Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 17:17:39

Player: Odoacre

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (205)      205
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1150

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     261/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
  High-capacity Battery
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (8) ----
          Light Ion Engine
                EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Battery
                Visual Processing Unit
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Aluminum Leg
                EM Pulse Gun
         Medium Laser
                Autogun
                Datajack
                Flail
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   7   7   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    1    | .   .   1   
    Wheel                  5    | 2   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   2   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      11   | .   .   11  
Average Slot Usage (%)     87   | .   94  74  
  Engine                   7    | .   10  .   
  Core                     4    | .   3   6   
  Wheel                    24   | .   28  17  
  Storage                  18   | .   16  22  
  Processor                7    | .   6   11  
  Energy Gun               11   | .   14  6   
  Ballistic Gun            12   | .   14  7   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 12  20  21  
  Greatest Support         42   | 32  32  42  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  8   
  Average Capacity         7    | 5   7   8   
  Most Carried             7    | 1   6   7   
  Average Carried          3    | .   3   4   
  Final Capacity           8    | 6   8   8   
  Final Carried            6    | 1   6   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           362  | 223 77  62  
  Remotely                 .    | .   .   .   
Salvage Created            276  | .   174 102 
  Parts                    21   | .   13  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   3   5   
  Guns                     7    | .   3   4   
Classes Destroyed          3    | .   2   1   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   .   4   
  Grunt                    4    | .   3   1   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1170 | .   216 954 
  Core                     456  | .   54  402 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         89   | 100 78  .   
Volleys Fired              24   | .   12  12  
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  73  
Shots Fired                39   | .   24  15  
  Gun                      39   | .   24  15  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  23   | .   12  11  
  Thermal                  11   | .   7   4   
  Explosive                .    | .   .   .   
  Electromagnetic          5    | .   5   .   
  Robot Hit Streak         7    | .   7   4   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           29   | .   14  15  
  Core Hits                15   | .   10  5   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              8    | .   .   8   
  Impact                   7    | .   .   7   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           449  | .   177 272 
  Guns                     333  | .   177 156 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    116  | .   .   116 
  Ramming                  .    | .   .   .   
  Kinetic                  175  | .   71  104 
  Thermal                  78   | .   26  52  
  Explosive                .    | .   .   .   
  Electromagnetic          80   | .   80  .   
  Impact                   116  | .   .   116 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            16   | .   .   16  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    16   | .   .   16  
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   195 51  
  Average Temperature      61   | .   73  21  
  Received Heat Transfer   420  | .   120 300 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   .   2   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         222  | .   74  148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             92   | .   92  83  
  Average Influence        35   | .   34  50  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   7   11  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   5   9   
  Successful               5    | .   2   3   
  Failed                   9    | .   3   6   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   4   8   
  Terminals                13   | .   4   9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Record                   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   5   5   
  Terminals                3    | .   1   2   
    Assimilate             1    | .   .   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               483  | 51  294 138 
Spaces Moved               369  | 42  246 81  
  Core                     5    | 1   .   4   
  Treads                   .    | .   .   .   
  Legs                     10   | .   .   10  
  Wheels                   354  | 41  246 67  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  93  
  Average Speed            97   | 98  95  104 
  Slowest Speed            250  | 100 100 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 3   43  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      439  | 48  280 111 
  Wait                     8    | .   8   .   
  Move                     367  | 41  245 81  
  Hop                      .    | .   .   .   
  Pick Up                  10   | 1   6   3   
  Fast Attach              7    | 6   1   .   
  Attach                   8    | .   1   7   
  Detach                   .    | .   .   .   
  Swap                     5    | .   5   .   
  Drop                     2    | .   2   .   
  Fire                     24   | .   12  12  
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   52 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 7)
  305 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 18)
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  455 | -9/Materials  | Core integrity fell below 50%
  466 | -9/Materials  | Core integrity fell below 20%
  484 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00431_ R-06 Scavenger collects Lgt. Assault Rifle.
00433_ S-10 Pest destroyed.
00436_ R-06 Scavenger collects Flight Unit.
00437_ Com. Wheel destroyed.
00439_ Hadron Collector disabled.
00442_ Autogun destroyed.
00443_ Jacked G-34 Mercenary...
00443_ Command string: trojan
00443_ No effect.
00446_ Datajack destroyed.
00457_ Destroyed Flight Unit.
00457_ S-10 Pest system corrupted by crushing effect.
00458_ S-10 Pest system terminally corrupted.
00458_ Flight Unit fried.
00458_ Lgt. Ion Engine fried.
00459_ G-34 Mercenary knocked back.
00465_ K-01 Serf collects debris.
00468_ Flail destroyed.
00469_ K-01 Serf collects debris. <x2>
00480_ Imp. Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            650
Matter Stores              294
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeBoreAutogun
  Manual?         0
Play Time         00:11:47
  Cumulative      16.7 hours
  Start           2020.04.06 @ 17:06:07
  End             2020.04.06 @ 17:17:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           24
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41d5be35-9f04-48b0-9f2a-9fae45a28a0e