Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 13:33:39 Player: Necroptosis Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (176) 880 Value Destroyed (6023) 6023 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1764) 1764 TOTAL SCORE: 14727 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 770 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -312 Cogmind --------- Core Integrity 0/1000 Matter 38/300 Energy 75/140 System Corruption 8% Temperature Critical (616) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (5) --- Armored Medium Treads Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (5) ------- Heavy Laser Gauss Rifle Gauss Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY (15) --- Advanced Cooling System Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Phasing AFG Zionite Laser-S Enhanced Gauss Cannon Dirty Datajack (8) Molecular Deconstructor Power Maul Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Enhanced Armored Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON ----------- Tesla Rifle Gauss Rifle Gauss Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Light Deuterium Engine Medium Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Tractor Beam High-powered Tractor Beam Phasing AFG Heavy Laser Enhanced Gauss Cannon Dirty Datajack Molecular Deconstructor Heavy Hammer [Rating: 82] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . . 1 . . . . . Utility 3 | . . . 1 1 . . . . . . 1 . . . . . Weapon 3 | . . 1 1 . . . . . . . . . . . . 1 Parts Attached 167 | 10 15 9 7 13 3 23 6 9 . 11 4 2 11 4 13 27 Power 20 | 2 4 1 . 1 . 2 . 1 . 1 . . 2 . . 6 Engine 14 | 2 4 1 . . . 2 . 1 . 1 . . 1 . . 2 Core 6 | . . . . 1 . . . . . . . . 1 . . 4 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 37 | 2 2 2 1 4 1 6 . 4 . 3 . . 1 1 4 6 Treads 21 | 2 2 2 1 2 . 4 . . . 1 . . . . 3 4 Leg 10 | . . . . . . . . 4 . 2 . . . 1 1 2 Wheel 6 | . . . . 2 1 2 . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 3 2 2 2 5 . 5 3 1 . 3 4 . 1 3 2 4 Device 10 | 2 . . 1 1 . . . . . 1 2 . . 1 . 2 Storage 4 | 1 1 1 . 1 . . . . . . . . . . . . Processor 5 | . 1 . . 1 . . 1 . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 20 | . . 1 1 2 . 5 2 1 . 2 . . 1 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 70 | 3 7 4 4 3 2 10 3 3 . 4 . 2 7 . 7 11 Energy Gun 10 | . 1 . . . . . . . . 1 . . 3 . 3 2 Energy Cannon 2 | . . . . . . . . 2 . . . . . . . . Ballistic Gun 13 | 3 . . 2 . . 1 . . . 2 . . 1 . . 4 Ballistic Cannon 28 | . 5 4 1 3 1 3 2 . . . . 1 1 . 2 5 Launcher 5 | . . . 1 . 1 1 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 8 | . 1 . . . . 5 . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 . . . 1 . . 1 . Unidentified Prototypes 6 | . 1 . 1 . . . . . . . . . . 1 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . . . 7 . Parts Lost 62 | . 2 2 1 6 3 7 1 5 . 11 . 1 8 . 1 14 Power 7 | . 1 . . 1 1 . . 1 . 1 . . 1 . . 1 Propulsion 24 | . 1 1 1 3 1 3 . 2 . 3 . . 3 . 1 5 Utility 15 | . . 1 . 1 . 3 1 1 . 4 . . 1 . . 3 Weapon 16 | . . . . 1 1 1 . 1 . 3 . 1 3 . . 5 Highest Loss Streak 8 | . 1 1 1 2 2 3 1 5 . 8 . 1 4 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 96 91 70 80 91 91 100 86 87 83 78 80 91 89 Engine 6 | . 13 11 9 3 . 2 7 6 7 6 6 6 5 6 6 5 Treads 12 | . 28 32 26 18 8 8 15 11 . 2 6 6 . . 8 15 Leg 5 | . . . . . . . . 5 30 19 20 20 9 8 10 1 Wheel 4 | . . . . 7 7 9 7 5 . . . . 3 6 6 3 Device 4 | . 7 . 9 11 7 3 . . . . 6 6 5 . . 7 Storage 7 | . 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 Processor 5 | . 6 8 . 3 7 6 . 7 7 7 6 6 6 6 6 7 Hackware 1 | . . . . . . . . . . . 4 6 6 6 6 . Protection 8 | . . 1 9 6 4 9 22 14 15 10 2 . 4 11 13 5 Energy Gun 3 | . . . . . . . . . . 3 6 6 5 13 13 9 Ballistic Gun 7 | . 11 . 6 7 7 12 7 7 7 11 13 8 5 6 5 6 Ballistic Cannon 12 | . 16 33 26 19 16 9 20 18 . . . 1 6 6 5 8 Special Melee Weapon 1 | . . . . . . . . 1 7 7 6 6 4 . . . Peak Build Rating 82 | 9 11 14 20 38 38 47 47 49 49 49 50 50 55 64 73 82 Average Rating 42 | 6 9 13 17 25 30 36 46 46 49 38 46 47 51 50 61 72 On Entrance 35 | . 7 10 14 20 38 24 44 47 49 49 40 47 50 46 56 60 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 73 | 15 19 32 36 51 51 64 66 64 56 56 46 50 56 57 58 73 Greatest Support 76 | 40 40 60 60 60 28 42 42 61 61 61 52 52 52 28 28 76 Greatest Overweight (x) 4 | . . . . 4 1 2 2 2 . 2 . . 2 2 2 2 Average Overweight (x) . | . . . . 2 1 1 1 1 . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 10 10 15 14 15 15 15 13 13 14 14 15 15 15 15 Average Carried 12 | 4 7 9 9 10 14 14 13 13 13 10 12 13 13 15 14 14 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 10 10 14 14 11 14 13 13 11 14 14 15 15 14 12 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Tank 13% | Derelict-Tank 13% | Mutant 9% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 6780 | 261 658 337 446 521 . 1056 438 570 . 356 121 177 238 46 262 1293 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6181 | 53 661 380 400 295 145 928 212 365 . 420 121 190 435 . 100 1476 Parts 279 | 7 42 27 31 7 . 32 8 5 . 25 7 2 12 . 6 68 Haulers Intercepted 7 | . 2 2 1 . . 1 . . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 5 18 . 13 . 1 13 . 4 . Prevented 20 | . . . . . . . . . . 8 . . . . 12 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 130 | . 17 7 11 5 1 16 8 7 . 17 . 3 9 . 1 28 Guns 42 | . 9 . . 2 . 3 . 3 . 4 . 3 3 . 1 14 Cannons 62 | . 8 7 7 3 1 12 4 3 . 4 . . 2 . . 11 AOE 22 | . . . 4 . . . 4 . . 9 . . 4 . . 1 Classes Destroyed 17 | 1 7 4 1 1 1 . . . . 1 . . . . 1 . Worker 8 | . . 1 . 1 . 4 . . . . . . . . . 2 Builder 10 | . 1 1 2 . . 1 . . . . . . . . . 5 Tunneler 5 | 3 . . 1 . . . . . . . . . . . . 1 Hauler 7 | . 2 2 1 . . 1 . . . . 1 . . . . . Recycler 8 | . 1 . 1 2 . 2 . . . . . . . . . 2 Operator 2 | . 2 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . Watcher 5 | . 1 1 2 . . . . . . . 1 . . . . . Swarmer 32 | . 3 . 4 . . 3 4 1 . 7 . . 2 . . 8 Grunt 55 | . 14 2 3 . . 10 2 . . 6 . 2 6 . . 10 Brawler 8 | . . 1 . . . . . 4 . 1 . 1 . . . 1 Duelist 3 | . . 1 . . . . 1 1 . . . . . . . . Sentry 15 | . . 3 3 3 . 2 1 1 . . . . 1 . . 1 Hunter 5 | . . . 1 . . . . . . 1 . . . . . 3 Programmer 9 | . . . . 2 . 1 . . . 1 . . . . . 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 1 4 3 8 1 1 5 4 3 . 10 1 2 3 . 1 8 Combat Bots Only 10 | . 4 2 5 1 1 4 4 3 . 10 . 2 3 . 1 4 Max Kills in Single Turn 3 | 1 1 2 3 1 1 2 2 1 . 2 1 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . 2 . . 2 . . 2 . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1052 | . 102 19 55 194 1 129 33 42 . 109 . 19 105 . 15 229 Missed 313 | . 24 6 16 67 . 48 10 9 . 34 . 5 37 . 3 54 Damage Taken 12237 | . 849 194 480 1064 253 1356 359 758 . 1281 . 302 1063 . 305 3973 Core 2009 | . 131 11 74 127 . 128 21 59 . 125 . 39 217 . 14 1063 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 315 | . . . . . . 102 26 7 . 79 . . . . . 101 Core Remaining (%) 72 | 100 47 97 86 . . . . . . 34 . . . . 68 . Volleys Fired 405 | 5 80 16 25 32 10 38 11 22 . 43 3 17 18 . 9 76 Largest 5 | 2 2 3 4 4 4 4 4 4 . 3 3 3 4 . 4 5 Hottest 265 | 40 78 117 142 169 169 169 169 174 . 174 93 93 181 . 186 265 Shots Fired 1125 | 10 160 48 77 101 29 117 29 63 . 97 9 39 41 . 24 281 Gun 544 | 10 86 . 10 29 6 69 6 21 . 44 9 39 23 . 17 175 Cannon 561 | . 74 48 63 72 21 48 18 42 . 44 . . 18 . 7 106 Launcher 20 | . . . 4 . 2 . 5 . . 9 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 902 | 10 160 48 73 101 27 117 24 47 . 40 6 22 28 . 15 184 Thermal 64 | . . . . . . . . 14 . 22 . . 6 . . 22 Explosive 20 | . . . 4 . 2 . 5 . . 9 . . . . . . Electromagnetic 139 | . . . . . . . . 2 . 26 3 17 7 . 9 75 Robot Hit Streak 15 | 3 15 8 10 7 5 7 7 7 . 9 5 4 4 . 7 11 Robot Miss Streak 7 | 1 4 2 7 3 4 4 3 4 . 3 1 4 6 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . Shots Hit Robots 697 | 6 110 30 40 56 18 81 15 42 . 56 6 23 31 . 20 163 Core Hits 333 | 3 37 13 25 15 4 34 14 14 . 47 3 9 24 . 10 81 Critical Kills 2 | . . . . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . . . . . 1 . Critical Strikes 31 | . 1 1 . 2 . 6 1 3 . 1 . . . . 1 15 Burn 2 | . . . . . . . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . 1 . . . . . . . . Destroy 3 | . . . . . . . . . . 1 . . . . 1 1 Blast 24 | . 1 1 . 2 . 5 1 2 . . . . . . . 12 Smash 1 | . . . . . . 1 . . . . . . . . . . Melee Attacks 77 | . 1 . . . . 44 . 6 . 10 . 4 10 . 2 . Impact 45 | . 1 . . . . 44 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . 6 . 10 . 4 10 . 2 . Sneak Attacks 8 | . . . . . . 3 . . . 2 . . 2 . 1 . Combat Hostiles 5 | . . . . . . . . . . 2 . . 2 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17196 | 68 1732 714 1296 1133 471 1939 648 875 . 2311 109 312 584 . 287 4717 Guns 5869 | 68 778 . 87 302 50 776 35 294 . 305 109 308 277 . 193 2287 Cannons 8384 | . 954 714 779 831 421 808 359 570 . 593 . . 112 . 87 2156 Explosions 2514 | . . . 430 . . . 254 . . 1386 . . 170 . . 274 Melee 418 | . . . . . . 344 . 11 . 27 . 4 25 . 7 . Ramming 11 | . . . . . . 11 . . . . . . . . . . Kinetic 11842 | 68 1732 714 866 1133 471 1584 394 624 . 265 41 177 241 . 209 3323 Thermal 1428 | . . . . . . . . 209 . 419 . . 257 . . 543 Explosive 1841 | . . . 430 . . . 254 . . 1157 . . . . . . Electromagnetic 1656 | . . . . . . . . 31 . 443 68 131 61 . 71 851 Impact 344 | . . . . . . 344 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 74 | . . . . . . . . 11 . 27 . 4 25 . 7 . Highest Corruption 18 | . . 4 . 1 11 17 17 17 17 18 3 3 3 3 7 8 Average Corruption 9 | . . 2 . 1 9 11 17 17 17 17 2 3 3 3 7 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 302 | . . 1 . 3 8 47 31 87 6 42 3 7 24 . . 43 Message Errors 62 | . . 1 . . . 13 6 19 2 10 . . 1 . . 10 Matter Fused 88 | . . . . . 1 9 8 28 2 9 2 2 11 . . 16 Heat Flow Errors 35 | . . . . . 1 5 8 8 . 5 . 1 3 . . 4 Energy Discharges 34 | . . . . 1 . 5 3 9 1 6 . 2 2 . . 5 Parts Rejected 5 | . . . . . 2 1 1 1 . . . . . . . . Parts Fused 4 | . . . . . . 1 . 3 . . . . . . . . Data Loss (minor) 25 | . . . . 1 . 3 2 8 1 3 . . 3 . . 4 Data Loss (major) 15 | . . . . . . 4 1 2 . 2 . 1 3 . . 2 Misfires 13 | . . . . . . 4 2 4 . 2 . . . . . 1 Alerts 7 | . . . . . 1 1 . 1 . 1 1 1 1 . . . Misdirections 2 | . . . . . 1 . . 1 . . . . . . . . Weapon Failures 12 | . . . . 1 2 1 . 3 . 4 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 350 | . 7 . 13 . . 217 . . . 51 . . 4 . . 58 Projectiles 93 | . 7 . 2 . . 18 . . . 33 . . 4 . . 29 Explosions 58 | . . . 11 . . . . . . 18 . . . . . 29 Melee 199 | . . . . . . 199 . . . . . . . . . . Knockbacks 63 | . 8 9 8 6 . 7 5 . . . . . 4 . . 16 Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 59 | . 7 9 8 6 . 6 5 . . . . . 4 . . 14 Secondary 3 | . 1 . . . . . . . . . . . . . . 2 Self-Inflicted Damage 149 | . . . . . . . 20 . . 52 . . 48 . . 29 Shots 6 | . . . . . . . 1 . . 3 . . 1 . . 1 Rammed 2 | . . . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 674 | . 169 165 392 432 168 244 381 660 . 640 24 134 433 . 232 674 Average Temperature 146 | . 48 53 133 128 66 89 128 179 . 211 12 63 137 . 71 228 Received Heat Transfer 2580 | . 417 48 135 252 . 309 39 96 . 183 . 153 231 . 24 693 Effects 85 | . . . 3 2 . 4 . 13 . 12 . . 1 . . 50 Shutdowns 22 | . . . . 1 . . . 1 . 5 . . 1 . . 14 Energy Bleed 5 | . . . . . . . . 1 . 3 . . . . . 1 Interference 16 | . . . 3 . . 4 . 4 . 2 . . . . . 3 Matter Decay 10 | . . . . 1 . . . 2 . 1 . . . . . 6 Short Circuit 8 | . . . . . . . . 3 . . . . . . . 5 Damage (minor) 4 | . . . . . . . . 2 . . . . . . . 2 Damage (major) 15 | . . . . . . . . . . 1 . . . . . 14 Damage (core) 5 | . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . 2 Parts Fried 9 | . . . . . . 5 . . . . 2 . . . . 2 Impact Corruptions 8 | . . . . . . 8 . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . . Heat Transferred 1896 | . . . . . . . . 400 . 500 . . 400 . . 596 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . 1 . . 2 . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1306 | 15 281 246 259 1306 391 491 . . . . 192 . . . . 903 Initial 367 | . 9 91 37 117 367 263 . . . . 150 . . . . 49 Average 319 | 5 149 109 131 577 374 349 . . . . 164 . . . . 426 Maximum Alert Level 4 | . 1 1 1 4 1 2 . . . . . . . . . 3 Low Security (%) 38 | 100 67 92 70 45 . . . . . . 100 . . . . 12 Level 1 39 | . 32 7 29 8 100 68 . . . . . . . . . 53 Level 2 9 | . . . . 6 . 31 . . . . . . . . . 10 Level 3 9 | . . . . 14 . . . . . . . . . . . 23 Level 4 3 | . . . . 24 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 4 1 1 2 . 3 . 1 . 1 . . . . . 9 Investigation 3 | . 1 . . . . . . . . 1 . . . . . 1 Extermination 6 | . . . . 1 . 1 . . . . . . . . . 4 Reinforcement 10 | . 3 1 1 . . 2 . . . . . . . . . 3 Assault 2 | . . . . . . . . 1 . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . 2 . 2 1 . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 220 | . 27 9 19 8 5 21 8 11 . 24 1 7 18 . 7 55 Peak Tracking Total 11 | . 4 2 7 2 4 6 4 7 . 11 . 4 5 . 3 6 Tactical Retreats 18 | . 1 1 1 . . 1 . 1 . 2 . 2 4 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 9 | . 2 1 . 1 . 2 1 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 17 | . . 1 2 . . 4 . . . 2 . . . . . 8 Max in Single Turn 1 | . . 1 1 . . 1 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 21 | . 4 2 2 1 . 2 . . 4 1 2 . 1 . . 2 Terminals 14 | . 4 2 2 1 . 2 . . . 1 2 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 87 | . 12 12 6 2 . 3 . . 31 5 9 . 1 . . 6 Successful 62 | . 7 5 5 2 . 1 . . 31 5 4 . 1 . . 1 Failed 25 | . 5 7 1 . . 2 . . . . 5 . . . . 5 Catastrophic 4 | . 2 . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . 10 12 6 1 . 1 . . . . 3 . . . 1 2 Terminals 49 | . 12 12 6 2 . 3 . . . 5 9 . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . 6 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 2 1 1 2 . 1 . . 31 5 2 . 1 . . . Record 17 | . 1 . . . . . . . 11 5 . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 . . . . . Unreport Threat 3 | . . 1 1 . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 5 4 4 . . . . . . . 2 . . . . . Terminals 15 | . 5 4 4 . . . . . . . 2 . . . . . Botnet 8 | . 2 2 2 . . . . . . . 2 . . . . . Skim 7 | . 3 2 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 2 2 1 . 1 . . . 1 2 . . . . 2 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 12 | . . . . . . . . 2 . 2 . 1 1 4 . 2 Largest Group 4 | . . . . . . . . 2 2 2 . 1 1 4 4 3 Highest-Rated Group 170 | . . . . . . . . 62 62 62 . 16 29 149 149 170 Highest-Rated Ally 85 | . . . . . . . . 32 32 32 . 16 29 38 38 85 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . 8 . 4 . 2 5 . 36 55 Total Damage 3090 | . . . . . . . . 149 . 184 . 36 57 . 892 1772 Kills 23 | . . . . . . . . 1 . . . . 1 . 6 15 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 3 1 . 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 13321 | 141 1086 600 527 841 179 1119 749 1907 105 845 171 271 1608 554 591 2027 Spaces Moved 7419 | 72 441 306 246 458 99 623 345 1066 84 421 122 175 992 464 409 1096 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 2323 | 65 441 306 246 104 . 27 255 336 . . . . . . 1 542 Legs 1316 | . . . . . . . . 178 84 421 122 175 327 . . 9 Wheels 3773 | . . . . 354 99 596 90 552 . . . . 665 464 408 545 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 110 130 115 120 120 123 123 115 115 115 115 Average Speed 146 | 149 160 160 160 153 115 118 205 166 120 159 123 123 130 115 128 149 Slowest Speed 320 | 160 160 160 160 240 115 305 232 232 120 260 123 123 260 130 320 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . . . . . . . . . . Exploration Rate (%) 46 | 4 84 31 20 14 70 19 55 92 69 61 5 32 96 52 59 32 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . 1 1 . . . . 1 1 . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 3 5 . 1 . 2 2 1 3 . Spaces Dug 42 | . 1 . . . 12 11 . . . . . . 7 . . 11 Terrain Destroyed 220 | . 8 1 26 1 24 16 27 9 . 41 . . 10 . 2 55 Melee 12 | . 1 . . . . 11 . . . . . . . . . . Projectile 89 | . 7 1 3 1 3 5 3 9 . . . . 7 . 2 48 AOE 119 | . . . 23 . 21 . 24 . . 41 . . 3 . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9027 | 91 662 385 330 534 145 861 367 1161 88 525 137 198 1272 480 462 1329 Wait 802 | . 104 42 44 16 34 116 2 39 5 35 3 . 229 12 18 103 Move 7404 | 71 440 305 245 458 98 622 344 1065 83 420 121 174 991 463 408 1096 Hop . | . . . . . . . . . . . . . . . . . Pick Up 81 | 4 8 6 4 9 . 10 4 7 . 5 3 1 10 . 2 8 Fast Attach 62 | 8 7 2 3 4 1 6 1 1 . 4 3 1 1 3 4 13 Attach 48 | . 2 2 1 4 . 9 1 7 . 6 1 1 6 . 3 5 Detach 2 | 1 . . . . . . . . . . 1 . . . . . Swap 57 | 2 6 5 3 5 2 8 4 1 . 1 . . 4 1 6 9 Drop 76 | . 14 7 5 6 . 6 . 2 . 1 2 . 3 1 10 19 Fire 405 | 5 80 16 25 32 10 38 11 22 . 43 3 17 18 . 9 76 Melee 77 | . 1 . . . . 44 . 6 . 10 . 4 10 . 2 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 4) 838 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 15) 1089 | -10/Materials | Core integrity fell below 50% 1186 | -10/Materials | Discovered new exit (range 11) 1228 | -10/Materials | Entered another Materials area 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1519 | -9/Materials | Build established: Gunner 1574 | -9/Materials | Discovered new exit (range 4) 1804 | -9/Materials | Discovered new exit (range 16) 1828 | -9/Materials | Entered another Materials area 1828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2142 | -8/Materials | Build established: Scavenger-Tank 2304 | -8/Materials | Discovered new exit (range 12) 2355 | -8/Materials | Entered Factory 2355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -7/Factory | Identified exit to Lower Caves 2717 | -7/Factory | Noticed a derelict Sapper rigging charges 3054 | -7/Factory | Garrison activated, responded to threat 3155 | -7/Factory | Search patrols dispatched 3196 | -7/Factory | Sucked down chute 3196 | -7/Factory | Entered Waste 3200 | -7/Waste | Spotted C-40 Crusher 3229 | -7/Waste | Crushed by falling debris 3229 | -7/Waste | System corruption reached 10% 3260 | -7/Waste | Spotted C-40 Crusher 3270 | -7/Waste | Spotted C-40 Crusher 3278 | -7/Waste | Destroyed C-40 Crusher 3312 | -7/Waste | Spotted C-40 Crusher 3316 | -7/Waste | Spotted C-40 Crusher 3318 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3333 | -7/Waste | Spotted C-40 Crusher 3365 | -7/Waste | Discovered new exit (range 10) 3375 | -7/Waste | Entered Factory 3747 | -7/Factory | Build established: Gunner 4444 | -7/Factory | Crushed by falling debris 4475 | -7/Factory | Lost 3 parts (2n1u) 4494 | -7/Factory | Entered Lower Caves 4546 | -7/Lower Caves | Learned Factory security intel 4587 | -7/Lower Caves | Learned Factory security intel 4606 | -7/Lower Caves | Build established: Tank 4612 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4649 | -7/Lower Caves | Learned Factory terminal intel 5212 | -7/Lower Caves | Discovered new exit (range 13) 5243 | -7/Lower Caves | Identified exit to Lower Caves 5243 | -7/Lower Caves | Entered another Lower Caves area 5394 | -7/Lower Caves | Learned location of Extension (-5) 5660 | -7/Lower Caves | Encountered a Warlord checkpoint 6432 | -7/Lower Caves | Discovered new exit (range 6) 6438 | -7/Lower Caves | Identified exit to Factory 6742 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6803 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 7128 | -7/Lower Caves | Discovered new exit (range 9) 7135 | -7/Lower Caves | Identified exit to Data Miner 7150 | -7/Lower Caves | Entered Data Miner 7150 | -7/Data Miner | Accompanied by 2 allies 7150 | -7/Data Miner | Discovered new exit (range 6) 7173 | -7/Data Miner | Met Data Miner 7196 | -7/Data Miner | Learned location of Section 7 (-2) 7196 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7220 | -7/Data Miner | Received God Mode back door access code from Data Miner 7249 | -7/Data Miner | Identified exit to Proximity Caves 7255 | -7/Data Miner | Entered Proximity Caves 7255 | -6/Proximity Caves | Accompanied by 2 allies 7277 | -6/Proximity Caves | Spotted B-75 Beast 7416 | -6/Proximity Caves | Spotter reported a threat 7488 | -6/Proximity Caves | Core integrity fell below 50% 7589 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7638 | -6/Proximity Caves | Destroyed 10 combat bots 7646 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 7666 | -6/Proximity Caves | Learned location of 1 exit from Research 7666 | -6/Proximity Caves | Learned Extension trap positions 7666 | -6/Proximity Caves | Learned Armory trap positions 7666 | -6/Proximity Caves | Learned Armory security intel 8021 | -6/Proximity Caves | Build established: Scavenger-Tank 8089 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8100 | -6/Proximity Caves | Entered Factory 8100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8102 | -6/Factory | Loaded intel: 26 terminal locations 8254 | -6/Factory | Discovered new exit (range 13) 8270 | -6/Factory | Identified exit to Lower Caves 8271 | -6/Factory | Entered Lower Caves 8528 | -6/Lower Caves | Discovered new exit (range 15) 8541 | -6/Lower Caves | Identified exit to Lower Caves 8542 | -6/Lower Caves | Entered another Lower Caves area 8626 | -6/Lower Caves | Learned Factory trap positions 8687 | -6/Lower Caves | Spotted B-75 Beast 8793 | -6/Lower Caves | Lost 4 parts (2n2w) 9427 | -6/Lower Caves | Discovered new exit (range 9) 9435 | -6/Lower Caves | Identified exit to Factory 9537 | -6/Lower Caves | Build established: Derelict-Tank 10112 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10146 | -6/Lower Caves | Discovered new exit (range 5) 10149 | -6/Lower Caves | Identified exit to Zion 10150 | -6/Lower Caves | Entered Zion 10201 | -6/Zion | System corruption cleaned by Quarantine Array 10395 | -6/Zion | Met Imprinter 10414 | -6/Zion | Imprinted 10416 | -6/Zion | Declared Zion's savior 10518 | -6/Zion | Learned location of Warlord (-4) 10647 | -6/Zion | Discovered new exit (range 16) 10669 | -6/Zion | Found Prototype Device 10669 | -6/Zion | Identified Phasing AFG 10697 | -6/Zion | Identified exit to Proximity Caves 10704 | -6/Zion | Entered Proximity Caves 10704 | -5/Proximity Caves | Accompanied by 4 allies 10864 | -5/Proximity Caves | Spotted B-75 Beast 10890 | -5/Proximity Caves | Destroyed B-75 Beast 11183 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11220 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11225 | -5/Proximity Caves | Build established: Scavenger-Tank 11230 | -5/Proximity Caves | Found Prototype Special Weapon 11230 | -5/Proximity Caves | Identified Molecular Deconstructor 11281 | -5/Proximity Caves | Discovered exit to Factory (range 5) 11295 | -5/Proximity Caves | Entered Factory 11295 | -5/Factory | Accompanied by 3 allies 11295 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11296 | -5/Factory | Identified exit to Upper Caves 11297 | -5/Factory | Loaded intel: 81 trap records 11756 | -5/Factory | Spotted B-75 Beast 12198 | -5/Factory | Lost 3 parts (1n2w) 12467 | -5/Factory | Zion Heavy squad teleported in 12514 | -5/Factory | Terminal network hard line cut 12606 | -5/Factory | Discovered new exit (range 6) 12611 | -5/Factory | Identified exit to Extension 12811 | -5/Factory | Build established: Scavenger-Gunner 13009 | -5/Factory | Found Prototype Protection 13009 | -5/Factory | Identified Zio. Weapon Casing 13095 | -5/Factory | First assault squad dispatched 13303 | -5/Factory | Core integrity fell below 50% 13315 | -5/Factory | Core integrity fell below 20% 13323 | -5/Factory | Core destroyed Last Messages --------------- 13310_ Extracted 67 matter. 13311_ G-67 Veteran destroyed. 13311_ Slug penetrates Wall. 13312_ Overheating: System interference. 13312_ Imp. Signal Interpreter temporarily disabled. 13312_ Enh. Gauss Cannon temporarily disabled. 13315_ Overheating: Core damaged (-200). 13315_ G-50 Soldier suffers critical hit (Burn). 13315_ Slug penetrates G-50 Soldier. 13316_ Power failure, Lgt. Deuterium Engine shutdown. 13318_ Slug penetrates Wall. 13319_ Critical hit (Burn: +37). 13320_ KE Penetrator broken. 13320_ Overheating: Short circuit. 13321_ Slug penetrates G-50 Soldier. 13321_ G-50 Soldier knocked back. 13322_ Hvy. Laser broken. 13322_ Overheating: Short circuit. 13323_ Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????? "???????????????""" | | ?????????????????????????????? "??????????????"""" | | ?????????????????????????????] ""???"?????????"""" | | ????????????????????????????? ??? ????????????"" | | ????????????#################;;###;##+#####??????? | | ???????????? #?????## | | ??????????? #######! | | ??????????? | | ??????????? | | ?????????? % | | ?????????? =i % | | ????????? %*% | | ????????? %%%g% ####### | | ????????? @* * % ######## | | ????????????????################## # ! [! | | ????????????????????????# ^ # # | | ????????????????????????# """^ + # """ "" | | ????????????????????????# """ # # T##### """ "" | | ????????????????????????# """ ""# ######## """ "" | | ????????????????????????# ^^ ""# # !# | | ????????????????????????#!! T"" # """ # | | ????????????????????????#!! ""# % "R !######## | | ????????????????????????#!! ""# +!""" #??????? | | ???????????????????????#" ] "!"=""" #??????? | | ????????????????????????##########=# #??????? | | ?????????????????????????????????# ########??????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????# ??????????? | | ???????????????????????????????# ###?????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????###+###???????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????" ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????" ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityPersonalPendant Manual? 0 Play Time 01:18:45 Cumulative 48.5 hours Start 2024.09.28 @ 12:13:46 End 2024.09.28 @ 13:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8755e60a-50a7-47b0-9dc5-184e98525f75