Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 04:28:25 Player: ldi (hl). (hl) Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (239) 1195 Value Destroyed (9921) 9921 Prototype IDs (41) 820 Alien Tech Used (5) 1000 Bonus (10141) 10141 TOTAL SCORE: 32477 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 644 Follower Combat Kills 97 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (4) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Antimatter Reactor Advanced Cloaking Device Quantum Router Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Graviton Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Particle Accelerator Advanced Cloaking Device Layered Medium Armor Plating AEGIS Remote Shield Minesniffer Drone Bay > --- WEAPON ----------- Plasma Rifle Nova Cannon Nova Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Heat Sink Improved Energy Well Precision Matter Filter Precision Energy Filter Experimental Core Shielding Layered Light Armor Plating Quantum Router Drone Bay Transdimensional Reconstructor Core Regenerator Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 173] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Armored Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cooled Impulse Thruster Utility Core Analyzer Device Minesniffer Drone Bay Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . Utility 10 | . . 1 . . . 2 1 . . . . 1 . . . . . 2 . . . . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 288 | 6 1 4 . 4 2 17 29 3 5 2 . 5 15 6 1 3 11 49 4 15 8 2 48 12 16 5 15 Power 29 | 1 . . . . . . 3 . . . . 1 4 1 . . . 5 . 2 . . 8 1 1 1 1 Engine 5 | 1 . . . . . . 1 . . . . 1 . 1 . . . 1 . . . . . . . . . Core 11 | . . . . . . . 2 . . . . . 4 . . . . 3 . . . . 2 . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . 1 . 2 . . 6 1 1 1 1 Propulsion 63 | 2 . 2 . 1 . 7 3 1 3 . . . 5 . . . 1 15 1 4 1 . 7 4 1 . 5 Treads 10 | . . . . . . 3 . . . . . . 1 . . . . . . 1 1 . . 2 . . 2 Leg 39 | 2 . 2 . 1 . 3 1 . 1 . . . . . . . 1 12 1 3 . . 7 2 1 . 2 Wheel 13 | . . . . . . 1 2 1 2 . . . 4 . . . . 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 112 | 1 1 2 . 3 . 5 15 2 1 . . 3 5 4 1 2 3 14 2 3 4 2 20 6 4 4 5 Device 51 | . . 1 . 2 . . 3 2 . . . 1 2 3 1 2 3 7 1 1 2 2 5 4 4 3 2 Storage 7 | 1 . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . . . . Processor 22 | . . 1 . . . 1 6 . 1 . . 1 2 . . . . 2 1 . . . 7 . . . . Hackware 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . Protection 28 | . 1 . . . . 4 5 . . . . 1 . 1 . . . 1 . 2 2 . 5 2 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 . . . . 2 5 8 . 1 2 . 1 1 1 . 1 7 15 1 6 3 . 13 1 10 . 4 Energy Gun 35 | 2 . . . . . 1 3 . 1 1 . 1 1 1 . . 1 7 1 1 1 . 5 . 6 . 2 Energy Cannon 12 | . . . . . . . . . . . . . . . . . 2 1 . . . . 4 1 3 . 1 Ballistic Gun 28 | . . . . . 2 3 4 . . 1 . . . . . . 3 6 . 3 2 . 3 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 4 | . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 1 . 1 3 . . . . . 1 1 . 1 . . . . 3 . 4 1 5 . 1 Parts Lost 114 | . . . . . 2 12 8 5 5 . . . 4 2 3 . 7 28 6 6 . . 14 4 1 . 7 Power 14 | . . . . . . 1 2 . 1 . . . 2 . . . . 5 1 . . . 1 1 . . . Propulsion 36 | . . . . . . 5 2 3 1 . . . 1 . 1 . 2 10 1 4 . . 4 1 . . 1 Utility 36 | . . . . . . 5 4 2 2 . . . . 1 1 . 3 6 2 . . . 2 2 1 . 5 Weapon 28 | . . . . . 2 1 . . 1 . . . 1 1 1 . 2 7 2 2 . . 7 . . . 1 Highest Loss Streak 10 | . . . . . 1 10 5 4 4 . . . 3 2 1 . 6 7 6 3 . . 7 3 1 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 100 100 100 91 67 72 87 63 76 89 86 99 96 93 87 91 89 91 80 100 95 84 86 89 49 Engine 4 | . 14 11 11 11 11 8 1 7 7 7 7 11 7 . 5 5 5 2 . . . . . . . . . Core 3 | . . . . . . . 11 7 6 . . . 2 10 5 5 5 3 5 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . 6 10 10 7 5 8 11 6 Treads 1 | . . . . . . 4 . . . . . . . 5 5 5 5 1 . . 2 5 . 3 9 8 5 Leg 12 | . 28 32 33 33 33 16 6 3 1 7 7 6 4 . . . 1 12 25 22 21 21 20 9 2 4 2 Wheel 5 | . . . . . . . 2 6 12 15 15 13 11 23 20 17 12 5 . . . . . . . . . Device 10 | . . 5 11 11 11 8 3 4 14 . . 5 5 10 10 11 14 23 10 9 5 5 2 11 9 16 8 Storage 4 | . 14 5 . 2 11 8 . . . . . . 4 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Processor 17 | . . 11 11 11 11 9 13 23 28 30 30 26 22 17 17 17 13 10 25 25 18 15 23 28 28 26 13 Hackware 1 | . . . . . . . 2 . . . . . . . . . . 1 5 5 5 5 3 . . . . Protection 5 | . 12 11 11 8 . 17 6 2 . . . 4 5 5 5 5 2 2 . . 12 15 13 6 7 4 3 Energy Gun 7 | . 28 22 22 22 17 3 7 . . . 7 11 13 17 16 11 8 2 4 5 . 5 2 . 2 4 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 4 1 . . . . 3 9 8 8 4 Ballistic Gun 5 | . . . . . 4 13 6 15 14 1 7 6 3 . . . 2 10 6 6 . 10 5 4 1 . 1 Naked Turns 33 | . . . . . . 11 8 . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 138 | 14 17 17 14 31 31 37 43 43 30 19 19 44 54 52 56 56 80 94 57 78 80 80 98 97 113 138 136 Greatest Support 160 | 20 20 33 33 33 30 60 20 16 32 32 32 32 58 52 52 42 42 120 110 110 95 95 118 160 160 160 160 Greatest Overweight (x) 12 | . . . . 1 1 12 3 8 1 . . 1 2 . 1 1 7 8 . . . . 1 1 . . . Average Overweight (x) . | . . . . . . 1 1 2 . . . . . . . 1 2 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 15 15 15 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 10 | 7 8 6 5 7 15 14 5 5 5 5 5 5 9 10 10 10 10 12 15 15 15 15 15 15 15 15 10 Most Carried 15 | 1 6 4 4 6 10 14 5 5 5 5 5 5 10 10 9 10 10 15 12 15 15 15 15 15 15 15 15 Average Carried 9 | . . 3 4 4 6 10 4 5 4 5 5 4 8 9 8 9 8 10 11 14 14 15 13 12 14 14 9 Final Capacity 15 | 8 8 5 5 15 15 5 5 5 5 5 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 4 4 4 6 10 5 5 5 5 5 5 5 10 9 9 10 6 11 12 14 15 15 12 13 15 15 4 Class Distribution -------------------- 43% | Scavenger-Gunner 27% | Scavenger-Mutant 25% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Gunner | -2/Research Alien-Mutant | -2/Testing Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Matter Collected 5931 | 256 14 40 . 40 30 223 435 326 295 . . 105 195 85 10 . 339 1279 320 221 . 176 1104 17 331 25 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11610 | . 58 301 59 . 170 477 598 533 409 . . 133 1250 334 377 . 516 2559 668 254 . 100 2109 28 331 96 250 Parts 537 | . 5 8 5 . 30 36 34 18 15 . . 5 36 9 7 . 19 112 21 13 . 3 135 3 15 3 5 Haulers Intercepted 8 | . . . . . . 1 2 . . . . . 2 1 . . . . . . . . 2 . . . . Recyclers Shooed 13 | . . . . . . . . . . . . . 4 . . . . 7 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . 19 15 . . . . 9 10 . 16 . 18 16 . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Combat Hostiles Destroyed 189 | . 3 7 3 . 7 10 11 10 9 . . 2 11 5 6 . 16 33 11 7 . 1 29 . 4 1 3 Guns 155 | . 3 6 3 . 7 7 9 10 9 . . 2 11 4 4 . 8 30 11 7 . 1 18 . 3 . 2 Cannons 18 | . . . . . . . . . . . . . . . . . 3 3 . . . . 10 . . 1 1 AOE 10 | . . . . . . 3 2 . . . . . . . . . 5 . . . . . . . . . . Classes Destroyed 17 | . 2 1 . . . 6 3 . 1 . . . . 1 . . 1 2 . . . . . . . . . Worker 11 | . . . . . . 1 3 . . . . . 3 . . . . 2 . . . . 2 . . . . Builder 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Tunneler 6 | . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . . 1 2 . . . . . 2 1 . . . . . . . . 2 . . . . Recycler 12 | . . . . . . 1 . . . . . . 6 . . . . 5 . . . . . . . . . Mechanic 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Watcher 6 | . . . . . . . 1 . . . . 1 2 . . . . . . . . . 2 . . . . Swarmer 72 | . 3 . 3 . 7 3 3 6 2 . . . 9 . 1 . 10 8 2 5 . . 10 . . . . Cutter 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Grunt 59 | . . 7 . . . 2 5 4 6 . . 2 . 4 3 . 3 11 1 . . . 6 . 3 . 2 Brawler 7 | . . . . . . . . . 1 . . . . . 1 . 1 1 3 . . . . . . . . Duelist 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Sentry 8 | . . . . . . 2 1 . . . . . . . . . . . 2 . . 1 1 . . 1 . Hunter 8 | . . . . . . . . . . . . . . . . . 2 4 . 2 . . . . . . . Programmer 26 | . . . . . . . 1 . . . . . 2 . 1 . . 9 1 . . . 12 . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 6 | . . . . . . . . 4 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 7 3 . 5 3 5 4 4 . . 2 10 2 3 . 5 6 9 2 . 1 6 1 4 1 2 Combat Bots Only 9 | . 3 7 3 . 4 3 3 4 4 . . 2 4 2 3 . 5 4 9 2 . 1 4 . 4 1 2 Max Kills in Single Turn 3 | . 1 1 1 . 1 2 2 1 1 . . 1 2 1 1 . 3 2 1 2 . 1 3 1 1 1 1 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Exploded 3 | . . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Damage Taken 20269 | . 59 176 98 . 242 1275 1094 447 281 . . 118 450 372 309 . 1152 3676 858 1184 . 92 3800 304 593 25 3664 Core 3464 | . 14 32 8 . 45 294 127 64 49 . . . 25 29 46 . 80 271 162 130 . . 254 43 52 . 1739 Absorbed by Shields 1445 | . . . . . . . 36 . . . . . . 68 64 . 180 . . . . . . . . 25 1072 Reduced by Siege Mode 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Redirected to Shielding 215 | . . . . . . 83 10 . . . . . . . . . . . . . . . . . . . 122 Regen/Repaired (Parts) 150 | . . . . . . . . . . . . . 19 . . 17 . . . . . . 114 . . . . Core Remaining (%) 76 | 100 94 . . . 78 46 . . . . 65 100 . . . . 82 . . . . 51 . . 68 . . Volleys Fired 588 | . 10 21 15 . 17 37 57 25 23 . . 8 35 13 14 13 26 94 22 23 . 4 92 2 18 2 17 Largest 3 | . 2 2 2 . 2 2 2 2 2 . . 3 3 3 3 1 3 3 3 2 . 2 3 3 3 3 3 Hottest 346 | . 100 100 100 . 100 89 115 56 56 . . 183 235 241 241 33 251 203 130 150 . 60 261 261 261 301 346 Shots Fired 1388 | . 20 42 30 . 34 74 113 50 45 . . 20 102 36 39 13 62 274 55 36 . 9 235 5 43 6 45 Gun 1189 | . 20 42 30 . 34 71 106 50 45 . . 20 102 36 39 . 40 248 55 36 . 9 173 2 15 2 14 Cannon 164 | . . . . . . . . . . . . . . . . . 16 26 . . . . 56 3 28 4 31 Launcher 29 | . . . . . . 3 7 . . . . . . . . 13 6 . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Kinetic 616 | . . . . . 10 58 22 50 45 . . 8 18 . . . 5 201 38 9 . 9 120 2 15 . 6 Thermal 743 | . 20 42 30 . 24 13 84 . . . . 12 84 36 39 . 51 73 17 27 . . 115 3 28 6 39 Explosive 29 | . . . . . . 3 7 . . . . . . . . 13 6 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 3 15 8 . 5 16 9 18 9 . . 6 18 22 12 3 10 11 19 13 . 6 9 . 7 3 21 Robot Miss Streak 11 | . 8 2 4 . 2 3 9 11 7 . . 5 9 4 4 . 3 5 1 3 . . 3 2 3 1 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . . . Secondary Targets 16 | . . . 1 . 1 . . 2 1 . . . . . . . 1 1 6 1 . . 2 . . . . Max Gunslinging Chain 2 | . . . 1 . 1 . . 1 1 . . . . . . . 1 1 1 1 . . 2 . . . . Shots Hit Robots 964 | . 8 33 19 . 21 51 78 46 45 . . 19 90 36 32 2 44 158 50 23 . 6 143 . 23 4 33 Core Hits 736 | . 4 13 4 . 11 26 62 71 67 . . 24 100 36 25 7 37 100 34 16 . 4 71 1 10 2 11 Critical Kills 21 | . . . . . . . . . . . . . . . . . . 16 1 . . 1 2 . 1 . . Critical Parts Destroyed 23 | . . . . . . . . . . . . . . . . . 2 15 3 . . . 2 . 1 . . Critical Strikes 68 | . 1 6 2 . . 1 . . . . . . . . . . 4 34 6 6 . 1 5 . 2 . . Burn 23 | . 1 6 2 . . 1 . . . . . . . . . . 2 3 1 6 . . 1 . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 44 | . . . . . . . . . . . . . . . . . 2 31 5 . . 1 4 . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23551 | . 113 416 235 . 265 769 1511 821 762 . . 307 1824 973 734 324 1776 3641 1230 507 . 124 4633 68 793 181 1544 Guns 17524 | . 113 416 235 . 265 585 1135 821 762 . . 286 1824 973 734 . 634 2949 1230 507 . 124 3284 . 228 27 392 Cannons 3767 | . . . . . . . . . . . . . . . . . 279 395 . . . . 1266 . 565 154 1108 Explosions 2108 | . . . . . . 183 376 . . . . . . . . 324 863 294 . . . . . 68 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 69 | . . . . . . 1 . . . . . 21 . . . . . 3 . . . . . . . . 44 Kinetic 8469 | . . . . . 52 455 238 821 762 . . 79 199 . . . 14 2095 848 122 . 124 2335 . 228 . 97 Thermal 13098 | . 113 416 235 . 213 130 897 . . . . 207 1625 973 734 . 899 1442 382 385 . . 2298 . 565 181 1403 Explosive 1852 | . . . . . . 183 376 . . . . . . . . 324 863 38 . . . . . 68 . . . Electromagnetic 63 | . . . . . . . . . . . . . . . . . . 63 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . 3 3 3 3 3 . . . 1 1 . 13 24 24 24 24 21 21 13 . 3 Average Corruption 9 | . . . . . . . 2 3 3 3 3 . . . 1 1 . 5 22 24 24 24 10 16 5 . 2 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Corruption Blocked 28 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 20 Effects 294 | . . . . . . . 25 20 7 1 2 . . . 3 2 . 54 28 52 6 23 47 13 10 . 1 Message Errors 67 | . . . . . . . 7 4 2 1 1 . . . 2 1 . 10 3 10 3 3 13 2 4 . 1 Matter Fused 71 | . . . . . . . 2 9 2 . . . . . . . . 15 10 11 . 9 10 2 1 . . Heat Flow Errors 29 | . . . . . . . 5 2 . . . . . . 1 1 . 2 2 8 . 1 3 2 2 . . Energy Discharges 34 | . . . . . . . 6 2 . . 1 . . . . . . 6 2 7 1 2 4 3 . . . Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 3 . 1 . . 1 . . . . Parts Fused 5 | . . . . . . . . . . . . . . . . . . 2 1 1 1 . . . . . . Data Loss (minor) 37 | . . . . . . . 3 2 1 . . . . . . . . 6 4 5 1 4 8 2 1 . . Data Loss (major) 9 | . . . . . . . . . 1 . . . . . . . . 1 1 2 . 1 2 1 . . . Misfires 14 | . . . . . . . . . 1 . . . . . . . . 3 2 3 . 2 2 . 1 . . Alerts 8 | . . . . . . . 1 1 . . . . . . . . . 2 1 2 . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . . . . Weapon Failures 10 | . . . . . . . 1 . . . . . . . . . . 4 1 . . 1 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 192 | . . . . . . . 3 . . . . . . . . . 11 77 . . . . 47 12 . . 42 Projectiles 89 | . . . . . . . . . . . . . . . . . . . . . . . 47 . . . 42 Explosions 103 | . . . . . . . 3 . . . . . . . . . 11 77 . . . . . 12 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 507 | . . . . . . 139 46 . . . . 10 . . . . 59 132 . . . . . 102 . . 19 Shots 14 | . . . . . . 3 4 . . . . . . . . . 2 3 . . . . . 2 . . . Rammed 11 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 9 Targets Rammed 14 | . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . 9 Kicked 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 199 309 . . . 414 314 144 45 . . 352 222 294 311 155 412 432 233 258 . 204 337 183 459 221 374 Average Temperature 105 | . 100 136 . . . 107 73 28 24 . . 111 67 100 112 90 166 85 53 103 . 110 104 77 187 134 220 Received Heat Transfer 2245 | . . 102 . . . 207 214 126 153 . . 45 . 100 63 . 150 442 45 . . . 389 . 36 4 169 Effects 27 | . . . . . . . 1 . . . . 1 . 1 . . 5 2 . 3 . . 4 . 6 . 4 Shutdowns 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 1 Energy Bleed 8 | . . . . . . . 1 . . . . . . 1 . . 3 1 . 1 . . . . . . 1 Interference 10 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 3 . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Turns 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 28 Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 28 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . 1 . . . . . . . . . . . 1 2 . . . . . . . 1 . 1 . . Combat Hostiles 6 | . . 1 . . . . . . . . . . . 1 2 . . . . . . . 1 . 1 . . Parts Melted 69 | . . 5 2 . . 1 5 . . . . 1 5 1 1 . 8 14 5 7 . . 3 . 7 1 3 Heat Transferred 24150 | . 407 1665 851 . 629 407 1996 . . . . 380 2670 1781 1484 . 1689 2707 950 1450 . . 3345 . 442 161 1136 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Peak Influence 1788 | . 132 160 137 . 190 180 166 . . . . 77 308 . . . . 605 . . . . 618 331 . 33 1788 Initial 270 | . . 55 62 . . . 30 . . . . . 37 . . . . 56 . . . . . 270 . . 18 Average 208 | . 88 95 114 . 47 70 49 . . . . 37 141 . . . . 274 . . . . 267 325 . 15 1680 Maximum Alert Level 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 . . 5 Low Security (%) 63 | 100 100 100 100 . 100 100 100 . . . . 100 68 . . . . 29 . . . . 40 . . 100 . Level 1 26 | . . . . . . . . . . . . . 31 . . . . 57 . . . . 32 100 . . . Level 2 7 | . . . . . . . . . . . . . . . . . . 12 . . . . 27 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 54 | . . 1 . . . 3 5 . . . . 6 2 . . . . 12 . . . . 6 1 . . 18 Investigation 8 | . . . . . . 1 1 . . . . 2 . . . . . 2 . . . . 2 . . . . Extermination 12 | . . . . . . . 2 . . . . . 2 . . . . 4 . . . . 3 1 . . . Reinforcement 11 | . . 1 . . . 2 . . . . . 2 . . . . . 3 . . . . . . . . 3 Assault 15 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 13 Garrison 8 | . . . . . . . 2 . . . . 2 . . . . . 2 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Distress Signals 14 | . 1 3 . . . 1 1 . . . . 1 1 . . . . . . . . . 2 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 7 10 3 . 10 18 17 10 9 . . 8 19 7 11 6 16 45 11 12 . 1 40 9 3 1 82 Peak Tracking Total 50 | . 4 6 3 . 4 4 4 3 4 . . 6 5 5 5 9 9 6 10 6 . 1 6 7 2 1 50 Tactical Retreats 17 | . 1 . . . 2 1 1 . . . . . . 2 1 . . 4 . . . . 3 . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Traps Triggered 8 | . . . . . . . 4 . . . . . 1 . . . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . 1 . . . . . . 1 . 12 . . 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Machines Disabled 25 | . . . . . . . . . . . . . . . . . . 14 . . . . 1 4 5 . 1 Max in Single Turn 4 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 4 3 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Machines Accessed 38 | . 2 2 . . . 3 4 . . 4 . 3 1 . . 3 . 6 . 1 4 . 2 1 2 . . Terminals 20 | . 2 2 . . . 3 3 . . . . 3 . . . . . 5 . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 125 | . 6 3 . . . 9 8 . . 28 . 6 3 . . 5 . 12 . 1 17 . 5 2 20 . . Successful 90 | . 2 2 . . . 2 4 . . 28 . 1 2 . . 5 . 2 . 1 17 . 4 . 20 . . Failed 35 | . 4 1 . . . 7 4 . . . . 5 1 . . . . 10 . . . . 1 2 . . . Catastrophic 11 | . . 1 . . . 1 2 . . . . 3 . . . . . 2 . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 18 | . 8 1 . 1 . . 2 . . . . 2 . . . 1 . 2 . . . . . . 1 . . Terminals 46 | . 6 3 . . . 9 6 . . . . 6 . . . . . 11 . . . . 3 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 2 . . . . . 3 . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 83 | . 1 2 . . . 2 2 . . 28 . 1 . . . 5 . 2 . 1 17 . 2 . 20 . . Record 40 | . . . . . . . . . . 11 . . . . . 4 . . . . 5 . . . 20 . . Part Schematic 15 | . 1 . . . . . . . . 10 . . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . . . . 1 . . . 3 . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . Scan Component 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Repair 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . . . 3 4 . . . . 2 1 . . . . 6 . . . . 2 1 . . . Full Trace Events 8 | . 1 . . . . 1 1 . . . . 2 . . . . . 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . . . . 10 . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Time 52 | . . . . . . . . . . . . . 32 . . . . . . . . . 20 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Total Allies 4 | . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . . . . . Largest Group 2 | . . . 1 . . . 1 . . . . . . . . . . . 2 2 . . . . . . . Highest-Rated Group 95 | . . . 31 . . . 26 . . . . . . . . . . . 95 95 . . . . . . . Highest-Rated Ally 48 | . . . 31 . . . 26 . . . . . . . . . . . 48 48 . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 2 . EXPLORE 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Ally Attacks 49 | . . . . . . . . . . . . . . . . 39 . . . 10 . . . . . . . Total Damage 2453 | . . . . . . . . . . . . . . . . 2186 . . . 267 . . . . . . . Kills 18 | . . . . . . . . . . . . . . . . 15 . . . 3 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 1 . . . . . . 1 . 1 . 3 1 . . . . . . . Drone Launches 67 | . . . . . . . . . . . . . . . . . . 30 . 20 . . . . 10 5 2 Drone Recoveries 55 | . . . . . . . . . . . . . . . . . . 28 . 15 . . . . 5 5 2 Decoded 0b10 Intel 34 | . . . . . . . . . . . . . . . . . . . . . . . 32 1 . 1 . Traps 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Patrols 17 | . . . . . . . . . . . . . . . . . . . . . . . 16 1 . . . Investigations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guards 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Turns Passed 16016 | 67 228 280 434 377 418 658 1293 835 454 87 296 395 803 432 420 1061 413 2400 568 1034 197 417 1359 302 404 147 237 Spaces Moved 9527 | 50 156 166 319 270 216 230 548 565 361 84 297 276 513 397 333 723 228 963 398 692 147 335 662 142 178 54 224 Core 158 | 4 . . . . . 17 20 12 . . . . . . . . . . . . . . . . . . 105 Treads 375 | . . . . . . 37 . . . . . . . . . . . . . . . . . 72 178 54 34 Legs 4674 | 46 156 166 319 270 216 143 297 . . . . . . . . . 1 756 398 692 147 335 662 70 . . . Wheels 4170 | . . . . . . 33 166 553 361 84 297 276 513 397 333 723 227 207 . . . . . . . . . Hover 65 | . . . . . . . 65 . . . . . . . . . . . . . . . . . . . . Flight 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Fastest Speed 32 | 50 120 120 120 120 120 50 50 110 100 100 100 100 90 90 90 108 105 108 120 120 120 120 117 117 160 160 32 Average Speed 129 | 114 120 120 120 133 161 185 186 132 103 100 100 111 111 90 106 108 132 171 120 120 120 120 127 167 160 160 60 Slowest Speed 650 | 120 120 120 120 190 190 650 330 450 115 100 100 115 130 90 108 108 330 330 120 120 120 120 187 187 160 160 160 Overloaded Moves 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 40 | 3 29 17 62 62 63 20 18 57 49 69 38 10 14 41 57 83 42 21 49 74 60 49 15 9 96 4 28 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 8 | . . . 1 . . . . . . 1 . . . . 1 . 1 . 1 . 3 . . . . . . Known Exits Taken 6 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 1 . 1 . . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 . 1 1 . . 1 . 1 . Scrap Searched 13 | . . . 2 . 1 . . 1 1 . . . . 1 . . 1 . 1 3 . 2 . . . . . Spaces Dug 51 | . . . . . . . . . . . . . . . . 47 . . . . . . 2 2 . . . Terrain Destroyed 410 | . . . . . . 18 16 . . . . . . . . 141 51 127 . . . 1 35 14 . 1 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 75 | . . . . . . . . . . . . . . . . . 7 24 . . . 1 34 2 . 1 6 AOE 330 | . . . . . . 18 16 . . . . . . . . 141 44 99 . . . . . 12 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Total 11995 | 57 178 204 340 289 252 397 701 602 393 87 296 344 654 439 365 992 285 1486 441 860 169 342 973 202 262 108 277 Wait 1284 | . . 12 7 6 13 77 32 10 4 . . 53 70 16 17 245 20 341 6 110 . . 130 34 29 47 5 Move 9492 | 49 155 165 318 269 215 229 547 564 360 83 296 275 512 396 332 722 227 962 397 691 146 334 661 141 177 53 216 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 118 | 1 8 1 . 4 5 12 6 . 1 . . 1 11 2 1 4 1 22 4 9 5 . 11 4 4 1 . Fast Attach 174 | 6 1 1 . 2 1 9 20 3 4 2 . 4 10 3 . 1 1 29 1 12 5 2 26 8 14 1 8 Attach 73 | . . 1 . 2 1 5 4 . 1 . . 1 1 2 1 2 5 15 3 . 3 . 11 5 3 1 6 Detach 42 | . . . . 2 . 7 5 . . . . 1 1 1 . 2 . 5 . 1 3 . 8 2 4 . . Swap 47 | . . 2 . . . 3 5 . . . . . 4 1 . . 5 5 . 3 1 . 11 . 1 3 3 Drop 129 | 1 4 1 . 4 . 16 9 . . 2 . . 10 5 . 3 . 11 . 11 6 2 23 6 12 . 3 Fire 588 | . 10 21 15 . 17 37 57 25 23 . . 8 35 13 14 13 26 94 22 23 . 4 92 2 18 2 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 11 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 9 Kick 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 16 . . . . . . . . . . . . . . . . . . . 8 Rewire 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research -2/Testing History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 392 | -9/Materials | Discovered new exit (range 12) 493 | -9/Materials | Destroyed 7 combat bots 576 | -9/Materials | Entered Mines 598 | -9/Mines | Discovered new exit (range 10) 638 | -9/Mines | Escorted by a lone wolf Derelict 806 | -9/Mines | Learned location of Storage (-8) 1001 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1001 | -9/Mines | Discovered new exit (range 5) 1010 | -9/Mines | Entered Exiles 1010 | -9/Exiles | Accompanied by 1 ally 1040 | -9/Exiles | Met 8R-AWN 1061 | -9/Exiles | Met EX-HEX 1094 | -9/Exiles | Met EX-BIN 1111 | -9/Exiles | Aligned with FarCom system 1112 | -9/Exiles | Given EX-Vault access code 1159 | -9/Exiles | Opened EX-Vault 1169 | -9/Exiles | Found Prototype Device 1169 | -9/Exiles | Identified PSU Rigger 1176 | -9/Exiles | Found Deploy-a-Sentry 1178 | -9/Exiles | Found Deploy-a-Sentry 1180 | -9/Exiles | Found Deploy-a-Sentry 1203 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1217 | -9/Exiles | Exiles lab attacked by MAIN.C 1366 | -9/Exiles | Discovered new exit (range 10) 1387 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1387 | -9/Exiles | Entered Mines 1798 | -8/Mines | Discovered new exit (range 7) 1805 | -8/Mines | Entered Materials 1805 | -8/Materials | Evolved 2 slots: Utility x2 2433 | -8/Materials | Discovered new exit (range 10) 2452 | -8/Materials | Released all parts (4) 2463 | -8/Materials | Core integrity fell below 50% 2463 | -8/Materials | Entered Factory 2463 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2481 | -7/Factory | Lost 10 parts (1p3n5u1w) 2631 | -7/Factory | Lost 5 parts (1p2n2u) 2654 | -7/Factory | Garrison activated, responded to threat 2767 | -7/Factory | Garrison activated, responded to threat 3141 | -7/Factory | Identified exit to Factory 3423 | -7/Factory | Cargo convoy interrupted 3608 | -7/Factory | Discovered new exit (range 15) 3756 | -7/Factory | Entered Lower Caves 3832 | -7/Lower Caves | Build established: Scavenger-Mutant 4163 | -7/Lower Caves | Lost 4 parts (2n2u) 4266 | -7/Lower Caves | Encountered a Warlord checkpoint 4417 | -7/Lower Caves | Build established: Mutant 4582 | -7/Lower Caves | Discovered new exit (range 8) 4591 | -7/Lower Caves | Entered another Lower Caves area 4784 | -7/Lower Caves | Encountered a Warlord checkpoint 4999 | -7/Lower Caves | Discovered new exit (range 7) 5045 | -7/Lower Caves | Entered Data Miner 5045 | -7/Data Miner | Discovered new exit (range 6) 5051 | -7/Data Miner | Build established: Scavenger-Mutant 5057 | -7/Data Miner | Lost 4 parts (1p2u1w) 5067 | -7/Data Miner | Met Data Miner 5093 | -7/Data Miner | Learned location of Section 7 (-2) 5093 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5103 | -7/Data Miner | Received God Mode back door access code from Data Miner 5132 | -7/Data Miner | Entered Proximity Caves 5330 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5428 | -6/Proximity Caves | Entered Factory 5428 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5638 | -6/Factory | Garrison activated, responded to threat 5710 | -6/Factory | Discovered new exit (range 4) 5785 | -6/Factory | Build established: Scavenger-Gunner 5823 | -6/Factory | Entered another Factory area 5823 | -5/Factory | Evolved 2 slots: Propulsion x2 5824 | -5/Factory | Identified exit to Upper Caves 5956 | -5/Factory | Repaired Rocket Launcher 6419 | -5/Factory | Lost 3 parts (2p1w) 6626 | -5/Factory | Entered Upper Caves 6636 | -5/Upper Caves | Encountered a Warlord checkpoint 6989 | -5/Upper Caves | Spotted B-75 Beast 7001 | -5/Upper Caves | Destroyed B-75 Beast 7049 | -5/Upper Caves | Discovered new exit (range 10) 7058 | -5/Upper Caves | Entered another Upper Caves area 7075 | -5/Upper Caves | Discovered new exit (range 7) 7188 | -5/Upper Caves | Learned location of Armory (-3) 7420 | -5/Upper Caves | Encountered a Warlord checkpoint 7436 | -5/Upper Caves | Discovered new exit (range 9) 7478 | -5/Upper Caves | Entered Warlord 7515 | -5/Warlord | System corruption cleaned by Quarantine Array 7592 | -5/Warlord | Discovered new exit (range 15) 7641 | -5/Warlord | Opened side exit 7745 | -5/Warlord | Build established: Scavenger-Mutant 7794 | -5/Warlord | DAS Turret deployed 7799 | -5/Warlord | DAS Turret deployed 7865 | -5/Warlord | Found Prototype Device 7865 | -5/Warlord | Identified Minesniffer Drone Bay 7870 | -5/Warlord | Found Minesniffer Drone Bay 7872 | -5/Warlord | Found Minesniffer Drone Bay 7874 | -5/Warlord | Found Minesniffer Drone Bay 7877 | -5/Warlord | Found Minesniffer Drone Bay 7980 | -5/Warlord | Learned Research emergency access door positions 7980 | -5/Warlord | Learned Research stockpile data 7980 | -5/Warlord | Learned 4 Research zone layouts 8016 | -5/Warlord | Warlord's base attacked by MAIN.C 8182 | -5/Warlord | Met Warlord 8363 | -5/Warlord | Spotted Executioner 8366 | -5/Warlord | Warlord forces counterattacked 8443 | -5/Warlord | Spotted Striker 8454 | -5/Warlord | P-80 Master assimilated allied N7-MC4(g) 8536 | -5/Warlord | Spotted Executioner 8539 | -5/Warlord | Entered Proximity Caves 8787 | -4/Proximity Caves | Spotted B-86 Titan 8803 | -4/Proximity Caves | Lost 6 parts (1n3u2w) 8919 | -4/Proximity Caves | Discovered new exit (range 12) 8952 | -4/Proximity Caves | Entered Factory 8952 | -4/Factory | Evolved 2 slots: Utility x2 9019 | -4/Factory | Incoming investigation squad redirected 9077 | -4/Factory | Build established: Gunner 9543 | -4/Factory | Build established: Scavenger-Gunner 9814 | -4/Factory | Lost 7 parts (2p3n2w) 9906 | -4/Factory | Incoming investigation squad redirected 10024 | -4/Factory | Discovered new exit (range 15) 10133 | -4/Factory | Discovered new exit (range 16) 10755 | -4/Factory | Discovered new exit (range 11) 11145 | -4/Factory | System corruption reached 10% 11201 | -4/Factory | Lost 5 parts (1p2u2w) 11202 | -4/Factory | First assault squad dispatched 11213 | -4/Factory | Garrison activated, responded to threat 11271 | -4/Factory | Lost 4 parts (3n1u) 11352 | -4/Factory | Entered Upper Caves 11407 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11415 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11470 | -4/Upper Caves | Lost 6 parts (1p1n2u2w) 11473 | -4/Upper Caves | Destroyed 9 combat bots 11573 | -4/Upper Caves | Identified exit to Upper Caves 11603 | -4/Upper Caves | Learned location of Quarantine (-3) 11609 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 11709 | -4/Upper Caves | Build established: Scavenger-Mutant 11856 | -4/Upper Caves | Encountered a Warlord checkpoint 11920 | -4/Upper Caves | Entered another Upper Caves area 11920 | -4/Upper Caves | Accompanied by 2 allies 11921 | -4/Upper Caves | Identified exit to Research 11973 | -4/Upper Caves | Encountered a Warlord checkpoint 12368 | -4/Upper Caves | Lost 3 parts (2n1w) 12533 | -4/Upper Caves | Learned Research stockpile data 12647 | -4/Upper Caves | Discovered new exit (range 70) 12652 | -4/Upper Caves | Build established: Scavenger-Gunner 12954 | -4/Upper Caves | Entered Zhirov 12954 | -4/Zhirov | Discovered new exit (range 3) 12978 | -4/Zhirov | Met Zhirov 13004 | -4/Zhirov | Learned location of Testing (-2) 13004 | -4/Zhirov | Learned location of Command (-1) 13012 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13033 | -4/Zhirov | Found Alien Artifact 13033 | -4/Zhirov | Identified Integrated Dissipator 13033 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13097 | -4/Zhirov | Found Alien Artifact 13151 | -4/Zhirov | Entered Proximity Caves 13537 | -3/Proximity Caves | Discovered exit to Research (range 13) 13539 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13568 | -3/Proximity Caves | Entered Research 13568 | -3/Research | Evolved 2 slots: Utility x2 13569 | -3/Research | Identified exit to Armory 13590 | -3/Research | Identified exit to Research 13590 | -3/Research | Identified exit to Quarantine 13612 | -3/Research | Incoming investigation squad redirected 13717 | -3/Research | Repaired Myomer Leg 13755 | -3/Research | Incoming investigation squad redirected 13963 | -3/Research | Lost 7 parts (1p1n5w) 14174 | -3/Research | System corruption reached 10% 14350 | -3/Research | Incoming assault squad redirected 14660 | -3/Research | Lost 5 parts (2n2u1w) 14927 | -3/Research | Entered Armory 14968 | -3/Armory | Lost 3 parts (1p1n1u) 15066 | -3/Armory | Identified Transdimensional Reconstructor 15066 | -3/Armory | Warped through subspace to slip node 15066 | -3/Armory | Discovered new exit (range 1) 15229 | -3/Armory | Entered Lab 15231 | -3/Lab | Discovered exit to Research (range 9) 15252 | -3/Lab | Unable to decrypt terminal 15252 | -3/Lab | Opened the door to a hidden lab 15253 | -3/Lab | Gained access to the hidden lab's interior 15257 | -3/Lab | Unable to decrypt terminal 15273 | -3/Lab | Found Alien Artifact 15273 | -3/Lab | Identified Core Reset Matrix 15273 | -3/Lab | Used Core Reset Matrix 15277 | -3/Lab | Sensed 3 artifacts in vicinity 15301 | -3/Lab | Found Integrated Mediator 15301 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 15307 | -3/Lab | Found Core Regenerator 15318 | -3/Lab | Found Transdimensional Reconstructor 15322 | -3/Lab | Detected by scanners 15331 | -3/Lab | Confronted by A5 15341 | -3/Lab | Disabled Active System Cloaker 15353 | -3/Lab | Destroyed A5 15372 | -3/Lab | MAIN.C forces arrive to investigate 15397 | -3/Lab | Discovered exit to Research (range 9) 15488 | -3/Lab | Found Prototype Device 15488 | -3/Lab | Identified AEGIS Remote Shield 15493 | -3/Lab | Found Prototype Hackware 15503 | -3/Lab | Found Prototype Energy Gun 15503 | -3/Lab | Identified Hyp. EM Gauss Rifle 15508 | -3/Lab | Found Hyp. EM Gauss Rifle 15559 | -3/Lab | Found Prototype Special Weapon 15559 | -3/Lab | Identified Gui. Remote Datajack 15584 | -3/Lab | Unable to decrypt terminal 15633 | -3/Lab | Entered Research 15633 | -2/Research | Accompanied by 5 allies 15633 | -2/Research | Warlord forces began assault on 0b10 15633 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15669 | -2/Research | Discovered new exit (range 31) 15743 | -2/Research | Research machine network offline 15780 | -2/Research | Entered Testing 15780 | -2/Testing | Warped through subspace 15781 | -2/Testing | Maximum security lockdown engaged 15793 | -2/Testing | Protovariant out of control (PP-PILICMZL2V) 15821 | -2/Testing | Garrison activated, responded to threat 15849 | -2/Testing | Spotted PL-2U420G52KQ 15902 | -2/Testing | Destroyed PL-2U420G52KQ 15905 | -2/Testing | Released all parts (18) 15907 | -2/Testing | Used Core Regenerator, restored core integrity (+358) 15926 | -2/Testing | Lost 5 parts (4u1w) 15974 | -2/Testing | Spotted Striker 15976 | -2/Testing | Spotted Executioner 15986 | -2/Testing | Core integrity fell below 50% 16004 | -2/Testing | Spotted Investigator 16008 | -2/Testing | Core integrity fell below 20% 16008 | -2/Testing | Scanned by Researcher 16016 | -2/Testing | Spotted Executioner 16016 | -2/Testing | Spotted Striker 16017 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 16015_ G-73 Enforcer stasis bubble strength at 177. 16015_ G-73 Enforcer stasis bubble strength at 16. 16016_ C-30 ARC bursts open, deploying its payload. 16016_ Executioner unfolds itself. 16016_ Striker unfolds itself. 16016_ H-88 Terminator unfolds itself. 16016_ I-47 Archangel unfolds itself. 16016_ Slug penetrates Wall. 16016_ Penetrated by Slug. 16016_ Stasis bubble strength at 152. 16016_ G-73 Enforcer stasis bubble strength at 16. 16016_ G-73 Enforcer stasis bubble bursts. 16016_ W-44 Eye stasis bubble strength at 155. 16016_ M-36 Artificer stasis bubble strength at 130. 16016_ E-15 Imp destroyed. 16016_ G-73 Enforcer stasis bubble bursts. 16016_ G-73 Enforcer stasis bubble strength at 177. 16017_ C-30 ARC bursts open, deploying its payload. 16017_ G-73 Enforcer unfolds itself. 16017_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | ????????????#########????????????????????????????? | | ???????????""" """"" #???????????????????????????? | | ?????????""""" """"" #???????????????????????????? | | ???????# """"" """"" #???????????????????????????? | | ???????# """"" """"" #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# = #???????????????????????????? | | ##/###########+#####+#???????????????????????????? | | ## #???????????????????????????? | | ## #####???????????????????????? | | ##+ ## ####????????????????????? | | """"""" # #????????????????????? | | """"""" #????????????????????? | | """"""" # #????????????????????? | | =%[ #????????????????????? | | """"""" !%[ #????????????????????? | | """"""" # [ #????????????????????? | | """"""" # #????????????????????? | | # #????????????????????? | | """"""" ###########????????????????????? | | """"""" ![### !##????????????????????????? | | """"""" =%#;#/#]####;######+####?????????? | | ==[ c%][e@!*! %% ge^ ?????? | | """"""" =% p*pp!b[[/g ihgC ?????? | | ? """"""" *"""!=%""gm KEg g ?????? | | ? """"""" """=%= g ^ ??????? | | """ l """cb g" g###########??????? | | "F" """"""" % E gg g%% #????????????????? | | " """""" g K g% #????????????????? | | """ """"" h w !! g #????????????????? | | """ /! w !] #????????????????? | | %%* gg #????????????????? | | i #????????????????? | | ####g#################????????????????? | | # lg #??????????????????? | | /! # g "" ""?????????????????????? | | /! # "" " ""?????????????????????? | | / # """????????????????????????? | | """ """""????????????????????????? | | = """ # """""?????????????????????????? | | """ # ""??????????????????????????? | | "" # ????????????????????????? | | " """ ###############???????????????????????? | | "F """ #?????????????????????????????????????? | | "" """ ############??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 67 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 4 Armor Coverage 800 Resistance: KI 30 Resistance: TH 20 Core Shielding 40 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 15 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 30 Salvage Targeting 3 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ArcDataMount Manual? 0 Play Time 02:35:44 Cumulative 590.0 hours Start 2024.02.19 @ 01:55:54 End 2024.02.20 @ 04:28:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb6c7659-0572-47c4-874e-e7f6a014ea0f