Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 00:09:10 Player: omewwes Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (227) 1135 Value Destroyed (8947) 8947 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3575) 3575 TOTAL SCORE: 19697 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 2464 Follower Combat Kills 111 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 100/100 System Corruption 5% Temperature Warning (322) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Advanced Energy Well (500) Thermal Shield KE Penetrator Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Experimental Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Reinforced Fission Core Medium Treads Armored Medium Treads Armored Medium Treads Improved Cooling System Advanced Energy Well Matter Compressor Improved Target Analyzer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Thermal Shield Improved Shield Generator Advanced System Restoration Module Heavy Machine Gun Hypervelocity Coil Gun Improved Proton Missile Launcher Powered Hammer [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . . . Utility 6 | . . 1 1 . 2 . . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . 1 Parts Attached 265 | 6 3 9 29 33 24 4 5 . 11 14 5 6 11 . 105 Power 13 | 1 . 1 1 1 . . . . 1 1 . 1 . . 6 Engine 6 | 1 . 1 1 1 . . . . . 1 . 1 . . . Core 6 | . . . . . . . . . . . . . . . 6 Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 52 | 2 . 4 6 9 5 1 . . 1 4 . 3 . . 17 Treads 52 | 2 . 4 6 9 5 1 . . 1 4 . 3 . . 17 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 143 | 1 2 3 12 16 17 2 3 . 8 7 3 . 9 . 60 Device 86 | . 1 1 5 9 13 1 2 . 6 6 3 . 3 . 36 Storage 5 | 1 1 1 . . . . . . 1 . . . . . 1 Processor 10 | . . . . . 2 . . . . . . . 5 . 3 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 41 | . . 1 7 7 2 1 1 . 1 1 . . 1 . 19 Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 1 1 10 7 2 1 2 . 1 2 2 2 2 . 22 Energy Gun 4 | 1 . . . 3 . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 1 1 . . . . . . . . Ballistic Gun 33 | 1 . 1 3 2 1 . . . 1 2 1 1 1 . 19 Ballistic Cannon 9 | . 1 . 5 1 . . . . . . . . . . 2 Launcher 6 | . . . 2 1 . . 1 . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 3 . . . . 1 1 . . 6 . 2 Parts Lost 47 | . . . 4 4 . . . . 1 2 . . . . 36 Power 3 | . . . 1 . . . . . . . . . . . 2 Propulsion 9 | . . . 2 . . . . . 1 1 . . . . 5 Utility 21 | . . . 1 2 . . . . . 1 . . . . 17 Weapon 14 | . . . . 2 . . . . . . . . . . 12 Highest Loss Streak 14 | . . . 2 2 . . . . 1 1 . . . . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 96 99 98 99 100 100 100 99 99 100 100 100 100 83 Engine 4 | . 14 11 8 9 7 7 7 7 1 2 6 6 6 6 . Core 1 | . . . . . . . . . . . . . . . 4 Treads 23 | . 28 33 26 27 22 23 23 23 23 25 26 26 26 26 18 Device 16 | . 5 12 10 11 20 19 14 15 14 19 20 20 19 20 15 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 4 Processor 9 | . . . . . 12 15 15 15 15 13 13 13 13 13 7 Protection 7 | . . 6 16 15 4 2 7 7 7 6 6 6 5 6 6 Energy Gun 4 | . 8 . . 3 15 12 7 7 7 . . . . . . Energy Cannon 3 | . . . . . . 9 14 15 15 6 4 . . . . Ballistic Gun 11 | . 14 11 7 7 6 . . . . 12 14 19 19 20 20 Ballistic Cannon 2 | . 5 11 16 13 . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . 3 Heaviest Build 113 | 13 53 57 77 74 71 74 74 74 88 86 76 72 72 72 113 Greatest Support 127 | 40 40 60 60 60 60 63 63 63 63 88 88 91 83 83 127 Greatest Overweight (x) 20 | . 1 . 20 1 1 1 1 1 1 1 . . . . 2 Average Overweight (x) . | . . . 1 1 . 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 7 14 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 4 9 18 19 19 19 20 20 19 18 20 19 19 20 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | . 7 14 19 19 19 20 20 20 19 20 20 20 20 20 5 Class Distribution -------------------- 35% | Scavenger-Tank 29% | Scavenger-Skirmisher 10% | Tank 9% | Skirmisher 6% | Scavenger-Mutant 3% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 10469 | 249 . 487 873 1429 503 90 25 . 145 652 153 305 57 55 5446 Remotely 1029 | . . . 483 546 . . . . . . . . . . . Salvage Created 10921 | . . 473 925 894 961 191 206 . 225 908 272 487 . 55 5324 Parts 550 | . . 28 75 50 38 11 9 . 8 43 13 31 . 5 239 Haulers Intercepted 14 | . . 1 1 4 1 . . . . 2 . . . . 5 Recyclers Shooed 7 | . . 3 . . 1 . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . 6 5 . 13 . 10 28 . 5 . Prevented 18 | . . . . . . 5 6 . 4 . 3 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 191 | . . 11 22 19 16 5 5 . 3 11 6 9 . 1 83 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 116 | . . 4 2 9 16 2 . . 1 5 3 9 . 1 64 Cannons 59 | . . 7 15 10 . 3 3 . 1 6 1 . . . 13 AOE 14 | . . . 5 . . . 2 . . . 2 . . . 5 Classes Destroyed 16 | . . 6 4 1 1 . . . . . . . . . 4 Worker 8 | . . . 1 . 2 . . . . 2 . . . . 3 Builder 7 | . . . 4 1 . . . . . . . . . . 2 Hauler 14 | . . 1 1 4 1 . . . . 2 . . . . 5 Recycler 9 | . . 1 2 1 3 . . . . . . . . . 2 Operator 4 | . . . 1 2 . . . . . . . . . . 1 Watcher 4 | . . 1 . 1 . . . . . 1 . . . . 1 Swarmer 43 | . . 5 10 . 5 3 3 . . . 3 2 . . 12 Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 75 | . . 2 6 12 6 1 . . 2 6 2 4 . . 34 Brawler 2 | . . . . . . . . . . . . . . . 2 Duelist 9 | . . . . 1 . . . . . . 1 . . . 7 Sentry 24 | . . 4 5 6 2 . 1 . . 1 . 1 . . 4 Specialist 6 | . . . . . . . . . . . . . . . 6 Hunter 12 | . . . 1 . . . . . 1 1 . 2 . 1 6 Programmer 16 | . . . . . 3 1 1 . . 3 . . . . 8 Heavy 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 9 | . . 5 9 4 4 3 2 . 2 3 3 4 . 1 7 Combat Bots Only 8 | . . 4 8 3 4 3 2 . 2 2 3 4 . 1 7 Max Kills in Single Turn 3 | . . 1 3 1 2 2 2 . 1 1 1 2 . 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . 1 Exploded 2 | . . . 2 . . . 2 . . . 1 . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 15020 | . . 548 1058 1464 641 140 385 . 237 487 153 207 . 172 9528 Core 1481 | . . 29 105 88 79 40 49 . . 30 . 35 . 22 1004 Absorbed by Shields 597 | . . . . . 132 26 . . . . 28 75 . 65 271 Reduced by Siege Mode 39 | . . . . . . . . . . . . . . . 39 Regen/Repaired (Parts) 199 | . . . . . . . . . . 109 . . . . 90 Core Remaining (%) 86 | 100 100 92 . 64 . . . . 76 . . . . 89 . Volleys Fired 541 | . . 43 49 81 44 11 13 . 8 34 16 19 . 7 216 Largest 4 | . . 2 3 3 3 3 3 . 3 3 3 3 . 3 4 Hottest 215 | . . 58 144 147 150 215 215 . 215 143 143 86 . 86 141 Shots Fired 1577 | . . 86 126 234 130 26 29 . 23 102 39 57 . 21 704 Gun 1179 | . . 43 39 123 130 10 8 . 8 68 24 57 . 21 648 Cannon 380 | . . 43 81 111 . 16 18 . 15 34 11 . . . 51 Launcher 18 | . . . 6 . . . 3 . . . 4 . . . 5 Special . | . . . . . . . . . . . . . . . . Kinetic 1305 | . . 86 120 188 42 . . . . 68 24 57 . 21 699 Thermal 229 | . . . . 46 88 18 16 . 16 34 11 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 43 | . . . 6 . . 8 13 . 7 . 4 . . . 5 Robot Hit Streak 31 | . . 7 8 14 31 4 7 . 4 10 14 14 . 5 26 Robot Miss Streak 9 | . . 4 9 5 3 2 3 . 2 2 2 2 . 1 5 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 Secondary Targets 20 | . . . . 2 1 . . . . . . 2 . . 15 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . 1 . . 1 Shots Hit Robots 986 | . . 51 59 121 86 15 18 . 14 64 27 38 . 14 479 Core Hits 430 | . . 21 45 46 37 5 7 . 6 32 11 20 . 3 197 Critical Kills 20 | . . . . . . . . . . . 1 1 . . 18 Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . 24 Critical Strikes 69 | . . 2 5 6 3 . 2 . . . 1 1 . . 49 Burn 7 | . . . . 2 3 . 2 . . . . . . . . Destroy 46 | . . . . . . . . . . . 1 1 . . 44 Blast 16 | . . 2 5 4 . . . . . . . . . . 5 Melee Attacks 4 | . . . . . . . . . . . . 3 1 . . Impact 4 | . . . . . . . . . . . . 3 1 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25272 | 3 . 731 1903 2807 1830 427 469 . 395 1694 717 460 . 96 13740 Guns 16944 | . . 307 340 1115 1827 155 110 . 120 869 375 460 . 96 11170 Cannons 6938 | . . 424 1019 1582 . 222 280 . 275 825 182 . . . 2129 Explosions 1341 | . . . 544 102 . 50 79 . . . 160 . . . 406 Melee . | . . . . . . . . . . . . . . . . Ramming 49 | 3 . . . 8 3 . . . . . . . . . 35 Kinetic 20053 | . . 731 1359 2322 542 . . . . 869 375 460 . 96 13299 Thermal 3775 | . . . 210 375 1285 338 210 . 212 825 182 . . . 138 Explosive 102 | . . . . 102 . . . . . . . . . . . Electromagnetic 1293 | . . . 334 . . 89 259 . 183 . 160 . . . 268 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 1 . . 1 . . . . 5 Average Corruption 1 | . . . . . 1 1 1 . . 1 . . . . 2 Corruption Purged 9 | . . . . . 2 . 1 . . 1 . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 24 | . . . . . 2 . 1 . . . . . . . 21 Message Errors 5 | . . . . . . . 1 . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . . . . . . 3 Heat Flow Errors 4 | . . . . . 1 . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 496 | . . . 8 54 . 37 . . . . 7 . . . 390 Projectiles 279 | . . . 6 54 . 17 . . . . . . . . 202 Explosions 217 | . . . 2 . . 20 . . . . 7 . . . 188 Melee . | . . . . . . . . . . . . . . . . Knockbacks 28 | . . 1 7 13 . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 25 | . . 1 6 11 . . . . . . . . . . 7 Secondary 3 | . . . 1 2 . . . . . . . . . . . Self-Inflicted Damage 90 | . . . 8 . . . . . . . . . . . 82 Shots 4 | . . . 2 . . . . . . . . . . . 2 Rammed 8 | 1 . . . 2 1 . . . . . . . . . 4 Targets Rammed 8 | 1 . . . 2 1 . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 434 | . . 25 318 434 158 279 263 . 310 153 24 42 . . 406 Average Temperature 99 | . . 10 91 115 36 99 101 . 104 38 14 14 . . 127 Received Heat Transfer 3788 | . . 90 297 855 154 9 24 . 27 138 42 72 . . 2080 Effects 14 | . . . 1 3 . . . . . . . . . . 10 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 6 | . . . 1 2 . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . 1 . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 60 | . . . . . . . . . . . . . . . 60 Longest Duration 34 | . . . . . . . . . . . . . . . 34 Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 6 | . . . . . . . 2 . 2 . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . 1 9 . 7 . . 1 . . . . 4 Heat Transferred 6146 | . . . 200 962 2516 457 444 . 333 962 222 . . . 50 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 2138 | . . 399 580 598 220 . . . . 163 . . . . 2138 Initial 220 | . . . 90 211 220 . . . . . . . . . 18 Average 341 | . . 163 234 359 117 . . . . 72 . . . . 673 Maximum Alert Level 5 | . . 1 2 2 1 . . . . . . . . . 5 Low Security (%) 58 | 100 100 77 59 . 86 . . . . 100 . . . . 34 Level 1 13 | . . 22 11 65 13 . . . . . . . . . 6 Level 2 8 | . . . 29 34 . . . . . . . . . . 7 Level 3 8 | . . . . . . . . . . . . . . . 23 Level 4 7 | . . . . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . 1 6 3 . . . . 5 . . . . 33 Investigation 5 | . . . . . . . . . . . . . . . 5 Extermination 10 | . . . . . 3 . . . . 3 . . . . 4 Reinforcement 14 | . . . 1 3 . . . . . 2 . . . . 8 Assault 14 | . . . . . . . . . . . . . . . 14 Garrison 5 | . . . . 3 . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . 8 Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 2 . . . . 2 Active Scanning Responses 4 | . . . . . . . . . . . . . . . 4 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 9 | . . . 3 3 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 272 | . . 18 29 27 22 5 7 . 5 16 8 9 . 1 125 Peak Tracking Total 15 | . . 5 10 4 4 3 3 . 4 4 3 4 . 1 15 Tactical Retreats 20 | . . 2 2 . 3 . 1 . . . 1 . . . 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . 1 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 1 . 1 . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 17 | . . . 2 5 . . . . . 2 . . . . 8 Max in Single Turn 3 | . . . 1 1 . . . . . 1 . . . . 3 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 34 | . 1 . 1 8 5 1 . 4 . 4 . . . . 10 Terminals 18 | . 1 . 1 8 3 . . . . 2 . . . . 3 Fabricators 3 | . . . . . . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . . . . 1 . . . . 2 Recycling Units 4 | . . . . . 2 . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 85 | . 3 . 2 16 10 1 . 28 . 6 . . . . 19 Successful 53 | . 3 . . 6 3 1 . 28 . 4 . . . . 8 Failed 32 | . . . 2 10 7 . . . . 2 . . . . 11 Catastrophic 6 | . . . . . 2 . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . . . . 5 . . . . 3 . . 5 . 7 Terminals 36 | . 3 . 2 16 5 . . . . 3 . . . . 7 Fabricators 5 | . . . . . . . . . . . . . . . 5 Repair Stations 5 | . . . . . . . . . . 2 . . . . 3 Recycling Units 8 | . . . . . 5 . . . . 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 40 | . 3 . . 6 . 1 . 28 . . . . . . 2 Record 11 | . . . . . . . . 11 . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . Open Door 5 | . . . . 4 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . . . 2 . . . . 2 Scan Component 2 | . . . . . . . . . . 1 . . . . 1 Repair 2 | . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 2 . . . . 2 . . . . 1 Terminals 1 | . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . 1 . . . . 1 Mask 4 | . . . . . 2 . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 1 4 4 . . . . 2 . . . . 8 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . 9 . . . . 13 . . Parts Built 2 | . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 Parts Repaired 2 | . . . . . . . . . . 1 . . . . 1 Time 94 | . . . . . . . . . . 50 . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . 5 EXPLORE 2 | . . . . . . . . . . . . . . . 2 RETURN 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 9 | . . . . . . . . . 9 . . . . . . Total Damage 211 | . . . . . . . . . 211 . . . . . . Kills 3 | . . . . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 . . 1 2 . . Drone Launches 5 | . . . . . . . . . . . . . . . 5 Drone Recoveries 5 | . . . . . . . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 18433 | 92 203 456 1042 1215 2977 1024 762 192 1303 1850 633 629 1501 241 4313 Spaces Moved 7942 | 54 119 190 349 375 1109 410 289 81 515 848 356 288 913 128 1918 Core 5 | 4 . . 1 . . . . . . . . . . . . Treads 7937 | 50 119 190 348 375 1109 410 289 81 515 848 356 288 913 128 1918 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 240 240 240 240 160 160 160 162 162 162 Average Speed 197 | 151 161 160 238 240 237 240 240 240 240 196 160 160 162 162 167 Slowest Speed 1050 | 160 240 160 1050 240 240 240 240 240 240 240 160 162 162 162 325 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 30 30 33 52 23 54 49 69 72 27 52 42 82 28 47 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . 1 1 . . . 2 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 15 | . . . . . . 5 . . 4 . . 3 3 . . Spaces Dug 9 | . . . . . . . . . . . . 3 . . 6 Terrain Destroyed 276 | . . . 35 44 3 3 5 . 3 5 5 3 . 1 169 Melee 3 | . . . . . . . . . . . . 3 . . . Projectile 230 | . . . 26 34 2 3 5 . 3 5 5 . . 1 146 AOE 39 | . . . 9 10 . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9647 | 61 130 259 468 524 1349 432 332 80 567 966 387 416 932 147 2597 Wait 622 | . . 6 10 15 145 . 26 . 22 37 8 83 . 13 257 Move 7927 | 53 118 189 348 374 1108 409 288 80 514 847 355 287 912 127 1918 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | 1 6 7 13 3 13 4 . . 3 17 . 7 . . 35 Fast Attach 55 | 5 3 1 4 4 . . . . 3 2 . 1 7 . 25 Attach 58 | 1 . 2 8 6 5 . . . 2 6 . . . . 28 Detach 29 | . 2 1 6 2 1 . . . 2 1 . . 6 . 8 Swap 152 | . . 6 17 23 19 4 5 . 6 6 5 5 4 . 52 Drop 139 | . 1 4 13 14 13 4 . . 7 16 . 11 2 . 54 Fire 541 | . . 43 49 81 44 11 13 . 8 34 16 19 . 7 216 Melee 4 | . . . . . . . . . . . . 3 1 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | 1 . . . 2 1 . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 523 | -9/Materials | Discovered new exit (range 9) 721 | -9/Materials | Discovered new exit (range 16) 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -8/Materials | Build established: Scavenger-Tank 1518 | -8/Materials | Destroyed 8 combat bots 1749 | -8/Materials | Discovered new exit (range 11) 1794 | -8/Materials | Entered Storage 1814 | -8/Storage | Build established: Scavenger-Mutant 2137 | -8/Storage | Build established: Scavenger-Tank 2323 | -8/Storage | Found Prototype Launcher 2323 | -8/Storage | Identified Gui. Missile Launcher 2690 | -8/Storage | Garrison activated, responded to threat 2978 | -8/Storage | Discovered new exit (range 12) 3009 | -8/Storage | Entered Factory 3009 | -7/Factory | Evolved 2 slots: Utility x2 3314 | -7/Factory | Build established: Scavenger-Gunner 3877 | -7/Factory | Build established: Scavenger-Tank 4132 | -7/Factory | Discovered new exit (range 6) 4144 | -7/Factory | Identified exit to Lower Caves 4738 | -7/Factory | Build established: Scavenger-Skirmisher 4957 | -7/Factory | Discovered new exit (range 7) 4971 | -7/Factory | Identified exit to Factory 5986 | -7/Factory | Entered Lower Caves 5987 | -7/Lower Caves | Encountered a Warlord checkpoint 6558 | -7/Lower Caves | Build established: Skirmisher 6994 | -7/Lower Caves | Discovered new exit (range 8) 7008 | -7/Lower Caves | Identified exit to Lower Caves 7010 | -7/Lower Caves | Entered another Lower Caves area 7012 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7044 | -7/Lower Caves | Discovered exit to Factory (range 6) 7755 | -7/Lower Caves | Discovered new exit (range 5) 7769 | -7/Lower Caves | Identified exit to Data Miner 7772 | -7/Lower Caves | Entered Data Miner 7772 | -7/Data Miner | Discovered new exit (range 6) 7818 | -7/Data Miner | Met Data Miner 7868 | -7/Data Miner | Learned location of Section 7 (-2) 7868 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7912 | -7/Data Miner | Received God Mode back door access code from Data Miner 7960 | -7/Data Miner | Identified exit to Proximity Caves 7964 | -7/Data Miner | Entered Proximity Caves 8206 | -6/Proximity Caves | Escorted by Enhanced Grunt 8643 | -6/Proximity Caves | Learned Factory interactive machine intel 8774 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 9190 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9221 | -6/Proximity Caves | Learned location of Extension (-4) 9267 | -6/Proximity Caves | Entered Factory 9267 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9268 | -6/Factory | Loaded intel: 52 interactive machine locations 9560 | -6/Factory | Build established: Tank 10425 | -6/Factory | Repaired Hvy. Machine Gun 10774 | -6/Factory | Discovered new exit (range 15) 10835 | -6/Factory | Identified exit to Lower Caves 10930 | -6/Factory | Build established: Scavenger-Tank 11117 | -6/Factory | Entered Lower Caves 11725 | -6/Lower Caves | Discovered new exit (range 16) 11747 | -6/Lower Caves | Identified exit to Lower Caves 11750 | -6/Lower Caves | Entered another Lower Caves area 11861 | -6/Lower Caves | Identified exit to Zion 12362 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12379 | -6/Lower Caves | Entered Zion 12424 | -6/Zion | Found Prototype Processor 12424 | -6/Zion | Identified Exp. Targeting Computer 12428 | -6/Zion | Found Prototype Processor 12428 | -6/Zion | Identified Exp. Core Analyzer 12435 | -6/Zion | Found Prototype Processor 12435 | -6/Zion | Identified Exp. Terrain Scan Processor 12439 | -6/Zion | Found Prototype Processor 12439 | -6/Zion | Identified Exp. Melee Analysis Suite 12504 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12617 | -6/Zion | Identified exit to Deep Caves 12743 | -6/Zion | Given the Hacking Drone Bay 12746 | -6/Zion | Found Prototype Device 12746 | -6/Zion | Identified Hacking Drone Bay 12949 | -6/Zion | Learned Factory emergency access door positions 13013 | -6/Zion | Opened final containment barrier to the Deep Caves 13464 | -6/Zion | Learned Factory repair station intel 13603 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13864 | -6/Zion | Discovered new exit (range 10) 13879 | -6/Zion | Identified exit to Proximity Caves 13880 | -6/Zion | Entered Proximity Caves 14082 | -5/Proximity Caves | Discovered new exit (range 13) 14101 | -5/Proximity Caves | Identified exit to Factory 14121 | -5/Proximity Caves | Entered Factory 14121 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14123 | -5/Factory | Loaded intel: 6 repair station locations 14177 | -5/Factory | Repaired Gauss Rifle 14269 | -5/Factory | Identified exit to DSF 14928 | -5/Factory | Build established: Tank 14942 | -5/Factory | Cargo convoy interrupted 15439 | -5/Factory | Discovered new exit (range 4) 15458 | -5/Factory | Identified exit to Factory 15514 | -5/Factory | Discovered exit to Factory (range 15) 15556 | -5/Factory | Found Prototype Device 15556 | -5/Factory | Identified Active Sensor Suite 15822 | -5/Factory | Build established: Scavenger-Skirmisher 15856 | -5/Factory | Incoming investigation squad redirected 16079 | -5/Factory | Incoming investigation squad redirected 16184 | -5/Factory | Spotted B-75 Beast 16221 | -5/Factory | First assault squad dispatched 16249 | -5/Factory | Incoming assault squad redirected 16844 | -5/Factory | Incoming assault squad redirected 17141 | -5/Factory | Incoming investigation squad redirected 17313 | -5/Factory | Lost 3 parts (1u2w) 17330 | -5/Factory | Discovered exit to Factory (range 5) 17439 | -5/Factory | Incoming assault squad redirected 17461 | -5/Factory | Found Active Sensor Suite 17469 | -5/Factory | Lost 10 parts (2n5u3w) 17785 | -5/Factory | Incoming investigation squad redirected 17872 | -5/Factory | Fabricated KE Penetrator (x2) 18064 | -5/Factory | Incoming assault squad redirected 18113 | -5/Factory | Lost 3 parts (3u) 18185 | -5/Factory | High security lockdown imminent 18257 | -5/Factory | Garrison activated, responded to threat 18265 | -5/Factory | High security lockdown engaged 18303 | -5/Factory | Destroyed 7 combat bots 18412 | -5/Factory | Crushed by falling debris 18412 | -5/Factory | Core integrity fell below 50% 18432 | -5/Factory | Core integrity fell below 20% 18434 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 18419_ Arm. Medium Treads destroyed. 18420_ C-30 ARC bursts open, deploying its payload. 18420_ G-67 Veteran unfolds itself. 18420_ L-41 Fighter unfolds itself. 18420_ G-50 Soldier unfolds itself. 18421_ Critical hit (Burn: +37). 18421_ KE Penetrator destroyed. 18421_ Critical hit (Burn: +37). 18421_ Imp. Targeting Computer destroyed. 18421_ Critical hit (Burn: +37). 18422_ Power failure, Rnf. Fission Core shutdown. 18422_ Slug penetrates G-50 Soldier. 18423_ Overheating: Imp. Weapon Cycler damaged (-5). 18423_ Gauss Rifle destroyed. 18427_ Enh. Gauss Cannon destroyed. 18427_ Critical hit (Burn: +37). 18427_ Hcp. Storage Unit destroyed. 18430_ Rnf. Fission Core destroyed. 18431_ Imp. Weapon Cycler destroyed. 18431_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????+???????????##+### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????+???+???????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????""??????????????# | | ???????????????????????????? ?????????????? | | ????????????????????????????? ????????##???? | | ?????????????????????????????? ???????# ##????? | | ???????????????????????????####/########"######### | | ???????????????????????????# % | | ???????????????????????????# | | ??????????????????????###### | | ??????????????????????# " % % % % | | ????+??????????????????# " % /%= % | | ?????????????????????????### %############## | | ????????????????????###### " [ !"#!""#### | | ????????????????????# *=*! " %!==!!" =%!%%+% | | ??????????###+###??####=#%#" "#![ %##!####"=! | | ?##+####### % #??#[##%l##"% % " *=!##?% #??# | | = !=#####*#%%@#= = ####!#???# #?# | | %=% " %%%%[ggggg%!%% " # #????# ## | | =[![=#####!%=*%%###"###??#"#?????### | | ########+## #??#[#=[g!!i ??? ???????# | | ??????????###[###?# #;/*=*!/ = ! ? / ???????# | | ????????????#%#??#"###%=/* m* #??????# | | ????????????# ? ??+=""" ** """ """ #??????# | | ????????????######???# """ """ """ #??????# | | ?????????????????????# """ """ """ #??????#### | | ?????????????????????# ] ??????????? | | ??????????????????????############?####??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Plasma Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ KE Penetrator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileDefenseBay Manual? 0 Play Time 02:29:57 Cumulative 19.3 hours Start 2022.12.04 @ 19:19:58 End 2022.12.06 @ 00:09:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8313a12e-0279-4cc4-8ef2-2600f5aa8e48