Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:12:46 Player: kayghar Result: Destroyed by EO-NYM(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1293) 1293 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4433 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Shotgun Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Medium Laser Particle Cannon Heavy Assault Rifle Autogun [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 58 | 6 9 8 10 10 1 9 5 Power 3 | 1 . . . 1 . 1 . Engine 2 | 1 . . . 1 . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 3 4 7 4 1 1 2 Treads . | . . . . . . . . Leg 12 | 2 1 3 4 . . . 2 Wheel 2 | . . . . . 1 1 . Hover 3 | . 2 1 . . . . . Flight 7 | . . . 3 4 . . . Utility 5 | 1 3 . . . . 1 . Device . | . . . . . . . . Storage 4 | 1 2 . . . . 1 . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 3 4 3 5 . 6 3 Energy Gun 4 | 2 1 . . . . 1 . Energy Cannon 2 | . 1 . . . . 1 . Ballistic Gun 11 | . 1 2 2 2 . 3 1 Ballistic Cannon . | . . . . . . . . Launcher 9 | . . 2 1 3 . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . 2 . 7 . 3 13 Power 3 | . . . . 1 . 1 1 Propulsion 9 | . . 2 . 3 . . 4 Utility 2 | . . . . . . . 2 Weapon 11 | . . . . 3 . 2 6 Highest Loss Streak 5 | . . 2 . 5 . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 66 | . 96 85 88 76 57 50 44 Engine 5 | . 14 11 11 9 7 . . Core 1 | . . . . . . 2 1 Leg 9 | . 15 11 32 20 . . 5 Wheel 3 | . . . . . 5 7 4 Hover 3 | . 10 18 . . . . . Storage 10 | . 14 11 11 9 7 9 11 Processor 8 | . 11 11 11 9 7 7 7 Energy Gun 5 | . 15 . . . . 5 3 Energy Cannon 6 | . 6 11 11 2 . 5 2 Ballistic Gun 8 | . 6 10 10 15 7 7 3 Launcher 1 | . . . . 6 15 2 1 Naked Turns . | . . . . . . . . Heaviest Build 32 | 14 29 22 22 32 32 32 28 Greatest Support 38 | 20 20 30 30 30 28 38 38 Greatest Overweight (x) 7 | 1 3 1 1 2 2 1 7 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 9 9 9 5 Average Carried 6 | 2 8 8 9 7 6 6 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 10 9 10 4 7 5 . Class Distribution -------------------- 48% | Mutant 46% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1236 | 191 179 162 154 59 10 456 25 Remotely . | . . . . . . . . Salvage Created 1290 | . 190 208 182 205 10 424 71 Parts 84 | . 10 20 14 7 . 26 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 23 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 40 | . 4 8 7 3 1 14 3 Guns 11 | . 4 2 . 1 . 3 1 Cannons 18 | . . 4 6 2 . 4 2 AOE 11 | . . 2 1 . 1 7 . Classes Destroyed 9 | . 4 2 1 1 . 1 . Worker 3 | . . 1 2 . . . . Builder 1 | . . 1 . . . . . Recycler 2 | . 1 . . 1 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 22 | . 3 4 4 . . 8 3 Grunt 13 | . 1 4 2 2 . 4 . Brawler 1 | . . . 1 . . . . Sentry 3 | . . . . 1 1 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 4 5 5 1 3 3 Combat Bots Only 4 | . 3 3 4 2 1 3 3 Max Kills in Single Turn 3 | . 2 3 2 1 1 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . 2 1 . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 348 | . 23 51 17 64 18 102 73 Missed 100 | . 7 12 6 17 8 32 18 Damage Taken 3420 | . 156 371 83 687 107 785 1231 Core 958 | . 37 57 29 116 12 116 591 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 29 | . 29 . . . . . . Core Remaining (%) 85 | 100 85 . 78 78 . . . Volleys Fired 118 | . 19 19 17 17 6 26 14 Largest 3 | . 2 2 2 3 2 3 3 Hottest 157 | . 91 98 98 114 78 157 141 Shots Fired 230 | . 37 37 24 37 9 52 34 Gun 132 | . 30 15 3 25 3 31 25 Cannon 73 | . 7 19 17 8 . 14 8 Launcher 25 | . . 3 4 4 6 7 1 Special . | . . . . . . . . Kinetic 84 | . 6 15 3 25 3 20 12 Thermal 109 | . 19 19 17 8 . 25 21 Explosive 25 | . . 3 4 4 6 7 1 Electromagnetic 12 | . 12 . . . . . . Robot Hit Streak 11 | . 4 8 3 4 5 11 5 Robot Miss Streak 10 | . 7 10 3 4 4 3 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 107 | . 16 16 9 15 6 32 13 Core Hits 93 | . 9 17 15 14 4 25 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 6 | . . . 1 1 . 3 1 Burn 4 | . . . . . . 3 1 Destroy 2 | . . . 1 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3352 | . 258 549 391 516 128 1268 242 Guns 938 | . 183 155 31 167 9 279 114 Cannons 800 | . 41 204 164 84 . 224 83 Explosions 1600 | . 34 190 196 265 119 765 31 Melee . | . . . . . . . . Ramming 14 | . . . . . . . 14 Kinetic 627 | . 33 155 31 167 9 205 27 Thermal 1069 | . 149 204 164 84 . 298 170 Explosive 1566 | . . 190 196 265 119 765 31 Electromagnetic 76 | . 76 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 49 | . . 23 . . . . 26 Projectiles 12 | . . 12 . . . . . Explosions 37 | . . 11 . . . . 26 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 58 | . 32 . . . 17 . 9 Shots 3 | . 1 . . . 1 . 1 Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 350 | . 114 350 200 213 15 141 233 Average Temperature 77 | . 42 120 66 115 9 41 87 Received Heat Transfer 960 | . 18 120 . 360 36 183 243 Effects 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 2542 | . 396 370 296 148 . 851 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 321 | . 152 321 237 185 181 . . Initial 124 | . . 5 124 49 79 . . Average 129 | . 60 199 193 137 113 . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 74 | 100 100 51 38 100 100 . . Level 1 25 | . . 48 61 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 1 . 2 1 . . Investigation 3 | . 1 1 . 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 9 13 7 10 1 16 8 Peak Tracking Total 6 | . 3 5 4 6 1 4 5 Tactical Retreats 4 | . . 1 . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 4 | . . 4 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 9 | . 3 3 . 2 1 . . Terminals 6 | . 2 2 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 10 7 . 4 3 . . Successful 12 | . 6 3 . 2 1 . . Failed 12 | . 4 4 . 2 2 . . Catastrophic 3 | . . 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 8 5 . 4 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 5 | . . 2 . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 1 . 2 . . . Robot Analysis 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . . 2 . . 1 . . Process 1 | . . 1 . . . . . Report Inventory 2 | . . 1 . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . 1 1 . . Full Trace Events 3 | . 1 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 15 | . . 15 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 165 | . . . . . . . 165 Highest-Rated Ally 165 | . . . . . . . 165 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 4374 | 120 645 343 567 212 156 1962 369 Spaces Moved 3548 | 90 439 232 426 115 107 1864 275 Core 20 | 7 . . . . . . 13 Treads . | . . . . . . . . Legs 1056 | 83 238 103 425 85 . . 122 Wheels 2094 | . . . . . 90 1864 140 Hover 330 | . 201 129 . . . . . Flight 48 | . . . 1 30 17 . . Fastest Speed 50 | 50 116 112 114 114 115 90 50 Average Speed 109 | 116 120 116 119 131 127 100 114 Slowest Speed 400 | 120 240 120 120 194 194 115 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 46 22 54 17 3 99 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . . 1 . . 3 . Spaces Dug 17 | . . . . . . . 17 Terrain Destroyed 218 | . . 16 22 22 72 69 17 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 218 | . . 16 22 22 72 69 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3835 | 105 522 273 455 148 117 1915 300 Wait 35 | . 31 . . . . 4 . Move 3541 | 89 438 231 425 114 106 1863 275 Hop . | . . . . . . . . Pick Up 44 | 10 16 6 1 4 1 6 . Fast Attach . | . . . . . . . . Attach 47 | 6 7 8 2 9 1 9 5 Detach 16 | . 1 5 2 1 3 4 . Swap 11 | . 2 . 8 1 . . . Drop 17 | . 8 4 . 2 . 3 . Fire 118 | . 19 19 17 17 6 26 14 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 403 | -10/Materials | Repaired Aluminum Leg 481 | -10/Materials | Discovered new exit (range 14) 483 | -10/Materials | Discovered new exit (range 12) 551 | -10/Materials | Identified exit to Materials 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 938 | -9/Materials | Discovered new exit (range 16) 1108 | -9/Materials | Identified exit to Mines 1109 | -9/Materials | Entered Mines 1123 | -9/Mines | Discovered new exit (range 15) 1193 | -9/Mines | Identified exit to Materials 1290 | -9/Mines | Learned location of 2 exits from Materials 1534 | -9/Mines | Discovered exit to Materials (range 16) 1676 | -9/Mines | Entered Materials 1676 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1677 | -8/Materials | Identified exit to Factory 1878 | -8/Materials | Lost 5 parts (3n2w) 1888 | -8/Materials | Entered Factory 1888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -7/Factory | Discovered new exit (range 14) 2017 | -7/Factory | Identified exit to Lower Caves 2044 | -7/Factory | Entered Lower Caves 2205 | -7/Lower Caves | Encountered a Warlord checkpoint 2519 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2559 | -7/Lower Caves | Build established: Gunner 3360 | -7/Lower Caves | Learned Factory stockpile data 3370 | -7/Lower Caves | Discovered new exit (range 14) 3401 | -7/Lower Caves | Identified exit to Lower Caves 4006 | -7/Lower Caves | Entered another Lower Caves area 4104 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4231 | -7/Lower Caves | Lost 5 parts (1n1u3w) 4251 | -7/Lower Caves | Learned 8 Factory zone layouts 4360 | -7/Lower Caves | Core integrity fell below 50% 4370 | -7/Lower Caves | Core integrity fell below 20% 4375 | -7/Lower Caves | Destroyed by EO-NYM(g) with Beamcaster Last Messages --------------- Suite. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Destroyed Broken Melee Analysis Suite. Destroyed Broken Carbon-fiber Leg. Hvy. Missile Launcher destroyed. Imp. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Slammed into K8-C08(l). K8-C08(l) knocked back. Slammed into K8-C08(l). A strange signal echoes through the caves. Slammed into K8-C08(l). Move into an ally to swap places with them. Med. Storage Unit destroyed. Slammed into K8-C08(l). Destabilizing: System corrupted (+2). Slammed into K8-C08(l). K5-7P5(M): "I've never seen anything like that down here. It must be an Unaware spy!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ? ???????????? | | ????????????????????????? ?????? ???????????? | | ????????????????????????? ????? ???????????? | | ????????????????????????? #???? ???????????? | | ???????????????????????## ##??? ???????????? | | ??????????????????????? ##?? ???????????? | | ??????????????????????? #??? ???????????? | | ???????????????????????! % ##?? #??????????? | | ??????????????????????? ??? #??????????? | | ????????????######?????# ??### #??????????? | | ???????????# #???## #? ?# #??????????? | | ???????????# #??# % # ??## #??????????? | | ???????????# ### % M???# ##########?? | | ???????????? =l#?????# #?? | | ??????????????# #?????? #?? | | ???????????????# g ###??? ##### #?? | | ???????????????# %@ #### #??# #?? | | ??????????????# ### g #??# #?? | | ?????????????????????#% ##?# #?? | | ?????????????????????# ### ### | | ?????????????????????# l ## ## | | ?????????????????????# # ## | | ????????????????????## #??## | | ???????????????????## #####?## | | ???????????????????# ## ##?????# | | ???????????????????# #### #??????# ## | | ???????????????????# ##??# ##??????# ## | | ???????????????????# #???# #???????# ## | | ???????????????????# #???## #???????# ## | | ???????????????????# ????###??????## ## | | ???????????????????# ????????????## ## | | ??????????????????? #???????????## ##? | | ?????????????????? ####??????????## ### ##? | | ?????????????????# #?????????????## #?## ## | | ?????????????????# #??????????????# ##?# # | | ?????????????????# ###??###????????# #?# | | ?????????????????#### ?? #????????## ##?# # | | ??????????????????? ?# #?????# ### ###??# # | | ????????????????????? ## #?????# #????# ## | | ?????????????????????? #####?##### ##??## ## | | ???????????????????????# ## ###### ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Made in Tau Ceti IV Remodeling Challenges ------------ None Game ------ Seed GreatProcessingSplitter Manual? 0 Play Time 01:08:24 Cumulative 2.0 hours Start 2024.04.06 @ 20:52:24 End 2024.04.06 @ 22:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d36eaee1-acc4-4e8d-9409-9b516ad6a2be