Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 20:13:12 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1828) 1828 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5157 Bonus ------- Follower Combat Kills 70 Friendly Fire -16 Cogmind --------- Core Integrity 388/700 Matter 133/300 Energy 48/100 System Corruption 16% Temperature Hot (232) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Medium Treads Machine Analyzer Experimental Sensor Array Improved Terrain Scan Processor Seismic Detector Seismic Detector ECM Suite Makeshift Light Armor Plating Layered Light Armor Plating Gatling Laser Gatling Laser Grenade Launcher Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Medium Treads Medium Treads Improved Heat Sink Machine Analyzer Experimental Sensor Array Improved Terrain Scan Processor Seismic Detector Seismic Detector ECM Suite Hardened Medium Armor Plating Makeshift Light Armor Plating Layered Light Armor Plating Gatling Laser Gatling Laser Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Grenade Launcher Rocket Launcher Chainsword [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 3 | . . . . 3 . . . Utility 3 | . . . . 1 2 . . Weapon . | . . . . . . . . Parts Attached 48 | 7 7 4 1 11 13 3 2 Power 3 | 1 . 1 . 1 . . . Engine 2 | 1 . 1 . . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . 1 . 3 2 2 1 Treads 11 | 2 . 1 . 3 2 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 4 . . 5 4 1 . Device 6 | 1 1 . . 2 1 1 . Storage 4 | 1 2 . . . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | . 1 . . 3 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 3 2 1 2 7 . 1 Energy Gun 3 | . . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . . Ballistic Cannon 6 | . 2 . 1 . 2 . 1 Launcher 4 | . 1 2 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 11 | . . . . . . 11 . Parts Lost 21 | . . 2 1 1 1 . 16 Power 2 | . . 1 . . . . 1 Propulsion 8 | . . 1 . . 1 . 6 Utility 5 | . . . . 1 . . 4 Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 14 | . . 1 1 1 1 . 14 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 9 14 14 14 15 19 18 Power . | . 1 . . . . . . Propulsion . | . . 1 1 . . 1 1 Utility 4 | . 2 4 5 4 5 10 9 Weapon 7 | . 5 8 8 9 8 7 6 Tool/Special . | . . . . . . . . Unused Backups 13 | . 1 . . 2 1 . 9 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 8 | . 1 . . . . . 7 Weapon 4 | . . . . 2 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 82 99 100 93 Engine 8 | . 14 14 14 6 . . . Core 2 | . . . . 2 7 7 6 Treads 31 | . 27 28 28 28 38 38 34 Device 14 | . 13 13 14 16 13 17 18 Storage 10 | . 14 14 14 9 7 7 7 Processor 2 | . . . . . 5 7 7 Protection 2 | . . . . 1 9 4 3 Energy Gun 3 | . . . . . 6 15 5 Ballistic Gun 5 | . 6 . . 17 7 . . Ballistic Cannon 12 | . 21 27 26 . . . 9 Peak Build Rating 42 | 7 10 9 9 23 36 40 42 Average Rating 17 | 5 7 8 8 18 29 36 37 On Entrance 16 | . 7 8 9 9 23 36 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 14 92 32 30 42 71 71 75 Greatest Support 111 | 40 40 40 40 100 103 111 111 Greatest Overweight (x) 2 | . 2 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 20 20 20 Average Capacity 16 | 7 20 15 15 15 16 20 20 Most Carried 20 | 4 13 15 15 15 19 20 20 Average Carried 13 | 1 9 14 14 14 15 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 3 13 15 15 15 19 20 14 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 2398 | 290 369 475 71 458 311 268 156 Remotely . | . . . . . . . . Salvage Created 1897 | 58 492 193 11 479 414 80 170 Parts 113 | 8 22 18 2 31 22 4 6 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 7 | 1 1 . . 4 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . 12 . . 7 5 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 45 | . 9 12 3 5 7 2 7 Guns 16 | . 2 . . 5 7 2 . Cannons 18 | . 7 7 1 . . . 3 AOE 11 | . . 5 2 . . . 4 Classes Destroyed 14 | 1 5 3 . 1 4 . . Worker 2 | . . 1 . . 1 . . Builder 1 | . . . . . 1 . . Tunneler 4 | 3 . . . 1 . . . Hauler 2 | . 1 . . 1 . . . Recycler 2 | . 1 . . 1 . . . Mechanic 1 | . . . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 7 | . 3 . . 3 1 . . Swarmer 11 | . . 3 3 . . 1 4 Grunt 21 | . 9 7 . . 4 1 . Duelist 3 | . . . . . 1 . 2 Sentry 6 | . . . . 5 . . 1 Programmer 2 | . . . . . 2 . . Assembled 2 | . . 2 . . . . . Best Kill Streak 5 | 2 4 3 3 4 4 1 5 Combat Bots Only 5 | . 3 3 3 2 3 1 5 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 314 | . 40 44 12 22 35 5 156 Missed 91 | . 16 9 4 5 13 2 42 Hits 223 | . 24 35 8 17 22 3 114 Melee 11 | . . 1 . . 2 . 8 Projectile 212 | . 24 34 8 17 20 3 106 Critical Strikes 7 | . . 1 . . 3 . 3 Part Disruptions 3 | . . 1 . . . 2 . Damage Taken 3788 | . 338 459 73 254 408 128 2128 Core 495 | . 62 78 28 15 53 . 259 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 162 | . 48 . . 114 . . . Core Remaining (%) 76 | 100 . . 32 97 . . . Volleys Fired 160 | 5 36 38 4 29 25 3 20 Largest 2 | 2 2 2 1 2 2 2 2 Hottest 160 | 40 60 60 30 50 160 160 160 Shots Fired 292 | 10 66 73 4 53 47 7 32 Gun 135 | 10 20 . . 52 44 7 2 Cannon 138 | . 42 66 2 . 1 . 27 Launcher 19 | . 4 7 2 1 2 . 3 Special . | . . . . . . . . Kinetic 248 | 10 62 66 2 52 29 . 27 Thermal 25 | . . . . . 16 7 2 Explosive 19 | . 4 7 2 1 2 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 4 13 4 1 11 11 14 14 Robot Miss Streak 4 | 1 4 3 1 3 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 177 | 6 38 30 1 37 36 3 26 Core Hits 111 | 4 23 18 2 21 25 3 15 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . 2 2 . 1 1 . 4 Destroy 3 | . 1 . . 1 1 . . Blast 7 | . 1 2 . . . . 4 Melee Attacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4886 | 55 877 767 248 687 1044 68 1140 Guns 1797 | 55 155 . . 683 768 68 68 Cannons 1691 | . 487 513 33 . . . 658 Explosions 1160 | . 232 239 215 . 60 . 414 Melee 216 | . . . . . 216 . . Ramming 22 | . 3 15 . 4 . . . Kinetic 2957 | 55 642 513 33 683 373 . 658 Thermal 531 | . . . . . 395 68 68 Explosive 1160 | . 232 239 215 . 60 . 414 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 216 | . . . . . 216 . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 3 16 16 Average Corruption 7 | . . . . . 2 8 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . 6 18 14 Message Errors 14 | . . . . . 2 4 8 Matter Fused 8 | . . . . . 2 3 3 Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . . 1 . Alerts 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 116 | . 16 . 34 . 34 . 32 Projectiles 1 | . 1 . . . . . . Explosions 81 | . 15 . 34 . . . 32 Melee 34 | . . . . . 34 . . Knockbacks 7 | . 1 4 1 . . . 1 Impact . | . . . . . . . . Kinetic 7 | . 1 4 1 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 131 | . . 39 11 . . . 81 Shots 5 | . . 1 1 . . . 3 Rammed 7 | . 1 5 . 1 . . . Targets Rammed 8 | . 1 6 . 1 . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 346 | . 207 90 . 56 178 140 346 Average Temperature 58 | . 86 29 . 16 63 47 123 Received Heat Transfer 1554 | . 177 224 . 81 198 . 874 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1100 | . . . . . 800 150 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 84 | 5 81 84 . 57 59 . . Initial 18 | . . . . . 18 . . Average 13 | . 17 12 . 10 14 . . Influence Increases 1410 | 15 338 271 70 206 300 40 170 Destroy 0b10 Robot/C 900 | . 180 200 60 100 180 40 140 Destroy 0b10 Robot/NC 100 | 15 30 5 . 30 20 . . Destroy Leader 188 | . 48 20 10 58 52 . . Allied During Kill 5 | . . . . . 5 . . Successful Hack 64 | . 24 . . 11 29 . . Select Force Hacks 30 | . 30 . . . . . . Disable Machine 15 | . . 15 . . . . . Destroy Structure 78 | . 26 31 . 7 14 . . Lose Combat Pursuer 30 | . . . . . . . 30 Influence Decreases 1410 | 15 336 273 70 166 293 87 170 Entered New Map 43 | . . 2 . . 22 19 . Time Decay 1213 | 15 336 251 60 166 237 68 80 Lost Part 130 | . . 20 10 . 10 . 90 Lost Ally 24 | . . . . . 24 . . Squads Dispatched 8 | . 1 . . 2 5 . . Investigation 3 | . 1 . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . . . . 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 13 12 3 11 11 2 12 Peak Tracking Total 5 | . 3 3 3 3 3 1 5 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered 6 | . 2 . . 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 24 | . 9 . . 8 7 . . Terminals 16 | . 7 . . 5 4 . . Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 60 | . 22 . . 23 15 . . Successful 32 | . 14 . . 13 5 . . Failed 28 | . 8 . . 10 10 . . Catastrophic 7 | . 2 . . 1 4 . . Database Lockouts . | . . . . . . . . Manual 31 | . 17 . . 9 5 . . Terminals 43 | . 19 . . 15 9 . . Fabricators 4 | . . . . . 4 . . Repair Stations 4 | . 2 . . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 9 | . 4 . . 4 1 . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 1 | . . . . 1 . . . Locate Traps 3 | . 1 . . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 8 . . 2 3 . . Terminals 11 | . 7 . . 2 2 . . Botnet 5 | . 1 . . 2 2 . . Operators 1 | . 1 . . . . . . Skim 5 | . 5 . . . . . . Fabricators 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 8 . . 8 6 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired 2 | . 1 . . 1 . . . Time 52 | . 26 . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 48 | . . . . . 48 . . Highest-Rated Ally 16 | . . . . . 16 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . 8 . . Total Damage 93 | . . . . . 93 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Active Infowar (turns) 5919 | 172 1525 1214 239 885 999 698 187 Terrain 2617 | . 37 . . 836 862 696 186 Seismic 5754 | 172 1488 1214 239 859 907 693 182 Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 6370 | 292 1560 1315 239 917 1015 763 269 Spaces Moved 2940 | 152 580 564 134 473 529 391 117 Core 8 | 8 . . . . . . . Treads 2932 | 144 580 564 134 473 529 391 117 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 Average Speed 174 | 154 233 160 160 160 160 160 162 Slowest Speed 320 | 160 320 160 160 160 160 162 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 8 84 92 12 38 19 56 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 2 . . 1 1 Spaces Dug 3 | . . . . . 3 . . Terrain Destroyed 137 | . 30 44 11 6 14 . 32 Melee 2 | . . . . . 2 . . Projectile 3 | . . . . . 1 . 2 AOE 132 | . 30 44 11 6 11 . 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 3858 | 201 712 894 154 587 636 515 159 Wait 551 | 27 63 269 13 42 32 104 1 Move 2933 | 151 579 563 133 472 528 390 117 Hop . | . . . . . . . . Pick Up 52 | 10 11 4 1 11 11 2 2 Fast Attach 15 | 1 2 . . 6 2 2 2 Attach 21 | 6 . 2 1 3 3 . 6 Detach . | . . . . . . . . Swap 89 | . 18 12 2 14 24 10 9 Drop 24 | 1 2 . . 9 6 4 2 Fire 160 | 5 36 38 4 29 25 3 20 Melee 5 | . . . . . 5 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 1 6 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 293 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 12) 1004 | -10/Materials | Discovered new exit (range 3) 1265 | -10/Materials | Learned 4 Subcaves zone layouts 1297 | -10/Materials | Learned Recycling recycling unit intel 1321 | -10/Materials | Identified exit to Materials 1338 | -10/Materials | Identified exit to Mines 1353 | -10/Materials | Learned Storage trap positions 1379 | -10/Materials | Learned 2 Storage zone layouts 1542 | -10/Materials | Repaired Lgt. Treads 1853 | -10/Materials | Entered Mines 1898 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1902 | -10/Mines | Found Prototype Device 2085 | -10/Mines | Excavation squad dispatched 2085 | -10/Mines | A large section of the Mines collapsed 2335 | -10/Mines | Excavation squad dispatched 2558 | -10/Mines | Core integrity fell below 50% 2615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2745 | -10/Mines | Discovered exit to Materials (range 4) 3107 | -10/Mines | Learned location of Zion (-6) 3160 | -10/Mines | Discovered new exit (range 6) 3168 | -10/Mines | Entered Subcaves 3169 | -10/Subcaves | Approached by a straggling Scientist 3264 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3315 | -10/Subcaves | Discovered new exit (range 16) 3351 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3357 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3407 | -10/Subcaves | Entered Materials 3407 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 3661 | -8/Materials | Discovered new exit (range 13) 3698 | -8/Materials | Repaired Lgt. Treads 3980 | -8/Materials | Identified Exp. Sensor Array 4306 | -8/Materials | Discovered new exit (range 7) 4324 | -8/Materials | Entered Factory 4324 | -7/Factory | Evolved 2 slots: Utility x2 4380 | -7/Factory | Identified exit to Lower Caves 4502 | -7/Factory | Build established: Scavenger-Mutant 5339 | -7/Factory | Entered Lower Caves 5677 | -7/Lower Caves | System corruption reached 10% 5880 | -7/Lower Caves | Identified exit to Lower Caves 5927 | -7/Lower Caves | Learned Factory stockpile data 6102 | -7/Lower Caves | Entered another Lower Caves area 6102 | -7/Lower Caves | Discovered new exit (range 15) 6173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6288 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6313 | -7/Lower Caves | Spotted B-75 Beast 6371 | -7/Lower Caves | Self-destructed Last Messages --------------- 06353_ Adv. Assault Cannon destroyed. 06355_ System corrupted: Matter fused (-6). 06357_ B-75 Beast Med. Reflective Plating blasted off. 06358_ Imp. Terrain Scanner destroyed. 06360_ B-75 Beast Imp. Medium Treads blasted off. 06360_ Arm. Treads destroyed. 06361_ Adv. Assault Cannon destroyed. 06363_ The unstable cave ceiling collapses. 06363_ B-75 Beast Magnetic Acceleration Cannon blasted off. 06365_ The unstable cave ceiling collapses. 06365_ System corrupted: Gauss Cannon jammed. 06365_ Med. Treads destroyed. 06367_ Critical hit (Meltdown: +320). 06369_ B-75 Beast Hvy. Machine Gun blasted off. 06370_ System corrupted: Matter fused (-7). 06370_ Gauss Cannon destroyed. 06370_ Lgt. Treads destroyed. 06371_ Overheating: System interference. 06371_ Adv. Targeting Computer temporarily disabled. 06371_ Imp. Heat Sink temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ??????????????????????????????????????#?#????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????#???????????????????? | | ???????????????????????????????????????????#?????? | | ?????????????????#???????????????????????????????? | | ??????????????#???????????##########????????#????? | | ??????????????????????????# #???????????#?? | | ????????????#???????????#?# #?????????????? | | ??????????????????????????# "" " "#?????????????? | | ??????????????????????????# """ "#?????????????# | | ????????????#?????????????# " " #?#????#####??? | | ??????????????????######### #?????## ##?? | | ???????????????#??# % #; @ """" ####### #?? | | ??????# ????????## #% %% """"" ## #?# | | ?????# ### % =BB %% " ### | | ?????????# #%[BB s ## | | ?????????### ##### % % ###s ###### | | ???????????????? # #?# #?# ## | | ??????????????# ##?# ## ### | | ????????????? ######?# ## #?#### | | ????????????? ???????# ### ##????##### | | ?????????????# ??#???? #?# ####?????????# | | ?????????????# ??#??#?? ## #????????????? | | ????????????? ??????? ## ????????#????? | | ???????????? ????????### ?????????????? | | ???????????? ##?????????# ????????????? | | ???????????# *%## ##?????????? ???????????? | | ????????????" #?# ##??????????? ??????????? | | ????????????" ??? ???????????? ? ??????????? ""# | | ?????????????? ??? ???#?????????????????????????? | | ?????????????????? ?????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 65% | -10/Materials Lgt. Treads | 18% | -8/Materials Studied --------- Grenade Launcher | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceShrapnelCore Manual? 0 Play Time 00:48:23 Cumulative 629.4 hours Start 2026.09.08 @ 19:51:19 End 2026.09.12 @ 20:13:12 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 266 Adventurer 63 Explorer 0 Win Type - Total 13 Types 10/0/0/2/0/0/1/0/0/0 Lore% 91 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4000ef-5e86-46f2-ac8b-84c16dd0d877