Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:32:04 Player: Cash Money Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (3803) 3803 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 10373 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 274 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 329/350 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Armory Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (5) ---- Enhanced Nuclear Core Advanced Actuator Array Flak Gun Plasma Lance Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Improved Actuator Array Advanced Actuator Array Cloaking Device Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Plasma Lance Plasma Lance > --- INVENTORY -------- Fission Core Airjet Gravmag System Improved Medium Armor Plating Flak Gun [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Matter Pod Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 . Power 2 | . . . 1 . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . . 1 . . Utility 7 | . . 1 . . 2 . . 2 1 1 . Weapon . | . . . . . . . . . . . . Parts Attached 233 | 6 15 21 65 14 24 1 31 10 11 21 14 Power 38 | 1 2 2 9 1 5 . 3 1 1 9 4 Engine 14 | 1 . 2 9 1 1 . . . . . . Core 21 | . 2 . . . 4 . 3 1 1 7 3 Reactor 3 | . . . . . . . . . . 2 1 Propulsion 64 | 2 3 10 20 6 3 . 9 1 3 1 6 Treads 6 | . . . 4 . . . 2 . . . . Leg 14 | . . . 10 2 . . 1 . . . 1 Wheel 5 | 2 3 . . . . . . . . . . Hover 27 | . . . 4 4 3 . 6 1 3 1 5 Flight 12 | . . 10 2 . . . . . . . . Utility 83 | 1 5 6 22 3 11 . 16 4 4 9 2 Device 46 | . 2 3 9 1 8 . 12 2 2 6 1 Storage 7 | 1 . . 4 1 . . 1 . . . . Processor 7 | . . 1 2 . . . 2 1 1 . . Hackware 1 | . . . 1 . . . . . . . . Protection 22 | . 3 2 6 1 3 . 1 1 1 3 1 Artifact . | . . . . . . . . . . . . Weapon 48 | 2 5 3 14 4 5 1 3 4 3 2 2 Energy Gun 23 | 2 5 3 6 . 1 1 2 1 . . 2 Energy Cannon 5 | . . . 5 . . . . . . . . Ballistic Gun 10 | . . . 2 3 3 . 1 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon 3 | . . . . . . . . 1 . 2 . Special Melee Weapon 2 | . . . . 1 1 . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . 1 . . 1 . Parts Lost 63 | . . 6 16 1 8 1 9 2 . 3 17 Power 7 | . . 1 1 . 1 . 1 . . 1 2 Propulsion 22 | . . 3 5 . 2 1 4 . . . 7 Utility 27 | . . 1 8 1 3 . 4 1 . 2 7 Weapon 7 | . . 1 2 . 2 . . 1 . . 1 Highest Loss Streak 15 | . . 5 6 1 4 1 3 2 . 2 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 89 94 97 86 89 71 90 88 90 67 Engine 8 | . 3 5 17 18 5 . . . . . . Core 4 | . 10 4 . . 5 7 3 13 11 10 6 Treads 1 | . . . 2 . . . 2 . . . . Leg 8 | . . . 22 17 . . . . . . . Wheel 2 | . 28 9 . . . . . . . . . Hover 14 | . . . 4 18 28 29 22 22 23 21 16 Flight 2 | . . 16 3 . . . . . . . . Device 16 | . 10 15 12 9 19 15 21 30 24 28 22 Storage 2 | . 3 . 3 4 7 7 . . . . . Processor 2 | . . 1 1 . . . 5 5 10 7 5 Protection 7 | . 12 13 7 13 5 14 1 5 5 7 3 Energy Gun 5 | . 27 22 4 . . 5 2 2 1 . . Energy Cannon 1 | . . . 5 . . . . . . . . Ballistic Gun 7 | . . . 6 17 11 7 9 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 13 17 17 68 37 34 32 25 30 33 58 56 Greatest Support 80 | 20 20 20 80 66 32 30 33 37 47 58 60 Greatest Overweight (x) 5 | . . 3 5 4 1 1 3 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 20 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 7 5 5 5 5 5 5 5 5 Most Carried 18 | 2 8 5 18 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 5 4 3 3 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 3 5 4 3 4 5 5 5 4 Class Distribution -------------------- 74% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Sprinter 3% | Commander-Mutant 3% | Gladiator 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Scavenger-Gladiator | -4/Factory Gladiator | -4/Armory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Matter Collected 3672 | 236 213 225 969 761 317 . 195 179 292 175 110 Remotely 62 | . . . . . 62 . . . . . . Salvage Created 4736 | . 303 479 1854 614 361 . 146 160 357 194 268 Parts 275 | . 16 34 109 42 26 . 8 13 12 4 11 Haulers Intercepted 10 | . 1 . 3 4 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Combat Hostiles Destroyed 95 | . 7 14 38 10 11 . 5 4 1 1 4 Melee 6 | . . . . . . . . . 1 1 4 Guns 68 | . 6 13 20 10 11 . 5 3 . . . Cannons 17 | . . . 16 . . . . 1 . . . Classes Destroyed 16 | . 5 2 5 2 2 . . . . . . Worker 6 | . 1 . 2 1 . . . 1 1 . . Builder 6 | . . . 1 1 . . . 2 2 . . Hauler 10 | . 1 . 3 4 1 . . . . 1 . Recycler 3 | . . . . 2 . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 10 | . 1 2 2 1 . . . 1 2 . 1 Swarmer 35 | . 3 7 9 4 3 . 3 4 . . 2 Cutter 2 | . . . . . 2 . . . . . . Grunt 35 | . 4 3 18 3 3 . 1 . . 1 2 Brawler 2 | . . . 2 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 15 | . . 3 7 3 1 . . . 1 . . Hunter 2 | . . . 1 . 1 . . . . . . Programmer 2 | . . . . . 1 . 1 . . . . Best Kill Streak 7 | . 4 7 7 6 3 . 3 4 4 1 2 Combat Bots Only 7 | . 3 7 6 4 3 . 3 4 1 1 2 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Hostile Shots Fired 934 | . 28 64 267 42 149 1 133 33 28 24 165 Missed 313 | . 7 16 83 16 54 . 41 8 16 9 63 Damage Taken 9855 | . 273 554 2752 352 1229 45 1126 393 261 354 2516 Core 2149 | . 53 114 259 80 188 . 182 28 54 27 1164 Absorbed by Shields 87 | . . . . . 87 . . . . . . Redirected to Shielding 219 | . . . 80 27 . . . . . 112 . Ignored by Resistances 24 | . . . . . 24 . . . . . . Regen/Repaired (Parts) 295 | . . . . 295 . . . . . . . Core Remaining (%) 74 | 100 78 71 . 38 . . 47 96 94 . . Volleys Fired 361 | . 31 39 142 58 49 . 19 22 1 . . Largest 2 | . 2 2 2 2 2 . 2 1 1 . . Hottest 136 | . 100 100 136 50 80 . 103 100 20 . . Shots Fired 668 | . 62 78 282 117 78 . 28 22 1 . . Gun 513 | . 62 78 143 117 78 . 28 7 . . . Cannon 139 | . . . 139 . . . . . . . . Launcher . | . . . . . . . . . . . . Special 16 | . . . . . . . . 15 1 . . Kinetic 292 | . . . 74 117 76 . 18 7 . . . Thermal 269 | . 62 64 117 . . . 10 15 1 . . Explosive . | . . . . . . . . . . . . Electromagnetic 107 | . . 14 91 . 2 . . . . . . Robot Hit Streak 15 | . 5 12 15 8 10 . 5 4 . . . Robot Miss Streak 8 | . 6 4 7 5 8 . 3 4 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 1 2 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . . Shots Hit Robots 473 | . 34 54 186 72 54 . 20 14 13 10 16 Core Hits 251 | . 16 26 97 35 29 . 12 16 8 4 8 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 12 | . 4 4 2 1 . . . . . . 1 Burn 8 | . 4 4 . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . 1 Melee Attacks 70 | . . . . 1 . . . 5 21 17 26 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 . . Piercing 64 | . . . . . . . . 5 16 17 26 Sneak Attacks 10 | . . . . 1 . . . 3 4 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 2 3 5 Damage Inflicted 9643 | . 435 669 3596 1399 985 . 319 424 535 609 672 Guns 5623 | . 435 669 1728 1399 985 . 319 88 . . . Cannons 1766 | . . . 1766 . . . . . . . . Explosions 89 | . . . 89 . . . . . . . . Melee 2104 | . . . . . . . . 288 535 609 672 Ramming 13 | . . . 13 . . . . . . . . Kinetic 3531 | . . . 858 1399 968 . 218 88 . . . Thermal 2793 | . 435 520 1689 . . . 101 48 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1202 | . . 149 1036 . 17 . . . . . . Impact . | . . . . . . . . . . . . Slashing 75 | . . . . . . . . . 75 . . Piercing 2029 | . . . . . . . . 288 460 609 672 Highest Corruption 16 | . . . 1 1 3 16 16 . . . . Average Corruption 2 | . . . 1 1 2 10 3 . . . . Corruption Purged 17 | . . . . . . . 17 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 61 | . . . 17 9 14 9 12 . . . . Message Errors 13 | . . . 4 2 2 2 3 . . . . Matter Fused 16 | . . . 4 3 4 2 3 . . . . Heat Flow Errors 8 | . . . 4 . 3 1 . . . . . Energy Discharges 7 | . . . 2 . 2 1 2 . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . 2 1 2 . . . . . Data Loss (major) 3 | . . . 1 1 . 1 . . . . . Misfires 4 | . . . 1 1 1 . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 182 | . . . 38 . . . . 86 56 . 2 Projectiles 38 | . . . 38 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 144 | . . . . . . . . 86 56 . 2 Knockbacks 4 | . . . 4 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 523 | . 523 67 272 16 311 89 30 . 21 117 . Average Temperature 77 | . 131 31 83 3 73 46 11 . 2 45 . Received Heat Transfer 2574 | . 144 102 1146 135 261 . 306 9 57 57 357 Effects 9 | . 5 . 4 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . Damage (major) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 12 | . . 1 11 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . 1 1 1 . . . . . . . . Combat Hostiles 3 | . 1 1 1 . . . . . . . . Parts Melted 17 | . 5 6 5 . . . 1 . . . . Heat Transferred 6378 | . 1555 1660 2864 . . . 199 100 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Peak Influence 639 | . 139 400 639 338 492 170 152 122 408 221 164 Initial 247 | . . 24 109 247 85 140 112 24 59 199 102 Average 228 | . 33 189 417 182 234 147 89 64 261 205 118 Maximum Alert Level 2 | . . 2 2 1 2 . . . 2 1 . Low Security (%) 54 | 100 100 44 15 56 49 100 100 100 19 36 100 Level 1 24 | . . 51 24 43 32 . . . 69 63 . Level 2 20 | . . 4 59 . 18 . . . 10 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 6 5 9 . 1 . 1 1 . Investigation 5 | . . . 2 2 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 9 | . 1 1 2 . 3 . 1 . . 1 . Assault 2 | . . . 1 . . . . . 1 . . Garrison 7 | . . . 1 3 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Distress Signals 16 | . . 1 6 3 2 . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 224 | . 9 22 59 25 35 6 17 14 9 11 17 Peak Tracking Total 12 | . 3 5 7 5 11 6 5 5 6 12 10 Tactical Retreats 25 | . . 1 7 2 6 . 4 2 3 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Traps Triggered 7 | . 1 . . . 5 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Machines Disabled 6 | . 1 . 3 1 . . . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Machines Accessed 50 | . 4 4 12 7 9 . 3 5 2 2 2 Terminals 28 | . 3 3 8 4 4 . 1 2 1 . 2 Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations 5 | . . . 2 2 . . 1 . . . . Recycling Units 11 | . 1 1 2 . 3 . 1 1 1 1 . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . . Total Hacks 132 | . 6 12 37 27 24 . 7 10 2 3 4 Successful 57 | . 4 6 13 13 10 . 2 3 2 2 2 Failed 75 | . 2 6 24 14 14 . 5 7 . 1 2 Catastrophic 7 | . . . 2 3 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 71 | . 5 9 23 9 14 . 2 4 1 . 4 Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations 24 | . . . 8 15 . . 1 . . . . Recycling Units 27 | . 1 3 6 . 6 . 4 4 1 2 . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 5 | . . . . 3 1 . . 1 . . . Terminal Hacks 35 | . 3 5 11 4 7 . 1 1 1 . 2 Record 2 | . . . . . 1 . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . Alert Level 4 | . . 2 . . 1 . . . . . 1 Unreport Threat 6 | . 1 . 2 2 . . 1 . . . . Locate Traps 4 | . . 1 2 . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 11 | . . . 2 9 . . . . . . . Scan Component 7 | . . . 2 5 . . . . . . . Repair 4 | . . . . 4 . . . . . . . Recycling Unit Hacks 8 | . 1 1 . . 2 . 1 1 1 1 . Process 1 | . . . . . . . . 1 . . . Retrieve Components 7 | . 1 1 . . 2 . 1 . 1 1 . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 42 | . 4 4 10 5 8 . 3 4 . 2 2 Full Trace Events 6 | . 1 . 2 2 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . . . Time 158 | . . . . 158 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 36 | . 10 10 . . 6 . 7 . 2 1 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . 2 . . . . . 2 . . Machine Destruction 4 | . . . 2 . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . . . Highest-Rated Ally 29 | . . . . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 67 | . . . . 67 . . . . . . . Total Damage 872 | . . . . 872 . . . . . . . Kills 9 | . . . . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Turns Passed 7093 | 53 502 479 2110 819 843 179 788 563 298 209 250 Spaces Moved 7396 | 53 429 556 1527 574 1395 208 741 833 480 350 250 Core 45 | 2 . 8 3 . . . 4 . . . 28 Treads 60 | . . . 60 . . . . . . . . Legs 1101 | . . . 871 222 . . . . . . 8 Wheels 686 | 51 429 206 . . . . . . . . . Hover 4923 | . . . 354 352 1395 208 737 833 480 350 214 Flight 581 | . . 342 239 . . . . . . . . Fastest Speed 29 | 50 80 32 29 38 38 43 45 48 38 38 38 Average Speed 61 | 78 80 53 90 71 40 75 63 50 42 38 51 Slowest Speed 310 | 80 80 285 300 310 102 103 200 52 48 38 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . 6 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 58 39 88 67 32 94 23 22 19 12 17 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . . . 11 . . . . . . . . Melee . | . . . . . . . . . . . . Projectile 9 | . . . 9 . . . . . . . . AOE 2 | . . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Fac Fac Arm Total 9134 | 60 526 651 1966 866 1598 231 1028 922 538 405 343 Wait 851 | . 27 24 147 202 113 15 220 35 15 5 48 Move 7372 | 52 428 543 1524 573 1395 207 740 832 479 349 250 Hop 7 | . . 6 1 . . . . . . . . Pick Up 75 | 2 10 5 29 8 6 3 1 5 2 2 2 Fast Attach 153 | 6 9 10 47 9 14 1 26 8 4 13 6 Attach 37 | . . 4 9 1 6 . 4 1 2 4 6 Detach 23 | . . 1 5 . 1 . 7 1 1 3 4 Swap 44 | . 6 7 10 4 4 . 1 1 5 4 2 Drop 148 | . 15 12 50 10 10 5 10 12 5 13 6 Fire 361 | . 31 39 142 58 49 . 19 22 1 . . Melee 53 | . . . . 1 . . . 5 16 12 19 Ram . | . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Discovered new exit (range 12) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Destroyed 7 combat bots 856 | -9/Materials | Discovered new exit (range 12) 957 | -9/Materials | Lost 5 parts (1p3n1u) 962 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Discovered new exit (range 5) 1034 | -9/Materials | Identified exit to Materials 1035 | -9/Materials | Entered another Materials area 1035 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1042 | -8/Materials | Discovered new exit (range 9) 1044 | -8/Materials | Identified exit to Storage 1067 | -8/Materials | Discovered exit to Storage (range 5) 1169 | -8/Materials | Discovered new exit (range 15) 1177 | -8/Materials | Identified exit to Factory 1423 | -8/Materials | Garrison activated, responded to threat 1504 | -8/Materials | Lost 4 parts (1p2u1w) 1632 | -8/Materials | Lost 6 parts (3n3u) 2529 | -8/Materials | Discovered exit to Factory (range 10) 3145 | -8/Materials | Entered Storage 3230 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3303 | -8/Storage | Repaired Imp. Carbon-fiber Leg 3343 | -8/Storage | Repaired Carbon-fiber Leg 3527 | -8/Storage | Lost 7 allies 3621 | -8/Storage | Core integrity fell below 50% 3734 | -8/Storage | Repaired Hpw. Shotgun 3774 | -8/Storage | Repaired Hpw. Shotgun 3954 | -8/Storage | Discovered exit to Factory (range 16) 3964 | -8/Storage | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Utility x2 4439 | -7/Factory | Discovered new exit (range 14) 4464 | -7/Factory | Garrison activated, responded to threat 4523 | -7/Factory | Lost 4 parts (1p1n2u) 4794 | -7/Factory | Discovered new exit (range 4) 4807 | -7/Factory | Sucked down chute 4807 | -7/Factory | Entered Waste 4820 | -7/Waste | Spotted C-40 Crusher 4822 | -7/Waste | EMP discharged 4833 | -7/Waste | Spotted C-40 Crusher 4856 | -7/Waste | Spotted C-40 Crusher 4900 | -7/Waste | Spotted C-40 Crusher 4900 | -7/Waste | Spotted C-40 Crusher 4922 | -7/Waste | EMP discharged 4922 | -7/Waste | System corruption reached 10% 4972 | -7/Waste | Spotted C-40 Crusher 4975 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4979 | -7/Waste | Discovered new exit (range 15) 4986 | -7/Waste | Entered Factory 5083 | -7/Factory | Lost 3 parts (1p1n1u) 5484 | -7/Factory | Core integrity fell below 50% 5514 | -7/Factory | Lost 3 parts (1n2u) 5766 | -7/Factory | Discovered new exit (range 15) 5774 | -7/Factory | Entered another Factory area 5774 | -6/Factory | Evolved 2 slots: Utility x2 6316 | -6/Factory | Discovered new exit (range 7) 6319 | -6/Factory | Identified exit to Factory 6337 | -6/Factory | Entered another Factory area 6337 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6505 | -5/Factory | Spotted B-75 Beast 6633 | -5/Factory | Discovered new exit (range 7) 6635 | -5/Factory | Identified exit to Factory 6635 | -5/Factory | Entered another Factory area 6635 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6840 | -4/Factory | Discovered new exit (range 12) 6843 | -4/Factory | Identified exit to Armory 6844 | -4/Factory | Entered Armory 7066 | -4/Armory | Core integrity fell below 50% 7076 | -4/Armory | Core integrity fell below 20% 7094 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07069_ Slug penetrates Wall. 07069_ Plasma Lance destroyed. 07069_ Slug penetrates Wall. 07072_ Penetrated by Slug. 07075_ Knocked back. 07076_ Acquired Centrium Leg. 07079_ Acquired Quantum Reactor. 07082_ Acquired Unknown Energy Gun. 07082_ Identified Enh. Quantum Rifle. 07082_ Slug penetrates Wall. 07083_ Slug penetrates Door. 07084_ Acquired Enh. Quantum Rifle. 07087_ Penetrated by Slug. 07087_ Slug penetrates Wall. 07090_ Penetrated by Slug. 07090_ Slug penetrates Wall. 07092_ Adv. Signal Interpreter destroyed. 07092_ Critical hit (Blast). 07092_ Knocked back. 07093_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####???????????????## | | ??????????????????????????? ?????????????### | | ?????????????????????????? ?????????????# | | ?????????????????????????? ????????????## | | ??????????????????????????" "" ?????????????# | | ??????????????????????????? "" ??????????????# | | ????????????????????????????"" ??????????????# | | ???????????????????????????###+##?###??????#### | | ????????????????"T"""####### ###"######## | | ???????????????? % | | ???????????????? g % | | ???????????????????????##### ############ ## | | ???????????????????????###### ######??????##"###? | | ???????????????????????+ # # ??????? ?? | | ???????????????????????# ;H + ??????? | | ???????????????????????#%!* ;h #????????# | | ???????????????????????# h %#????????# | | ???????????????????????# [ ####????????# ]]] | | ???????????????????????# @ #???????????# ]]] | | ???????????????????????# [] #???????????# ]]] | | ???????????????????????#%=* #???????????# | | ???????????????????????# #???????????########## | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 46 Energy Capacity 680 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed SupersonicShockSubcomponent Manual? 0 Play Time 02:09:58 Cumulative 31.8 hours Start 2024.04.23 @ 23:48:05 End 2024.04.25 @ 16:32:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 7 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68564a84-9ed2-4475-94a5-bd40d1d01243