Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.14 @ 09:59:07 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (106) 530 Value Destroyed (3381) 3381 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 9613 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 62 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -765 Cogmind --------- Core Integrity 255/700 Matter 223/300 Energy 36/240 System Corruption 0% Temperature Cool (0) Movement Core (1700) Ox33 Location -7/Zion Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Targeting Computer Kinecellerator > --- WEAPON (3) ------- Precision Beam Rifle Improved EM Pulse Cannon > --- INVENTORY (25) --- Improved Heat Sink Humpback Lightpack 2.0 Compact Battery (200) YI-UF0's Bottomless Matter Pit (1427) Energy Filter Insulated Plating Relay Coupler [NC] (21) Relay Coupler [NC] (31) Relay Coupler [NC] (24) Relay Coupler [Sentry] (17) Relay Coupler [Behemoth] (11) Precision Shock Rifle Precision Beam Rifle EMP Blaster Shock Bomb Launcher Grenade Launcher Power Maul Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Lightpack 2.0 YI-UF0's Bottomless Matter Pit Improved Signal Interpreter Recoil Stabilizer Energy Filter Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Behemoth] Lightning Gun Lightning Gun Lightning Gun Lightning Gun Precision Beam Rifle Precision Beam Rifle Enhanced Autogun Gauss Rifle Gauss Rifle EMP Blaster Grenade Launcher Powered Hammer [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . Utility 4 | . . . . . 3 . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 96 | 7 2 . . 2 5 9 22 4 23 2 11 9 Power 5 | 1 . . . . . 1 1 . 1 . 1 . Engine 2 | 1 . . . . . 1 . . . . . . Core 3 | . . . . . . . 1 . 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 3 . . . . . 1 4 . 6 . 1 . Treads 3 | 2 . . . . . 1 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 12 | 1 . . . . . . 4 . 6 . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 2 . . 1 4 1 8 . 7 1 2 . Device 11 | . . . . . 2 . 3 . 5 . 1 . Storage 5 | 1 1 . . 1 . 1 1 . . . . . Processor 2 | . . . . . . . . . 1 1 . . Hackware 1 | . . . . . . . 1 . . . . . Protection 8 | . 1 . . . 2 . 3 . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 . . . 1 1 6 9 4 9 1 7 9 Energy Gun 17 | . . . . . . . 3 . 3 1 3 7 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 22 | 2 . . . 1 1 3 4 3 5 . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . . . . 3 . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 . . . . . Parts Lost 31 | . . . . 1 . 2 6 1 6 2 6 7 Power 3 | . . . . . . 1 . . 1 . 1 . Propulsion 9 | . . . . . . 1 1 . 3 . 3 1 Utility 8 | . . . . . . . 3 . 1 1 1 2 Weapon 11 | . . . . 1 . . 2 1 1 1 1 4 Highest Loss Streak 7 | . . . . 1 . 1 2 1 2 2 2 7 Average Slot Usage (%) 93 | . 95 100 100 100 71 90 88 100 98 97 94 78 Engine 6 | . 14 14 14 14 9 9 6 . . . . . Core 3 | . . . . . . . 2 9 6 7 7 7 Treads 11 | . 28 28 28 28 18 18 2 . . . . . Wheel 9 | . . . . . . . 15 18 22 23 17 7 Device 11 | . . . . . 2 8 11 27 21 23 21 15 Storage 9 | . 14 14 14 14 9 9 9 9 7 7 7 7 Processor 3 | . . . . . . . . . 3 12 15 15 Protection 11 | . 9 14 14 14 12 18 13 9 11 . 1 6 Energy Gun 3 | . . . . . . . 5 4 . 6 9 17 Ballistic Gun 21 | . 28 28 28 28 20 24 20 18 21 15 12 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 122 | 14 30 30 30 50 70 80 122 104 120 111 107 107 Greatest Support 40 | 40 40 40 40 40 40 40 40 22 32 30 30 10 Greatest Overweight (x) 10 | 2 . . . 1 1 1 9 4 5 3 10 10 Average Overweight (x) 2 | . . . . . 1 1 3 4 3 3 4 9 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 7 10 15 15 19 20 20 24 25 25 25 25 25 Most Carried 25 | 2 5 10 14 16 20 20 25 25 25 25 25 25 Average Carried 19 | 1 3 7 12 15 17 19 22 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 20 20 20 25 25 25 25 25 25 Final Carried 25 | 2 4 10 14 16 19 20 25 24 25 25 24 22 Class Distribution -------------------- 43% | Mutant 13% | Scavenger-Gunner 13% | Tank 9% | Scavenger-Tank 8% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -8/Garrison Tank | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Matter Collected 4485 | 227 116 181 . 102 . 288 1117 363 1125 104 862 . Remotely . | . . . . . . . . . . . . . Salvage Created 4117 | . 197 250 . 305 . 355 1401 141 869 104 495 . Parts 233 | . 7 17 . 13 . 26 85 8 51 6 20 . Haulers Intercepted 6 | . 1 . . . . . 4 . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 34 | . . . . . . . . . 34 . . . Retrieved Matter 452 | . . . . . . . . . 452 . . . Parts Self-Destructed 27 | . . . . . . . . . . 5 22 . Prevented 2 | . . . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 75 | . 3 5 . 6 . 15 18 7 8 2 11 . Guns 60 | . 3 5 . 6 . 5 17 4 8 2 10 . AOE 15 | . . . . . . 10 1 3 . . 1 . Classes Destroyed 12 | . 3 1 . 2 . . 5 . 1 . . . Worker 6 | . . . . . . . 3 . 3 . . . Builder 6 | . . . . . . . 4 . 2 . . . Tunneler 3 | . . . . 1 . . 2 . . . . . Hauler 6 | . 1 . . . . . 4 . 1 . . . Recycler 3 | . . . . . . . 1 . 2 . . . Watcher 6 | . 1 . . . . . 1 . 4 . . . Swarmer 22 | . . 3 . . . 8 3 5 . . 3 . Grunt 33 | . 3 2 . 5 . 7 9 2 2 . 3 . Brawler 4 | . . . . 1 . . . . . . 3 . Sentry 11 | . . . . . . . 5 . 4 1 1 . Hunter 4 | . . . . . . . 1 . 1 1 1 . Programmer 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 3 3 . 3 . 8 7 2 8 1 4 . Combat Bots Only 8 | . 3 3 . 3 . 8 3 2 3 1 4 . Max Kills in Single Turn 4 | . 1 2 . 1 . 4 3 1 1 1 2 . Gunslinging 1 | . . 1 . . . . 1 . . . 1 . Exploded 4 | . . . . . . 4 1 1 . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Damage Taken 5275 | . 113 213 . 277 . 348 1321 152 1102 147 981 621 Core 844 | . 12 41 . 69 . 65 178 34 81 51 191 122 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 51 . . . 49 . . . . Volleys Fired 267 | . 16 24 . 14 . 32 66 19 58 5 29 4 Largest 3 | . 2 2 . 2 . 3 3 3 3 3 3 3 Hottest 197 | . 40 40 . 40 . 65 138 81 114 114 197 171 Shots Fired 682 | . 32 48 . 27 . 80 190 39 168 15 72 11 Gun 659 | . 32 48 . 27 . 72 190 32 168 15 64 11 Cannon . | . . . . . . . . . . . . . Launcher 23 | . . . . . . 8 . 7 . . 8 . Special . | . . . . . . . . . . . . . Kinetic 579 | . 32 48 . 27 . 72 160 30 157 10 43 . Thermal 30 | . . . . . . . . . 4 5 17 4 Explosive 17 | . . . . . . 6 . 7 . . 4 . Electromagnetic 56 | . . . . . . 2 30 2 7 . 8 7 Robot Hit Streak 19 | . 7 10 . 7 . 10 19 7 10 6 10 4 Robot Miss Streak 5 | . 2 3 . 1 . 2 5 3 4 1 3 2 Penetration Max 1 | . . . . . . . . 1 1 . 1 . Secondary Targets 13 | . . 3 . 1 . . 3 1 . . 5 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . 1 . Shots Hit Robots 417 | . 23 30 . 19 . 39 121 16 105 11 46 7 Core Hits 207 | . 8 13 . 11 . 29 58 10 41 5 32 . Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . Critical Strikes 6 | . . . . . . . . 1 3 . 2 . Burn 3 | . . . . . . . . . 1 . 2 . Destroy 3 | . . . . . . . . 1 2 . . . Melee Attacks 7 | . . . . . . . 4 . 3 . . . Impact 7 | . . . . . . . 4 . 3 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8371 | . 288 395 . 250 . 1202 2100 473 2116 193 1267 87 Guns 6984 | . 288 395 . 250 . 493 1958 355 2097 193 868 87 Cannons . | . . . . . . . . . . . . . Explosions 1368 | . . . . . . 709 142 118 . . 399 . Melee . | . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . 19 . . . Kinetic 5914 | . 288 395 . 250 . 493 1486 355 1960 125 562 . Thermal 613 | . . . . . . . 142 . 69 68 273 61 Explosive 1016 | . . . . . . 634 . 118 . . 264 . Electromagnetic 809 | . . . . . . 75 472 . 68 . 168 26 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 6 6 6 6 Average Corruption 4 | . . . . . . . . . 4 6 6 6 Corruption Purged . | . . . . . . . . . . . . . Effects 49 | . . . . . . . . . 24 8 13 4 Message Errors 12 | . . . . . . . . . 7 2 3 . Matter Fused 9 | . . . . . . . . . 3 2 1 3 Heat Flow Errors 6 | . . . . . . . . . 2 3 1 . Energy Discharges 9 | . . . . . . . . . 4 1 3 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . . 4 . 1 . Data Loss (major) 4 | . . . . . . . . . 2 . 2 . Misfires 1 | . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 59 | . . . . . . 40 18 . . . 1 . Projectiles . | . . . . . . . . . . . . . Explosions 59 | . . . . . . 40 18 . . . 1 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . 82 . 9 . . . Shots 2 | . . . . . . . 2 . . . . . Rammed 1 | . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 400 | . . 2 . 37 . . 400 . 301 227 335 54 Average Temperature 93 | . . 2 . 18 . . 96 . 104 95 96 22 Received Heat Transfer 1647 | . 60 69 . 177 . 180 567 99 183 24 288 . Effects 5 | . . . . . . . 2 . 1 2 . . Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . 1 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1365 | . . . . . . . 200 . 222 148 647 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Peak Influence 479 | . 128 119 . 110 16 421 479 408 214 . . . Initial 248 | . . 49 . . 7 10 204 248 214 . . . Average 146 | . 69 69 . 42 13 267 274 331 97 . . . Maximum Alert Level 2 | . . . . . . 2 2 2 1 . . . Low Security (%) 63 | 100 100 100 . 100 100 34 12 . 76 . . . Level 1 31 | . . . . . . 55 80 67 23 . . . Level 2 4 | . . . . . . 10 6 32 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 . . 4 . 6 . 1 . Investigation 7 | . 1 . . 1 . . 2 . 3 . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 3 | . . . . . . . 2 . 1 . . . Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Distress Signals 5 | . . . . . . . 2 . 3 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 87 | . 6 4 . 6 . 10 21 2 17 2 15 4 Peak Tracking Total 7 | . 3 2 . 3 . 7 3 2 3 1 5 4 Tactical Retreats 2 | . . . . . . 1 . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Traps Triggered 14 | . 1 . . . . 4 2 3 4 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Machines Disabled 4 | . . . . . . 2 1 . . . 1 . Max in Single Turn 1 | . . . . . . 1 1 . . . 1 . Garrison Access 3 | . . . . . . . . . 3 . . . Garrison Relay 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Machines Accessed 27 | . 4 . 2 1 3 . 7 . 8 2 . . Terminals 15 | . 4 . . . 2 . 5 . 3 1 . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . 1 . 1 . 3 . . . Total Hacks 60 | . 14 . 2 1 7 . 21 . 12 3 . . Successful 42 | . 8 . 2 1 5 . 15 . 8 3 . . Failed 16 | . 5 . . . 2 . 5 . 4 . . . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . Manual 31 | . 11 . 1 . 3 . 10 . 6 . . . Terminals 40 | . 14 . . . 5 . 14 . 5 2 . . Fabricators 4 | . . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . Garrison Access 6 | . . . . . 2 . 1 . 3 . . . Terminal Hacks 20 | . 8 . 2 1 2 . 4 . . 3 . . Record 4 | . 1 . 1 . . . . . . 2 . . Robot Analysis 3 | . 3 . . . . . . . . . . . Prototype ID Bank 9 | . 3 . . . 2 . 4 . . . . . Open Door 2 | . . . . 1 . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . Load Schematic 2 | . . . . . . . . . 2 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . . . . Insert Component 3 | . . . . . . . 3 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 3 . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . 3 . . . Unauthorized Hacks 8 | . . . . . 2 . 4 . 2 . . . Terminals 8 | . . . . . 2 . 4 . 2 . . . Track 1 | . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . 1 . . . Botnet 6 | . . . . . 2 . 3 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 2 . 6 . 5 . . . Full Trace Events 2 | . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Used RIF Installer 2 | . . . . . . 1 . 1 . . . . Program Shield 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Total Allies 3 | . . 1 . . . . . . 1 . 1 . Largest Group 2 | . . 1 1 . . . . . 1 1 2 1 Highest-Rated Group 42 | . . 31 31 . . . . . 26 26 42 24 Highest-Rated Ally 31 | . . 31 31 . . . . . 26 26 26 24 Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 17 . Total Damage 173 | . . . . . . . . . . . 173 . Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Robot Analysis Total 3 | . 3 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Turns Passed 8757 | 73 388 763 577 931 385 866 1292 328 1711 346 539 558 Spaces Moved 4441 | 46 203 421 359 329 155 291 578 111 1141 264 309 234 Core 7 | 7 . . . . . . . . . . . . Treads 1843 | 28 203 421 359 329 155 291 57 . . . . . Legs . | . . . . . . . . . . . . . Wheels 2591 | 11 . . . . . . 521 111 1141 264 309 234 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 120 145 125 125 125 215 Average Speed 164 | 134 160 160 160 232 240 240 157 145 126 125 143 226 Slowest Speed 240 | 160 160 160 160 240 240 240 240 145 155 125 230 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 47 90 69 46 10 52 50 38 39 48 50 14 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . 2 . 1 . . . . . . 2 . Spaces Dug 11 | . . . . . . 5 4 . 2 . . . Terrain Destroyed 47 | . . . . . . 6 11 5 7 . 18 . Melee 6 | . . . . . . . 4 . 2 . . . Projectile 8 | . . . . . . . 1 . 5 . 2 . AOE 33 | . . . . . . 6 6 5 . . 16 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Total 5429 | 54 234 463 362 468 170 402 816 250 1318 273 365 254 Wait 471 | . 11 13 . 119 2 58 106 92 67 . 3 . Move 4427 | 45 202 420 358 328 154 288 578 109 1140 263 308 234 Hop . | . . . . . . . . . . . . . Pick Up 74 | 1 2 6 3 4 6 5 23 1 14 2 6 1 Fast Attach 28 | 7 1 . . . 1 . 6 . 8 1 . 4 Attach 39 | . . . . 1 4 2 10 1 8 1 7 5 Detach 6 | 1 . . . . 2 . 1 . . . . 2 Swap 29 | . 1 . . 1 . 7 6 3 7 . 4 . Drop 44 | . 1 . 1 1 1 2 16 1 12 1 4 4 Fire 267 | . 16 24 . 14 . 32 66 19 58 5 29 4 Melee 7 | . . . . . . . 4 . 3 . . . Ram 1 | . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 8 . 24 . . . . Rewire 4 | . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 367 | -10/Materials | Central database locked down 389 | -10/Materials | Discovered new exit (range 9) 432 | -10/Materials | Discovered new exit (range 10) 462 | -10/Materials | Entered Mines 657 | -10/Mines | Discovered new exit (range 14) 750 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 757 | -10/Mines | Destroyed YI-UF0 772 | -10/Mines | Found Prototype Storage 876 | -10/Mines | Learned Materials emergency access door positions 1053 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1056 | -10/Mines | Found Prototype Device 1193 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Received a Mining Laser from a helpful Derelict 1219 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1219 | -10/Mines | Discovered new exit (range 5) 1225 | -10/Mines | Entered Exiles 1225 | -10/Exiles | Accompanied by 1 ally 1249 | -10/Exiles | Discovered new exit (range 15) 1269 | -10/Exiles | Met 8R-AWN 1293 | -10/Exiles | Met EX-HEX 1374 | -10/Exiles | Met EX-DEC 1522 | -10/Exiles | Learned location of Zion (-7) 1554 | -10/Exiles | Met EX-BIN 1581 | -10/Exiles | Aligned with FarCom system 1583 | -10/Exiles | Given EX-Vault access code 1619 | -10/Exiles | Opened EX-Vault 1650 | -10/Exiles | Found Lightpack 2.0 1685 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1789 | -10/Exiles | Discovered new exit (range 10) 1802 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1802 | -10/Exiles | Entered Mines 1864 | -9/Mines | Met a Derelict shopkeep closing up shop 1969 | -9/Mines | Assembled infested the area 1974 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2706 | -9/Mines | Discovered new exit (range 11) 2733 | -9/Mines | Entered Materials 2733 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2871 | -8/Materials | Identified Exp. Sensor Array 2899 | -8/Materials | Identified exit to Garrison 3118 | -8/Materials | Entered Garrison 3130 | -8/Garrison | Installed Relay Interface Framework 3176 | -8/Garrison | Triggered checkpoint 3203 | -8/Garrison | Destroyed 8 combat bots 3292 | -8/Garrison | Discovered new exit (range 8) 3380 | -8/Garrison | Triggered checkpoint 3511 | -8/Garrison | Garrison Relay disabled 3694 | -8/Garrison | Triggered checkpoint 3802 | -8/Garrison | Discovered new exit (range 10) 3818 | -8/Garrison | Triggered checkpoint 3897 | -8/Garrison | Garrison Relay disabled 3910 | -8/Garrison | Identified YI-UF0's Bottomless Matter Pit 3984 | -8/Garrison | Entered Materials 4009 | -8/Materials | Build established: Scavenger-Tank 4369 | -8/Materials | Build established: Tank 4929 | -8/Materials | Central database locked down 5068 | -8/Materials | Discovered new exit (range 5) 5276 | -8/Materials | Identified exit to Garrison 5276 | -8/Materials | Entered Garrison 5284 | -8/Garrison | Expanded RIF knowledge: Program Shield 5335 | -8/Garrison | Triggered checkpoint 5437 | -8/Garrison | Triggered checkpoint 5458 | -8/Garrison | Core integrity fell below 50% 5544 | -8/Garrison | Triggered checkpoint 5582 | -8/Garrison | Discovered new exit (range 15) 5604 | -8/Garrison | Entered Factory 5604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6300 | -7/Factory | Fabricated Prc. Beam Rifle? 6346 | -7/Factory | Discovered new exit (range 15) 6396 | -7/Factory | Identified exit to Factory 6568 | -7/Factory | Garrison activated, responded to threat 6864 | -7/Factory | Build established: Scavenger-Mutant 7173 | -7/Factory | Build established: Scavenger-Skirmisher 7291 | -7/Factory | Discovered new exit (range 15) 7308 | -7/Factory | Identified exit to Lower Caves 7315 | -7/Factory | Entered Lower Caves 7315 | -7/Lower Caves | Accompanied by 1 ally 7326 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7626 | -7/Lower Caves | Discovered new exit (range 6) 7629 | -7/Lower Caves | Encountered a Warlord checkpoint 7634 | -7/Lower Caves | Identified exit to Lower Caves 7647 | -7/Lower Caves | Build established: Scavenger-Gunner 7661 | -7/Lower Caves | Entered another Lower Caves area 7661 | -7/Lower Caves | Accompanied by 1 ally 7813 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8157 | -7/Lower Caves | Discovered new exit (range 5) 8193 | -7/Lower Caves | Identified exit to Zion 8200 | -7/Lower Caves | Entered Zion 8200 | -7/Zion | Accompanied by 1 ally 8304 | -7/Zion | System corruption cleaned by Quarantine Array 8446 | -7/Zion | Discovered new exit (range 15) 8611 | -7/Zion | Learned Factory trap positions 8736 | -7/Zion | RIF detected upon attempting to enter Zion 8736 | -7/Zion | Attacked by Zionites 8736 | -7/Zion | Spotted NL-J04(B) 8736 | -7/Zion | Spotted FZ-WGW(B) 8744 | -7/Zion | Core integrity fell below 50% 8758 | -7/Zion | Self-destructed Last Messages --------------- 08728_ System quarantine in progress... 08728_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 08736_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 08736_ System Quarantine Field Array disabled. 08739_ Wave Gun destroyed. 08739_ Knocked back. 08743_ Penetrated by Slug. 08743_ Knocked back. 08747_ Insulated Plating destroyed. 08748_ Lightning Gun destroyed. 08751_ Penetrated by Slug. 08751_ Critical hit (Destroy). 08751_ Wheel destroyed. 08751_ Lightning Gun destroyed. 08754_ Penetrated by Slug. 08754_ Lightning Gun destroyed. 08754_ Slug penetrates System Quarantine Field Array. 08757_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????#####???????????# | | ???????????????????????????????## ######??????# | | ?????????????????????????#####?# #??????# | | ?????????????????????????# ]]### #??????# | | ?????????????????????????#] " #???????# | | ?????????????????????????#[ ##??????# | | ?????????????????????????#[ " #??????# | | ?????????????????????????#[![### ####???# | | ?????????????????????????###### ##?## | | ??????????????####????????????## ## #?# | | ??????????????# "############?### ##### #?# | | ??????????????#BB """"""""""#??## ##??## #?# | | ????????????###BB """"""""""#??# #??## #?# | | ??????? "# %% #### #### #?# | | ?????? z ### | | ?????? z % @% | | ?????? "# % %o#### | | ????????????### BB " """### ## | | ??????????????# BB"""""""""""## ## ##### | | ??????????????# "############ ###### #???? | | ??????????????####???????????## ##????#### ##### | | ??????????????????????????????## #????????####""" | | ???????????????????????????????## ###?????#####" " | | ????????????????????????????????# ##??### # / | | ???????????????????????????????## ##?# | | ???????????????????????????????# #### | | ???????????????????????????????# #?# ## | | ???????????????????????????????# ## #?####?## | | ???????????????????????????????# ### #???????## | | ???????????????????????????????####?# ##????????## | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed PoweredCoordinationRegulator Manual? 0 Play Time 00:55:08 Cumulative 131.0 hours Start 2021.12.14 @ 03:40:13 End 2021.12.14 @ 09:59:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 205 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 418d2e91-9a68-43b4-a736-0f5091eae91a