Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.04 @ 22:17:53 Player: Amy! Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3877) 3877 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 10205 Bonus ------- Follower Combat Kills 205 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1000 Matter 197/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Impact Mace Phasing Sabre > --- INVENTORY (5) ---- Improved Cooling System Advanced ECM Suite GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner 0b10 Decoder Chip [Looter] Targeting Computer Makeshift Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Reinforced Fission Core Gravmag System Improved Heat Sink Compact Battery Phase Shifter System Guard Proton Cannon Long-range Proton Cannon Assault Cannon Mining Laser Impact Mace GAL Module [Rating: 75] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Field Lobotomy Kit Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 1 1 . Weapon 2 | . . . . . . 1 . . . . . 1 . Parts Attached 163 | 6 1 . 3 3 12 7 21 10 1 9 27 36 27 Power 23 | 1 . . . 1 1 . 4 . . 1 6 7 2 Engine 13 | 1 . . . 1 . . 4 . . 1 4 1 1 Core 10 | . . . . . 1 . . . . . 2 6 1 Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 . . . 1 3 2 7 4 1 2 7 6 7 Treads 7 | . . . . . . . . . . . . 3 4 Leg 29 | 2 . . . 1 2 1 6 4 1 2 7 2 1 Wheel 2 | . . . . . . . . . . . . . 2 Hover 4 | . . . . . 1 1 1 . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 41 | 1 1 . 1 . 6 2 3 2 . 3 8 8 6 Device 20 | . 1 . . . 3 . 1 . . 2 6 5 2 Storage 7 | 1 . . 1 . 1 . . 1 . . 1 1 1 Processor 6 | . . . . . 2 . . . . . 1 2 1 Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . . . . 2 2 1 . 1 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 . . 2 1 2 3 7 4 . 3 6 15 12 Energy Gun 20 | 1 . . . . 2 3 4 3 . 2 1 2 2 Energy Cannon 8 | . . . . . . . . . . 1 2 4 1 Ballistic Gun 9 | 1 . . 1 1 . . . . . . 1 1 4 Ballistic Cannon 7 | . . . . . . . 2 . . . 1 4 . Launcher . | . . . . . . . . . . . . . . Special Weapon 4 | . . . 1 . . . 1 . . . . 2 . Impact Weapon 6 | . . . . . . . . 1 . . 1 2 2 Slashing Weapon 3 | . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 . . 1 . . 1 1 . Corrupted Parts 3 | . . . . . . . 1 . . . 1 1 . System Corruption 18 | . . . . . . . 10 . . . 6 2 . Parts Lost 75 | . . . . 2 . 1 12 4 . 4 15 18 19 Power 11 | . . . . . . . 2 . . 1 2 4 2 Propulsion 25 | . . . . 1 . 1 4 1 . 1 6 5 6 Utility 17 | . . . . . . . 3 1 . . 4 5 4 Weapon 22 | . . . . 1 . . 3 2 . 2 3 4 7 Highest Loss Streak 13 | . . . . 2 . 1 9 3 . 4 4 13 4 Average Slot Usage (%) 92 | . 94 100 100 99 97 99 96 97 100 99 98 72 78 Engine 5 | . 14 14 14 14 3 . 6 7 7 7 5 3 . Core 4 | . . . . . 5 7 . . . . 6 5 8 Treads 1 | . . . . . . . . . . . . 2 9 Leg 20 | . 28 28 28 27 28 28 24 22 30 29 25 11 . Hover 1 | . . . . . 4 1 2 5 . . . . . Device 14 | . 8 14 14 14 18 15 9 15 15 15 13 13 19 Storage 8 | . 14 14 14 14 9 7 7 14 15 13 7 4 3 Processor 6 | . . . . . 9 7 7 7 7 7 11 7 5 Protection 3 | . . . . . . 6 12 . . 1 6 2 4 Energy Gun 14 | . 14 14 14 14 17 23 21 23 23 21 11 4 7 Energy Cannon 1 | . . . . . . . . . . 1 4 2 4 Ballistic Gun 3 | . 14 14 14 14 . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . . . 6 . Naked Turns 119 | . . . . . . . . . . . . 30 89 Heaviest Build 84 | 13 14 14 19 19 34 45 60 42 41 51 62 83 84 Greatest Support 73 | 20 20 20 20 20 45 45 45 68 68 68 71 70 73 Greatest Overweight (x) 14 | 4 . . . 1 . 1 7 1 . 1 1 5 14 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 10 Average Capacity 12 | 7 8 8 9 10 12 15 15 15 15 15 15 12 8 Most Carried 15 | 2 5 5 7 9 15 15 15 14 15 15 15 15 10 Average Carried 10 | 1 3 5 6 8 12 14 13 9 14 14 13 10 7 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 5 5 7 9 15 15 11 14 15 12 14 3 3 Class Distribution -------------------- 32% | Mutant 17% | Scavenger-Gunner 14% | Scavenger-Tank 14% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Derelict-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Matter Collected 2720 | 213 97 . . 82 120 65 332 121 . 236 222 566 666 Remotely . | . . . . . . . . . . . . . . Salvage Created 4977 | . 97 . . 89 164 313 210 140 . 284 578 1447 1655 Parts 181 | . 12 . . 3 9 11 6 8 . 8 38 32 54 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . . . . 1 . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 4 7 . 6 . . . Prevented 6 | . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 75 | . 4 . . 2 4 7 5 6 . 5 14 15 13 Melee 2 | . . . . . . . . . . . . 2 . Guns 54 | . 4 . . 2 4 6 5 6 . 5 8 5 9 Cannons 14 | . . . . . . . . . . . 4 6 4 AOE 2 | . . . . . . . . . . . 2 . . Classes Destroyed 12 | . 2 . . . 2 2 . . . . 4 1 1 Worker 3 | . . . . . . . . . . . 3 . . Builder 4 | . . . . . . . . . . . 1 1 2 Hauler 1 | . . . . . . . . . . . 1 . . Recycler 11 | . . . . . . 1 . . . . . 5 5 Watcher 1 | . . . . . . . . . . . 1 . . Swarmer 20 | . 3 . . . . 3 2 6 . . 6 . . Grunt 33 | . 1 . . 2 2 3 2 . . 4 3 10 6 Duelist 2 | . . . . . . . . . . . . 2 . Sentry 6 | . . . . . 1 . 1 . . . . . 4 Hunter 4 | . . . . . 1 . . . . . 2 . 1 Programmer 8 | . . . . . . 1 . . . 1 3 3 . Behemoth 2 | . . . . . . . . . . . . . 2 Best Kill Streak 9 | . 3 . . 2 2 4 2 3 . 2 9 4 4 Combat Bots Only 5 | . 3 . . 2 2 3 2 3 . 2 5 4 3 Max Kills in Single Turn 5 | . 1 . . 1 1 1 1 1 . 1 5 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Damage Taken 10569 | . 301 . . 198 302 362 1498 370 . 562 1345 2506 3125 Core 1544 | . 103 . . 52 29 46 65 44 . 60 125 357 663 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 38 94 . . . . 69 85 . . Volleys Fired 239 | . 16 . . 8 11 21 25 10 . 14 35 40 59 Largest 4 | . 2 . . 2 2 3 3 3 . 3 3 4 4 Hottest 293 | . 60 . . 60 124 187 206 218 . 216 207 289 293 Shots Fired 650 | . 30 . . 16 22 61 48 27 . 42 88 135 181 Gun 466 | . 30 . . 16 22 61 33 27 . 33 61 48 135 Cannon 179 | . . . . . . . 13 . . 9 27 84 46 Launcher . | . . . . . . . . . . . . . . Special 5 | . . . . . . . 2 . . . . 3 . Kinetic 187 | . 16 . . 8 . . 13 . . . 14 48 88 Thermal 444 | . 14 . . 8 22 61 33 27 . 42 64 83 90 Explosive . | . . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . . 10 1 3 Robot Hit Streak 20 | . 6 . . 8 10 20 10 10 . 8 6 9 13 Robot Miss Streak 7 | . 5 . . 2 1 4 2 5 . 2 7 3 5 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . 1 1 2 . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . 1 . . Shots Hit Robots 433 | . 13 . . 13 16 38 33 15 . 30 43 99 133 Core Hits 187 | . 7 . . 5 8 14 13 7 . 16 32 46 39 Critical Kills 4 | . . . . . . . . . . . . 2 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . 1 5 Critical Strikes 28 | . . . . . 1 5 1 . . 1 1 5 14 Burn 11 | . . . . . 1 5 1 . . 1 . . 3 Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 11 | . . . . . . . . . . . . . 11 Blast 3 | . . . . . . . . . . . 1 2 . Smash 2 | . . . . . . . . . . . . 2 . Melee Attacks 65 | . . . . . . . . . . . 2 25 38 Impact 44 | . . . . . . . . . . . 2 25 17 Slashing 21 | . . . . . . . . . . . . . 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 1 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 11601 | . 149 . . 162 275 705 635 275 . 604 1740 3155 3901 Guns 6052 | . 149 . . 162 275 705 388 275 . 498 612 636 2352 Cannons 3533 | . . . . . . . 247 . . 106 386 1606 1188 Explosions 860 | . . . . . . . . . . . 742 77 41 Melee 1143 | . . . . . . . . . . . . 836 307 Ramming 13 | . . . . . . . . . . . . . 13 Kinetic 3108 | . 93 . . 85 . . 247 . . . 159 906 1618 Thermal 6236 | . 56 . . 77 275 705 388 275 . 604 700 1304 1852 Explosive 742 | . . . . . . . . . . . 742 . . Electromagnetic 359 | . . . . . . . . . . . 139 109 111 Impact 1143 | . . . . . . . . . . . . 836 307 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 10 10 9 8 8 Average Corruption 8 | . . . . . . . 10 10 10 10 2 5 8 Corruption Purged . | . . . . . . . . . . . . . . Effects 159 | . . . . . . . 29 18 5 32 2 14 59 Message Errors 37 | . . . . . . . 5 8 1 10 . 2 11 Matter Fused 41 | . . . . . . . 5 5 2 10 . 1 18 Heat Flow Errors 15 | . . . . . . . 7 . . . . 3 5 Energy Discharges 22 | . . . . . . . 3 1 1 4 1 1 11 Parts Rejected 4 | . . . . . . . 2 . . 1 . 1 . Data Loss (minor) 18 | . . . . . . . 3 1 . 3 . 4 7 Data Loss (major) 8 | . . . . . . . . 1 1 2 1 1 2 Misfires 8 | . . . . . . . 3 2 . . . . 3 Alerts 2 | . . . . . . . 1 . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 369 | . . . . . . . . . . . 46 278 45 Projectiles 33 | . . . . . . . . . . . . 25 8 Explosions 47 | . . . . . . . . . . . 46 . 1 Melee 289 | . . . . . . . . . . . . 253 36 Knockbacks 30 | . . . . . . . 4 . . . 2 22 2 Impact 4 | . . . . . . . . . . . . 2 2 Kinetic 23 | . . . . . . . 4 . . . 2 17 . Secondary 3 | . . . . . . . . . . . . 3 . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 490 | . 72 . . 91 72 381 472 366 . 382 300 490 436 Average Temperature 139 | . 28 . . 60 35 135 185 145 . 163 115 161 122 Received Heat Transfer 2919 | . 114 . . 111 81 180 705 . . 300 36 858 534 Effects 20 | . . . . . . 3 7 . . 2 2 6 . Shutdowns 5 | . . . . . . . 1 . . 1 . 3 . Energy Bleed 4 | . . . . . . 1 1 . . . . 2 . Interference 5 | . . . . . . 1 2 . . . 2 . . Matter Decay 4 | . . . . . . . 2 . . 1 . 1 . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . 1 5 6 Impact Corruptions 14 | . . . . . . . . . . . . 12 2 Robots Melted 2 | . . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . Parts Melted 23 | . . . . 1 1 4 . . . 1 . 9 7 Heat Transferred 11532 | . 125 . . 175 666 1850 963 571 . 1211 1221 2221 2529 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Peak Influence 414 | . 151 58 . 40 205 114 . . . . 414 346 169 Initial 202 | . . 58 . . . 27 . . . . 34 202 114 Average 90 | . 61 58 . 26 47 44 . . . . 121 195 62 Maximum Alert Level 2 | . . . . . 1 . . . . . 2 1 . Low Security (%) 84 | 100 100 100 . 100 98 100 . . . . 76 35 100 Level 1 15 | . . . . . 1 . . . . . 22 64 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 1 4 . . . . 5 7 3 Investigation 3 | . . . . . 1 1 . . . . . . 1 Extermination 5 | . . . . . . 1 . . . . 3 1 . Reinforcement 8 | . 2 . . . . . . . . . 2 2 2 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . . 2 . . . . . 4 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Distress Signals 7 | . 1 . . . 1 . . . . . 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 134 | . 11 . . 2 12 10 13 7 . 6 17 26 30 Peak Tracking Total 5 | . 5 . . 2 4 3 4 3 . 3 5 5 5 Tactical Retreats 13 | . 1 . . . 3 . . 1 . 1 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Traps Triggered 3 | . . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Machines Disabled 18 | . . . . . 1 . . . . . 10 6 1 Max in Single Turn 4 | . . . . . 1 . . . . . 4 3 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Machines Accessed 21 | . 3 . 4 . 5 2 . . . . 1 . 6 Terminals 13 | . 3 . . . 4 . . . . . 1 . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 86 | . 14 . 30 . 12 5 . . . . 5 . 20 Successful 62 | . 8 . 30 . 9 4 . . . . 2 . 9 Failed 24 | . 6 . . . 3 1 . . . . 3 . 11 Catastrophic 4 | . . . . . 2 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 9 . 1 2 8 2 . . . . 5 . 5 Terminals 47 | . 14 . . . 11 . . . . . 5 . 17 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 1 . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . . . Terminal Hacks 46 | . 5 . 30 . 4 . . . . . 1 . 6 Record 30 | . . . 30 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . 2 . . . . . . . 1 Open Door 2 | . . . . . . . . . . . . . 2 Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 13 | . 3 . . . 5 2 . . . . 1 . 2 Terminals 10 | . 3 . . . 4 . . . . . 1 . 2 Botnet 10 | . 3 . . . 4 . . . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . Tunnel 2 | . . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 4 1 . . . . 1 . 5 Full Trace Events 3 | . 2 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . 4 . Robots Rewired 7 | . . . . . . . . . . . . . 7 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Total Allies 15 | . . . . . . 1 2 . . . . 2 10 Largest Group 6 | . . . . . . 1 2 . . . . 2 6 Highest-Rated Group 169 | . . . . . . 32 62 . . . . 59 169 Highest-Rated Ally 37 | . . . . . . 32 32 . . . . 30 37 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . 16 . . . . 8 37 Total Damage 1093 | . . . . . . . 272 . . . . 148 673 Kills 5 | . . . . . . . 2 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Field Lobotomies 4 | . . . . . . . 2 . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 94 | . . . . . . . . . . . 62 32 . Items 94 | . . . . . . . . . . . 62 32 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Turns Passed 10488 | 53 250 75 739 570 932 889 954 510 130 787 1573 1238 1788 Spaces Moved 6017 | 36 167 63 612 448 629 511 425 296 97 553 947 560 673 Core 218 | 14 . . . . . . . . . . . 59 145 Treads 573 | . . . . . . . . . . . . 145 428 Legs 5121 | 22 167 63 612 448 629 511 422 296 97 553 947 354 . Wheels 100 | . . . . . . . . . . . . . 100 Hover 5 | . . . . . . . 3 . . . . 2 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 130 125 120 50 50 Average Speed 143 | 118 120 120 120 120 120 133 197 156 130 129 127 174 184 Slowest Speed 750 | 250 120 120 120 200 120 200 470 200 130 206 200 370 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 40 14 93 90 39 7 58 49 12 66 16 14 53 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . . 1 1 1 1 1 . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . 2 . 1 . . . Spaces Dug 2 | . . . . . . . . . . . 2 . . Terrain Destroyed 122 | . . . . . . . . . . 1 57 41 23 Melee 2 | . . . . . . . . . . . 2 . . Projectile 44 | . . . . . . . . . . 1 2 18 23 AOE 76 | . . . . . . . . . . . 53 23 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Ext Total 7270 | 43 186 62 615 460 790 675 496 320 101 593 1226 681 1022 Wait 527 | . . . . . 106 130 20 . . 12 202 12 45 Move 6004 | 35 166 62 611 447 628 510 424 295 96 552 946 559 673 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 2 3 . 1 2 16 3 3 4 2 2 11 4 13 Fast Attach 56 | 6 1 . . 1 6 1 5 2 . 1 2 16 15 Attach 58 | . . . . 1 2 3 9 4 . 4 13 15 7 Detach 7 | . . . . . 4 . 1 1 . . . 1 . Swap 50 | . . . 3 1 4 3 7 4 1 4 13 5 5 Drop 34 | . . . . . 13 4 2 . 2 4 2 4 3 Fire 239 | . 16 . . 8 11 21 25 10 . 14 35 40 59 Melee 64 | . . . . . . . . . . . 2 25 37 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 Escape Stasis 4 | . . . . . . . . . . . . . 4 Rewire 159 | . . . . . . . . . . . . . 159 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 3) 160 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned location of Zion (-7) 374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 374 | -10/Mines | Discovered new exit (range 5) 379 | -10/Mines | Entered Exiles 397 | -10/Exiles | Discovered new exit (range 15) 409 | -10/Exiles | Met 8R-AWN 431 | -10/Exiles | Met EX-HEX 495 | -10/Exiles | Met EX-DEC 519 | -10/Exiles | Visited The Gauntlet 719 | -10/Exiles | Discovered new exit (range 14) 818 | -10/Exiles | Met EX-BIN 843 | -10/Exiles | Aligned with FarCom system 844 | -10/Exiles | Given EX-Vault access code 899 | -10/Exiles | Opened EX-Vault 1003 | -10/Exiles | Found Prototype Special Weapon 1007 | -10/Exiles | Identified Field Lobotomy Kit 1032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1118 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1118 | -10/Exiles | Entered Mines 1125 | -9/Mines | Core integrity fell below 50% 1155 | -9/Mines | Met a Derelict bent on vengeance 1370 | -9/Mines | Learned location of Storage (-9) 1502 | -9/Mines | Discovered new exit (range 15) 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2548 | -8/Materials | Discovered new exit (range 7) 2588 | -8/Materials | Identified exit to Factory 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2922 | -7/Factory | Build established: Scavenger-Skirmisher 3016 | -7/Factory | Discovered new exit (range 11) 3252 | -7/Factory | Identified exit to Garrison 3509 | -7/Factory | Entered Lower Caves 3509 | -7/Lower Caves | Accompanied by 1 ally 3557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3692 | -7/Lower Caves | System corruption reached 10% 3851 | -7/Lower Caves | Build established: Scavenger-Tank 4082 | -7/Lower Caves | Ambushed by wild Derelicts 4165 | -7/Lower Caves | Assimilated YM-ZDP(g) with FLK Orb 4168 | -7/Lower Caves | Assimilated N5-LIJ(g) with FLK Orb 4190 | -7/Lower Caves | Lost 9 parts (1p4n1u3w) 4388 | -7/Lower Caves | Discovered new exit (range 11) 4463 | -7/Lower Caves | Entered another Lower Caves area 4534 | -7/Lower Caves | Build established: Scavenger-Gunner 4635 | -7/Lower Caves | Lost 3 parts (1n2w) 4934 | -7/Lower Caves | Discovered new exit (range 16) 4973 | -7/Lower Caves | Entered Zion 5071 | -7/Zion | Found GAL Module 5081 | -7/Zion | Discovered new exit (range 11) 5103 | -7/Zion | Entered Proximity Caves 5801 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5884 | -6/Proximity Caves | Discovered new exit (range 6) 5890 | -6/Proximity Caves | Entered Factory 5890 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6198 | -6/Factory | Identified exit to Lower Caves 6324 | -6/Factory | Build established: Derelict-Skirmisher 6723 | -6/Factory | Lost 4 parts (2n1u1w) 7123 | -6/Factory | Lost 4 parts (1p1n2u) 7213 | -6/Factory | Lost 3 parts (1p1n1u) 7327 | -6/Factory | Discovered new exit (range 13) 7463 | -6/Factory | Entered another Factory area 7463 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7746 | -5/Factory | Assimilated B-60 Warrior with FLK Orb 7759 | -5/Factory | Assimilated G-50 Soldier with FLK Orb 7769 | -5/Factory | Garrison activated, responded to threat 8230 | -5/Factory | Lost 4 parts (1n2u1w) 8241 | -5/Factory | Garrison activated, responded to threat 8353 | -5/Factory | Released all parts (11) 8381 | -5/Factory | Lost 13 parts (4p3n3u3w) 8633 | -5/Factory | Build established: Mutant 8679 | -5/Factory | Discovered new exit (range 10) 8701 | -5/Factory | Entered Extension 8925 | -5/Extension | Lost 4 parts (2n1u1w) 9349 | -5/Extension | Build established: Scavenger-Tank 9832 | -5/Extension | Rescued a captive Derelict 9926 | -5/Extension | Core integrity fell below 50% 10122 | -5/Extension | Rescued a captive Derelict 10123 | -5/Extension | Rescued a captive Derelict 10132 | -5/Extension | Spotted B-75 Beast 10150 | -5/Extension | Spotted B-75 Beast 10158 | -5/Extension | Destroyed B-75 Beast 10195 | -5/Extension | Lost 4 parts (1p1n1u1w) 10237 | -5/Extension | Destroyed B-75 Beast 10251 | -5/Extension | Disrupted transfer network 10263 | -5/Extension | Lost 4 parts (1n1u2w) 10380 | -5/Extension | Lost 3 parts (1n2w) 10388 | -5/Extension | Released all parts (10) 10391 | -5/Extension | Core integrity fell below 20% 10418 | -5/Extension | Lost 4 parts (1p1n1u1w) 10489 | -5/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10391_ Penetrated by Slug. 10391_ U-05 Engineer lays Concrete. 10392_ R-10 Processor collects Rnf. Deuterium Engine. 10392_ U-05 Engineer lays Concrete. 10393_ Slug penetrates U-05 Engineer. 10393_ Penetrated by Slug. 10393_ U-05 Engineer lays Concrete. 10395_ R-10 Processor collects Corrupted Plasma Rifle. 10395_ U-05 Engineer lays Concrete. 10397_ Penetrated by Slug. 10397_ U-05 Engineer lays Concrete. 10402_ System corrupted: Matter fused (-8). 10434_ System corrupted: Component data lost. 10440_ U-05 Engineer exits Transfer Station. 10442_ Acquired 43 matter. 10451_ System corrupted: Matter fused (-10). 10462_ U-05 Engineer enters Transfer Station. 10462_ K-01 Serf enters Transfer Station. 10477_ R-10 Processor exits Transfer Station. 10489_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #???????#### #?? | | ?????# #????#### ## #?? | | ?????# ##########????####%## ##? | | ?????# #?????????????## "% ## | | ?????# #?????????????## " | | ?????# #?????????????#### # ## | | ?????# #?????????????##########? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?##### #####???????????????????? | | ?# "" "" #???????????????????? | | ?# "g" ##################### | | ?# @ ^ | | ?# R | | ?# | | ?# | | ?# R | | ?# k##################### | | ?# #???????????????????? | | ?###" k"###???????????????????? | | ???#" "#?????????????????????? | | ???#"""""#?????????????????????? | | ???#######?????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 450 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed IntegratedProcessingBoosters Manual? 0 Play Time 01:41:38 Cumulative 60.3 hours Start 2021.06.04 @ 20:37:17 End 2021.06.04 @ 22:17:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ac779e5-3d39-40ee-bd66-8833dba98708