Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 20:48:05 Player: TheGamingJasper Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1505) 1505 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5620 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Matter Pod (150) Energy Filter Transmission Jammer Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Titanium Leg Titanium Leg Improved Heat Sink Energy Filter Transmission Jammer Medium Reactive Plating Hacking Suite Heavy Laser Missile Launcher [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Titanium Leg Leg Titanium Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 41 | 6 . 4 16 9 5 1 . . Power 5 | 1 . 1 2 1 . . . . Engine 5 | 1 . 1 2 1 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 5 2 1 . . . Treads . | . . . . . . . . . Leg 10 | 2 . . 5 2 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 3 . . . . . . Utility 15 | 1 . . 6 5 3 . . . Device 6 | . . . 2 2 2 . . . Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . 1 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 2 2 1 . . . Artifact . | . . . . . . . . . Weapon 8 | 2 . . 3 1 1 1 . . Energy Gun 4 | 2 . . 1 . 1 . . . Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . . 2 2 10 . . 1 Power 2 | . . . . . 2 . . . Propulsion 4 | . . . . 1 3 . . . Utility 8 | . . . 2 1 5 . . . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 6 | . . . 1 1 6 . . 1 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 1 2 5 9 5 5 5 5 Power . | . 1 1 1 1 . . . . Propulsion 1 | . . . 2 1 . . . . Utility 2 | . . 1 . 4 3 4 4 4 Weapon 1 | . . . 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . 1 3 1 . . 3 Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 7 | . . . 1 2 1 . . 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 75 | . 85 70 89 99 61 3 7 7 Engine 6 | . 14 11 9 7 5 . . . Leg 24 | . 28 19 34 29 19 . . . Device 5 | . . . 7 6 8 . . . Storage 6 | . 14 11 9 7 5 . . . Processor 4 | . . . 3 9 1 . . . Protection 10 | . . . 6 20 8 . . . Energy Gun 6 | . 28 22 11 2 3 . . . Energy Cannon 6 | . . . 2 12 5 . . . Launcher 1 | . . . 3 . 2 . . . Peak Build Rating 43 | 6 6 9 33 43 43 4 4 4 Average Rating 26 | 4 6 6 24 40 26 2 4 4 On Entrance 11 | . 6 6 9 32 43 1 4 4 Avg Prop Armor Cover (%) 5 | . . 9 8 3 10 . . . Naked Turns 218 | . . . . . 172 46 . . Heaviest Build 47 | 13 13 13 31 47 47 2 2 2 Greatest Support 71 | 20 20 20 68 71 71 3 3 3 Greatest Overweight (x) 2 | . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 8 10 8 5 5 5 Most Carried 10 | 4 2 5 10 10 9 5 5 5 Average Carried 6 | 1 1 2 5 9 5 5 5 5 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 Final Carried 10 | 1 2 3 10 9 5 5 5 5 Class Distribution -------------------- 91% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1132 | 183 . 76 272 200 386 15 . . Remotely . | . . . . . . . . . Salvage Created 1508 | . . 73 419 468 548 . . . Parts 57 | . . 5 20 13 19 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 41 | . . 4 15 9 13 . . . Guns 13 | . . 4 7 1 1 . . . Cannons 20 | . . . 3 8 9 . . . AOE 7 | . . . 5 . 2 . . . Classes Destroyed 8 | . . 1 5 1 1 . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 18 | . . 4 7 . 7 . . . Grunt 11 | . . . 6 4 1 . . . Brawler 3 | . . . . . 3 . . . Sentry 3 | . . . 1 1 1 . . . Hunter 3 | . . . 1 1 1 . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 7 | . . 4 6 2 7 . . . Combat Bots Only 7 | . . 4 5 2 7 . . . Max Kills in Single Turn 5 | . . 2 5 1 2 . . . Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 350 | . 5 24 59 140 106 7 . 9 Missed 138 | . 1 11 19 61 40 2 . 4 Hits 212 | . 4 13 40 79 66 5 . 5 Melee 10 | . . . . . 10 . . . Projectile 202 | . 4 13 40 79 56 5 . 5 AOE 3 | . . . . 3 . . . . Critical Strikes 6 | . . . 2 . 4 . . . Actively Blocked 1 | . . . 1 . . . . . Damage Taken 3913 | . 43 133 537 1160 1923 79 . 38 Core 888 | . . 45 140 90 529 79 . 5 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 110 | . . . 110 . . . . . Ignored by Resistances 134 | . . . . . 134 . . . Core Remaining (%) 90 | 100 100 88 74 . . . . . Volleys Fired 112 | . . 13 28 35 36 . . . Largest 2 | . . 2 2 2 2 . . . Hottest 140 | . . 90 116 140 140 . . . Shots Fired 214 | . . 26 56 69 63 . . . Gun 93 | . . 26 42 12 13 . . . Cannon 108 | . . . 7 57 44 . . . Launcher 13 | . . . 7 . 6 . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 201 | . . 26 49 69 57 . . . Explosive 13 | . . . 7 . 6 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . . 4 11 11 10 . . . Robot Miss Streak 3 | . . 3 3 3 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 141 | . . 15 36 49 41 . . . Core Hits 79 | . . 6 32 19 22 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 1 . 1 . . . Burn 2 | . . 1 1 . . . . . Meltdown 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3796 | . 6 187 1308 1164 1131 . . . Guns 897 | . . 187 347 190 173 . . . Cannons 1756 | . . . 114 974 668 . . . Explosions 1137 | . . . 847 . 290 . . . Melee . | . . . . . . . . . Ramming 6 | . 6 . . . . . . . Kinetic . | . . . . . . . . . Thermal 2653 | . . 187 461 1164 841 . . . Explosive 1137 | . . . 847 . 290 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . 1 25 27 27 . Average Corruption 8 | . . . . 1 12 26 27 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . 6 21 5 2 . Message Errors 9 | . . . . 3 4 1 1 . Matter Fused 11 | . . . . 3 7 . 1 . Heat Flow Errors 4 | . . . . . 3 1 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 5 | . . . . . 5 . . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . Misdirections 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . . 82 . . . . . Projectiles . | . . . . . . . . . Explosions 82 | . . . 82 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . . . 21 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 612 | . . 105 321 453 612 82 . . Average Temperature 140 | . . 42 125 121 209 48 . . Received Heat Transfer 687 | . 24 18 225 231 177 . . 12 Effects 17 | . . . 1 4 12 . . . Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 5 | . . . 1 1 3 . . . Interference 4 | . . . . . 4 . . . Matter Decay 2 | . . . . 1 1 . . . Short Circuit 2 | . . . . 1 1 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 18 | . . 2 2 8 6 . . . Heat Transferred 5278 | . . 546 1188 2045 1499 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 180 | . . 90 180 99 . . . . Initial 74 | . . . 25 74 . . . . Average 44 | . . 30 66 39 . . . . Influence Increases 1304 | . . 90 441 328 385 60 . . Destroy 0b10 Robot/C 820 | . . 80 300 180 260 . . . Destroy 0b10 Robot/NC 10 | . . . 10 . . . . . Destroy Leader 162 | . . 10 62 70 20 . . . Successful Hack 2 | . . . 2 . . . . . Destroy Structure 55 | . . . 52 3 . . . . Lose Combat Pursuer 255 | . . . 15 75 105 60 . . Influence Decreases 1304 | . . 30 337 492 312 65 68 . Entered New Map 208 | . . . 35 90 . 15 68 . Time Decay 996 | . . 30 282 382 252 50 . . Lost Part 100 | . . . 20 20 60 . . . Squads Dispatched 9 | . 1 1 1 6 . . . . Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . . 1 1 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . 1 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 3 11 25 22 19 1 . 1 Peak Tracking Total 8 | . 3 8 7 4 7 5 . 1 Tactical Retreats 9 | . . . 1 3 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 2 | . . . 2 . . . . . Terminals 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . . . 5 . . . . . Successful 2 | . . . 2 . . . . . Failed 2 | . . . 2 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 3 | . . . 3 . . . . . Terminals 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 154 | . . . . . . . 154 . Highest-Rated Ally 40 | . . . . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 1814 | . . . 577 1084 153 . . . Optics 1481 | . . . 246 1084 151 . . . Terrain 874 | . . . 577 297 . . . . Jamming 2 | . . . . . 2 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 3103 | 57 97 140 689 1084 697 106 232 1 Spaces Moved 2737 | 41 79 103 453 723 666 208 463 1 Core 1028 | 10 . . . . 346 208 463 1 Treads . | . . . . . . . . . Legs 1650 | 31 79 64 433 723 320 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 59 | . . 39 20 . . . . . Fastest Speed 42 | 50 120 42 42 115 50 50 50 50 Average Speed 90 | 102 120 90 115 116 84 50 50 50 Slowest Speed 270 | 120 120 120 130 118 270 50 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Potential Cave-ins 3 | . . . . . 3 . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 32 | 4 31 18 34 23 83 41 55 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 109 | . . . 67 . 42 . . . Melee . | . . . . . . . . . Projectile 1 | . . . 1 . . . . . AOE 108 | . . . 66 . 42 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3128 | 56 81 122 564 900 734 208 462 1 Wait 169 | 3 . . 36 112 18 . . . Move 2727 | 40 79 100 452 722 664 207 462 1 Hop 1 | . . 1 . . . . . . Pick Up 45 | 7 1 3 21 9 4 . . . Fast Attach 2 | . . . . 1 . 1 . . Attach 26 | 6 . 3 7 4 6 . . . Detach 1 | . . 1 . . . . . . Swap 21 | . . 1 10 7 3 . . . Drop 21 | . . . 10 10 1 . . . Fire 112 | . . 13 28 35 36 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 14) 155 | -10/Materials | Entered another Materials area 155 | -9/Materials | Evolved 2 slots: Propulsion x2 290 | -9/Materials | Discovered new exit (range 14) 295 | -9/Materials | Entered another Materials area 295 | -8/Materials | Evolved 2 slots: Utility x2 338 | -8/Materials | Build established: Mutant 470 | -8/Materials | Central database locked down 950 | -8/Materials | Discovered new exit (range 18) 984 | -8/Materials | Entered Factory 984 | -7/Factory | Evolved 2 slots: Utility x2 2035 | -7/Factory | Discovered new exit (range 10) 2068 | -7/Factory | Entered Lower Caves 2081 | -7/Lower Caves | Encountered a Warlord checkpoint 2162 | -7/Lower Caves | Learned Factory terminal intel 2194 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2223 | -7/Lower Caves | Core integrity fell below 50% 2230 | -7/Lower Caves | System corruption reached 10% 2259 | -7/Lower Caves | Destroyed 7 combat bots 2260 | -7/Lower Caves | Lost 6 parts (1p5u) 2436 | -7/Lower Caves | Learned Factory stockpile data 2526 | -7/Lower Caves | Spotted B-75 Beast 2591 | -7/Lower Caves | Crushed by falling debris 2593 | -7/Lower Caves | Released all parts (6) 2597 | -7/Lower Caves | Core integrity fell below 20% 2622 | -7/Lower Caves | Lost 3 parts (1p2n) 2758 | -7/Lower Caves | Discovered new exit (range 15) 2765 | -7/Lower Caves | Entered another Lower Caves area 2809 | -7/Lower Caves | Entered a destroyed Warlord outpost 2868 | -7/Lower Caves | Discovered new exit (range 5) 2871 | -7/Lower Caves | Entered Zion 2890 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2896 | -7/Zion | System corruption cleaned by Quarantine Array 3007 | -7/Zion | Met Imprinter 3015 | -7/Zion | Imprinted 3017 | -7/Zion | Declared Zion's savior 3096 | -7/Zion | Discovered new exit (range 13) 3103 | -7/Zion | Entered Proximity Caves 3104 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- It is time to put long-dormant plans into motion. Once we are ready you should be able to contact us via \\ZION commands at terminals. WH-DDU(c): "What do we tell everyone for the next cycle?" M1-AV0(c): "How are we supposed to repair everything in time?" Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" Imprinter is transmitting encrypted data deep into the caves. P6-X63(M): "We'll do our best to protect you while preparations are underway." EXIT=FOUND PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. LOCATION=UNKNOWN GOAL=ESCAPE Enh. Flamer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ??????????????????? | | ???????????????? #### ??????????????????? | | ???????????????? #### ?????????????? | | ????????????????# ???????????? | | ????????????????# ???????????? | | ????????????????# ??????????? | | ????????????????? Y ??????????? | | ?????????????????# #???????????? | | ????????????????## #????????????? | | ????????????????? #????????????? | | ?????????????????? #?????????????? | | ??????????????????? #?????????????? | | ????????????????????# #?????????????? | | ???????????????????## #??????????????? | | ???????????????????# @ #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #?????????????? | | ??????????????????## ## #?????????????? | | ???????????????????##?## ##?????????????? | | ????????????????????????# ##??????????????? | | ?????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ???????????????????????????####???????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 61 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive EM Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Titanium Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormControlLog Manual? 0 Play Time 00:30:58 Cumulative 40.5 hours Start 2025.12.25 @ 17:17:29 End 2025.12.25 @ 20:48:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 70 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06901d3a-0f8e-497d-913c-583714724b62