Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 22:14:48 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (2888) 2888 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (829) 829 TOTAL SCORE: 7822 Bonus ------- High Alert Combat Kills 329 Entered DSFs 500 Cogmind --------- Core Integrity 779/850 Matter 0/300 Energy 67/100 System Corruption 1% Temperature Cool (2) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Medium Storage Unit Advanced Weight Redist. System Active Sensor Suite Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Improved Hover Unit Airjet Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Gatling Laser Heavy Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Gatling Laser Heavy Assault Cannon Gauss Cannon [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 5 | . . 2 . 1 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 90 | 7 10 13 6 42 4 7 1 Power 13 | 1 1 1 1 8 . . 1 Engine 11 | 1 1 1 1 6 . . 1 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 24 | 2 4 2 1 9 . 6 . Treads 10 | . 4 2 1 3 . . . Leg 3 | . . . . 3 . . . Wheel 4 | 2 . . . 2 . . . Hover 3 | . . . . . . 3 . Flight 4 | . . . . 1 . 3 . Utility 27 | 2 2 5 3 11 3 1 . Device 10 | 1 1 2 1 2 2 1 . Storage 3 | 1 1 . . 1 . . . Processor 8 | . . 2 2 3 1 . . Hackware 1 | . . . . 1 . . . Protection 5 | . . 1 . 4 . . . Artifact . | . . . . . . . . Weapon 26 | 2 3 5 1 14 1 . . Energy Gun 10 | 1 1 3 1 4 . . . Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 9 | 1 2 2 . 4 . . . Ballistic Cannon 5 | . . . . 5 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 4 2 . . Parts Lost 24 | . . 1 . 21 . 2 . Power 3 | . . . . 2 . 1 . Propulsion 8 | . . . . 7 . 1 . Utility 5 | . . . . 5 . . . Weapon 8 | . . 1 . 7 . . . Highest Loss Streak 7 | . . 1 . 7 . 2 . To Critical Strikes . | . . . . . . . . Average Backups 8 | 5 9 9 6 8 7 8 8 Power 2 | . 1 2 2 2 . 1 . Propulsion 1 | 3 4 2 1 . . 1 2 Utility 2 | . 1 2 1 2 4 3 3 Weapon 1 | . 1 1 1 2 1 3 3 Tool/Special . | . . . . . . . . Unused Backups 28 | . 10 2 . 12 1 . 3 Power 7 | . 3 . . 4 . . . Propulsion 8 | . 6 1 . 1 . . . Utility 4 | . . . . 2 1 . 1 Weapon 7 | . 1 1 . 3 . . 2 Tool/Special 2 | . . . . 2 . . . Average Slot Usage (%) 89 | . 100 98 99 91 51 56 40 Engine 8 | . 14 11 11 8 . . . Treads 14 | . 21 20 22 7 7 2 . Leg 2 | . . . . 4 7 1 . Wheel 2 | . 6 . . 3 . . . Device 9 | . 14 8 6 9 6 12 13 Storage 10 | . 14 11 11 8 7 7 6 Processor 15 | . . 20 21 20 8 7 6 Protection 2 | . . 3 4 4 . . . Energy Gun 9 | . 4 13 22 8 . . . Ballistic Gun 7 | . 23 8 . 5 . . . Ballistic Cannon 2 | . . . . 7 . . . Peak Build Rating 51 | 9 15 21 22 29 45 51 44 Average Rating 22 | 5 12 18 20 22 40 46 42 On Entrance 21 | . 9 15 20 19 24 42 42 Naked Turns . | . . . . . . . . Heaviest Build 39 | 14 24 26 26 39 26 26 14 Greatest Support 46 | 20 46 46 46 43 20 32 19 Greatest Overweight (x) 10 | . . 1 . 10 1 4 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 Average Carried 8 | 5 9 9 6 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 9 10 8 9 10 10 Class Distribution -------------------- 67% | Mutant 12% | Skirmisher 9% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 2074 | 338 258 273 70 1135 . . . Remotely 20 | . . 20 . . . . . Salvage Created 3374 | 280 466 776 420 1432 . . . Parts 235 | 31 26 47 28 103 . . . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 90 | . 14 17 15 44 . . . Guns 59 | . 14 16 11 18 . . . Cannons 24 | . . . . 24 . . . AOE 6 | . . 1 3 2 . . . Classes Destroyed 13 | 3 2 2 . 6 . . . Worker 6 | 2 . . . 4 . . . Builder 3 | . . . . 3 . . . Tunneler 9 | 8 . . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | 1 . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 36 | . 3 4 11 18 . . . Grunt 37 | . 11 8 4 14 . . . Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . 3 . . . Sentry 12 | . . 5 . 7 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 12 | 4 5 6 5 12 . . . Combat Bots Only 10 | . 5 5 4 10 . . . Max Kills in Single Turn 3 | 1 1 2 3 2 . . . Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . . 1 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 486 | . 59 76 30 267 . 10 44 Missed 157 | . 17 23 9 71 . 7 30 Hits 329 | . 42 53 21 196 . 3 14 Melee 18 | . . . . 16 . 2 . Projectile 311 | . 42 53 21 180 . 1 14 AOE 4 | . . . . 1 . 2 1 Critical Strikes 12 | . . 3 . 9 . . . Damage Taken 5243 | . 464 654 226 3623 . 146 130 Core 884 | . 106 120 47 484 . 56 71 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . . 27 13 . . . . Regen/Repaired (Parts) 247 | . . . . 247 . . . Core Remaining (%) 63 | 100 57 . 58 12 . 92 . Volleys Fired 209 | 26 41 24 14 104 . . . Largest 3 | 2 2 2 2 3 . . . Hottest 152 | 60 70 100 100 152 . . . Shots Fired 471 | 52 82 48 28 261 . . . Gun 336 | 52 82 48 28 126 . . . Cannon 135 | . . . . 135 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 261 | 26 56 16 . 163 . . . Thermal 128 | 26 26 . . 76 . . . Explosive . | . . . . . . . . Electromagnetic 82 | . . 32 28 22 . . . Robot Hit Streak 18 | 5 13 18 7 13 . . . Robot Miss Streak 10 | 4 6 2 3 10 . . . Penetration Max . | . . . . . . . . Secondary Targets 11 | . 3 3 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 302 | 23 55 43 23 158 . . . Core Hits 174 | 12 29 30 20 83 . . . Critical Kills 3 | . . 3 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . 1 3 . 15 . . . Burn 10 | . 1 . . 9 . . . Destroy 3 | . . 3 . . . . . Blast 6 | . . . . 6 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6830 | 257 775 964 437 4397 . . . Guns 3493 | 257 775 818 351 1292 . . . Cannons 2557 | . . . . 2557 . . . Explosions 768 | . . 146 82 540 . . . Melee . | . . . . . . . . Ramming 12 | . . . 4 8 . . . Kinetic 3587 | 110 564 232 . 2681 . . . Thermal 2055 | 147 211 146 82 1469 . . . Explosive . | . . . . . . . . Electromagnetic 1176 | . . 586 351 239 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . 4 . . 1 Average Corruption 2 | . 1 . . 4 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . 7 . . 19 . . . Message Errors 8 | . 2 . . 6 . . . Matter Fused 6 | . 2 . . 4 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . 2 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 3 | . 2 . . 1 . . . Data Loss (major) 4 | . 1 . . 3 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 368 | . . . . 368 . . . Projectiles 111 | . . . . 111 . . . Explosions 257 | . . . . 257 . . . Melee . | . . . . . . . . Knockbacks 31 | . . . . 31 . . . Impact . | . . . . . . . . Kinetic 29 | . . . . 29 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 177 | . . 23 31 123 . . . Shots 5 | . . 2 1 2 . . . Rammed 4 | . 1 . 1 2 . . . Targets Rammed 4 | . 1 . 1 2 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 287 | 20 36 150 174 287 . . . Average Temperature 55 | 20 23 46 57 62 . . . Received Heat Transfer 1377 | . 240 246 60 801 . . 30 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 6 | . . 4 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . 3 . . . Heat Transferred 4235 | 350 632 200 150 2903 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 2 2 2 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Maximum Alert Level 3 | . . . . 3 1 . . Low Security (%) 74 | 100 100 100 100 36 26 100 100 Level 1 6 | . . . . 3 73 . . Level 2 11 | . . . . 34 . . . Level 3 8 | . . . . 25 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 757 | 15 130 185 150 757 342 104 48 Initial 342 | . 3 . 59 18 342 104 44 Average 179 | 2 41 50 57 413 246 101 8 Influence Increases 2706 | 55 379 453 385 1410 5 . 19 Destroy 0b10 Robot/C 1800 | . 280 340 300 880 . . . Destroy 0b10 Robot/NC 115 | 55 . 5 5 50 . . . Destroy Leader 374 | . 60 82 50 182 . . . Successful Hack 54 | . 23 4 5 13 5 . 4 Disable Machine 120 | . . 15 15 90 . . . Destroy Structure 93 | . 1 7 10 75 . . . Lose Combat Pursuer 150 | . 15 . . 120 . . 15 Influence Decreases 2706 | 50 383 301 490 705 609 65 103 Entered New Map 623 | . 2 1 94 30 411 45 40 Time Decay 1853 | 50 381 290 396 475 198 . 63 Lost Part 230 | . . 10 . 200 . 20 . Squads Dispatched 15 | . 2 3 . 6 . 1 3 Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 10 | . 1 2 . 3 . 1 3 Assault 2 | . . . . 2 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 6 | . 1 1 . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 27 20 15 67 . 3 8 Peak Tracking Total 8 | . 8 4 4 8 . 3 6 Tactical Retreats 7 | . 1 . . 5 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 6 | . 3 1 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 8 | . . 1 1 6 . . . Max in Single Turn 2 | . . 1 1 2 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 35 | . 9 7 1 11 3 . 4 Terminals 25 | . 7 5 1 8 2 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 7 | . 2 2 . 1 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 79 | . 20 16 2 24 6 . 11 Successful 40 | . 11 7 2 15 2 . 3 Failed 39 | . 9 9 . 9 4 . 8 Catastrophic 4 | . 1 . . 1 1 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 57 | . 16 13 2 16 5 . 5 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 6 . . . Recycling Units 14 | . 4 3 . 1 . . 6 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 27 | . 8 6 2 8 2 . 1 Record 4 | . 1 1 1 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 7 | . 3 2 . 1 . . 1 Alert Level 1 | . . . . 1 . . . Locate Traps 6 | . 2 1 . 3 . . . Dispatch Records 2 | . 1 1 . . . . . Zone Layout 4 | . . 1 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . Scan Component 3 | . . . . 3 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 7 | . 3 1 . 1 . . 2 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 2 | . . . . . . . 2 Retrieve Components 4 | . 2 1 . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 26 | . 8 6 . 7 2 . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 32 | . 17 8 . 7 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Active Infowar (turns) 3364 | 2 106 . 1145 1456 407 86 162 Optics 1082 | . . . 413 630 39 . . Sensors 1558 | . . . 732 826 . . . A.S.S. 653 | . . . . . 405 86 162 Terrain 108 | 2 106 . . . . . . T.N.C. 37 | . . . . . 37 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 6245 | 221 1088 879 1147 2055 407 93 355 Spaces Moved 3559 | 154 636 423 674 939 195 128 410 Core 30 | 1 . . . 28 . 1 . Treads 2162 | . 446 423 674 417 195 7 . Legs 287 | . . . . 287 . . . Wheels 550 | 153 190 . . 207 . . . Hover 50 | . . . . . . 50 . Flight 480 | . . . . . . 70 410 Fastest Speed 29 | 50 80 160 160 90 160 29 32 Average Speed 135 | 79 136 165 160 154 198 57 34 Slowest Speed 550 | 80 160 240 160 550 240 250 35 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . 2 2 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 7 78 48 100 82 6 88 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 4 | . . . 4 . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 87 | . . 6 10 71 . . . Melee . | . . . . . . . . Projectile 32 | . . . . 32 . . . AOE 55 | . . 6 10 39 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 4582 | 197 785 556 716 1344 220 144 620 Wait 509 | 1 58 73 6 165 8 4 194 Move 3544 | 153 635 422 673 938 194 123 406 Hop 4 | . . . . . . 2 2 Pick Up 90 | 9 19 11 8 36 5 2 . Fast Attach 34 | 5 4 1 . 19 1 4 . Attach 45 | 2 2 6 3 27 3 1 1 Detach 22 | . 1 1 . 13 4 2 1 Swap 26 | . 4 8 4 8 . 2 . Drop 79 | 1 20 10 7 32 5 4 . Fire 209 | 26 41 24 14 104 . . . Melee . | . . . . . . . . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 1 2 . . . Escape Stasis 16 | . . . . . . . 16 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 222 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Discovered new exit (range 11) 798 | -10/Materials | Discovered new exit (range 6) 973 | -10/Materials | Discovered new exit (range 5) 1074 | -10/Materials | Identified exit to Mines 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Utility x2 1936 | -9/Materials | Discovered new exit (range 12) 2103 | -9/Materials | Discovered new exit (range 7) 2189 | -9/Materials | Entered Mines 2226 | -9/Mines | Discovered new exit (range 10) 2317 | -9/Mines | Discovered new exit (range 9) 2923 | -9/Mines | Identified exit to Materials 2949 | -9/Mines | Learned location of 1 exit from Materials 3336 | -9/Mines | Entered Materials 3336 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3337 | -8/Materials | Identified exit to Factory 3905 | -8/Materials | Build established: Skirmisher 4126 | -8/Materials | Garrison activated, responded to threat 4150 | -8/Materials | Destroyed 10 combat bots 4212 | -8/Materials | Lost 6 parts (2n1u3w) 4531 | -8/Materials | Discovered exit to Factory (range 16) 4533 | -8/Materials | Build established: Scavenger-Gunner 4536 | -8/Materials | First assault squad dispatched 4691 | -8/Materials | Lost 4 parts (2n1u1w) 4760 | -8/Materials | Repaired Med. Storage Unit 4806 | -8/Materials | Repaired Imp. Light Armor Plating 5174 | -8/Materials | Discovered exit to Factory (range 16) 5220 | -8/Materials | Core integrity fell below 50% 5267 | -8/Materials | Lost 7 parts (2p2n1u2w) 5315 | -8/Materials | Core integrity fell below 20% 5318 | -8/Materials | Found Prototype Device 5391 | -8/Materials | Entered Factory 5391 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5393 | -7/Factory | Identified Active Sensor Suite 5489 | -7/Factory | Build established: Mutant 5796 | -7/Factory | Identified exit to DSF 5798 | -7/Factory | Entered DSF 5868 | -7/DSF | Additional patrols routed to DSF 5883 | -7/DSF | Discovered new exit (range 14) 5891 | -7/DSF | Entered Factory 5891 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6246 | -6/Factory | Self-destructed Last Messages --------------- 06131_ Field strength at 18. 06132_ Field strength at 13. 06133_ Field strength at 8. 06134_ Field strength at 3. 06135_ Stasis field depleted. 06141_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 06160_ Connecting with Recycling Unit... 06162_ Neutrino Reactor explodes. 06162_ Door malfunctions. 06213_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06216_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06217_ Connecting with Terminal... 06220_ O-24 Administrator uses terminal to summon reinforcements. 06220_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 06220_ O-24 Administrator locks terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????u??????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????t?????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# ! @ #???????????????????? | | ???????????????????# """" #???????????????????? | | ???????????????????# """" #???????????????????? | | ##########?????????# """" #????????R??????????? | | # #?????????#== """" #???????????????????? | | # #?????????#=! """" #???????????????????? | | # #?????????#= c"""" #???????????????????? | | # #?????????# #????? ??#?????????? | | # #???????#######/#####??? ? #?????????? | | # #??????? #??# c ##### ? #?????????? | | # # ????? #### #?????????? | | # ? ? + T H #?????????? | | ?? ???? """" ###" #?????????? | | ####+#####? """" ??## ##### #?????????? | | # +??"""" ????## ##????? ??????????? | | #+## ##??"""" ?????# ########? #######+###?? | | # #???? ??????# ## # #?? | | + #???? ??????# Y## # #?? | | #### #??###+###???## ## + #?? | | "" #?## ##?# ##### # # #?? | | "" #?# ### T" " # ## #?? | | "" #?# " "T + #? #?? | | #?# ### # #?? #?? | | #?#####?# ##### # #???# ##### ??? | | ####???????### ###???####### #???? #??????#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 11 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 20% | -8/Materials Imp. Light Armor Plating | 72% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserSniperCore Manual? 0 Play Time 01:11:31 Cumulative 102.5 hours Start 2025.05.26 @ 21:07:24 End 2025.05.26 @ 22:14:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b253231-5312-4e69-8d0b-230d7efc011f