Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 04:27:50

Player: Wabbajack

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1592)     1592
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3237

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     259/265
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Spread Laser
           Autogun
>          --- INVENTORY (10) ---
     Light Ion Engine
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
    Medium Storage Unit
           Spread Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             58   | 7   6   12  16  17  
  Power                    7    | 1   1   .   2   3   
    Engine                 3    | 1   .   .   .   2   
    Core                   4    | .   1   .   2   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   3   3   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    14   | 2   2   3   3   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   .   3   3   4   
    Device                 5    | 1   .   .   1   3   
    Storage                3    | 1   .   1   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   3   6   8   6   
    Energy Gun             5    | .   1   2   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 2   2   2   6   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   .   3   4   14  
  Power                    3    | .   .   .   1   2   
  Propulsion               5    | .   .   .   2   3   
  Utility                  7    | .   .   2   .   5   
  Weapon                   6    | .   .   1   1   4   
  Highest Loss Streak      6    | .   .   2   4   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  90  79  
  Engine                   3    | .   12  .   .   6   
  Core                     8    | .   1   14  10  3   
  Leg                      23   | .   27  28  21  14  
  Device                   10   | .   14  8   11  10  
  Storage                  12   | .   14  14  11  11  
  Protection               7    | .   .   4   13  11  
  Energy Gun               8    | .   8   13  6   3   
  Ballistic Gun            16   | .   19  13  15  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  16  23  33  26  
  Greatest Support         23   | 20  20  20  23  23  
  Greatest Overweight (x)  7    | .   1   1   2   7   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 2   8   9   10  10  
  Average Carried          6    | 1   5   8   5   5   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            9    | 2   8   6   9   4   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1335 | 307 141 189 318 380 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1795 | 109 146 373 516 651 
  Parts                    105  | 5   12  29  23  36  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           4    | 1   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  47   | .   4   14  10  19  
  Guns                     39   | .   4   12  7   16  
  AOE                      8    | .   .   2   3   3   
Classes Destroyed          8    | 2   2   2   2   .   
  Worker                   3    | .   .   .   2   1   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 3    | 1   .   .   1   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  7    | .   .   3   .   4   
  Grunt                    30   | .   4   9   7   10  
  Sentry                   8    | .   .   .   3   5   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           7    | 1   2   3   6   7   
  Combat Bots Only         5    | .   2   3   4   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   1   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        316  | .    24   68   57   167  
  Missed                   81   | .    5    17   17   42   
Damage Taken               2812 | .    247  650  538  1377 
  Core                     484  | .    24   55   91   314  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  48   | .    .    3    17   28   
  Regen/Repaired (Parts)   34   | .    34   .    .    .    
Core Remaining (%)         84   | 100  .    68   .    .    
Volleys Fired              155  | 10   25   29   33   58   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  98   | 40   85   98   98   88   
Shots Fired                296  | 20   49   57   61   109  
  Gun                      287  | 20   49   54   57   107  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    3    4    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  200  | 20   28   27   39   86   
  Thermal                  87   | .    21   27   18   21   
  Explosive                9    | .    .    3    4    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 9    12   5    9    12   
  Robot Miss Streak        9    | 2    9    4    7    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           206  | 14   33   31   49   79   
  Core Hits                130  | 3    24   22   31   50   
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    1    
    Burn                   1    | .    .    1    .    .    
    Destroy                2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3665 | 123  438  592  1078 1434 
  Guns                     2766 | 123  438  437  656  1112 
  Cannons                  .    | .    .    .    .    .    
  Explosions               880  | .    .    155  422  303  
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    .    .    .    19   
  Kinetic                  1760 | 123  189  208  433  807  
  Thermal                  1006 | .    249  229  223  305  
  Explosive                880  | .    .    155  422  303  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    .    30   .    34   
  Projectiles              .    | .    .    .    .    .    
  Explosions               64   | .    .    30   .    34   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    75   .    70   
  Shots                    3    | .    .    2    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             7    | .    .    .    1    6    
  Kicked                   7    | .    .    .    1    6    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        310  | .    291  310  3    99   
  Average Temperature      85   | .    98   105  2    26   
  Received Heat Transfer   1005 | .    174  258  240  333  
  Effects                  3    | .    .    3    .    .    
    Interference           3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1592 | .    315  556  336  385  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             322  | 10  122 145 233 322 
  Initial                  27   | .   6   19  27  8   
  Average                  87   | 4   53  69  70  171 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 88  57  
  Level 1                  12   | .   .   .   11  42  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   9   15  13  24  
  Peak Tracking Total      7    | .   4   3   6   7   
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          7    | .   3   .   3   1   
  Terminals                3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   7   .   7   4   
  Successful               10   | .   4   .   5   1   
  Failed                   8    | .   3   .   2   3   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   .   4   3   
  Terminals                12   | .   4   .   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   2   1   
  Prototype ID Bank        3    | .   1   .   1   1   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               2985 | 84   482  1030 738  651  
Spaces Moved               1340 | 41   286  474  322  217  
  Core                     14   | 8    .    .    .    6    
  Treads                   .    | .    .    .    .    .    
  Legs                     1326 | 33   286  474  322  211  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            172  | 106  120  182  190  208  
  Slowest Speed            400  | 120  190  190  260  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    45   85   30   47   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          71   | .    .    19   23   29   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      71   | .    .    19   23   29   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1703 | 61  375 583 380 304 
  Wait                     105  | .   42  59  .   4   
  Move                     1336 | 40  285 473 321 217 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 4   12  3   4   .   
  Fast Attach              18   | 5   2   1   3   7   
  Attach                   16   | 2   1   3   4   6   
  Detach                   1    | .   .   .   1   .   
  Swap                     24   | .   3   8   9   4   
  Drop                     18   | .   5   7   4   2   
  Fire                     155  | 10  25  29  33  58  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     7    | .   .   .   1   6   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   85 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Identified exit to Mines
  275 | -10/Materials | Discovered new exit (range 6)
  310 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Repaired Aluminum Leg
  431 | -10/Materials | Discovered new exit (range 16)
  567 | -10/Materials | Entered Mines
  909 | -10/Mines     | Build established: Scavenger-Mutant
  932 | -10/Mines     | Learned location of 1 exit from Materials
 1132 | -10/Mines     | Excavation squad dispatched
 1132 | -10/Mines     | A large section of the Mines collapsed
 1382 | -10/Mines     | Excavation squad dispatched
 1584 | -10/Mines     | Discovered new exit (range 7)
 1597 | -10/Mines     | Entered Materials
 1597 | -9/Materials  | Evolved 2 slots: Utility x2
 1598 | -9/Materials  | Identified exit to Materials
 1743 | -9/Materials  | Lost 4 parts (1p2n1w)
 2056 | -9/Materials  | Discovered new exit (range 2)
 2335 | -9/Materials  | Entered Storage
 2556 | -9/Storage    | Core integrity fell below 50%
 2583 | -9/Storage    | Lost 6 parts (1p2n1u2w)
 2804 | -9/Storage    | Lost 4 parts (2u2w)
 2809 | -9/Storage    | Build established: Mutant
 2881 | -9/Storage    | Core integrity fell below 20%
 2986 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02935_ The unstable cave ceiling collapses.
02936_ U-05 Engineer lays Concrete. <x8>
02938_ U-05 Engineer builds a Wall.
02939_ U-05 Engineer lays Concrete.
02939_ R-06 Scavenger collects Structural
  Scanner.
02939_ U-05 Engineer builds a Wall.
02939_ U-05 Engineer lays Concrete. <x3>
02942_ U-05 Engineer builds a Wall. <x2>
02943_ R-06 Scavenger collects Sml. Laser.
02943_ U-05 Engineer builds a Wall.
02945_ U-05 Engineer lays Concrete.
02946_ R-06 Scavenger collects Heat Sink.
02946_ U-05 Engineer builds a Wall. <x2>
02947_ U-05 Engineer lays Concrete. <x2>
02950_ U-05 Engineer builds a Wall. <x2>
02951_ Acquired 6 matter.
02953_ U-05 Engineer builds a Wall.
02955_ Acquired Terrain Scan Processor.
02967_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????????????????#########????????????????? |
| ?????????????????????????  =  %  #???????????????? |
| ??????????????????????           ##??????????????? |
| ??????????????????????"" """ """  #??????????????? |
| ???????????????????????" """ """ #???????????????? |
| ?????????????????????????""" """ #???????????????? |
| ??????????????????????????      ????#######??????? |
| ???????????###############;##/##############?????? |
| ??????????                  Yu    +        ##????? |
| ??????????           ^         ####        ##????? |
| ??????????               @     #??# *      ##????? |
| ??????????????##+##+########   #??#  |    !####### |
| ???????????????????????????#   #??#        ##      |
| ???????????????????????????#   #??#        ##  """ |
| ???????????????????????????#   #??#        ##  """ |
| ???????????????????????????#   #??#   %%    #  """ |
| ???????????????????????????#   #??#   %%*[ ##  """ |
| ????????????????????????=  +   ########/#####      |
| ???????????????????????????#       =%![% % %+% """ |
| ???????????????????????????#          [  ####  """ |
| ???????????????????????????#             ##?#  """ |
| ???????????????????????????#   ########+##??#% """ |
| ???????????????????????????#   #??????   ???#      |
| ????????????????????????????   #?????    ??####### |
| ????????????????????????????????????" """??+       |
| ???????????????????????????????????"" """??#       |
| ??????????????????????????????????""" """??#  #### |
| ??????????????????????????????????       ????????# |
| ???????????????????????????????????   ???????????# |
| ???????????????????????????????????##????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             150
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeScanProcessor
  Manual?         0
Play Time         00:36:19
  Cumulative      20.3 hours
  Start           2024.07.05 @ 03:55:10
  End             2024.07.05 @ 04:27:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           31
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66170fab-517a-4acf-baf9-8971206a8aca