .     696   .     99    .     186   195   24    .     .     78    639   .     .     .     .     66    .     .     .     27    99    378   321   1698  .     
  Effects                  3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          95    | .     .     .     .     .     .     .     .     .     .     10    .     1     .     2     6     1     .     .     1     12    .     1     .     3     2     .     1     1     2     7     9     19    17    .     
  Total Turns              1790  | .     .     .     .     .     .     .     .     .     .     151   .     22    .     17    243   4     .     .     16    254   .     11    .     8     25    .     22    17    25    104   213   337   321   .     
  Longest Duration         161   | .     .     .     .     .     .     .     .     .     .     23    .     22    .     13    161   4     .     .     16    58    .     11    .     6     17    .     22    17    13    25    71    77    55    .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     
Robots Melted              49    | .     .     .     1     .     .     .     2     .     1     5     .     .     .     1     .     1     .     .     .     14    .     .     .     .     1     1     .     .     .     .     .     13    9     .     
  Combat Hostiles          40    | .     .     .     1     .     .     .     2     .     .     5     .     .     .     1     .     1     .     .     .     13    .     .     .     .     1     1     .     .     .     .     .     8     7     .     
  Parts Melted             333   | .     .     .     23    .     .     4     32    10    6     44    .     1     .     5     18    4     .     .     1     76    .     .     .     .     8     .     2     2     2     4     11    54    26    .     
  Heat Transferred         90659 | .     .     .     4551  259   .     2627  10989 1406  1443  11248 222   925   .     3902  4986  248   124   .     694   12818 .     298   .     584   2548  137   559   459   584   1913  2727  12672 11699 37    
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Peak Influence             2176 | .    212  96   483  177  .    278  644  247  37   607  .    .    .    .    332  .    .    .    .    1734 .    .    .    .    967  .    .    .    .    206  224  1302 2176 1224 
  Initial                  1224 | .    .    21   1    172  .    .    72   202  10   .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   93   732  1224 
  Average                  346  | .    69   48   279  43   .    87   327  118  5    290  .    .    .    .    146  .    .    .    .    817  .    .    .    .    365  .    .    .    .    72   107  438  1140 1224 
Maximum Alert Level        5    | .    1    .    2    .    .    1    2    1    .    2    .    .    .    .    1    .    .    .    .    5    .    .    .    .    3    .    .    .    .    1    1    4    5    4    
  Low Security (%)         49   | 100  96   100  27   100  .    89   22   62   100  37   .    .    .    .    59   .    .    .    .    24   .    .    .    .    52   .    .    .    .    87   92   36   .    .    
  Level 1                  22   | .    3    .    41   .    .    10   52   37   .    40   .    .    .    .    40   .    .    .    .    7    .    .    .    .    1    .    .    .    .    12   7    18   .    .    
  Level 2                  12   | .    .    .    31   .    .    .    25   .    .    22   .    .    .    .    .    .    .    .    .    11   .    .    .    .    18   .    .    .    .    .    .    24   14   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    27   .    .    .    .    .    .    11   45   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    8    22   100  
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          127  | .    4    .    3    .    .    1    9    1    .    18   .    .    .    .    9    .    .    .    .    25   .    .    .    .    9    .    .    .    .    3    4    11   29   1    
  Investigation            23   | .    3    .    1    .    .    .    2    .    .    9    .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            31   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    5    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    4    4    7    .    
  Reinforcement            29   | .    1    .    1    .    .    1    6    1    .    4    .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    1    .    4    2    1    
  Assault                  37   | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    3    .    .    .    .    .    .    2    20   .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Distress Signals           21   | .   1   .   4   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   1   3   1   .   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   13  .   .   .   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   12  .   .   .   
Times Spotted              695  | .   28  3   39  1   .   16  59  6   5   74  3   5   .   14  20  1   4   .   12  78  .   2   .   3   38  2   3   20  4   12  28  71  143 1   
  Peak Tracking Total      25   | .   5   3   5   1   .   3   6   4   3   4   3   4   .   4   3   1   4   .   5   8   .   2   .   2   7   1   2   9   2   6   4   6   25  1   
  Tactical Retreats        16   | .   .   .   3   .   .   .   1   .   .   4   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Traps Triggered            22   | .   2   .   3   .   .   .   3   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   15  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Disabled          61   | .   .   .   1   .   .   2   .   .   .   7   .   .   .   .   7   .   .   .   .   11  .   1   .   .   4   .   .   .   .   .   11  5   12  .   
  Max in Single Turn       5    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   5   .   .   .   .   4   .   1   .   .   1   .   .   .   .   .   1   1   2   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Accessed          96   | .   9   1   12  .   1   .   12  3   .   24  .   .   4   .   11  .   .   .   1   4   .   1   4   .   2   1   1   1   .   .   2   1   1   .   
  Terminals                43   | .   6   .   10  .   .   .   8   .   .   12  .   .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          15   | .   1   .   2   .   .   .   2   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                307  | .   31  1   33  .   4   .   43  13  .   73  .   .   29  .   26  .   .   .   1   16  .   1   17  .   5   1   1   5   .   .   2   4   1   .   
  Successful               223  | .   18  1   19  .   4   .   28  11  .   50  .   .   29  .   18  .   .   .   1   10  .   1   17  .   4   1   1   5   .   .   1   3   1   .   
  Failed                   84   | .   13  .   14  .   .   .   15  2   .   23  .   .   .   .   8   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
    Catastrophic           6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   184  | .   17  .   16  .   .   .   18  1   .   28  .   .   .   .   10  .   .   .   .   15  .   .   .   .   19  .   .   1   .   8   6   24  18  3   
  Terminals                126  | .   23  .   27  .   .   .   24  .   .   38  .   .   .   .   13  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              25   | .   .   .   .   .   .   .   .   2   .   7   .   .   .   .   8   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Repair Stations          62   | .   6   .   6   .   .   .   11  9   .   10  .   .   .   .   5   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   4   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   .   4   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   4   2   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             100  | .   5   1   7   .   4   .   8   .   .   15  .   .   29  .   5   .   .   .   1   .   .   1   17  .   .   1   1   5   .   .   .   .   .   .   
  Record                   21   | .   .   .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   1   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   2   .   1   .   .   .   2   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   5   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       51   | .   6   .   6   .   .   .   10  8   .   7   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   3   .   .   
  Scan Component           28   | .   3   .   3   .   .   .   5   5   .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Repair                   23   | .   3   .   3   .   .   .   5   3   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   .   .   4   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         33   | .   7   .   6   .   .   .   5   1   .   8   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   5   .   6   .   .   .   5   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 25   | .   5   .   5   .   .   .   5   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   7   .   11  .   .   .   12  2   .   21  .   .   .   .   10  .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   1   .   .   
  Full Trace Events        17   | .   2   .   1   .   .   .   1   .   .   8   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   65   | .   .   .   1   .   .   .   2   .   .   4   .   .   10  .   .   .   .   13  .   .   .   .   4   .   .   .   .   .   .   .   .   21  10  .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   614  | .   .   .   .   .   .   .   .   .   .   307 .   .   .   .   187 .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  52   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   16  .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             22   | .   3   .   3   .   .   .   5   3   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Time                     1052 | .   90  .   90  .   .   .   215 146 .   111 .   .   .   .   126 .   .   .   .   148 .   .   .   .   70  .   .   .   .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total Allies               42    | .    .    1    .    .    .    .    .    .    19   1    .    .    .    1    1    .    .    4    .    6    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Largest Group            19    | .    .    1    1    .    .    .    .    .    19   11   .    .    .    1    1    1    1    4    4    4    .    .    .    .    8    1    1    .    .    .    .    .    .    .    
  Highest-Rated Group      536   | .    .    31   31   .    .    .    .    .    487  322  .    .    .    95   26   26   26   149  149  237  .    .    .    .    536  135  135  .    .    .    .    .    .    .    
  Highest-Rated Ally       135   | .    .    31   31   .    .    .    .    .    35   33   .    .    .    95   26   26   26   38   38   85   .    .    .    .    135  135  135  .    .    .    .    .    .    .    
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               424   | .    .    .    9    .    .    .    .    .    136  93   .    .    .    32   .    .    .    .    22   52   .    .    .    .    77   3    .    .    .    .    .    .    .    .    
  Total Damage             11907 | .    .    .    128  .    .    .    .    .    4151 1340 .    .    .    1042 .    .    .    .    723  1591 .    .    .    .    2789 143  .    .    .    .    .    .    .    .    
  Kills                    86    | .    .    .    2    .    .    .    .    .    11   20   .    .    .    5    .    .    .    .    7    14   .    .    .    .    26   1    .    .    .    .    .    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   1   2   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   7   5   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               48820 | 65   1450 742  2847 1815 382  1384 2808 1080 709  5664 1128 732  201  1040 3000 836  550  1615 1715 2317 557  1108 225  1102 1210 690  888  1651 501  934  2295 2221 3268 90   
Spaces Moved               19309 | 44   710  453  1253 703  159  517  881  354  268  1863 426  274  82   365  1403 506  314  985  519  797  342  600  134  426  523  265  245  769  210  401  817  611  1055 35   
  Core                     14    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   19295 | 30   710  453  1253 703  159  517  881  354  268  1863 426  274  82   365  1403 506  314  985  519  797  342  600  134  426  523  265  245  769  210  401  817  611  1055 35   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  240  240  150  230  225  225  240  240  240  240  160  160  160  160  160  160  160  160  160  245  160  240  160  160  160  160  160  221  227  247  
  Average Speed            196   | 125  160  160  170  236  240  240  193  230  226  232  240  240  240  240  160  160  160  160  160  173  160  160  160  245  183  240  231  160  160  160  218  238  240  247  
  Slowest Speed            305   | 160  160  160  240  240  240  240  240  230  305  240  240  240  240  240  240  160  160  160  160  240  160  160  160  245  245  240  240  160  160  240  240  242  247  247  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
Exploration Rate (%)       57    | 4    94   96   98   89   56   79   92   10   96   52   61   54   69   60   26   67   56   89   72   25   51   62   60   65   19   45   50   77   38   13   82   26   89   4    
  Regions Visited          34
    Branch Regions         23
  Pre-discovered Areas     13    | .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    2    2    .    
  Known Exits Taken        24    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    2    .    1    .    .    .    .    2    4    .    4    .    .    2    2    1    .    2    3    .    2    .    2    .    .    1    .    .    .    .    .    
Spaces Dug                 171   | .    .    9    11   .    .    8    .    .    3    10   3    2    .    .    1    1    16   .    3    10   .    12   .    5    1    2    6    6    .    15   13   18   16   .    
Terrain Destroyed          626   | .    .    23   24   .    .    8    .    .    6    28   36   7    .    4    22   1    31   .    3    105  .    17   .    9    6    3    10   7    3    25   30   96   122  .    
  Melee                    12    | .    .    .    11   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               323   | .    .    .    .    .    .    .    .    .    6    21   6    7    .    4    4    1    5    .    3    12   .    17   .    9    6    3    10   7    3    25   26   78   70   .    
  AOE                      291   | .    .    23   13   .    .    8    .    .    .    6    30   .    .    .    18   .    26   .    .    93   .    .    .    .    .    .    .    .    .    .    4    18   52   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total                      27659 | 51   926  464  1795 837  160  585  1745 593  330  2861 519  321  87   442  2042 524  340  1021 1373 1484 351  726  144  463  692  313  544  1168 354  610  1184 1117 1455 38   
  Wait                     5900  | .    122  .    375  120  .    22   690  192  12   711  74   22   .    24   515  12   3    13   819  407  5    93   .    12   75   40   283  348  122  132  201  295  161  .    
  Move                     19275 | 43   709  452  1252 702  158  516  880  354  266  1862 425  273  81   364  1402 505  313  984  518  796  341  599  133  425  522  264  244  768  209  400  816  610  1054 35   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  247   | 2    13   2    18   1    .    3    23   5    7    29   2    .    .    1    19   .    .    3    1    38   1    4    2    5    7    2    .    11   1    6    13   5    22   1    
  Fast Attach              137   | 6    6    .    7    .    .    .    6    8    .    5    .    4    3    3    9    .    .    6    6    12   .    2    3    .    9    .    .    3    .    10   16   4    9    .    
  Attach                   118   | .    .    .    2    .    .    2    4    3    3    10   .    .    .    3    4    .    1    .    .    23   .    2    .    3    4    .    2    .    .    6    10   8    26   2    
  Detach                   20    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    4    5    6    .    
  Swap                     263   | .    8    2    18   1    1    4    14   9    6    47   6    4    .    4    11   2    3    8    6    30   3    2    2    3    14   1    1    7    11   3    11   11   10   .    
  Drop                     266   | .    13   1    28   1    1    3    18   9    7    28   1    4    3    2    21   .    1    7    7    24   1    4    4    1    20   2    .    13   2    8    20   5    7    .    
  Fire                     1300  | .    50   3    60   3    .    33   109  11   28   161  9    14   .    40   52   4    18   .    14   146  .    20   .    14   38   4    14   18   8    42   67   166  154  .    
  Melee                    43    | .    .    .    21   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    16   .    2    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    73    | .    3    4    14   8    .    2    1    .    .    7    .    .    .    1    9    1    .    .    .    3    .    .    .    .    1    .    .    .    .    3    6    8    2    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    
  Rewire                   4     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   152 | -10/Materials      | Discovered new exit (range 14)
   310 | -10/Materials      | Build established: Mutant
   393 | -10/Materials      | Discovered new exit (range 15)
   781 | -10/Materials      | Discovered new exit (range 14)
   958 | -10/Materials      | Discovered new exit (range 14)
  1321 | -10/Materials      | Discovered new exit (range 4)
  1388 | -10/Materials      | Repaired Lgt. Treads
  1428 | -10/Materials      | Repaired Imp. Heat Sink
  1455 | -10/Materials      | Repaired Lgt. Treads
  1516 | -10/Materials      | Entered Mines
  1877 | -10/Mines          | Discovered new exit (range 9)
  1910 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1927 | -10/Mines          | Discovered new exit (range 15)
  1989 | -10/Mines          | Learned Materials emergency access door positions
  2018 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2128 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2258 | -10/Mines          | Entered Materials
  2258 | -9/Materials       | Accompanied by 1 ally
  2258 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2623 | -9/Materials       | Build established: Tank
  3155 | -9/Materials       | Build established: Gunner
  3242 | -9/Materials       | Repaired Imp. Heat Sink
  3269 | -9/Materials       | Repaired Beam Cannon
  3321 | -9/Materials       | Discovered new exit (range 12)
  3612 | -9/Materials       | Discovered new exit (range 11)
  3683 | -9/Materials       | Repaired Beam Cannon
  3689 | -9/Materials       | Discovered new exit (range 14)
  3966 | -9/Materials       | Discovered new exit (range 16)
  4650 | -9/Materials       | Discovered new exit (range 10)
  4907 | -9/Materials       | Discovered new exit (range 9)
  5058 | -9/Materials       | First assault squad dispatched
  5105 | -9/Materials       | Entered Mines
  5258 | -9/Mines           | Learned 4 Materials zone layouts
  5616 | -9/Mines           | Assembled infested the area
  6402 | -9/Mines           | Discovered new exit (range 16)
  6639 | -9/Mines           | Discovered new exit (range 6)
  6911 | -9/Mines           | Discovered new exit (range 5)
  6920 | -9/Mines           | Entered Exiles
  6980 | -9/Exiles          | Met 8R-AWN
  7021 | -9/Exiles          | Met EX-HEX
  7148 | -9/Exiles          | Met EX-DEC
  7194 | -9/Exiles          | Learned location of Zion (-6)
  7282 | -9/Exiles          | Discovered new exit (range 10)
  7302 | -9/Exiles          | Entered Mines
  8532 | -8/Mines           | Discovered new exit (range 15)
  8686 | -8/Mines           | Entered Materials
  8686 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  9001 | -8/Materials       | Build established: Tank
 10063 | -8/Materials       | Discovered new exit (range 8)
 10733 | -8/Materials       | Repaired Hrd. Medium Armor Plating
 10850 | -8/Materials       | Discovered new exit (range 4)
 10975 | -8/Materials       | Repaired Adv. Treads
 11015 | -8/Materials       | Repaired Adv. Treads
 11076 | -8/Materials       | Repaired Prc. Beam Rifle
 11138 | -8/Materials       | Repaired Prc. Beam Rifle
 11476 | -8/Materials       | Discovered new exit (range 8)
 11486 | -8/Materials       | First assault squad dispatched
 11494 | -8/Materials       | Entered Factory
 11494 | -7/Factory         | Evolved 2 slots: Utility x2
 11984 | -7/Factory         | Build established: Skirmisher
 11991 | -7/Factory         | Repaired Imp. Treads
 12068 | -7/Factory         | Repaired Broken Prc. Beam Rifle
 12108 | -7/Factory         | Repaired Hrd. Medium Armor Plating
 12380 | -7/Factory         | Cargo convoy interrupted
 12574 | -7/Factory         | Sucked down chute
 12574 | -7/Factory         | Entered Waste
 12695 | -7/Waste           | Crushed by falling debris
 12696 | -7/Waste           | System corruption reached 10%
 12721 | -7/Waste           | Warlord forces began an assault
 12726 | -7/Waste           | Lost 3 parts (1n1u1w)
 12815 | -7/Waste           | Spotted C-40 Crusher
 12822 | -7/Waste           | Allies destroyed C-40 Crusher
 12858 | -7/Waste           | Spotted C-40 Crusher
 12864 | -7/Waste           | Allies destroyed C-40 Crusher
 12864 | -7/Waste           | Spotted C-40 Crusher
 12869 | -7/Waste           | Allies destroyed C-40 Crusher
 12878 | -7/Waste           | Allies destroyed C-40 Crusher
 12879 | -7/Waste           | Spotted C-40 Crusher
 12883 | -7/Waste           | Allies destroyed C-40 Crusher
 12914 | -7/Waste           | Spotted C-40 Crusher
 12917 | -7/Waste           | Allies destroyed C-40 Crusher
 12997 | -7/Waste           | Build established: Tank
 13251 | -7/Waste           | Discovered new exit (range 12)
 13276 | -7/Waste           | Identified exit to Factory
 13283 | -7/Waste           | Entered Factory
 13283 | -7/Factory         | Accompanied by 11 allies
 13519 | -7/Factory         | Identified exit to Lower Caves
 14196 | -7/Factory         | Repaired Broken Adv. Cooling System
 14413 | -7/Factory         | Build established: Skirmisher
 14851 | -7/Factory         | Build established: Mutant
 15394 | -7/Factory         | Build established: Skirmisher
 15872 | -7/Factory         | Build established: Scavenger-Skirmisher
 15931 | -7/Factory         | Fabricated Hvy. Treads?
 16312 | -7/Factory         | Fabricated Cld. Particle Cannon?
 16972 | -7/Factory         | Fabricated Cld. Particle Cannon?
 18101 | -7/Factory         | Repaired Broken Cld. Particle Cannon
 18150 | -7/Factory         | Repaired Hvy. Treads
 18947 | -7/Factory         | Entered Lower Caves
 19864 | -7/Lower Caves     | Build established: Mutant
 20008 | -7/Lower Caves     | Discovered new exit (range 12)
 20032 | -7/Lower Caves     | Identified exit to Lower Caves
 20075 | -7/Lower Caves     | Entered another Lower Caves area
 20096 | -7/Lower Caves     | Discovered new exit (range 5)
 20103 | -7/Lower Caves     | Identified exit to Factory
 20457 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20766 | -7/Lower Caves     | Discovered new exit (range 2)
 20769 | -7/Lower Caves     | Identified exit to Data Miner
 20807 | -7/Lower Caves     | Entered Data Miner
 20807 | -7/Data Miner      | Discovered new exit (range 6)
 20817 | -7/Data Miner      | Identified exit to Proximity Caves
 20855 | -7/Data Miner      | Met Data Miner
 20907 | -7/Data Miner      | Learned location of Section 7 (-2)
 20907 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 20941 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 21008 | -7/Data Miner      | Entered Proximity Caves
 21105 | -6/Proximity Caves | Escorted by Enhanced Grunt
 21105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21312 | -6/Proximity Caves | Build established: Skirmisher
 21710 | -6/Proximity Caves | Spotted B-75 Beast
 21759 | -6/Proximity Caves | Core integrity fell below 50%
 21772 | -6/Proximity Caves | Destroyed B-75 Beast
 21798 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 22003 | -6/Proximity Caves | Learned Factory emergency access door positions
 22010 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 22043 | -6/Proximity Caves | Build established: Gunner
 22048 | -6/Proximity Caves | Entered Factory
 22048 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 22180 | -6/Factory         | Discovered new exit (range 5)
 22561 | -6/Factory         | Repaired Hvy. Treads
 22633 | -6/Factory         | Repaired Hvy. Deuterium Engine
 22795 | -6/Factory         | Garrison activated, responded to threat
 22857 | -6/Factory         | Discovered new exit (range 5)
 23011 | -6/Factory         | Identified exit to Lower Caves
 23270 | -6/Factory         | Discovered new exit (range 3)
 23273 | -6/Factory         | Identified exit to Extension
 23290 | -6/Factory         | Build established: Skirmisher
 23486 | -6/Factory         | Incoming investigation squad redirected
 23781 | -6/Factory         | Incoming investigation squad redirected
 23811 | -6/Factory         | Fabricated Hvy. Treads?
 24019 | -6/Factory         | Spotted B-75 Beast
 24048 | -6/Factory         | Destroyed B-75 Beast
 24212 | -6/Factory         | Fabricated Cld. Particle Cannon?
 25048 | -6/Factory         | Entered Lower Caves
 25048 | -6/Lower Caves     | Accompanied by 1 ally
 25195 | -6/Lower Caves     | Spotted B-75 Beast
 25202 | -6/Lower Caves     | Destroyed B-75 Beast
 25447 | -6/Lower Caves     | Learned 4 Factory zone layouts
 25857 | -6/Lower Caves     | Discovered new exit (range 10)
 25870 | -6/Lower Caves     | Identified exit to Lower Caves
 25884 | -6/Lower Caves     | Entered another Lower Caves area
 25884 | -6/Lower Caves     | Accompanied by 1 ally
 25997 | -6/Lower Caves     | Learned Factory emergency access door positions
 26315 | -6/Lower Caves     | Discovered new exit (range 3)
 26395 | -6/Lower Caves     | Encountered a Warlord checkpoint
 26431 | -6/Lower Caves     | Identified exit to Zion
 26434 | -6/Lower Caves     | Entered Zion
 26537 | -6/Zion            | System corruption cleaned by Quarantine Array
 26650 | -6/Zion            | Discovered new exit (range 13)
 26934 | -6/Zion            | Learned Factory interactive machine intel
 27374 | -6/Zion            | Learned location of Warlord (-4)
 27384 | -6/Zion            | Learned Factory fabricator intel
 27413 | -6/Zion            | Learned Factory terminal intel
 27493 | -6/Zion            | Found Unknown Piercing Weapon
 27606 | -6/Zion            | Imprinted
 27608 | -6/Zion            | Declared Zion's savior
 27868 | -6/Zion            | Visited the Megawrench Repair Shop
 27871 | -6/Zion            | Megawrench repaired 10 parts
 27877 | -6/Zion            | Identified CR-A16's Pointy Stick
 28036 | -6/Zion            | Identified exit to Proximity Caves
 28049 | -6/Zion            | Entered Proximity Caves
 28049 | -5/Proximity Caves | Accompanied by 4 allies
 28634 | -5/Proximity Caves | Spotted B-75 Beast
 29359 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 29362 | -5/Proximity Caves | Destroyed B-75 Beast
 29735 | -5/Proximity Caves | Discovered new exit (range 15)
 29759 | -5/Proximity Caves | Identified exit to Factory
 29764 | -5/Proximity Caves | Entered Factory
 29764 | -5/Factory         | Evolved 2 slots: Utility x2
 29765 | -5/Factory         | Identified exit to Upper Caves
 29765 | -5/Factory         | Identified exit to Factory
 29767 | -5/Factory         | Loaded intel: 52 interactive machine locations
 29768 | -5/Factory         | Loaded intel: 26 terminal locations
 29769 | -5/Factory         | Loaded intel: 6 fabricator locations
 29866 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 29867 | -5/Factory         | Zion Trap Resupply teleported in
 29997 | -5/Factory         | Zion Heavy squad teleported in
 30664 | -5/Factory         | First assault squad dispatched
 30680 | -5/Factory         | Garrison activated, responded to threat
 30684 | -5/Factory         | Incoming assault squad redirected
 30739 | -5/Factory         | Destroyed 8 combat bots
 30830 | -5/Factory         | Incoming investigation squad redirected
 30855 | -5/Factory         | Lost 3 parts (1n1u1w)
 30950 | -5/Factory         | Zion Light squad teleported in
 30958 | -5/Factory         | Discovered exit to Factory (range 8)
 30992 | -5/Factory         | Incoming assault squad redirected
 31037 | -5/Factory         | Lost 5 parts (1p1n2u1w)
 31042 | -5/Factory         | Found Prototype Protection
 31042 | -5/Factory         | Identified Zio. Weapon Casing
 31045 | -5/Factory         | Destroyed 7 combat bots
 31048 | -5/Factory         | Found Zio. Weapon Casing
 31053 | -5/Factory         | Found Zio. Weapon Casing
 31186 | -5/Factory         | Discovered exit to Factory (range 10)
 31189 | -5/Factory         | Terminal network hard line cut
 31282 | -5/Factory         | Incoming assault squad redirected
 31287 | -5/Factory         | Incoming assault squad redirected
 31302 | -5/Factory         | Build established: Scavenger-Gunner
 31392 | -5/Factory         | Fabricated Hvy. Treads (x2)
 31475 | -5/Factory         | Fabricated Cld. Particle Cannon (x1)
 31579 | -5/Factory         | Repaired Broken Hvy. Treads
 31879 | -5/Factory         | Incoming assault squad redirected
 31983 | -5/Factory         | Incoming assault squad redirected
 32081 | -5/Factory         | Entered Upper Caves
 32150 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 32239 | -5/Upper Caves     | Learned Factory security intel
 32391 | -5/Upper Caves     | Learned Factory stockpile data
 32593 | -5/Upper Caves     | Discovered new exit (range 7)
 32601 | -5/Upper Caves     | Identified exit to Upper Caves
 32638 | -5/Upper Caves     | Entered another Upper Caves area
 33196 | -5/Upper Caves     | Discovered new exit (range 5)
 33202 | -5/Upper Caves     | Identified exit to Zhirov
 33222 | -5/Upper Caves     | Build established: Scavenger-Mutant
 33558 | -5/Upper Caves     | Learned 8 Factory zone layouts
 33746 | -5/Upper Caves     | Entered Zhirov
 33746 | -5/Zhirov          | Discovered new exit (range 3)
 33775 | -5/Zhirov          | Met Zhirov
 33804 | -5/Zhirov          | Learned location of Testing (-3)
 33804 | -5/Zhirov          | Learned location of Command (-1)
 33818 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 33846 | -5/Zhirov          | Found Alien Artifact
 33846 | -5/Zhirov          | Identified Integrated Dissipator
 33846 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 33869 | -5/Zhirov          | Found Alien Artifact
 33969 | -5/Zhirov          | Identified exit to Proximity Caves
 33971 | -5/Zhirov          | Entered Proximity Caves
 33982 | -4/Proximity Caves | Core integrity fell below 50%
 34015 | -4/Proximity Caves | Lost 3 parts (2n1u)
 34123 | -4/Proximity Caves | Learned Research emergency access door positions
 34145 | -4/Proximity Caves | Build established: Scavenger-Skirmisher
 34520 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 35073 | -4/Proximity Caves | Entered Factory
 35073 | -4/Factory         | Evolved 2 slots: Utility x2
 35074 | -4/Factory         | Identified exit to Upper Caves
 35074 | -4/Factory         | Identified exit to Research
 35172 | -4/Factory         | Discovered exit to Upper Caves (range 11)
 35185 | -4/Factory         | Repaired Cld. Particle Cannon
 35260 | -4/Factory         | Zion hero teleported in (AD-0RF)
 35295 | -4/Factory         | Zion Fire squad teleported in
 35606 | -4/Factory         | Zion Heavy squad teleported in
 35649 | -4/Factory         | Zion Fire squad teleported in
 35722 | -4/Factory         | Build established: Skirmisher
 35823 | -4/Factory         | First assault squad dispatched
 35830 | -4/Factory         | Spotted B-86 Titan
 35839 | -4/Factory         | Destroyed B-86 Titan
 35848 | -4/Factory         | Garrison activated, responded to threat
 35868 | -4/Factory         | Spotted B-86 Titan
 35882 | -4/Factory         | Allies destroyed B-86 Titan
 36054 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 36093 | -4/Factory         | Incoming assault squad redirected
 36283 | -4/Factory         | Entered Upper Caves
 36283 | -4/Upper Caves     | Accompanied by 1 ally (AD-0RF)
 36334 | -4/Upper Caves     | Spotted B-86 Titan
 36341 | -4/Upper Caves     | Allies destroyed B-86 Titan
 36926 | -4/Upper Caves     | Discovered new exit (range 9)
 36942 | -4/Upper Caves     | Identified exit to Upper Caves
 36973 | -4/Upper Caves     | Entered another Upper Caves area
 36973 | -4/Upper Caves     | Accompanied by 1 ally (AD-0RF)
 37564 | -4/Upper Caves     | Build established: Mutant
 37692 | -4/Upper Caves     | Discovered new exit (range 11)
 37859 | -4/Upper Caves     | Identified exit to Warlord
 37861 | -4/Upper Caves     | Entered Warlord
 37914 | -4/Warlord         | System corruption cleaned by Quarantine Array
 37972 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 38165 | -4/Warlord         | Build established: Skirmisher
 38474 | -4/Warlord         | Found Prototype Special Weapon
 38483 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 38575 | -4/Warlord         | Rebuked by Warlord
 38589 | -4/Warlord         | Opened Warlord's prototype stash
 38597 | -4/Warlord         | Found Prototype Reactor
 38600 | -4/Warlord         | Warlord's base attacked by MAIN.C
 38601 | -4/Warlord         | Found Prototype Processor
 38601 | -4/Warlord         | Identified Exp. Targeting Computer
 38613 | -4/Warlord         | Found Prototype Processor
 38613 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 38950 | -4/Warlord         | Warlord forces counterattacked
 39042 | -4/Warlord         | Spotted Striker
 39047 | -4/Warlord         | Spotted Executioner
 39047 | -4/Warlord         | Spotted Executioner
 39074 | -4/Warlord         | Found Exp. Targeting Computer
 39275 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 39276 | -4/Warlord         | Enhanced Grunt warped into view
 39276 | -4/Warlord         | Enhanced Grunt warped into view
 39276 | -4/Warlord         | Enhanced Grunt warped into view
 39276 | -4/Warlord         | Enhanced Demolisher warped into view
 39276 | -4/Warlord         | Enhanced Demolisher warped into view
 39276 | -4/Warlord         | Enhanced Demolisher warped into view
 39473 | -4/Warlord         | Build established: Gunner
 39474 | -4/Warlord         | Discovered new exit (range 15)
 39492 | -4/Warlord         | Identified exit to Proximity Caves
 39512 | -4/Warlord         | Entered Proximity Caves
 39821 | -3/Proximity Caves | Build established: Scavenger-Skirmisher
 39890 | -3/Proximity Caves | Spotted B-86 Titan
 39909 | -3/Proximity Caves | Destroyed B-86 Titan
 39957 | -3/Proximity Caves | Discovered exit to Research (range 8)
 40013 | -3/Proximity Caves | Entered Research
 40013 | -3/Research        | Evolved 2 slots: Utility x2
 40055 | -3/Research        | Found Prototype Device
 40055 | -3/Research        | Identified Exp. Thermal Shield
 40324 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 40889 | -3/Research        | Discovered new exit (range 14)
 40940 | -3/Research        | Identified exit to Testing
 40947 | -3/Research        | Entered Testing
 41189 | -3/Testing         | Spotted PY-2S5ITKDV0C
 41243 | -3/Testing         | Destroyed PY-2S5ITKDV0C
 41266 | -3/Testing         | Lost 3 parts (1n2u)
 41267 | -3/Testing         | Found Prototype Device
 41267 | -3/Testing         | Identified Thermal Barrier
 41341 | -3/Testing         | Found Prototype Energy Cannon
 41468 | -3/Testing         | Found Prototype Ballistic Cannon
 41468 | -3/Testing         | Identified Omega Cannon
 41771 | -3/Testing         | Spotted PG-PH3YRST2VM
 42013 | -3/Testing         | Identified Transdimensional Reconstructor
 42013 | -3/Testing         | Warped through subspace
 42020 | -3/Testing         | Discovered new exit (range 7)
 42208 | -3/Testing         | Lost 3 parts (3u)
 42243 | -3/Testing         | Found Prototype Processor
 42255 | -3/Testing         | Retrieved Zion intel report: Main Access
 42255 | -3/Testing         | Identified exit to Research
 42263 | -3/Testing         | Terminal network hard line cut
 42608 | -3/Testing         | Build established: Scavenger-Gunner
 42813 | -3/Testing         | Found Prototype Energy Cannon
 42813 | -3/Testing         | Identified Null Cannon
 42959 | -3/Testing         | Found Prototype Protection
 42959 | -3/Testing         | Identified Hvy. Regenerative Plating
 43037 | -3/Testing         | Build established: Scavenger-Mutant
 43242 | -3/Testing         | Entered Research
 43242 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 43243 | -2/Research        | Identified Vortex Chain Reactor
 43406 | -2/Research        | Repaired Adv. Cooling System
 43715 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 43785 | -2/Research        | Build established: Generator-Gunner
 43822 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 43988 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 44071 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 44275 | -2/Research        | Retrieved Zion intel report: Guard Positions
 44431 | -2/Research        | Retrieved Zion intel report: Trap Installations
 44594 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
 44715 | -2/Research        | Terminal network hard line cut
 44806 | -2/Research        | Spotted B-90 Cyclops
 45122 | -2/Research        | Spotted B-90 Cyclops
 45143 | -2/Research        | Destroyed B-90 Cyclops
 45242 | -2/Research        | First assault squad dispatched
 45262 | -2/Research        | Incoming assault squad redirected
 45364 | -2/Research        | Discovered new exit (range 10)
 45406 | -2/Research        | Identified exit to Quarantine
 45411 | -2/Research        | Discovered new exit (range 5)
 45421 | -2/Research        | Identified exit to Access
 45463 | -2/Research        | Entered Quarantine
 45737 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 45745 | -2/Quarantine      | First assault squad dispatched
 45770 | -2/Quarantine      | Incoming assault squad redirected
 45812 | -2/Quarantine      | Lost 4 parts (1p3u)
 45864 | -2/Quarantine      | Retrieved Zion intel report: Active Terminals
 45932 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 45982 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 46065 | -2/Quarantine      | Found Alien Artifact
 46175 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 46543 | -2/Quarantine      | Lost 3 parts (1n1u1w)
 46663 | -2/Quarantine      | Found Alien Artifact
 46671 | -2/Quarantine      | Found Alien Artifact
 46674 | -2/Quarantine      | Found Alien Artifact
 46677 | -2/Quarantine      | Found Alien Artifact
 46694 | -2/Quarantine      | Found Alien Artifact
 46829 | -2/Quarantine      | Terminal network hard line cut
 47259 | -2/Quarantine      | Incoming assault squad redirected
 47285 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x4)
 47285 | -2/Quarantine      | Warped through subspace
 47299 | -2/Quarantine      | Incoming assault squad redirected
 47301 | -2/Quarantine      | Incoming assault squad redirected
 47335 | -2/Quarantine      | Scanned by Researcher
 47510 | -2/Quarantine      | Incoming assault squad redirected
 47517 | -2/Quarantine      | Cryocooling Duct disabled
 47532 | -2/Quarantine      | Ambient heat levels rising (+20)
 47532 | -2/Quarantine      | Non-combat units ordered to evacuate
 47560 | -2/Quarantine      | Destroyed 8 combat bots
 47618 | -2/Quarantine      | Discovered exit to Access (range 15)
 47652 | -2/Quarantine      | Found Alien Impact Weapon
 47728 | -2/Quarantine      | Warped through subspace
 47748 | -2/Quarantine      | Incoming assault squad redirected
 47749 | -2/Quarantine      | Incoming assault squad redirected
 47758 | -2/Quarantine      | System corruption reached 10%
 47942 | -2/Quarantine      | Warped through subspace
 47988 | -2/Quarantine      | Incoming assault squad redirected
 48184 | -2/Quarantine      | Incoming assault squad redirected
 48306 | -2/Quarantine      | Lost 3 parts (1p1u1w)
 48453 | -2/Quarantine      | Identified Core Stripper
 48476 | -2/Quarantine      | Spotted Fortress
 48489 | -2/Quarantine      | High security lockdown imminent
 48489 | -2/Quarantine      | Destroyed Fortress
 48495 | -2/Quarantine      | Found Prototype Protection
 48497 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 48507 | -2/Quarantine      | Found Vortex Chain Reactor
 48513 | -2/Quarantine      | Found Vortex Chain Reactor
 48522 | -2/Quarantine      | Found Prototype Device
 48522 | -2/Quarantine      | Identified Exp. Force Field
 48530 | -2/Quarantine      | Found Thermal Barrier
 48547 | -2/Quarantine      | Identified Imp. Potential Cannon
 48569 | -2/Quarantine      | High security lockdown engaged
 48708 | -2/Quarantine      | Core integrity fell below 50%
 48721 | -2/Quarantine      | Discovered new exit (range 5)
 48728 | -2/Quarantine      | Identified exit to Section 7
 48731 | -2/Quarantine      | Entered Section 7
 48810 | -2/Section 7       | Build established: Generator-Mutant
 48821 | -2/Section 7       | Scanned by Researcher
 48821 | -2/Section 7       | Self-destructed

 Last Messages 
---------------
    [ 4 : Guard Positions ]
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Loyalty in question, dispatches revoked. ]
  [ Suggest relying on intel support... ]
  [ Prove dedication to collective cause. ]
>>\\ZION-SEEK-4
[ Targeting Guard Positions... ]
48771_ System corrupted: Matter fused (-6).
48804_ System corrupted: Matter fused (-9).
48808_ C-65 Expert calibrates the Quarantine Pod. <x3>
48815_ Acquired Arm. Heavy Treads.
48819_ System corrupted: FCS attempts to trigger Nova Cannon.
48819_ System corrupted: Nova Cannon misfires.
48819_ C-65 Expert calls for reinforcements.
48819_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
48821_ Held in stasis.
48821_ C-65 Expert is analyzing...
48821_ ALERT: Modified LRC-V3 signature confirmed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????? ??          ??????????????????? |
| ?????????????????? ? """ """ """ ????????????????? |
| ?????????????????? # """ " " """  ???????????????? |
| ?????????????????# # """ """ """   ??????????????? |
| ######???????????# # """     """   #?????????????? |
| """""#???????????# # """     """   #?????????????? |
| ""T""#########???# # """   c """   #?????????????? |
|         #    #???# # """     """   #?????????????? |
|   """"  #    #???# #               #?????????????? |
|   ""R"" #    ##### ######@##########?????????????? |
|   "" "" +                 ^             ?????????? |
|         #                  ######????????????????? |
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|         #                  #?????????????????????? |
|         #########+######+###?????????????????????? |
| #########??  """"        #???????????????????????? |
| ??????????? ""S""        #???????????????????????? |
| ????????????"" ""        #???????????????????????? |
| ???????????        ]]  ! #???????????????????????? |
| ??????????#        ]     #???????????????????????? |
| ??????????#              #???????????????????????? |
| ??????????################???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           188
Energy Generation          96
Energy Capacity            1950
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             50
Resistance: EM             20
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         32
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
             Huge Storage Unit | -9/Materials  | Hacked
             Imp. Sensor Array | -8/Materials  | Scanalyzed
       Imp. Signal Interpreter | -8/Materials  | Scanalyzed
                   Hvy. Treads | -7/Factory    | Scanalyzed
       Adv. Targeting Computer | -7/Factory    | Scanalyzed
                 Weapon Cycler | -7/Factory    | Scanalyzed
          Cld. Particle Cannon | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
         Thermal Defense Suite | -7/Data Miner | Free
          Scatter Rocket Array | -7/Data Miner | Free
             Imp. Recalibrator | -7/Data Miner | Free
                      Wave Gun | -7/Data Miner | Free
                Adv. Heat Sink | -7/Data Miner | Free
            Imp. Weapon Cycler | -7/Data Miner | Free
     Adv. Field Recycling Unit | -7/Data Miner | Free
            Lrn. Proton Cannon | -6/Zion       | Archive
                  Phase Cannon | -6/Zion       | Archive
           Adv. Thermal Shield | -6/Zion       | Archive
       Adv. Signal Interpreter | -6/Zion       | Archive
 Imp. Armor Integrity Analyzer | -6/Zion       | Archive
                Neutron Cannon | -6/Zion       | Archive
    Imp. Maneuvering Thrusters | -6/Zion       | Archive
                 KE Penetrator | -6/Zion       | Archive
              Dispersion Rifle | -6/Zion       | Archive
         Adv. Reclamation Unit | -6/Zion       | Archive
  Magnetic Acceleration Cannon | -6/Zion       | Archive
        Nuclear Pulse Thruster | -6/Zion       | Archive
           Imp. Kinecellerator | -6/Zion       | Archive
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
               Helical Railgun | -2/Research   | Z-intel
                 Beam Splitter | -2/Research   | Z-intel
        Imp. Fusion Compressor | -2/Research   | Z-intel
     Exp. Field Recycling Unit | -2/Research   | Z-intel
          Imp. Diametric Drive | -2/Research   | Z-intel
                  Plasma Lance | -2/Research   | Z-intel
       Imp. Matter Neutralizer | -2/Research   | Z-intel
   Exp. Terrain Scan Processor | -2/Research   | Z-intel
             Exp. Biometal Leg | -2/Research   | Z-intel
              Adv. Energy Well | -2/Research   | Z-intel
       Com. Linear Accelerator | -2/Research   | Z-intel
         Enh. Gamma Bomb Array | -2/Research   | Z-intel
               Exp. Q-thruster | -2/Research   | Z-intel
    Hdn. Centrium Heavy Treads | -2/Research   | Z-intel
      Neutron Missile Launcher | -2/Research   | Z-intel
       Exp. Signal Interpreter | -2/Research   | Z-intel
               Diametric Drive | -2/Research   | Z-intel
            Imp. KE Penetrator | -2/Research   | Z-intel
     Imp. Particle Accelerator | -2/Research   | Z-intel
               Cld. Q-thruster | -2/Research   | Z-intel
           EM Dispersion Field | -2/Research   | Z-intel
           Cld. Gravmag System | -2/Quarantine | Z-intel
               System Purifier | -2/Quarantine | Z-intel
             Lrn. Phase Cannon | -2/Quarantine | Z-intel
          Imp. Quantum Reactor | -2/Quarantine | Z-intel
                 Energy Mantle | -2/Quarantine | Z-intel
          Exp. Power Amplifier | -2/Quarantine | Z-intel
               Coolant Network | -2/Quarantine | Z-intel
          Hvy. Hardcell Cannon | -2/Quarantine | Z-intel
   Cld. Field Propulsion Drive | -2/Quarantine | Z-intel
     Exp. Melee Analysis Suite | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
      K-01 Serf | -6/Zion       | Archive
 T-07 Excavator | -2/Research   | Z-intel
   X-87 Electro | -2/Research   | Z-intel
    S-43 Plague | -2/Research   | Z-intel
  B-74 Champion | -2/Quarantine | Z-intel
    C-65 Expert | -2/Quarantine | Z-intel
   G-67 Veteran | -2/Quarantine | Z-intel
 R-10 Processor | -2/Quarantine | Z-intel
  G-73 Enforcer | -2/Quarantine | Z-intel

 Fabricated
------------
          Hvy. Treads | x2 | -7/Factory 
 Cld. Particle Cannon | x1 | -7/Factory 
 Cld. Particle Cannon | x1 | -7/Factory 
          Hvy. Treads | x2 | -6/Factory 
 Cld. Particle Cannon | x1 | -6/Factory 
          Hvy. Treads | x2 | -5/Factory | Authchip
 Cld. Particle Cannon | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Stripper

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombMinesnifferLauncher
  Manual?         0
Play Time         04:53:31
  Cumulative      1365.4 hours
  Start           2021.11.06 @ 17:00:47
  End             2021.11.07 @ 13:36:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          471
  Rogue           471
  Adventurer      0
  Explorer        0
Win Type          -
  Total           95
  Types           21/12/37/5/1/2/15/1/1
Lore%             95
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb58a583-5ce1-44c1-9ead-96324898ed97