Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 00:18:32

Player: Gokudera ElPsyCongroo

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2108)     2108
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (828)                828
              TOTAL SCORE: 6886

 Bonus
-------
High Alert Combat Kills    142
Follower Combat Kills      330
Entered DSFs               500
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             0/700
Matter                     31/300
Energy                     279/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Blade Saw
>          --- INVENTORY (15) ---
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
           Surge Thruster
           Surge Thruster
           Huge Storage Unit
           Weapon Mount
           Reaction Control System

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
          Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Signal Interpreter
                Weapon Shielding
       Improved Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
                Rocket Launcher
       Improved Grenade Launcher
>               --- INVENTORY --------
                Antimatter Reactor
       Improved Treads
       Advanced Treads
         Medium Treads
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod
       Improved Light Armor Plating
       Improved Light Armor Plating
                Dynamic Insulation System
   High-powered Tractor Beam
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
          Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Advanced EMP Blaster
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Power]
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   .   .   
  Utility                  3    | .   .   .   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 3   17  1   48  16  15  6   10  .   16  
  Power                    12   | .   1   .   6   2   1   .   1   .   1   
    Engine                 12   | .   1   .   6   2   1   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   .   10  3   1   4   4   .   9   
    Treads                 24   | 2   2   .   8   3   1   4   4   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   
    Flight                 2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  34   | .   8   .   9   3   8   2   2   .   2   
    Device                 11   | .   6   .   2   .   .   1   1   .   1   
    Storage                7    | .   2   .   2   1   .   1   .   .   1   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   4   .   .   .   .   
    Protection             11   | .   .   .   4   2   4   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 1   6   1   23  8   5   .   3   .   4   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   3   1   6   2   2   .   .   .   .   
    Ballistic Cannon       19   | .   1   .   9   4   3   .   .   .   2   
    Launcher               10   | .   1   .   4   2   .   .   3   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   2   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   4   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   12  .   .   .   .   
Parts Lost                 23   | .   .   .   4   .   .   .   10  .   9   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   
  Propulsion               10   | .   .   .   1   .   .   .   4   .   5   
  Utility                  5    | .   .   .   1   .   .   .   3   .   1   
  Weapon                   6    | .   .   .   1   .   .   .   2   .   3   
  Highest Loss Streak      8    | .   .   .   3   .   .   .   8   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     96   | .   99  100 98  98  99  99  78  .   54  
  Engine                   11   | .   14  14  10  11  10  7   6   .   5   
  Treads                   23   | .   27  28  21  21  21  38  24  .   .   
  Device                   6    | .   12  14  7   .   .   6   5   .   1   
  Storage                  11   | .   15  14  11  11  11  7   6   .   5   
  Processor                7    | .   .   .   11  11  11  7   6   .   .   
  Protection               11   | .   .   .   13  21  21  15  13  .   .   
  Ballistic Gun            11   | .   16  14  9   11  10  7   .   .   .   
  Ballistic Cannon         9    | .   8   14  10  10  11  7   .   .   4   
Naked Turns                73   | .   .   .   .   .   .   .   35  35  3   
Heaviest Build             105  | 13  25  23  38  39  39  101 105 .   36  
  Greatest Support         143  | 40  40  40  45  44  44  116 143 3   45  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  25  25  5   15  
  Average Capacity         13   | 8   8   10  13  15  15  24  22  5   12  
  Most Carried             18   | 8   10  10  15  15  15  14  18  5   10  
  Average Carried          12   | 6   8   10  13  14  15  12  13  5   6   
  Final Capacity           25   | 8   10  10  15  15  15  25  5   5   15  
  Final Carried            15   | 8   10  10  15  15  15  13  5   5   9   

 Class Distribution 
--------------------
 85% | Mutant
 10% | Commander-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  
Matter Collected           3359 | 235  532  63   1202 466  197  .    635  .    29   
  Remotely                 859  | .    .    .    817  .    .    .    42   .    .    
Salvage Created            3811 | 58   428  .    1385 610  270  .    1037 .    23   
  Parts                    197  | 3    24   .    103  39   12   .    8    .    8    
Haulers Intercepted        11   | .    2    .    5    4    .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Combat Hostiles Destroyed  53   | .   5   .   32  6   3   .   5   .   2   
  Guns                     16   | .   4   .   9   2   1   .   .   .   .   
  Cannons                  23   | .   1   .   14  4   2   .   .   .   2   
  AOE                      14   | .   .   .   9   .   .   .   5   .   .   
Classes Destroyed          10   | 1   4   .   3   .   .   .   1   .   1   
  Worker                   3    | .   1   .   1   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   5   4   .   .   .   .   .   
  Recycler                 6    | 1   1   .   1   1   2   .   .   .   .   
  Operator                 3    | .   .   .   2   1   .   .   .   .   .   
  Watcher                  9    | .   2   .   5   2   .   .   .   .   .   
  Swarmer                  10   | .   .   .   10  .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   
  Grunt                    19   | .   5   .   13  1   .   .   .   .   .   
  Sentry                   18   | .   .   .   9   6   3   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   5   .   .   
Best Kill Streak           6    | 1   2   .   6   2   1   .   3   .   2   
  Combat Bots Only         6    | .   2   .   6   1   1   .   3   .   2   
Max Kills in Single Turn   3    | 1   1   .   3   2   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  
Hostile Shots Fired        235  | .    21   12   117  24   8    .    11   .    42   
  Missed                   59   | .    6    3    36   4    2    .    .    .    8    
Damage Taken               4535 | .    182  501  1191 300  92   .    1243 .    1026 
  Core                     1002 | .    36   67   150  16   15   .    389  .    329  
  Absorbed by Shields      89   | .    .    .    .    .    .    .    89   .    .    
  Redirected to Shielding  77   | .    .    .    20   33   .    .    24   .    .    
  Regen/Repaired (Parts)   570  | .    41   .    195  334  .    .    .    .    .    
Core Remaining (%)         70   | 100  .    58   .    .    54   .    .    .    .    
Volleys Fired              247  | 9    32   1    95   57   11   .    27   .    15   
  Largest                  2    | 2    2    2    2    2    2    .    2    .    1    
  Hottest                  91   | 40   70   58   91   62   70   .    72   .    35   
Shots Fired                430  | 18   64   2    179  81   23   .    48   .    15   
  Gun                      182  | 18   51   1    78   24   10   .    .    .    .    
  Cannon                   195  | .    13   1    96   57   13   .    .    .    15   
  Launcher                 53   | .    .    .    5    .    .    .    48   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  368  | 18   60   2    169  81   23   .    .    .    15   
  Thermal                  4    | .    4    .    .    .    .    .    .    .    .    
  Explosive                45   | .    .    .    3    .    .    .    42   .    .    
  Electromagnetic          13   | .    .    .    7    .    .    .    6    .    .    
  Robot Hit Streak         19   | 3    9    .    19   13   7    .    12   .    8    
  Robot Miss Streak        4    | 3    3    2    4    2    1    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           280  | 7    38   .    126  43   17   .    34   .    15   
  Core Hits                122  | 2    16   .    58   20   7    .    13   .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    2    1    .    .    .    1    
    Blast                  4    | .    .    .    1    2    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8138 | 83   528  22   2637 789  298  .    3525 .    256  
  Guns                     1808 | 83   386  22   923  292  102  .    .    .    .    
  Cannons                  2234 | .    142  .    1198 497  196  .    .    .    201  
  Explosions               4036 | .    .    .    511  .    .    .    3525 .    .    
  Melee                    55   | .    .    .    .    .    .    .    .    .    55   
  Ramming                  5    | .    .    .    5    .    .    .    .    .    .    
  Kinetic                  3953 | 83   478  22   2082 789  298  .    .    .    201  
  Thermal                  144  | .    50   .    94   .    .    .    .    .    .    
  Explosive                3762 | .    .    .    246  .    .    .    3516 .    .    
  Electromagnetic          219  | .    .    .    210  .    .    .    9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 55   | .    .    .    .    .    .    .    .    .    55   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    2    2    1    1    13   .    .    .    .    
  Average Corruption       2    | .    2    2    1    1    6    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  54   | .    23   1    6    10   14   .    .    .    .    
    Message Errors         15   | .    8    .    .    3    4    .    .    .    .    
    Matter Fused           13   | .    7    1    1    .    4    .    .    .    .    
    Heat Flow Errors       5    | .    3    .    .    1    1    .    .    .    .    
    Energy Discharges      6    | .    2    .    2    1    1    .    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    2    .    1    2    1    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    1    .    .    .    .    
    Misfires               3    | .    .    .    1    1    1    .    .    .    .    
    Alerts                 3    | .    1    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            51   | .    4    .    16   .    .    .    31   .    .    
  Projectiles              17   | .    4    .    13   .    .    .    .    .    .    
  Explosions               34   | .    .    .    3    .    .    .    31   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    2    .    7    1    2    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    2    .    6    1    2    .    .    .    1    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      1067 | .    .    .    152  .    .    .    915  .    .    
  Shots                    27   | .    .    .    5    .    .    .    22   .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        211  | .    211  .    107  138  77   .    .    .    .    
  Average Temperature      25   | .    62   .    19   25   23   .    .    .    .    
  Received Heat Transfer   768  | .    102  .    390  132  27   .    .    .    117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         298  | .    148  .    150  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Peak Influence             700  | 5   97  .   612 700 472 641 296 155 157 
  Initial                  641  | .   3   .   .   258 222 641 224 140 112 
  Average                  249  | 2   27  .   289 457 355 641 255 154 122 
Maximum Alert Level        3    | .   .   .   2   3   2   2   1   .   .   
  Low Security (%)         45   | 100 100 100 37  .   .   .   .   100 100 
  Level 1                  24   | .   .   .   29  29  64  .   100 .   .   
  Level 2                  29   | .   .   .   32  67  35  100 .   .   .   
  Level 3                  .    | .   .   .   .   3   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   .   4   6   .   .   .   .   3   
  Investigation            11   | .   2   .   3   6   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   1   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Distress Signals           3    | .   2   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   12  2   46  18  3   .   6   .   7   
  Peak Tracking Total      8    | .   2   2   8   3   1   .   2   .   4   
  Tactical Retreats        5    | .   .   .   4   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Traps Triggered            5    | .   1   .   3   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   4   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   4   4   4   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Machines Disabled          6    | .   .   .   .   6   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Machines Accessed          51   | .   8   .   15  13  12  1   .   2   .   
  Terminals                29   | .   5   .   9   9   4   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   2   .   .   .   .   .   
  Recycling Units          14   | .   2   .   2   2   8   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                158  | .   32  .   42  52  28  1   .   3   .   
  Successful               93   | .   20  .   27  26  19  .   .   1   .   
  Failed                   65   | .   12  .   15  26  9   1   .   2   .   
    Catastrophic           10   | .   2   .   2   5   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   11  .   8   11  12  .   .   2   .   
  Terminals                83   | .   19  .   22  29  10  .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          29   | .   5   .   5   19  .   .   .   .   .   
  Recycling Units          34   | .   8   .   4   4   18  .   .   .   .   
  Scanalyzers              12   | .   .   .   11  .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   9   .   8   7   2   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   1   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   2   .   2   1   .   .   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   2   .   4   14  .   .   .   .   .   
  Scan Component           11   | .   1   .   2   8   .   .   .   .   .   
  Repair                   9    | .   1   .   2   6   .   .   .   .   .   
Recycling Unit Hacks       18   | .   5   .   2   2   9   .   .   .   .   
  Report Inventory         15   | .   3   .   2   2   8   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   4   .   3   3   8   .   .   .   .   
  Terminals                6    | .   4   .   1   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   .   .   2   2   8   .   .   .   .   
    Tunnel                 12   | .   .   .   2   2   8   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   12  11  5   1   .   2   .   
  Full Trace Events        11   | .   4   .   1   4   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   5   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   2   6   .   .   .   .   .   
  Time                     299  | .   26  .   51  222 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         106  | .   106 .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   10  .   .   .   2   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Total Allies               12   | .   .   2   .   10  .   .   .   .   .   
  Largest Group            10   | .   .   2   .   10  .   .   .   .   .   
  Highest-Rated Group      88   | .   .   43  .   88  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               102  | .   .   2   .   100 .   .   .   .   .   
  Total Damage             1003 | .   .   22  .   981 .   .   .   .   .   
  Kills                    15   | .   .   .   .   15  .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  
Turns Passed               7528 | 89   1948 295  2292 1505 725  186  288  35   165  
Spaces Moved               4063 | 41   1002 182  1184 742  455  120  172  70   95   
  Core                     142  | .    .    .    .    .    .    .    67   70   5    
  Treads                   3814 | 24   1002 182  1184 742  455  120  105  .    .    
  Legs                     64   | 17   .    .    .    .    .    .    .    .    47   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    43   | .    .    .    .    .    .    .    .    .    43   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 120  160  160  145  145  145  148  50   50   44   
  Average Speed            146  | 143  160  160  149  145  145  148  111  50   90   
  Slowest Speed            240  | 160  160  160  160  145  225  148  240  50   190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    92   41   92   77   85   6    77   4    39   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     12   | .    .    .    2    2    8    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    .    .    
Terrain Destroyed          193  | .    .    .    22   26   1    .    144  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    2    1    .    .    .    .    
  AOE                      190  | .    .    .    22   24   .    .    144  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  DSF  
Total                      5232 | 54   1295 183  1555 1089 496  129  219  69   143  
  Wait                     625  | .    200  .    154  267  2    .    .    .    2    
  Move                     4055 | 40   1001 181  1183 741  454  120  171  69   95   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 2    19   .    27   2    3    2    6    .    4    
  Fast Attach              53   | .    6    .    15   7    11   .    2    .    12   
  Attach                   19   | .    .    .    4    1    .    4    6    .    4    
  Detach                   11   | .    .    .    .    1    4    .    2    .    4    
  Swap                     60   | 3    11   1    29   8    4    2    2    .    .    
  Drop                     88   | .    26   .    46   5    7    1    3    .    .    
  Fire                     247  | 9    32   1    95   57   11   .    27   .    15   
  Melee                    7    | .    .    .    .    .    .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
   90 | -11/Scrapyard | Entered Materials
  341 | -10/Materials | Build established: Mutant
  535 | -10/Materials | Discovered new exit (range 16)
  908 | -10/Materials | Discovered new exit (range 16)
 1031 | -10/Materials | Repaired Lgt. Treads
 1316 | -10/Materials | Discovered new exit (range 12)
 1560 | -10/Materials | Discovered new exit (range 16)
 2038 | -10/Materials | Entered Mines
 2068 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2264 | -10/Mines     | Discovered new exit (range 5)
 2303 | -10/Mines     | Assembled infested the area
 2308 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2333 | -10/Mines     | Entered Materials
 2333 | -9/Materials  | Evolved 2 slots: Utility x2
 2474 | -9/Materials  | Lost 3 parts (1p1n1w)
 2492 | -9/Materials  | Identified exit to Mines
 2492 | -9/Materials  | Identified exit to Storage
 2857 | -9/Materials  | Discovered new exit (range 16)
 3064 | -9/Materials  | Build established: Scavenger-Mutant
 3378 | -9/Materials  | Build established: Mutant
 3481 | -9/Materials  | Repaired Autogun
 3687 | -9/Materials  | Discovered new exit (range 5)
 3692 | -9/Materials  | Identified exit to Materials
 3983 | -9/Materials  | Discovered exit to Materials (range 12)
 4271 | -9/Materials  | Repaired Imp. Light Armor Plating
 4625 | -9/Materials  | Entered Storage
 4843 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4923 | -9/Storage    | Identified exit to Recycling
 5010 | -9/Storage    | Repaired Adv. Treads
 5050 | -9/Storage    | Repaired Adv. Treads
 5077 | -9/Storage    | Repaired Weapon Shielding
 5105 | -9/Storage    | Used back door to open Recycling access
 5143 | -9/Storage    | Build established: Commander-Mutant
 5723 | -9/Storage    | Repaired Broken Imp. Light Cannon
 5765 | -9/Storage    | Repaired Imp. Light Armor Plating
 5805 | -9/Storage    | Repaired Adv. Treads
 5943 | -9/Storage    | Build established: Mutant
 6130 | -9/Storage    | Entered Recycling
 6572 | -9/Recycling  | System corruption reached 10%
 6633 | -9/Recycling  | Discovered new exit (range 15)
 6847 | -9/Recycling  | Identified exit to Factory
 6855 | -9/Recycling  | Entered Factory
 6855 | -7/Factory    | Evolved 4 slots: Propulsion x3, Utility x1
 7041 | -7/Factory    | Sucked down chute
 7041 | -7/Factory    | Entered Waste
 7053 | -7/Waste      | Spotted C-40 Crusher
 7062 | -7/Waste      | Destroyed C-40 Crusher
 7111 | -7/Waste      | Spotted C-40 Crusher
 7111 | -7/Waste      | Spotted C-40 Crusher
 7124 | -7/Waste      | Destroyed C-40 Crusher
 7143 | -7/Waste      | Destroyed C-40 Crusher
 7147 | -7/Waste      | Spotted C-40 Crusher
 7154 | -7/Waste      | Destroyed C-40 Crusher
 7182 | -7/Waste      | Spotted C-40 Crusher
 7204 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7207 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7210 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 7213 | -7/Waste      | Destroyed C-40 Crusher
 7250 | -7/Waste      | Spotted C-40 Crusher
 7282 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7285 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 7288 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7291 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7292 | -7/Waste      | Core integrity fell below 50%
 7294 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 7317 | -7/Waste      | Discovered new exit (range 14)
 7325 | -7/Waste      | Lost 8 parts (1p3n3u1w)
 7329 | -7/Waste      | Entered Factory
 7364 | -7/Factory    | Identified exit to DSF
 7364 | -7/Factory    | Entered DSF
 7404 | -7/DSF        | Additional patrols routed to DSF
 7458 | -7/DSF        | Core integrity fell below 20%
 7529 | -7/DSF        | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
07468_ Acquired Blade Saw. <x2>
07474_ Acquired 4 matter.
07478_ Acquired 6 matter.
07480_ Acquired 1 matter.
07486_ Acquired Reaction Control System.
07492_ Acquired Surge Thruster. <x2>
07497_ Acquired Reaction Control System.
07500_ C-30 ARC bursts open, deploying its
  payload.
07500_ L-41 Fighter unfolds itself.
07500_ G-47 Trooper unfolds itself. <x3>
07503_ Carbon-fiber Leg destroyed.
07503_ Critical hit (Burn: +37).
07516_ Carbon-fiber Leg destroyed.
07522_ Gravmag System destroyed.
07522_ Lgt. Cannon destroyed.
07525_ L-41 Fighter Carbon-fiber Leg severed.
07527_ Carbon-fiber Leg destroyed.
07527_ Blade Saw destroyed.
07528_ Reaction Control System destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????????##????????????????????????? |
|               ?????????""#???????????????????????? |
|               ?????????#"#?????????###???????????? |
|               ??????####"##???????##"######??????? |
|               ??????#"""""#########  %**  #??????? |
|               ??????#"""""##==#   # =***  #??????? |
|               ???#"##""                ^  #??????? |
|               ???#"""""        % %        #??????? |
|               ????###""  @##==#===""#   ###??????? |
|               ??????###gl###==#===""#   #????????? |
|               ???????##  ##########     !!???????? |
|               ???????#     #???????     !!#??????? |
|               ???????#     #????????    !!#??????? |
|               ???????##  ###????????#  %###??????? |
|               ???????# = * #?????????   !!???????? |
|               ???????#     #?????????   !!#??????? |
|               ???????#     #?????????   !!#??????? |
|               ??????### "###?????????   ###??????? |
|               ??????#  "%#???????????   #????????? |
|               ??????# % "#???????????    ????????? |
|               ??????#]]    ??????????????????????? |
|               ??????#]]      ?????????H??????????? |
|               ??????#]]        ??????????????????? |
|               ??????#[[  ##!!!#!!????????????????? |
|               ??????#[[  #?!!!#??!#??????????????? |
|               ??????######??###??????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                53
Recoil Reduction           5
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
              Lgt. Treads | -9/Materials | Scanalyzed
          Rocket Launcher | -9/Materials | Scanalyzed
              Lgt. Cannon | -9/Materials | Scanalyzed
              Adv. Treads | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunMakeshiftLoader
  Manual?         0
Play Time         01:29:48
  Cumulative      77.6 hours
  Start           2024.03.24 @ 22:41:13
  End             2024.03.25 @ 00:18:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          49
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 683c6744-5280-4e2a-86b9-d22c0aaa66ed