Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 15:02:07 Player: Henotu Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (667) 667 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2877 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 78/100 System Corruption 1% Temperature Cool (13) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Salvage Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Riot Gun > --- INVENTORY (5) ---- Improved Ion Engine High-capacity Matter Pod (120) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Ion Cannon Light Assault Rifle Autogun > --- INVENTORY -------- High-capacity Matter Pod Component Analysis Suite Small Laser Rocket Launcher Mini Grenade Launcher [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Storage High-capacity Matter Pod Processor Salvage Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 37 | 5 11 14 . 1 6 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 3 4 . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight 6 | . 2 4 . . . Utility 8 | . 5 3 . . . Device 3 | . 3 . . . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware 2 | . . 2 . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 14 | 2 1 5 . 1 5 Energy Gun 3 | . . 1 . . 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 2 . 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 2 4 . . 9 Power . | . . . . . . Propulsion 6 | . 2 2 . . 2 Utility 1 | . . 1 . . . Weapon 8 | . . 1 . . 7 Highest Loss Streak 4 | . 1 2 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 86 64 77 77 57 Engine 4 | . 13 2 . . . Wheel 5 | . 16 1 . . . Flight 12 | . . 16 22 22 11 Device 2 | . 6 1 . . . Storage 4 | . 13 2 . . . Processor 6 | . . 1 11 11 11 Hackware 7 | . . 10 11 11 11 Protection 1 | . 5 . . . . Energy Gun 3 | . . 8 11 5 2 Energy Cannon 2 | . . . . 5 4 Ballistic Gun 17 | . 20 12 22 22 11 Launcher 4 | . 7 7 . . 5 Naked Turns . | . . . . . . Heaviest Build 13 | 5 13 13 6 10 13 Greatest Support 32 | 32 32 12 8 8 8 Greatest Overweight (x) 4 | . 3 3 . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 4 | . 4 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 2 Class Distribution -------------------- 48% | Mutant 47% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1189 | 244 367 318 . 25 235 Remotely . | . . . . . . Salvage Created 593 | . 301 211 . . 81 Parts 41 | . 15 22 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 8 6 . . 4 Guns 12 | . 6 5 . . 1 AOE 6 | . 2 1 . . 3 Classes Destroyed 8 | . 3 4 . . 1 Worker 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 6 | . . 4 . . 2 Grunt 9 | . 8 1 . . . Sentry 2 | . . 1 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 . . 2 Combat Bots Only 4 | . 2 4 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 190 | . 45 47 . . 98 Missed 79 | . 17 19 . . 43 Damage Taken 1481 | . 427 288 . . 766 Core 543 | . 143 90 . . 310 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . 3 . . . . Core Remaining (%) 71 | 100 42 . . . . Volleys Fired 79 | . 37 17 . . 25 Largest 3 | . 2 3 . . 3 Hottest 103 | . 50 103 . . 103 Shots Fired 160 | . 74 42 . . 44 Gun 132 | . 69 34 . . 29 Cannon 2 | . . . . . 2 Launcher 26 | . 5 8 . . 13 Special . | . . . . . . Kinetic 114 | . 69 19 . . 26 Thermal 17 | . . 15 . . 2 Explosive 26 | . 5 8 . . 13 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 8 | . 7 4 . . 8 Robot Miss Streak 4 | . 2 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 86 | . 51 15 . . 20 Core Hits 54 | . 27 14 . . 13 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . . 1 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1494 | . 636 395 . . 463 Guns 762 | . 376 229 . . 157 Cannons . | . . . . . . Explosions 732 | . 260 166 . . 306 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 638 | . 376 126 . . 136 Thermal 103 | . . 103 . . . Explosive 732 | . 260 166 . . 306 Electromagnetic 21 | . . . . . 21 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . 45 16 . . 77 Shots 7 | . 2 1 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 89 | . 29 89 . . 48 Average Temperature 19 | . 9 31 . . 13 Received Heat Transfer 333 | . 216 51 . . 66 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . 370 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 353 | . 353 331 129 . . Initial 129 | . . 76 129 . . Average 135 | . 136 161 129 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 77 | 100 80 60 100 . . Level 1 22 | . 19 39 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 17 12 . . 18 Peak Tracking Total 5 | . 5 5 . . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . . 5 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 7 7 . . . Successful 8 | . 3 5 . . . Failed 6 | . 4 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Record 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 156 | . . . . 156 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2298 | 69 636 355 94 531 613 Spaces Moved 2647 | 63 526 496 240 741 581 Core 353 | 4 10 18 . . 321 Treads . | . . . . . . Legs . | . . . . . . Wheels 604 | 59 496 49 . . . Hover . | . . . . . . Flight 1690 | . 20 429 240 741 260 Fastest Speed 34 | 50 37 34 37 37 40 Average Speed 72 | 96 97 54 37 61 89 Slowest Speed 250 | 100 200 200 37 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 6 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 59 29 58 87 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 134 | . 44 63 . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 134 | . 44 63 . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2892 | 68 591 537 244 813 639 Wait 107 | . 4 10 4 71 18 Move 2631 | 62 525 484 239 740 581 Hop 5 | . . 5 . . . Pick Up 13 | 1 5 2 1 . 4 Fast Attach 23 | 5 5 10 . 1 2 Attach 14 | . 6 4 . . 4 Detach 10 | . 6 3 . . 1 Swap . | . . . . . . Drop 10 | . 3 2 . 1 4 Fire 79 | . 37 17 . . 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 14) 402 | -10/Materials | Core integrity fell below 50% 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1057 | -9/Materials | Discovered new exit (range 10) 1061 | -9/Materials | Entered Mines 1086 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1132 | -9/Mines | Discovered new exit (range 14) 1138 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1143 | -9/Mines | Learned Materials stockpile data 1145 | -9/Mines | Learned location of Storage (-8) 1152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1155 | -9/Mines | Entered Zion 1250 | -7/Zion | Learned Factory garrison access intel 1276 | -7/Zion | Build established: Gunner 1323 | -7/Zion | Imprinted 1325 | -7/Zion | Declared Zion's savior 1484 | -7/Zion | Learned Factory garrison access intel 1500 | -7/Zion | Given A8's code to call for help 1656 | -7/Zion | Discovered new exit (range 12) 1686 | -7/Zion | Entered Proximity Caves 1688 | -6/Proximity Caves | Spotter reported a threat 1689 | -6/Proximity Caves | Spotter reported a threat 1949 | -6/Proximity Caves | Spotter reported a threat 1986 | -6/Proximity Caves | Core integrity fell below 50% 2015 | -6/Proximity Caves | Lost 4 parts (1n3w) 2024 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2057 | -6/Proximity Caves | Spotter reported a threat 2072 | -6/Proximity Caves | Lost 3 parts (1n2w) 2100 | -6/Proximity Caves | Spotter reported a threat 2110 | -6/Proximity Caves | Spotter reported a threat 2163 | -6/Proximity Caves | Spotter reported a threat 2198 | -6/Proximity Caves | Core integrity fell below 20% 2236 | -6/Proximity Caves | Spotter reported a threat 2291 | -6/Proximity Caves | Build established: Mutant 2297 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2299 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- P-60 Hacker destroyed. Acquired 14 matter. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Searching scrap... Found Adv. ECM Suite. Found Hvy. Riot Gun. Found Reaction Control System. Found 27 Matter. Acquired 27 matter. Acquired Hvy. Riot Gun. O/RXEJOK6YVOZ78JKOJK Penetrated by Slug. Mni. Grenade Launcher destroyed. G-50 Soldier springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." B-48 Gladiator springs to life. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ##?????????## ############?????????????????????? | | ##????????# #?????????????????????? | | #??###???# #?????????????????????? | | #??#" #???## ! !### #?????????????????????? | | #?## ""#????### ## #?# #?????????????????????? | | ??#" "##??????# ### ##?# #?????????????????????? | | ?## "##?????# #?####??# #?????????????????????? | | ## #####?# #######?# #?????????????????????? | | ## # #?# #?# #?????????????????????? | | ### ######### #?# ##????????????????????? | | ### ##?????# #?# #????????????????????? | | #?????# ### #????????????????????? | | #?????# #????????????????????? | | #####???### #????????????????????? | | #????#### #????????????????????? | | #???## ##????????????????????? | | ## #???# ######## ##?????????????????????? | | ## #???# #""""??# ##?????????????????????? | | ##???# #"g gb # #?????????????????????? | | ###????## #???# @ #?????????????????????? | | #???????# #??#Y #?????????????????????? | | ########## #" g # ##?????????????????????? | | #### ## #" # #??????????????????????? | | ### ### ### ??????????????????????? | | # ??????????????????????? | | ######### ######??????????????????????? | | #???????#?????????????????????????????? | | #?????????????????????????????????????? | | ## ???????????????????????????????????? | | #### #### ?????????????????????????????????? | | #####??###?????#????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 33 Evasion (%) 63 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Energy Well | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Point Defense System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ElectronInsulationMultitool Manual? 0 Play Time 00:36:41 Cumulative 3.7 hours Start 2024.06.29 @ 14:24:41 End 2024.06.29 @ 15:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 774e8424-9472-47e4-86f2-6a2a2e2483d0