Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 23:10:47 Player: petrodigitator Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3133) 3133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 8030 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 83/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Recoil Stabilizer Improved Medium Armor Plating Improved Plasma Cutter Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Reaction Control System > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Cold Fusion Reactor Micro Fission Core Improved Heat Sink Recoil Stabilizer Advanced ECM Suite Phase Shifter Improved Shock Absorption System Corruption Screen High-powered Shock Rifle Coil Gun Heavy Proton Missile Launcher [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Powered Armor Weapon Axe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Launcher Proton Missile Launcher Special Weapon Flamer Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Slots Evolved 10 | . . . 4 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 6 | . . . 2 1 2 . . 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 173 | 7 16 3 27 15 12 5 4 78 6 Power 23 | 1 2 1 3 3 3 1 . 8 1 Engine 10 | 1 2 1 1 1 2 1 . 1 . Core 12 | . . . 2 2 1 . . 7 . Reactor 1 | . . . . . . . . . 1 Propulsion 53 | 2 3 1 10 3 3 2 2 27 . Treads . | . . . . . . . . . . Leg 42 | 2 3 1 10 3 3 2 2 16 . Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . . 7 . Flight 4 | . . . . . . . . 4 . Utility 51 | 2 5 1 7 6 5 . 2 22 1 Device 22 | 1 3 . 3 1 1 . . 12 1 Storage 3 | 1 1 . . 1 . . . . . Processor 16 | . 1 . 3 2 2 . . 8 . Hackware 2 | . . . 1 1 . . . . . Protection 8 | . . 1 . 1 2 . 2 2 . Artifact . | . . . . . . . . . . Weapon 46 | 2 6 . 7 3 1 2 . 21 4 Energy Gun 14 | 2 4 . . . . . . 8 . Energy Cannon 3 | . . . 2 . . . . 1 . Ballistic Gun 6 | . 1 . . . . . . 3 2 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 2 2 . 2 . 3 . Special Weapon 3 | . 1 . 2 . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 10 | . . . 1 . 1 . . 6 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 Parts Lost 39 | . 1 2 4 2 1 1 2 16 10 Power 4 | . . 1 . 1 . . . 1 1 Propulsion 15 | . . 1 . . . 1 1 8 4 Utility 14 | . 1 . 3 1 1 . 1 4 3 Weapon 6 | . . . 1 . . . . 3 2 Highest Loss Streak 6 | . 1 2 1 1 1 1 1 5 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 96 81 79 89 93 92 90 36 Engine 5 | . 14 13 6 . 2 6 6 . . Core 5 | . . . 2 6 7 6 6 10 5 Leg 21 | . 27 28 25 22 20 19 20 18 . Flight 1 | . . . . . . . . 1 12 Device 5 | . 6 . 8 1 . 6 2 6 2 Storage 7 | . 14 14 9 7 6 6 6 4 . Processor 18 | . 7 10 12 23 29 26 26 29 5 Protection 1 | . . 3 . 3 5 6 10 . 2 Energy Gun 6 | . 27 25 1 . . . . 1 . Slashing Weapon 6 | . . . 4 7 8 13 13 11 . Naked Turns 60 | . . . . . . . . 60 . Heaviest Build 60 | 14 19 20 34 36 56 60 55 56 21 Greatest Support 75 | 20 20 20 44 42 57 60 60 75 24 Greatest Overweight (x) 2 | 2 1 . 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Average Capacity 11 | 7 9 10 10 10 15 15 15 14 5 Most Carried 15 | 6 10 10 10 13 15 15 15 15 5 Average Carried 10 | 2 8 9 9 9 13 14 13 13 3 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 5 Final Carried 15 | 6 10 9 9 13 15 15 14 3 5 Class Distribution -------------------- 40% | Mutant 22% | Gladiator 15% | Scavenger-Gladiator 10% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Scavenger-Gladiator | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Matter Collected 2041 | 270 148 30 321 161 58 160 40 778 75 Remotely 10 | . 10 . . . . . . . . Salvage Created 3572 | 70 393 31 750 299 58 249 253 1388 81 Parts 192 | 10 26 4 34 10 2 11 12 77 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . 12 . . . 5 11 . . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Combat Hostiles Destroyed 70 | . 9 3 17 7 1 6 4 23 . Melee 27 | . . . 5 3 1 1 4 13 . Guns 17 | . 8 3 . . . . . 6 . Cannons 7 | . . . 6 . . . . 1 . AOE 11 | . . . 4 1 . 4 . 2 . Classes Destroyed 11 | 1 4 . 4 1 . . . 1 . Worker 4 | . . . 4 . . . . . . Builder 2 | . . . 1 . . . . . 1 Tunneler 3 | 3 . . . . . . . . . Recycler 2 | . 1 . . . . . . 1 . Watcher 6 | . 3 . . . . . . 2 1 Swarmer 25 | . 5 3 6 3 . 4 . 4 . Grunt 28 | . 4 . 9 2 1 . 3 9 . Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . . 1 1 . . 1 . . Hunter 5 | . . . 1 . . 2 . 2 . Programmer 8 | . . . . . . . . 8 . Best Kill Streak 4 | 2 3 3 4 3 1 4 2 4 1 Combat Bots Only 4 | . 3 3 3 3 1 4 2 4 . Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . 1 . Exploded 2 | . . . 2 1 . 1 . 1 . Melee 1 | . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Hostile Shots Fired 657 | . 41 35 117 45 11 51 78 224 55 Missed 216 | . 9 10 38 15 2 12 24 78 28 Damage Taken 7909 | . 371 380 1229 474 167 654 729 3184 721 Core 1674 | . 85 99 275 34 18 51 102 752 258 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . . 10 Regen/Repaired (Parts) 123 | . 1 . 122 . . . . . . Core Remaining (%) 70 | 100 . 26 50 95 . . 79 . . Volleys Fired 171 | 4 44 7 46 2 . 10 . 37 21 Largest 2 | 2 2 1 2 1 . 1 . 2 1 Hottest 140 | 90 100 50 140 39 . 39 . 120 80 Shots Fired 241 | 8 83 7 51 2 . 10 . 59 21 Gun 155 | 8 82 7 . . . . . 45 13 Cannon 55 | . . . 37 . . . . 10 8 Launcher 26 | . . . 10 2 . 10 . 4 . Special 5 | . 1 . 4 . . . . . . Kinetic 29 | . 3 . . . . . . 13 13 Thermal 164 | 8 78 7 41 . . . . 22 8 Explosive . | . . . . . . . . . . Electromagnetic 48 | . 2 . 10 2 . 10 . 24 . Robot Hit Streak 11 | 2 11 3 9 . . 3 . 7 9 Robot Miss Streak 4 | 1 3 1 3 . . . . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 246 | 4 50 5 43 15 6 12 13 79 19 Core Hits 123 | 3 20 3 27 6 3 9 6 40 6 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Critical Strikes 30 | . . 1 5 5 1 2 1 13 2 Burn 3 | . . 1 2 . . . . . . Meltdown 1 | . . . 1 . . . . . . Destroy 1 | . . . . . . . . . 1 Corrupt 3 | . . . . . . . . 3 . Smash 1 | . . . . 1 . . . . . Sever 21 | . . . 2 4 1 2 1 10 1 Melee Attacks 155 | . . . 21 23 8 10 15 71 7 Impact 14 | . . . . 13 1 . . . . Slashing 141 | . . . 21 10 7 10 15 71 7 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 2 . . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 16 | . . . . 3 . 1 2 10 . Damage Inflicted 8250 | 47 586 62 1442 822 246 684 574 3076 711 Guns 1504 | 47 586 62 . . . . . 640 169 Cannons 949 | . . . 579 . . . . 151 219 Explosions 1061 | . . . 256 142 . 309 . 354 . Melee 4658 | . . . 534 680 246 375 574 1926 323 Ramming 44 | . . . 39 . . . . 5 . Kinetic 379 | . . . . . . . . 210 169 Thermal 1818 | 47 586 62 613 . . . . 291 219 Explosive . | . . . . . . . . . . Electromagnetic 1351 | . . . 256 142 . 309 . 644 . Impact 439 | . . . . 439 . . . . . Slashing 4219 | . . . 534 241 246 375 574 1926 323 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 3 . . . . 2 2 Average Corruption 1 | . . . 1 . . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . 9 . Effects 16 | . . . 9 . . . . . 7 Message Errors 6 | . . . 2 . . . . . 4 Matter Fused 4 | . . . 4 . . . . . . Energy Discharges 3 | . . . 2 . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 358 | . . . 55 114 24 10 . 61 94 Projectiles 12 | . . . 12 . . . . . . Explosions 30 | . . . . 2 . . . 28 . Melee 316 | . . . 43 112 24 10 . 33 94 Knockbacks 6 | . . . . 6 . . . . . Impact 5 | . . . . 5 . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 112 | . . . 85 5 . 22 . . . Shots 10 | . . . 5 1 . 4 . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . . . 5 . . . . 1 . Kicked 6 | . . . 5 . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 326 | 60 301 . 292 . 14 6 14 326 258 Average Temperature 83 | 25 81 . 80 . 14 2 4 103 119 Received Heat Transfer 1779 | . 135 . 540 84 117 . 327 486 90 Effects 3 | . . . . . . . . 3 . Interference 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . 1 . 1 . Parts Fried 10 | . . . 3 1 . 4 . 2 . Impact Corruptions 6 | . . . . 6 . . . . . Robots Melted 3 | . 1 . 2 . . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . . Parts Melted 7 | . 2 . 4 . . . . 1 . Heat Transferred 4278 | 124 1538 259 1485 . . . . 472 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Peak Influence 460 | 15 158 . 213 262 166 . . 460 362 Initial 225 | . 9 . 44 82 66 . . 58 225 Average 103 | 5 59 . 101 110 84 . . 113 238 Maximum Alert Level 2 | . . . 1 1 . . . 2 1 Low Security (%) 87 | 100 100 . 97 94 100 . . 80 25 Level 1 11 | . . . 2 5 . . . 18 74 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 1 1 . . 7 . Investigation 3 | . . . 1 . 1 . . 1 . Extermination 6 | . . . . 1 . . . 5 . Reinforcement 4 | . 1 . 2 . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Distress Signals 5 | . 2 . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 20 6 21 12 7 6 4 54 9 Peak Tracking Total 9 | . 4 4 3 3 2 4 3 9 5 Tactical Retreats 29 | . 1 1 4 3 5 . . 11 4 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Traps Triggered 4 | . 2 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Machines Disabled 9 | . 1 . 3 2 . . . 3 . Max in Single Turn 1 | . 1 . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Machines Accessed 28 | . 9 1 5 3 1 . . 6 3 Terminals 17 | . 6 . 2 2 . . . 4 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . 1 . 1 . 1 . . 1 . Recycling Units 4 | . 2 . 1 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 58 | . 20 1 16 5 3 . . 10 3 Successful 37 | . 13 1 11 1 1 . . 8 2 Failed 21 | . 7 . 5 4 2 . . 2 1 Catastrophic 5 | . 3 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 . 2 2 . . . . . Terminals 30 | . 12 . 5 3 . . . 7 3 Fabricators 2 | . . . . . . . . 2 . Repair Stations 13 | . 4 . 5 . 3 . . 1 . Recycling Units 9 | . 4 . 3 2 . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 4 1 1 . . . . 6 2 Record 1 | . . 1 . . . . . . . Open Door 3 | . . . . . . . . 1 2 Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Investigation Status 2 | . 1 . . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 8 | . 2 . 5 . 1 . . . . Scan Component 5 | . 1 . 3 . 1 . . . . Repair 3 | . 1 . 2 . . . . . . Recycling Unit Hacks 6 | . 3 . 2 1 . . . . . Report Inventory 4 | . 2 . 1 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 4 . 1 . . . . . . Terminals 3 | . 3 . . . . . . . . Assimilate 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Researchers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 5 . 5 3 1 . . 5 1 Full Trace Events 5 | . . . 3 . 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 3 | . 1 . 2 . . . . . . Time 90 | . 38 . 52 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 10 . 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 59 | . . . . . . . . . 59 Highest-Rated Ally 39 | . . . . . . . . . 39 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . 29 Total Damage 389 | . . . . . . . . . 389 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . 11 . Garrisons 1 | . . . . . . . . 1 . Patrols 3 | . . . . . . . . 3 . Investigations 1 | . . . . . . . . 1 . Reinforcements 2 | . . . . . . . . 2 . Guards 4 | . . . . . . . . 4 . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Turns Passed 8116 | 119 1404 391 1592 728 465 641 216 2114 446 Spaces Moved 5778 | 75 925 295 902 419 317 449 147 1552 697 Core 153 | 13 . . . . . . . 135 5 Treads . | . . . . . . . . . . Legs 4469 | 62 925 295 902 419 317 449 147 953 . Wheels . | . . . . . . . . . . Hover 223 | . . . . . . . . 223 . Flight 933 | . . . . . . . . 241 692 Fastest Speed 31 | 50 120 120 120 123 123 120 120 31 31 Average Speed 103 | 114 120 120 125 123 123 124 120 89 35 Slowest Speed 193 | 150 190 120 190 125 126 193 120 190 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 98 32 36 9 6 72 20 20 41 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . 1 . Scrap Searched 7 | . . 1 . . . 5 1 . . Spaces Dug 17 | . 1 . 3 . . . . 12 1 Terrain Destroyed 53 | . 1 . 11 . . . . 38 3 Melee 15 | . . . 2 . . . . 12 1 Projectile 8 | . 1 . 5 . . . . . 2 AOE 30 | . . . 4 . . . . 26 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Ext Total 7496 | 100 1132 325 1276 599 380 510 166 2146 862 Wait 997 | 2 124 15 222 116 21 29 . 345 123 Move 5765 | 74 924 294 901 418 316 448 146 1549 695 Hop 2 | . . . . . . . . 1 1 Pick Up 114 | 13 13 3 25 15 12 3 1 26 3 Fast Attach 49 | . 2 . 7 4 2 2 2 29 1 Attach 78 | 7 2 3 14 8 5 2 2 30 5 Detach 29 | . . . 6 3 2 2 . 12 4 Swap 46 | . 12 . 6 3 5 1 . 19 . Drop 106 | . 11 3 23 10 10 5 2 40 2 Fire 171 | 4 44 7 46 2 . 10 . 37 21 Melee 133 | . . . 21 20 7 8 13 57 7 Ram . | . . . . . . . . . . Kick 6 | . . . 5 . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 416 | -10/Materials | Repaired Imp. Terrain Scanner 544 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 7) 1025 | -10/Materials | Discovered new exit (range 15) 1042 | -10/Materials | Identified exit to Materials 1178 | -10/Materials | Discovered new exit (range 9) 1189 | -10/Materials | Identified exit to Subcaves 1240 | -10/Materials | Discovered exit to Materials (range 11) 1465 | -10/Materials | Identified exit to Mines 1524 | -10/Materials | Entered Subcaves 1524 | -10/Subcaves | Learned Materials trap positions 1526 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1570 | -10/Subcaves | Visited Clippyterm 1713 | -10/Subcaves | Learned 2 Materials zone layouts 1733 | -10/Subcaves | Core integrity fell below 50% 1896 | -10/Subcaves | Discovered new exit (range 14) 1915 | -10/Subcaves | Entered Materials 1915 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1916 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Loaded intel: 20 trap records 2056 | -8/Materials | Repaired Aluminum Leg 2083 | -8/Materials | Repaired Aluminum Leg 3278 | -8/Materials | Build established: Scavenger-Assassin 3436 | -8/Materials | Discovered exit to Factory (range 12) 3507 | -8/Materials | Entered Factory 3507 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4184 | -7/Factory | Discovered new exit (range 10) 4224 | -7/Factory | Identified exit to Factory 4235 | -7/Factory | Entered another Factory area 4235 | -6/Factory | Evolved 2 slots: Utility x2 4370 | -6/Factory | Found Powered Armor 4383 | -6/Factory | Found Powered Armor 4494 | -6/Factory | Discovered new exit (range 15) 4634 | -6/Factory | Identified exit to Lower Caves 4671 | -6/Factory | Build established: Gladiator 4700 | -6/Factory | Entered Lower Caves 4712 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5199 | -6/Lower Caves | Identified exit to Lower Caves 5219 | -6/Lower Caves | Learned Factory emergency access door positions 5341 | -6/Lower Caves | Entered another Lower Caves area 5343 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5475 | -6/Lower Caves | Discovered new exit (range 11) 5487 | -6/Lower Caves | Identified exit to Factory 5557 | -6/Lower Caves | Entered Factory 5557 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5679 | -5/Factory | Fabricated Axe (x2) 6230 | -5/Factory | Build established: Scavenger-Gladiator 7250 | -5/Factory | Core integrity fell below 50% 7461 | -5/Factory | Released all parts (11) 7490 | -5/Factory | Lost 5 parts (1p3n1u) 7630 | -5/Factory | Spotted B-75 Beast 7670 | -5/Factory | Discovered new exit (range 6) 7671 | -5/Factory | Entered Extension 7733 | -5/Extension | Spotted B-75 Beast 7786 | -5/Extension | Lost 6 parts (1p2n2u1w) 7840 | -5/Extension | Rescued a captive Derelict 7908 | -5/Extension | Rescued a captive Derelict 7993 | -5/Extension | Core integrity fell below 20% 8041 | -5/Extension | Build established: Mutant 8117 | -5/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08044_ Dropped Mic. Nuclear Core. 08048_ Penetrated by Slug. 08064_ Acquired 5 matter. 08066_ Sneak attack on T-07 Excavator. 08066_ Destroyed Imp. Terrain Scanner. 08066_ Destroyed Wheel. 08066_ Destroyed Seismic Detector. 08066_ Destroyed Lgt. Ion Engine. 08066_ Destroyed Mining Laser. 08066_ T-07 Excavator destroyed. 08084_ Identified Cold Fusion Reactor. 08098_ System corrupted: Energy discharge (-27). 08099_ Sneak attack on U-05 Engineer. 08099_ U-05 Engineer destroyed. 08100_ Acquired 10 matter. 08103_ Acquired 6 matter. 08103_ Slug penetrates B-75 Beast. 08110_ Coil Gun destroyed. 08113_ Acquired Imp. Medium Armor Plating. 08114_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?##################?????????????????????????? | | #?# ^ #?????????????????????????? | | #?# #?????????????????????????? | | #?# " #?##??????????????????????? | | #####?# ^T #? #??????????????????????? | | #????# " ####? #??????????????????????? | | ###### ! ########?????????????????????? | | % ##?????????????????????? | | ######/### ^ !! # #????????????????????? | | #?# / # !! #??????????????????????? | | ##?#% / ! #??????????????????????? | | ???# / ### #??????????????????????? | | ???# %/ ### #??????????????????????? | | ???# *% #?# #??????????????????????? | | ???# #?###### ######=#??????????????????????? | | ???########?????#T #????#@#??????????????????????? | | ????????????????## #????#=#??????????????????????? | | ?????????????????# #????#!#??????????????????????? | | ?????????????????###????# #??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????;*#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ???????????????????????##%#??????????????????????? | | ???????????????????????##="??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????"%#??????????????????????? | | ????????????????????????"!#??????????????????????? | | ???????????????????????? % ??????????????????????? | | ????????????????????????"* ??????????????????????? | | ????????????????????????!B ??????????????????????? | | ???????###?????????????? ?????????????????????? | | ########"############## ?????????????????????? | | !%= ????????????????????? | | ????????????????????? | | % % ????????????????????? | | ????????????????????? | | % !%* ????????????????????? | | ####################"## ?????????????????????? | | ??????????????????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Corruption Block 8 Armor Coverage 550 Propulsion Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 68 Melee Accuracy 16 Target Analysis 9 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Axe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed DynamicProtonTrap Manual? 0 Play Time 03:23:48 Cumulative 46.2 hours Start 2024.05.04 @ 19:41:35 End 2024.05.04 @ 23:10:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 572baa63-e525-4998-b5ed-6069d8baa436