Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 20:10:19

Player: Ape

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (224)     1120
Value Destroyed (9667)     9667
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (3490)               3490
              TOTAL SCORE: 19997

 Bonus
-------
High Alert Combat Kills    1870
Follower Combat Kills      684
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/1000
Matter                     213/300
Energy                     98/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (11) -----
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Core Analyzer
           Hacking Suite
           Relay Coupler [NC] (21)
           Relay Coupler [Hunter] (14)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
           Wheel
    Guided EMP Blaster
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Cooling System
               Coolant Injector
               Cargo Storage Unit
      Improved Particle Charger
               Weapon Cycler
      Improved Medium Armor Plating
      Improved Medium Armor Plating
        Medium Reactive Plating
         Heavy Reflective Plating
>              --- WEAPON -----------
      Improved Heavy Laser
      Improved Heavy Laser
      Improved Heavy Laser
>              --- INVENTORY --------
    Reinforced Deuterium Engine
               Wheel
               Wheel
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
               Energy Well
               Gravity Neutralizer
               Gravity Neutralizer
               Gravity Neutralizer
      Improved Light Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
  High-powered Shock Rifle
         Heavy Laser
      Improved Heavy Laser
      Improved Heavy Laser
               Wave Gun
               Wave Gun
         Heavy Plasma Cannon
         Heavy Plasma Cannon
        Cooled Plasma Cannon
      Advanced Plasma Cannon
               Coil Gun
    Long-range Missile Launcher
               Remote Datajack
               Mace
[Rating: 80]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Cargo Storage Unit
  Device                   Coolant Injector
  Storage                  Cargo Storage Unit
  Processor                Modified TNC
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   .   .   2   2   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             299  | 6   10  1   1   2   37  7   17  47  71  26  1   73  
  Power                    24   | 1   3   .   .   .   3   .   1   2   7   3   .   4   
    Engine                 15   | 1   3   .   .   .   2   .   1   1   4   .   .   3   
    Core                   6    | .   .   .   .   .   1   .   .   1   2   1   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
  Propulsion               26   | 2   .   .   .   .   2   .   3   5   6   2   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 2   .   .   .   .   2   .   3   5   6   2   .   6   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  149  | 1   3   1   1   1   21  5   4   23  38  14  .   37  
    Device                 31   | .   1   .   .   1   1   2   2   5   11  2   .   6   
    Storage                18   | 1   1   .   1   .   6   .   .   .   3   1   .   5   
    Processor              15   | .   .   .   .   .   1   .   .   1   2   1   .   10  
    Hackware               20   | .   1   .   .   .   1   .   1   3   4   2   .   8   
    Protection             65   | .   .   1   .   .   12  3   1   14  18  8   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   4   .   .   1   11  2   9   17  20  7   1   26  
    Energy Gun             19   | 2   3   .   .   1   1   .   .   .   4   4   1   3   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
    Ballistic Gun          17   | .   .   .   .   .   5   .   .   1   .   .   .   11  
    Ballistic Cannon       22   | .   .   .   .   .   4   1   6   11  .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   1   .   1   2   1   .   3   
    Special Weapon         18   | .   .   .   .   .   .   .   3   4   5   1   .   5   
    Impact Weapon          3    | .   1   .   .   .   .   .   .   .   .   1   .   1   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
Parts Lost                 84   | .   1   .   .   1   4   .   9   18  16  6   6   23  
  Power                    8    | .   1   .   .   .   .   .   1   3   2   .   .   1   
  Propulsion               17   | .   .   .   .   .   1   .   3   5   3   1   1   3   
  Utility                  38   | .   .   .   .   .   2   .   2   6   8   5   2   13  
  Weapon                   21   | .   .   .   .   1   1   .   3   4   3   .   3   6   
  Highest Loss Streak      13   | .   1   .   .   1   3   .   4   5   10  3   6   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 100 100 91  90  84  88  86  91  42  69  
  Engine                   5    | .   13  14  14  14  6   9   9   6   2   .   .   2   
  Core                     1    | .   .   .   .   .   3   .   .   .   2   .   .   .   
  Wheel                    14   | .   28  28  28  28  17  18  14  13  12  11  5   5   
  Device                   9    | .   1   .   .   13  3   12  8   7   11  17  9   7   
  Storage                  9    | .   14  14  14  14  11  9   9   7   10  9   4   4   
  Processor                5    | .   .   .   .   .   1   .   .   7   9   3   3   9   
  Hackware                 3    | .   10  3   .   .   .   .   7   5   .   .   .   10  
  Protection               13   | .   .   10  14  .   21  14  9   15  13  22  8   12  
  Energy Gun               5    | .   27  28  28  28  4   .   .   .   1   16  7   2   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   21  .   .   .   .   .   .   5   
  Ballistic Cannon         8    | .   .   .   .   .   .   26  24  21  .   .   .   .   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   .   43  .   
Heaviest Build             225  | 14  21  24  34  34  206 194 194 198 213 225 217 75  
  Greatest Support         32   | 26  26  26  26  26  32  28  32  28  32  26  20  28  
  Greatest Overweight (x)  19   | .   .   .   1   1   7   6   10  19  11  11  10  5   
  Average Overweight (x)   4    | .   .   .   .   1   4   6   7   9   6   8   1   .   
Largest Inventory Capacity 30   | 8   10  10  15  15  30  30  30  30  30  30  30  20  
  Average Capacity         25   | 6   8   10  13  15  24  30  30  30  30  30  18  8   
  Most Carried             30   | 2   10  10  12  14  30  30  30  30  30  30  30  10  
  Average Carried          23   | 1   7   9   11  12  24  29  29  28  27  27  17  7   
  Final Capacity           30   | 8   10  10  15  15  30  30  30  30  30  30  5   5   
  Final Carried            30   | 2   10  10  12  14  29  30  28  25  22  30  5   5   

 Class Distribution 
--------------------
 50% | Hauler-Tank
 22% | Hauler-Skirmisher
 15% | Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
       Hauler-Tank | -8/Materials
 Hauler-Skirmisher | -8/Garrison
 Hauler-Skirmisher | -8/Materials
       Hauler-Tank | -7/Factory
       Hauler-Tank | -6/Factory
       Hauler-Tank | -5/Factory
            Mutant | -5/Waste
            Mutant | -5/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Matter Collected           8381  | 213  265  87   10   20   557  570  1425 2374 1277 516  25   1042 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10249 | .    622  82   .    98   901  262  1007 2028 2921 869  .    1459 
  Parts                    486   | .    29   4    .    5    47   16   50   106  104  45   .    80   
Haulers Intercepted        12    | .    2    .    .    .    2    .    3    2    .    .    .    3    
Recyclers Shooed           7     | .    .    .    .    .    2    .    1    1    1    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  193  | .   9   2   .   2   13  11  25  48  52  18  .   13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     60   | .   7   2   .   1   11  .   .   3   8   17  .   11  
  Cannons                  106  | .   .   .   .   .   .   11  25  30  40  .   .   .   
  AOE                      20   | .   1   .   .   .   2   .   .   14  2   .   .   1   
Classes Destroyed          17   | .   6   .   .   .   2   1   3   3   2   .   .   .   
  Worker                   8    | .   1   .   .   .   2   .   .   3   .   1   .   1   
  Builder                  14   | .   .   .   .   .   .   .   2   6   2   .   .   4   
  Hauler                   12   | .   2   .   .   .   2   .   3   2   .   .   .   3   
  Recycler                 11   | .   2   .   .   .   2   .   1   4   .   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  18   | .   3   .   .   .   2   3   .   1   4   5   .   .   
  Grunt                    111  | .   6   2   .   2   7   .   17  31  37  5   .   4   
  Brawler                  6    | .   .   .   .   .   1   .   .   1   4   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   2   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   17   | .   .   .   .   .   3   7   2   4   1   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   2   3   .   2   .   2   
  Programmer               20   | .   .   .   .   .   .   .   .   5   5   6   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | .   6   2   .   2   4   4   4   14  8   5   .   5   
  Combat Bots Only         8    | .   3   2   .   2   3   4   3   6   8   5   .   3   
Max Kills in Single Turn   5    | .   2   1   .   1   2   1   2   5   2   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   1   .   .   .   2   .   .   4   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        1225  | .    22   6    .    11   42   38   143  329  323  104  6    201  
  Missed                   321   | .    9    1    .    2    11   8    49   91   76   21   .    53   
Damage Taken               15350 | .    216  83   .    138  425  412  1352 3694 3832 1286 312  3600 
  Core                     2063  | .    31   17   .    18   13   37   118  417  383  74   107  848  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  449   | .    .    .    .    .    .    .    .    195  117  .    .    137  
  Ignored by Resistances   1189  | .    .    .    .    .    .    .    .    227  738  224  .    .    
  Regen/Repaired (Parts)   630   | .    .    .    .    .    460  .    170  .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    73   .    .    69   40   54   .    .    .    
Volleys Fired              640   | .    36   5    .    6    38   30   87   150  153  58   8    69   
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    3    3    
  Hottest                  270   | .    90   90   .    90   135  144  144  144  270  195  195  166  
Shots Fired                1461  | .    72   10   .    12   96   78   184  326  382  149  19   133  
  Gun                      547   | .    72   10   .    12   95   .    .    23   56   142  19   118  
  Cannon                   825   | .    .    .    .    .    .    75   171  278  301  .    .    .    
  Launcher                 17    | .    .    .    .    .    1    3    .    5    2    1    .    5    
  Special                  72    | .    .    .    .    .    .    .    13   20   23   6    .    10   
  Kinetic                  693   | .    .    .    .    .    64   75   171  301  .    .    .    82   
  Thermal                  554   | .    .    .    .    .    .    .    .    .    357  142  19   36   
  Explosive                12    | .    .    .    .    .    1    3    .    5    2    1    .    .    
  Electromagnetic          130   | .    72   10   .    12   31   .    .    .    .    .    .    5    
  Robot Hit Streak         38    | .    14   20   .    9    10   10   8    13   38   26   8    16   
  Robot Miss Streak        5     | .    2    1    .    2    4    5    5    5    4    2    1    4    
  Penetration Max          1     | .    .    .    .    .    1    .    1    1    .    .    .    1    
  Secondary Targets        10    | .    .    .    .    1    1    .    .    .    5    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    1    1    .    .    
Shots Hit Robots           917   | .    44   9    .    11   61   38   96   175  259  105  16   103  
  Core Hits                431   | .    24   6    .    4    43   11   40   112  102  33   2    54   
  Critical Kills           5     | .    .    .    .    .    .    .    .    2    2    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    .    .    .    2    
  Critical Strikes         59    | .    .    .    .    .    1    7    18   19   4    5    1    4    
    Burn                   9     | .    .    .    .    .    .    .    .    .    2    5    1    1    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Destroy                6     | .    .    .    .    .    1    .    .    2    .    .    .    3    
    Blast                  42    | .    .    .    .    .    .    7    18   17   .    .    .    .    
Melee Attacks              32    | .    8    .    .    .    .    .    .    .    .    4    .    20   
  Impact                   14    | .    8    .    .    .    .    .    .    .    .    4    .    2    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27961 | .    665  224  .    167  1260 1062 2821 7018 7662 3021 454  3607 
  Guns                     9965  | .    608  129  .    167  1069 .    .    484  1194 3021 454  2839 
  Cannons                  14063 | .    .    .    .    .    .    1062 2766 4437 5798 .    .    .    
  Explosions               3425  | .    57   95   .    .    191  .    .    2083 670  .    .    329  
  Melee                    439   | .    .    .    .    .    .    .    .    .    .    .    .    439  
  Ramming                  69    | .    .    .    .    .    .    .    55   14   .    .    .    .    
  Kinetic                  11492 | .    .    .    .    .    775  1062 2766 4921 .    .    .    1968 
  Thermal                  12508 | .    57   95   .    .    75   .    .    813  7036 3021 454  957  
  Explosive                1741  | .    .    .    .    .    116  .    .    999  626  .    .    .    
  Electromagnetic          1712  | .    608  129  .    167  294  .    .    271  .    .    .    243  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 439   | .    .    .    .    .    .    .    .    .    .    .    .    439  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39    | .    .    .    .    .    .    .    .    9    20   6    15   39   
  Average Corruption       7     | .    .    .    .    .    .    .    .    2    6    2    13   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  243   | .    .    .    .    .    .    .    .    63   93   7    5    75   
    Message Errors         54    | .    .    .    .    .    .    .    .    13   18   2    2    19   
    Matter Fused           62    | .    .    .    .    .    .    .    .    15   28   1    2    16   
    Heat Flow Errors       32    | .    .    .    .    .    .    .    .    6    11   1    .    14   
    Energy Discharges      25    | .    .    .    .    .    .    .    .    7    7    1    1    9    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    3    3    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      24    | .    .    .    .    .    .    .    .    7    9    .    .    8    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    4    6    .    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    4    5    1    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    2    .    .    2    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    4    3    1    .    1    
Overload Shots             22    | .    .    .    .    .    .    .    .    .    22   .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            386   | .    .    .    .    .    2    15   46   114  209  .    .    .    
  Projectiles              322   | .    .    .    .    .    .    15   46   81   180  .    .    .    
  Explosions               64    | .    .    .    .    .    2    .    .    33   29   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    .    .    .    4    19   36   .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  55    | .    .    .    .    .    .    4    18   33   .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
Self-Inflicted Damage      200   | .    29   .    .    .    24   12   26   109  .    .    .    .    
  Shots                    5     | .    1    .    .    .    1    1    .    2    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    5    1    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    5    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | .    176  231  .    310  204  341  256  259  321  194  166  300  
  Average Temperature      88    | .    52   119  .    172  51   125  61   97   113  82   76   86   
  Received Heat Transfer   4725  | .    117  45   .    93   207  81   594  1404 1443 252  .    489  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    1    .    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    1    .    .    1    .    .    .    1    .    .    .    .    
  Parts Fried              4     | .    2    1    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    2    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    2    1    .    .    
  Parts Melted             33    | .    .    .    .    .    .    .    .    1    20   11   .    1    
  Heat Transferred         16442 | .    150  100  .    .    50   .    .    526  9160 4292 740  1424 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    2    1    .    .    1    .    .    1    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Peak Influence             1261 | .    202  130  .    40   389  534  414  1135 1261 622  118  580  
  Initial                  617  | .    .    46   .    .    .    70   260  117  555  617  118  40   
  Average                  395  | .    85   85   .    27   212  298  273  457  719  160  86   302  
Maximum Alert Level        4    | .    1    .    .    .    1    2    2    4    4    2    .    2    
  Low Security (%)         31   | 100  96   100  .    100  30   36   13   21   .    68   100  36   
  Level 1                  23   | .    3    .    .    .    69   24   85   19   5    23   .    23   
  Level 2                  26   | .    .    .    .    .    .    38   .    42   40   8    .    40   
  Level 3                  12   | .    .    .    .    .    .    .    .    7    41   .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    9    13   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    3    .    .    .    2    .    8    18   19   8    .    11   
  Investigation            14   | .    2    .    .    .    .    .    1    1    6    2    .    2    
  Extermination            14   | .    .    .    .    .    .    .    .    5    4    3    .    2    
  Reinforcement            29   | .    1    .    .    .    2    .    7    8    3    3    .    5    
  Assault                  12   | .    .    .    .    .    .    .    .    4    6    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    1    .    2    3    .    .    .    1    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    2    1    1    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Distress Signals           27   | .   4   .   .   .   5   .   1   5   3   5   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              389  | .   21  2   .   2   33  12  32  95  88  34  6   64  
  Peak Tracking Total      12   | .   4   2   .   2   6   4   4   11  10  6   6   12  
  Tactical Retreats        23   | .   1   .   .   .   .   1   1   5   8   2   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Traps Triggered            7    | .   .   .   .   .   .   1   1   2   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Machines Disabled          42   | .   .   1   .   .   1   3   2   21  9   3   .   2   
  Max in Single Turn       7    | .   .   1   .   .   1   1   1   7   5   2   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Machines Accessed          68   | .   10  .   2   .   4   1   7   5   20  9   .   10  
  Terminals                35   | .   7   .   .   .   1   1   5   3   10  3   .   5   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   2   2   .   .   
  Repair Stations          7    | .   1   .   .   .   1   .   2   .   1   1   .   1   
  Recycling Units          8    | .   2   .   .   .   1   .   .   .   1   2   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   1   2   1   .   2   
Total Hacks                179  | .   25  .   24  .   7   2   18  10  51  19  .   23  
  Successful               100  | .   16  .   24  .   6   .   12  4   18  10  .   10  
  Failed                   78   | .   8   .   .   .   1   2   6   6   33  9   .   13  
    Catastrophic           15   | .   .   .   .   .   .   1   .   2   10  2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   19  .   1   .   4   .   9   2   19  15  .   16  
  Terminals                87   | .   21  .   .   .   2   2   14  7   23  8   .   10  
  Fabricators              7    | .   .   .   .   .   .   .   .   1   4   2   .   .   
  Repair Stations          14   | .   2   .   .   .   2   .   4   .   3   2   .   1   
  Recycling Units          16   | .   2   .   .   .   2   .   .   .   2   4   .   6   
  Scanalyzers              14   | .   .   .   .   .   .   .   .   .   14  .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   .   2   5   3   .   6   
Terminal Hacks             44   | .   6   .   24  .   .   .   5   2   4   1   .   2   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   .   .   1   .   2   1   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   1   .   .   .   2   .   4   .   1   1   .   .   
  Scan Component           5    | .   .   .   .   .   1   .   2   .   1   1   .   .   
  Repair                   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   2   2   1   .   2   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Coupler Status           6    | .   .   .   .   .   .   .   .   1   2   1   .   2   
Unauthorized Hacks         31   | .   9   .   .   .   3   .   3   .   3   7   .   6   
  Terminals                16   | .   7   .   .   .   1   .   3   .   1   3   .   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 10   | .   3   .   .   .   1   .   3   .   .   2   .   1   
    Operators              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   2   .   .   .   1   2   .   4   
    Reject                 4    | .   .   .   .   .   1   .   .   .   .   1   .   2   
    Recyclers              4    | .   .   .   .   .   .   .   .   .   1   1   .   2   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   1   .   1   
    Eject                  3    | .   .   .   .   .   .   .   .   .   1   1   .   1   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   7   .   .   .   3   1   6   5   20  7   .   9   
  Full Trace Events        8    | .   .   .   .   .   .   1   .   .   5   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   51  .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   26  .   82  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              32   | .   .   .   .   .   .   .   3   8   13  2   .   6   
  Non-combat               17   | .   .   .   .   .   .   .   3   1   10  2   .   1   
  Combat                   15   | .   .   .   .   .   .   .   .   7   3   .   .   5   
Robot Hacks Applied        52   | .   .   .   .   .   .   .   9   13  17  5   .   8   
  parse_system             4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  no_distress              6    | .   .   .   .   .   .   .   2   .   3   .   .   1   
  find_chute               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_station             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  purge_threat             6    | .   .   .   .   .   .   .   1   1   1   3   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_shortcuts           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_low            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  formatsys_high           9    | .   .   .   .   .   .   .   .   5   2   .   .   2   
Relay Couplers Released    23   | .   .   .   .   .   .   5   .   .   7   4   .   7   
  Ejected                  11   | .   .   .   .   .   .   .   .   .   4   4   .   3   
  Machine Destruction      8    | .   .   .   .   .   .   5   .   .   3   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Attached                 16   | .   .   .   .   .   .   .   1   3   4   2   .   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Total Allies               18   | .    1    .    .    4    .    .    1    5    2    1    .    4    
  Largest Group            4    | .    1    1    1    4    4    .    1    2    2    1    .    1    
  Highest-Rated Group      137  | .    10   10   10   71   71   .    10   24   24   10   .    137  
  Highest-Rated Ally       137  | .    10   10   10   31   31   .    10   12   12   10   .    137  
Total Orders               8    | .    .    .    .    .    .    .    .    .    7    .    .    1    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    6    .    .    1    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               114  | .    .    .    .    .    32   .    .    27   10   .    .    45   
  Total Damage             2863 | .    .    .    .    .    317  .    .    399  85   .    .    2062 
  Kills                    24   | .    .    .    .    .    5    .    .    3    1    .    .    15   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   8   .   .   1   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   6   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               17509 | 38   975  273  332  431  1324 817  1360 4100 4341 1823 100  1595 
Spaces Moved               8367  | 31   685  265  324  339  637  366  462  1426 1778 656  100  1298 
  Core                     812   | 1    .    .    .    .    .    .    .    .    .    .    88   723  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7555  | 30   685  265  324  339  637  366  462  1426 1778 656  12   575  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   105  105  185  175  180  175  195  50   50   
  Average Speed            160   | 87   90   90   101  105  157  185  205  222  196  217  70   81   
  Slowest Speed            365   | 90   90   90   105  105  200  185  250  365  265  245  230  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    92   66   70   80   41   39   24   33   59   16   74   36   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    1    1    1    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 32    | .    7    .    .    .    .    .    2    .    10   2    .    11   
Terrain Destroyed          527   | .    14   20   .    .    4    107  83   156  91   27   .    25   
  Melee                    20    | .    7    .    .    .    .    .    .    .    .    2    .    11   
  Projectile               209   | .    .    .    .    .    .    2    83   75   37   3    .    9    
  AOE                      298   | .    7    20   .    .    4    105  .    81   54   22   .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  Was  Fac  
Total                      11315 | 38   960  290  327  401  891  452  712  2095 2380 954  119  1696 
  Wait                     1531  | .    201  15   .    52   95   17   135  409  270  171  2    164  
  Move                     8355  | 30   684  264  323  338  636  364  461  1425 1777 656  99   1298 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  226   | 2    12   2    2    3    44   17   6    36   50   23   3    26   
  Fast Attach              99    | 6    2    .    .    .    14   2    4    9    14   6    .    42   
  Attach                   102   | .    1    1    .    1    8    .    7    19   29   13   1    22   
  Detach                   50    | .    .    1    .    .    9    2    .    3    11   6    1    17   
  Swap                     98    | .    7    .    1    1    15   5    6    19   28   7    .    9    
  Drop                     166   | .    9    2    1    .    32   15   1    23   39   10   5    29   
  Fire                     640   | .    36   5    .    6    38   30   87   150  153  58   8    69   
  Melee                    32    | .    8    .    .    .    .    .    .    .    .    4    .    20   
  Ram                      6     | .    .    .    .    .    .    .    5    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / Low / Gar)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: [*Fac x2] / [*Upp])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
    39 | -11/Scrapyard | Entered Materials
   193 | -10/Materials | Discovered new exit (range 16)
   259 | -10/Materials | Central database locked down
   317 | -10/Materials | Build established: Mutant
   382 | -10/Materials | Discovered new exit (range 11)
   539 | -10/Materials | Discovered new exit (range 5)
   845 | -10/Materials | Discovered new exit (range 4)
  1014 | -10/Materials | Entered Mines
  1014 | -10/Mines     | Accompanied by 1 ally
  1015 | -10/Mines     | Learned location of Storage (-9)
  1133 | -10/Mines     | Learned Materials stockpile data
  1217 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1217 | -10/Mines     | Discovered new exit (range 5)
  1235 | -10/Mines     | Discovered new exit (range 6)
  1287 | -10/Mines     | Entered Exiles
  1287 | -10/Exiles    | Accompanied by 1 ally
  1309 | -10/Exiles    | Met 8R-AWN
  1324 | -10/Exiles    | Met EX-HEX
  1386 | -10/Exiles    | Met EX-DEC
  1446 | -10/Exiles    | Learned location of Zion (-7)
  1467 | -10/Exiles    | Met EX-BIN
  1481 | -10/Exiles    | Aligned with FarCom system
  1482 | -10/Exiles    | Given EX-Vault access code
  1506 | -10/Exiles    | Opened EX-Vault
  1519 | -10/Exiles    | Found Modified TNC
  1542 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1550 | -10/Exiles    | Exiles lab attacked by MAIN.C
  1607 | -10/Exiles    | Discovered new exit (range 14)
  1619 | -10/Exiles    | Left Exiles lab with Modified TNC
  1619 | -10/Exiles    | Entered Mines
  1619 | -9/Mines      | Accompanied by 1 ally
  1676 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1756 | -9/Mines      | Discovered new exit (range 5)
  1838 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1860 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1914 | -9/Mines      | Discovered new exit (range 12)
  2050 | -9/Mines      | Entered Materials
  2050 | -8/Materials  | Accompanied by 4 allies
  2050 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  2272 | -8/Materials  | Lost 3 parts (1n1u1w)
  2406 | -8/Materials  | Lost 3 allies
  2837 | -8/Materials  | Build established: Hauler-Tank
  3048 | -8/Materials  | Repaired Cargo Storage Unit
  3334 | -8/Materials  | Identified exit to Garrison
  3374 | -8/Materials  | Entered Garrison
  3452 | -8/Garrison   | Triggered checkpoint
  3582 | -8/Garrison   | Discovered new exit (range 15)
  3675 | -8/Garrison   | Phase Generator disabled
  3721 | -8/Garrison   | Installed Relay Interface Framework
  3760 | -8/Garrison   | Garrison Relay disabled
  3854 | -8/Garrison   | Build established: Hauler-Skirmisher
  4191 | -8/Garrison   | Entered Materials
  4333 | -8/Materials  | Repaired Imp. Heat Sink
  5109 | -8/Materials  | Discovered new exit (range 12)
  5241 | -8/Materials  | Lost 4 parts (1p1n1u1w)
  5474 | -8/Materials  | Repaired Gauss Cannon
  5551 | -8/Materials  | Entered Factory
  5551 | -7/Factory    | Evolved 2 slots: Utility x2
  5552 | -7/Factory    | Identified exit to Lower Caves
  6416 | -7/Factory    | Lost 3 parts (1n2u)
  6685 | -7/Factory    | Build established: Hauler-Tank
  6837 | -7/Factory    | Lost 5 parts (1p1n3w)
  8582 | -7/Factory    | Discovered new exit (range 6)
  8645 | -7/Factory    | Identified exit to Garrison
  8751 | -7/Factory    | First assault squad dispatched
  9216 | -7/Factory    | Core integrity fell below 50%
  9273 | -7/Factory    | Lost 4 parts (1p3u)
  9500 | -7/Factory    | Discovered new exit (range 13)
  9651 | -7/Factory    | Entered another Factory area
  9651 | -6/Factory    | Evolved 2 slots: Utility x2
 10109 | -6/Factory    | Found Hvy. Reflective Plating
 10116 | -6/Factory    | Found Hvy. Reflective Plating
 10118 | -6/Factory    | Found Hvy. Reflective Plating
 10121 | -6/Factory    | Found Hvy. Reflective Plating
 10125 | -6/Factory    | Found Hvy. Reflective Plating
 10821 | -6/Factory    | Build established: Hauler-Skirmisher
 11273 | -6/Factory    | Fabricated Wheel?
 12169 | -6/Factory    | Destroyed 7 combat bots
 12644 | -6/Factory    | Build established: Hauler-Tank
 12807 | -6/Factory    | Spotted B-75 Beast
 13151 | -6/Factory    | First assault squad dispatched
 13438 | -6/Factory    | Lost 4 parts (1p3u)
 13587 | -6/Factory    | System corruption reached 10%
 13662 | -6/Factory    | Lost 10 parts (1p2n4u3w)
 13684 | -6/Factory    | Destroyed 8 combat bots
 13910 | -6/Factory    | Discovered new exit (range 15)
 13992 | -6/Factory    | Entered another Factory area
 13992 | -5/Factory    | Evolved 2 slots: Utility x2
 15156 | -5/Factory    | Lost 3 parts (1n2u)
 15815 | -5/Factory    | Sucked down chute
 15815 | -5/Factory    | Entered Waste
 15828 | -5/Waste      | Spotted C-40 Crusher
 15830 | -5/Waste      | EMP discharged
 15830 | -5/Waste      | System corruption reached 10%
 15854 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 15857 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 15860 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 15863 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 15866 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 15872 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 15878 | -5/Waste      | Spotted C-40 Crusher
 15885 | -5/Waste      | Spotted C-40 Crusher
 15888 | -5/Waste      | Spotted C-40 Crusher
 15894 | -5/Waste      | Spotted C-40 Crusher
 15897 | -5/Waste      | Spotted C-40 Crusher
 15903 | -5/Waste      | Lost 6 parts (1n2u3w)
 15911 | -5/Waste      | Discovered new exit (range 10)
 15915 | -5/Waste      | Entered Factory
 15979 | -5/Factory    | Discovered new exit (range 4)
 16154 | -5/Factory    | Discovered new exit (range 7)
 16158 | -5/Factory    | Build established: Mutant
 16806 | -5/Factory    | Lost 4 parts (4u)
 17115 | -5/Factory    | First assault squad dispatched
 17223 | -5/Factory    | System corruption reached 30%
 17230 | -5/Factory    | Core integrity fell below 50%
 17297 | -5/Factory    | Lost 13 parts (2n7u4w)
 17354 | -5/Factory    | Core integrity fell below 20%
 17508 | -5/Factory    | Discovered new exit (range 13)
 17510 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
17436_ Acquired Imp. Targeting Computer.
17438_ System corrupted: Com. Wheel fused.
17440_ K-01 Serf cleans the Fusion Modulator.
17442_ Acquired Hacking Suite.
17453_ System corrupted: Energy discharge (-27).
17454_ Dropped Angular Momentum Engine.
17456_ Acquired Neutrino Core.
17466_ Manufacturing Mainframe disabled.
17468_ System corrupted: Energy discharge (-6).
17483_ System corrupted: Component data lost.
17496_ Discarded Com. Wheel.
17496_ Acquired Arm. Huge Wheel.
17498_ System corrupted: Matter fused (-7).
17501_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 5F layout...
  Downloaded map data.
17508_ EXIT=FOUND
17510_ Relay Coupler [Swarmer] destroyed.
17510_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#              |
| ????????????????????????????????????#              |
| ?????????????????????????????????????   R #####    |
| ??????????????????????????????????????????????###  |
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ??????????????????????????????????g?????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????#???????????????#  |
| ????????????????????????????????# ###############  |
| ????????????????????????????????#g                 |
| ??????????????????#    """ """ ## g     #########  |
| ??????????????????#     ""  "" +        ##T"#???#  |
| ??????????????????#     ""  "" ######## ## "###?#  |
| ??????????????????#            #    [ #       #?#  |
| ??????????????????#            #      +       #?#  |
| ??????????????????#            # """  #       #?#  |
| ??????????????????#            # """  #      ##?#  |
| ??????????????###########+###### """  #      #??#  |
| ??????????????#              #?#      # ####+####+ |
| ??????????????#              ########## #          |
| ??????????????#  <      %@              + """""""  |
| ??????????????#              ############ """""""  |
| ??????????????#        H     #??????????# """""""  |
| ??????????????####+#####A    #??????????# """""""  |
| ??????????????????     #     ########???#          |
| ??????????????????     #  k      T  #???# """""""  |
| ??????????????????"""" #            #???# """""""  |
| ??????????????????"""" #  =!   s    #???# """""""  |
| ??????????????????"""" #   !        #???# """""""  |
| ??????????????????"""" #         s  #???#          |
| ??????????????????     #          s #???#    !     |
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| ??????????????????     #    """"      """          |
| ???##############+###### g  """"      """          |
| ???#            # #????#g   """"           ###+### |
| ???# """" """"  # ######              """  #       |
| ???# """" """"  #            ![       """  #       |
| ???# """" """"  #            ![       """  #       |
| ???# """" """"  /            ![            #       |
| ???#            #                          #       |
| ???# """  """"  #                          #       |
| ???# """  """   #####+####+############+########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          130
Energy Generation          25
Energy Capacity            550
Matter Stores              400
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             1275
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Propulsion Shielding       33
Weapon Shielding           66
Point Defense Rating       80
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         18
Melee Accuracy             14
Core Analysis              6
Particle Charging          20
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        74

 Item Schematics 
-----------------
                 Wheel | -10/Materials | Hacked
       Remote Datajack | -6/Factory    | Scanalyzed
 Lrn. Missile Launcher | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Wheel | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeSystemAirjet
  Manual?         0
Play Time         04:23:08
  Cumulative      319.2 hours
  Start           2024.05.21 @ 09:46:13
  End             2024.05.21 @ 20:10:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           142
  Adventurer      0
  Explorer        1
Win Type          -
  Total           18
  Types           13/0/5/0/0/0/0/0/0
Lore%             72
Gallery%          78
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          129x80
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e64fdf20-9465-4137-90b9-911b42299043