Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:44:58 Player: Ender Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (535) 535 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2445 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 163/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Signal Interpreter Weapon Shielding Weapon Shielding > --- WEAPON (4) ------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY (5) ---- Light Ion Engine High-capacity Matter Pod (200) Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Signal Interpreter Weapon Shielding Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- High-capacity Matter Pod Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Weapon Shielding Processor Signal Interpreter Protection Weapon Shielding Weapon Grenade Launcher Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . . . 2 Parts Attached 19 | 4 2 12 1 . Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads 2 | . . 2 . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 1 4 . . Device . | . . . . . Storage . | . . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 1 3 . . Artifact . | . . . . . Weapon 6 | 1 1 4 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 4 1 . Power 1 | . . 1 . . Propulsion 3 | . . 2 1 . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 4 | . . 4 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 75 82 99 72 Engine 17 | . 14 12 22 18 Treads 15 | . . 11 21 9 Wheel 5 | . 28 9 . . Processor 9 | . . 10 11 9 Protection 19 | . 13 17 22 18 Ballistic Gun 13 | . 19 15 11 9 Launcher 7 | . . 5 11 9 Naked Turns . | . . . . . Heaviest Build 21 | 7 9 21 21 21 Greatest Support 40 | 20 20 40 40 20 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 4 | 1 1 4 3 3 Average Carried 1 | . 1 1 2 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 3 | 1 1 2 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 777 | 147 37 258 335 . Remotely . | . . . . . Salvage Created 455 | . 37 195 223 . Parts 42 | . 4 15 23 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 3 4 8 . Guns 8 | . 3 3 2 . AOE 7 | . . 1 6 . Classes Destroyed 6 | . 1 3 2 . Tunneler 7 | . . . 7 . Watcher 1 | . . 1 . . Swarmer 3 | . 3 . . . Grunt 8 | . . 1 7 . Sentry 3 | . . 3 . . Assembled 1 | . . . 1 . Best Kill Streak 8 | . 3 1 8 . Combat Bots Only 4 | . 3 1 4 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 88 | . 12 47 29 . Missed 23 | . 3 14 6 . Damage Taken 952 | . 81 503 368 . Core 238 | . 17 75 146 . Absorbed by Shields . | . . . . . Redirected to Shielding 97 | . 14 62 21 . Core Remaining (%) 79 | 100 93 . 44 . Volleys Fired 65 | . 8 38 19 . Largest 2 | . 2 2 2 . Hottest 53 | . 40 50 53 . Shots Fired 95 | . 9 61 25 . Gun 79 | . 9 57 13 . Cannon . | . . . . . Launcher 16 | . . 4 12 . Special . | . . . . . Kinetic 79 | . 9 57 13 . Thermal . | . . . . . Explosive 16 | . . 4 12 . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 4 8 6 . Robot Miss Streak 3 | . 1 3 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 48 | . 7 29 12 . Core Hits 39 | . 4 11 24 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1222 | . 90 350 782 . Guns 461 | . 90 280 91 . Cannons . | . . . . . Explosions 758 | . . 67 691 . Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 461 | . 90 280 91 . Thermal . | . . . . . Explosive 758 | . . 67 691 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . 7 . Projectiles . | . . . . . Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 89 | . . 31 58 . Shots 5 | . . 2 3 . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 87 | . . 21 87 . Average Temperature 30 | . . 9 40 . Received Heat Transfer 321 | . 12 186 123 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 158 | . 117 158 150 35 Initial 49 | . . 49 27 35 Average 47 | . 61 81 25 35 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 8 9 7 . Peak Tracking Total 6 | . 6 5 3 . Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 4 4 . 1 Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . 14 6 . 3 Successful 8 | . 5 1 . 2 Failed 15 | . 9 5 . 1 Catastrophic 3 | . . 3 . . Database Lockouts . | . . . . . Manual 16 | . 11 3 . 2 Terminals 20 | . 14 3 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . . 2 Record 2 | . 1 . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . . 1 Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 4 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1676 | 43 147 569 854 63 Spaces Moved 894 | 47 145 382 294 26 Core 7 | 5 . 2 . . Treads 480 | . . 160 294 26 Legs . | . . . . . Wheels 407 | 42 145 220 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 240 Average Speed 126 | 76 80 113 164 240 Slowest Speed 240 | 80 80 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 31 35 73 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 84 | . . 22 62 . Melee . | . . . . . Projectile . | . . . . . AOE 84 | . . 22 62 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1337 | 51 165 456 639 26 Wait 356 | . 11 19 326 . Move 890 | 46 144 381 293 26 Hop . | . . . . . Pick Up 3 | 1 . 2 . . Fast Attach 11 | 4 2 5 . . Attach 2 | . . 2 . . Detach . | . . . . . Swap 6 | . . 5 1 . Drop 2 | . . 2 . . Fire 65 | . 8 38 19 . Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Identified exit to Materials 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 317 | -9/Materials | Build established: Mutant 481 | -9/Materials | Lost 4 parts (1p2n1w) 685 | -9/Materials | Discovered new exit (range 10) 699 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Entered Mines 761 | -9/Mines | Learned location of Storage (-7) 1245 | -9/Mines | Excavation squad dispatched 1245 | -9/Mines | A large section of the Mines collapsed 1495 | -9/Mines | Excavation squad dispatched 1556 | -9/Mines | Discovered new exit (range 10) 1572 | -9/Mines | Core integrity fell below 50% 1593 | -9/Mines | Identified exit to Materials 1614 | -9/Mines | Entered Materials 1614 | -8/Materials | Evolved 2 slots: Weapon x2 1677 | -8/Materials | Self-destructed Last Messages --------------- 01575_ The unstable cave ceiling collapses. 01575_ Heat Sink crushed. 01576_ The unstable cave ceiling collapses. 01576_ Sml. Laser crushed. 01578_ The unstable cave ceiling collapses. 01593_ EXIT=IDENTIFIED: MATERIALS 01603_ The unstable cave ceiling collapses. PARAMETERS=WEAPON+2 LOCATION=MATERIALS GOAL=ESCAPE 01619_ Connecting with Terminal... >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. >>Query(Riot Gun) This weapon is without a doubt based on the EM shotgun, though heavily modified to concentrate a greater electromagnetic burst within a much shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????? #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ?????????#??????????# #??????? | | ?????? ?# ?????????# #??????? | | ?????? ##+######### ###????? | | ?????# #????? | | ?????# #????? | | ?????# #????? | | ?????# #????? | | ?????# #????? | | ?????# #????? | | ?????+ ##+#####? | | ?????# # #? | | ?????# # @ #? | | ?????# ## ##### # "Y" #? | | ?????? ???# #???# # """ #? | | ??????????# #####+########? | | ??????????# # #????? | | ?????????## # #????? | | ?????????#" # #????? | | ?????????#T # #????? | | ?????????#" + #????? | | ?????????## # #????? | | ??????????# # #????? | | ??????????###### #????? | | ???????????????# #????? | | ???????????????##########????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceScanRouter Manual? 0 Play Time 00:16:31 Cumulative 74.9 hours Start 2024.04.07 @ 20:17:44 End 2024.04.07 @ 20:44:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 5 Adventurer 24 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1fb091e-4323-4cc6-af09-15f128f14ef1