Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 19:23:56 Player: The Overplayer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3524) 3524 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 8344 Bonus ------- High Alert Combat Kills 220 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 343/450 System Corruption 15% Temperature Cool (0) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Energy Well Advanced Visual Processing Unit Cloaking Device > --- WEAPON (6) ------- Heavy Mace Heavy Mace Power Sword Makeshift Spear > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Cesium-ion Thruster Medium Battery (150) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Visual Processing Unit Experimental Targeting Computer > --- WEAPON ----------- Proton Cannon Heavy Machine Gun Gauss Cannon Rocket Array Rocket Array Power Sword > --- INVENTORY -------- Improved Deuterium Engine Improved Cesium-ion Thruster Medium Battery Energy Well Remote Shield [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Energy Well Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . . 1 1 . . . Weapon 4 | . . 1 1 1 . 1 . Parts Attached 107 | 6 3 22 5 4 10 49 8 Power 11 | 1 . 3 . . 1 5 1 Engine 9 | 1 . 2 . . 1 5 . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . 11 1 1 1 14 . Treads 5 | . . 1 . . . 4 . Leg 25 | 2 . 10 1 1 1 10 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 4 2 . 4 11 1 Device 9 | . . . 1 . 1 7 . Storage 5 | 1 . . . . 2 1 1 Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 7 | . 1 4 1 . . 1 . Artifact . | . . . . . . . . Weapon 42 | 2 2 4 2 3 4 19 6 Energy Gun 11 | 2 . 1 . 1 . 7 . Energy Cannon 3 | . . . 1 1 . 1 . Ballistic Gun 16 | . 2 3 . 1 4 5 1 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . . . 2 Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 2 . Corrupted Parts 3 | . . . . . . 3 . System Corruption 7 | . . . . . . 7 . Parts Lost 49 | . . 6 . . 9 27 7 Power 4 | . . . . . 1 2 1 Propulsion 19 | . . 2 . . 3 11 3 Utility 7 | . . 1 . . 3 2 1 Weapon 19 | . . 3 . . 2 12 2 Highest Loss Streak 9 | . . 6 . . 4 9 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 4 5 4 4 4 4 4 Power . | . . . 1 1 . . 1 Propulsion . | . . . 2 2 1 . 1 Utility 2 | . 2 3 1 1 1 3 2 Weapon . | . 2 1 . . 1 . . Tool/Special . | . . . . . . . . Unused Backups 7 | . . 2 . 1 . 1 3 Power 1 | . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . 1 Utility 3 | . . . . . . 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 85 96 98 86 92 83 86 Engine 4 | . 14 4 . . 3 5 4 Core 2 | . . 6 9 7 3 . 1 Treads 3 | . . 3 . . . 1 19 Leg 21 | . 28 28 27 23 22 21 1 Device 6 | . . . 2 7 10 11 7 Storage 4 | . 14 5 . . 6 4 6 Processor 4 | . . . . . 4 7 6 Protection 6 | . . 14 24 15 3 . 4 Energy Gun 6 | . 10 9 1 2 3 7 7 Energy Cannon 2 | . . . 7 12 6 2 . Ballistic Gun 13 | . 18 23 17 16 26 8 1 Ballistic Cannon 1 | . . . . . . 2 4 Launcher 2 | . . . . . . 4 . Impact Weapon 1 | . . . 9 . . . 5 Slashing Weapon 2 | . . . . . . 3 6 Peak Build Rating 66 | 6 10 22 25 33 37 66 56 Average Rating 36 | 4 7 17 23 28 33 47 50 On Entrance 20 | . 6 9 19 25 33 25 46 Avg Prop Armor Cover (%) 8 | . . 7 3 . . 11 4 Naked Turns . | . . . . . . . . Heaviest Build 63 | 14 16 27 36 38 37 63 41 Greatest Support 76 | 20 20 39 39 39 39 76 76 Greatest Overweight (x) 2 | . . 2 1 . 2 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 Average Carried 4 | . 4 5 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | . 8 5 5 5 5 5 4 Class Distribution -------------------- 20% | Scavenger-Executioner 20% | Tank 15% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Mutant 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/DSF Scavenger-Executioner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Matter Collected 3239 | 215 28 770 190 . 116 1757 163 Remotely . | . . . . . . . . Salvage Created 4589 | . 28 1024 493 . 186 2739 119 Parts 228 | . 1 64 17 . 10 130 6 Haulers Intercepted 5 | . . 1 1 . . 3 . Recyclers Shooed 4 | . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented 2 | . . . . . . . 2 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 77 | . 2 21 8 . 3 39 4 Melee 10 | . . . 2 . . 7 1 Guns 50 | . 2 21 4 . 3 18 2 Cannons 6 | . . . 1 . . 5 . AOE 9 | . . . . . . 9 . Classes Destroyed 14 | . 1 6 3 . 1 3 . Worker 5 | . . . . . . 5 . Builder 5 | . . 1 . . . 4 . Tunneler 3 | . . . . . . 3 . Hauler 5 | . . 1 1 . . 3 . Recycler 7 | . . . 1 . . 6 . Operator 3 | . . 2 . . . 1 . Watcher 3 | . . 2 . . . 1 . Swarmer 21 | . 2 3 . . . 13 3 Grunt 31 | . . 12 4 . . 15 . Duelist 2 | . . . 1 . . 1 . Sentry 15 | . . 6 2 . 1 5 1 Specialist 2 | . . . . . 2 . . Hunter 1 | . . . 1 . . . . Programmer 5 | . . . . . . 5 . Best Kill Streak 10 | . 2 6 4 . 1 10 2 Combat Bots Only 6 | . 2 6 4 . 1 6 2 Max Kills in Single Turn 4 | . 1 2 1 . 1 4 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Hostile Shots Fired 737 | . 16 141 65 . 98 327 90 Missed 241 | . 7 41 19 . 33 110 31 Hits 496 | . 9 100 46 . 65 217 59 Melee 4 | . . . 1 . . 3 . Projectile 492 | . 9 100 45 . 65 214 59 Critical Strikes 10 | . . 2 . . 4 4 . Part Disruptions 2 | . . . . . 1 1 . Damage Taken 8090 | . 74 1380 875 . 1261 3690 810 Core 1508 | . 26 244 208 . 172 770 88 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 164 | . . 30 38 96 . . . Core Remaining (%) 73 | 100 89 39 62 . 75 . . Volleys Fired 195 | . 5 69 17 . 7 92 5 Largest 6 | . 2 3 3 . 5 6 3 Hottest 255 | . 46 138 114 . 255 254 197 Shots Fired 616 | . 10 180 51 . 33 327 15 Gun 515 | . 10 180 34 . 23 258 10 Cannon 90 | . . . 17 . 10 58 5 Launcher 11 | . . . . . . 11 . Special . | . . . . . . . . Kinetic 399 | . 10 147 34 . 18 185 5 Thermal 107 | . . 33 17 . 15 32 10 Explosive 11 | . . . . . . 11 . Electromagnetic 99 | . . . . . . 99 . Robot Hit Streak 21 | . 2 9 14 . 9 21 9 Robot Miss Streak 7 | . 6 4 2 . 6 7 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 430 | . 3 117 54 . 28 214 14 Core Hits 260 | . 2 46 15 . 15 175 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . 2 4 . . . . Critical Strikes 12 | . . 6 4 . . 2 . Burn 3 | . . 3 . . . . . Destroy 3 | . . 3 . . . . . Blast 1 | . . . . . . 1 . Smash 4 | . . . 4 . . . . Sever 1 | . . . . . . 1 . Melee Attacks 49 | . . . 18 . . 25 6 Impact 23 | . . . 18 . . . 5 Slashing 25 | . . . . . . 25 . Piercing 1 | . . . . . . . 1 Sneak Attacks 9 | . . . 1 . . 8 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 10465 | . 49 1800 1237 . 493 6510 376 Guns 5459 | . 49 1800 363 . 308 2740 199 Cannons 1296 | . . . 287 . 185 801 23 Explosions 1965 | . . . . . . 1965 . Melee 1733 | . . . 582 . . 997 154 Ramming 12 | . . . 5 . . 7 . Kinetic 4314 | . 49 1469 363 . 228 2182 23 Thermal 1725 | . . 331 287 . 265 643 199 Explosive 1825 | . . . . . . 1825 . Electromagnetic 856 | . . . . . . 856 . Impact 711 | . . . 582 . . . 129 Slashing 997 | . . . . . . 997 . Piercing 25 | . . . . . . . 25 Highest Corruption 15 | . . 2 . . 1 15 15 Average Corruption 9 | . . 2 . . 1 8 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 93 | . . 1 . . . 68 24 Message Errors 22 | . . . . . . 16 6 Matter Fused 18 | . . . . . . 12 6 Heat Flow Errors 15 | . . . . . . 12 3 Energy Discharges 9 | . . . . . . 8 1 Data Loss (minor) 8 | . . . . . . 5 3 Data Loss (major) 7 | . . . . . . 5 2 Misfires 6 | . . 1 . . . 4 1 Alerts 3 | . . . . . . 2 1 Weapon Failures 5 | . . . . . . 4 1 Overload Shots . | . . . . . . . . Overflow Damage 442 | . . . 195 . . 240 7 Projectiles 26 | . . . 8 . . 18 . Explosions 158 | . . . . . . 158 . Melee 258 | . . . 187 . . 64 7 Knockbacks 13 | . . . 4 . . 8 1 Impact 5 | . . . 4 . . . 1 Kinetic 8 | . . . . . . 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 673 | . . . . . . 673 . Shots 15 | . . . . . . 15 . Rammed 2 | . . . . . . 2 . Targets Rammed 4 | . . . 1 . . 3 . Kicked 2 | . . . 1 . . 1 . Crushed . | . . . . . . . . Highest Temperature 687 | . 12 520 687 . 174 238 289 Average Temperature 142 | . 5 142 269 . 75 62 69 Received Heat Transfer 1851 | . 6 627 297 . 90 801 30 Effects 27 | . . 17 10 . . . . Shutdowns 6 | . . 3 3 . . . . Energy Bleed 2 | . . 1 1 . . . . Interference 4 | . . 4 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . . 2 1 . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 7 | . . 4 3 . . . . Damage (core) 3 | . . 1 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . 2 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Fried 3 | . . . 2 . . . 1 Impact Corruptions 8 | . . . 6 . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 2 . . 2 2 2 Heat Transferred 3770 | . . 1147 518 . 444 1211 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Maximum Alert Level 3 | . . 1 . . . 3 . Low Security (%) 59 | 100 100 36 100 100 100 51 . Level 1 16 | . . 63 . . . . . Level 2 16 | . . . . . . 32 . Level 3 8 | . . . . . . 15 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 831 | . 90 354 193 60 55 831 . Initial 103 | . . 33 103 60 3 12 . Average 247 | . 15 223 118 24 33 343 . Influence Increases 2851 | . 110 701 245 5 105 1550 135 Destroy 0b10 Robot/C 1540 | . 40 420 160 . 60 780 80 Destroy 0b10 Robot/NC 155 | . . 30 10 . . 115 . Destroy Leader 386 | . 10 126 42 . . 198 10 Successful Hack 47 | . . 35 2 5 . 5 . Disable Machine 135 | . . 15 . . 15 105 . Destroy Structure 198 | . . . 1 . . 197 . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 375 | . 60 60 30 . 30 150 45 Influence Decreases 2500 | . 30 535 357 134 85 754 605 Entered New Map 584 | . . 47 143 74 2 13 305 Time Decay 1453 | . 30 428 214 60 . 491 230 Lost Part 463 | . . 60 . . 83 250 70 Squads Dispatched 16 | . 1 3 . . 1 11 . Investigation 1 | . . 1 . . . . . Extermination 5 | . . . . . . 5 . Reinforcement 10 | . 1 2 . . 1 6 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Distress Signals 6 | . 1 2 1 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 5 35 20 . 10 55 9 Peak Tracking Total 9 | . 6 9 6 . 6 5 4 Tactical Retreats 15 | . 3 2 1 . 2 4 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Traps Triggered 6 | . . 1 . . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Disabled 9 | . . 1 . . 1 7 . Max in Single Turn 6 | . . 1 . . 1 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Accessed 18 | . 1 6 2 3 . 5 1 Terminals 9 | . 1 3 1 1 . 3 . Fabricators 2 | . . . . 1 . 1 . Repair Stations 4 | . . 1 1 1 . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 4 19 6 6 . 6 1 Successful 24 | . . 15 3 4 . 1 1 Failed 18 | . 4 4 3 2 . 5 . Catastrophic 6 | . 2 1 1 . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 4 8 1 1 . 3 . Fabricators 3 | . . . . 2 . 1 . Repair Stations 12 | . . 2 5 3 . 2 . Recycling Units 3 | . . 3 . . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 4 . 1 . 1 1 Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . . . 1 Open DSF 2 | . . . . 1 . 1 . Terminal Index 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 7 | . . 2 3 2 . . . Scan Component 4 | . . 1 2 1 . . . Repair 3 | . . 1 1 1 . . . Recycling Unit Hacks 3 | . . 3 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer 6 | . . 6 . . . . . Retrieve Study 6 | . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 3 2 1 . 3 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . Parts Repaired 3 | . . 1 1 1 . . . Time 114 | . . 38 44 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter 147 | . . 147 . . . . . Retrieved Matter 147 | . . 147 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Active Infowar (turns) 2733 | . . . . . 111 2128 494 Optics 2733 | . . . . . 111 2128 494 Cloaking 303 | . . . . . . 160 143 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Turns Passed 4658 | 62 128 1057 449 169 171 2128 494 Spaces Moved 2614 | 47 87 539 219 122 113 1211 276 Core 7 | 4 . . . . . 3 . Treads 486 | . . 130 . . . 80 276 Legs 2121 | 43 87 409 219 122 113 1128 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 105 105 105 50 160 Average Speed 129 | 114 120 136 110 105 111 129 160 Slowest Speed 260 | 120 120 260 175 105 245 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 24 48 26 4 82 30 51 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 18 | . . . . . . 18 . Terrain Destroyed 251 | . . . . . . 251 . Melee . | . . . . . . . . Projectile 12 | . . . . . . 12 . AOE 239 | . . . . . . 239 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total 3382 | 52 102 747 360 162 139 1514 306 Wait 311 | . . 82 94 31 4 100 . Move 2607 | 46 86 538 218 121 112 1210 276 Hop . | . . . . . . . . Pick Up 27 | . 5 10 3 2 2 3 2 Fast Attach 93 | 6 3 16 3 3 8 47 7 Attach 19 | . . 8 2 1 2 5 1 Detach 7 | . 3 1 . . . 2 1 Swap 13 | . . 3 1 1 . 6 2 Drop 58 | . . 20 3 3 4 21 7 Fire 195 | . 5 69 17 . 7 92 5 Melee 48 | . . . 18 . . 25 5 Ram 2 | . . . . . . 2 . Kick 2 | . . . 1 . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 3) 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 452 | -9/Materials | Repaired VSS Leg 643 | -9/Materials | Lost 6 parts (2n1u3w) 720 | -9/Materials | Core integrity fell below 50% 925 | -9/Materials | Build established: Scavenger-Tank 1208 | -9/Materials | Discovered new exit (range 13) 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -8/Materials | Repaired Broken Autogun+ 1602 | -8/Materials | Build established: Tank 1685 | -8/Materials | Discovered new exit (range 15) 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1737 | -7/Factory | Repaired Imp. Aluminum Leg+ 1742 | -7/Factory | Discovered new exit (range 13) 1865 | -7/Factory | Identified exit to DSF 1866 | -7/Factory | Entered DSF 1898 | -7/DSF | Additional patrols routed to DSF 1973 | -7/DSF | Lost 4 parts (1p1n2u) 2000 | -7/DSF | Discovered new exit (range 20) 2037 | -7/DSF | Entered Factory 2037 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2063 | -6/Factory | Lost 4 parts (2n2w) 2295 | -6/Factory | Lost 9 parts (1p4n4w) 3065 | -6/Factory | Core integrity fell below 50% 3098 | -6/Factory | Found Prototype Launcher 3098 | -6/Factory | Identified Rocket Array 3102 | -6/Factory | Found Rocket Array 3222 | -6/Factory | System corruption reached 10% 3223 | -6/Factory | Build established: Scavenger-Executioner 3687 | -6/Factory | Found Prototype Processor 3687 | -6/Factory | Identified Exp. Targeting Computer 3763 | -6/Factory | Lost 3 parts (2n1w) 3876 | -6/Factory | Core integrity fell below 20% 3904 | -6/Factory | Lost 5 parts (1n1u3w) 3974 | -6/Factory | Lost 4 parts (1p2n1w) 4141 | -6/Factory | Discovered new exit (range 12) 4165 | -6/Factory | Entered Lower Caves 4197 | -6/Lower Caves | Learned Factory emergency access door positions 4317 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4659 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04643_ Lgt. Treads destroyed. 04646_ System corrupted: Substantial component data lost. 04648_ Corrupted Autogun+ self-destruct mechanism malfunctions. 04648_ Destroyed Lgt. Nuclear Core. 04648_ S-27 Virus system corrupted by crushing effect. 04648_ S-27 Virus knocked back. 04650_ Med. Treads destroyed. 04651_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 04652_ S-27 Virus destroyed. 04656_ Corrupted VTOL Module fries itself beyond repair. 04657_ Mak. Spear follow-up attack on S-27 Virus. 04657_ Destroyed VTOL Module. 04657_ Mak. Spear destroyed. 04657_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#####?##### | | ?????????????##??????????????####?????## ### | | ?????????????# ???????##???## #??### | | ??????????????# ?????## ##?# ### | | ????????###???# ???## #?# | | ????????# ## ### #??# | | ????????# ##?## ## | | ????????# ######## ### | | ????????????# s #????## ## | | ?????????????# * #?????# ### # | | ?????????????# % [%######## #?### | | ?????????????# =@ ### ## #???? | | ???????????# s ## * ! #???? | | ???????????# % # | | ???????????# ### | | ???????????# ##?? | | ????????? #### ##??? | | ???????? ## #######???### ## #???? | | ??????????# #?????????????### ## #???? | | ??????????# ?????????????????## #???? | | ??????????????????????????????# #????#### | | ?????????????????????????????? #???????? | | ????????????????????????????? ##????????? | | ????????????????????????????# ### #??????????? | | ???????????????????????????? ??# ??????????? | | ???????????????????????????# #??# ?????????? | | ???????????????????????????## ??? ????????? | | ????????????????????????????##??? ## ???????? | | ????????????????????????????????? ###? ???????? | | ????????????????????????????????? ##????????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 20 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Armor Coverage 600 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VSS Leg | 66% | -9/Materials Autogun | 66% | -8/Materials | Broken Imp. Aluminum Leg | 4% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Mace | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed SapperSuperquantumKit Manual? 0 Play Time 00:48:48 Cumulative 33.9 hours Start 2025.11.27 @ 18:37:04 End 2025.11.27 @ 19:23:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5148ae73-8ce5-43e1-8c39-1fc175e81141