Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 18:37:31 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (3615) 3615 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 7150 Bonus ------- High Alert Combat Kills 111 Friendly Fire -16 Cogmind --------- Core Integrity 398/700 Matter 38/300 Energy 100/100 System Corruption 4% Temperature Cool (6) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Large Matter Pod (150) High-capacity Matter Pod (38) Core Analyzer Improved Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Wheel Large Matter Pod High-capacity Matter Pod Terrain Scan Processor Core Analyzer Core Shielding Insulated Plating Insulated Plating Autogun Improved Assault Rifle Improved Assault Rifle Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Grenade Launcher Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . . 1 1 Parts Attached 94 | 9 12 3 25 33 12 Power 10 | 1 2 1 2 2 2 Engine 9 | 1 2 1 2 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 32 | 4 6 1 11 9 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 29 | 2 6 1 10 9 1 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 23 | 2 2 1 8 8 2 Device 3 | 1 1 . 1 . . Storage 4 | 1 1 1 1 . . Processor 2 | . . . 1 . 1 Hackware 2 | . . . 2 . . Protection 12 | . . . 3 8 1 Artifact . | . . . . . . Weapon 29 | 2 2 . 4 14 7 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 2 . 3 5 2 Ballistic Cannon 9 | . . . 1 5 3 Launcher 6 | . . . . 4 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 54 | . 8 . 15 17 14 Power 3 | . 1 . 1 . 1 Propulsion 22 | . 5 . 7 6 4 Utility 11 | . 1 . 2 5 3 Weapon 18 | . 1 . 5 6 6 Highest Loss Streak 7 | . 5 . 3 5 7 To Critical Strikes . | . . . . . . Average Backups 18 | 5 9 12 21 23 24 Power 2 | . 1 2 3 3 4 Propulsion 1 | 3 1 1 1 . . Utility 4 | . . 2 7 4 5 Weapon 9 | 1 5 7 9 13 13 Tool/Special . | . . . . . . Unused Backups 39 | . 5 . 7 4 23 Power 4 | . 1 . . . 3 Propulsion 4 | . 4 . . . . Utility 13 | . . . 6 1 6 Weapon 18 | . . . 1 3 14 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 94 100 95 93 93 Engine 10 | . 13 14 10 6 6 Wheel 26 | . 23 28 30 23 21 Device 4 | . 13 14 . . . Storage 11 | . 14 14 13 9 7 Processor 6 | . . . 10 7 5 Protection 8 | . . . 4 17 22 Ballistic Gun 19 | . 27 28 18 18 6 Ballistic Cannon 4 | . . . 3 5 18 Peak Build Rating 38 | 7 8 10 21 32 38 Average Rating 16 | 6 7 8 15 24 34 On Entrance 12 | . 7 8 10 20 32 Avg Prop Armor Cover (%) 11 | 15 6 . 5 2 . Naked Turns . | . . . . . . Heaviest Build 134 | 15 20 92 102 123 134 Greatest Support 36 | 20 20 20 36 36 30 Greatest Overweight (x) 35 | 4 6 4 9 10 35 Average Overweight (x) 2 | 1 . 3 2 3 4 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 21 | 7 9 22 24 25 25 Most Carried 25 | 8 10 18 25 25 25 Average Carried 18 | 5 9 12 21 23 24 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 8 10 18 25 25 25 Class Distribution -------------------- 53% | Mutant 15% | Scavenger-Mutant 15% | Tank 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 5128 | 356 730 222 1395 1963 462 Remotely 1014 | 94 710 210 . . . Salvage Created 5225 | 202 814 133 1672 2041 363 Parts 335 | 13 45 14 111 129 23 Haulers Intercepted 11 | . 1 . 5 4 1 Recyclers Shooed 5 | . 1 . 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 91 | . 11 6 31 35 8 Guns 72 | . 11 6 26 26 3 Cannons 13 | . . . 5 6 2 AOE 6 | . . . . 3 3 Classes Destroyed 13 | 2 6 . 1 2 2 Worker 20 | . 6 1 8 3 2 Builder 16 | . 3 . 3 8 2 Tunneler 9 | 5 . 2 2 . . Hauler 11 | . 1 . 5 4 1 Recycler 10 | 1 2 . 2 4 1 Operator 1 | . . . . . 1 Watcher 6 | . 3 . 2 1 . Swarmer 27 | . 3 6 12 6 . Grunt 38 | . 8 . 10 17 3 Sentry 20 | . . . 9 9 2 Hunter 4 | . . . . 2 2 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 10 | 2 5 3 9 10 9 Combat Bots Only 6 | . 4 3 6 6 4 Max Kills in Single Turn 2 | 2 1 2 2 2 2 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 837 | . 89 33 185 216 314 Missed 256 | . 20 10 49 47 130 Hits 581 | . 69 23 136 169 184 Projectile 581 | . 69 23 136 169 184 AOE 2 | . . . . 1 1 Critical Strikes 17 | . 2 . 6 7 2 Actively Blocked 1 | . . . . 1 . Part Disruptions 1 | . . . . 1 . Damage Taken 7485 | . 902 177 1520 3289 1597 Core 1266 | . 169 22 291 482 302 Absorbed by Shields . | . . . . . . Redirected to Shielding 106 | . . . . 106 . Regen/Repaired (Parts) 763 | . 94 . 557 112 . Core Remaining (%) 40 | 100 . 23 27 12 . Volleys Fired 451 | 11 91 29 156 138 26 Largest 4 | 2 2 2 2 3 4 Hottest 148 | 40 40 40 53 111 148 Shots Fired 1022 | 22 181 59 298 374 88 Gun 798 | 22 181 59 227 281 28 Cannon 168 | . . . 71 59 38 Launcher 56 | . . . . 34 22 Special . | . . . . . . Kinetic 966 | 22 181 59 298 340 66 Thermal . | . . . . . . Explosive 56 | . . . . 34 22 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 2 16 5 9 12 5 Robot Miss Streak 7 | 4 4 6 5 7 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 1 4 6 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 568 | 8 108 31 167 207 47 Core Hits 254 | 7 39 10 72 100 26 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 4 | . 1 . 1 2 . Critical Strikes 11 | . 1 . 4 5 1 Destroy 6 | . 1 . 1 3 1 Blast 5 | . . . 3 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10067 | 111 1393 414 2526 4222 1401 Guns 6476 | 111 1387 414 1702 2597 265 Cannons 2052 | . . . 824 842 386 Explosions 1533 | . . . . 783 750 Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 8528 | 111 1387 414 2526 3439 651 Thermal 73 | . . . . . 73 Explosive 1460 | . . . . 783 677 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 . 1 4 Average Corruption 1 | . 1 1 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 1 10 . 13 5 Message Errors 5 | . . 1 . 2 2 Matter Fused 7 | . 1 1 . 4 1 Energy Discharges 3 | . . 1 . 1 1 Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . 1 . . 1 Data Loss (minor) 6 | . . 5 . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . 1 . . . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 40 | . . . 5 . 35 Projectiles 10 | . . . 5 . 5 Explosions 30 | . . . . . 30 Melee . | . . . . . . Knockbacks 10 | . . . 7 3 . Impact . | . . . . . . Kinetic 10 | . . . 7 3 . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 3 . . 40 50 Shots 5 | . . . . 2 3 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 619 | . 23 6 21 619 480 Average Temperature 167 | . 7 5 5 179 191 Received Heat Transfer 2022 | . 519 . 414 828 261 Effects 42 | . . . . 37 5 Shutdowns 10 | . . . . 7 3 Energy Bleed 6 | . . . . 6 . Interference 6 | . . . . 5 1 Matter Decay 4 | . . . . 3 1 Short Circuit 4 | . . . . 4 . Damage (minor) 4 | . . . . 4 . Damage (major) 6 | . . . . 6 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 63 | 100 100 100 56 6 78 Level 1 30 | . . . 43 67 21 Level 2 5 | . . . . 25 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 579 | 10 90 76 357 579 250 Initial 250 | . . 1 . 146 250 Average 148 | 1 23 13 171 338 133 Influence Increases 3116 | 30 401 170 1022 1097 396 Destroy 0b10 Robot/C 1820 | . 220 120 620 700 160 Destroy 0b10 Robot/NC 365 | 30 75 15 110 100 35 Destroy Leader 514 | . 68 20 184 180 62 Successful Hack 60 | . 21 . 29 10 . Disable Machine 165 | . . . 45 45 75 Destroy Structure 132 | . 2 . 4 62 64 Lose Combat Pursuer 60 | . 15 15 30 . . Influence Decreases 2984 | 30 396 175 673 895 815 Entered New Map 508 | . . 4 . 203 301 Time Decay 2029 | 30 376 171 556 522 374 Lost Part 447 | . 20 . 117 170 140 Squads Dispatched 18 | . 3 . 3 7 5 Investigation 5 | . 1 . 1 3 . Extermination 1 | . . . . . 1 Reinforcement 7 | . 2 . 2 1 2 Assault . | . . . . . . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 10 | . 2 . 5 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 30 8 53 44 12 Peak Tracking Total 5 | . 3 3 5 5 4 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 3 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 12 | . 1 . 3 3 5 Max in Single Turn 4 | . 1 . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 25 | . 5 . 12 6 2 Terminals 18 | . 4 . 8 4 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 2 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 67 | . 14 . 33 17 3 Successful 34 | . 9 . 15 9 1 Failed 32 | . 5 . 17 8 2 Catastrophic 5 | . 1 . 4 . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 41 | . 11 . 18 9 3 Fabricators . | . . . . . . Repair Stations 20 | . 3 . 12 5 . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 3 3 . Garrison Access . | . . . . . . Terminal Hacks 16 | . 6 . 6 3 1 Prototype ID Bank 2 | . . . 1 1 . Open DSF 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Repair Station Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Alert Level 4 | . 2 . 1 1 . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 3 . 8 3 . Scan Component 8 | . 2 . 4 2 . Repair 6 | . 1 . 4 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 1 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 4 . 9 5 1 Full Trace Events 6 | . 2 . 1 3 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 1 1 . Parts Repaired 6 | . 1 . 4 1 . Time 158 | . 26 . 100 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 3357 | . . . 2238 1119 . T.N.C. 3357 | . . . 2238 1119 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6971 | 236 1285 886 2242 1457 865 Spaces Moved 4173 | 106 991 599 1255 717 505 Core 98 | 75 21 . . . 2 Treads . | . . . . . . Legs 30 | 30 . . . . . Wheels 4045 | 1 970 599 1255 717 503 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 110 110 140 Average Speed 119 | 169 86 128 120 129 147 Slowest Speed 1800 | 250 350 140 215 230 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 98 99 81 44 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 164 | . . . . 88 76 Melee . | . . . . . . Projectile 13 | . . . . 10 3 AOE 151 | . . . . 78 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 5294 | 138 1236 657 1689 996 578 Wait 376 | . 112 15 178 71 . Move 4168 | 105 990 598 1254 716 505 Hop . | . . . . . . Pick Up 121 | 11 14 9 49 22 16 Fast Attach 37 | 6 10 . 11 9 1 Attach 44 | 3 6 . 14 13 8 Detach 3 | . . . . . 3 Swap 37 | . 4 3 11 13 6 Drop 56 | 2 8 3 16 14 13 Fire 451 | 11 91 29 156 138 26 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 237 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 13) 503 | -10/Materials | Lost 5 parts (4n1w) 662 | -10/Materials | Core integrity fell below 50% 880 | -10/Materials | Discovered new exit (range 14) 911 | -10/Materials | Identified exit to Mines 949 | -10/Materials | Discovered new exit (range 15) 1040 | -10/Materials | Discovered new exit (range 13) 1091 | -10/Materials | Repaired Assault Rifle 1289 | -10/Materials | Identified exit to Materials 1522 | -10/Materials | Entered Mines 1640 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1659 | -10/Mines | Learned location of Storage (-7) 1679 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1802 | -10/Mines | Discovered exit to Materials (range 13) 1813 | -10/Mines | Learned Materials emergency access door positions 1841 | -10/Mines | Received a Mining Laser from a helpful Derelict 2246 | -10/Mines | Discovered exit to Materials (range 14) 2351 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2408 | -10/Mines | Entered Materials 2408 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2503 | -9/Materials | Lost 3 parts (2n1u) 2615 | -9/Materials | Discovered new exit (range 16) 2896 | -9/Materials | Lost 3 parts (1n1u1w) 3195 | -9/Materials | Build established: Scavenger-Mutant 3671 | -9/Materials | Core integrity fell below 50% 3780 | -9/Materials | Discovered new exit (range 11) 3824 | -9/Materials | Repaired Hvy. Assault Rifle 3852 | -9/Materials | Repaired Lgt. Armor Plating 3879 | -9/Materials | Repaired Huge Storage Unit 4103 | -9/Materials | Build established: Mutant 4142 | -9/Materials | Central database locked down 4467 | -9/Materials | Discovered new exit (range 14) 4601 | -9/Materials | Repaired Hvy. Assault Rifle 4650 | -9/Materials | Entered another Materials area 4650 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4972 | -8/Materials | Lost 5 parts (2n1u2w) 5099 | -8/Materials | Repaired Hvy. Assault Rifle 5259 | -8/Materials | Discovered new exit (range 13) 5281 | -8/Materials | Build established: Tank 5346 | -8/Materials | Core integrity fell below 50% 5725 | -8/Materials | Garrison activated, responded to threat 5814 | -8/Materials | Lost 3 parts (2n1w) 5871 | -8/Materials | Core integrity fell below 20% 6107 | -8/Materials | Entered Factory 6107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6119 | -7/Factory | Identified exit to DSF 6209 | -7/Factory | Build established: Scavenger-Tank 6827 | -7/Factory | Garrison activated, responded to threat 6904 | -7/Factory | Lost 4 parts (2n1u1w) 6972 | -7/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Imp. Deuterium Engine destroyed. U-05 Engineer lays Concrete. System corrupted: Hrd. Medium Armor Plating fused. U-05 Engineer lays Concrete. Hrd. Medium Armor Plating destroyed. Autogun+ destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Flak Cannon destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. 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""????? | | # " " ## # ### #?# #???????? ?????? | | # # #[ ##?# "" #?# #??????????????? | | # ## ?# "" #?# #??????????????? | | ######### # "T #?# #??????????????? | | ????# ## "??#?# #??????????????? | | ????# ######## ## "????# #??????????????? | | ????# #??????? #? ????# #??????????????? | | ????# #??????? #?##????# #??????????????? | | ????# #??????? ??????? #??????????????? | | ????# #???????? ???????? #??????????????? | | ????# #???????? ??????? ???????????????? | | ????# #???????? ?????????????????????????? | | ????# #????##??? ?? ????????????????????? | | ????# #???# #???# ????????????????????? | | ????# #??? #???? ????????????????????? | | ?#### #### ###### ?????????????????????? | | ?# ?????????????????????? | | ?# ?????????????????????? | | ?# """ ????????????????????? | | ?# """ ?????????????????? | | ?# """ ?????????????????? | | ?# ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 6% | -10/Materials Hvy. Assault Rifle | 12% | -9/Materials Lgt. Armor Plating | 15% | -9/Materials Huge Storage Unit | 53% | -9/Materials Hvy. Assault Rifle | 13% | -9/Materials Hvy. Assault Rifle | 2% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZipActiveBarrier Manual? 0 Play Time 00:52:28 Cumulative 16.1 hours Start 2026.06.11 @ 17:45:22 End 2026.06.11 @ 18:37:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3bf4ce6-c6db-40af-908b-ca636d928705