Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 22:37:43 Player: satan5 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (177) 885 Value Destroyed (6467) 6467 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (15636) 15636 TOTAL SCORE: 35208 Bonus ------- High Alert Combat Kills 877 Follower Combat Kills 4368 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -209 Cogmind --------- Core Integrity 1050/1600 Matter 300/300 Energy 46/100 System Corruption 1% Temperature Cool (36) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Improved Transmission Jammer Advanced Hacking Suite Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Antigrav System Combat Linear Gravjet Advanced Cloaking Device Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Optical Array Active Sensor Suite Improved Energy Mantle Advanced Hacking Suite Improved System Shield Assault Drone Bay Assault Drone Bay > --- WEAPON ----------- Cooled Phase Cannon Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Advanced Cloaking Device Assault Drone Bay Nova Cannon Nova Cannon Micro-nuke Launcher [Rating: 202] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Assault Drone Bay Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Cooled Phase Cannon Energy Gun Particle Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Utility 11 | . . . . 2 1 . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | 7 14 23 31 8 8 . 13 . . 7 . 9 3 3 . 3 17 2 16 5 3 6 2 25 3 . 13 2 5 50 36 13 Power 24 | 1 3 1 2 1 . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . 5 4 3 Engine 6 | 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . 1 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 4 3 Propulsion 87 | 2 4 8 13 7 1 . 7 . . . . 3 . . . . 6 . 1 . . 3 . 6 . . . . 1 13 9 3 Treads 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 25 | 2 4 8 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . 5 . . 2 . . . . . . . . . 6 . 1 . . 3 . 6 . . . . 1 12 9 2 Flight 10 | . . . . . 1 . 5 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . Utility 118 | 2 1 1 1 . 3 . 1 . . 2 . 2 1 . . . 8 2 10 3 3 2 1 14 3 . 7 2 4 26 14 5 Device 74 | 1 . . . . . . . . . . . 1 . . . . 7 1 9 2 1 1 . 9 3 . 6 2 4 15 8 4 Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Processor 16 | . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . 3 . . 1 . . 7 . 1 Hackware 17 | . . 1 . . 3 . . . . 2 . 1 1 . . . . . . . 1 . 1 1 . . . . . 3 3 . Protection 6 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 2 6 13 15 . 4 . 3 . . 5 . 4 2 3 . 3 3 . 5 1 . 1 1 4 . . 6 . . 6 9 2 Energy Gun 5 | 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 22 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . 3 . . 5 . . 3 7 2 Ballistic Gun 26 | 1 2 7 8 . 1 . 1 . . 1 . 2 . 1 . . 1 . . . . . . . . . . . . 1 . . Ballistic Cannon 6 | . . . . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . 1 . . . . . . . . Launcher 19 | . 1 4 2 . 2 . . . . 1 . . 1 . . 2 . . 3 . . . . . . . . . . 1 2 . Special Weapon 6 | . . . . . . . . . . 2 . 1 1 1 . . . . . . . . . . . . 1 . . . . . Impact Weapon 12 | . . 2 3 . 1 . 1 . . 1 . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 2 1 1 . 2 . . 1 . 1 . . . . . 1 . . . 2 . 1 . . 8 . 1 11 . 1 Parts Lost 65 | . 2 2 14 1 6 . . . . . . . . . . . 1 . 6 . . . 1 2 . 1 . . . . 14 15 Power 13 | . 2 . 2 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 4 Propulsion 27 | . . 1 10 . 4 . . . . . . . . . . . . . 3 . . . 1 2 . . . . . . 4 2 Utility 15 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 5 7 Weapon 10 | . . . 2 . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 3 2 Highest Loss Streak 11 | . 1 1 5 1 5 . . . . . . . . . . . 1 . 4 . . . 1 1 . 1 . . . . 6 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 91 92 77 48 38 72 100 100 100 100 97 100 100 100 100 92 88 78 54 63 78 86 94 95 92 73 63 59 85 88 78 Engine 1 | . 11 1 8 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 2 9 1 . . . 2 7 7 7 7 6 6 6 6 6 5 5 3 2 5 5 5 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 7 7 7 Leg 8 | . 28 43 32 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . 18 15 . 7 15 15 15 15 13 13 13 13 13 28 29 20 5 5 13 21 30 31 31 31 31 32 27 27 27 Flight 3 | . . . . . . . 14 23 23 23 23 24 26 26 26 26 4 . . . . . . . . . . . . . . . Device 7 | . 14 2 . . . . . . . . . . . . . . 4 3 7 9 6 2 . 7 10 10 7 5 5 18 14 16 Storage 4 | . 14 11 11 9 4 . . . . . . . . . . . . 1 . . . . . 4 5 5 5 5 4 4 4 4 Processor 4 | . . . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 9 11 11 8 5 5 2 . . 7 8 7 Hackware 17 | . . . 11 9 16 30 30 30 30 30 30 32 33 33 33 33 29 29 28 23 23 29 29 26 26 24 11 5 1 10 20 6 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 6 10 10 9 10 9 7 6 8 Ballistic Gun 5 | . 16 18 20 18 1 7 3 7 7 6 7 6 6 5 6 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 3 . 5 7 7 6 7 5 . 3 6 6 4 5 5 5 5 5 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 12 21 24 33 31 28 3 15 15 15 19 14 19 22 21 17 21 32 32 36 24 23 21 22 69 69 69 94 94 109 91 97 94 Greatest Support 117 | 20 20 49 46 28 28 3 18 18 18 18 18 24 24 24 24 24 43 40 57 20 20 53 53 84 70 70 70 70 98 107 117 112 Greatest Overweight (x) 4 | . 1 . 2 4 1 . 1 . . 1 . . . . . . 1 . . 1 1 . . . . . 1 1 1 1 1 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 10 14 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 Most Carried 15 | 5 10 10 15 15 15 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 8 9 12 13 9 3 4 5 5 4 5 4 5 4 5 5 4 4 4 4 5 4 4 8 9 8 9 10 10 9 8 9 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Final Carried 15 | 3 10 10 15 12 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 9 10 10 10 10 10 7 Class Distribution -------------------- 25% | Hacker-Mutant 20% | Mutant 12% | Scavenger-Mutant 10% | Hacker-Scout 9% | Wizard-Mutant 7% | Scavenger-Scout 7% | Hacker-Sprinter 4% | Wizard-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Scavenger-Scout | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 5668 | 273 416 647 675 . 49 . 206 13 56 69 25 248 97 50 . 86 248 . 90 355 59 114 127 499 48 24 . 150 40 510 275 219 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7737 | 30 686 806 1423 . 49 . 206 . . . . 145 190 118 . 71 50 . 55 103 . 286 56 1412 . 83 . . 113 350 1059 446 Parts 383 | 5 42 45 94 . 6 . 4 . . . . 4 5 4 . 7 6 . 6 . . . . 64 . 2 . . 3 19 49 18 Haulers Intercepted 12 | . 2 1 4 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . Recyclers Shooed 4 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . . 2 . . . 4 8 . 7 . . . 1 . . 3 . 13 38 . 14 . . . . Prevented 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 123 | . 13 19 24 . 4 . . . . . . 4 7 2 . 5 1 . 4 . . . 2 18 . 1 . . . . 14 5 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 44 | . 11 8 22 . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Cannons 35 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 18 . 1 . . . . 9 4 AOE 41 | . 2 11 2 . 4 . . . . . . 2 6 1 . 5 . . 4 . . . . . . . . . . . 4 . Classes Destroyed 15 | 1 5 5 . . . . . . . . . . . . . 1 . . 1 . . . 1 1 . . . . . . . . Worker 6 | . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 1 4 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . Recycler 11 | . . 1 2 . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . 1 2 . Operator 11 | . 3 2 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . Watcher 11 | . 1 1 2 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 2 . 2 Swarmer 37 | . . 3 4 . 4 . . . . . . 2 4 . . 4 . . 2 . . . . 10 . . . . . . 4 . Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Grunt 47 | . 13 11 11 . . . . . . . . 1 3 2 . . . . . . . . 1 2 . . . . . . 1 2 Brawler 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Sentry 15 | . . 4 9 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Hunter 7 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 3 2 Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . 6 . Best Kill Streak 9 | 1 9 6 7 . 4 . 3 . . . . 3 7 2 . 4 1 . 2 . . . 1 7 . 1 . . 1 3 4 3 Combat Bots Only 7 | . 5 5 6 . 4 . . . . . . 3 7 2 . 4 1 . 2 . . . 1 7 . 1 . . . . 4 2 Max Kills in Single Turn 4 | 1 2 2 2 . 4 . 1 . . . . 2 2 1 . 3 1 . 2 . . . 1 2 . 1 . . 1 1 4 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . 4 . . . . . . 2 2 1 . 3 . . 2 . . . . . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1111 | . 66 92 105 7 129 . . . . . . 3 12 9 . 6 18 . 76 . . . 45 104 1 10 7 2 12 8 253 146 Missed 391 | . 11 37 25 2 61 . . . . . . 1 5 3 . 3 9 . 35 . . . 23 46 1 3 2 . 4 5 83 32 Damage Taken 13202 | . 706 739 1406 74 805 . . . . . . 55 117 94 . 46 213 . 1003 . . . 385 1043 9 90 56 57 126 60 3282 2836 Core 2091 | . 131 90 119 . 423 . . . . . . . . 43 . 16 43 . 384 . . . 80 202 . . . . . 10 348 202 Absorbed by Shields 1151 | . . . . . . . . . . . . . . . . . . . . . . . . 141 9 33 . . 55 34 546 333 Redirected to Shielding 120 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 105 . Regen/Repaired (Parts) 299 | . . . . . . . . . . 7 . . . . . . . . . . . . . 96 . . . . . . 100 96 Core Remaining (%) 74 | 100 47 . 47 100 . . . . . . 39 . . . . 93 . . . . . . 49 . . . . 82 100 99 . 65 Volleys Fired 584 | 1 69 59 82 4 6 . . . . 2 . 9 8 5 . 4 10 . 18 . 2 3 19 83 . 3 . . 9 19 133 36 Largest 2 | 2 2 2 2 2 1 . . . . 1 . 1 2 1 . 1 2 . 1 . 1 1 1 2 . 2 . . 2 2 2 2 Hottest 240 | 60 85 56 66 46 39 . . . . . . 30 39 33 . 39 72 . 57 . 39 57 57 240 . 80 . . 240 240 240 233 Shots Fired 951 | 2 138 114 163 8 6 . 1 . . 3 . 9 9 5 . 4 13 1 18 . 2 3 20 130 . 6 . . 16 37 177 66 Gun 434 | 2 136 100 161 8 4 . 1 . . 1 . 8 5 4 . . 4 . . . . . . . . . . . . . . . Cannon 475 | . . . . . . . . . . . . . . . . . 7 1 11 . 2 3 20 130 . 6 . . 16 37 176 66 Launcher 37 | . 2 14 2 . 2 . . . . . . . 3 . . 4 2 . 7 . . . . . . . . . . . 1 . Special 5 | . . . . . . . . . . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . Kinetic 461 | 1 88 100 161 8 4 . 1 . . 1 . 8 5 4 . . 11 1 11 . 2 3 20 32 . . . . . . . . Thermal 448 | 1 48 . . . . . . . . . . . . . . . . . . . . . . 98 . 6 . . 16 37 176 66 Explosive 42 | . 2 14 2 . 2 . . . . 2 . 1 4 1 . 4 2 . 7 . . . . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 1 11 12 13 2 1 . . . . . . 6 5 2 . 3 5 . 1 . . 4 5 7 . 4 . . 8 6 6 9 Robot Miss Streak 5 | . 3 3 3 2 1 . . . . . . 1 2 1 . 1 2 1 2 . . . 2 5 . . . . 1 2 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 519 | 1 95 71 116 4 2 . 4 . . . . 10 5 4 . 1 10 . 2 2 . 10 8 53 . 4 . . 7 20 54 36 Core Hits 256 | 1 39 45 52 1 5 . 1 . . . . 9 8 4 . 7 6 . 5 1 . 2 2 26 . 2 . . 1 9 19 11 Critical Kills 4 | . . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . 1 . . . . 2 1 1 . . 2 . . . . 1 . . . . . . . . . . Critical Strikes 18 | . 2 . 2 . . . 1 . . . . 3 2 3 . . 2 . 1 . . 1 1 . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 8 | . . . 2 . . . . . . . . . 2 2 . . 2 . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Smash 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 86 | . . 5 8 . 6 . 4 . . 2 . 12 . 1 . . 3 . 15 7 1 7 2 13 . . . . . . . . Impact 73 | . . 5 8 . 6 . 4 . . 2 . 12 . 1 . . 3 . 15 7 1 7 2 . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 4 . . . . 2 . . . . . . . . . . . 4 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20014 | 11 1477 2017 1865 61 263 . 432 . . . . 792 789 344 . 353 347 43 375 156 . 857 309 2807 . 143 . . 321 919 3885 1448 Guns 4197 | 11 1219 937 1766 61 29 . . . . . . 103 34 19 . . 18 . . . . . . . . . . . . . . . Cannons 9161 | . . . . . . . . . . . . . . . . . 180 43 33 . . 111 309 2200 . 143 . . 321 919 3454 1448 Explosions 4302 | . 250 1080 99 . 234 . . . . . . 355 717 292 . 353 149 . 342 . . . . . . . . . . . 431 . Melee 2242 | . . . . . . . 432 . . . . 301 . . . . . . . 156 . 746 . 607 . . . . . . . . Ramming 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5103 | . 767 937 1766 61 29 . . . . . . 103 34 19 . . 198 43 33 . . 111 309 693 . . . . . . . . Thermal 8255 | 11 452 . . . . . . . . . . . . . . . . . . . . . . 1507 . 143 . . 321 919 3454 1448 Explosive 4302 | . 250 1080 99 . 234 . . . . . . 355 717 292 . 353 149 . 342 . . . . . . . . . . . 431 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1635 | . . . . . . . 432 . . . . 301 . . . . . . . 156 . 746 . . . . . . . . . . Slashing 711 | . . . . . . . . . . . . 33 38 33 . . . . . . . . . 607 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 11 . . 10 11 11 11 11 . . . . . . 2 2 15 15 11 10 10 1 1 1 1 . . . 11 13 Average Corruption 7 | . . . 10 . . 10 10 11 11 11 . . . . . . 2 2 5 14 10 10 10 1 1 1 1 . . . 8 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Effects 136 | . . . 11 . . 3 7 5 3 1 . . . . . . 2 1 12 16 7 3 13 2 1 2 . . . . 36 11 Message Errors 33 | . . . 3 . . 1 2 3 1 . . . . . . . . . 3 5 1 1 4 . . . . . . . 7 2 Matter Fused 34 | . . . 2 . . . 1 2 1 . . . . . . . 1 . 2 5 2 1 2 1 1 2 . . . . 8 3 Heat Flow Errors 16 | . . . . . . . 1 . 1 . . . . . . . . . 2 2 . . 1 . . . . . . . 7 2 Energy Discharges 10 | . . . 2 . . . . . . . . . . . . . . . . 2 2 . 1 . . . . . . . 2 1 Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . . 2 . . . 2 . . . . . . . . . . . 1 1 2 1 3 1 . . . . . . 4 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Misfires 7 | . . . 1 . . . 1 . . 1 . . . . . . 1 1 . . . . 1 . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 7 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . 2 1 Weapon Failures 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots 72 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 2 10 46 3 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Surge 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Overflow Damage 1982 | . 8 18 . . . . 224 . . . . 178 111 . . . . . 4 94 . 375 . 327 . . . . 3 66 528 46 Projectiles 891 | . . . . . . . . . . . . . . . . . . . . . . . . 248 . . . . 3 66 528 46 Explosions 141 | . 8 18 . . . . . . . . . . 111 . . . . . 4 . . . . . . . . . . . . . Melee 950 | . . . . . . . 224 . . . . 178 . . . . . . . 94 . 375 . 79 . . . . . . . . Knockbacks 16 | . 1 . . . . . 1 . . . . . . . . . 1 . 1 . . 1 3 8 . . . . . . . . Impact 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 3 8 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . . 45 . . 61 . . . . . . . . . . . . . 124 . . . . . . . . . . . . . Shots 6 | . . 2 . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 192 20 23 . 2 . 146 . 212 6 . 12 14 7 . 6 40 29 126 271 . . 255 441 84 54 220 . 335 314 478 255 Average Temperature 83 | . 41 4 8 . 2 . 57 . 110 4 . 6 7 7 . 4 13 19 19 119 . . 72 55 29 24 71 . 123 86 144 83 Received Heat Transfer 2200 | . 402 261 444 27 270 . . . . . . . 57 30 . . . . 144 . . . 21 86 . . 18 9 9 . 280 142 Effects 32 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . 1 4 18 3 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 19 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . 3 7 3 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 19 | . . . . . . . 4 . . . . 4 . . . . . . . 3 . 8 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Melted 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . 2 3 . Heat Transferred 7997 | 25 1201 . . . . . . . . . . . . . . . . . . . . . . 1397 . 148 . . 285 842 2680 1419 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 1547 | 5 329 594 786 299 605 256 245 . . . . 583 . . . . 515 210 515 . . . . 1451 . . . . 586 713 1226 1547 Initial 784 | . 3 65 250 234 135 211 179 . . . . 300 . . . . 75 180 147 . . . . 213 . . . . 77 318 230 784 Average 458 | 1 174 440 508 243 354 234 195 . . . . 467 . . . . 269 194 261 . . . . 556 . . . . 352 473 554 1196 Maximum Alert Level 4 | . 1 2 3 1 2 1 1 . . . . 2 . . . . 2 1 2 . . . . 4 . . . . 2 3 4 4 Low Security (%) 16 | 100 50 16 . . 6 . 65 . . . . . . . . . 30 72 48 . . . . 18 . . . . 28 . . . Level 1 33 | . 49 6 25 100 72 100 34 . . . . 24 . . . . 58 27 34 . . . . 24 . . . . 11 33 48 . Level 2 34 | . . 76 62 . 21 . . . . . . 75 . . . . 11 . 17 . . . . 22 . . . . 60 62 19 . Level 3 8 | . . . 12 . . . . . . . . . . . . . . . . . . . . 21 . . . . . 3 19 34 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 13 65 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 4 4 6 . 1 . . . . . . 2 . . . . 4 . 3 . . . . 23 . 1 . . 4 3 10 6 Investigation 27 | . 1 2 1 . . . . . . . . 1 . . . . 4 . 1 . . . . 10 . . . . . 1 3 3 Extermination 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 1 Reinforcement 23 | . 3 2 3 . 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 3 2 3 2 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . Garrison 13 | . . . 2 . . . . . . . . . . . . . . . . . . . . 8 . . . . 1 . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 21 | . 2 1 5 2 1 . . . . . . . . . . . . . . . . . . 5 . . . . 1 3 1 . Communications Jammed 49 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 47 Distress Signals 49 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 47 Times Spotted 463 | . 32 26 37 5 27 6 . 1 . . . 6 5 10 . 3 16 6 25 . . . 11 85 8 16 6 1 16 21 55 39 Peak Tracking Total 17 | . 6 5 5 10 13 6 . 2 . . . 3 4 7 . 4 6 6 10 . . . 5 17 8 11 9 1 9 6 7 13 Tactical Retreats 45 | . 2 1 3 1 6 . . 1 . . . . . 2 . . 1 . 6 . . . 2 11 . 2 . . 1 . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 33 | . 1 3 3 . 2 . 1 . . . . 1 . . . . 5 . 5 . . . . 2 . . . . . . 5 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . 1 2 . . . . . . . . 4 . . . 13 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 33 | . 1 4 2 . 1 . . . . 1 . 1 . . . . . . 2 1 . 1 . 12 1 . . . 1 1 1 3 Max in Single Turn 1 | . 1 1 1 . 1 . . . . 1 . 1 . . . . . . 1 1 . 1 . 1 . . . . 1 1 . 1 Garrison Access 10 | . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . 3 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 94 | . 3 2 7 2 1 . 1 . . . . 8 . . 4 . 7 . 10 . . 4 1 18 . . 7 . 2 3 11 3 Terminals 46 | . 3 2 6 2 1 . 1 . . . . 4 . . . . 4 . 7 . . . 1 7 . . . . 1 1 4 2 Fabricators 13 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 6 . . . . . . 3 . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 Recycling Units 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . 3 . . . . . 2 2 . Total Hacks 332 | . 10 7 17 7 4 . 3 . . . . 24 . . 30 . 26 . 35 . . 17 1 84 . . 7 . 4 7 43 6 Successful 222 | . 6 4 9 . 1 . 1 . . . . 17 . . 30 . 20 . 30 . . 17 1 48 . . 7 . 1 1 26 3 Failed 110 | . 4 3 8 7 3 . 2 . . . . 7 . . . . 6 . 5 . . . . 36 . . . . 3 6 17 3 Catastrophic 14 | . 1 . 2 1 . . . . . . . 1 . . . . 1 . . . . . . 4 . . . . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 7 6 10 7 3 . 3 . . . . 15 . . . . 18 . 20 . . . . 49 . . 2 . 1 . 15 2 Terminals 168 | . 10 7 15 7 4 . 3 . . . . 11 . . . . 17 . 23 . . . 1 43 . . . . 2 3 19 3 Fabricators 51 | . . . . . . . . . . . . 7 . . . . 4 . 4 . . . . 23 . . . . . . 13 . Repair Stations 15 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 7 3 Recycling Units 11 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . 2 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 33 | . . . 2 . . . . . . . . 2 . . . . 1 . 8 . . . . 13 . . . . . 4 3 . Terminal Hacks 105 | . 2 2 5 . . . 1 . . . . 1 . . 30 . 4 . 12 . . 17 1 16 . . 7 . . 1 5 1 Record 24 | . . . . . . . . . . . . . . . 11 . . . . . . 5 1 1 . . 5 . . . 1 . Part Schematic 15 | . . . . . . . . . . . . . . . 10 . . . . . . 4 . 1 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 1 . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . Prototype ID Bank 9 | . 1 1 . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 6 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 6 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Disarm Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Investigation 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 28 | . . . . . . . . . . . . 4 . . . . 2 . 3 . . . . 13 . . . . . . 6 . Network Status 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 12 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 6 . . . . . . 3 . Build 13 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 6 . . . . . . 3 . Repair Station Hacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 4 2 Scan Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 1 Repair 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . 2 . Seal Access 7 | . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . 2 . Unauthorized Hacks 70 | . 4 2 3 . 1 . . . . . . 10 . . . . 12 . 13 . . . . 15 . . . . 1 . 9 . Terminals 42 | . 4 2 3 . 1 . . . . . . 5 . . . . 8 . 7 . . . . 6 . . . . . . 6 . Track 4 | . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Assimilate 6 | . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 . Botnet 24 | . 2 2 1 . 1 . . . . . . 3 . . . . 4 . 4 . . . . 4 . . . . . . 3 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operators 7 | . 1 . 1 . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . Fabricators 9 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 4 . . . . . . 2 . Prioritize 9 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 4 . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . 1 . 1 . Reject 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Mask 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . . . 1 . . . . . . 5 . . . . 5 . . . . . . . . Broadcast 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Redirect 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Reprogram 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Watchers 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 3 2 4 2 1 . 1 . . . . 7 . . . . 5 . 9 . . . . 15 . . . . 2 3 10 2 Full Trace Events 14 | . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . 6 . . . . . 1 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . . . . . . 1 . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . 46 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 14 . . . . 10 . . . . . . 4 . 1 . . . . . . . . Parts Built 12 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 5 . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 714 | . . . . . . . . . . . . 58 . . . . 42 . 42 . . . . 433 . . . . . . 139 . Total Part Build Rating 82 | . . . . . . . . . . . . 14 . . . . 6 . 6 . . . . 35 . . . . . . 21 . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 Time 184 | . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . . . . 64 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Machine Destruction 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 16 | . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . 9 . . . . . . 2 . Largest Group 4 | . . . . . . . . . . 2 2 2 2 1 . . . . 1 . . . . 4 . . . . . . 1 . Highest-Rated Group 188 | . . . . . . . . . . 62 62 112 112 56 . . . . 26 . . . . 188 . . . . . . 45 . Highest-Rated Ally 56 | . . . . . . . . . . 31 31 56 56 56 . . . . 26 . . . . 56 . . . . . . 45 . Total Orders 154 | . . . . . . . . . . . . . . . . . 7 . 4 . . . . 61 4 16 1 2 12 4 28 15 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . RETURN 142 | . . . . . . . . . . . . . . . . . 7 . 4 . . . . 56 4 16 1 2 7 4 26 15 Ally Attacks 1013 | . . . . . . . . . . . 5 8 5 4 . . 44 . 15 . . . . 295 23 134 . 7 28 45 224 176 Total Damage 24627 | . . . . . . . . . . . 43 315 211 203 . . 555 . 245 . . . . 7341 922 2277 . 538 3422 564 4659 3332 Kills 129 | . . . . . . . . . . . . 3 . 2 . . 9 . 4 . . . . 35 9 17 . 5 16 4 14 11 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 2 1 . . 1 . . 1 . . . 1 1 . 1 . . . . . . . . . Drone Launches 196 | . . . . . . . . . . . . . . . . . 7 . 4 . . . . 53 4 28 1 2 5 12 45 35 Drone Recoveries 178 | . . . . . . . . . . . . . . . . . 7 . 2 . . . . 50 4 26 1 2 4 12 41 29 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 12138 | 56 902 785 1080 216 306 40 183 142 84 418 75 385 205 133 25 141 327 40 538 392 167 116 294 1020 118 172 605 258 248 1080 1108 479 Spaces Moved 16518 | 39 406 424 544 165 486 78 346 418 247 865 221 815 273 348 81 399 604 77 919 453 237 151 491 1602 237 272 883 260 264 2002 1359 552 Core 382 | 12 . . . . 213 78 79 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 20 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Legs 1309 | 27 406 424 452 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 150 | . . . 77 73 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10687 | . . . . 92 273 . 4 . . . . . . . . . 564 77 919 453 237 151 491 1602 237 272 883 260 264 2002 1359 547 Flight 3970 | . . . . . . . 263 418 247 865 221 815 273 348 81 399 40 . . . . . . . . . . . . . . . Fastest Speed 21 | 50 120 120 115 48 48 50 34 34 34 34 34 31 31 31 31 31 28 45 34 60 60 40 40 21 36 36 36 36 33 28 28 43 Average Speed 50 | 98 150 120 132 114 53 50 38 34 34 37 34 31 31 31 31 31 35 45 43 62 64 51 40 35 36 36 55 91 73 34 40 45 Slowest Speed 330 | 120 190 120 260 300 116 50 117 34 34 114 34 34 31 31 31 31 108 45 60 110 110 60 42 42 36 36 92 92 92 98 143 330 Overloaded Moves 22 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . 12 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 61 35 89 31 14 77 12 71 47 84 43 20 55 50 68 54 20 86 31 63 52 62 75 48 42 48 97 57 11 67 28 22 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . Known Exits Taken 13 | . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . 1 1 . . . . Scrap Searched 32 | . . . . . . . . . . 4 3 . 3 6 . 1 . . . 4 3 . 2 . 1 3 . 2 . . . . Spaces Dug 310 | . . 4 6 . 31 . . . . 30 . 8 . 1 . . 2 . 92 . 2 . 4 36 . 2 . . 7 4 75 6 Terrain Destroyed 750 | . 19 111 22 . 31 . . . . 30 . 20 67 21 . 38 20 . 115 . 3 . 18 69 . 2 . . 8 13 121 22 Melee 49 | . . 4 6 . 6 . . . . . . 8 . 1 . . 2 . 15 . 1 . 2 4 . . . . . . . . Projectile 238 | . . . . . . . . . . 2 . . . . . . 2 . 10 . 2 . 16 65 . 2 . . 8 13 96 22 AOE 462 | . 19 107 16 . 25 . . . . 28 . 12 66 20 . 38 16 . 90 . . . . . . . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 19309 | 53 564 573 725 187 521 78 386 417 246 951 220 910 381 364 80 410 700 82 1015 548 247 173 563 1904 271 343 1006 279 301 2356 1735 720 Wait 1282 | . 45 52 29 . . . 8 . . 73 . 64 98 6 . 3 38 . 20 79 4 . 47 109 23 46 85 15 21 214 133 70 Move 16483 | 38 406 423 543 164 486 77 345 417 246 864 220 809 272 347 80 398 604 76 918 452 236 150 490 1601 236 271 882 259 263 2001 1358 551 Hop 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Pick Up 216 | 7 15 3 25 4 6 1 7 . . 1 . . . 1 . . 9 1 7 2 . 2 1 32 4 8 6 . . 22 33 19 Fast Attach 133 | 3 3 7 2 1 . . 12 . . 3 . 6 . . . 2 8 2 4 4 3 6 1 9 . . 10 2 4 30 6 5 Attach 120 | 4 1 2 18 6 7 . 1 . . . . 1 . . . . 7 . 7 1 . 1 1 11 3 . 3 . . 16 22 8 Detach 12 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 4 2 1 Swap 75 | . 10 14 11 1 1 . . . . 4 . 2 3 3 . 1 2 . 5 . . . . 5 . . . . 1 4 8 . Drop 247 | . 15 8 7 7 6 . 9 . . 2 . 4 . 1 . 2 16 3 9 3 1 4 2 31 4 8 19 2 3 43 20 18 Fire 584 | 1 69 59 82 4 6 . . . . 2 . 9 8 5 . 4 10 . 18 . 2 3 19 83 . 3 . . 9 19 133 36 Melee 86 | . . 5 8 . 6 . 4 . . 2 . 12 . 1 . . 3 . 15 7 1 7 2 13 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . 3 . 12 . . . . . . . . . . . 13 3 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . . . . . . . . . . . . . . . . . 10 1 7 . . . 3 7 9 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 374 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Build established: Scavenger-Mutant 680 | -10/Materials | Core integrity fell below 50% 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x2 1297 | -9/Materials | Build established: Mutant 1313 | -9/Materials | Discovered new exit (range 4) 1428 | -9/Materials | Discovered new exit (range 5) 1744 | -9/Materials | Entered Storage 1946 | -9/Storage | Lost 3 parts (1p2n) 2293 | -9/Storage | Garrison activated, responded to threat 2570 | -9/Storage | Core integrity fell below 50% 2586 | -9/Storage | Crushed by falling debris 2586 | -9/Storage | System corruption reached 10% 2617 | -9/Storage | Lost 5 parts (4n1w) 2703 | -9/Storage | Build established: Scavenger-Mutant 2753 | -9/Storage | Discovered new exit (range 13) 2824 | -9/Storage | Entered Materials 2824 | -8/Materials | Evolved 2 slots: Utility x2 3024 | -8/Materials | Discovered new exit (range 15) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3072 | -7/Factory | Discovered new exit (range 14) 3215 | -7/Factory | Build established: Mutant 3253 | -7/Factory | Lost 5 parts (1p4n) 3256 | -7/Factory | Core integrity fell below 50% 3346 | -7/Factory | Sucked down chute 3346 | -7/Factory | Entered Waste 3356 | -7/Waste | Spotted C-40 Crusher 3361 | -7/Waste | EMP discharged 3361 | -7/Waste | System corruption reached 10% 3366 | -7/Waste | Spotted C-40 Crusher 3369 | -7/Waste | Spotted C-40 Crusher 3372 | -7/Waste | Spotted C-40 Crusher 3373 | -7/Waste | Spotted C-40 Crusher 3378 | -7/Waste | Spotted C-40 Crusher 3379 | -7/Waste | Discovered new exit (range 14) 3386 | -7/Waste | Entered Factory 3540 | -7/Factory | Build established: Hacker-Mutant 3559 | -7/Factory | Discovered new exit (range 11) 3562 | -7/Factory | Identified exit to Lower Caves 3569 | -7/Factory | Entered Lower Caves 3702 | -7/Lower Caves | Discovered new exit (range 11) 3711 | -7/Lower Caves | Entered another Lower Caves area 3722 | -7/Lower Caves | Discovered new exit (range 16) 3737 | -7/Lower Caves | Learned location of 1 exit from Factory 3764 | -7/Lower Caves | Learned Factory interactive machine intel 3791 | -7/Lower Caves | Discovered new exit (range 10) 3795 | -7/Lower Caves | Entered Zion 3817 | -7/Zion | Found Prototype Special Weapon 3817 | -7/Zion | Identified RU-N14's Throwing Claymores 3842 | -7/Zion | System corruption cleaned by Quarantine Array 3867 | -7/Zion | Found RU-N14's Throwing Claymores 3876 | -7/Zion | Discovered new exit (range 12) 3986 | -7/Zion | Found Prototype Device 4067 | -7/Zion | Learned location of Armory (-4) 4089 | -7/Zion | Gained Derelict followers 4213 | -7/Zion | Entered Proximity Caves 4213 | -6/Proximity Caves | Accompanied by 2 allies 4280 | -6/Proximity Caves | Spotter reported a threat 4281 | -6/Proximity Caves | Spotter reported a threat 4286 | -6/Proximity Caves | Discovered new exit (range 10) 4288 | -6/Proximity Caves | Entered Factory 4288 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4289 | -6/Factory | Identified exit to Lower Caves 4290 | -6/Factory | Loaded intel: 53 interactive machine locations 4331 | -6/Factory | Identified Phasing AFG 4395 | -6/Factory | Fabricated Lgt. Antimatter Reactor? 4497 | -6/Factory | Fabricated H-77 Assassin? 4515 | -6/Factory | Spotted B-75 Beast 4562 | -6/Factory | Discovered new exit (range 14) 4638 | -6/Factory | Search patrols dispatched 4673 | -6/Factory | Entered Lower Caves 4673 | -6/Lower Caves | Accompanied by 2 allies 4694 | -6/Lower Caves | Build established: Hacker-Sprinter 4726 | -6/Lower Caves | Destroyed 7 combat bots 4754 | -6/Lower Caves | Learned location of 1 exit from Factory 4774 | -6/Lower Caves | Discovered new exit (range 6) 4878 | -6/Lower Caves | Entered another Lower Caves area 4878 | -6/Lower Caves | Accompanied by 1 ally 4923 | -6/Lower Caves | Spotted B-75 Beast 5004 | -6/Lower Caves | Discovered new exit (range 15) 5011 | -6/Lower Caves | Entered Data Miner 5011 | -6/Data Miner | Discovered new exit (range 6) 5017 | -6/Data Miner | Met Data Miner 5024 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5024 | -6/Data Miner | Learned location of Section 7 (-3) 5029 | -6/Data Miner | Received God Mode back door access code from Data Miner 5036 | -6/Data Miner | Entered Proximity Caves 5127 | -5/Proximity Caves | Learned Factory emergency access door positions 5176 | -5/Proximity Caves | Discovered new exit (range 3) 5177 | -5/Proximity Caves | Entered Factory 5177 | -5/Factory | Evolved 2 slots: Utility x2 5178 | -5/Factory | Identified exit to Upper Caves 5347 | -5/Factory | Fabricated Combat Drone Bay (x1) 5484 | -5/Factory | Discovered new exit (range 21) 5504 | -5/Factory | Sucked down chute 5504 | -5/Factory | Entered Waste 5508 | -5/Waste | Spotted C-40 Crusher 5513 | -5/Waste | Spotted C-40 Crusher 5515 | -5/Waste | Spotted C-40 Crusher 5532 | -5/Waste | Discovered new exit (range 16) 5532 | -5/Waste | Spotted C-40 Crusher 5532 | -5/Waste | Spotted C-40 Crusher 5533 | -5/Waste | Spotted C-40 Crusher 5538 | -5/Waste | Identified exit to Factory 5544 | -5/Waste | Entered Factory 5579 | -5/Factory | Build established: Hacker-Mutant 5700 | -5/Factory | Identified exit to Factory 5834 | -5/Factory | Fabricated Combat Drone Bay? 5898 | -5/Factory | System corruption reached 10% 5993 | -5/Factory | Lost 4 parts (1p2n1w) 6082 | -5/Factory | Entered Upper Caves 6217 | -5/Upper Caves | Encountered a Warlord checkpoint 6334 | -5/Upper Caves | Learned Factory stockpile data 6470 | -5/Upper Caves | Discovered new exit (range 7) 6473 | -5/Upper Caves | Identified exit to Upper Caves 6474 | -5/Upper Caves | Entered another Upper Caves area 6500 | -5/Upper Caves | Discovered exit to Factory (range 12) 6636 | -5/Upper Caves | Discovered new exit (range 5) 6639 | -5/Upper Caves | Learned Factory terminal intel 6640 | -5/Upper Caves | Identified exit to Zhirov 6641 | -5/Upper Caves | Entered Zhirov 6641 | -5/Zhirov | Discovered new exit (range 3) 6652 | -5/Zhirov | Met Zhirov 6666 | -5/Zhirov | Learned location of Testing (-2) 6666 | -5/Zhirov | Learned location of Command (-1) 6666 | -5/Zhirov | Learned location of Quarantine (-3) 6673 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6683 | -5/Zhirov | Found Alien Artifact 6683 | -5/Zhirov | Identified Integrated Reactor 6683 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6756 | -5/Zhirov | Identified exit to Proximity Caves 6757 | -5/Zhirov | Entered Proximity Caves 6770 | -4/Proximity Caves | Spotted B-86 Titan 6813 | -4/Proximity Caves | Learned 12 Research zone layouts 6988 | -4/Proximity Caves | Spotter reported a threat 7029 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7037 | -4/Proximity Caves | Core integrity fell below 50% 7046 | -4/Proximity Caves | Discovered exit to Factory (range 13) 7051 | -4/Proximity Caves | Entered Factory 7051 | -4/Factory | Evolved 2 slots: Utility x2 7053 | -4/Factory | Loaded intel: 24 terminal locations 7170 | -4/Factory | Repaired Imp. Remote Force Field? 7219 | -4/Factory | Fabricated Assault Drone Bay? 7301 | -4/Factory | Search patrols dispatched 7315 | -4/Factory | Identified exit to Upper Caves 7315 | -4/Factory | Identified exit to Armory 7463 | -4/Factory | Garrison activated, responded to threat 7498 | -4/Factory | Fabricated Assault Drone Bay? 7546 | -4/Factory | Destroyed 7 combat bots 7636 | -4/Factory | Fabricated Assault Drone Bay? 7699 | -4/Factory | Garrison activated, responded to threat 7778 | -4/Factory | Fabricated Assault Drone Bay? 7780 | -4/Factory | Build established: Wizard-Mutant 7797 | -4/Factory | Repaired Adv. Sensor Array 7801 | -4/Factory | First assault squad dispatched 7826 | -4/Factory | Discovered new exit (range 18) 7914 | -4/Factory | Garrison activated, responded to threat 8028 | -4/Factory | Fabricated Assault Drone Bay (x1) 8071 | -4/Factory | Entered Upper Caves 8186 | -4/Upper Caves | Discovered new exit (range 9) 8189 | -4/Upper Caves | Identified exit to Upper Caves 8189 | -4/Upper Caves | Entered another Upper Caves area 8303 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8356 | -4/Upper Caves | Discovered new exit (range 10) 8361 | -4/Upper Caves | Identified exit to Warlord 8361 | -4/Upper Caves | Entered Warlord 8390 | -4/Warlord | Discovered new exit (range 8) 8410 | -4/Warlord | System corruption cleaned by Quarantine Array 8540 | -4/Warlord | Found Prototype Special Weapon 8541 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 8569 | -4/Warlord | Visited the Vortex Lab 8572 | -4/Warlord | Found Prototype Energy Cannon 8572 | -4/Warlord | Identified Vortex Cannon 8579 | -4/Warlord | Warlord's base attacked by MAIN.C 8596 | -4/Warlord | Build established: Hacker-Mutant 8607 | -4/Warlord | Found Prototype Device 8607 | -4/Warlord | Identified Wardrone Bay 8734 | -4/Warlord | Met Warlord 8743 | -4/Warlord | Opened Warlord's prototype stash 8748 | -4/Warlord | Found Prototype Device 8748 | -4/Warlord | Identified Thermal Barrier 8750 | -4/Warlord | Found Prototype Processor 8750 | -4/Warlord | Identified Exp. Core Analyzer 8756 | -4/Warlord | Found Prototype Device 8756 | -4/Warlord | Identified Exp. Phase Shifter 8898 | -4/Warlord | Build established: Mutant 8929 | -4/Warlord | Warlord forces counterattacked 8939 | -4/Warlord | Opened side exit 8966 | -4/Warlord | Entered Proximity Caves 9196 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9198 | -3/Proximity Caves | Discovered new exit (range 22) 9224 | -3/Proximity Caves | Entered Research 9224 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9225 | -3/Research | Identified exit to Research 9303 | -3/Research | Allies destroyed B-86 Titan 9437 | -3/Research | Discovered exit to Research (range 21) 9468 | -3/Research | Garrison activated, responded to threat 9472 | -3/Research | Entered another Research area 9472 | -2/Research | Warlord forces began assault on 0b10 9472 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9557 | -2/Research | Identified exit to Testing 9558 | -2/Research | Spotted B-90 Cyclops 9582 | -2/Research | Research machine network offline 9796 | -2/Research | Met up with Warlord 9809 | -2/Research | Build established: Scavenger-Scout 9813 | -2/Research | Found Prototype Processor 9813 | -2/Research | Identified Exp. Melee Analysis Suite 9840 | -2/Research | Borebot progress halted 9850 | -2/Research | Spotted Striker 9922 | -2/Research | Spotted B-90 Cyclops 9970 | -2/Research | Found Prototype Processor 9970 | -2/Research | Identified Exp. Targeting Computer 9980 | -2/Research | Found Prototype Slashing Weapon 9980 | -2/Research | Identified Particle Cleaver 10005 | -2/Research | Borebot progress halted 10040 | -2/Research | Spotted Executioner 10069 | -2/Research | Spotted Striker 10074 | -2/Research | Found Prototype Device 10074 | -2/Research | Identified Adv. Kinecellerator 10082 | -2/Research | Discovered new exit (range 2) 10083 | -2/Research | Identified exit to Access 10091 | -2/Research | Lost 3 allies 10096 | -2/Research | Spotted B-90 Cyclops 10122 | -2/Research | Discovered exit to Access (range 15) 10153 | -2/Research | Borebot progress halted 10300 | -2/Research | Spotted Executioner 10316 | -2/Research | Discovered exit to Access (range 22) 10359 | -2/Research | Build established: Hacker-Scout 10363 | -2/Research | Spotted B-90 Cyclops 10477 | -2/Research | Warlord invited to help at Command 10552 | -2/Research | Entered Access 10552 | -1/Access | Evolved 2 slots: Utility x2 10641 | -1/Access | Lost 7 allies 10735 | -1/Access | Identified exit to Command 10758 | -1/Access | Repaired Cld. Phase Cannon? 10875 | -1/Access | Build established: Wizard-Scout 11022 | -1/Access | Lost 4 parts (1p3u) 11051 | -1/Access | System corruption reached 10% 11095 | -1/Access | Lost 3 parts (1p1n1u) 11144 | -1/Access | Fabricated Assault Drone Bay? 11192 | -1/Access | Lost 6 parts (3n1u2w) 11242 | -1/Access | Fabricated Assault Drone Bay (x1) 11302 | -1/Access | First assault squad dispatched 11371 | -1/Access | Build established: Hacker-Scout 11386 | -1/Access | Garrison activated, responded to threat 11531 | -1/Access | Fabricated Assault Drone Bay? 11592 | -1/Access | Garrison activated, responded to threat 11660 | -1/Access | Entered Command 11678 | -1/Command | Found Prototype Device 11678 | -1/Command | Identified Active Sensor Suite 11726 | -1/Command | Lost 3 parts (1p2u) 11745 | -1/Command | Lost 3 allies 11817 | -1/Command | Repaired Imp. Energy Mantle 11854 | -1/Command | Disengaged cave seal 11854 | -1/Command | Derelicts emerged from the dark tunnel 11854 | -1/Command | Welcomed Warlord to Command 11937 | -1/Command | P-80 Master assimilated allied G9-Y0C(g) 11971 | -1/Command | Build established: Scavenger-Scout 12033 | -1/Command | Spotted Executioner 12033 | -1/Command | Spotted Striker 12059 | -1/Command | Spotted Executioner 12059 | -1/Command | Spotted Executioner 12081 | -1/Command | Spotted Striker 12082 | -1/Command | Spotted Alpha 7 12085 | -1/Command | Spotted B-99 Colossus 12088 | -1/Command | Spotted Alpha 7 12089 | -1/Command | Spotted Executioner 12091 | -1/Command | Spotted B-99 Colossus 12110 | -1/Command | Discovered new exit (range 23) 12120 | -1/Command | Warlord destroyed during the assault 12139 | *** | Escaped! Last Messages --------------- 12136_ A bubble of rippling energy engulfs the area. 12136_ Field strength at 31. 12136_ Penetrated by Slug. 12136_ Stasis field depleted. 12136_ The Access Shell folds into the floor. 12137_ Cld. Phase Cannon destroyed. 12137_ Executioner overheating. 12138_ Executioner heat damages core (-31). 12138_ Penetrated by Slug. 12138_ Slug penetrates Wall. 12138_ Slug penetrates Alpha 7. 12138_ Penetrated by Slug. 12138_ Slug penetrates Wall. 12138_ Executioner overheating. 12139_ Executioner heat damages Broken Exp. Targeting Computer, Prototype Leg, Adv. Kinecellerator. 12139_ Penetrated by Slug. 12139_ Active Sensor Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ @" #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ #????????????????? | | ???????????????????# ^^ K #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# % % #????????????????? | | ???????????????????###%%^^^ ^####????????????????? | | ?????????????????????# ^^ #??????????????????? | | ?????????????????????## ^ ^##??????????+##?????? | | ?????????????????????# ^ ^ 7 #?????????? #?????? | | ?????????????????????# ^^^7%#?????????? #?????? | | ?????????????????????# ^!gE #?????????? #?????? | | ?????????????????????#]^%^ ^E##????????? #?????? | | ?????????????????????# ^^ ^gg #????????? #?????? | | ?????????????????????#!^ EBB ##????????? #?????? | | ?????????????????????## ^^ %#?????????? #?????? | | ?????????????????????###%* /"#?????????? #?????? | | ?????????????????????# # =%%###########? #?????? | | ??????????????????????# %% # # #?????? | | ????# #########=%*! # ] # #?????? | | ????+ [[%%= # # ####??? | | ????# #######"#% %!*#? # ???? | | ???????????????# """ = !%=#??? ? #?????? | | ???????????????# "T !!%!% ######+### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 16 Corruption Containment 12 Armor Coverage 225 Resistance: TH 50 Utility Shielding 90 Phase Shifting 20 Evasion (%) 77 Core Analysis 6 Recoil Reduction 1 Energy Filtering 50 Offensive Hacking 48 Defensive Hacking 26 Item Schematics ----------------- Mak. Flight Unit | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Spear | -7/Zion | Archive System Guard | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Cmb. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free H-88 Terminator | -1/Access | Hacked Fabricated ------------ Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded H-77 Assassin | x2 | -6/Factory Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -1/Access Assault Drone Bay | x1 | -1/Access Assault Drone Bay | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicSwarmDerivative Manual? 0 Play Time 04:12:32 Cumulative 190.4 hours Start 2024.05.22 @ 18:10:48 End 2024.05.22 @ 22:37:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 62 Adventurer 14 Explorer 0 Win Type 0 Total 13 Types 11/0/0/1/0/0/0/0/1 Lore% 67 Gallery% 78 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81a7804e-9618-4efc-bcfd-54c3116f1910