Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 22:53:39 Player: CONM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (4120) 4120 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 7902 Bonus ------- High Alert Combat Kills 475 Friendly Fire -83 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 98/100 System Corruption 16% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Compact Matter Pod (0) Structural Scanner Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Powered Armor > --- WEAPON ----------- Gauss Rifle Gauss Rifle Spear > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Advanced Treads Advanced Treads Armored Wheel Improved Cooling System Large Storage Unit Compact Matter Pod Structural Scanner Improved Terrain Scanner Recoil Stabilizer Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Improved Trap Extractor Plasma Cannon Advanced Assault Cannon Advanced EMP Blaster [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Flamer Impact Weapon Flail Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 2 2 Weapon 1 | . . . . 1 . Parts Attached 85 | 6 2 . 4 39 34 Power 11 | 1 . . . 6 4 Engine 6 | 1 . . . 4 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 26 | 2 . . 2 15 7 Treads 17 | 2 . . . 8 7 Leg 6 | . . . . 6 . Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 . . 6 9 Device 8 | . . . . 2 6 Storage 2 | 1 1 . . . . Processor 3 | . . . . 2 1 Hackware 1 | . . . . 1 . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 31 | 2 1 . 2 12 14 Energy Gun 11 | 1 1 . . 5 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 8 | 1 . . . 3 4 Ballistic Cannon 3 | . . . 1 1 1 Launcher 5 | . . . 1 1 3 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 1 5 Parts Lost 37 | . . . 3 16 18 Power 3 | . . . . 2 1 Propulsion 14 | . . . 1 6 7 Utility 6 | . . . . . 6 Weapon 14 | . . . 2 8 4 Highest Loss Streak 8 | . . . 1 4 8 To Critical Strikes . | . . . . . . Average Backups 15 | 2 6 9 9 18 17 Power 1 | 1 2 2 2 2 1 Propulsion 1 | . 2 2 2 1 1 Utility 8 | . 1 2 2 8 10 Weapon 3 | . 1 2 3 5 2 Tool/Special . | . . . . . . Unused Backups 29 | . . . . 9 20 Power 3 | . . . . 1 2 Propulsion 5 | . . . . 3 2 Utility 13 | . . . . 1 12 Weapon 8 | . . . . 4 4 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 99 100 99 93 87 Engine 5 | . 14 14 14 5 2 Core 2 | . . . . 2 3 Treads 15 | . 28 28 18 9 17 Leg 5 | . . . . 12 3 Wheel 1 | . . . 9 3 . Device 9 | . . . . 6 14 Storage 10 | . 27 28 28 9 6 Processor 11 | . . . . 13 13 Hackware 1 | . . . . 3 1 Protection 1 | . . . . . 3 Energy Gun 8 | . 14 14 13 12 4 Ballistic Gun 7 | . 14 14 5 6 7 Ballistic Cannon 1 | . . . . 2 2 Launcher 1 | . . . 7 . 1 Peak Build Rating 50 | 6 9 9 10 37 50 Average Rating 30 | 5 7 9 8 29 38 On Entrance 10 | . 6 9 9 10 29 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns 79 | . . . . . 79 Heaviest Build 72 | 14 55 55 56 62 72 Greatest Support 76 | 40 40 40 40 60 76 Greatest Overweight (x) 5 | . 1 1 2 5 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 19 20 20 20 18 Most Carried 20 | 5 8 10 10 20 20 Average Carried 15 | 2 6 9 9 18 17 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 17 | 5 8 10 9 17 4 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Gunner 15% | Skirmisher 9% | Gunner 8% | Scavenger-Assassin 5% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2535 | 150 202 . 176 958 1049 Remotely 133 | . . . . . 133 Salvage Created 4718 | 41 175 . 225 2422 1855 Parts 301 | 6 9 3 19 141 123 Haulers Intercepted 6 | . . . . 2 4 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . 6 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 87 | . 4 . 10 43 30 Melee 1 | . . . . . 1 Guns 50 | . 4 . 4 33 9 Cannons 13 | . . . . 4 9 AOE 21 | . . . 6 4 11 Classes Destroyed 15 | 1 1 1 3 7 2 Worker 13 | . . 1 . 2 10 Builder 11 | . . . . 3 8 Tunneler 4 | 2 . . . 2 . Hauler 6 | . . . . 2 4 Recycler 5 | . . . . 2 3 Operator 3 | . . . . 2 1 Watcher 1 | . . . . . 1 Swarmer 19 | . . . 3 6 10 Grunt 40 | . 4 . 2 26 8 Brawler 1 | . . . . 1 . Sentry 11 | . . . . 8 3 Hunter 5 | . . . . 2 3 Programmer 6 | . . . . . 6 Subdweller 5 | . . . 5 . . Scientist 1 | . . . 1 . . Best Kill Streak 12 | 1 2 1 3 12 10 Combat Bots Only 10 | . 2 . 3 10 6 Max Kills in Single Turn 7 | 1 1 1 2 3 7 Gunslinging . | . . . . . . Exploded 3 | . . . 2 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 683 | . 24 . 35 242 382 Missed 173 | . 3 . 12 47 111 Hits 510 | . 21 . 23 195 271 Melee 8 | . . . . 1 7 Projectile 502 | . 21 . 23 194 264 Critical Strikes 24 | . . . . 14 10 Damage Taken 7491 | . 250 . 554 2868 3819 Core 1361 | . 22 . 132 497 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 49 | 100 . . 38 9 . Volleys Fired 261 | 3 22 . 25 108 103 Largest 3 | 2 2 . 2 3 3 Hottest 210 | 70 85 . 95 210 98 Shots Fired 515 | 6 44 . 38 235 192 Gun 393 | 6 44 . 18 191 134 Cannon 81 | . . . 1 35 45 Launcher 37 | . . . 19 5 13 Special 4 | . . . . 4 . Kinetic 266 | 3 22 . 4 89 148 Thermal 165 | 3 22 . 15 120 5 Explosive 19 | . . . 19 . . Electromagnetic 65 | . . . . 26 39 Robot Hit Streak 33 | 3 7 . 6 33 23 Robot Miss Streak 3 | 1 3 . 2 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 356 | 4 30 . 21 165 136 Core Hits 219 | 2 9 . 14 103 91 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 14 | 1 2 . . 7 4 Burn 10 | 1 2 . . 7 . Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Smash 1 | . . . . . 1 Impale 1 | . . . . . 1 Melee Attacks 40 | . . . . . 40 Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing 27 | . . . . . 27 Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10005 | 52 389 2 1006 3825 4731 Guns 4975 | 52 389 . 135 2678 1721 Cannons 874 | . . . . 369 505 Explosions 3645 | . . . 871 724 2050 Melee 435 | . . . . . 435 Ramming 22 | . . 2 . . 20 Kinetic 3418 | 26 226 . 21 1100 2045 Thermal 2716 | 26 163 . 114 2100 313 Explosive 1854 | . . . 871 . 983 Electromagnetic 1560 | . . . . 625 935 Impact 156 | . . . . . 156 Slashing . | . . . . . . Piercing 279 | . . . . . 279 Highest Corruption 16 | . . . . . 16 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 118 | . . . . . 118 Message Errors 24 | . . . . . 24 Matter Fused 30 | . . . . . 30 Heat Flow Errors 20 | . . . . . 20 Energy Discharges 12 | . . . . . 12 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 10 | . . . . . 10 Data Loss (major) 4 | . . . . . 4 Misfires 3 | . . . . . 3 Alerts 4 | . . . . . 4 Misdirections 3 | . . . . . 3 Weapon Failures 5 | . . . . . 5 Overload Shots 1 | . . . . 1 . Overflow Damage 307 | . . . . 41 266 Projectiles . | . . . . . . Explosions 267 | . . . . 41 226 Melee 40 | . . . . . 40 Knockbacks 11 | . . . . 3 8 Impact 1 | . . . . . 1 Kinetic 8 | . . . . 2 6 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 434 | . . . 65 55 314 Shots 15 | . . . 5 1 9 Rammed 14 | . . . . . 14 Targets Rammed 15 | . . 1 . . 14 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 504 | 9 168 . . 504 324 Average Temperature 118 | 6 53 . . 196 85 Received Heat Transfer 2061 | . 138 . 96 1224 603 Effects 8 | . . . . 8 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 1 | . . . . 1 . Parts Fried 15 | . . . . 1 14 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | 1 . . . 7 . Heat Transferred 5907 | 148 629 . 259 4572 299 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . . 4 4 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 4 | . . . . 2 4 Low Security (%) 50 | 100 100 100 . 46 40 Level 1 19 | . . . . 7 30 Level 2 17 | . . . . 45 5 Level 3 2 | . . . . . 5 Level 4 10 | . . . . . 18 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1231 | 5 40 5 . 682 1231 Initial 298 | . . . . 18 298 Average 324 | . 8 . . 304 407 Influence Increases 3423 | 10 136 5 135 1367 1770 Destroy 0b10 Robot/C 1720 | . 80 . 100 860 680 Destroy 0b10 Robot/NC 220 | 10 . 5 . 65 140 Destroy Leader 426 | . 10 . 20 194 202 Allied During Kill 2 | . . . . . 2 Successful Hack 117 | . 45 . . . 72 Disable Machine 450 | . . . . 90 360 Destroy Structure 128 | . 1 . . 23 104 Lose Combat Pursuer 360 | . . . 15 135 210 Influence Decreases 2192 | 10 136 5 99 745 1197 Entered New Map 378 | . . . . 18 360 Time Decay 1461 | 10 136 5 89 577 644 Lost Part 333 | . . . 10 150 173 Lost Ally 20 | . . . . . 20 Squads Dispatched 29 | . 1 . . 10 18 Investigation 4 | . . . . 3 1 Extermination 7 | . . . . . 7 Reinforcement 11 | . 1 . . 2 8 Assault 4 | . . . . 2 2 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 13 | . . . . 10 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 9 . 12 68 66 Peak Tracking Total 7 | . 3 . 3 7 7 Tactical Retreats 16 | . . . 1 7 8 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 14 | . . . 2 3 9 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 30 | . . . . 6 24 Max in Single Turn 9 | . . . . 1 9 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 30 | . 3 . . 8 19 Terminals 20 | . 3 . . 7 10 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers 3 | . . . . 1 2 Garrison Access 1 | . . . . . 1 Total Hacks 63 | . 13 . . 17 33 Successful 26 | . 8 . . 5 13 Failed 36 | . 5 . . 12 19 Catastrophic 9 | . 1 . . 4 4 Database Lockouts 1 | . . . . . 1 Manual 28 | . 6 . . 9 13 Terminals 48 | . 13 . . 15 20 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers 6 | . . . . 2 4 Garrison Access 2 | . . . . . 2 Terminal Hacks 10 | . 5 . . 1 4 Prototype ID Bank 2 | . . . . . 2 Branch Access Points 3 | . 2 . . . 1 Terminal Index 1 | . . . . 1 . Recycling Unit Index 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 2 | . . . . . 2 Scanalyzer 3 | . . . . 2 1 Retrieve Study 3 | . . . . 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 3 . . 2 6 Terminals 10 | . 3 . . 2 5 Track 1 | . . . . . 1 Assimilate 1 | . 1 . . . . Botnet 6 | . 1 . . 2 3 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Monitor 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 27 | . 2 . . 8 17 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 2 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 12 | . . . . . 12 Largest Group 4 | . . . . . 4 Highest-Rated Group 107 | . . . . . 107 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 404 | . . . . . 404 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 5763 | . . . . 2119 3644 Optics 1292 | . . . . 1292 . Sensors 3644 | . . . . . 3644 Terrain 827 | . . . . 827 . Structural 1694 | . . . . . 1694 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 8142 | 189 474 276 640 2370 4193 Spaces Moved 3976 | 105 166 114 321 1055 2215 Core 152 | 3 . . . . 149 Treads 2729 | 102 166 114 152 363 1832 Legs 729 | . . . . 495 234 Wheels 366 | . . . 169 197 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 120 108 50 Average Speed 171 | 156 236 240 176 171 163 Slowest Speed 470 | 160 240 240 240 470 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 35 21 24 69 58 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 216 | . . . 87 20 109 Melee 16 | . . . . . 16 Projectile 24 | . . . . 7 17 AOE 174 | . . . 87 13 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 4777 | 120 204 116 353 1431 2553 Wait 253 | 2 13 . . 160 78 Move 3971 | 104 165 113 320 1054 2215 Hop . | . . . . . . Pick Up 76 | 5 2 2 2 36 29 Fast Attach 31 | 6 1 . . 9 15 Attach 28 | . . . 3 13 12 Detach 1 | . . . . 1 . Swap 49 | . 1 . 3 22 23 Drop 51 | . . . . 28 23 Fire 261 | 3 22 . 25 108 103 Melee 40 | . . . . . 40 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 15 | . . 1 . . 14 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 83 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 441 | -10/Materials | Identified exit to Mines 664 | -10/Materials | Entered Mines 759 | -10/Mines | Identified exit to Materials 824 | -10/Mines | Learned 2 Materials zone layouts 843 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 866 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 866 | -10/Mines | Discovered new exit (range 5) 926 | -10/Mines | Discovered new exit (range 6) 940 | -10/Mines | Entered Subcaves 941 | -10/Subcaves | Approached by a straggling Scientist 941 | -10/Subcaves | Identified exit to Recycling 1119 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1426 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1547 | -10/Subcaves | Core integrity fell below 50% 1563 | -10/Subcaves | Discovered new exit (range 4) 1565 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1580 | -10/Subcaves | Entered Materials 1580 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1581 | -8/Materials | Identified exit to Factory 1974 | -8/Materials | Lost 4 parts (1n3w) 2366 | -8/Materials | Build established: Scavenger-Gunner 2737 | -8/Materials | Garrison activated, responded to threat 2788 | -8/Materials | Core integrity fell below 50% 2825 | -8/Materials | Destroyed 10 combat bots 2828 | -8/Materials | Lost 4 parts (1p2n1w) 3180 | -8/Materials | First assault squad dispatched 3691 | -8/Materials | Core integrity fell below 20% 3729 | -8/Materials | Lost 4 parts (1n3w) 3950 | -8/Materials | Entered Factory 3950 | -7/Factory | Evolved 2 slots: Utility x2 3991 | -7/Factory | Build established: Mutant 4698 | -7/Factory | Lost 7 parts (1p2n3u1w) 5017 | -7/Factory | Found Powered Armor 5074 | -7/Factory | Build established: Scavenger-Assassin 5780 | -7/Factory | Central database locked down 5998 | -7/Factory | Build established: Assassin 6334 | -7/Factory | Discovered new exit (range 5) 6338 | -7/Factory | Build established: Skirmisher 6341 | -7/Factory | Identified exit to Factory 7523 | -7/Factory | Build established: Gunner 7550 | -7/Factory | First assault squad dispatched 7687 | -7/Factory | System corruption reached 10% 7693 | -7/Factory | Core integrity fell below 50% 7708 | -7/Factory | Released all parts (6) 7733 | -7/Factory | Lost 8 parts (3n2u3w) 7865 | -7/Factory | Identified exit to Lower Caves 7981 | -7/Factory | Build established: Mutant 8081 | -7/Factory | Core integrity fell below 20% 8143 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08077_ Matter Pump disabled. 08078_ Slammed into P-60 Hacker. 08079_ System corrupted: Heat flow error (+137). 08094_ Slammed into P-60 Hacker. 08097_ System corrupted: Matter fused (-10). 08097_ Slammed into P-60 Hacker. 08107_ Adv. Treads destroyed. 08108_ C-45 Heavy ARC bursts open, deploying its payload. 08108_ G-50 Soldier unfolds itself. 08108_ B-48 Gladiator unfolds itself. 08108_ G-47 Trooper unfolds itself. 08108_ M-28 Smith unfolds itself. 08113_ System corrupted: Matter fused (-7). 08129_ System corrupted: Matter fused (-10). 08137_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08137_ Connecting with Terminal... 08141_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08143_ Critical hit (Burn: +37). 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""" #??????????????????# """ | | ????? """ #######????????????# """ | | ?????? ? #????????????# """ | | ?????????# #????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessQuantumLance Manual? 0 Play Time 01:33:35 Cumulative 157.2 hours Start 2025.11.15 @ 16:03:50 End 2025.11.21 @ 22:53:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936d13c2-9b7b-4294-8804-e8b051af697b