Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.09 @ 11:04:03 Player: Kiks Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (419) 2095 Value Destroyed (23402) 23402 Prototype IDs (59) 1180 Alien Tech Used (4) 800 Bonus (16059) 16059 TOTAL SCORE: 52436 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6636 Follower Combat Kills 6226 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Scanned by Researcher 500 Win 3000 Friendly Fire -2103 Cogmind --------- Core Integrity 968/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (3) Propulsion (4) Utility (12) Weapon (7) Inventory (4) Armored Heavy Treads Phase Armor Peak State ------------ Power Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Propulsion Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Utility Advanced Cooling System Coolant Network High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Advanced Core Analyzer Matter Filter Zionite Weapon Casing Advanced Thermal Shield Advanced Force Field Weapon Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Inventory Zionite Heavy DM Reactor Light Particle Reactor Armored Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Experimental Cooling System Experimental Energy Well Improved Weapon Cycler Phase Armor Advanced Field Recycling Unit Neutron Missile Launcher Neutron Missile Launcher Tactical Quantum Warhead [Rating: 228] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Core Analyzer Protection Insulated Plating Artifact Phase Armor Weapon Plasma Cannon Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Slots Evolved 19 | . 1 2 2 2 . . . . 2 . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 . 1 . . . . . 1 . . 1 . . . . 1 2 . 1 2 . Weapon 5 | . . 1 . 1 . . . . 1 . . 1 . . . . 1 . . . . . Parts Attached 305 | 6 4 6 14 23 3 1 . 7 33 . 4 52 17 4 2 . 13 15 29 35 17 20 Power 40 | 1 . . 2 3 . . . 1 4 . 1 7 1 1 1 . 2 1 8 4 . 3 Engine 15 | 1 . . 2 3 . . . 1 3 . 1 3 1 . . . . . . . . . Core 6 | . . . . . . . . . . . . 4 . . . . . . 1 1 . . Reactor 19 | . . . . . . . . . 1 . . . . 1 1 . 2 1 7 3 . 3 Propulsion 52 | 2 2 1 3 3 . 1 . 3 6 . 1 16 2 . . . 2 2 . 6 2 . Treads 40 | . 2 1 3 3 . 1 . 3 6 . . 7 2 . . . 2 2 . 6 2 . Leg 3 | 2 . . . . . . . . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 1 8 . . . . . . . . . . Utility 80 | 1 2 1 5 5 1 . . . 9 . . 14 9 . . . 4 5 2 10 5 7 Device 57 | . . . 3 2 1 . . . 8 . . 10 9 . . . 3 4 1 7 4 5 Storage 18 | 1 2 1 2 3 . . . . 1 . . 3 . . . . 1 . . 2 1 1 Processor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 133 | 2 . 4 4 12 2 . . 3 14 . 2 15 5 3 1 . 5 7 19 15 10 10 Energy Gun 36 | 1 . . 3 3 . . . . 4 . . 4 . . 1 . . 3 5 7 2 3 Energy Cannon 40 | . . 3 . 5 . . . 1 4 . . 3 5 1 . . 2 2 5 4 2 3 Ballistic Gun 15 | 1 . 1 1 1 . . . . . . . 5 . . . . 1 1 1 . 2 1 Ballistic Cannon 23 | . . . . 2 1 . . 2 5 . . 2 . 1 . . 2 1 3 2 1 1 Launcher 16 | . . . . 1 1 . . . 1 . 2 1 . 1 . . . . 2 2 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . . . . . 5 . . . 1 . . . . 3 6 6 4 4 Parts Lost 56 | . . . . . . . . . 2 1 1 5 . . . . . . 16 9 4 18 Power 10 | . . . . . . . . . 1 1 1 1 . . . . . . 3 . . 3 Propulsion 5 | . . . . . . . . . . . . 2 . . . . . . 1 . . 2 Utility 13 | . . . . . . . . . 1 . . . . . . . . . 3 2 1 6 Weapon 28 | . . . . . . . . . . . . 2 . . . . . . 9 7 3 7 Highest Loss Streak 14 | . . . . . . . . . 1 1 1 4 . . . . . . 6 3 2 14 Average Slot Usage (%) 91 | . 93 100 99 100 100 100 100 100 99 33 8 78 98 98 100 100 94 88 80 90 87 86 Engine 6 | . 12 10 8 14 14 14 14 14 8 4 2 5 10 7 3 . . . . . . . Reactor 4 | . . . . . . . . . 2 . . . . 2 7 11 10 9 7 10 11 10 Treads 18 | . 20 30 33 28 28 28 28 28 24 8 . 16 22 22 22 22 15 9 9 10 7 6 Device 18 | . . . 15 14 14 14 14 14 17 6 . 13 21 22 22 22 24 29 27 22 22 21 Storage 12 | . 30 30 16 14 14 14 14 14 12 4 . 8 11 11 11 11 10 9 9 12 15 15 Energy Gun 5 | . 12 6 17 6 . . . . 7 . . 2 . . 1 5 . 8 9 9 7 6 Energy Cannon 12 | . . 10 5 14 21 21 21 15 11 2 . 4 12 25 25 22 15 11 5 9 8 6 Ballistic Gun 2 | . 12 12 1 3 . . . . . . . 10 9 . . . 4 1 2 . . 4 Ballistic Cannon 6 | . . . . 3 6 7 7 12 10 8 . 6 9 3 5 5 13 9 3 5 . 3 Naked Turns 262 | . . . . . . . . . . 59 184 17 . . . . . . . . . 2 Heaviest Build 242 | 16 48 53 72 117 117 117 117 122 134 121 17 141 146 156 164 161 174 186 191 201 216 242 Greatest Support 170 | 20 40 60 80 80 80 80 80 100 100 100 5 103 114 114 114 114 132 155 140 145 170 170 Greatest Overweight (x) 5 | 4 1 . . 1 1 1 1 1 3 1 5 1 1 1 1 1 1 1 2 2 1 2 Average Overweight (x) . | 1 . . . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 18 20 20 20 20 20 20 20 4 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 16 16 19 20 20 20 20 20 8 4 16 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 17 16 18 20 20 20 19 20 20 18 4 10 19 20 19 20 20 20 20 19 20 20 Average Carried 16 | 1 11 14 15 19 19 19 19 18 18 8 3 6 13 18 18 19 18 17 17 14 17 17 Final Capacity 20 | 8 20 16 18 20 20 20 20 20 20 4 4 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 17 15 18 20 20 19 19 20 18 4 4 10 18 18 18 20 20 18 14 15 19 4 Class Distribution -------------------- 46% | Messiah-Executioner 19% | Hauler-Gunner 16% | Messiah-Gunner 6% | Messiah-Mutant 5% | Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Messiah-Executioner | -5/Factory Messiah-Executioner | -5/Extension Messiah-Executioner | -5/Cetus Messiah-Executioner | -5/Archives Messiah-Executioner | -5/Hub_04(d) Messiah-Executioner | -4/Factory Messiah-Executioner | -3/Research Messiah-Executioner | -3/Quarantine Messiah-Executioner | -2/Research Messiah-Executioner | -1/Access Messiah-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Matter Collected 10262 | 52 109 374 267 380 103 105 . 220 734 . 131 934 453 136 44 125 773 673 1098 1675 750 1126 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21109 | . 246 374 1060 948 117 244 . 190 1502 . 77 1293 652 327 190 762 774 1207 2796 4643 1211 2496 Parts 878 | . 18 19 57 52 6 9 . 8 80 . 12 66 15 6 6 33 30 56 114 181 36 74 Haulers Intercepted 16 | . . 2 4 3 . . . . 3 . . . . . . . . . . 3 1 . Recyclers Shooed 9 | . . . 1 . . . . . 1 . . 1 . . . . . 1 1 3 . 1 Parts Field Recycled 11 | . . . . . . . . . . . . 6 . . . . . . . . . 5 Retrieved Matter 318 | . . . . . . . . . . . . 170 . . . . . . . . . 148 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Combat Hostiles Destroyed 327 | . 6 6 9 14 5 8 . 4 23 . 6 18 12 5 2 9 13 21 47 61 17 41 Melee 9 | . . . . . . . . . . . . . . . . . . . 9 . . . Guns 81 | . 6 5 4 3 . . . . 5 . . 9 3 . . 1 1 7 16 11 3 7 Cannons 156 | . . . 2 11 2 7 . 4 17 . . 5 8 4 2 6 12 14 15 30 9 8 AOE 71 | . . 1 1 . 3 . . . 1 . 6 3 . . . . . . 6 19 5 26 Classes Destroyed 25 | . 3 2 4 2 . . . 2 1 . . 1 1 1 . . . . 4 3 . 1 Worker 8 | . . . 1 1 . . . . 1 . . 1 . . . . . . 1 2 . 1 Builder 24 | . . . 4 . . . . . 4 . . . . . . 1 1 2 3 7 2 . Hauler 16 | . . 2 4 3 . . . . 3 . . . . . . . . . . 3 1 . Recycler 8 | . . . 2 . . . . . 2 . . 2 . . . . . . . 2 . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 5 | . . . . 2 . . . . . . . . . . . . . 2 1 . . . Watcher 19 | . 1 . . 2 . . . . 2 . . 4 . 1 . . . 1 1 7 . . Swarmer 42 | . 2 . . 2 3 5 . . 9 . 6 5 . 1 . . . . . 3 3 3 Saboteur 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Grunt 131 | . 4 5 3 4 2 3 . . 5 . . 2 8 . . 2 6 7 29 21 7 23 Brawler 10 | . . . . . . . . 1 1 . . 1 . . . . . . 1 4 1 1 Duelist 6 | . . . . . . . . . 1 . . . 1 . . . . . 2 2 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 41 | . . 1 5 2 . . . 1 3 . . 5 2 . 2 1 3 4 . 8 1 3 Demolisher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 32 | . . . 1 2 . . . . 1 . . 2 . . . 2 3 2 2 6 2 9 Programmer 39 | . . . . 4 . . . . 3 . . 3 . 1 . 2 . 7 8 8 2 1 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Behemoth 7 | . . . . . . . . . . . . . 1 . . . 1 1 . 2 1 1 Cetus Guard 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Lightning 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fireman 4 | . . . . . . . . . . . . 1 . . . 3 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 28 | . 5 8 6 6 3 3 . 1 7 . 3 6 2 3 2 4 5 4 15 17 6 28 Combat Bots Only 28 | . 4 5 1 4 3 3 . 1 4 . 3 4 2 3 2 4 4 4 15 15 4 28 Max Kills in Single Turn 17 | . 1 1 3 1 2 1 . 1 2 . 3 5 1 2 1 1 2 2 3 6 4 17 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 16 | . . 1 1 . 2 . . . 1 . 3 3 . . . . . . 2 5 3 16 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Damage Taken 19100 | . 82 66 256 252 38 287 . 401 737 144 399 970 274 304 52 533 489 204 5591 2647 851 4523 Core 2235 | . 5 6 25 9 10 51 . 34 58 117 197 295 . 17 . . . . 373 431 184 423 Absorbed by Shields 1848 | . . . . . . . . . . . . 49 107 . . . 187 92 195 381 222 615 Reduced by Siege Mode 171 | . . . . . . . . . . . . . . . . . . . 43 . . 128 Redirected to Core 17 | . . . . . . . . . . . . . . . . . . . 17 . . . Core Remaining (%) 81 | 100 98 98 95 . . . . 85 . . 56 . . . . 68 100 . 69 66 . 60 Volleys Fired 630 | . 17 17 35 35 6 15 . 14 47 5 2 48 35 14 3 25 21 36 88 98 29 40 Largest 7 | . 2 3 3 4 4 4 . 4 5 5 1 6 6 6 6 6 7 7 7 7 7 7 Hottest 800 | . 60 168 165 288 238 238 . 238 335 297 50 307 515 515 519 523 556 606 631 800 610 694 Shots Fired 2919 | . 34 51 105 128 15 60 . 56 208 25 2 172 127 74 18 149 143 246 397 534 140 235 Gun 1110 | . 34 48 91 57 . . . . 56 . . 110 45 . . 25 22 70 220 162 50 120 Cannon 1738 | . . 3 14 69 12 60 . 56 152 25 . 61 82 72 18 124 121 176 163 352 74 104 Launcher 71 | . . . . 2 3 . . . . . 2 1 . 2 . . . . 14 20 16 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 983 | . 17 32 7 30 3 15 . 25 70 20 . 97 85 12 3 25 82 88 118 129 11 114 Thermal 1585 | . . . . 79 9 45 . 31 138 5 . 40 42 60 15 124 61 158 232 351 113 82 Explosive 68 | . . . . 2 3 . . . . . 2 1 . 2 . . . . 11 20 16 11 Electromagnetic 250 | . 17 19 98 17 . . . . . . . 34 . . . . . . 36 1 . 28 Phasic 33 | . . . . . . . . . . . . . . . . . . . . 33 . . Robot Hit Streak 65 | . 13 21 53 23 15 19 . 27 32 47 50 42 28 41 30 26 17 52 65 48 52 52 Robot Miss Streak 4 | . 1 1 1 2 . 1 . 1 2 1 1 4 3 1 1 4 2 2 3 4 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2009 | . 26 40 85 78 11 43 . 46 120 23 1 118 82 36 14 105 86 155 289 369 105 177 Core Hits 1018 | . 13 15 33 36 8 10 . 14 83 6 12 62 25 13 5 33 31 52 146 246 57 118 Critical Hits 117 | . . . . . . . . 1 2 1 . 13 9 . 1 8 13 21 23 12 1 12 Critical Kills 35 | . . . . . . . . . 1 . . 7 4 . 1 2 3 6 5 2 . 4 Critical Parts Destroyed 61 | . . . . . . . . 1 1 . . 4 4 . . 6 6 12 16 5 1 5 Melee Attacks 34 | . . . . . . . . . . . . . . . . . . . 34 . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . . . . 30 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77370 | . 270 568 1539 1667 671 802 . 1229 3705 916 444 3212 2416 1330 484 3366 2865 4787 10599 18699 5557 12244 Guns 20145 | . 270 468 882 562 . . . . 855 . . 1631 797 . . 507 357 1670 3677 4779 1295 2395 Cannons 36817 | . . 36 174 1105 227 802 . 1229 2576 916 . 984 1470 1330 484 2509 2508 3044 3286 8641 2229 3267 Explosions 18761 | . . 64 483 . 444 . . . 274 . 426 597 149 . . 350 . . 2114 5245 2033 6582 Melee 1372 | . . . . . . . . . . . . . . . . . . . 1372 . . . Ramming 275 | . . . . . . . . . . . 18 . . . . . . 73 150 34 . . Kinetic 15801 | . 72 245 15 275 23 162 . 479 1388 778 . 1501 1245 160 20 199 1210 1203 1600 2499 170 2557 Thermal 38584 | . . 64 483 1276 204 640 . 750 2317 138 . 1408 1171 1170 464 2817 1655 3511 4804 9820 3354 2538 Explosive 16525 | . . . . . 444 . . . . . 426 26 . . . . . . 1769 5245 2033 6582 Electromagnetic 3809 | . 198 259 1041 116 . . . . . . . 277 . . . 350 . . 988 13 . 567 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1288 | . . . . . . . . . . . . . . . . . . . 1288 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 1088 | . . . . . . . . . . . . . . . . . . . . 1088 . . Highest Corruption 8 | . . . . . . . . . 1 4 4 . . . . 8 . 2 7 3 1 3 Average Corruption 2 | . . . . . . . . . 1 3 4 . . . . 3 . 1 3 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . . 7 3 6 . . . . 10 . 6 49 44 1 8 Message Errors 25 | . . . . . . . . . 3 . . . . . . . . 2 8 9 1 2 Matter Fused 18 | . . . . . . . . . . . 3 . . . . 2 . . 4 9 . . Heat Flow Errors 17 | . . . . . . . . . . . 1 . . . . 1 . 2 8 3 . 2 Energy Discharges 12 | . . . . . . . . . 1 1 1 . . . . . . . 4 4 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . 1 . . . . . . 2 . . 2 3 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Targeting Errors 39 | . . . . . . . . . 2 2 . . . . . 4 . 2 16 10 . 3 Weapon Failures 11 | . . . . . . . . . . . . . . . . 1 . . 4 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1664 | . . 6 19 1 16 15 . 11 85 . . 121 70 13 29 93 7 111 326 397 99 245 Projectiles 791 | . . 6 . 1 . 15 . 11 35 . . 13 51 13 29 68 7 96 131 243 45 27 Explosions 764 | . . . 19 . 16 . . . 50 . . 108 19 . . 25 . . 101 154 54 218 Melee 109 | . . . . . . . . . . . . . . . . . . 15 94 . . . Knockbacks 68 | . . . . . . 1 . 5 4 . . 4 4 . . 4 3 1 20 20 1 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 65 | . . . . . . 1 . 5 4 . . 4 4 . . 4 3 1 17 20 1 1 Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 760 | . . . 34 . . . . . . . 180 20 77 . . 65 . . 67 236 81 . Shots 24 | . . . 2 . . . . . . . 6 1 2 . . 1 . . 4 6 2 . Rammed 18 | . . . . . . . . . . . 1 . . . . . . 2 13 2 . . Targets Rammed 20 | . . . . . . . . . . . 1 . . . . . . 2 15 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Highest Temperature 799 | . 88 147 166 288 110 144 . 90 487 387 255 615 452 . . . 2 601 357 595 799 363 Average Temperature 124 | . 31 66 46 90 52 49 . 25 138 212 140 182 103 . . . 2 176 113 193 184 72 Received Heat Transfer 3233 | . 63 54 117 60 9 81 . 84 134 . . 174 66 72 . 51 110 16 1684 273 78 107 Effects 38 | . . . . 2 . . . . 6 . . 15 2 . . . . 2 1 7 3 . Shutdowns 7 | . . . . . . . . . 1 . . 5 1 . . . . . . . . . Energy Bleed 6 | . . . . . . . . . 1 . . 2 1 . . . . . . 1 1 . Interference 11 | . . . . 2 . . . . 2 . . 3 . . . . . 2 . 2 . . Matter Decay 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Short Circuit 3 | . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Damage (minor) 5 | . . . . . . . . . . . . 3 . . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Damage (core) 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . Siege Activations 4 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Total Turns 96 | . . . . . . . . . . . . . . . . . . 15 38 4 . 39 Longest Duration 39 | . . . . . . . . . . . . . . . . . . 15 38 4 . 39 Robots Corrupted 5 | . . . 2 . . . . . . . . 1 . . . 2 . . . . . . Combat Hostiles 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . Parts Fried 20 | . . . 10 3 . . . . . . . 2 . . . 2 . . 3 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Robots Melted 7 | . . . . . . 1 . . . . . . 1 1 . 2 . . 1 1 . . Combat Hostiles 7 | . . . . . . 1 . . . . . . 1 1 . 2 . . 1 1 . . Parts Melted 81 | . . . . 8 . 1 . . 2 . . . 7 4 3 11 4 7 6 16 7 5 Heat Transferred 43193 | . . 100 400 2351 374 1172 . 1096 3176 185 . 1807 1453 1672 674 3383 1355 3533 6014 9604 3045 1799 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 5 . . . . . . . . 1 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Peak Influence 3572 | . 231 252 171 244 . . . . 246 45 291 352 362 296 78 486 713 749 831 1545 1595 3572 Average Influence 387 | . 172 168 81 65 . . . . 96 38 183 157 91 91 70 185 384 464 453 717 1045 1709 Maximum Alert Level 5 | . 1 1 . 1 . . . . 1 . 1 1 1 1 . 2 3 3 3 4 4 5 Low Security (%) 50 | . . . . . . . . . . . . . . . . . . . . . . . Level 1 17 | . . . . . . . . . . . . . . . . . . . . . . . Level 2 15 | . . . . . . . . . . . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . . 1 1 8 . . . . 5 . 1 5 2 . . 3 5 5 12 12 3 10 Investigation 3 | . . . 1 . . . . . . . . 1 . . . 1 . . . . . . Extermination 27 | . . . . 5 . . . . 3 . 1 2 . . . 1 1 2 3 6 1 2 Reinforcement 25 | . . 1 . 2 . . . . 2 . . 2 2 . . 1 2 1 6 2 1 3 Assault 15 | . . . . . . . . . . . . . . . . . 1 1 3 4 1 5 Garrison 3 | . . . . 1 . . . . . . . . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . . . . . 2 1 . . . 2 . 2 2 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Distress Signals 31 | . . 1 1 . . . . 7 . . . 2 . 2 . 2 1 1 4 3 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 545 | . 7 8 12 19 5 8 . 9 33 6 9 23 28 14 8 26 24 29 75 98 28 76 Peak Tracking Total 30 | . 2 3 3 3 3 3 . 2 4 6 3 8 4 5 2 6 8 4 9 16 6 30 Tactical Retreats 14 | . . . 1 . . . . . 3 . . 4 1 . . 2 . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Traps Triggered 18 | . . . . 1 . . . 1 4 . . . 3 . . 1 1 1 . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Machines Disabled 80 | . 1 1 1 . . . . . 14 . 4 6 4 4 2 4 8 4 14 3 3 7 Max in Single Turn 6 | . 1 1 1 . . . . . 3 . 4 6 3 2 1 4 1 1 2 1 1 2 Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Machines Accessed 32 | . 4 1 8 5 . 2 . . 2 . 2 4 . . 1 . 1 1 . 1 . . Terminals 15 | . 4 . 7 4 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . 2 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 6 | . . . 1 1 . . . . 1 . 2 . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Total Hacks 115 | . 17 1 25 13 . 10 . . 5 . 5 7 . . 25 . 2 2 . 3 . . Successful 98 | . 16 1 23 10 . 10 . . 2 . 3 4 . . 25 . 2 . . 2 . . Failed 17 | . 1 . 2 3 . . . . 3 . 2 3 . . . . . 2 . 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 203 | . 4 . 7 8 . . . . 22 . . 12 35 15 1 18 2 13 20 12 13 21 Terminals 49 | . 17 . 21 11 . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 3 . . 4 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 15 | . . . 4 2 . . . . 2 . 5 . . . . . . 2 . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . . . 3 . . Terminal Hacks 65 | . 13 . 14 3 . 10 . . . . . . . . 25 . . . . . . . Record 37 | . 1 . 2 . . 9 . . . . . . . . 25 . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 10 | . . . 4 2 . . . . 1 . 3 . . . . . . . . . . . Insert Component 6 | . . . 2 1 . . . . 1 . 2 . . . . . . . . . . . Analyze 4 | . . . 2 1 . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 28 | . 6 . 10 11 . . . . . . . . . . . . . . . 1 . . Terminals 13 | . 3 . 5 5 . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 12 | . 3 . 5 4 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . 8 4 . . . . 2 . 2 3 . . . . . 1 . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . 5 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . 2 2 . . . . 9 . 1 . 8 . . 14 . . 13 . . 20 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Time 56 | . . . . . . . . . . . . . . . . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 1 . . . . 1 . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 1 . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 4 . . . . . . . 3 2 . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Total Allies 119 | . . . . . . 3 4 . 2 . . 6 18 5 . 7 3 6 . 3 9 53 Largest Group 34 | . . . . . . 3 4 4 4 . . 3 9 8 6 8 3 5 3 3 5 34 Highest-Rated Group 2918 | . . . . . . 60 154 154 133 . . 126 355 456 400 311 288 176 122 512 442 2918 Highest-Rated Ally 268 | . . . . . . 20 39 39 38 . . 42 85 85 85 85 96 96 50 268 114 268 Zionite Dispatches 24 | . . . . . . . . . 2 . . 2 4 2 . 2 1 4 . 2 5 . Heavy 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . Light 3 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Fire 6 | . . . . . . . . . . . . 1 3 . . 1 . 1 . . . . Hacker 3 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 3 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 8 | . . . . . . . . . 3 . . . . . . . . 2 . 1 2 . DROP 6 | . . . . . . . . . 2 . . . . . . . . 2 . . 2 . EXPLORE 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Ally Attacks 730 | . . . . . . 5 . 36 12 . . 21 70 72 23 45 51 14 19 50 69 243 Total Damage 36126 | . . . . . . 79 . 608 988 . . 747 1521 1892 759 1641 2783 382 2022 4703 3362 14639 Kills 173 | . . . . . . . . 4 5 . . 7 11 11 2 12 12 1 7 22 12 67 Allies Corrupted 12 | . . . . . . . . . 1 . . . . . . 3 . . . 1 1 6 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . 2 . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . 4 . . 2 7 2 . 3 . 1 5 1 . 5 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Emergency Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . 1 1 1 . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Prototype Schematics 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Turns Passed 21429 | 74 381 237 739 1804 675 1002 1385 597 1943 85 361 1437 1534 577 179 819 726 1184 1689 2247 671 1083 Spaces Moved 10569 | 42 184 104 361 889 359 526 768 281 921 108 392 847 706 274 88 385 297 507 629 1013 325 563 Core 483 | 15 . . . . . . . . . 104 329 31 . . . . . . . . . 4 Treads 9645 | . 152 104 361 889 359 526 768 281 921 4 . 497 706 274 88 385 297 507 629 1013 325 559 Legs 59 | 27 32 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 382 | . . . . . . . . . . . 63 319 . . . . . . . . . . Fastest Speed 34 | 50 120 160 160 180 180 180 180 180 180 50 40 34 182 185 185 185 178 178 165 165 155 50 Average Speed 168 | 145 168 160 160 180 180 180 180 180 180 54 83 127 184 185 185 185 179 180 184 174 165 154 Slowest Speed 300 | 250 180 160 160 180 180 180 180 180 220 180 300 182 185 185 185 185 185 185 210 210 187 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 5 43 16 41 26 59 78 85 51 41 85 13 21 86 69 80 41 9 22 45 37 10 36 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 20 | . . . . . . 2 2 . . . . 8 8 . . . . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . 1 2 . 1 . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 3 . . . 1 . . . . . . . . . Terrain Destroyed 1709 | . . 2 23 43 42 7 . 1 87 . 77 117 61 8 1 215 36 45 153 254 258 279 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 445 | . . . . 5 . 7 . 1 38 . . 29 30 6 1 36 36 45 61 114 10 26 AOE 1264 | . . 2 23 38 42 . . . 49 . 77 88 31 2 . 179 . . 92 140 248 253 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Cet Arc Hub Fac Res Qua Res Acc Com Total 12684 | 55 227 142 450 1014 377 544 771 337 1083 121 424 1091 864 308 96 420 423 692 931 1247 401 666 Wait 561 | . . . 3 12 6 2 4 21 36 2 16 58 73 9 . 3 60 99 83 55 8 11 Move 10543 | 41 183 103 360 888 358 525 767 280 921 107 391 842 705 273 87 384 296 506 628 1012 324 562 Hop 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Pick Up 344 | 8 20 8 24 30 2 . . 7 26 4 6 58 20 3 2 5 15 16 31 28 16 15 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 140 | 6 4 2 6 2 . . . . 10 . 4 33 4 3 . . 3 4 21 21 8 9 Detach 6 | . . . . . . . . . . . 1 1 . 2 . . . . . 1 . 1 Swap 166 | . . 4 8 21 3 1 . 7 23 . . 19 13 1 2 . 10 11 8 14 9 12 Drop 217 | . 3 8 14 26 2 1 . 6 18 3 3 30 10 3 2 3 13 18 18 15 7 14 Fire 630 | . 17 17 35 35 6 15 . 14 47 5 2 48 35 14 3 25 21 36 88 98 29 40 Melee 34 | . . . . . . . . . . . . . . . . . . . 34 . . . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . . . . . . . . . . . . . . . . . 2 15 2 . . Escape Stasis 18 | . . . . . . . . 2 . . . . 4 . . . 5 . 5 . . 2 Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x3) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 235 | -10/Materials | Identified exit to Materials 235 | -10/Materials | Discovered exit to Materials (range 15) 374 | -10/Materials | Discovered exit to Materials (range 13) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Identified exit to Materials 668 | -9/Materials | Discovered exit to Materials (range 3) 693 | -9/Materials | Entered another Materials area 693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -8/Materials | Build established: Gunner 1253 | -8/Materials | Identified exit to Factory 1253 | -8/Materials | Discovered exit to Factory (range 12) 1432 | -8/Materials | Entered Factory 1432 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1909 | -7/Factory | Build established: Hauler-Gunner 2072 | -7/Factory | Garrison activated, responded to threat 2541 | -7/Factory | Identified exit to Factory 2541 | -7/Factory | Discovered exit to Factory (range 16) 2711 | -7/Factory | Identified exit to Lower Caves 3236 | -7/Factory | Entered Lower Caves 3895 | -7/Lower Caves | Identified exit to Lower Caves 3895 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 3911 | -7/Lower Caves | Entered another Lower Caves area 3972 | -7/Lower Caves | Discovered exit to Factory (range 7) 4184 | -7/Lower Caves | A Commander dispatched an escort 4186 | -7/Lower Caves | Learned location of 1 exit from Research 4186 | -7/Lower Caves | Learned Research security intel 4186 | -7/Lower Caves | Learned Extension security intel 4413 | -7/Lower Caves | Learned Factory non-interactive machine intel 4459 | -7/Lower Caves | Encountered a Warlord checkpoint 4884 | -7/Lower Caves | Identified exit to Zion 4884 | -7/Lower Caves | Discovered exit to Zion (range 16) 4913 | -7/Lower Caves | Entered Zion 4913 | -7/Zion | Accompanied by 3 allies 4914 | -7/Zion | Commander's escort returned to base 4914 | -7/Zion | Commander's escort returned to base 4914 | -7/Zion | Commander's escort returned to base 4973 | -7/Zion | Given A8's code to call for help 5338 | -7/Zion | Received a hallucinogenic algorithm 5569 | -7/Zion | Identified exit to Proximity Caves 5936 | -7/Zion | Imprinted 5938 | -7/Zion | Declared Zion's savior 6044 | -7/Zion | Learned location of Warlord (-4) 6237 | -7/Zion | Build established: Messiah-Gunner 6298 | -7/Zion | Entered Proximity Caves 6298 | -6/Proximity Caves | Accompanied by 4 allies 6399 | -6/Proximity Caves | Spotted B-75 Beast 6423 | -6/Proximity Caves | Allies destroyed B-75 Beast 6895 | -6/Proximity Caves | Entered Factory 6895 | -6/Factory | Accompanied by 3 allies 6895 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6896 | -6/Factory | Identified exit to Factory 6897 | -6/Factory | Loaded intel: 227 non-interactive machine locations 7009 | -6/Factory | Retrieved Zion intel report: Emergency Access 7010 | -6/Factory | Zion Thermal Resupply teleported in 7850 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7851 | -6/Factory | Zion Kinetic Resupply teleported in 8578 | -6/Factory | Found Prototype Device 8585 | -6/Factory | Identified Exp. Terrain Scanner 8607 | -6/Factory | Found Prototype Launcher 8608 | -6/Factory | Identified Scatter Rocket Array 8752 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8799 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8838 | -6/Factory | Sucked down chute 8838 | -6/Factory | Entered Waste 8844 | -6/Waste | Spotted C-40 Crusher 8853 | -6/Waste | EMP discharged 8864 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8864 | -6/Waste | Released all parts (14) 8865 | -6/Waste | Spotted C-40 Crusher 8865 | -6/Waste | Spotted C-40 Crusher 8865 | -6/Waste | Spotted C-40 Crusher 8884 | -6/Waste | Spotted C-40 Crusher 8891 | -6/Waste | Spotted C-40 Crusher 8916 | -6/Waste | Identified exit to Factory 8916 | -6/Waste | Discovered exit to Factory (range 15) 8923 | -6/Waste | Entered Factory 9100 | -6/Factory | Discovered exit to Factory (range 11) 9284 | -6/Factory | Entered another Factory area 9284 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9285 | -5/Factory | Identified exit to Extension 9545 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9546 | -5/Factory | Zion Hacker squad teleported in 9570 | -5/Factory | Lost 4 parts (1p2n1w) 9698 | -5/Factory | Identified exit to Upper Caves 9698 | -5/Factory | Discovered exit to Upper Caves (range 8) 9883 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9884 | -5/Factory | Zion Fire squad teleported in 10074 | -5/Factory | Build established: Messiah-Executioner 10721 | -5/Factory | Entered Extension 10780 | -5/Extension | Retrieved Zion intel report: Active Terminals 10848 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 10908 | -5/Extension | Retrieved Zion intel report: Guard Positions 10939 | -5/Extension | Energy Cycler disabled 10939 | -5/Extension | Rescued a captive Derelict 10940 | -5/Extension | Rescued a captive Derelict 10940 | -5/Extension | Rescued a captive Derelict 10942 | -5/Extension | Rescued a captive Derelict 10942 | -5/Extension | Rescued a captive Derelict 10945 | -5/Extension | Rescued a captive Derelict 10949 | -5/Extension | Rescued a captive Derelict 11008 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 11032 | -5/Extension | Retrieved Zion intel report: Branch Access 11032 | -5/Extension | Identified exit to Cetus 11033 | -5/Extension | Zion Heavy squad teleported in 11039 | -5/Extension | Zion Fire squad teleported in 11165 | -5/Extension | Spotted B-75 Beast 11166 | -5/Extension | Zion Fire squad teleported in 11174 | -5/Extension | Spotted B-75 Beast 11182 | -5/Extension | Allies destroyed B-75 Beast 11186 | -5/Extension | Destroyed B-75 Beast 11193 | -5/Extension | Identified exit to Factory 11193 | -5/Extension | Discovered exit to Factory (range 14) 11251 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11658 | -5/Extension | Discovered exit to Factory (range 15) 12017 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 12049 | -5/Extension | Retrieved Zion intel report: Trap Installations 12050 | -5/Extension | Zion Fire squad teleported in 12255 | -5/Extension | Entered Cetus 12255 | -5/Cetus | Accompanied by 6 allies 12280 | -5/Cetus | Spotted Cetus Guard 12280 | -5/Cetus | Spotted Cetus Guard 12285 | -5/Cetus | Spotted Cetus Guard 12286 | -5/Cetus | Spotted Cetus Guard 12296 | -5/Cetus | Destroyed Cetus Guard 12300 | -5/Cetus | Destroyed Cetus Guard 12304 | -5/Cetus | Destroyed Cetus Guard 12309 | -5/Cetus | Allies destroyed Cetus Guard 12369 | -5/Cetus | Retrieved Zion intel report: Unaware Schematics 12370 | -5/Cetus | Zion Heavy squad teleported in 12411 | -5/Cetus | Zion Light squad teleported in 12441 | -5/Cetus | Identified exit to Archives 12441 | -5/Cetus | Discovered exit to Archives (range 16) 12473 | -5/Cetus | Spotted Cetus Guard 12473 | -5/Cetus | Spotted Cetus Guard 12476 | -5/Cetus | Spotted Cetus Guard 12477 | -5/Cetus | Spotted Cetus Guard 12485 | -5/Cetus | Allies destroyed Cetus Guard 12490 | -5/Cetus | Discovered exit to Factory (range 15) 12490 | -5/Cetus | Allies destroyed Cetus Guard 12493 | -5/Cetus | Allies destroyed Cetus Guard 12494 | -5/Cetus | Allies destroyed Cetus Guard 12505 | -5/Cetus | Scared off Revision 17 12630 | -5/Cetus | Retrieved Zion intel report: Component Stockpiles 12832 | -5/Cetus | Entered Archives 12832 | -5/Archives | Accompanied by 6 allies 12881 | -5/Archives | Unable to access archive contents 12889 | -5/Archives | Identified exit to Hub_04(d) 12889 | -5/Archives | Discovered exit to Hub_04(d) (range 16) 12900 | -5/Archives | Unable to access archive contents 12907 | -5/Archives | Discovered exit to Hub_04(d) (range 16) 12918 | -5/Archives | Unable to access archive contents 12922 | -5/Archives | Discovered exit to Factory (range 16) 12937 | -5/Archives | Unable to access archive contents 13011 | -5/Archives | Entered Hub_04(d) 13011 | -5/Hub_04(d) | Accompanied by 2 allies 13083 | -5/Hub_04(d) | Spotted B-75 Beast 13088 | -5/Hub_04(d) | Allies destroyed B-75 Beast 13214 | -5/Hub_04(d) | Retrieved Zion intel report: Main Access 13215 | -5/Hub_04(d) | Zion Fire squad teleported in 13304 | -5/Hub_04(d) | Zion Hacker squad teleported in 13393 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 13479 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 13549 | -5/Hub_04(d) | Network Hub disabled 13724 | -5/Hub_04(d) | Spotted Lightning 13726 | -5/Hub_04(d) | Spotted Lightning 13727 | -5/Hub_04(d) | Spotted Lightning 13735 | -5/Hub_04(d) | Destroyed Lightning 13788 | -5/Hub_04(d) | Destroyed Lightning 13830 | -5/Hub_04(d) | Entered Factory 13830 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13831 | -4/Factory | Identified exit to Armory 14041 | -4/Factory | Garrison activated, responded to threat 14143 | -4/Factory | Zion Light squad teleported in 14210 | -4/Factory | Spotted B-86 Titan 14226 | -4/Factory | Destroyed B-86 Titan 14259 | -4/Factory | Identified exit to Research 14259 | -4/Factory | Discovered exit to Research (range 12) 14408 | -4/Factory | Repaired Adv. Cooling System 14556 | -4/Factory | Entered Research 14556 | -3/Research | Accompanied by 1 ally 14556 | -3/Research | Evolved 2 slots: Utility x2 14557 | -3/Research | Identified exit to Research 14716 | -3/Research | Spotted B-86 Titan 14732 | -3/Research | Destroyed B-86 Titan 15112 | -3/Research | Garrison activated, responded to threat 15179 | -3/Research | Found Adv. Powered Armor 15409 | -3/Research | Retrieved Zion intel report: Branch Access 15409 | -3/Research | Identified exit to Quarantine 15410 | -3/Research | Zion Fire squad teleported in 15595 | -3/Research | Zion Heavy Resupply teleported in 15679 | -3/Research | Zion Kinetic Resupply teleported in 15726 | -3/Research | Zion Demo squad teleported in 15740 | -3/Research | Entered Quarantine 15740 | -3/Quarantine | Accompanied by 3 allies 15766 | -3/Quarantine | Found Alien Artifact 15799 | -3/Quarantine | Spotted Alpha 7 15809 | -3/Quarantine | Destroyed Alpha 7 15881 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15958 | -3/Quarantine | Found Alien Impact Weapon 15968 | -3/Quarantine | Identified Core Stripper 16117 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 16208 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16232 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 16434 | -3/Quarantine | Destroyed 15 combat bots 16434 | -3/Quarantine | Lost 3 parts (1u2w) 16438 | -3/Quarantine | Found Gamma Bomb Array 16482 | -3/Quarantine | Found Alien Slashing Weapon 16483 | -3/Quarantine | Identified Sigix Broadsword 16490 | -3/Quarantine | First assault squad dispatched 16696 | -3/Quarantine | Scanned by Researcher 16877 | -3/Quarantine | Lost 6 parts (1p1u4w) 16894 | -3/Quarantine | Crushed by falling debris 16915 | -3/Quarantine | Identified Phase Armor 16935 | -3/Quarantine | Lost 4 parts (1p1u2w) 16946 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17268 | -3/Quarantine | Found Alien Energy Cannon 17270 | -3/Quarantine | Identified Core Cannon 17324 | -3/Quarantine | Discovered exit to Research (range 12) 17429 | -3/Quarantine | Entered Research 17429 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17525 | -2/Research | Spotted B-90 Cyclops 17535 | -2/Research | Destroyed B-90 Cyclops 18063 | -2/Research | Destroyed 8 combat bots 18282 | -2/Research | Zion Experimental squad teleported in 18419 | -2/Research | Spotted B-90 Cyclops 18436 | -2/Research | Destroyed B-90 Cyclops 18462 | -2/Research | Retrieved Zion intel report: Emergency Access 18463 | -2/Research | Zion Heavy squad teleported in 18473 | -2/Research | First assault squad dispatched 18670 | -2/Research | Lost 3 parts (1u2w) 19343 | -2/Research | Lost 3 parts (3w) 19348 | -2/Research | Destroyed 15 combat bots 19472 | -2/Research | Identified exit to Access 19472 | -2/Research | Discovered exit to Access (range 10) 19676 | -2/Research | Entered Access 19676 | -1/Access | Evolved 2 slots: Utility x2 19790 | -1/Access | Found Prototype Launcher 19791 | -1/Access | Identified Tactical Quantum Warhead 19926 | -1/Access | First assault squad dispatched 20070 | -1/Access | Zion Demo squad teleported in 20090 | -1/Access | Zion Light squad teleported in 20130 | -1/Access | Energy Cycler disabled 20134 | -1/Access | Spotted B-99 Colossus 20151 | -1/Access | Allies destroyed B-99 Colossus 20175 | -1/Access | Spotted B-99 Colossus 20190 | -1/Access | Destroyed B-99 Colossus 20216 | -1/Access | Identified exit to Command 20216 | -1/Access | Discovered exit to Command (range 3) 20227 | -1/Access | Zion Explosive Resupply teleported in 20257 | -1/Access | Zion Hacker squad teleported in 20271 | -1/Access | Zion Kinetic Resupply teleported in 20347 | -1/Access | Entered Command 20477 | -1/Command | Destroyed 8 combat bots 20579 | -1/Command | Spotted B-99 Colossus 20632 | -1/Command | Destroyed B-99 Colossus 20653 | -1/Command | Disengaged cave seal 20734 | -1/Command | Retrieved Zion intel report: Branch Access 20761 | -1/Command | Retrieved Zion intel report: Active Garrisons 20795 | -1/Command | Spotted B-99 Colossus 20815 | -1/Command | Allies destroyed B-99 Colossus 20850 | -1/Command | Found Prototype Protection 20851 | -1/Command | Identified Zio. Weapon Casing 20891 | -1/Command | Retrieved Zion intel report: Unaware Analyses 21033 | -1/Command | Phase Generator disabled 21085 | -1/Command | Disengaged cave seal 21085 | -1/Command | Zionites emerged from the dark tunnel 21094 | -1/Command | Retrieved Zion intel report: Component Schematics 21139 | -1/Command | First assault squad dispatched 21260 | -1/Command | Retrieved Zion intel report: Prototype Schematics 21295 | -1/Command | High security lockdown imminent 21335 | -1/Command | Destroyed 28 combat bots 21375 | -1/Command | High security lockdown engaged 21398 | -1/Command | Spotted Alpha 7 21398 | -1/Command | Spotted Alpha 7 21398 | -1/Command | Spotted Striker 21398 | -1/Command | Spotted Striker 21398 | -1/Command | Spotted Executioner 21398 | -1/Command | Spotted Executioner 21398 | -1/Command | Spotted Executioner 21398 | -1/Command | Spotted Executioner 21400 | -1/Command | Spotted B-99 Colossus 21400 | -1/Command | Spotted B-99 Colossus 21408 | -1/Command | Identified exit to Surface 21408 | -1/Command | Discovered exit to Surface (range 16) 21428 | -1/Command | Released all parts (9) 21430 | *** | Escaped! Last Messages --------------- 21428_ Knocked back. 21428_ Penetrated by Slug. 21428_ Enh. Nova Cannon destroyed. 21428_ Penetrated by Slug. 21428_ Slug penetrates Wall. 21428_ Quantum Reactor destroyed. 21428_ Slug penetrates B-99 Colossus. 21428_ R-10 Processor collects Adv. Reaction Control System. 21428_ Released Rnf. Quantum Reactor. 21428_ Released Exp. Energy Well. 21428_ Released Adv. Core Analyzer. 21428_ Released Hcp. Storage Unit. 21428_ Released Adv. Cooling System. 21428_ Released Adv. Thermal Shield. 21428_ Released Imp. Matter Compressor. 21428_ Released Rnf. Quantum Reactor. 21428_ Extracted 1 energy. 21429_ Penetrated by Slug. 21429_ Slug penetrates Reinforced Barrier. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??"" ???????????????????????????????????????????? | | ?"" ???????????????????????????????????????????? | | ?"R ??????????????????????????????????????????? | | """ ??????????###############?????????????????? | | "" #????????##; #?????????????????? | | [ "#?####### ##????????????????? | | #"## # # BB ;#????????????????? | | ###"/"""" %E E BB]] ##????????????????? | | " R7 !!!!* ;#????????????????? | | " ^^ E !!*!*"@ #?????????????????? | | " E !!!! " ;#????????????????? | | + =%/ 7 BB !! ^ ##????????????????? | | """ ^^ ^ BB #?????????????????? | | # ""# # # #?????????????????? | | # ###"#"#; ;#????????????????? | | """ ##??######## ##????????????????? | | "" #??????????## # ;#;#####?????????????????? | | #???????????##########?????????????????????? | | #??????????????????????????????????????????? | | + ?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #????????????????????? ????????????????????? | | #????????????????????? ????????????????????? | | ##????????????????""?? ????????????????????? | | ###????????????? ??? ????????????????????? | | #%%=% # ##???????????? ???? ????????????????????? | | =!! # # ###????????? ????? ????????????????????? | | # %% ## #????????+#?#### ##########??????????? | | # %[ ! [!########## #?# #] [ #??????????? | | # [ *%%%% #?? #??????????? | | # " %! %= ### #??????????? | | ""## !!!????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Coolant Potential 65 Energy Generation 79 Energy Capacity 2590 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 62 Core Analysis 10 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Antimatter Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Com. HERF Cannon | -6/Factory | Scanalyzed Cld. Gravmag System | -5/Extension | Z-intel Gravity Neutralizing Apparatus | -5/Extension | Z-intel Adv. Power Amplifier | -5/Extension | Z-intel Hvy. Proton Cannon | -5/Extension | Z-intel Enh. Nuclear Core | -5/Extension | Z-intel Exp. Optical Array | -5/Extension | Z-intel Exp. Cesium-ion Thruster | -5/Extension | Z-intel Enh. Coil Gun | -5/Extension | Z-intel Lgt. Fission Core | -5/Hub_04(d) | Z-intel Imp. Terrain Scanner | -5/Hub_04(d) | Z-intel Adv. Targeting Computer | -5/Hub_04(d) | Z-intel Datajack | -5/Hub_04(d) | Z-intel Recoil Stabilizer | -5/Hub_04(d) | Z-intel Mic. Fission Core | -5/Hub_04(d) | Z-intel Hrd. Medium Armor Plating | -5/Hub_04(d) | Z-intel Gyrokinetic Inverter | -5/Hub_04(d) | Z-intel Imp. Remote Datajack | -5/Hub_04(d) | Z-intel Great Axe | -5/Hub_04(d) | Z-intel Com. Matter Pod | -5/Hub_04(d) | Z-intel Imp. Medium Treads | -5/Hub_04(d) | Z-intel Lance | -5/Hub_04(d) | Z-intel Flexi-carbon Leg | -5/Hub_04(d) | Z-intel Hacking Suite | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Imp. Thermal Shield | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Imp. Integration Mediator | -3/Quarantine | Z-intel Nanoactuators | -3/Quarantine | Z-intel Imp. Light Armor Plating | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel System Shield | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Arm. Medium Treads | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Remote Shield | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Force Lance | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Hvy. Reflective Plating | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Exp. Heat Sink | -1/Command | Z-intel Beam Splitter | -1/Command | Z-intel Exp. Thermal Converter | -1/Command | Z-intel System Purifier | -1/Command | Z-intel Adv. Energy Well | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -5/Cetus | Z-intel G-50 Soldier | -5/Cetus | Z-intel B-60 Warrior | -5/Cetus | Z-intel R-06 Scavenger | -5/Cetus | Z-intel T-07 Excavator | -5/Cetus | Z-intel E-15 Imp | -3/Quarantine | Z-intel X-82 Rainmaker | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Sigix Broadsword Phase Armor Core Cannon Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed MyomerPropulsionAutocannon Manual? 0 Play Time 03:23:54 Cumulative 61.9 hours Start 2019.11.08 @ 20:47:38 End 2019.11.09 @ 11:04:03 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 22 Adventurer 5 Explorer 18 Win Type 0 Total 10 Types 7/0/1/2/0/0/0 Lore% 58 Gallery% 57 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c4c9124-8f01-4493-804b-449d029b703b