Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 00:09:10

Player: omewwes

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (227)     1135
Value Destroyed (8947)     8947
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (3575)               3575
              TOTAL SCORE: 19697

 Bonus
-------
Pacifist                   200
Triggered High Security    500
High Alert Combat Kills    2464
Follower Combat Kills      111
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     149/300
Energy                     100/100
System Corruption          5%
Temperature                Warning (322)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Advanced Energy Well (500)
           Thermal Shield
           KE Penetrator
  Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
   Experimental Targeting Computer
       Improved Weapon Cycler
       Improved Medium Armor Plating
                Hacking Drone Bay
>               --- WEAPON -----------
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
     Reinforced Fission Core
         Medium Treads
        Armored Medium Treads
        Armored Medium Treads
       Improved Cooling System
       Advanced Energy Well
                Matter Compressor
       Improved Target Analyzer
                Kinecellerator
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
                Thermal Shield
       Improved Shield Generator
       Advanced System Restoration Module
          Heavy Machine Gun
  Hypervelocity Coil Gun
       Improved Proton Missile Launcher
                Powered Hammer
[Rating: 119]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved KE Penetrator
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             265  | 6   3   9   29  33  24  4   5   .   11  14  5   6   11  .   105 
  Power                    13   | 1   .   1   1   1   .   .   .   .   1   1   .   1   .   .   6   
    Engine                 6    | 1   .   1   1   1   .   .   .   .   .   1   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               52   | 2   .   4   6   9   5   1   .   .   1   4   .   3   .   .   17  
    Treads                 52   | 2   .   4   6   9   5   1   .   .   1   4   .   3   .   .   17  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  143  | 1   2   3   12  16  17  2   3   .   8   7   3   .   9   .   60  
    Device                 86   | .   1   1   5   9   13  1   2   .   6   6   3   .   3   .   36  
    Storage                5    | 1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              10   | .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             41   | .   .   1   7   7   2   1   1   .   1   1   .   .   1   .   19  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   1   10  7   2   1   2   .   1   2   2   2   2   .   22  
    Energy Gun             4    | 1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          33   | 1   .   1   3   2   1   .   .   .   1   2   1   1   1   .   19  
    Ballistic Cannon       9    | .   1   .   5   1   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               6    | .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   3   .   .   .   .   1   1   .   .   6   .   2   
Parts Lost                 47   | .   .   .   4   4   .   .   .   .   1   2   .   .   .   .   36  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   5   
  Utility                  21   | .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   17  
  Weapon                   14   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   12  
  Highest Loss Streak      14   | .   .   .   2   2   .   .   .   .   1   1   .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  96  99  98  99  100 100 100 99  99  100 100 100 100 83  
  Engine                   4    | .   14  11  8   9   7   7   7   7   1   2   6   6   6   6   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Treads                   23   | .   28  33  26  27  22  23  23  23  23  25  26  26  26  26  18  
  Device                   16   | .   5   12  10  11  20  19  14  15  14  19  20  20  19  20  15  
  Storage                  6    | .   14  11  9   9   7   7   7   7   7   6   6   6   6   6   4   
  Processor                9    | .   .   .   .   .   12  15  15  15  15  13  13  13  13  13  7   
  Protection               7    | .   .   6   16  15  4   2   7   7   7   6   6   6   5   6   6   
  Energy Gun               4    | .   8   .   .   3   15  12  7   7   7   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   9   14  15  15  6   4   .   .   .   .   
  Ballistic Gun            11   | .   14  11  7   7   6   .   .   .   .   12  14  19  19  20  20  
  Ballistic Cannon         2    | .   5   11  16  13  .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             113  | 13  53  57  77  74  71  74  74  74  88  86  76  72  72  72  113 
  Greatest Support         127  | 40  40  60  60  60  60  63  63  63  63  88  88  91  83  83  127 
  Greatest Overweight (x)  20   | .   1   .   20  1   1   1   1   1   1   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   8   19  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 1   7   14  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   4   9   18  19  19  19  20  20  19  18  20  19  19  20  18  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | .   7   14  19  19  19  20  20  20  19  20  20  20  20  20  5   

 Class Distribution 
--------------------
 35% | Scavenger-Tank
 29% | Scavenger-Skirmisher
 10% | Tank
  9% | Skirmisher
  6% | Scavenger-Mutant
  3% | Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -8/Storage
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
                 Tank | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           10469 | 249  .    487  873  1429 503  90   25   .    145  652  153  305  57   55   5446 
  Remotely                 1029  | .    .    .    483  546  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10921 | .    .    473  925  894  961  191  206  .    225  908  272  487  .    55   5324 
  Parts                    550   | .    .    28   75   50   38   11   9    .    8    43   13   31   .    5    239  
Haulers Intercepted        14    | .    .    1    1    4    1    .    .    .    .    2    .    .    .    .    5    
Recyclers Shooed           7     | .    .    3    .    .    1    .    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67    | .    .    .    .    .    .    6    5    .    13   .    10   28   .    5    .    
  Prevented                18    | .    .    .    .    .    .    5    6    .    4    .    3    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  191  | .   .   11  22  19  16  5   5   .   3   11  6   9   .   1   83  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     116  | .   .   4   2   9   16  2   .   .   1   5   3   9   .   1   64  
  Cannons                  59   | .   .   7   15  10  .   3   3   .   1   6   1   .   .   .   13  
  AOE                      14   | .   .   .   5   .   .   .   2   .   .   .   2   .   .   .   5   
Classes Destroyed          16   | .   .   6   4   1   1   .   .   .   .   .   .   .   .   .   4   
  Worker                   8    | .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   3   
  Builder                  7    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   14   | .   .   1   1   4   1   .   .   .   .   2   .   .   .   .   5   
  Recycler                 9    | .   .   1   2   1   3   .   .   .   .   .   .   .   .   .   2   
  Operator                 4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  43   | .   .   5   10  .   5   3   3   .   .   .   3   2   .   .   12  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    75   | .   .   2   6   12  6   1   .   .   2   6   2   4   .   .   34  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  9    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   7   
  Sentry                   24   | .   .   4   5   6   2   .   1   .   .   1   .   1   .   .   4   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Hunter                   12   | .   .   .   1   .   .   .   .   .   1   1   .   2   .   1   6   
  Programmer               16   | .   .   .   .   .   3   1   1   .   .   3   .   .   .   .   8   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | .   .   5   9   4   4   3   2   .   2   3   3   4   .   1   7   
  Combat Bots Only         8    | .   .   4   8   3   4   3   2   .   2   2   3   4   .   1   7   
Max Kills in Single Turn   3    | .   .   1   3   1   2   2   2   .   1   1   1   2   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Exploded                 2    | .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   
Damage Taken               15020 | .     .     548   1058  1464  641   140   385   .     237   487   153   207   .     172   9528  
  Core                     1481  | .     .     29    105   88    79    40    49    .     .     30    .     35    .     22    1004  
  Absorbed by Shields      597   | .     .     .     .     .     132   26    .     .     .     .     28    75    .     65    271   
  Reduced by Siege Mode    39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    
  Regen/Repaired (Parts)   199   | .     .     .     .     .     .     .     .     .     .     109   .     .     .     .     90    
Core Remaining (%)         86    | 100   100   92    .     64    .     .     .     .     76    .     .     .     .     89    .     
Volleys Fired              541   | .     .     43    49    81    44    11    13    .     8     34    16    19    .     7     216   
  Largest                  4     | .     .     2     3     3     3     3     3     .     3     3     3     3     .     3     4     
  Hottest                  215   | .     .     58    144   147   150   215   215   .     215   143   143   86    .     86    141   
Shots Fired                1577  | .     .     86    126   234   130   26    29    .     23    102   39    57    .     21    704   
  Gun                      1179  | .     .     43    39    123   130   10    8     .     8     68    24    57    .     21    648   
  Cannon                   380   | .     .     43    81    111   .     16    18    .     15    34    11    .     .     .     51    
  Launcher                 18    | .     .     .     6     .     .     .     3     .     .     .     4     .     .     .     5     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1305  | .     .     86    120   188   42    .     .     .     .     68    24    57    .     21    699   
  Thermal                  229   | .     .     .     .     46    88    18    16    .     16    34    11    .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          43    | .     .     .     6     .     .     8     13    .     7     .     4     .     .     .     5     
  Robot Hit Streak         31    | .     .     7     8     14    31    4     7     .     4     10    14    14    .     5     26    
  Robot Miss Streak        9     | .     .     4     9     5     3     2     3     .     2     2     2     2     .     1     5     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        20    | .     .     .     .     2     1     .     .     .     .     .     .     2     .     .     15    
    Max Gunslinging Chain  1     | .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     1     
Shots Hit Robots           986   | .     .     51    59    121   86    15    18    .     14    64    27    38    .     14    479   
  Core Hits                430   | .     .     21    45    46    37    5     7     .     6     32    11    20    .     3     197   
  Critical Kills           20    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     18    
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
  Critical Strikes         69    | .     .     2     5     6     3     .     2     .     .     .     1     1     .     .     49    
    Burn                   7     | .     .     .     .     2     3     .     2     .     .     .     .     .     .     .     .     
    Destroy                46    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     44    
    Blast                  16    | .     .     2     5     4     .     .     .     .     .     .     .     .     .     .     5     
Melee Attacks              4     | .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25272 | 3     .     731   1903  2807  1830  427   469   .     395   1694  717   460   .     96    13740 
  Guns                     16944 | .     .     307   340   1115  1827  155   110   .     120   869   375   460   .     96    11170 
  Cannons                  6938  | .     .     424   1019  1582  .     222   280   .     275   825   182   .     .     .     2129  
  Explosions               1341  | .     .     .     544   102   .     50    79    .     .     .     160   .     .     .     406   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  49    | 3     .     .     .     8     3     .     .     .     .     .     .     .     .     .     35    
  Kinetic                  20053 | .     .     731   1359  2322  542   .     .     .     .     869   375   460   .     96    13299 
  Thermal                  3775  | .     .     .     210   375   1285  338   210   .     212   825   182   .     .     .     138   
  Explosive                102   | .     .     .     .     102   .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1293  | .     .     .     334   .     .     89    259   .     183   .     160   .     .     .     268   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     .     1     1     1     .     .     1     .     .     .     .     5     
  Average Corruption       1     | .     .     .     .     .     1     1     1     .     .     1     .     .     .     .     2     
  Corruption Purged        9     | .     .     .     .     .     2     .     1     .     .     1     .     .     .     .     5     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  24    | .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     21    
    Message Errors         5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     
    Matter Fused           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Heat Flow Errors       4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     
    Energy Discharges      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Rejected         2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            496   | .     .     .     8     54    .     37    .     .     .     .     7     .     .     .     390   
  Projectiles              279   | .     .     .     6     54    .     17    .     .     .     .     .     .     .     .     202   
  Explosions               217   | .     .     .     2     .     .     20    .     .     .     .     7     .     .     .     188   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 28    | .     .     1     7     13    .     .     .     .     .     .     .     .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  25    | .     .     1     6     11    .     .     .     .     .     .     .     .     .     .     7     
  Secondary                3     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      90    | .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     82    
  Shots                    4     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     
  Rammed                   8     | 1     .     .     .     2     1     .     .     .     .     .     .     .     .     .     4     
Targets Rammed             8     | 1     .     .     .     2     1     .     .     .     .     .     .     .     .     .     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        434   | .     .     25    318   434   158   279   263   .     310   153   24    42    .     .     406   
  Average Temperature      99    | .     .     10    91    115   36    99    101   .     104   38    14    14    .     .     127   
  Received Heat Transfer   3788  | .     .     90    297   855   154   9     24    .     27    138   42    72    .     .     2080  
  Effects                  14    | .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     10    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           6     | .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     3     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Total Turns              60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    
  Longest Duration         34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     2     .     2     .     2     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             22    | .     .     .     .     1     9     .     7     .     .     1     .     .     .     .     4     
  Heat Transferred         6146  | .     .     .     200   962   2516  457   444   .     333   962   222   .     .     .     50    
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             2138 | .    .    399  580  598  220  .    .    .    .    163  .    .    .    .    2138 
  Initial                  220  | .    .    .    90   211  220  .    .    .    .    .    .    .    .    .    18   
  Average                  341  | .    .    163  234  359  117  .    .    .    .    72   .    .    .    .    673  
Maximum Alert Level        5    | .    .    1    2    2    1    .    .    .    .    .    .    .    .    .    5    
  Low Security (%)         58   | 100  100  77   59   .    86   .    .    .    .    100  .    .    .    .    34   
  Level 1                  13   | .    .    22   11   65   13   .    .    .    .    .    .    .    .    .    6    
  Level 2                  8    | .    .    .    29   34   .    .    .    .    .    .    .    .    .    .    7    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    .    .    1    6    3    .    .    .    .    5    .    .    .    .    33   
  Investigation            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Extermination            10   | .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    4    
  Reinforcement            14   | .    .    .    1    3    .    .    .    .    .    2    .    .    .    .    8    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Garrison                 5    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Construction Impeded       2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
Active Scanning Responses  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           9    | .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              272  | .   .   18  29  27  22  5   7   .   5   16  8   9   .   1   125 
  Peak Tracking Total      15   | .   .   5   10  4   4   3   3   .   4   4   3   4   .   1   15  
  Tactical Retreats        20   | .   .   2   2   .   3   .   1   .   .   .   1   .   .   .   11  

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          17   | .   .   .   2   5   .   .   .   .   .   2   .   .   .   .   8   
  Max in Single Turn       3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          34   | .   1   .   1   8   5   1   .   4   .   4   .   .   .   .   10  
  Terminals                18   | .   1   .   1   8   3   .   .   .   .   2   .   .   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                85   | .   3   .   2   16  10  1   .   28  .   6   .   .   .   .   19  
  Successful               53   | .   3   .   .   6   3   1   .   28  .   4   .   .   .   .   8   
  Failed                   32   | .   .   .   2   10  7   .   .   .   .   2   .   .   .   .   11  
    Catastrophic           6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   .   .   5   .   .   .   .   3   .   .   5   .   7   
  Terminals                36   | .   3   .   2   16  5   .   .   .   .   3   .   .   .   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Recycling Units          8    | .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             40   | .   3   .   .   6   .   1   .   28  .   .   .   .   .   .   2   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
    Mask                   4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   1   4   4   .   .   .   .   2   .   .   .   .   8   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   9   .   .   .   .   13  .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Time                     94   | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Total Damage             211  | .   .   .   .   .   .   .   .   .   211 .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               18433 | 92   203  456  1042 1215 2977 1024 762  192  1303 1850 633  629  1501 241  4313 
Spaces Moved               7942  | 54   119  190  349  375  1109 410  289  81   515  848  356  288  913  128  1918 
  Core                     5     | 4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7937  | 50   119  190  348  375  1109 410  289  81   515  848  356  288  913  128  1918 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  160  240  240  240  240  160  160  160  162  162  162  
  Average Speed            197   | 151  161  160  238  240  237  240  240  240  240  196  160  160  162  162  167  
  Slowest Speed            1050  | 160  240  160  1050 240  240  240  240  240  240  240  160  162  162  162  325  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43    | 4    30   30   33   52   23   54   49   69   72   27   52   42   82   28   47   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    5    .    .    4    .    .    3    3    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    
Terrain Destroyed          276   | .    .    .    35   44   3    3    5    .    3    5    5    3    .    1    169  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Projectile               230   | .    .    .    26   34   2    3    5    .    3    5    5    .    .    1    146  
  AOE                      39    | .    .    .    9    10   .    .    .    .    .    .    .    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      9647 | 61   130  259  468  524  1349 432  332  80   567  966  387  416  932  147  2597 
  Wait                     622  | .    .    6    10   15   145  .    26   .    22   37   8    83   .    13   257  
  Move                     7927 | 53   118  189  348  374  1108 409  288  80   514  847  355  287  912  127  1918 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 1    6    7    13   3    13   4    .    .    3    17   .    7    .    .    35   
  Fast Attach              55   | 5    3    1    4    4    .    .    .    .    3    2    .    1    7    .    25   
  Attach                   58   | 1    .    2    8    6    5    .    .    .    2    6    .    .    .    .    28   
  Detach                   29   | .    2    1    6    2    1    .    .    .    2    1    .    .    6    .    8    
  Swap                     152  | .    .    6    17   23   19   4    5    .    6    6    5    5    4    .    52   
  Drop                     139  | .    1    4    13   14   13   4    .    .    7    16   .    11   2    .    54   
  Fire                     541  | .    .    43   49   81   44   11   13   .    8    34   16   19   .    7    216  
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | 1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x3)

 History 
---------
  Turn | Location           | Event
    56 | -11/Scrapyard      | Discovered new exit (range 16)
    93 | -11/Scrapyard      | Entered Materials
   272 | -10/Materials      | Discovered new exit (range 16)
   296 | -10/Materials      | Entered another Materials area
   296 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   319 | -9/Materials       | Build established: Mutant
   523 | -9/Materials       | Discovered new exit (range 9)
   721 | -9/Materials       | Discovered new exit (range 16)
   752 | -9/Materials       | Entered another Materials area
   752 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1084 | -8/Materials       | Build established: Scavenger-Tank
  1518 | -8/Materials       | Destroyed 8 combat bots
  1749 | -8/Materials       | Discovered new exit (range 11)
  1794 | -8/Materials       | Entered Storage
  1814 | -8/Storage         | Build established: Scavenger-Mutant
  2137 | -8/Storage         | Build established: Scavenger-Tank
  2323 | -8/Storage         | Found Prototype Launcher
  2323 | -8/Storage         | Identified Gui. Missile Launcher
  2690 | -8/Storage         | Garrison activated, responded to threat
  2978 | -8/Storage         | Discovered new exit (range 12)
  3009 | -8/Storage         | Entered Factory
  3009 | -7/Factory         | Evolved 2 slots: Utility x2
  3314 | -7/Factory         | Build established: Scavenger-Gunner
  3877 | -7/Factory         | Build established: Scavenger-Tank
  4132 | -7/Factory         | Discovered new exit (range 6)
  4144 | -7/Factory         | Identified exit to Lower Caves
  4738 | -7/Factory         | Build established: Scavenger-Skirmisher
  4957 | -7/Factory         | Discovered new exit (range 7)
  4971 | -7/Factory         | Identified exit to Factory
  5986 | -7/Factory         | Entered Lower Caves
  5987 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6558 | -7/Lower Caves     | Build established: Skirmisher
  6994 | -7/Lower Caves     | Discovered new exit (range 8)
  7008 | -7/Lower Caves     | Identified exit to Lower Caves
  7010 | -7/Lower Caves     | Entered another Lower Caves area
  7012 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7044 | -7/Lower Caves     | Discovered exit to Factory (range 6)
  7755 | -7/Lower Caves     | Discovered new exit (range 5)
  7769 | -7/Lower Caves     | Identified exit to Data Miner
  7772 | -7/Lower Caves     | Entered Data Miner
  7772 | -7/Data Miner      | Discovered new exit (range 6)
  7818 | -7/Data Miner      | Met Data Miner
  7868 | -7/Data Miner      | Learned location of Section 7 (-2)
  7868 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7912 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7960 | -7/Data Miner      | Identified exit to Proximity Caves
  7964 | -7/Data Miner      | Entered Proximity Caves
  8206 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8643 | -6/Proximity Caves | Learned Factory interactive machine intel
  8774 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
  9190 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  9221 | -6/Proximity Caves | Learned location of Extension (-4)
  9267 | -6/Proximity Caves | Entered Factory
  9267 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9268 | -6/Factory         | Loaded intel: 52 interactive machine locations
  9560 | -6/Factory         | Build established: Tank
 10425 | -6/Factory         | Repaired Hvy. Machine Gun
 10774 | -6/Factory         | Discovered new exit (range 15)
 10835 | -6/Factory         | Identified exit to Lower Caves
 10930 | -6/Factory         | Build established: Scavenger-Tank
 11117 | -6/Factory         | Entered Lower Caves
 11725 | -6/Lower Caves     | Discovered new exit (range 16)
 11747 | -6/Lower Caves     | Identified exit to Lower Caves
 11750 | -6/Lower Caves     | Entered another Lower Caves area
 11861 | -6/Lower Caves     | Identified exit to Zion
 12362 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12379 | -6/Lower Caves     | Entered Zion
 12424 | -6/Zion            | Found Prototype Processor
 12424 | -6/Zion            | Identified Exp. Targeting Computer
 12428 | -6/Zion            | Found Prototype Processor
 12428 | -6/Zion            | Identified Exp. Core Analyzer
 12435 | -6/Zion            | Found Prototype Processor
 12435 | -6/Zion            | Identified Exp. Terrain Scan Processor
 12439 | -6/Zion            | Found Prototype Processor
 12439 | -6/Zion            | Identified Exp. Melee Analysis Suite
 12504 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12617 | -6/Zion            | Identified exit to Deep Caves
 12743 | -6/Zion            | Given the Hacking Drone Bay
 12746 | -6/Zion            | Found Prototype Device
 12746 | -6/Zion            | Identified Hacking Drone Bay
 12949 | -6/Zion            | Learned Factory emergency access door positions
 13013 | -6/Zion            | Opened final containment barrier to the Deep Caves
 13464 | -6/Zion            | Learned Factory repair station intel
 13603 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13864 | -6/Zion            | Discovered new exit (range 10)
 13879 | -6/Zion            | Identified exit to Proximity Caves
 13880 | -6/Zion            | Entered Proximity Caves
 14082 | -5/Proximity Caves | Discovered new exit (range 13)
 14101 | -5/Proximity Caves | Identified exit to Factory
 14121 | -5/Proximity Caves | Entered Factory
 14121 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14123 | -5/Factory         | Loaded intel: 6 repair station locations
 14177 | -5/Factory         | Repaired Gauss Rifle
 14269 | -5/Factory         | Identified exit to DSF
 14928 | -5/Factory         | Build established: Tank
 14942 | -5/Factory         | Cargo convoy interrupted
 15439 | -5/Factory         | Discovered new exit (range 4)
 15458 | -5/Factory         | Identified exit to Factory
 15514 | -5/Factory         | Discovered exit to Factory (range 15)
 15556 | -5/Factory         | Found Prototype Device
 15556 | -5/Factory         | Identified Active Sensor Suite
 15822 | -5/Factory         | Build established: Scavenger-Skirmisher
 15856 | -5/Factory         | Incoming investigation squad redirected
 16079 | -5/Factory         | Incoming investigation squad redirected
 16184 | -5/Factory         | Spotted B-75 Beast
 16221 | -5/Factory         | First assault squad dispatched
 16249 | -5/Factory         | Incoming assault squad redirected
 16844 | -5/Factory         | Incoming assault squad redirected
 17141 | -5/Factory         | Incoming investigation squad redirected
 17313 | -5/Factory         | Lost 3 parts (1u2w)
 17330 | -5/Factory         | Discovered exit to Factory (range 5)
 17439 | -5/Factory         | Incoming assault squad redirected
 17461 | -5/Factory         | Found Active Sensor Suite
 17469 | -5/Factory         | Lost 10 parts (2n5u3w)
 17785 | -5/Factory         | Incoming investigation squad redirected
 17872 | -5/Factory         | Fabricated KE Penetrator (x2)
 18064 | -5/Factory         | Incoming assault squad redirected
 18113 | -5/Factory         | Lost 3 parts (3u)
 18185 | -5/Factory         | High security lockdown imminent
 18257 | -5/Factory         | Garrison activated, responded to threat
 18265 | -5/Factory         | High security lockdown engaged
 18303 | -5/Factory         | Destroyed 7 combat bots
 18412 | -5/Factory         | Crushed by falling debris
 18412 | -5/Factory         | Core integrity fell below 50%
 18432 | -5/Factory         | Core integrity fell below 20%
 18434 | -5/Factory         | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
18419_ Arm. Medium Treads destroyed.
18420_ C-30 ARC bursts open, deploying its payload.
18420_ G-67 Veteran unfolds itself.
18420_ L-41 Fighter unfolds itself.
18420_ G-50 Soldier unfolds itself.
18421_ Critical hit (Burn: +37).
18421_ KE Penetrator destroyed.
18421_ Critical hit (Burn: +37).
18421_ Imp. Targeting Computer destroyed.
18421_ Critical hit (Burn: +37).
18422_ Power failure, Rnf. Fission Core shutdown.
18422_ Slug penetrates G-50 Soldier.
18423_ Overheating: Imp. Weapon Cycler damaged (-5).
18423_ Gauss Rifle destroyed.
18427_ Enh. Gauss Cannon destroyed.
18427_ Critical hit (Burn: +37).
18427_ Hcp. Storage Unit destroyed.
18430_ Rnf. Fission Core destroyed.
18431_ Imp. Weapon Cycler destroyed.
18431_ Critical hit (Burn: +37). <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????????????????????????+???????????##+### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????+???+???????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????""??????????????#      |
| ????????????????????????????   ??????????????      |
| ?????????????????????????????    ????????##????    |
| ??????????????????????????????   ???????# ##?????  |
| ???????????????????????????####/########"######### |
| ???????????????????????????#             %         |
| ???????????????????????????#                       |
| ??????????????????????######                       |
| ??????????????????????#    "       % %       %  %  |
| ????+??????????????????#   "       %    /%=    %   |
| ?????????????????????????###       %############## |
| ????????????????????###### "       [ !"#!""####    |
| ????????????????????# *=*! "     %!==!!" =%!%%+%   |
| ??????????###+###??####=#%#"     "#![ %##!####"=!  |
| ?##+####### %   #??#[##%l##"%  % " *=!##?% #??#    |
|             = !=#####*#%%@#= =   ####!#???# #?#    |
|            %=% " %%%%[ggggg%!%%  "  # #????# ##    |
|            =[![=#####!%=*%%###"###??#"#?????###    |
| ########+##     #??#[#=[g!!i     ???   ???????#    |
| ??????????###[###?# #;/*=*!/  = !  ? / ???????#    |
| ????????????#%#??#"###%=/* m*          #??????#    |
| ????????????#  ?   ??+=""" **  """ """ #??????#    |
| ????????????######???# """     """ """ #??????#    |
| ?????????????????????# """     """ """ #??????#### |
| ?????????????????????#       ]         ??????????? |
| ??????????????????????############?####??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             900
Resistance: TH             20
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         20
Melee Accuracy             12
Target Analysis            6
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                    Force Rifle | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
              Imp. Recalibrator | -7/Data Miner | Free
                  KE Penetrator | -7/Data Miner | Free
         Field Propulsion Array | -7/Data Miner | Free
                   Plasma Rifle | -6/Zion       | Archive
              Matter Compressor | -6/Zion       | Archive
  Imp. Component Analysis Suite | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
                    Force Field | -6/Zion       | Archive
               Impulse Thruster | -6/Zion       | Archive
       Mak. Transmission Jammer | -6/Zion       | Archive
                  Neutrino Core | -6/Zion       | Archive
       Imp. Heavy Armor Plating | -6/Zion       | Archive
 Imp. Dynamic Insulation System | -6/Zion       | Archive
                 Thermal Shield | -6/Zion       | Archive
                 Adv. Heat Sink | -6/Zion       | Archive
             Adv. Cryofiber Web | -6/Zion       | Archive

 Robot Schematics 
------------------
     G-50 Soldier | -7/Data Miner | Free
    W-25 Informer | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
 A-02 Transporter | -6/Zion       | Archive
      H-66 Slayer | -6/Zion       | Archive
    Y-54 Guardian | -6/Zion       | Archive
    G-73 Enforcer | -6/Zion       | Archive

 Fabricated
------------
 KE Penetrator | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileDefenseBay
  Manual?         0
Play Time         02:29:57
  Cumulative      19.3 hours
  Start           2022.12.04 @ 19:19:58
  End             2022.12.06 @ 00:09:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          30
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8313a12e-0279-4cc4-8ef2-2600f5aa8e48