Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 11:13:20

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (59)      295
Value Destroyed (1702)     1702
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (524)                524
              TOTAL SCORE: 7941

 Bonus
-------
Follower Combat Kills      237
Aligned with FarCom        300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             181/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Cesium-ion Thruster
>          --- UTILITY (9) ------
           Triangulator
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           Hacking Suite
           System Guard
>          --- WEAPON (2) -------
           Power Sword
           Power Sword
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
  Improved Melee Analysis Suite
           Remote Datajack
           PL-3XN's Ring of Power

 Peak State 
------------
>          --- POWER ------------
    Cooled Fission Core
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
    Cooled Cesium-ion Thruster
    Cooled Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Triangulator
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
  Advanced ECM Suite
           System Shield
           System Guard
           Trap Reconfigurator
>          --- WEAPON -----------
           Katana
           Spear
>          --- INVENTORY --------
  Advanced Sensor Array
           Transmission Jammer
           Corruption Screen
           Remote Datajack
           PL-3XN's Ring of Power
[Rating: 77]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | .   1   3   23  1   .   4   10  8   .   21  4   3   24  
  Power                    13   | .   .   .   6   .   .   .   .   1   .   2   .   1   3   
    Engine                 5    | .   .   .   4   .   .   .   .   .   .   .   .   .   1   
    Core                   7    | .   .   .   2   .   .   .   .   1   .   2   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               22   | .   .   2   6   .   .   1   2   1   .   8   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   2   2   .   .   .   .   .   .   2   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 13   | .   .   .   2   .   .   1   2   1   .   6   .   .   1   
  Utility                  43   | .   1   .   7   1   .   1   5   4   .   8   1   .   15  
    Device                 25   | .   1   .   3   1   .   1   1   1   .   6   1   .   10  
    Storage                3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   2   2   .   .   .   .   3   
    Hackware               6    | .   .   .   1   .   .   .   .   1   .   2   .   .   2   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   .   1   4   .   .   2   3   2   .   3   3   2   4   
    Energy Gun             4    | .   .   .   2   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   1   .   .   1   2   1   3   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   1   .   .   1   .   .   6   .   .   2   
Parts Lost                 28   | .   .   4   4   .   .   1   .   .   .   1   3   2   13  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   2   1   .   .   .   .   .   .   .   .   1   3   
  Utility                  15   | .   .   1   2   .   .   .   .   .   .   1   3   1   7   
  Weapon                   3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   3   3   .   .   1   .   .   .   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   89  91  74  86  88  80  86  90  100 98  82  70  80  
  Engine                   2    | .   14  10  8   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   2   11  11  11  9   7   7   6   7   7   2   
  Leg                      4    | .   28  26  4   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   7   22  22  22  18  21  23  23  23  16  12  
  Device                   17   | .   3   10  9   20  22  22  26  23  23  19  16  15  19  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   .   .   
  Processor                12   | .   .   .   2   11  11  11  14  15  15  15  7   7   22  
  Hackware                 5    | .   .   .   1   .   .   .   .   5   7   10  7   7   7   
  Energy Gun               1    | .   .   .   9   .   .   .   .   .   7   3   .   .   .   
  Ballistic Gun            4    | .   28  28  7   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   8   7   7   6   5   14  9   
Peak Build Rating          77   | 7   8   8   20  26  27  27  35  49  49  65  59  57  77  
  Average Rating           40   | 6   6   7   12  24  26  17  30  42  49  52  55  50  60  
  On Entrance              29   | 6   6   8   5   19  26  27  18  35  49  49  59  57  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 12  13  13  18  15  15  15  18  18  18  24  28  27  24  
  Greatest Support         28   | 20  20  20  26  16  16  16  18  18  18  25  28  22  27  
  Greatest Overweight (x)  3    | .   .   .   3   .   .   .   1   .   .   2   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   20  8   8   8   8   8   5   
  Average Capacity         6    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Most Carried             9    | 8   8   8   8   8   8   8   9   8   8   8   8   8   5   
  Average Carried          6    | 6   7   7   7   7   7   7   7   7   7   7   7   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 7   8   8   8   8   8   7   8   8   8   8   8   5   4   

 Class Distribution 
--------------------
 58% | Mutant
  7% | Ninja
  7% | Hacker-Gladiator
  5% | Scout
  5% | Infiltrator-Sprinter
  3% | Assassin
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
            Scout | -7/Waste
 Hacker-Gladiator | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
            Ninja | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Matter Collected           1474 | 224  4    196  232  30   .    58   90   64   .    251  30   55   240  
  Remotely                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   
Salvage Created            2940 | 124  16   183  380  .    .    98   155  64   .    200  255  57   1408 
  Parts                    142  | 8    2    12   19   .    .    2    12   7    .    15   9    4    52   
Haulers Intercepted        7    | .    .    .    2    .    .    .    2    .    .    .    .    .    3    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  34   | .   1   8   6   .   .   3   1   1   .   1   5   1   7   
  Melee                    16   | .   .   .   .   .   .   .   1   1   .   1   5   1   7   
  Guns                     15   | .   1   8   6   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   1   1   2   .   .   1   1   1   .   1   .   1   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   2   .   .   .   2   .   .   .   .   .   3   
  Recycler                 7    | 1   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Operator                 5    | .   .   .   2   .   .   .   .   1   .   1   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Swarmer                  8    | .   1   6   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    16   | .   .   2   6   .   .   2   .   .   .   .   4   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   1   .   .   3   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   1   5   2   .   .   3   1   2   .   2   3   1   5   
  Combat Bots Only         5    | .   1   5   2   .   .   3   1   1   .   1   3   1   2   
Max Kills in Single Turn   2    | 1   1   1   1   .   .   2   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Hostile Shots Fired        321  | .    2    68   42   .    .    14   5    .    .    15   54   22   99   
  Missed                   88   | .    .    16   12   .    .    4    1    .    .    5    25   3    22   
Damage Taken               3355 | .    13   584  404  .    .    268  64   .    .    154  328  251  1289 
  Core                     1119 | .    .    94   83   .    .    66   29   .    .    .    67   111  669  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    
Core Remaining (%)         78   | 100  .    62   .    .    .    62   94   .    .    .    .    74   .    
Volleys Fired              138  | 12   2    40   74   .    .    5    .    .    .    .    .    5    .    
  Largest                  2    | 2    2    2    2    .    .    1    .    .    .    .    .    1    .    
  Hottest                  70   | 40   40   40   70   .    .    68   .    .    .    .    .    5    .    
Shots Fired                228  | 24   4    80   109  .    .    5    .    .    .    1    .    5    .    
  Gun                      218  | 24   4    80   109  .    .    .    .    .    .    1    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  146  | 24   4    80   38   .    .    .    .    .    .    .    .    .    .    
  Thermal                  73   | .    .    .    71   .    .    2    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Hit Streak         13   | 5    1    13   9    .    .    1    .    .    .    .    .    6    .    
  Robot Miss Streak        4    | 2    2    3    4    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           222  | 15   1    51   70   .    .    1    4    2    .    16   11   8    43   
  Core Hits                93   | 6    1    19   24   .    .    7    3    2    .    5    7    2    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         17   | .    .    .    7    .    .    .    .    .    .    3    1    1    5    
    Burn                   7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    .    .    .    .    .    1    .    1    4    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    
Melee Attacks              155  | .    .    .    .    .    .    .    8    8    .    30   22   7    80   
  Impact                   7    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Slashing                 124  | .    .    .    .    .    .    .    8    8    .    19   3    7    79   
  Piercing                 24   | .    .    .    .    .    .    .    .    .    .    11   12   .    1    
  Sneak Attacks            14   | .    .    .    .    .    .    .    2    .    .    3    .    .    9    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    .    .    .    2    2    2    4    
Damage Inflicted           4906 | 118  10   410  776  .    .    170  222  97   .    673  476  103  1851 
  Guns                     1300 | 118  10   396  776  .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               170  | .    .    .    .    .    .    170  .    .    .    .    .    .    .    
  Melee                    3422 | .    .    .    .    .    .    .    222  97   .    673  476  103  1851 
  Ramming                  14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  758  | 118  10   396  234  .    .    .    .    .    .    .    .    .    .    
  Thermal                  542  | .    .    .    542  .    .    .    .    .    .    .    .    .    .    
  Explosive                170  | .    .    .    .    .    .    170  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   230  | .    .    .    .    .    .    .    .    .    .    .    230  .    .    
  Slashing                 2892 | .    .    .    .    .    .    .    222  97   .    510  142  103  1818 
  Piercing                 300  | .    .    .    .    .    .    .    .    .    .    163  104  .    33   
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    7    7    1    1    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    7    2    1    1    .    
  Corruption Purged        7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    .    1    7    4    2    .    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    1    1    1    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            416  | .    .    .    .    .    .    11   .    .    .    110  98   .    197  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Melee                    405  | .    .    .    .    .    .    .    .    .    .    110  98   .    197  
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    .    .    .    .    74   .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        308  | .    .    22   308  .    .    63   .    .    .    4    14   8    .    
  Average Temperature      85   | .    .    11   103  .    .    33   .    .    .    3    5    6    .    
  Received Heat Transfer   975  | .    .    240  249  .    .    63   18   .    .    .    117  99   189  
  Effects                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2109 | .    .    .    2109 .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Peak Influence             211  | 15  92  143 151 5   .   145 211 94  62  83  .   .   202 
  Initial                  56   | .   9   35  27  5   .   .   56  .   32  43  .   .   9   
  Average                  47   | 9   51  54  55  5   .   116 124 26  49  40  .   .   30  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 100 100 .   100 64  100 100 100 .   .   99  
  Level 1                  1    | .   .   .   .   .   .   .   35  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   3   .   .   .   1   1   .   2   .   .   6   
  Investigation            3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   1   .   1   .   .   4   
  Reinforcement            4    | .   .   .   2   .   .   .   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Distress Signals           7    | .   .   1   2   .   .   .   1   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   3   15  15  .   .   6   5   2   5   6   16  16  17  
  Peak Tracking Total      6    | .   3   4   2   .   .   3   6   3   5   2   6   5   4   
  Tactical Retreats        21   | .   1   1   2   .   .   1   2   1   .   .   4   5   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Traps Reconfigurated       20   | .   .   .   .   .   .   .   5   2   .   6   .   .   7   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   .   1   1   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Machines Accessed          28   | .   1   .   4   .   1   .   4   6   .   4   1   .   7   
  Terminals                17   | .   1   .   4   .   .   .   3   4   .   1   .   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                64   | .   1   .   15  .   1   .   9   12  .   10  1   .   15  
  Successful               33   | .   1   .   5   .   1   .   7   4   .   6   1   .   8   
  Failed                   31   | .   .   .   10  .   .   .   2   8   .   4   .   .   7   
    Catastrophic           10   | .   .   .   1   .   .   .   1   4   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   6   .   1   .   4   2   .   4   .   .   3   
  Terminals                49   | .   1   .   15  .   .   .   8   10  .   4   .   .   11  
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             24   | .   1   .   5   .   1   .   6   4   .   2   1   .   4   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   1   1   .   1   .   .   1   
  Alert Level              6    | .   .   .   2   .   .   .   2   .   .   1   .   .   1   
  Unreport Threat          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   4   .   .   .   2   6   .   4   .   .   6   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     39   | .   .   .   .   .   .   .   .   .   .   39  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Total Allies               11   | .   .   5   .   .   .   .   .   .   .   .   .   4   2   
  Largest Group            5    | .   .   5   2   .   .   .   .   .   .   .   .   4   2   
  Highest-Rated Group      106  | .   .   93  53  .   .   .   .   .   .   .   .   106 82  
  Highest-Rated Ally       41   | .   .   31  31  .   .   .   .   .   .   .   .   31  41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   33  17  .   .   .   .   .   .   .   .   8   18  
  Total Damage             1404 | .   .   264 165 .   .   .   .   .   .   .   .   141 834 
  Kills                    15   | .   .   5   3   .   .   .   .   .   .   .   .   1   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Turns Passed               8243 | 86   218  994  575  57   122  388  345  713  73   1235 645  532  2260 
Spaces Moved               7471 | 26   136  658  458  106  221  637  476  743  181  1464 798  353  1214 
  Core                     11   | .    .    .    .    .    .    .    .    .    .    2    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     861  | 26   136  658  41   .    .    .    .    .    .    .    .    .    .    
  Wheels                   132  | .    .    .    132  .    .    .    .    .    .    .    .    .    .    
  Hover                    476  | .    .    .    .    .    .    .    .    .    .    .    .    .    476  
  Flight                   5991 | .    .    .    285  106  221  637  476  743  181  1462 798  353  729  
  Fastest Speed            28   | 120  120  120  37   37   37   34   34   37   37   32   28   28   29   
  Average Speed            58   | 120  120  120  68   37   37   34   34   37   37   39   71   103  56   
  Slowest Speed            250  | 120  120  120  250  37   37   37   109  37   37   150  108  108  230  
  Overloaded Moves         72   | .    .    .    .    .    .    .    .    .    .    .    52   20   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    1    .    .    2    1    .    .    2    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    32   78   33   17   59   87   49   15   93   39   71   34   29   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             8    | .    .    .    .    2    .    1    .    .    .    .    4    1    .    
Spaces Dug                 51   | .    .    .    .    .    .    .    3    6    .    5    6    2    29   
Terrain Destroyed          79   | .    .    .    .    .    .    28   3    6    .    5    6    2    29   
  Melee                    51   | .    .    .    .    .    .    .    3    6    .    5    6    2    29   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    .    .    28   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  
Total                      10943 | 62   188  799  616  123  261  794  643  1167 186  2087 840  511  2666 
  Wait                     2944  | 20   46   93   36   15   39   150  128  396  4    540  16   144  1317 
  Move                     7442  | 25   135  657  455  105  220  632  473  743  180  1459 797  352  1209 
  Hop                      8     | .    .    .    1    .    .    2    1    .    .    2    .    .    2    
  Pick Up                  68    | 3    3    1    10   1    1    1    10   7    1    16   2    1    11   
  Fast Attach              41    | .    .    1    12   .    .    .    4    1    .    10   .    .    13   
  Attach                   35    | .    1    .    7    1    .    2    2    4    .    7    3    .    8    
  Detach                   4     | .    .    .    1    .    .    .    1    1    .    .    1    .    .    
  Swap                     26    | .    .    2    4    .    .    2    4    3    .    4    1    3    3    
  Drop                     78    | 2    1    3    16   1    1    .    12   4    1    24   .    1    12   
  Fire                     138   | 12   2    40   74   .    .    5    .    .    .    .    .    5    .    
  Melee                    139   | .    .    .    .    .    .    .    8    8    .    25   20   5    73   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   87 | -11/Scrapyard  | Entered Materials
  273 | -10/Materials  | Identified exit to Mines
  305 | -10/Materials  | Entered Mines
  308 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  311 | -10/Mines      | Build established: Mutant
  449 | -10/Mines      | Found a hidden stash of uninstalled traps
  530 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  533 | -10/Mines      | Found Prototype Device
  546 | -10/Mines      | Discovered new exit (range 5)
  556 | -10/Mines      | Learned Materials security intel
  813 | -10/Mines      | Learned location of Mines (-9)
  854 | -10/Mines      | Discovered new exit (range 6)
 1106 | -10/Mines      | Lost 3 parts (1p1n1u)
 1119 | -10/Mines      | Assembled infested the area
 1124 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
 1204 | -10/Mines      | Lost 4 allies
 1299 | -10/Mines      | Entered Materials
 1299 | -9/Materials   | Accompanied by 2 allies
 1299 | -9/Materials   | Evolved 2 slots: Utility x2
 1304 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1356 | -9/Materials   | Discovered new exit (range 16)
 1677 | -9/Materials   | Lost 3 parts (2u1w)
 1863 | -9/Materials   | Discovered new exit (range 13)
 1874 | -9/Materials   | Entered Mines
 1880 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1880 | -9/Mines       | Discovered new exit (range 5)
 1890 | -9/Mines       | Identified Exp. Sensor Array
 1892 | -9/Mines       | Discovered new exit (range 15)
 1897 | -9/Mines       | Met a Derelict bent on vengeance
 1931 | -9/Mines       | Entered Exiles
 1940 | -9/Exiles      | Met 8R-AWN
 1947 | -9/Exiles      | Met EX-HEX
 1957 | -9/Exiles      | Met EX-BIN
 1962 | -9/Exiles      | Aligned with FarCom system
 1962 | -9/Exiles      | Given EX-Vault access code
 1971 | -9/Exiles      | Opened EX-Vault
 1975 | -9/Exiles      | Found Trap Reconfigurator
 1984 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1989 | -9/Exiles      | Exiles lab attacked by MAIN.C
 2010 | -9/Exiles      | Discovered new exit (range 11)
 2053 | -9/Exiles      | Left Exiles lab with Trap Reconfigurator
 2053 | -9/Exiles      | Entered Mines
 2206 | -8/Mines       | Discovered new exit (range 9)
 2441 | -8/Mines       | Entered Materials
 2441 | -8/Materials   | Evolved 2 slots: Utility x2
 2745 | -8/Materials   | Discovered new exit (range 10)
 2786 | -8/Materials   | Entered Factory
 2786 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3109 | -7/Factory     | Identified exit to Lower Caves
 3499 | -7/Factory     | Sucked down chute
 3499 | -7/Factory     | Entered Waste
 3504 | -7/Waste       | Spotted C-40 Crusher
 3510 | -7/Waste       | Spotted C-40 Crusher
 3513 | -7/Waste       | Spotted C-40 Crusher
 3514 | -7/Waste       | EMP discharged
 3524 | -7/Waste       | Spotted C-40 Crusher
 3525 | -7/Waste       | Spotted C-40 Crusher
 3546 | -7/Waste       | Spotted C-40 Crusher
 3553 | -7/Waste       | Discovered new exit (range 16)
 3572 | -7/Waste       | Entered Factory
 3861 | -7/Factory     | Build established: Assassin
 4322 | -7/Factory     | Repaired Broken Field Propulsion Drive
 4564 | -7/Factory     | Cargo convoy interrupted
 4575 | -7/Factory     | Build established: Hacker-Gladiator
 4617 | -7/Factory     | Found PL-3XN's Ring of Power
 4626 | -7/Factory     | Discovered new exit (range 14)
 4807 | -7/Factory     | Entered Lower Caves
 4807 | -7/Lower Caves | Spotted B-75 Beast
 4823 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4853 | -7/Lower Caves | Found DCF Scrap (11 items)
 4918 | -7/Lower Caves | Learned Factory garrison access intel
 4921 | -7/Lower Caves | Encountered a Warlord checkpoint
 5144 | -7/Lower Caves | Learned 12 Factory zone layouts
 5263 | -7/Lower Caves | Build established: Mutant
 5281 | -7/Lower Caves | Discovered new exit (range 14)
 5452 | -7/Lower Caves | Entered another Lower Caves area
 5490 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 5545 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5783 | -7/Lower Caves | Discovered new exit (range 11)
 5984 | -7/Lower Caves | Entered Factory
 5984 | -6/Factory     | Evolved 2 slots: Utility x2
 5985 | -6/Factory     | Identified exit to Lower Caves
 5987 | -6/Factory     | Loaded intel: 4 garrison access locations
 6220 | -6/Factory     | Fabricated H-66 Slayer (x2)
 6959 | -6/Factory     | Build established: Infiltrator-Sprinter
 7026 | -6/Factory     | Lost 5 parts (2n3u)
 7411 | -6/Factory     | Build established: Ninja
 8209 | -6/Factory     | Core integrity fell below 50%
 8244 | -6/Factory     | Self-destructed

 Last Messages 
---------------
08208_ Penetrated by Slug.
08211_ Power Sword follow-up attack on H-66
  Slayer.
08211_ Penetrated by Slug.
08214_ Destroyed Flexi-carbon Leg.
08215_ Penetrated by Slug.
08215_ Cloaking Device destroyed.
08215_ Penetrated by Slug.
08215_ Gravmag System destroyed.
08215_ Lgt. Angular Momentum Engine destroyed.
08218_ Penetrated by Slug.
08219_ H-66 Slayer Flexi-carbon Leg severed.
08221_ H-66 Slayer destroyed.
08221_ U-05 Engineer builds a Wall.
08222_ Slug penetrates Wall.
08222_ Imp. Hacking Suite destroyed.
08237_ Penetrated by Slug.
08237_ Adv. Sensor Array destroyed.
08239_ P-60 Hacker Mic. Nuclear Core severed.
08240_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          37
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Corruption Containment     8
Core Shielding             20
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             8
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. Arc Projector | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-66 Slayer | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneRestorationRay
  Manual?         0
Play Time         01:16:51
  Cumulative      80.6 hours
  Start           2024.09.01 @ 09:46:42
  End             2024.09.01 @ 11:13:20
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           131
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          47
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85430e2b-6f26-4930-a680-62f607eb2134