Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 16:06:58

Player: VR-DUX

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (131)     655
Value Destroyed (2489)     2489
Prototype IDs (72)         1440
Alien Tech Used (4)        800
Bonus (15205)              15205
              TOTAL SCORE: 31489

 Bonus
-------
Follower Combat Kills      28
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             1556/1600
Matter                     274/300
Energy                     237/240
System Corruption          0%
Temperature                Cool (52)
Movement                   Flying (20)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION (8) ---
           Field Propulsion Drive
           Q-thruster
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Impulse Thruster Array
>          --- UTILITY (13) -----
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
           Seismic Detector
           Transmission Jammer
  Improved Propulsion Shielding
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
           Ghost Barrier
      Mini Drone Bay (0/3)
>          --- WEAPON (3) -------
     Heavy Quantum Rifle
           Vibroblade
>          --- INVENTORY (10) ---
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Centrium Wheel
  Improved VTOL Module
           Nuclear Pulse Array
           Vortex Cannon (26)
           Vortex Cannon (26)
           Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Q-thruster
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Electron Diverter
           Impulse Thruster Array
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
           Seismic Detector
           Transmission Jammer
           Phase Shifter
  Improved Propulsion Shielding
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
           Ghost Barrier
      Mini Drone Bay
>          --- WEAPON -----------
     Heavy Quantum Rifle
           Vibroblade
>          --- INVENTORY --------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Centrium Wheel
  Improved VTOL Module
           Nuclear Pulse Array
           Vortex Cannon
           Vortex Cannon
           Sigix Containment Pod
[Rating: 172]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             291  | 1   20  1   45  .   19  6   28  14  1   .   14  .   8   .   .   .   1   10  .   1   29  10  8   .   2   7   2   19  6   6   29  4   
  Power                    41   | .   2   .   6   .   2   .   3   1   .   .   2   .   .   .   .   .   .   4   .   .   5   .   1   .   .   2   .   6   .   1   5   1   
    Engine                 19   | .   2   .   4   .   1   .   1   1   .   .   2   .   .   .   .   .   .   2   .   .   3   .   1   .   .   1   .   1   .   .   .   .   
    Core                   9    | .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   5   .   1   4   1   
  Propulsion               52   | .   4   .   12  .   5   1   7   6   .   .   .   .   2   .   .   .   1   1   .   .   3   1   1   .   .   .   .   2   1   1   2   2   
    Treads                 18   | .   1   .   11  .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   3   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   .   .   .   .   .   .   1   6   .   .   .   .   2   .   .   .   1   1   .   .   3   1   1   .   .   .   .   2   1   1   2   2   
  Utility                  106  | 1   7   .   7   .   5   2   4   6   .   .   2   .   5   .   .   .   .   4   .   1   12  9   4   .   2   4   1   7   2   2   18  1   
    Device                 66   | 1   1   .   2   .   2   2   1   3   .   .   2   .   4   .   .   .   .   2   .   1   10  9   3   .   1   .   1   3   1   2   14  1   
    Storage                13   | .   5   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   2   .   
    Hackware               9    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   2   .   .   2   .   
    Protection             8    | .   1   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | .   7   1   20  .   7   3   14  1   1   .   10  .   1   .   .   .   .   1   .   .   9   .   2   .   .   1   1   4   3   2   4   .   
    Energy Gun             16   | .   3   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   3   .   
    Ballistic Gun          25   | .   4   1   5   .   3   3   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   3   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   3   .   1   .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   1   3   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   4   .   1   3   1   .   .   .   1   .   .   .   .   .   .   1   .   .   11  .   1   .   .   5   .   1   4   .   1   .   
Parts Lost                 31   | .   .   .   1   .   11  .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   2   1   .   .   1   4   2   .   2   1   
  Power                    4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Utility                  13   | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   .   2   1   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   1   .   5   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   2   3   .   .   1   1   1   .   2   1   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 99  100 76  92  98  99  100 100 99  100 96  93  93  93  86  88  94  94  96  100 96  90  95  92  90  89  85  82  88  90  
  Engine                   5    | .   14  14  7   .   1   .   2   .   7   7   6   7   6   6   6   6   6   11  5   5   5   5   5   10  10  10  10  3   .   .   .   .   
  Core                     3    | .   .   .   3   11  8   11  6   6   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   .   .   .   .   .   .   .   .   .   
  Treads                   13   | .   13  14  32  33  26  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   2   22  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   13  14  .   .   .   3   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   .   4   37  38  38  38  38  37  33  33  33  33  29  29  29  32  33  30  30  30  30  30  23  22  25  25  26  
  Device                   9    | .   3   .   10  .   .   11  11  14  15  15  15  15  13  13  13  13  13  17  17  17  8   5   14  10  15  9   8   10  17  14  15  17  
  Storage                  9    | .   14  14  11  11  12  21  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   7   10  5   4   4   4   3   
  Processor                4    | .   .   .   .   .   .   .   4   7   7   7   7   7   13  13  13  13  13  11  11  11  14  16  15  15  10  10  10  11  6   4   4   3   
  Hackware                 6    | .   .   .   .   11  4   .   9   7   7   7   7   7   6   6   6   6   6   5   5   5   9   11  10  10  15  15  15  20  18  16  19  19  
  Protection               5    | .   8   14  10  11  12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   4   4   3   
  Energy Gun               4    | .   17  14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Ballistic Gun            5    | .   10  14  8   22  2   1   16  7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   2   10  .   6   7   7   4   7   6   6   6   6   6   5   5   5   6   11  6   5   5   5   7   6   4   4   4   3   
Peak Build Rating          172  | 7   8   8   22  22  33  53  60  53  48  43  51  44  61  61  61  61  63  85  85  87  110 112 128 125 124 133 119 133 152 154 166 172 
  Average Rating           48   | 6   7   8   18  22  17  34  45  47  45  42  44  44  54  61  61  61  59  71  85  85  99  108 118 118 123 122 111 124 126 140 151 169 
  On Entrance              70   | 6   7   8   8   22  22  33  53  35  48  43  43  44  44  61  61  61  61  59  85  85  87  109 112 125 111 124 119 111 124 126 140 160 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  32  32  62  58  64  54  62  55  25  21  25  21  21  21  21  21  21  34  34  34  36  36  38  36  37  41  34  43  44  51  53  51  
  Greatest Support         72   | 20  20  10  60  60  60  72  72  60  25  25  37  25  35  35  35  35  36  37  37  37  38  39  41  41  41  41  41  43  45  53  53  63  
  Greatest Overweight (x)  17   | .   3   3   3   .   17  .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         15   | 8   14  15  19  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             20   | 7   15  15  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   10  10  10  10  10  10  10  
  Average Carried          14   | 6   13  14  19  20  17  19  19  10  9   9   9   10  8   10  10  10  9   9   10  9   9   9   8   9   7   9   9   9   9   8   9   9   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            20   | 7   15  15  20  20  19  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   9   9   8   10  10  10  10  9   10  10  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 22% | Mutant
 21% | Scout
 10% | Wizard-Sprinter
  5% | Hacker-Scout
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Zhirov
  Hacker-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -3/Testing
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Quarantine
  Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           4746 | 210  304  31   646  33   274  332  763  266  35   10   140  .    .    97   .    .    .    68   45   10   230  .    24   .    150  71   140  396  .    172  154  145  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5209 | 73   343  115  1588 48   102  332  966  64   .    .    .    .    .    218  .    .    .    182  31   .    .    .    24   .    150  71   .    517  .    51   189  145  
  Parts                    332  | 6    39   8    99   7    4    15   81   1    .    .    .    .    .    8    .    .    .    13   2    .    .    .    2    .    3    1    .    22   .    4    11   6    
Haulers Intercepted        13   | .    1    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Recyclers Shooed           6    | .    1    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  63   | .   11  4   21  3   4   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     51   | .   11  4   18  3   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      8    | .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Classes Destroyed          15   | 2   6   .   3   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   13   | .   1   .   6   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Builder                  18   | .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   1   1   
  Tunneler                 4    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   13   | .   1   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Recycler                 11   | 1   .   .   2   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  25   | .   9   2   .   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
  Grunt                    21   | .   2   2   13  .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   7   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   3   2   6   3   3   3   8   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   6   2   3   
  Combat Bots Only         6    | .   3   2   3   3   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
Max Kills in Single Turn   4    | 1   2   1   2   1   1   1   2   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        642   | .    44   9    101  11   110  .    52   .    3    .    .    9    15   8    3    .    21   17   1    .    .    11   30   3    38   .    2    42   42   10   23   37   
  Missed                   285   | .    8    4    31   3    17   .    19   .    2    .    .    6    6    6    1    .    12   12   .    .    .    5    21   2    28   .    .    21   31   9    14   27   
Damage Taken               5798  | .    331  73   1027 67   1802 .    409  .    .    .    .    22   258  27   23   .    161  90   19   .    .    90   141  .    158  .    49   420  125  76   221  209  
  Core                     957   | .    93   17   114  17   267  .    76   .    .    .    .    .    93   .    .    .    .    16   .    .    .    .    31   .    34   .    .    119  .    36   .    44   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   35   15   
  Regen/Repaired (Parts)   153   | .    .    .    .    .    .    .    69   .    .    .    27   .    .    .    .    .    .    .    .    .    20   .    37   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    56   .    .    .    .    86   .    .    .    .    100  .    .    .    .    89   .    .    .    .    98   .    .    .    .    94   .    82   .    97   97   
Volleys Fired              330   | 8    40   14   108  4    41   .    54   13   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    13   7    
  Largest                  2     | 2    2    2    2    2    2    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Hottest                  113   | 90   100  70   106  46   46   .    53   30   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  80   80   
Shots Fired                578   | 16   80   28   214  8    65   .    106  13   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    13   7    
  Gun                      535   | 16   80   28   211  8    55   .    104  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   7    
  Cannon                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Launcher                 15    | .    .    .    3    .    10   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  25    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  260   | .    33   14   33   8    55   .    104  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  295   | 16   47   14   175  .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    13   7    
  Explosive                20    | .    .    .    3    .    10   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Electromagnetic          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 3    7    5    14   11   22   .    10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Robot Miss Streak        6     | 2    5    2    6    1    1    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           432   | 9    48   18   144  7    74   6    67   5    .    .    .    .    .    8    .    .    .    10   1    .    .    .    2    .    3    2    .    16   .    3    3    6    
  Core Hits                200   | 3    22   10   70   3    19   4    38   1    .    .    .    .    .    4    .    .    .    3    1    .    .    .    1    .    2    1    .    7    .    6    2    3    
  Critical Kills           12    | .    1    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         45    | .    4    1    10   .    2    .    23   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    1    .    .    
    Burn                   14    | .    3    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                24    | .    1    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    1    .    .    
Melee Attacks              238   | .    .    .    4    .    30   6    4    10   .    1    1    3    10   9    .    .    .    24   2    1    .    7    4    .    3    2    16   64   10   12   6    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 236   | .    .    .    4    .    30   6    4    10   .    1    1    3    10   7    .    .    .    24   2    1    .    7    4    .    3    2    16   64   10   12   6    9    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            37    | .    .    .    .    .    .    5    .    1    .    .    .    .    .    8    .    .    .    5    1    .    .    .    .    .    .    .    .    10   .    .    3    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           12147 | 103  583  207  2370 109  1691 341  1310 148  .    .    .    .    .    603  .    .    .    659  79   .    .    .    132  .    263  274  .    1332 .    941  355  647  
  Guns                     5065  | 103  583  207  1986 109  735  .    1268 74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1332  | .    .    .    306  .    210  .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    780  .    .    
  Melee                    5497  | .    .    .    .    .    738  341  .    74   .    .    .    .    .    603  .    .    .    659  79   .    .    .    132  .    263  274  .    1332 .    .    355  647  
  Ramming                  92    | .    .    .    78   .    8    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2888  | .    250  78   374  109  735  .    1268 74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2142  | 103  333  129  1577 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1332  | .    .    .    306  .    210  .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    780  .    .    
  Electromagnetic          35    | .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5602  | .    .    .    .    .    738  341  .    74   .    .    .    .    .    547  .    .    .    659  79   .    .    .    132  .    263  274  .    1332 .    161  355  647  
  Piercing                 56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    6    6    6    6    .    .    .    .    .    .    8    8    8    8    8    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    
  Average Corruption       4     | .    .    .    2    6    6    6    .    .    .    .    .    .    7    8    8    8    8    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    25   8    47   6    .    .    .    .    .    .    3    3    3    .    4    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Message Errors         19    | .    .    .    4    2    6    3    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Matter Fused           36    | .    .    .    9    2    17   2    .    .    .    .    .    .    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       14    | .    .    .    4    .    7    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      16    | .    .    .    2    3    7    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8     | .    .    .    2    1    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1077  | .    .    .    .    .    29   70   .    34   .    .    .    .    .    131  .    .    .    193  .    .    .    .    .    .    24   105  .    237  .    130  83   41   
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Explosions               126   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  .    .    
  Melee                    947   | .    .    .    .    .    29   70   .    34   .    .    .    .    .    131  .    .    .    193  .    .    .    .    .    .    24   105  .    237  .    .    83   41   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157   | .    .    .    78   .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    
  Shots                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        461   | 180  175  156  225  .    269  .    20   8    2    2    187  5    29   .    143  .    124  4    6    .    207  217  461  .    .    4    .    109  .    126  .    91   
  Average Temperature      53    | 77   42   42   30   .    103  .    8    2    2    2    59   2    14   .    69   .    58   4    4    .    74   76   89   .    .    4    .    60   .    69   .    24   
  Received Heat Transfer   747   | .    54   36   408  .    .    .    126  .    .    .    .    6    .    .    .    .    9    9    9    .    .    .    .    .    9    .    9    18   9    .    27   18   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    3    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7071  | 273  1137 444  5217 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Peak Influence             692  | 10  246 208 282 145 .   25  379 198 .   .   .   .   692 .   .   .   .   451 .   .   .   .   187 .   .   .   .   267 256 506 505 485 
  Initial                  300  | .   6   48  2   75  .   .   9   146 .   .   .   .   300 .   .   .   .   78  .   .   .   .   .   .   .   .   .   30  54  144 284 296 
  Average                  166  | 6   112 100 134 143 .   7   257 128 .   .   .   .   403 .   .   .   .   166 .   .   .   .   18  .   .   .   .   137 165 274 339 351 
Maximum Alert Level        2    | .   1   1   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   2   2   2   
  Low Security (%)         63   | 100 78  80  73  100 .   100 15  100 .   .   .   .   .   .   .   .   .   75  .   .   .   .   100 .   .   .   .   68  51  41  .   .   
  Level 1                  33   | .   21  19  26  .   .   .   84  .   .   .   .   .   61  .   .   .   .   15  .   .   .   .   .   .   .   .   .   31  48  28  77  85  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   29  22  14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   2   .   2   1   
  Investigation            4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Distress Signals           12   | .   .   .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              319  | .   22  9   31  3   10  .   34  5   2   4   .   4   22  9   3   .   11  14  2   .   1   5   14  5   21  .   3   20  21  13  15  16  
  Peak Tracking Total      25   | .   5   3   4   3   9   .   8   4   2   4   .   2   9   8   4   .   6   13  2   .   4   4   11  9   25  .   3   15  11  8   7   13  
  Tactical Retreats        43   | .   2   1   .   .   1   .   1   1   .   .   .   .   5   1   .   .   3   4   .   .   .   1   2   .   2   .   2   7   3   2   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Traps Triggered            6    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Machines Disabled          20   | .   .   .   1   .   6   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Machines Accessed          76   | .   5   .   7   .   2   .   6   4   .   .   .   .   4   .   .   4   .   4   .   .   13  .   1   .   .   8   .   4   4   2   6   2   
  Terminals                35   | .   4   .   6   .   .   .   4   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   4   1   6   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
Total Hacks                225  | .   13  .   11  .   2   .   19  7   .   .   .   .   5   .   .   30  .   5   .   .   26  .   5   .   .   47  .   7   21  5   18  4   
  Successful               157  | .   1   .   4   .   2   .   8   2   .   .   .   .   3   .   .   30  .   2   .   .   26  .   3   .   .   47  .   4   8   4   11  2   
  Failed                   67   | .   12  .   6   .   .   .   11  5   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   13  1   7   2   
    Catastrophic           20   | .   3   .   3   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   1   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   10  .   12  .   1   .   14  5   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   4   13  3   9   3   
  Terminals                93   | .   10  .   10  .   .   .   14  5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   21  4   18  4   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
Terminal Hacks             132  | .   1   .   2   .   2   .   2   .   .   .   .   .   .   .   .   30  .   .   .   .   26  .   .   .   .   47  .   .   7   2   11  2   
  Record                   77   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   24  .   .   .   .   35  .   .   2   .   4   .   
  Part Schematic           18   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Terminals                6    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Botnet                 6    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   7   .   .   .   5   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   4   .   1   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   .   1   .   .   .   14  .   .   .   .   13  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   157  | .   .   .   .   .   .   .   .   99  .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     111  | .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               28   | .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             204  | .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   2   .   .   .   .   1   .   1   1   .   .   .   .   .   .   2   1   .   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               12034 | 70   850  441  2564 289  1690 176  1010 508  65   65   542  133  324  89   81   22   93   314  179  90   265  430  107  55   79   69   218  509  173  169  238  127  
Spaces Moved               16173 | 36   521  284  1034 174  889  126  469  909  225  254  1719 359  853  296  322  89   338  775  363  322  794  704  239  219  279  174  622  1060 429  390  491  415  
  Core                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2020  | .    31   .    960  174  751  .    101  3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     577   | 36   15   .    .    .    135  126  265  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   937   | .    475  284  74   .    .    .    103  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12636 | .    .    .    .    .    .    .    .    905  225  254  1719 359  853  296  322  89   338  775  363  322  794  704  239  219  279  174  622  1060 429  390  491  415  
  Fastest Speed            19    | 120  110  125  125  160  120  120  115  23   24   24   24   24   20   25   25   25   25   26   26   26   21   22   22   24   24   24   24   24   25   21   21   19   
  Average Speed            53    | 120  125  125  199  160  159  120  138  24   24   24   24   24   24   25   25   25   26   26   26   26   24   22   23   24   24   24   24   25   25   21   21   19   
  Slowest Speed            900   | 120  240  125  240  160  900  120  320  160  24   24   24   24   27   25   25   25   28   26   26   26   94   23   24   24   24   24   24   26   26   21   21   20   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    3    10   .    .    2    .    1    .    2    .    .    2    1    .    1    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       48    | 4    61   56   67   48   71   39   36   21   53   50   86   50   23   54   55   69   65   21   58   60   94   65   7    56   61   62   68   26   51   10   56   13   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     8     | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    1    .    .    .    .    3    1    3    1    .    1    2    .    1    .    2    4    .    .    .    1    .    .    3    .    .    .    .    .    
Spaces Dug                 149   | .    .    .    4    .    .    .    4    10   .    1    .    2    10   .    .    .    .    8    1    1    .    7    2    .    .    .    14   41   7    15   12   10   
Terrain Destroyed          276   | .    .    .    21   .    36   .    48   12   .    1    .    2    10   .    .    .    .    8    1    1    .    7    2    .    .    .    14   41   7    41   14   10   
  Melee                    128   | .    .    .    4    .    .    .    4    9    .    1    .    2    10   .    .    .    .    8    1    1    .    7    2    .    .    .    14   41   7    12   2    3    
  Projectile               46    | .    .    .    .    .    .    .    21   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   7    
  AOE                      102   | .    .    .    17   .    36   .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    
Terrain Rammed             5     | .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Acc  
Total                      18544 | 47   636  345  1321 177  1051 139  716  1170 235  256  1787 402  957  302  320  88   339  853  444  327  865  959  280  222  282  198  661  1197 478  450  605  435  
  Wait                     1140  | .    24   44   47   .    32   .    128  214  5    .    11   41   81   .    .    .    3    32   80   .    14   239  23   .    .    .    20   34   24   30   13   1    
  Move                     16091 | 35   520  283  1033 173  888  125  469  906  224  253  1718 358  850  295  319  88   332  756  362  321  790  703  236  218  274  173  621  1055 426  389  488  410  
  Hop                      23    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    2    8    .    .    1    .    1    .    2    .    .    2    1    .    1    2    
  Pick Up                  149   | 2    15   1    34   .    22   2    12   1    3    1    2    .    3    .    .    .    1    6    .    2    4    .    5    1    1    5    1    10   5    3    6    1    
  Fast Attach              128   | 1    6    .    18   .    3    .    10   1    .    .    10   .    3    .    .    .    .    6    .    .    21   .    2    .    .    6    2    13   1    .    23   2    
  Attach                   73    | .    1    .    9    .    11   1    3    7    .    .    .    .    3    .    .    .    1    3    .    .    3    1    5    .    2    2    .    5    4    5    6    1    
  Detach                   21    | .    1    .    2    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    2    1    1    2    1    5    .    
  Swap                     94    | .    13   1    18   .    5    5    15   6    1    .    4    .    2    .    .    .    .    1    .    1    6    9    1    .    .    .    .    1    2    1    1    1    
  Drop                     227   | 1    16   2    44   .    16   .    20   11   2    1    12   .    3    .    .    .    .    9    .    2    24   .    3    3    .    8    2    18   3    1    25   1    
  Fire                     330   | 8    40   14   108  4    41   .    54   13   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    13   7    
  Melee                    228   | .    .    .    4    .    30   6    4    10   .    1    1    3    10   7    .    .    .    24   2    1    .    7    4    .    3    2    14   58   10   12   6    9    
  Ram                      5     | .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: Acc x3 / *Qua x2)
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 3)
    71 | -11/Scrapyard      | Entered Materials
   270 | -10/Materials      | Discovered new exit (range 16)
   318 | -10/Materials      | Build established: Mutant
   340 | -10/Materials      | Discovered new exit (range 5)
   921 | -10/Materials      | Entered Mines
   936 | -10/Mines          | Learned location of Zion (-7)
   996 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1331 | -10/Mines          | Discovered new exit (range 6)
  1362 | -10/Mines          | Entered Materials
  1362 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1405 | -9/Materials       | Discovered new exit (range 9)
  2054 | -9/Materials       | Discovered new exit (range 16)
  2475 | -9/Materials       | Build established: Scavenger-Mutant
  2887 | -9/Materials       | Discovered new exit (range 14)
  2978 | -9/Materials       | Central database locked down
  3416 | -9/Materials       | Discovered new exit (range 15)
  3926 | -9/Materials       | Entered Mines
  4209 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4209 | -9/Mines           | Discovered new exit (range 5)
  4215 | -9/Mines           | Entered Exiles
  4259 | -9/Exiles          | Met 8R-AWN
  4285 | -9/Exiles          | Met EX-HEX
  4347 | -9/Exiles          | Met EX-DEC
  4405 | -9/Exiles          | Discovered new exit (range 10)
  4679 | -9/Exiles          | Discovered new exit (range 15)
  4959 | -9/Exiles          | Met EX-BIN
  4981 | -9/Exiles          | Aligned with FarCom system
  4983 | -9/Exiles          | Given EX-Vault access code
  5032 | -9/Exiles          | Opened EX-Vault
  5071 | -9/Exiles          | Found Cloak of Protection
  5075 | -9/Exiles          | Found Modified TNC
  5082 | -9/Exiles          | Found PSU Rigger
  5120 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5397 | -9/Exiles          | Attacked by the Exiles
  5506 | -9/Exiles          | Core integrity fell below 50%
  5589 | -9/Exiles          | Lost 5 parts (3n2u)
  5589 | -9/Exiles          | Found Prototype Ballistic Gun
  5662 | -9/Exiles          | Core integrity fell below 20%
  5679 | -9/Exiles          | Destroyed 8R-AWN
  5709 | -9/Exiles          | Lost 3 parts (1n1u1w)
  5794 | -9/Exiles          | Lost 3 parts (1p1u1w)
  5882 | -9/Exiles          | Build established: Mutant
  5905 | -9/Exiles          | Stole two prototypes: Modified TNC, PSU Rigger
  5905 | -9/Exiles          | Entered Mines
  6059 | -8/Mines           | Discovered new exit (range 9)
  6079 | -8/Mines           | Identified 8R-AWN's Boregun
  6081 | -8/Mines           | Entered Materials
  6081 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6381 | -8/Materials       | Build established: Scavenger-Mutant
  6487 | -8/Materials       | Repaired Exp. Heat Sink
  7023 | -8/Materials       | Discovered new exit (range 7)
  7091 | -8/Materials       | Entered Factory
  7091 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7092 | -7/Factory         | Identified exit to Lower Caves
  7240 | -7/Factory         | Fabricated Imp. Flight Unit?
  7409 | -7/Factory         | Build established: Scout
  7599 | -7/Factory         | Entered Lower Caves
  7599 | -7/Lower Caves     | Spotted 9E-2WY(f)
  7599 | -7/Lower Caves     | Spotted 1K-GEQ(f)
  7600 | -7/Lower Caves     | PSU Rigger stolen by Master Thief
  7601 | -7/Lower Caves     | Encountered a Master Thief
  7624 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7644 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7658 | -7/Lower Caves     | Discovered new exit (range 12)
  7661 | -7/Lower Caves     | Identified exit to Lower Caves
  7664 | -7/Lower Caves     | Entered another Lower Caves area
  7717 | -7/Lower Caves     | Discovered new exit (range 16)
  7718 | -7/Lower Caves     | Spotted OU-TAX(f)
  7718 | -7/Lower Caves     | Spotted 95-Z97(f)
  7719 | -7/Lower Caves     | Spotted OQ-QPB(f)
  7720 | -7/Lower Caves     | Encountered a Master Thief
  7720 | -7/Lower Caves     | Spotted CD-ZGW(f)
  7721 | -7/Lower Caves     | Encountered a Master Thief
  7721 | -7/Lower Caves     | Encountered a Master Thief
  7729 | -7/Lower Caves     | Identified exit to Zion
  7729 | -7/Lower Caves     | Entered Zion
  7741 | -7/Zion            | Given A8's code to call for help
  7748 | -7/Zion            | Discovered new exit (range 15)
  7756 | -7/Zion            | Visited the Megawrench Repair Shop
  7843 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  7847 | -7/Zion            | Received a visual enhancement algorithm
  7979 | -7/Zion            | Found Prototype Special Weapon
  7979 | -7/Zion            | Identified RU-N14's Throwing Claymores
  7981 | -7/Zion            | Found RU-N14's Throwing Claymores
  8068 | -7/Zion            | Found CR-A16's Pointy Stick
  8222 | -7/Zion            | Met Imprinter
  8262 | -7/Zion            | Megawrench repaired 4 parts
  8271 | -7/Zion            | Identified exit to Proximity Caves
  8271 | -7/Zion            | Entered Proximity Caves
  8272 | -6/Proximity Caves | Identified exit to Factory
  8274 | -6/Proximity Caves | Spotter reported a threat
  8359 | -6/Proximity Caves | Spotter reported a threat
  8366 | -6/Proximity Caves | Learned 4 Factory zone layouts
  8404 | -6/Proximity Caves | Entered Factory
  8404 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8405 | -6/Factory         | Identified exit to Factory
  8406 | -6/Factory         | Identified exit to Lower Caves
  8544 | -6/Factory         | Fabricated Field Propulsion Array?
  8602 | -6/Factory         | Crushed by falling debris
  8728 | -6/Factory         | Entered Lower Caves
  8793 | -6/Lower Caves     | Discovered new exit (range 13)
  8798 | -6/Lower Caves     | Identified exit to Lower Caves
  8817 | -6/Lower Caves     | Entered another Lower Caves area
  8827 | -6/Lower Caves     | Spotted B-75 Beast
  8888 | -6/Lower Caves     | Discovered new exit (range 14)
  8888 | -6/Lower Caves     | Spotted MK-5IR(f)
  8888 | -6/Lower Caves     | Spotted 6H-1Q5(f)
  8890 | -6/Lower Caves     | Encountered a Master Thief
  8890 | -6/Lower Caves     | Encountered a Master Thief
  8898 | -6/Lower Caves     | Identified exit to Data Miner
  8898 | -6/Lower Caves     | Entered Data Miner
  8898 | -6/Data Miner      | Discovered new exit (range 6)
  8903 | -6/Data Miner      | Met Data Miner
  8911 | -6/Data Miner      | Learned location of Section 7 (-2)
  8911 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8913 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8920 | -6/Data Miner      | Identified exit to Proximity Caves
  8920 | -6/Data Miner      | Entered Proximity Caves
  8951 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9004 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  9013 | -5/Proximity Caves | Entered Factory
  9013 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9018 | -5/Factory         | Discovered new exit (range 12)
  9021 | -5/Factory         | Identified exit to Upper Caves
  9197 | -5/Factory         | Discovered new exit (range 15)
  9225 | -5/Factory         | Identified exit to Factory
  9313 | -5/Factory         | Search patrols dispatched
  9327 | -5/Factory         | Entered Upper Caves
  9350 | -5/Upper Caves     | Learned location of Warlord (-5)
  9356 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9499 | -5/Upper Caves     | Identified exit to Upper Caves
  9506 | -5/Upper Caves     | Entered another Upper Caves area
  9507 | -5/Upper Caves     | Discovered exit to Factory (range 11)
  9563 | -5/Upper Caves     | Found Alien Artifact
  9577 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9594 | -5/Upper Caves     | Discovered new exit (range 5)
  9595 | -5/Upper Caves     | Identified exit to Warlord
  9596 | -5/Upper Caves     | Entered Warlord
  9659 | -5/Warlord         | Met Warlord
  9663 | -5/Warlord         | Opened Warlord's prototype stash
  9666 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9672 | -5/Warlord         | Found Prototype Processor
  9672 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  9675 | -5/Warlord         | Found Prototype Hackware
  9675 | -5/Warlord         | Identified Ghost Barrier
  9685 | -5/Warlord         | Found Prototype Device
  9685 | -5/Warlord         | Identified System Purifier
  9691 | -5/Warlord         | Found Prototype Reactor
  9691 | -5/Warlord         | Identified Vortex Chain Reactor
  9702 | -5/Warlord         | Identified Core Expander
  9702 | -5/Warlord         | Installed Core Expander, added new Weapon slot
  9733 | -5/Warlord         | Found Prototype Energy Cannon
  9733 | -5/Warlord         | Identified Vortex Cannon
  9736 | -5/Warlord         | Found Prototype Energy Gun
  9736 | -5/Warlord         | Identified Vortex Rail
  9741 | -5/Warlord         | Found Vortex Cannon
  9828 | -5/Warlord         | Found Prototype Special Weapon
  9828 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
  9830 | -5/Warlord         | Lost 4 allies
  9831 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
  9844 | -5/Warlord         | Opened side exit
  9858 | -5/Warlord         | Discovered new exit (range 8)
  9860 | -5/Warlord         | Identified exit to Proximity Caves
  9861 | -5/Warlord         | Entered Proximity Caves
 10004 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10097 | -4/Proximity Caves | Build established: Hacker-Scout
 10288 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 10291 | -4/Proximity Caves | Entered Factory
 10291 | -4/Factory         | Evolved 2 slots: Utility x2
 10292 | -4/Factory         | Identified exit to Research
 10334 | -4/Factory         | Repaired Mak. Sword
 10390 | -4/Factory         | Found Prototype Processor
 10390 | -4/Factory         | Identified Exp. Signal Interpreter
 10397 | -4/Factory         | Discovered new exit (range 4)
 10398 | -4/Factory         | Identified exit to Upper Caves
 10398 | -4/Factory         | Entered Upper Caves
 10398 | -4/Upper Caves     | Spotted ZO-BE2(f)
 10400 | -4/Upper Caves     | Encountered a Master Thief
 10401 | -4/Upper Caves     | Spotted 6E-M3E(f)
 10402 | -4/Upper Caves     | Encountered a Master Thief
 10403 | -4/Upper Caves     | Identified exit to Upper Caves
 10433 | -4/Upper Caves     | Lost 3 parts (3u)
 10436 | -4/Upper Caves     | Learned location of 2 exits from Research
 10448 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10453 | -4/Upper Caves     | Entered another Upper Caves area
 10489 | -4/Upper Caves     | Learned 8 Research zone layouts
 10502 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10517 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10530 | -4/Upper Caves     | Discovered new exit (range 11)
 10532 | -4/Upper Caves     | Identified exit to Zhirov
 10532 | -4/Upper Caves     | Entered Zhirov
 10532 | -4/Zhirov          | Discovered new exit (range 3)
 10537 | -4/Zhirov          | Met Zhirov
 10545 | -4/Zhirov          | Learned location of Quarantine (-2)
 10545 | -4/Zhirov          | Learned location of Testing (-3)
 10545 | -4/Zhirov          | Learned location of Command (-1)
 10546 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10552 | -4/Zhirov          | Found Alien Artifact
 10552 | -4/Zhirov          | Identified Integrated Dissipator
 10552 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10557 | -4/Zhirov          | Found Alien Artifact
 10601 | -4/Zhirov          | Identified exit to Proximity Caves
 10601 | -4/Zhirov          | Entered Proximity Caves
 10630 | -3/Proximity Caves | Spotted B-86 Titan
 10664 | -3/Proximity Caves | Build established: Hacker-Sprinter
 10754 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10817 | -3/Proximity Caves | Discovered exit to Research (range 8)
 10819 | -3/Proximity Caves | Entered Research
 10819 | -3/Research        | Evolved 2 slots: Utility x2
 10820 | -3/Research        | Identified exit to Research
 10820 | -3/Research        | Identified exit to Testing
 10902 | -3/Research        | Spotted B-86 Titan
 11132 | -3/Research        | Build established: Wizard-Sprinter
 11146 | -3/Research        | Spotted B-86 Titan
 11328 | -3/Research        | Entered Testing
 11374 | -3/Testing         | Identified Transdimensional Reconstructor
 11374 | -3/Testing         | Warped through subspace
 11383 | -3/Testing         | Found Prototype Energy Gun
 11387 | -3/Testing         | Identified Tachyon Dispersion Ray
 11422 | -3/Testing         | Found Prototype Energy Cannon
 11422 | -3/Testing         | Identified Hpw. Disruptor Cannon
 11435 | -3/Testing         | Spotted PG-M72DMZ53AN
 11501 | -3/Testing         | Entered Research
 11501 | -2/Research        | Warlord forces began assault on 0b10
 11501 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11504 | -2/Research        | Identified exit to Quarantine
 11504 | -2/Research        | Identified exit to Access
 11611 | -2/Research        | Research machine network offline
 11670 | -2/Research        | Entered Quarantine
 11674 | -2/Quarantine      | Found Alien Artifact
 11675 | -2/Quarantine      | Identified Core Reset Matrix
 11675 | -2/Quarantine      | Used Core Reset Matrix
 11679 | -2/Quarantine      | Detected hypermatrix surge
 11679 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 11704 | -2/Quarantine      | Garrison activated, responded to threat
 11806 | -2/Quarantine      | Met incapacitated Sigix Warrior
 11806 | -2/Quarantine      | Lockdown squad dispatched
 11806 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 11807 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 11808 | -2/Quarantine      | Found Sigix Containment Pod
 11836 | -2/Quarantine      | Spotted Lightning
 11839 | -2/Quarantine      | Spotted Lightning
 11908 | -2/Quarantine      | Entered Access
 11908 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 11971 | -1/Access          | Lost 6 allies
 12014 | -1/Access          | Identified exit to Surface
 12035 | ***                | Destroyed 0b10!

 Last Messages 
---------------
11987_ Slug penetrates Door.
12007_ Sneak attack on R-10 Processor.
12007_ Destroyed Unknown Engine.
12010_ U-05 Engineer builds a Wall.
12011_ Penetrated by Slug.
12011_ Slug penetrates U-05 Engineer.
12011_ U-05 Engineer destroyed.
12014_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (242,92)
  Map updated.
12019_ Phase Shifter destroyed.
12030_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
12033_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
12034_ The Access Shell folds into the floor.
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          39
Energy Capacity            480
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Cloak Strength             5
Additional Mass Support    12
Armor Coverage             375
Core Shielding             40
Propulsion Shielding       66
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                77
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          42
Defensive Hacking          44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Imp. Flight Unit | x1 | -7/Factory 
 Field Propulsion Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              TitaniumBlastMicroactuators
  Manual?         0
Play Time         08:53:28
  Cumulative      272.9 hours
  Start           2024.09.09 @ 18:57:37
  End             2024.09.13 @ 16:06:58
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          3
  Total           8
  Types           4/1/2/1/0/0/0/0/0
Lore%             50
Gallery%          58
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          58x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc3ccf8b-d2d0-4a2b-a31a-0999412efa46