Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 21:28:45 Player: User Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3392) 3392 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 7370 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 141 Friendly Fire -128 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 100/100 System Corruption 35% Temperature Cool (18) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Weapon Cycler Layered Light Armor Plating Improved Reclamation Unit > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- Target Analyzer Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Signal Interpreter Energy Filter Hardened Heavy Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Weapon Cycler Layered Light Armor Plating Mini Grenade Launcher [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Weapon Cycler Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 98 | 2 3 6 36 11 2 8 30 Power 16 | . . 1 8 . . . 7 Engine 10 | . . 1 8 . . . 1 Core 6 | . . . . . . . 6 Reactor . | . . . . . . . . Propulsion 21 | 2 2 3 7 3 . 1 3 Treads 1 | . . . . . . . 1 Leg 8 | . . . 4 3 . 1 . Wheel 4 | 2 . . . . . . 2 Hover 7 | . 2 3 2 . . . . Flight 1 | . . . 1 . . . . Utility 30 | . 1 . 8 6 1 1 13 Device 5 | . . . . 1 . . 4 Storage 3 | . . . 1 1 1 . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . 1 . . . . Protection 20 | . 1 . 6 4 . 1 8 Artifact . | . . . . . . . . Weapon 31 | . . 2 13 2 1 6 7 Energy Gun 2 | . . . 2 . . . . Energy Cannon 10 | . . . 3 . . 6 1 Ballistic Gun 4 | . . 1 3 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . . . 4 2 1 . 2 Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 8 | . . . 7 . . . 1 Parts Lost 41 | . . . 14 4 . 8 15 Power 12 | . . . 4 . . 2 6 Propulsion 8 | . . . 3 1 . 3 1 Utility 14 | . . . 3 3 . 2 6 Weapon 7 | . . . 4 . . 1 2 Highest Loss Streak 7 | . . . 7 3 . 6 7 Average Slot Usage (%) 74 | . 88 64 85 91 92 44 58 Engine 11 | . 14 10 16 18 15 5 2 Core 2 | . . . . . . . 9 Leg 9 | . . . 12 21 23 9 . Wheel 2 | . 19 . . . . . 5 Hover 3 | . 8 21 5 . . . . Device 4 | . . . . 5 . . 11 Storage 7 | . 14 11 11 9 15 7 . Hackware 6 | . . . 9 9 7 7 1 Protection 9 | . 3 . 9 10 15 6 12 Energy Gun 1 | . . . 2 . . . . Energy Cannon 3 | . . . 4 9 7 . . Ballistic Gun 3 | . 28 19 5 . . . . Launcher 6 | . . . 7 9 7 6 5 Naked Turns . | . . . . . . . . Heaviest Build 62 | 10 13 11 43 62 58 58 59 Greatest Support 43 | 26 26 16 23 43 43 43 28 Greatest Overweight (x) 11 | . . . 4 2 1 3 11 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 10 | 6 6 6 8 10 10 10 4 Average Capacity 6 | 6 6 6 6 9 10 7 4 Most Carried 10 | 6 6 6 8 10 9 10 4 Average Carried 5 | 6 5 4 5 8 9 6 3 Final Capacity 10 | 6 6 6 8 10 10 4 4 Final Carried 10 | 6 4 6 8 10 9 4 2 Class Distribution -------------------- 63% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Matter Collected 3285 | 210 12 99 1023 384 . 941 616 Remotely . | . . . . . . . . Salvage Created 4332 | . 12 197 1076 831 . 1277 939 Parts 175 | . 5 11 80 37 . . 42 Haulers Intercepted 7 | . . 1 5 . . . 1 Recyclers Shooed 5 | . . . 4 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 72 | . . 4 21 19 . 6 22 Melee 7 | . . . . . . . 7 Guns 16 | . . 4 12 . . . . Cannons 12 | . . . . 10 . 1 1 AOE 37 | . . . 9 9 . 5 14 Classes Destroyed 14 | . 1 4 4 1 . 1 3 Worker 8 | . . . 3 1 . . 4 Builder 1 | . . . . . . . 1 Hauler 7 | . . 1 5 . . . 1 Recycler 6 | . . 1 2 2 . . 1 Mechanic 1 | . . . . . . . 1 Operator 3 | . . . 2 . . . 1 Watcher 5 | . 1 . 2 1 . . 1 Swarmer 11 | . . 3 3 2 . . 3 Grunt 35 | . . . 8 12 . . 15 Brawler 1 | . . . 1 . . . . Sentry 14 | . . 1 10 3 . . . Hunter 4 | . . . . 2 . . 2 Programmer 2 | . . . . . . . 2 Compactor 6 | . . . . . . 6 . Best Kill Streak 12 | . 1 3 12 4 . 2 9 Combat Bots Only 6 | . . 3 3 4 . 2 6 Max Kills in Single Turn 3 | . 1 1 3 3 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Damage Taken 5492 | . . 135 1360 651 . 560 2786 Core 1057 | . . 55 230 68 . 129 575 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 100 . 28 87 . . . Volleys Fired 283 | . 1 28 122 54 . 34 44 Largest 2 | . 2 2 2 2 . 2 2 Hottest 80 | . 40 40 76 65 . 80 78 Shots Fired 373 | . 2 50 181 56 . 40 44 Gun 177 | . 2 50 125 . . . . Cannon 96 | . . . 11 49 . 17 19 Launcher 97 | . . . 42 7 . 23 25 Special 3 | . . . 3 . . . . Kinetic 157 | . 2 50 86 . . . 19 Thermal 118 | . . . 52 49 . 17 . Explosive 97 | . . . 42 7 . 23 25 Electromagnetic 1 | . . . 1 . . . . Robot Hit Streak 13 | . 1 3 8 6 . 13 7 Robot Miss Streak 8 | . . 3 5 8 . 6 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 238 | . 1 25 96 37 . 36 43 Core Hits 184 | . 2 10 57 44 . 18 53 Critical Hits 3 | . . 1 1 . . . 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks 25 | . . . . . . . 25 Impact . | . . . . . . . . Slashing 25 | . . . . . . . 25 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11744 | . 22 301 2509 2105 . 3737 3070 Guns 1347 | . 22 301 1024 . . . . Cannons 2023 | . . . 99 1069 . 553 302 Explosions 7603 | . . . 1386 1036 . 3184 1997 Melee 771 | . . . . . . . 771 Ramming . | . . . . . . . . Kinetic 1224 | . 22 301 599 . . . 302 Thermal 2146 | . . . 524 1069 . 553 . Explosive 7603 | . . . 1386 1036 . 3184 1997 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 771 | . . . . . . . 771 Piercing . | . . . . . . . . Highest Corruption 35 | . 2 . . 2 . 30 35 Average Corruption 22 | . 1 . . 1 . 17 32 Corruption Purged . | . . . . . . . . Effects 148 | . 1 . . 4 . 34 109 Message Errors 23 | . . . . 2 . 6 15 Matter Fused 22 | . . . . . . 2 20 Heat Flow Errors 9 | . . . . . . 2 7 Energy Discharges 22 | . 1 . . 2 . 4 15 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . 1 5 Data Loss (major) 6 | . . . . . . 1 5 Misfires 1 | . . . . . . 1 . Alerts 3 | . . . . . . . 3 Misdirections 26 | . . . . . . 7 19 Targeting Errors 22 | . . . . . . 6 16 Weapon Failures 6 | . . . . . . 3 3 Overload Shots . | . . . . . . . . Overflow Damage 228 | . . . 10 42 . 37 139 Projectiles 32 | . . . . 24 . . 8 Explosions 91 | . . . 10 18 . 37 26 Melee 105 | . . . . . . . 105 Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 851 | . . . 224 66 . 344 217 Shots 39 | . . . 9 3 . 17 10 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 670 | . 6 1 188 62 . 200 670 Average Temperature 133 | . 4 1 40 17 . 52 235 Received Heat Transfer 1263 | . . 9 366 252 . . 636 Effects 57 | . . . . . . . 57 Shutdowns 30 | . . . . . . . 30 Energy Bleed 7 | . . . . . . . 7 Interference 1 | . . . . . . . 1 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 6 | . . . . . . . 6 Damage (major) 6 | . . . . . . . 6 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 2 . . . Heat Transferred 3525 | . . . 1075 1600 . 850 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Peak Influence 774 | . 27 180 604 774 352 267 710 Initial 352 | . . 11 76 159 352 123 18 Average 332 | . 9 114 417 352 352 192 313 Maximum Alert Level 3 | . . . 2 3 1 1 3 Low Security (%) 27 | 100 100 100 3 15 . 34 49 Level 1 35 | . . . 34 57 100 65 20 Level 2 33 | . . . 62 18 . . 23 Level 3 3 | . . . . 7 . . 6 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 3 2 . . 15 Investigation 8 | . . . 1 2 . . 5 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . . . 2 . . . 7 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Distress Signals 7 | . . . 2 1 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 1 6 35 22 . 6 31 Peak Tracking Total 6 | . 1 3 4 5 . 2 6 Tactical Retreats 4 | . . . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Traps Triggered 8 | . 2 1 . 1 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Disabled 25 | . . . 13 7 . . 5 Max in Single Turn 2 | . . . 2 2 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Accessed 22 | . 3 2 6 4 1 . 6 Terminals 14 | . 2 1 5 3 1 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . 1 . 1 1 . . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 72 | . 6 6 22 17 2 . 19 Successful 44 | . 4 2 17 10 2 . 9 Failed 28 | . 2 4 5 7 . . 10 Catastrophic 5 | . . 1 . 1 . . 3 Database Lockouts . | . . . . . . . . Manual 8 | . . . 7 1 . . . Terminals 50 | . 5 2 19 14 2 . 8 Fabricators 6 | . . . . . . . 6 Repair Stations 3 | . . . . . . . 3 Recycling Units 9 | . 1 . 3 3 . . 2 Scanalyzers 4 | . . 4 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 3 . 14 8 2 . 2 Record 2 | . . . . . . . 2 Part Schematic 3 | . . . 3 . . . . Robot Analysis 4 | . . . 2 2 . . . Prototype ID Bank 3 | . 1 . . 2 . . . Open Door 3 | . . . 3 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Maintenance Status 3 | . . . 1 1 1 . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . . 1 1 . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks 5 | . . . . . . . 5 Network Status 1 | . . . . . . . 1 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 6 | . 1 . 3 2 . . . Process 1 | . . . 1 . . . . Report Inventory 3 | . 1 . 1 1 . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 2 3 4 1 . 5 Full Trace Events 8 | . . 1 1 2 . . 4 Feedback Events 2 | . . . . 1 . . 1 Corruption 2 | . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . Parts Built 4 | . . . . . . . 4 Matter 380 | . . . . . . . 380 Time 148 | . . . . . . . 148 Total Part Build Rating 20 | . . . . . . . 20 Parts Repaired 1 | . . . . . . . 1 Time 61 | . . . . . . . 61 Parts Recycled . | . . . . . . . . Recycled Matter 7 | . . . 7 . . . . Retrieved Matter 7 | . . . 7 . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 33 | . . . 33 . . . . Total Damage 296 | . . . 296 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Robot Analysis Total 4 | . . . 2 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Turns Passed 4933 | 6 127 209 1902 749 84 455 1401 Spaces Moved 2964 | 3 143 207 1043 379 53 387 749 Core 393 | . . . 12 . . 280 101 Treads 163 | . . . . . . . 163 Legs 1157 | 1 . . 617 379 53 107 . Wheels 571 | 2 84 . . . . . 485 Hover 680 | . 59 207 414 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 90 56 56 56 150 150 50 50 Average Speed 121 | 100 75 56 140 155 150 80 124 Slowest Speed 600 | 120 90 60 250 180 150 210 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 39 21 94 40 2 88 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 28 | . . . 28 . . . . Terrain Destroyed 841 | . . . 252 184 . 357 48 Melee . | . . . . . . . . Projectile 11 | . . . 3 8 . . . AOE 830 | . . . 249 176 . 357 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total 3858 | 4 161 253 1299 478 58 468 1137 Wait 331 | . 4 . 51 9 3 31 233 Move 2958 | 2 142 206 1042 378 53 386 749 Hop . | . . . . . . . . Pick Up 103 | . 4 9 33 17 . 2 38 Fast Attach . | . . . . . . . . Attach 68 | . 1 3 21 6 1 8 28 Detach 9 | . 1 . 1 . . 6 1 Swap 30 | 2 2 3 15 5 1 . 2 Drop 51 | . 6 4 14 9 . 1 17 Fire 283 | . 1 28 122 54 . 34 44 Melee 25 | . . . . . . . 25 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 134 | -10/Materials | Entered another Materials area 134 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 288 | -9/Materials | Discovered new exit (range 8) 308 | -9/Materials | Build established: Mutant 343 | -9/Materials | Entered Storage 530 | -9/Storage | Lost 7 parts (1p2n2u2w) 1038 | -9/Storage | Core integrity fell below 50% 1068 | -9/Storage | Lost 3 parts (1n1u1w) 1222 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1287 | -9/Storage | Found Prototype Launcher 1288 | -9/Storage | Identified Scatter Rocket Array 1325 | -9/Storage | Discovered new exit (range 5) 1566 | -9/Storage | Build established: Scavenger-Mutant 2245 | -9/Storage | Entered Materials 2245 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2842 | -8/Materials | Lost 3 parts (1n2u) 2972 | -8/Materials | Discovered new exit (range 16) 2994 | -8/Materials | Entered Factory 2994 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -7/Factory | Sucked down chute 3078 | -7/Factory | Entered Waste 3093 | -7/Waste | EMP discharged 3099 | -7/Waste | Spotted C-40 Crusher 3105 | -7/Waste | Build established: Mutant 3108 | -7/Waste | Destroyed C-40 Crusher 3137 | -7/Waste | Spotted C-40 Crusher 3149 | -7/Waste | Spotted C-40 Crusher 3149 | -7/Waste | Destroyed C-40 Crusher 3154 | -7/Waste | Destroyed C-40 Crusher 3162 | -7/Waste | Spotted C-40 Crusher 3178 | -7/Waste | Spotted C-40 Crusher 3193 | -7/Waste | EMP discharged 3193 | -7/Waste | System corruption reached 10% 3213 | -7/Waste | Destroyed C-40 Crusher 3235 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3243 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3250 | -7/Waste | Destroyed C-40 Crusher 3250 | -7/Waste | Spotted C-40 Crusher 3293 | -7/Waste | EMP discharged 3306 | -7/Waste | Lost 6 parts (2p2n1u1w) 3308 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3311 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3393 | -7/Waste | EMP discharged 3413 | -7/Waste | Discovered new exit (range 13) 3493 | -7/Waste | EMP discharged 3493 | -7/Waste | System corruption reached 30% 3518 | -7/Waste | Destroyed C-40 Crusher 3533 | -7/Waste | Entered Factory 3645 | -7/Factory | Fabricated Imp. Thermal Shield? 3876 | -7/Factory | Fabricated Chainsword (x2) 4006 | -7/Factory | Core integrity fell below 50% 4094 | -7/Factory | Core integrity fell below 20% 4129 | -7/Factory | Lost 5 parts (2p2u1w) 4385 | -7/Factory | Repaired Broken Arm. Huge Wheel 4513 | -7/Factory | Local fabrication network quarantined 4934 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04910_ Lgt. Nuclear Core destroyed. 04910_ Reclaimed 15 matter. 04911_ Lyr. Light Armor Plating destroyed. 04911_ Reclaimed 15 matter. 04916_ VTF1PU4WL5IBXO NG3|XWX0Y%YMLCTUNP9 04916_ System corrupted: Greatsword targeting data glitched. 04922_ S-27 Virus destroyed. 04923_ Acquired 27 matter. 04923_ Greatsword destroyed. 04923_ Reclaimed 15 matter. 04926_ Lyr. Light Armor Plating destroyed. 04926_ Reclaimed 15 matter. 04927_ System corrupted: Chainsword targeting data glitched. 04931_ Lgt. Angular Momentum Engine destroyed. 04931_ Reclaimed 15 matter. 04931_ Imp. Heat Sink destroyed. 04931_ Reclaimed 15 matter. 04932_ System corrupted: Chainsword targeting data glitched. 04933_ Nuclear Reactor explodes. 04933_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ############?????????????????????????????????????? | | ! #?????????????????????????????????????? | | ] #??????????????###########????????????? | | "" """ #?????????????? ???????????? | | "" """"" ! ############### ???????????? | | "" """"" + ??????????? | | # ## ??????????? | | "" """ # [## "??????????? | | "" """"" / %# ????????????? | | "" """"" ############= [ #??????????????? | | ! #?????????## % #??????????????? | | ###+########?????##### #??????????????? | | ??? ????? Y[@ #??????????????? | | ????? ?????????####### p #??????????????? | | ?????????????????????## !##??????????????? | | ??????????????????????# #???????????????? | | ?????????????????????# ?????????????? | | ???????????????????# ! ???????????? | | ??????????????????# ??????????? | | ####??????????????????# """ ??????????? | | ?????????????????????? """ ???????????? | | ?????????????????????? """ ""T"" ???????????? | | ?????????????????????? ? """"?????????????? | | ????????????????????? ??? ???????????????? | | ????????????????????? ????? ???????????????? | | ?????????????????????##+##?????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 41 Energy Capacity 700 Matter Stores 411 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 53 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Storage | Hacked Chainsword | -9/Storage | Hacked VTOL Module | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Shield | x2 | -7/Factory | Preloaded Chainsword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ProcessingImprinterRigger Manual? 0 Play Time 01:03:52 Cumulative 27.0 hours Start 2021.09.30 @ 20:24:35 End 2021.09.30 @ 21:28:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2635042b-36cf-498b-8177-1821621ca8c7