Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.24 @ 21:35:53 Player: Anihillator Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (157) 785 Value Destroyed (5474) 5474 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 11046 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 7 Friendly Fire -254 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Carbon-fiber Leg Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Matter Compressor Weapon Cycler Improved Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Wave Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Armored Treads Heavy Treads Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Tesla Rifle Magnetic Acceleration Cannon [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 5 | . . . 2 . . 1 . . 1 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 107 | 6 3 3 4 2 20 8 . 3 10 48 Power 15 | 1 . 1 . . 2 3 . . 2 6 Engine 7 | 1 . . . . . 3 . . 2 1 Core 8 | . . 1 . . 2 . . . . 5 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 1 1 . 8 1 . . . 16 Treads 2 | . . . . . . . . . . 2 Leg 28 | 2 1 1 1 . 8 1 . . . 14 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 2 1 2 . 4 3 . 1 4 12 Device 12 | . . 1 . . 1 1 . . 2 7 Storage 6 | 1 2 . 1 . . . . . . 2 Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 11 | . . . . . 3 2 . 1 2 3 Artifact . | . . . . . . . . . . . Weapon 32 | 2 . . 1 2 6 1 . 2 4 14 Energy Gun 8 | 2 . . 1 . . . . . . 5 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 20 | . . . . 2 6 1 . 2 4 5 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 Parts Lost 33 | . . . . 1 1 . . . 2 29 Power 4 | . . . . . . . . . . 4 Propulsion 10 | . . . . . . . . . 1 9 Utility 9 | . . . . . 1 . . . 1 7 Weapon 10 | . . . . 1 . . . . . 9 Highest Loss Streak 15 | . . . . 1 1 . . . 2 15 Average Slot Usage (%) 92 | . 95 100 98 99 98 99 100 100 82 85 Engine 5 | . 14 . . . . 14 15 15 13 2 Core 5 | . . 13 11 11 8 . . . . 7 Leg 22 | . 28 28 22 22 26 23 23 23 15 19 Device 12 | . . 13 11 11 8 13 15 15 11 16 Storage 15 | . 24 14 22 22 18 15 15 15 13 11 Processor 1 | . . . 10 11 . . . . . . Protection 5 | . . . . . 8 8 7 7 7 4 Energy Gun 5 | . 28 28 20 16 . . . . . 3 Ballistic Gun 16 | . . . . 4 27 23 23 23 20 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 106 | 13 41 41 42 44 57 77 77 77 88 106 Greatest Support 90 | 20 20 20 20 20 45 45 45 45 45 90 Greatest Overweight (x) 10 | 1 2 2 2 2 1 1 1 1 2 10 Average Overweight (x) 1 | . 1 1 2 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 13 10 16 16 16 16 16 16 16 15 Most Carried 16 | 4 2 4 7 5 12 9 8 8 14 16 Average Carried 7 | 1 1 3 4 4 8 7 8 7 7 10 Final Capacity 16 | 6 16 10 16 16 16 16 16 16 16 16 Final Carried 10 | 1 2 4 5 3 10 8 8 5 8 2 Class Distribution -------------------- 51% | Scavenger-Tank 23% | Tank 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Matter Collected 4627 | 186 102 31 31 30 955 371 114 219 252 2336 Remotely . | . . . . . . . . . . . Salvage Created 7368 | . 102 125 88 127 1629 533 163 295 316 3990 Parts 350 | . 4 6 12 11 102 25 7 13 15 155 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 10 | . . . . . . 1 . . . 9 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 7 13 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 117 | . 2 2 2 7 38 9 3 6 6 42 Guns 112 | . 2 2 2 6 37 9 3 6 6 39 Cannons 3 | . . . . . . . . . . 3 AOE 2 | . . . . 1 1 . . . . . Classes Destroyed 13 | . 1 1 2 . 5 1 . . 1 2 Worker 15 | . . . . . 2 . . . . 13 Builder 4 | . . . . . . . . . . 4 Tunneler 2 | . . 1 . . . . . . . 1 Recycler 11 | . . . . . 2 2 . . . 7 Operator 2 | . . . . . 1 . . . . 1 Watcher 6 | . . . 2 . 1 . . . . 3 Swarmer 30 | . . . 2 7 17 3 . 1 . . Grunt 50 | . 2 2 . . 11 2 3 3 1 26 Brawler 4 | . . . . . . 1 . 1 . 2 Sentry 17 | . . . . . 9 2 . 1 3 2 Hunter 9 | . . . . . 1 1 . . . 7 Programmer 6 | . . . . . . . . . 2 4 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . 2 2 3 4 9 5 3 3 2 8 Combat Bots Only 9 | . 2 2 2 4 9 3 3 3 2 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 1 1 1 2 Gunslinging 1 | . . . 1 1 1 1 . . . . Exploded 1 | . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Damage Taken 8886 | . 54 63 37 124 802 493 62 399 333 6519 Core 1236 | . 20 12 7 20 50 50 11 46 15 1005 Absorbed by Shields 452 | . . . . . . 201 23 158 70 . Core Remaining (%) 92 | 100 . 87 . 93 90 . . 84 98 . Volleys Fired 366 | . 5 7 4 12 81 32 5 21 27 172 Largest 4 | . 2 2 2 2 3 3 3 3 3 4 Hottest 212 | . 80 80 80 80 69 69 69 69 90 212 Shots Fired 1114 | . 10 14 8 15 243 96 15 63 81 569 Gun 1098 | . 10 14 8 15 243 96 15 63 81 553 Cannon 16 | . . . . . . . . . . 16 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 955 | . . . . . 243 96 15 63 81 457 Thermal 39 | . . . . . . . . . . 39 Explosive . | . . . . . . . . . . . Electromagnetic 120 | . 10 14 8 15 . . . . . 73 Robot Hit Streak 32 | . 8 8 5 11 29 32 13 11 16 24 Robot Miss Streak 6 | . 2 1 3 1 6 3 1 2 3 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 27 | . . 1 1 2 11 2 1 1 1 7 Max Gunslinging Chain 2 | . . 1 1 1 2 1 1 1 1 1 Shots Hit Robots 800 | . 8 10 4 14 183 66 14 46 62 393 Core Hits 316 | . 5 6 4 7 76 26 9 14 15 154 Critical Hits 18 | . . . . . . . . 1 1 16 Critical Kills 6 | . . . . . . . . . . 6 Critical Parts Destroyed 11 | . . . . . . . . 1 1 9 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16017 | . 104 126 85 219 2588 878 204 699 1208 9906 Guns 14686 | . 104 126 64 164 2447 878 204 699 1193 8807 Cannons 395 | . . . . . . . . . . 395 Explosions 914 | . . . 21 55 135 . . . . 703 Melee . | . . . . . . . . . . . Ramming 22 | . . . . . 6 . . . 15 1 Kinetic 12728 | . . . . . 2447 878 204 699 1193 7307 Thermal 887 | . . . 21 55 . . . . . 811 Explosive 674 | . . . . . 135 . . . . 539 Electromagnetic 1706 | . 104 126 64 164 . . . . . 1248 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . 22 Average Corruption 6 | . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Effects 49 | . . . . . . . . . . 49 Message Errors 8 | . . . . . . . . . . 8 Matter Fused 8 | . . . . . . . . . . 8 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . 5 Targeting Errors 16 | . . . . . . . . . . 16 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . . . . 9 . . . . 66 Projectiles 7 | . . . . . . . . . . 7 Explosions 68 | . . . . . 9 . . . . 59 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 318 | . . . . 31 68 . . . 7 212 Shots 6 | . . . . 1 1 . . . . 4 Rammed 2 | . . . . . . . . . 1 1 Targets Rammed 3 | . . . . . 1 . . . 1 1 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 557 | . 105 135 . 3 162 270 175 361 357 557 Average Temperature 124 | . 51 75 . 3 43 97 88 163 114 158 Received Heat Transfer 2293 | . 39 45 . . 297 150 36 116 101 1509 Effects 38 | . . . . . . . . 1 1 36 Shutdowns 14 | . . . . . . . . . 1 13 Energy Bleed 4 | . . . . . . . . 1 . 3 Interference 7 | . . . . . . . . . . 7 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 1 . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 1536 | . . . 50 100 . . . . . 1386 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Peak Influence 678 | . 70 78 119 144 678 488 . . 175 617 Average Influence 212 | . 16 67 41 59 411 327 . . 78 254 Maximum Alert Level 2 | . . . . . 2 2 . . . 2 Low Security (%) 59 | 100 100 100 100 100 16 . . . 100 47 Level 1 20 | . . . . . 25 82 . . . 28 Level 2 20 | . . . . . 57 17 . . . 23 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . . . 5 1 . . 1 8 Investigation 5 | . . . . . 3 . . . . 2 Extermination 4 | . . . . . . . . . 1 3 Reinforcement 6 | . . . . . 2 1 . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Distress Signals 6 | . . . 1 . 1 1 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 4 2 5 7 49 15 3 6 9 73 Peak Tracking Total 8 | . 3 2 3 3 5 4 3 3 2 8 Tactical Retreats 6 | . . . . . 2 . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Traps Triggered 6 | . . . 1 . 3 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Disabled 22 | . . . . . 7 . . . . 15 Max in Single Turn 3 | . . . . . 3 . . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Machines Accessed 20 | . 4 . 3 . 6 2 . . 2 3 Terminals 13 | . 3 . 2 . 4 2 . . 1 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 5 | . . . 1 . 2 . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 8 . 5 . 22 10 . . 3 7 Successful 40 | . 5 . 4 . 16 7 . . 2 6 Failed 15 | . 3 . 1 . 6 3 . . 1 1 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 36 | . 7 . 2 . 12 10 . . 2 3 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 17 | . . . 3 . 10 . . . . 4 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 4 . 2 . 6 7 . . 1 2 Record 5 | . . . . . 1 3 . . . 1 Robot Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . 1 . Recall Investigation 1 | . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . 1 Zone Layout 6 | . 1 . 2 . 2 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 16 | . . . 2 . 10 . . . . 4 Scan Component 8 | . . . 1 . 5 . . . . 2 Repair 8 | . . . 1 . 5 . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used 1 | . . . . . . . . . . 1 Hacking Detections 16 | . 3 . 1 . 6 2 . . 1 3 Full Trace Events 3 | . 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 1 . 5 . . . . 2 Time 272 | . . . 26 . 190 . . . . 56 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 38 | . . 38 38 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 1 | . . . 1 . . . . . . . Total Damage 20 | . . . 20 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Turns Passed 7787 | 127 278 435 315 592 1451 491 576 258 1111 2153 Spaces Moved 3817 | 50 154 262 145 305 627 237 369 125 590 953 Core 17 | 16 . . . . . . . . . 1 Treads 32 | . . . . . . . . . . 32 Legs 3768 | 34 154 262 145 305 627 237 369 125 590 920 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 150 150 150 150 150 Average Speed 156 | 110 156 150 180 179 150 150 150 150 166 153 Slowest Speed 550 | 120 180 180 180 180 150 150 150 150 180 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 37 57 23 69 63 8 64 16 18 26 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . 1 1 . . Scrap Searched 5 | . . . . 1 . . 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 85 | . . . 3 6 33 . . . . 43 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . . . . 14 AOE 71 | . . . 3 6 33 . . . . 29 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Total 4982 | 121 181 287 192 334 996 316 383 158 678 1336 Wait 530 | 60 16 12 30 15 230 26 10 7 27 97 Move 3807 | 49 153 261 144 304 626 236 368 124 589 953 Hop . | . . . . . . . . . . . Pick Up 106 | 6 3 3 7 . 27 7 . . 13 40 Fast Attach 1 | 1 . . . . . . . . . . Attach 51 | 5 2 . 3 1 8 2 . . 3 27 Detach . | . . . . . . . . . . . Swap 56 | . 1 3 1 1 12 6 . 3 7 22 Drop 62 | . 1 1 3 1 11 7 . 3 11 24 Fire 366 | . 5 7 4 12 81 32 5 21 27 172 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 2 | . . . . . 1 . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 12) 406 | -10/Materials | Entered Mines 598 | -10/Mines | Learned location of Storage (-7) 797 | -10/Mines | Discovered new exit (range 14) 841 | -10/Mines | Entered Materials 841 | -9/Materials | Accompanied by 2 allies 841 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 935 | -9/Materials | Repaired EM Pulse Gun 1087 | -9/Materials | Discovered new exit (range 13) 1154 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Entered Mines 1169 | -9/Mines | Learned Materials emergency access door positions 1248 | -9/Mines | Discovered new exit (range 10) 1727 | -9/Mines | Discovered new exit (range 10) 1745 | -9/Mines | Identified exit to Materials 1748 | -9/Mines | Entered Materials 1748 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2268 | -8/Materials | Repaired Carbon-fiber Leg 2308 | -8/Materials | Repaired Carbon-fiber Leg 2330 | -8/Materials | Build established: Tank 2348 | -8/Materials | Repaired Nuclear Core 2549 | -8/Materials | Destroyed 9 combat bots 2688 | -8/Materials | Build established: Scavenger-Tank 2766 | -8/Materials | Repaired Hrd. Medium Armor Plating 2806 | -8/Materials | Repaired Carbon-fiber Leg 3176 | -8/Materials | Discovered new exit (range 15) 3199 | -8/Materials | Entered Factory 3199 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3644 | -7/Factory | Identified exit to Storage 3644 | -7/Factory | Identified exit to Lower Caves 3670 | -7/Factory | Discovered new exit (range 10) 3690 | -7/Factory | Entered Lower Caves 3691 | -7/Lower Caves | Encountered a Warlord checkpoint 4064 | -7/Lower Caves | Learned 8 Factory zone layouts 4244 | -7/Lower Caves | Discovered new exit (range 14) 4266 | -7/Lower Caves | Entered another Lower Caves area 4297 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4471 | -7/Lower Caves | Discovered new exit (range 11) 4524 | -7/Lower Caves | Entered Factory 4524 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4525 | -6/Factory | Identified exit to Factory 4760 | -6/Factory | Build established: Tank 5608 | -6/Factory | Discovered exit to Factory (range 15) 5635 | -6/Factory | Entered another Factory area 5635 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5804 | -5/Factory | Spotted B-75 Beast 5862 | -5/Factory | Destroyed B-75 Beast 6237 | -5/Factory | Build established: Scavenger-Tank 6750 | -5/Factory | Repaired KE Penetrator 7248 | -5/Factory | Lost 5 parts (1p2n2w) 7420 | -5/Factory | Repaired KE Penetrator 7696 | -5/Factory | System corruption reached 10% 7726 | -5/Factory | Core integrity fell below 50% 7752 | -5/Factory | Core integrity fell below 20% 7755 | -5/Factory | Lost 15 parts (2p4n5u4w) 7788 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- System corrupted: Arm. Treads rejected. K-01 Serf collects debris. Acquired Lrn. Proton Cannon. R-10 Processor collects Arm. Treads. Acquired Lrn. Proton Cannon. P-70 Sage resets R-10 Processor, system corruption cleaned. Penetrated by Slug. K-01 Serf destroyed. System corrupted: Component data lost. R-10 Processor collects Wheel. R-10 Processor destroyed. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. Penetrated by Slug. K-01 Serf collects debris. Lrn. Proton Cannon destroyed. K-01 Serf collects debris. Lrn. Proton Cannon destroyed. M3ZA%5#YKO|RDBEWG> JN RTZNNOCR [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????# #????? ????# #?????????? | | ######## ###"####"########"#########?????????? | | % % #??????????????? | | % % #??????????????? | | % #??????????????? | | %%%% #?####?????????? | | %%%% #? ??????????? | | # ###+############ %%%" # """ ?????????? | | # ? ???????????# ]!! # """ ?????????? | | # ?# ???????????# """ ! " """ """ ?????? | | # ??# ???????????# """ ! " #????? | | + ???# ????????????# """ * # =]] #????? | | # ????# ????????????# [ % # =] !#????? | | ??????# ????????????# =% = # =] ?????? | | ??????# ?????????######+#### #?#########????? | | ??????##??????????? # #??????????????? | | ????????????????????""" "" # #??????????????? | | ?????????????????????""""" / #??????????????? | | ????????????????????"""""" # #??????????????? | | ??????????????????# """"""gg# #??????????????? | | ??????????????????# g g# #??????????????? | | ??????????????????# """"""" # #??????????????? | | ??????????????????# """""""h# #??????????????? | | ??????????????????# """"""" # #??????????????? | | ??????????????????# """"""" # #??????????????? | | ??????????????????# @p # #??????????????? | | ??????????????????# """"""" # #??????????????? | | ??????????????????# """"""" # #??????????????? | | ??????????????????? """"""" # #??????????????? | | ????????????????????""""""" # #??????????????? | | ????????????????????? # ??????????????? | | ???????????????????????###### ???????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Gun Specialist Hey, That's Mine! System Compromised Challenges ------------ None Game ------ Seed SalvageNullEdition Manual? 0 Play Time 01:17:17 Cumulative 7.4 hours Start 2020.03.24 @ 20:18:40 End 2020.03.24 @ 21:35:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 974fb124-1808-465d-8b9d-40b61bca034e