Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.05 @ 20:49:07 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (3080) 3080 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6102 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 408/700 Matter 30/300 Energy 480/480 System Corruption 7% Temperature Warning (304) Movement Walking (196) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Weapon Shielding Weapon Shielding Improved Shield Generator > --- WEAPON (3) ------- Plasma Cannon Heavy Ion Cannon Heavy Hammer > --- INVENTORY (15) --- Advanced Treads Titanium Leg Cryofiber Web Transport Network Coupler Transmission Jammer Weapon Shielding Hardlight Generator Hacking Suite Authchip [Propulsion] Heavy Particle Gun EM Pulse Cannon Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit Seismic Detector Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Titanium Leg Cryofiber Web Improved Heat Sink Transport Network Coupler Hardlight Generator Improved Shield Generator Hacking Suite Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Hammer [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 82 | 8 1 27 32 14 Power 8 | 1 . 3 2 2 Engine 6 | 1 . 3 2 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 29 | 2 . 13 9 5 Treads 22 | 2 . 9 9 2 Leg 6 | . . 3 . 3 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 5 9 5 Device 8 | 1 . 2 3 2 Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 9 | . . 2 4 3 Artifact . | . . . . . Weapon 23 | 3 . 6 12 2 Energy Gun 5 | 1 . . 4 . Energy Cannon 5 | . . . 4 1 Ballistic Gun 10 | 2 . 5 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 2 6 1 Corrupted Parts 3 | . . . 3 . System Corruption 13 | . . . 13 . Parts Lost 12 | . . 2 3 7 Power . | . . . . . Propulsion 5 | . . 2 1 2 Utility 6 | . . . 2 4 Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . 1 3 3 To Critical Strikes . | . . . . . Average Backups 12 | . 3 12 14 14 Power . | . . . . . Propulsion 1 | . . 1 2 2 Utility 4 | . 1 4 4 5 Weapon 6 | . 1 7 8 6 Tool/Special . | . . . . . Unused Backups 13 | . . 3 1 9 Power . | . . . . . Propulsion 3 | . . 1 . 2 Utility 8 | . . 1 1 6 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 100 96 93 79 Engine 9 | . 14 11 9 7 Treads 24 | . 28 26 26 17 Leg 2 | . . 3 . 4 Device 12 | . 14 15 9 13 Storage 9 | . 14 11 9 7 Processor 1 | . . . 3 . Protection 6 | . . 4 8 8 Energy Gun 3 | . 14 . 4 1 Energy Cannon 5 | . . . 7 13 Ballistic Gun 12 | . 14 20 14 . Peak Build Rating 41 | 7 7 20 39 41 Average Rating 25 | 6 7 17 31 34 On Entrance 14 | . 7 7 20 38 Avg Prop Armor Cover (%) 7 | . . 8 . 5 Naked Turns . | . . . . . Heaviest Build 74 | 14 29 39 69 74 Greatest Support 70 | 40 40 66 66 70 Greatest Overweight (x) 3 | 1 . 3 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 2 5 15 15 15 Average Carried 12 | 1 3 12 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 5 15 15 14 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Mutant 21% | Tank 14% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2545 | 306 15 876 1183 165 Remotely . | . . . . . Salvage Created 4330 | 266 52 1349 2001 662 Parts 253 | 23 5 77 108 40 Haulers Intercepted 10 | . . 5 5 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 83 | . 1 24 33 25 Guns 48 | . 1 24 23 . Cannons 25 | . . . 10 15 AOE 10 | . . . . 10 Classes Destroyed 15 | 3 2 4 4 2 Worker 3 | 1 . 1 1 . Builder 2 | . . . 1 1 Tunneler 8 | 8 . . . . Hauler 10 | . . 5 5 . Recycler 3 | 1 . 1 1 . Operator 2 | . 1 1 . . Watcher 4 | . . 3 1 . Swarmer 14 | . . 7 4 3 Grunt 36 | . 1 11 17 7 Brawler 1 | . . . 1 . Sentry 16 | . . 6 9 1 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Assembled 11 | . . . . 11 Best Kill Streak 6 | 3 1 4 6 6 Combat Bots Only 6 | . 1 4 6 6 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 391 | . 5 132 132 122 Missed 107 | . 1 34 38 34 Hits 284 | . 4 98 94 88 Melee 10 | . . . . 10 Projectile 274 | . 4 98 94 78 Critical Strikes 7 | . . 3 2 2 Damage Taken 4857 | . 44 1138 1798 1877 Core 686 | . 11 195 188 292 Absorbed by Shields 44 | . . . . 44 Redirected to Shielding 39 | . . . . 39 Regen/Repaired (Parts) 111 | . . 111 . . Core Remaining (%) 77 | 100 95 51 65 . Volleys Fired 270 | 26 8 82 100 54 Largest 3 | 2 2 2 3 3 Hottest 210 | 70 70 50 185 210 Shots Fired 592 | 52 15 164 259 102 Gun 440 | 52 15 164 209 . Cannon 143 | . . . 50 93 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 387 | 26 8 164 189 . Thermal 147 | 26 7 . 35 79 Explosive 9 | . . . . 9 Electromagnetic 49 | . . . 35 14 Robot Hit Streak 17 | 6 6 17 15 10 Robot Miss Streak 4 | 3 1 4 4 3 Penetration Max . | . . . . . Secondary Targets 8 | . . 5 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 390 | 32 11 115 183 49 Core Hits 179 | 15 4 44 76 40 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 3 1 . 2 . Burn 4 | 3 1 . . . Destroy 2 | . . . 2 . Melee Attacks 30 | . . 5 15 10 Impact 30 | . . 5 15 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8341 | 343 130 1902 3544 2422 Guns 4914 | 343 130 1863 2578 . Cannons 2110 | . . . 771 1339 Explosions 1156 | . . . 91 1065 Melee 134 | . . 34 100 . Ramming 27 | . . 5 4 18 Kinetic 4345 | 130 40 1863 2312 . Thermal 2060 | 213 90 . 551 1206 Explosive 991 | . . . . 991 Electromagnetic 784 | . . . 577 207 Impact 134 | . . 34 100 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . 13 7 Average Corruption 5 | . . . 4 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 21 12 Message Errors 4 | . . . 4 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 12 | . . . 7 5 Energy Discharges 3 | . . . 2 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 3 | . . . 1 2 Misfires 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 92 | . . 12 9 71 Projectiles 49 | . . . 9 40 Explosions 31 | . . . . 31 Melee 12 | . . 12 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 220 | . . . 37 183 Shots 4 | . . . 1 3 Rammed 4 | 1 . 1 1 1 Targets Rammed 6 | 1 . 1 1 3 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 583 | 120 98 135 342 583 Average Temperature 85 | 46 39 43 85 147 Received Heat Transfer 1349 | . 24 441 549 335 Effects 10 | . . . . 10 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 7 | . . 3 4 . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | 2 . . 1 4 Heat Transferred 3732 | 851 333 . 927 1621 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 44 | 100 100 10 38 73 Level 1 53 | . . 81 61 26 Level 2 2 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 416 | 15 30 416 340 276 Initial 154 | . . . 154 149 Average 192 | 1 4 319 195 112 Influence Increases 2570 | 50 42 879 1035 564 Destroy 0b10 Robot/C 1440 | . 20 480 660 280 Destroy 0b10 Robot/NC 160 | 50 5 55 45 5 Destroy Leader 418 | . 10 146 182 80 Successful Hack 73 | . 7 14 26 26 Disable Machine 75 | . . . 15 60 Destroy Structure 134 | . . 4 32 98 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 255 | . . 165 75 15 Influence Decreases 2322 | 50 42 514 1072 644 Entered New Map 390 | . . . 211 179 Time Decay 1615 | 50 42 494 598 431 Lost Part 84 | . . 20 30 34 Purge Threat 233 | . . . 233 . Squads Dispatched 17 | . 1 4 3 9 Investigation 2 | . . 1 . 1 Extermination 3 | . . . . 3 Reinforcement 10 | . 1 3 3 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . . 3 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 147 | . 3 51 54 39 Peak Tracking Total 11 | . 1 11 7 10 Tactical Retreats 11 | . . 5 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 1 4 Max in Single Turn 3 | . . . 1 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 1 4 7 4 Terminals 9 | . 1 3 4 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 3 7 10 8 Successful 17 | . 1 5 7 4 Failed 9 | . 1 2 2 4 Catastrophic 3 | . . 1 1 1 Database Lockouts 2 | . 1 . 1 . Manual 14 | . 3 3 6 2 Terminals 16 | . 3 4 7 2 Fabricators 3 | . . . . 3 Repair Stations 6 | . . 3 . 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 1 3 4 . Part Schematic 3 | . 1 1 1 . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . . 2 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 3 | . . 2 . 1 Scan Component 2 | . . 1 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 3 | . . . 1 2 Terminals 2 | . . . 1 1 Botnet 2 | . . . 1 1 Fabricators 1 | . . . . 1 Recompile 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . . 1 . . Time 60 | . . 60 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3530 | 240 270 1516 858 646 Seismic 2964 | 240 270 1516 292 646 T.N.C. 692 | . . . 692 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5208 | 317 270 1516 1997 1108 Spaces Moved 2299 | 133 144 697 855 470 Core 6 | 6 . . . . Treads 2155 | 127 144 620 855 409 Legs 98 | . . 37 . 61 Wheels 40 | . . 40 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 158 152 Average Speed 172 | 156 160 161 182 178 Slowest Speed 330 | 160 160 330 243 238 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 42 | 5 37 64 89 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 32 | . . 3 13 16 Terrain Destroyed 135 | . . 3 27 105 Melee 21 | . . 3 12 6 Projectile 13 | . . . 7 6 AOE 101 | . . . 8 93 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3060 | 191 170 962 1115 622 Wait 232 | 21 14 101 57 39 Move 2295 | 132 143 696 854 470 Hop . | . . . . . Pick Up 41 | 2 3 18 12 6 Fast Attach 38 | 7 . 9 13 9 Attach 15 | . . 1 7 7 Detach 10 | . . 5 2 3 Swap 63 | 1 1 19 28 14 Drop 60 | 1 1 25 26 7 Fire 270 | 26 8 82 100 54 Melee 30 | . . 5 15 10 Ram . | . . . . . Kick 2 | . . . . 2 Crush 4 | 1 . 1 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 318 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 333 | -10/Materials | Central database locked down 506 | -10/Materials | Discovered new exit (range 4) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -9/Materials | Discovered new exit (range 15) 1065 | -9/Materials | Build established: Scavenger-Mutant 1386 | -9/Materials | Repaired Enh. Autogun 1395 | -9/Materials | Discovered new exit (range 15) 1460 | -9/Materials | Discovered new exit (range 16) 1590 | -9/Materials | Discovered new exit (range 15) 2016 | -9/Materials | Identified exit to Mines 2016 | -9/Materials | Identified exit to Storage 2104 | -9/Materials | Entered another Materials area 2104 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2476 | -8/Materials | Discovered new exit (range 5) 2849 | -8/Materials | Build established: Scavenger-Tank 3186 | -8/Materials | Lost 3 parts (1n2u) 3211 | -8/Materials | Discovered new exit (range 8) 3541 | -8/Materials | Central database locked down 3997 | -8/Materials | Discovered new exit (range 15) 4097 | -8/Materials | System corruption reached 10% 4101 | -8/Materials | Entered Factory 4101 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4387 | -7/Factory | Build established: Scavenger-Mutant 4586 | -7/Factory | Assembled infested ambush trap array 4692 | -7/Factory | Lost 3 parts (2u1w) 4747 | -7/Factory | Crushed by falling debris 4956 | -7/Factory | Build established: Mutant 5056 | -7/Factory | Garrison activated, responded to threat 5209 | -7/Factory | Self-destructed Last Messages --------------- 05072_ K-01 Serf collects debris. 05079_ System corrupted: Cld. Ion Engine rejected. 05079_ Acquired Cld. Ion Engine. 05084_ Particle Gun melted. 05084_ G-47 Trooper destroyed. 05085_ Overheating: System interference. 05085_ Plasma Cannon temporarily disabled. 05085_ Hvy. Ion Cannon temporarily disabled. 05087_ Overheating: Matter decay (-9). 05102_ System corrupted: Substantial component data lost. 05138_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3N. 05174_ System corrupted: Matter fused (-9). 05204_ System corrupted: Heat flow error (+210). 05207_ Overheating: System interference. 05207_ Imp. Heat Sink temporarily disabled. 05207_ Hvy. Ion Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????##############???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """"""" #???????????? | | ????????????????????????# """"""" #???????????? | | ????????????????????????# """"""" #######?????? | | ????????????????????????# """"""" # #?????? | | ????????????????????????# # ##????? | | ????????????????????????# """"""" + ^ ????? | | ????????????????????????# """"""" # ????? | | ????????????????????????# """"""" # """""???? | | ???????????????????????##@ """"""" # """""" | | ???????????????????????#s s sus # """""" | | ?????????????????????? ;############+# """""" | | ???????????????????? # ! | | ?????????????????? + | | ???????????????? ?# | | ???????????????# ??# ############ | | ???????????????# ??????????????????# "T" | | ???????????????# ???#??????????????# """ | | ???????????????# ????# ?????????????# | | ???????????????# ?????# ????????????# = | | ???????????????+ ??????# ?# #######"### | | ???????????????# ??????# ?# #[* % ### ### | | ???????????????#???????# ####/##=% #???#?? | | ???????????????????????# =%/%[! #?????? | | ???????????????????????# ![#|= #?????? | | ???????????????????????# ###########?????? | | ?????????????????####+## ?? | | ???????????????? #########????????? | | ???????????????? #????????????????? | | ???????????????? ##?###???????????? | | ?????????????????########### "###"########????? | | ?????????????????########### # !#????? | | ????????##+####### # # """ * #????? | | ????????? # # # """ " " #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Flight Unit | -9/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 30% | -9/Materials Studied --------- EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellSuperchargedMantle Manual? 0 Play Time 00:35:32 Cumulative 358.9 hours Start 2026.01.05 @ 20:13:42 End 2026.01.05 @ 20:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 242 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f5fbf4f-6b1e-4373-aa26-3008d2d1a67d