Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 18:41:17 Player: Lumi Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (202) 1010 Value Destroyed (7035) 7035 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 14993 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 107 Met Imprinter 300 Was Imprinted 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/1150 Matter 154/300 Energy 166/170 System Corruption 11% Temperature Cool (209) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Field Propulsion Drive > --- UTILITY (8) ------ Advanced Heat Sink Terrain Scan Processor Terrain Scan Processor Advanced Targeting Computer System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Armored Medium Treads Large Storage Unit Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced ECM Suite Hardcell Cannon Long-range Missile Launcher Improved Remote Datajack Self-destruct Interrupter [Rating: 113] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Great Axe Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . . . 1 . . . Utility 6 | . . . 1 1 . . . . 2 . . . . . 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . Parts Attached 310 | 6 3 24 49 35 9 12 1 24 21 16 5 14 14 . 77 Power 26 | 1 . 2 7 1 . 2 . . 1 1 . 3 1 . 7 Engine 12 | 1 . 2 4 1 . 1 . . 1 . . 1 . . 1 Core 11 | . . . 3 . . 1 . . . 1 . 2 1 . 3 Reactor 3 | . . . . . . . . . . . . . . . 3 Propulsion 90 | 2 . 12 16 10 5 3 1 7 . 5 . 2 1 . 26 Treads 18 | . . . 3 5 . 2 . 6 . 1 . . . . 1 Leg 54 | 2 . 12 9 5 5 . . 1 . 4 . 2 1 . 13 Wheel 11 | . . . 4 . . . 1 . . . . . . . 6 Hover 3 | . . . . . . . . . . . . . . . 3 Flight 4 | . . . . . . 1 . . . . . . . . 3 Utility 89 | 1 2 5 10 6 1 4 . 9 13 4 2 5 3 . 24 Device 49 | . . . 3 3 . 2 . 4 10 2 2 4 2 . 17 Storage 17 | 1 1 5 3 . . 1 . 3 . . . . . . 3 Processor 7 | . 1 . . 1 . . . . 1 1 . . . . 3 Hackware 2 | . . . 1 . . . . . 1 . . . . . . Protection 14 | . . . 3 2 1 1 . 2 1 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 105 | 2 1 5 16 18 3 3 . 8 7 6 3 4 9 . 20 Energy Gun 34 | . . 1 5 9 1 1 . 3 2 1 1 . 2 . 8 Energy Cannon 8 | . . . 5 1 1 . . 1 . . . . . . . Ballistic Gun 33 | 2 1 4 5 2 . . . 2 5 2 1 2 3 . 4 Ballistic Cannon 9 | . . . . 1 1 . . . . 1 . 1 1 . 4 Launcher 8 | . . . . 1 . 1 . . . . 1 1 3 . 1 Special Weapon 3 | . . . . 1 . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 3 . 1 . 2 . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 5 3 . . . . . . . 1 . . 4 Parts Lost 126 | . . 10 17 10 4 8 . 8 3 6 . . 2 . 58 Power 7 | . . 1 1 . . 1 . . 1 1 . . . . 2 Propulsion 47 | . . 5 9 4 1 3 . 2 . 1 . . . . 22 Utility 25 | . . . 1 1 1 2 . 3 . 2 . . . . 15 Weapon 47 | . . 4 6 5 2 2 . 3 2 2 . . 2 . 19 Highest Loss Streak 10 | . . 3 9 7 3 6 . 6 3 3 . . 2 . 10 Average Slot Usage (%) 95 | . 98 98 95 88 99 97 100 97 96 95 100 99 99 100 81 Engine 6 | . 14 11 4 7 7 6 7 7 6 4 . 5 5 5 1 Core 1 | . . . 3 . . . . . . 1 6 5 5 5 4 Treads 9 | . . . 3 7 . 5 15 24 26 16 . . . . . Leg 16 | . 28 42 26 5 29 21 7 1 . 9 26 28 29 29 18 Wheel 2 | . . . 3 6 . . 5 2 . . . . . . 1 Device 9 | . . . 3 6 7 5 7 7 15 15 20 16 16 17 20 Storage 14 | . 14 22 17 15 15 15 15 15 13 13 13 11 11 11 7 Processor 1 | . 12 . . 1 . . . . . 1 6 5 5 5 5 Protection 4 | . . . 3 5 6 8 7 6 6 4 . . . . . Energy Gun 8 | . . 1 4 15 13 2 7 13 8 6 12 11 7 5 3 Energy Cannon 1 | . . . 9 2 . 6 . 2 . . . . . . . Ballistic Gun 8 | . 28 20 11 4 7 4 . 4 15 16 5 4 10 11 7 Ballistic Cannon 2 | . . . . . . 7 7 2 . 1 6 4 2 5 2 Slashing Weapon 5 | . . . . 7 7 7 15 6 1 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 104 | 12 25 45 63 70 66 88 86 90 86 84 68 81 98 95 104 Greatest Support 123 | 20 20 60 60 88 58 53 48 91 91 91 71 99 99 99 123 Greatest Overweight (x) 15 | . 1 1 15 2 1 2 1 1 . 1 . . . . 5 Average Overweight (x) . | . . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 22 | 6 10 16 22 16 16 18 18 20 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 14 15 16 16 16 18 16 16 16 16 16 16 16 11 Most Carried 18 | 4 8 16 16 16 16 15 17 18 16 16 16 16 16 15 16 Average Carried 13 | 2 5 10 14 14 15 12 14 16 15 13 15 13 14 14 9 Final Capacity 18 | 6 10 16 16 16 16 18 18 16 16 16 16 16 16 16 4 Final Carried 17 | 4 8 16 16 16 13 11 17 16 16 14 16 15 14 15 4 Class Distribution -------------------- 32% | Scavenger-Tank 18% | Derelict-Mutant 17% | Scavenger-Gunner 10% | Mutant 7% | Tank 5% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Matter Collected 6440 | 188 100 622 1156 537 204 162 10 249 420 463 98 70 537 . 1624 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9929 | . 150 641 1107 2571 238 306 . 839 479 328 67 88 623 . 2492 Parts 467 | . 7 45 67 118 5 15 . 30 28 23 6 2 23 . 98 Haulers Intercepted 6 | . . . 1 3 . . . . . . . . . . 2 Recyclers Shooed 18 | . . . 1 6 . . . . 1 . . . . . 10 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 4 14 . 21 . 16 4 . 12 . . Prevented 23 | . . . . . . 1 . 12 . 3 2 . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 127 | . 3 14 17 20 4 8 . 10 4 4 3 1 16 . 23 Melee 18 | . . . 1 12 . 4 . . . 1 . . . . . Guns 76 | . 3 14 10 7 4 . . 6 4 3 . . 8 . 17 Cannons 15 | . . . 6 . . . . 1 . . 2 . . . 6 AOE 15 | . . . . . . 4 . 2 . . 1 . 8 . . Classes Destroyed 17 | . 1 6 5 2 . . . 1 . . . . 1 . 1 Worker 19 | . . 2 2 8 . . . . . . . . . . 7 Builder 18 | . . 1 1 9 . . . . . . . . . . 7 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 6 | . . . 1 3 . . . . . . . . . . 2 Recycler 21 | . . . 2 11 . . . . 2 . . . . . 6 Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 Watcher 7 | . . 1 2 3 . . . . . . . . . . 1 Swarmer 22 | . . 4 3 2 . 4 . 2 . . 3 . 4 . . Grunt 58 | . 3 7 7 12 4 4 . 4 . . . . 9 . 8 Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 3 | . . . 1 1 . . . . . . . . 1 . . Sentry 16 | . . 3 4 2 . . . 1 2 1 . 1 1 . 1 Hunter 19 | . . . 2 2 . . . 2 1 2 . . . . 10 Programmer 6 | . . . . 1 . . . . 1 . . . . . 4 Behemoth 2 | . . . . . . . . 1 . 1 . . . . . Best Kill Streak 9 | . 2 5 5 8 2 4 . 7 2 1 3 1 4 . 9 Combat Bots Only 7 | . 2 5 4 4 2 4 . 7 2 1 3 1 4 . 4 Max Kills in Single Turn 3 | . 1 1 2 2 1 2 . 2 1 1 1 1 2 . 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . 2 . 2 . . 1 . 2 . . Melee 1 | . . . 1 1 . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Damage Taken 19424 | . 143 1248 2526 2315 455 759 . 1302 1397 1198 180 152 353 . 7396 Core 2169 | . . 151 248 228 47 13 . 85 45 98 46 . 38 . 1170 Absorbed by Shields 470 | . . . . 64 . 49 . 211 . . . . . . 146 Core Remaining (%) 76 | 100 100 62 54 . . . . 46 . . 77 . . 96 . Volleys Fired 511 | . 12 73 106 83 18 7 . 27 17 18 7 4 29 . 110 Largest 4 | . 2 2 3 4 3 2 . 4 4 4 1 4 4 . 4 Hottest 234 | . 40 70 180 201 103 107 . 234 200 171 53 216 188 . 212 Shots Fired 1372 | . 24 146 259 227 60 11 . 70 68 70 7 16 82 . 332 Gun 1171 | . 24 146 174 218 60 1 . 64 68 65 . 12 73 . 266 Cannon 181 | . . . 85 8 . 6 . 6 . 5 3 4 . . 64 Launcher 18 | . . . . . . 4 . . . . 4 . 9 . 1 Special 2 | . . . . 1 . . . . . . . . . . 1 Kinetic 786 | . 24 140 133 42 20 3 . 21 43 52 3 8 39 . 258 Thermal 309 | . . 6 102 75 21 1 . 22 17 7 . . 5 . 53 Explosive 10 | . . . . . . . . . . . . . 9 . 1 Electromagnetic 265 | . . . 24 109 19 7 . 27 8 11 4 8 29 . 19 Robot Hit Streak 35 | . 11 15 11 27 10 2 . 35 26 15 9 27 30 . 18 Robot Miss Streak 7 | . 1 5 7 4 2 7 . 3 3 4 . . 2 . 7 Penetration Max 1 | . . . . 1 1 . . 1 . . . . . . 1 Secondary Targets 8 | . . 1 2 1 . . . 2 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . . . . 1 Shots Hit Robots 957 | . 19 105 158 173 44 12 . 61 44 63 4 12 49 . 213 Core Hits 373 | . 7 30 41 72 12 11 . 23 15 20 5 1 37 . 99 Critical Hits 25 | . . . 1 4 1 . . 1 1 . . . 1 . 16 Critical Kills 10 | . . . . 2 . . . . . . . . 1 . 7 Critical Parts Destroyed 13 | . . . . 2 . . . 1 1 . . . . . 9 Melee Attacks 85 | . . . 2 54 5 12 . 7 . 5 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 85 | . . . 2 54 5 12 . 7 . 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 8 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . 3 . 3 . . . . . . . . . Damage Inflicted 23396 | . 161 1175 2606 4915 842 476 . 2054 720 1170 188 254 2233 . 6602 Guns 13261 | . 161 1175 1477 2561 638 . . 1116 720 849 . 170 639 . 3755 Cannons 3368 | . . . 1060 100 . 53 . 64 . 45 84 84 . . 1878 Explosions 3144 | . . . . . . 110 . 387 . . 104 . 1594 . 949 Melee 3600 | . . . 66 2254 204 313 . 487 . 276 . . . . . Ramming 23 | . . . 3 . . . . . . . . . . . 20 Kinetic 10036 | . 161 1163 1108 495 325 53 . 388 388 635 84 149 342 . 4745 Thermal 4796 | . . 12 1261 982 175 . . 691 245 151 . . 23 . 1256 Explosive 1956 | . . . . . . . . . . . . . 1594 . 362 Electromagnetic 2985 | . . . 168 1184 138 110 . 488 87 108 104 105 274 . 219 Impact . | . . . . . . . . . . . . . . . . Slashing 3600 | . . . 66 2254 204 313 . 487 . 276 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 6 6 6 6 . 4 4 3 . . . 12 Average Corruption 4 | . . . . 3 6 6 6 . 3 3 3 . . . 7 Corruption Purged 3 | . . . . . . . . . . 1 . . . . 2 Effects 146 | . . . . 18 50 14 1 . 18 19 3 . . . 23 Message Errors 29 | . . . . 3 9 3 1 . 2 6 1 . . . 4 Matter Fused 30 | . . . . 3 9 2 . . 7 6 1 . . . 2 Heat Flow Errors 10 | . . . . 2 1 1 . . 2 . . . . . 4 Energy Discharges 17 | . . . . 2 6 3 . . 3 1 1 . . . 1 Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 15 | . . . . 1 4 3 . . 2 3 . . . . 2 Data Loss (major) 7 | . . . . . 7 . . . . . . . . . . Misfires 8 | . . . . . 7 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 21 | . . . . 5 6 1 . . 2 1 . . . . 6 Weapon Failures 6 | . . . . 2 1 . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1223 | . . . 23 372 35 . . 257 . 114 . . 97 . 325 Projectiles 84 | . . . 23 . . . . . . . . . . . 61 Explosions 369 | . . . . . . . . 8 . . . . 97 . 264 Melee 770 | . . . . 372 35 . . 249 . 114 . . . . . Knockbacks 27 | . . . . . . 3 . . . . 1 . . . 23 Impact . | . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . 3 . . . . 1 . . . 20 Secondary 3 | . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 362 | . . . . 38 . . . 109 . . 14 . . . 201 Shots 7 | . . . . 1 . . . 2 . . 1 . . . 3 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . 2 Kicked 1 | . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 569 | . 2 36 569 427 132 233 . 359 109 . . 48 441 . 456 Average Temperature 119 | . 2 13 143 89 25 68 . 146 42 . . 17 160 . 124 Received Heat Transfer 3819 | . 81 507 1107 564 150 84 . 297 30 186 . 27 135 . 651 Effects 33 | . . . 22 2 . . . 2 . . . . 1 . 6 Shutdowns 6 | . . . 3 . . . . 1 . . . . 1 . 1 Energy Bleed 6 | . . . 4 1 . . . 1 . . . . . . . Interference 12 | . . . 8 1 . . . . . . . . . . 3 Matter Decay 3 | . . . 3 . . . . . . . . . . . . Short Circuit 5 | . . . 4 . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 1 . . . 1 . . . Combat Hostiles 3 | . . . . 1 . . . 1 . . . 1 . . . Parts Fried 12 | . . . . 8 . 1 . 1 . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 2 1 . . . 2 . . . . . . 3 Heat Transferred 7525 | . . 37 2109 1850 333 . . 894 370 222 . . 37 . 1673 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Peak Influence 733 | . 105 291 244 383 . . . . 111 . . 113 . . 733 Initial 68 | . . 44 50 62 . . . . 6 . . 68 . . 9 Average 173 | . 51 170 137 233 . . . . 34 . . 90 . . 386 Maximum Alert Level 3 | . . 1 1 1 . . . . . . . . . . 3 Low Security (%) 64 | 100 100 68 88 26 . . . . 100 . . 100 . . 12 Level 1 29 | . . 31 11 73 . . . . . . . . . . 49 Level 2 5 | . . . . . . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 2 3 6 . . . . 2 . . . . . 9 Investigation 2 | . . 1 . . . . . . . . . . . . 1 Extermination 4 | . . . . 2 . . . . 1 . . . . . 1 Reinforcement 14 | . . 1 3 4 . . . . 1 . . . . . 5 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . 2 . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Distress Signals 10 | . . 1 2 4 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 227 | . 5 24 34 37 9 9 . 14 6 6 4 1 16 . 62 Peak Tracking Total 17 | . 2 6 6 5 4 4 . 7 3 3 3 2 4 . 17 Tactical Retreats 21 | . 1 4 4 1 2 1 . 1 . . 1 . 1 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Traps Triggered 6 | . . 1 . . . . . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Machines Disabled 28 | . . . 1 3 . . . 4 3 . . . . . 17 Max in Single Turn 8 | . . . 1 1 . . . 2 1 . . . . . 8 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Machines Accessed 7 | . 1 1 1 . . . 1 . 2 1 . . . . . Terminals 3 | . 1 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 15 | . 3 1 3 . . . 5 . 2 1 . . . . . Successful 10 | . 1 . 2 . . . 5 . 1 1 . . . . . Failed 5 | . 2 1 1 . . . . . 1 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . . 1 3 . . . 1 . 2 . . . . . 3 Terminals 7 | . 3 1 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 9 | . 1 . 2 . . . 5 . . 1 . . . . . Record 1 | . . . 1 . . . . . . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Total Allies 7 | . . . . 1 . . 4 . . . . . . . 2 Largest Group 4 | . . . . 1 . . 4 4 . . . . . . 2 Highest-Rated Group 188 | . . . . 16 . . 149 149 . . . . . . 188 Highest-Rated Ally 94 | . . . . 16 . . 38 38 . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . 4 . . . 19 . . . . . . 9 Total Damage 1033 | . . . . 32 . . . 632 . . . . . . 369 Kills 4 | . . . . . . . . 3 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 2 . 2 . 1 . . 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Turns Passed 14942 | 85 346 899 1412 1437 1428 636 2280 1685 1161 994 123 458 865 64 1069 Spaces Moved 8215 | 67 221 435 634 681 893 354 1261 889 510 577 83 318 625 53 614 Core 13 | 11 . . 2 . . . . . . . . . . . . Treads 3448 | . . . 106 224 . 103 1261 889 510 352 . . . . 3 Legs 4074 | 56 221 435 448 122 893 251 . . . 225 83 318 625 53 344 Wheels 555 | . . . 78 335 . . . . . . . . . . 142 Hover 25 | . . . . . . . . . . . . . . . 25 Flight 100 | . . . . . . . . . . . . . . . 100 Fastest Speed 34 | 50 120 120 100 110 150 150 180 165 165 120 120 120 120 120 34 Average Speed 145 | 108 124 125 132 136 150 158 180 171 165 149 120 120 120 120 99 Slowest Speed 800 | 120 150 150 800 200 150 180 180 183 165 183 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 35 32 41 17 92 58 87 87 12 83 10 10 75 12 16 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 . 1 1 1 . 1 1 . Scrap Searched 19 | . . . . . 4 4 2 2 . 2 1 . 3 1 . Spaces Dug 1 | . . . . . . . . . 1 . . . . . . Terrain Destroyed 335 | . . . 13 4 2 . . 13 1 1 . . 118 . 183 Melee . | . . . . . . . . . . . . . . . . Projectile 69 | . . . 13 1 2 . . 3 1 1 . . . . 48 AOE 266 | . . . . 3 . . . 10 . . . . 118 . 135 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Total 10140 | 77 270 650 1023 925 933 400 1271 991 800 654 98 391 700 53 904 Wait 572 | . 21 76 151 19 4 13 4 7 187 21 . 24 9 . 36 Move 8198 | 66 220 434 633 680 892 353 1260 888 509 576 82 317 624 52 612 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 258 | 5 9 29 39 33 2 5 6 22 33 11 3 14 10 1 36 Fast Attach 63 | 5 1 . 12 4 2 1 . 3 3 2 . 2 3 . 25 Attach 134 | 1 1 14 17 13 4 8 . 9 11 6 . 6 5 . 39 Detach 16 | . . . 3 . . 1 . . 1 . . 2 2 . 7 Swap 113 | . 1 10 20 18 3 3 1 12 7 8 5 6 6 . 13 Drop 196 | . 5 14 39 25 3 . . 19 32 7 1 16 12 . 23 Fire 511 | . 12 73 106 83 18 7 . 27 17 18 7 4 29 . 110 Melee 75 | . . . 2 50 5 9 . 4 . 5 . . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 6) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 1093 | -9/Materials | Discovered new exit (range 12) 1153 | -9/Materials | Lost 3 parts (2n1w) 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1712 | -8/Materials | Lost 3 parts (1p2n) 2398 | -8/Materials | Lost 9 parts (4n1u4w) 2621 | -8/Materials | Discovered new exit (range 15) 2743 | -8/Materials | Entered Factory 2743 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3684 | -7/Factory | Build established: Tank 3750 | -7/Factory | Lost 7 parts (3n1u3w) 4121 | -7/Factory | Discovered new exit (range 15) 4180 | -7/Factory | Entered Lower Caves 4207 | -7/Lower Caves | Learned 4 Factory zone layouts 4544 | -7/Lower Caves | Build established: Scavenger-Tank 4680 | -7/Lower Caves | Spotted B-75 Beast 4975 | -7/Lower Caves | Encountered a Warlord checkpoint 5235 | -7/Lower Caves | Learned Factory stockpile data 5538 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5592 | -7/Lower Caves | Discovered new exit (range 11) 5608 | -7/Lower Caves | Entered another Lower Caves area 5733 | -7/Lower Caves | Spotted B-75 Beast 5741 | -7/Lower Caves | Encountered a Warlord checkpoint 5860 | -7/Lower Caves | Identified exit to Factory 5885 | -7/Lower Caves | Identified exit to Zion 6041 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 6244 | -7/Lower Caves | Entered Zion 6293 | -7/Zion | System corruption cleaned by Quarantine Array 6494 | -7/Zion | Build established: Derelict-Mutant 6756 | -7/Zion | Imprinted 6758 | -7/Zion | Declared Zion's savior 7040 | -7/Zion | Received a visual enhancement algorithm 8414 | -7/Zion | Given A8's code to call for help 8492 | -7/Zion | Discovered new exit (range 13) 8524 | -7/Zion | Entered Proximity Caves 8524 | -6/Proximity Caves | Accompanied by 4 allies 9085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9404 | -6/Proximity Caves | Spotted B-75 Beast 9531 | -6/Proximity Caves | Destroyed B-75 Beast 9831 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9835 | -6/Proximity Caves | Build established: Scavenger-Tank 9873 | -6/Proximity Caves | Core integrity fell below 50% 9895 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 9909 | -6/Proximity Caves | Destroyed 7 combat bots 10122 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10209 | -6/Proximity Caves | Entered Factory 10209 | -6/Factory | Evolved 2 slots: Utility x2 11217 | -6/Factory | Lost 3 parts (1p2w) 11306 | -6/Factory | Discovered new exit (range 15) 11370 | -6/Factory | Entered Lower Caves 11927 | -6/Lower Caves | Encountered a Warlord checkpoint 11934 | -6/Lower Caves | Learned Factory trap positions 11958 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12070 | -6/Lower Caves | Spotted B-75 Beast 12131 | -6/Lower Caves | Lost 3 parts (1p1u1w) 12153 | -6/Lower Caves | Destroyed B-75 Beast 12329 | -6/Lower Caves | Discovered new exit (range 5) 12364 | -6/Lower Caves | Entered another Lower Caves area 12466 | -6/Lower Caves | Discovered new exit (range 15) 12487 | -6/Lower Caves | Entered Factory 12487 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12488 | -5/Factory | Identified exit to Upper Caves 12489 | -5/Factory | Loaded intel: 91 trap records 12735 | -5/Factory | Build established: Scavenger-Gunner 12945 | -5/Factory | Entered Upper Caves 13066 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13765 | -5/Upper Caves | Discovered new exit (range 16) 13780 | -5/Upper Caves | Learned Factory garrison access intel 13810 | -5/Upper Caves | Entered another Upper Caves area 13861 | -5/Upper Caves | Discovered new exit (range 9) 13874 | -5/Upper Caves | Entered Factory 13874 | -4/Factory | Evolved 2 slots: Utility x2 13875 | -4/Factory | Loaded intel: 4 garrison access locations 14073 | -4/Factory | Lost 6 parts (2n2u2w) 14277 | -4/Factory | Lost 3 parts (1u2w) 14563 | -4/Factory | Lost 9 parts (1p4n1u3w) 14624 | -4/Factory | First assault squad dispatched 14661 | -4/Factory | Lost 10 parts (1p3n4u2w) 14731 | -4/Factory | Core integrity fell below 50% 14745 | -4/Factory | Lost 9 parts (4n2u3w) 14747 | -4/Factory | System corruption reached 10% 14748 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14752 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14806 | -4/Factory | Lost 5 parts (3n1u1w) 14868 | -4/Factory | Lost 4 parts (3n1u) 14926 | -4/Factory | Core integrity fell below 20% 14943 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 14936_ Penetrated by Slug. 14937_ Slug penetrates Wall. 14937_ Penetrated by Slug. 14937_ Slug penetrates Earth. 14937_ System Restoration Module destroyed. 14938_ System corrupted: Heat flow error (+258). 14939_ Overheating: System interference. 14939_ Terrain Scan Processor temporarily disabled. 14939_ Slug penetrates Wall. 14939_ Penetrated by Slug. 14940_ Slug penetrates Wall. 14941_ C-30 ARC bursts open, deploying its payload. 14941_ G-73 Enforcer unfolds itself. 14941_ G-67 Veteran unfolds itself. 14941_ B-60 Warrior unfolds itself. 14941_ G-67 Veteran unfolds itself. 14941_ M-36 Artificer unfolds itself. 14943_ Penetrated by Slug. 14943_ Cld. Field Propulsion Drive destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??###+#### #######" ?? | | ???? ??# # | | ???? ??# # # | | ??? + + !# "Y"" """ " | | ??? # # %+ """"" # """ " | | ??"" """ # ! %# | # #??"" " | | ??""S""" #^^^ ^# " #???? | | ?######### ^ ^ # ######## #?????? | | ########## # # #?# #?????? | | #% # ##?# #?????? | | # # ##?# #?????? | | + ##;# ### #?????? | | # / " # #?????? | | # ## ##### #?????? | | ####+###### # # g########+#########?????? | | # # %*# # h # " #?????????? | | # !/ %# # ##### #?????????? | | + ###|#% ## #???# #?????????? | | # # #%########"# #???# #?????????? | | # / ### ##########/##### #?????????? | | # % * # # #?????????? | | # # # # #?????????? | | # # |!! # hg # #?????????? | | ###### ## *! ]]] #b # #?????????? | | # ### ! ]]! !# g ##########?????????? | | ?# # ###??# ]]! *#gg@ #??????????????????? | | ? # #????#" !g/% #??????????????????? | | ##?##??????# g#/%% #??????????????????? | | ???????????######## %#" #??????????????????? | | ??????????????????# # T """ #??????????????????? | | ??????????????????# #"" """ #??????????????????? | | ??????????????????# #"" """ #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# #########??????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ##???????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 176 Energy Generation 37 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 160 ECM Strength 3 EM Shielding 2 Armor Coverage 600 Core Shielding 30 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Remodeling Significant Disruption True Hacker Challenges ------------ None Game ------ Seed NeutrinoGyrokineticCloak Manual? 0 Play Time 03:54:24 Cumulative 21.0 hours Start 2022.02.15 @ 19:57:19 End 2022.02.16 @ 18:41:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b4678ae-2103-42d2-8218-7a9de70b432b