Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:21:36 Player: Watcher Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (5143) 5143 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 10480 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 94 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 68/100 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer Force Field Force Field System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Melee Analysis Suite Heavy Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Autogun Gauss Rifle Great Maul Great Maul > --- INVENTORY -------- Advanced Treads High-capacity Storage Unit Melee Analysis Suite Core Analyzer Improved Reaction Control System Reactive Plating Force Field System Shield Gatling Laser [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Flak Cannon Energy Gun Gatling Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . 1 . . . . . 1 Parts Attached 136 | 5 11 24 22 25 3 2 . 20 24 Power 15 | 1 1 3 2 4 . . . 2 2 Engine 9 | 1 1 2 2 2 . . . . 1 Core 6 | . . 1 . 2 . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 42 | 2 4 9 9 3 1 . . 9 5 Treads 9 | . . . 3 . . . . 5 1 Leg 33 | 2 4 9 6 3 1 . . 4 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 3 2 4 5 2 . . 4 13 Device 14 | . . . 2 3 1 . . 1 7 Storage 5 | 1 2 1 1 . . . . . . Processor 5 | . . 1 . 1 . . . 2 1 Hackware 1 | . . . . . . . . . 1 Protection 9 | . 1 . 1 1 1 . . 1 4 Artifact . | . . . . . . . . . . Weapon 45 | 1 3 10 7 13 . 2 . 5 4 Energy Gun 3 | . . . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 1 3 7 3 3 . . . 2 1 Ballistic Cannon 4 | . . . . 3 . . . 1 . Launcher 7 | . . . 2 4 . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 9 | . . 3 2 1 . 1 . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 63 | . . 5 3 9 3 . . 14 29 Power 7 | . . 1 . 1 . . . 2 3 Propulsion 21 | . . 3 2 2 1 . . 4 9 Utility 20 | . . . 1 3 2 . . 4 10 Weapon 15 | . . 1 . 3 . . . 4 7 Highest Loss Streak 11 | . . 3 2 3 1 . . 11 8 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 94 | . 87 96 98 97 99 100 100 96 73 Engine 2 | . 13 5 9 3 . . . . . Core 4 | . . 5 . 2 7 7 7 6 3 Treads 4 | . . . 15 . . . . 17 . Leg 23 | . 27 31 11 29 29 30 30 10 16 Device 5 | . . . 4 8 6 7 7 6 4 Storage 7 | . 14 11 9 7 7 7 7 7 5 Processor 12 | . . 10 9 12 15 15 15 15 14 Protection 7 | . 7 11 12 6 6 7 7 6 3 Ballistic Gun 9 | . 24 17 18 11 7 7 7 2 2 Ballistic Cannon 4 | . . . . 2 7 7 7 11 . Launcher 4 | . . . 7 4 7 6 7 5 . Impact Weapon 2 | . . 4 1 2 . . . 1 11 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 12 28 32 60 67 72 72 72 75 82 Greatest Support 88 | 20 20 30 62 72 69 68 68 88 78 Greatest Overweight (x) 13 | . 1 3 3 1 1 1 1 4 13 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 14 18 20 20 20 20 20 19 Most Carried 20 | 5 10 15 20 20 20 19 19 19 12 Average Carried 15 | 2 8 13 16 18 18 18 19 15 7 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 5 Final Carried 20 | 5 10 15 19 20 17 19 19 8 3 Class Distribution -------------------- 52% | Gunner 35% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3752 | 206 139 467 567 776 366 88 . 652 491 Remotely . | . . . . . . . . . . Salvage Created 4965 | . 159 521 916 1276 395 122 . 630 946 Parts 220 | . 11 31 50 54 14 8 . 20 32 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 8 8 . 22 . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 113 | . 6 13 20 24 10 4 . 18 18 Melee 13 | . . 2 2 2 . . . 1 6 Guns 40 | . 6 7 8 12 1 1 . 3 2 Cannons 24 | . . . . 5 5 1 . 12 1 AOE 21 | . . . 9 4 4 2 . 2 . Classes Destroyed 13 | . 2 2 6 2 . . . 1 . Worker 6 | . . . 2 2 . . . . 2 Builder 6 | . . . 1 5 . . . . . Recycler 3 | . . . 1 1 . . . . 1 Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 8 | . . 3 3 1 . . . . 1 Swarmer 28 | . 4 4 4 . 2 3 . 6 5 Grunt 60 | . 2 7 11 17 6 1 . 6 10 Brawler 3 | . . . 1 1 . . . 1 . Duelist 3 | . . . . . . . . 3 . Sentry 11 | . . 2 2 3 1 . . 2 1 Hunter 2 | . . . 2 . . . . . . Programmer 6 | . . . . 3 1 . . . 2 Best Kill Streak 12 | . 3 5 12 9 9 3 . 7 8 Combat Bots Only 9 | . 3 4 9 7 9 3 . 7 6 Max Kills in Single Turn 5 | . 1 1 4 5 2 2 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 2 2 2 . 1 . Melee 1 | . . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 859 | . 29 110 95 153 61 13 . 154 244 Missed 246 | . 4 32 23 54 28 10 . 43 52 Damage Taken 9355 | . 209 837 928 1437 441 45 . 1926 3532 Core 1454 | . 45 68 73 171 23 . . 193 881 Absorbed by Shields 760 | . . . 154 134 . . . 184 288 Redirected to Shielding 53 | . 3 13 15 22 . . . . . Ignored by Resistances 144 | . . . . . . . . 35 109 Regen/Repaired (Parts) 28 | . . . 28 . . . . . . Core Remaining (%) 79 | 100 82 83 86 . . . . 44 . Volleys Fired 282 | . 12 37 50 70 22 4 . 51 36 Largest 3 | . 2 2 3 3 3 3 . 3 2 Hottest 149 | . 40 46 78 149 105 105 . 124 80 Shots Fired 524 | . 24 59 113 137 52 10 . 86 43 Gun 371 | . 24 59 104 105 22 4 . 19 34 Cannon 112 | . . . . 24 22 4 . 62 . Launcher 32 | . . . 9 8 8 2 . 5 . Special 9 | . . . . . . . . . 9 Kinetic 449 | . 24 59 104 115 44 8 . 81 14 Thermal 31 | . . . . 11 . . . . 20 Explosive 14 | . . . 9 5 . . . . . Electromagnetic 21 | . . . . 6 8 2 . 5 . Robot Hit Streak 12 | . 6 8 12 10 6 5 . 8 6 Robot Miss Streak 14 | . 2 4 4 6 3 6 . 14 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 1 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 438 | . 14 51 82 106 30 8 . 77 70 Core Hits 316 | . 7 16 49 73 31 9 . 95 36 Critical Kills 5 | . 1 . 2 1 . . . . 1 Critical Parts Destroyed 21 | . . 6 1 5 . . . . 9 Critical Strikes 26 | . 1 6 3 6 . . . . 10 Destroy 3 | . 1 . . 2 . . . . . Smash 23 | . . 6 3 4 . . . . 10 Melee Attacks 109 | . . 23 11 6 . 1 . 1 67 Impact 108 | . . 23 11 6 . 1 . 1 66 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . . 3 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 7 | . . . . . . . . . 7 Damage Inflicted 11365 | . 176 1069 2250 2931 812 200 . 1503 2424 Guns 3947 | . 176 561 995 1292 171 65 . 290 397 Cannons 1871 | . . . . 454 349 34 . 1034 . Explosions 2392 | . . . 930 937 292 101 . 132 . Melee 3096 | . . 491 325 237 . . . 47 1996 Ramming 59 | . . 17 . 11 . . . . 31 Kinetic 5294 | . 176 561 995 1544 520 99 . 1324 75 Thermal 1236 | . . . 150 723 41 . . . 322 Explosive 1103 | . . . 780 323 . . . . . Electromagnetic 577 | . . . . 93 251 101 . 132 . Impact 3096 | . . 491 325 237 . . . 47 1996 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 3 1 1 1 12 4 Average Corruption 2 | . . . . 1 1 1 1 2 3 Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . 4 2 4 1 11 11 Message Errors 5 | . . . . . 1 1 . . 3 Matter Fused 13 | . . . . 1 . 1 . 5 6 Heat Flow Errors 3 | . . . . 1 . 1 . . 1 Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 2 | . . . . 1 . . . 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . 1 1 . 1 . 1 Data Loss (major) 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1174 | . . 287 135 243 3 . . . 506 Projectiles 3 | . . . . . 3 . . . . Explosions 134 | . . . 36 98 . . . . . Melee 1037 | . . 287 99 145 . . . . 506 Knockbacks 69 | . . 6 1 6 4 2 . 43 7 Impact 13 | . . 5 1 1 . . . . 6 Kinetic 47 | . . . . 4 4 2 . 37 . Secondary 9 | . . 1 . 1 . . . 6 1 Self-Inflicted Damage 78 | . . . 33 22 20 . . 3 . Shots 4 | . . . 1 1 1 . . 1 . Rammed 10 | . . . . . . . . . 10 Targets Rammed 14 | . . 2 . 1 . . . . 11 Kicked 4 | . . 2 . 1 . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 238 | . . 18 85 238 191 95 . 209 164 Average Temperature 56 | . . 8 17 63 89 39 . 69 37 Received Heat Transfer 2744 | . 30 303 379 412 114 18 . 449 1039 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 18 | . . 3 2 4 . . . . 9 Impact Corruptions 38 | . . 11 3 4 . . . . 20 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . 2 Heat Transferred 1650 | . . . 100 750 100 . . . 700 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 791 | . 192 287 463 791 . . . . 313 Initial 189 | . . 80 65 189 . . . . 153 Average 257 | . 86 166 343 404 . . . . 172 Maximum Alert Level 3 | . . 1 2 3 . . . . 1 Low Security (%) 46 | 100 100 65 10 14 . . . . 74 Level 1 35 | . . 34 50 47 . . . . 25 Level 2 15 | . . . 39 27 . . . . . Level 3 2 | . . . . 10 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 2 3 4 . . . 1 5 Investigation 2 | . . . 1 . . . . . 1 Extermination 4 | . . . . 2 . . . . 2 Reinforcement 8 | . 1 2 2 2 . . . . 1 Assault 1 | . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 10 23 28 32 13 12 . 26 28 Peak Tracking Total 11 | . 3 5 5 4 5 9 . 11 8 Tactical Retreats 13 | . 1 4 . 3 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 10 | . 2 . 1 4 . . . . 3 Indirectly 3 | . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 17 | . . . 4 12 . . . 1 . Max in Single Turn 10 | . . . 2 10 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 16 | . 2 1 4 4 . . 4 . 1 Terminals 6 | . 1 1 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 3 . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 7 1 7 7 . . 30 . 1 Successful 45 | . 5 1 6 2 . . 30 . 1 Failed 8 | . 2 . 1 5 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . . . . 3 Terminals 9 | . 2 1 5 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 2 6 . . . . . Recycling Units 6 | . 5 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 2 1 4 1 . . 30 . . Record 15 | . 2 . 2 . . . 11 . . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open DSF 1 | . . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 1 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . 2 2 . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 Non-combat 2 | . . . . . . . . . 2 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 2 | . . . . . . . . . 2 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 . Total Damage 346 | . . . . . . . . 346 . Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 8257 | 66 340 903 958 1159 1843 604 208 1039 1137 Spaces Moved 4349 | 47 231 314 406 735 1189 304 109 555 459 Core 39 | 7 . . . . . . . . 32 Treads 606 | . . . 240 . . . . 366 . Legs 3704 | 40 231 314 166 735 1189 304 109 189 427 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 120 120 192 192 122 50 Average Speed 153 | 109 120 185 170 120 149 192 192 157 161 Slowest Speed 700 | 120 190 330 330 190 192 192 192 400 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 29 26 45 26 88 47 73 65 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 4 2 . 3 . Spaces Dug 14 | . . . 10 . . 1 . . 3 Terrain Destroyed 134 | . . . 40 89 . 1 . . 4 Melee 4 | . . . . . . 1 . . 3 Projectile 1 | . . . . . . . . . 1 AOE 129 | . . . 40 89 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 5269 | 61 266 523 568 901 1215 315 108 636 676 Wait 243 | . 1 106 40 27 . . . 4 65 Move 4340 | 46 230 313 405 734 1188 303 108 554 459 Hop . | . . . . . . . . . . Pick Up 110 | 10 11 15 23 25 . 2 . 6 18 Fast Attach 2 | . 2 . . . . . . . . Attach 82 | 5 5 7 10 14 3 . . 17 21 Detach 1 | . . . 1 . . . . . . Swap 52 | . 4 17 12 11 . 2 . 3 3 Drop 34 | . 1 3 16 13 . . . . 1 Fire 282 | . 12 37 50 70 22 4 . 51 36 Melee 99 | . . 23 11 6 . 1 . 1 57 Ram . | . . . . . . . . . . Kick 4 | . . 2 . 1 . . . . 1 Crush 10 | . . . . . . . . . 10 Escape Stasis 5 | . . . . . . . . . 5 Rewire 5 | . . . . . 2 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Lost 3 parts (2n1w) 1300 | -9/Materials | Discovered new exit (range 4) 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1445 | -8/Materials | Destroyed 9 combat bots 2066 | -8/Materials | Repaired Shield Generator 2239 | -8/Materials | Discovered new exit (range 15) 2268 | -8/Materials | Entered Factory 2268 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2678 | -7/Factory | Lost 3 parts (2u1w) 2717 | -7/Factory | Build established: Gunner 2977 | -7/Factory | Destroyed 7 combat bots 3409 | -7/Factory | Discovered new exit (range 15) 3427 | -7/Factory | Entered Lower Caves 4237 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4323 | -7/Lower Caves | Destroyed 9 combat bots 5217 | -7/Lower Caves | Discovered new exit (range 11) 5270 | -7/Lower Caves | Entered another Lower Caves area 5818 | -7/Lower Caves | Encountered a Warlord checkpoint 5842 | -7/Lower Caves | Learned Factory stockpile data 5843 | -7/Lower Caves | Discovered new exit (range 12) 5872 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5874 | -7/Lower Caves | Entered Data Miner 5874 | -7/Data Miner | Discovered new exit (range 6) 5911 | -7/Data Miner | Met Data Miner 5978 | -7/Data Miner | Learned location of Section 7 (-2) 5978 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6022 | -7/Data Miner | Received God Mode back door access code from Data Miner 6082 | -7/Data Miner | Entered Proximity Caves 6369 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6924 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6973 | -6/Proximity Caves | Escorted by Enhanced Grunt 7000 | -6/Proximity Caves | Core integrity fell below 50% 7002 | -6/Proximity Caves | System corruption reached 10% 7048 | -6/Proximity Caves | Destroyed 7 combat bots 7052 | -6/Proximity Caves | Lost 11 parts (1p3n4u3w) 7079 | -6/Proximity Caves | Discovered new exit (range 12) 7121 | -6/Proximity Caves | Entered Factory 7121 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7252 | -6/Factory | Build established: Mutant 7376 | -6/Factory | Garrison activated, responded to threat 7394 | -6/Factory | Lost 4 parts (1n1u2w) 7486 | -6/Factory | Lost 3 parts (1n2u) 7900 | -6/Factory | Lost 6 parts (1p2n2u1w) 8165 | -6/Factory | Core integrity fell below 50% 8193 | -6/Factory | Lost 4 parts (2u2w) 8240 | -6/Factory | Core integrity fell below 20% 8258 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08229_ Fission Core destroyed. 08231_ Slammed into G-50 Soldier. 08231_ Adv. Treads destroyed. 08232_ K-01 Serf collects debris. 08236_ System corrupted: Matter fused (-10). 08237_ K-01 Serf collects debris. 08240_ Dropped Hcp. Storage Unit. 08240_ Extracted 10 matter. 08252_ U-05 Engineer builds a Wall. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 08255_ Core Analyzer destroyed. 08255_ Critical hit (Blast). 08256_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?#########???????????? | | ??????????????????????????? ?#%= %% #???????????? | | ??????????????????????????# ?#[ %% #???????????? | | ??????????????????????????# ##% !!!#???????????? | | ???????????????#??????????# ?# """"! #???????????? | | ???????????????# ?????????# ?# """" #???????????? | | ?????????????### ##???????? ## """" #???????????? | | ?????????????# ######## #" """ #???????????? | | ##+###??????## " """" #???????????? | | ?????? H + """" #???????????? | | #???????# % # % #???????????? | | #???????# ;;] ;#;## # """" #???????????? | | #???????###+#;!#%] ;;## # """" #???????????? | | #???????# # !u ; # # """" #???????????? | | ########### @ % ; """" #???????????? | | # # ; # """" #???????????? | | # "" # ; """" #???????????? | | # """ "" # # ;; #???????????? | | # """ S"# # #;########???????????? | | + """ """# ####??????????????????? | | # """# ;# ?????????????????????? | | # ! ######;;;;####????????????????????? | | # # #??######???????????????????????? | | #############???????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #+##########?????????????????????????????????????? | | #?????????????????????????????????????? | | !###???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | " ##??????????????????????????????????? | | " #??????????????????????????????????? | | ##??????????????????????????????????? | | #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! More Dakka Please The Oracle Challenges ------------ None Game ------ Seed EfficiencyHardenedRipper Manual? 0 Play Time 01:22:28 Cumulative 5.2 hours Start 2024.04.03 @ 14:00:26 End 2024.04.03 @ 15:21:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629525e0-38c4-45dd-9db7-9b7feedaedcb