Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 18:04:23

Player: dhtilly

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (159)     795
Value Destroyed (6527)     6527
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2352)               2352
              TOTAL SCORE: 14794

 Bonus
-------
High Alert Combat Kills    373
Follower Combat Kills      328
Entered Garrisons          400
Used RIF Installer         1000
Met Data Miner             300
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     64/100
System Corruption          28%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
  Experimental Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Cold Fusion Reactor
         Large Storage Unit
       Layered Medium Armor Plating
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
      Hardened Medium Armor Plating
      Improved Hacking Suite
               Relay Coupler [NC]
>              --- WEAPON -----------
  High-powered Shock Rifle
      Improved Heavy Machine Gun
         Heavy Flak Cannon
>              --- INVENTORY --------
               Nuclear Core
               Cold Fusion Reactor
      Advanced Targeting Computer
               Relay Coupler [Swarmer]
               Force Rifle
               Gauss Rifle
               Gauss Rifle
    Long-range Missile Launcher
               Remote Datajack
               Chainsword
[Rating: 67]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             234  | 6   8   12  8   6   3   28  23  40  26  36  13  7   .   18  
  Power                    20   | 1   3   1   1   1   .   2   .   4   3   3   .   .   .   1   
    Engine                 11   | 1   3   1   1   1   .   2   .   1   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   3   2   3   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               57   | 2   .   3   2   3   2   10  11  5   5   9   .   .   .   5   
    Treads                 14   | .   .   .   .   .   .   4   4   1   1   3   .   .   .   1   
    Leg                    27   | .   .   2   1   3   2   4   7   .   4   2   .   .   .   2   
    Wheel                  9    | 2   .   1   1   .   .   .   .   4   .   1   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  48   | 1   3   4   5   1   1   2   4   3   7   10  1   2   .   4   
    Device                 14   | .   .   .   3   .   .   .   .   1   1   5   .   2   .   2   
    Storage                12   | 1   3   3   1   .   .   .   1   .   2   1   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   
    Hackware               11   | .   .   .   .   .   1   .   .   2   4   3   .   .   .   1   
    Protection             7    | .   .   1   1   .   .   2   2   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | 2   2   4   .   1   .   14  8   28  11  14  12  5   .   8   
    Energy Gun             27   | 1   .   1   .   .   .   6   1   7   3   7   .   .   .   1   
    Energy Cannon          2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 1   2   1   .   1   .   3   4   9   1   1   1   1   .   1   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   1   .   .   1   5   2   .   1   
    Launcher               11   | .   .   1   .   .   .   2   .   2   1   .   .   2   .   3   
    Special Weapon         8    | .   .   .   .   .   .   .   .   1   2   2   2   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   3   1   5   3   3   4   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
Parts Lost                 85   | .   2   7   .   1   .   11  3   16  13  6   .   3   .   23  
  Power                    11   | .   1   1   .   .   .   2   .   4   1   1   .   .   .   1   
  Propulsion               23   | .   .   3   .   1   .   4   .   3   3   2   .   .   .   7   
  Utility                  14   | .   .   .   .   .   .   2   .   .   2   .   .   2   .   8   
  Weapon                   37   | .   1   3   .   .   .   3   3   9   7   3   .   1   .   7   
  Highest Loss Streak      7    | .   1   7   .   1   .   6   2   4   4   6   .   1   .   7   
Average Slot Usage (%)     91   | .   99  94  96  100 90  97  99  93  65  85  92  92  93  81  
  Engine                   4    | .   14  14  11  11  9   8   9   2   2   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   4   2   6   6   6   6   5   
  Treads                   9    | .   .   .   .   .   .   11  9   22  1   6   13  13  13  8   
  Leg                      6    | .   .   10  15  14  27  14  17  .   3   6   .   .   .   8   
  Wheel                    4    | .   28  12  5   7   .   .   .   2   .   1   6   6   6   .   
  Device                   5    | .   .   .   16  11  9   .   .   1   .   7   13  12  13  9   
  Storage                  14   | .   27  27  22  22  18  18  18  15  16  9   6   6   6   5   
  Processor                6    | .   .   .   .   10  9   9   9   7   7   6   6   6   6   12  
  Hackware                 8    | .   .   .   .   .   .   2   .   10  11  18  14  13  13  11  
  Protection               3    | .   .   .   2   .   .   5   9   1   .   .   4   6   6   .   
  Energy Gun               8    | .   14  14  11  11  9   15  7   7   4   7   6   4   .   .   
  Energy Cannon            1    | .   .   9   11  5   .   .   1   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   14  3   .   5   9   10  16  12  2   3   6   7   13  9   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   4   5   6   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   .   6   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 10  40  56  68  68  61  74  78  76  73  44  52  57  52  52  
  Greatest Support         89   | 20  20  20  26  30  50  60  69  89  30  69  37  37  28  60  
  Greatest Overweight (x)  22   | 3   1   5   18  6   1   3   3   2   22  9   1   2   1   7   
  Average Overweight (x)   1    | .   .   3   3   4   1   1   1   .   4   1   .   1   1   .   
Largest Inventory Capacity 24   | 6   16  18  24  18  18  18  18  18  18  10  10  10  10  10  
  Average Capacity         14   | 5   13  17  18  18  18  18  18  18  16  10  10  10  10  9   
  Most Carried             18   | 6   16  18  18  18  17  18  18  18  18  10  10  10  9   10  
  Average Carried          13   | 4   11  15  17  17  17  17  17  17  14  9   9   9   9   8   
  Final Capacity           18   | 6   16  18  18  18  18  18  18  18  10  10  10  10  10  4   
  Final Carried            18   | 6   16  18  18  18  17  17  18  18  10  10  10  9   9   4   

 Class Distribution 
--------------------
 21% | Mutant
 16% | Skirmisher
 12% | Bothacker-Mutant
 12% | Scavenger-Tank
  7% | Scavenger-Mutant
  6% | Bothacker-Gunner
  6% | Scavenger-Skirmisher
  4% | Tank
  3% | Scavenger-Gunner
  3% | Commander-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
       Scavenger-Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
     Bothacker-Gunner | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Bothacker-Mutant | -6/Factory
           Skirmisher | -6/Lower Caves
       Commander-Tank | -6/Lower Caves
           Skirmisher | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Matter Collected           4410 | 226  347  130  30   116  .    451  388  755  317  636  226  448  .    340  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6259 | .    527  38   58   140  .    811  964  1388 294  722  86   713  .    518  
  Parts                    304  | .    44   .    2    6    .    44   47   73   11   27   4    31   .    15   
Haulers Intercepted        9    | .    2    .    .    .    .    .    2    3    .    2    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    2    .    .    .    3    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    .    .    .    .    .    25   .    22   
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Combat Hostiles Destroyed  139  | .   16  5   1   6   .   19  13  25  8   11  2   19  .   14  
  Melee                    9    | .   .   .   .   .   .   .   3   2   3   .   .   .   .   1   
  Guns                     85   | .   16  1   .   4   .   14  9   22  1   8   .   6   .   4   
  Cannons                  13   | .   .   .   1   1   .   .   1   .   .   2   2   4   .   2   
  AOE                      29   | .   .   4   .   .   .   5   .   1   3   .   .   9   .   7   
Classes Destroyed          15   | .   5   1   1   .   .   1   1   2   .   1   1   1   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   .   .   2   3   .   2   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  51   | .   12  .   .   5   .   4   .   12  5   4   .   7   .   2   
  Grunt                    40   | .   4   .   .   .   .   7   7   3   1   4   .   8   .   6   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Sentry                   20   | .   .   .   1   1   .   7   4   2   2   1   .   1   .   1   
  Hunter                   8    | .   .   .   .   .   .   1   2   2   .   .   1   2   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   6   5   1   3   .   4   5   6   3   4   1   8   .   6   
  Combat Bots Only         8    | .   6   5   1   3   .   4   3   6   3   4   1   8   .   6   
Max Kills in Single Turn   4    | .   1   3   1   1   .   3   1   2   3   2   1   4   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   .   .   3   .   1   3   .   .   4   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Damage Taken               10954 | .    433  385  111  174  .    1333 767  2384 1317 864  259  900  .    2027 
  Core                     1937  | .    102  90   14   23   .    225  40   183  396  131  12   127  .    594  
  Absorbed by Shields      159   | .    .    .    .    .    .    41   .    .    82   .    .    36   .    .    
Core Remaining (%)         56    | 100  .    23   .    90   .    .    51   .    17   .    .    .    .    .    
Volleys Fired              379   | .    50   8    7    15   .    51   32   76   18   48   16   31   .    27   
  Largest                  3     | .    2    2    2    2    .    3    3    3    3    3    3    3    .    3    
  Hottest                  161   | .    60   110  110  110  .    134  134  158  143  159  128  128  .    161  
Shots Fired                855   | .    100  16   14   30   .    130  94   180  20   96   34   83   .    58   
  Gun                      722   | .    100  11   7    21   .    124  86   178  11   80   18   52   .    34   
  Cannon                   82    | .    .    2    7    9    .    .    8    .    .    8    9    27   .    12   
  Launcher                 26    | .    .    3    .    .    .    6    .    2    4    .    .    4    .    7    
  Special                  25    | .    .    .    .    .    .    .    .    .    5    8    7    .    .    5    
  Kinetic                  453   | .    50   3    .    6    .    60   60   108  3    48   18   58   .    39   
  Thermal                  162   | .    .    4    14   24   .    49   2    36   .    26   .    .    .    7    
  Explosive                25    | .    .    3    .    .    .    6    .    1    4    .    .    4    .    7    
  Electromagnetic          190   | .    50   6    .    .    .    15   32   35   8    14   9    21   .    .    
  Robot Hit Streak         29    | .    9    4    6    8    .    21   9    29   6    17   16   12   .    16   
  Robot Miss Streak        5     | .    3    2    3    1    .    2    5    4    1    4    4    4    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    .    .    .    .    1    1    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           645   | .    57   9    10   23   .    89   76   144  27   81   26   61   .    42   
  Core Hits                338   | .    25   17   2    6    .    42   36   65   12   33   11   45   .    44   
  Critical Hits            5     | .    .    .    .    .    .    1    1    .    2    .    .    .    .    1    
  Critical Kills           3     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              82    | .    .    .    .    .    .    5    17   16   17   14   12   .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 69    | .    .    .    .    .    .    5    17   10   10   14   12   .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    3    .    1    2    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14885 | .    730  390  166  299  .    1714 1866 2996 708  1613 428  1963 .    2012 
  Guns                     8313  | .    643  83   76   172  .    1208 821  2607 194  1037 250  734  .    488  
  Cannons                  1319  | .    .    35   90   127  .    .    214  .    .    76   178  392  .    207  
  Explosions               3618  | .    87   272  .    .    .    506  .    281  342  .    .    837  .    1293 
  Melee                    1635  | .    .    .    .    .    .    .    831  108  172  500  .    .    .    24   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5353  | .    212  16   .    30   .    495  605  1653 69   545  261  844  .    623  
  Thermal                  2671  | .    87   48   166  269  .    481  30   713  .    373  .    432  .    72   
  Explosive                3020  | .    .    272  .    .    .    506  .    202  342  .    .    405  .    1293 
  Electromagnetic          2206  | .    431  54   .    .    .    232  400  320  125  195  167  282  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1635  | .    .    .    .    .    .    .    831  108  172  500  .    .    .    24   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    2    .    .    .    .    .    11   12   1    1    3    3    28   
  Average Corruption       3     | .    .    2    .    .    .    .    .    3    11   1    1    2    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    2    .    .    .    .    .    10   35   4    9    9    2    19   
    Message Errors         30    | .    .    .    .    .    .    .    .    3    13   1    5    3    1    4    
    Matter Fused           6     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    
    Heat Flow Errors       6     | .    .    2    .    .    .    .    .    1    .    .    .    1    .    2    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    3    .    2    3    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    3    1    2    1    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    4    6    2    .    1    .    4    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            230   | .    20   .    .    .    .    6    63   4    13   51   .    53   .    20   
  Projectiles              49    | .    .    .    .    .    .    .    36   .    .    .    .    7    .    6    
  Explosions               90    | .    20   .    .    .    .    6    .    4    .    .    .    46   .    14   
  Melee                    91    | .    .    .    .    .    .    .    27   .    13   51   .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    .    .    1    3    10   .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    .    .    .    .    1    3    10   .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      444   | .    35   36   .    .    .    41   .    75   .    .    .    167  .    90   
  Shots                    13    | .    1    2    .    .    .    2    .    1    .    .    .    3    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    96   278  178  184  .    318  453  321  51   280  166  255  .    173  
  Average Temperature      85    | .    31   79   80   66   .    82   136  81   15   99   69   120  .    31   
  Received Heat Transfer   2226  | .    72   .    48   27   .    456  279  279  171  201  .    93   .    600  
  Effects                  11    | .    .    2    .    .    .    .    3    3    .    .    .    3    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
    Interference           6     | .    .    1    .    .    .    .    .    3    .    .    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    2    .    .    .    .    3    3    1    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             13    | .    .    .    .    2    .    3    .    4    3    1    .    .    .    .    
  Heat Transferred         5463  | .    100  111  407  666  .    1179 74   1523 .    792  .    500  .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Peak Influence             828  | .   339 127 71  135 .   828 624 645 484 251 .   .   .   .   
  Average Influence        281  | .   165 80  46  56  .   479 467 339 425 92  .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   .   3   2   2   2   1   .   .   .   .   
  Low Security (%)         41   | 100 62  100 100 100 100 16  .   7   .   81  .   .   .   .   
  Level 1                  25   | .   37  .   .   .   .   17  18  69  32  18  .   .   .   .   
  Level 2                  27   | .   .   .   .   .   .   34  81  23  67  .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   2   .   .   .   2   7   .   3   .   1   .   1   
  Investigation            6    | .   1   .   2   .   .   .   .   2   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Distress Signals           5    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   22  16  7   9   .   25  29  39  19  21  2   15  .   32  
  Peak Tracking Total      13   | .   6   13  6   4   .   6   8   8   6   4   1   5   .   9   
  Tactical Retreats        16   | .   1   1   .   .   .   4   1   3   1   4   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Traps Triggered            16   | .   .   .   1   .   .   9   .   1   2   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Machines Disabled          19   | .   2   .   .   .   .   5   3   3   1   1   1   3   .   .   
  Max in Single Turn       3    | .   1   .   .   .   .   1   1   1   1   1   1   3   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Machines Accessed          27   | .   3   .   1   .   1   .   1   9   .   6   1   1   4   .   
  Terminals                15   | .   3   .   1   .   .   .   1   6   .   3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                75   | .   13  .   3   .   2   .   2   18  .   9   1   3   24  .   
  Successful               55   | .   8   .   2   .   2   .   1   9   .   5   1   3   24  .   
  Failed                   20   | .   5   .   1   .   .   .   1   9   .   4   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   
  Terminals                38   | .   13  .   3   .   .   .   2   12  .   5   .   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
Terminal Hacks             44   | .   8   .   2   .   .   .   1   4   .   1   1   3   24  .   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   .   3   11  .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   .   1   .   .   .   1   9   .   5   .   1   .   .   
  Full Trace Events        5    | .   1   .   1   .   .   .   .   2   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   4   7   6   2   .   .   3   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Combat                   17   | .   .   .   .   .   .   .   .   4   7   1   2   .   .   3   
Robot Hacks Applied        27   | .   .   .   .   .   .   .   .   6   8   8   2   .   .   3   
  parse_system             8    | .   .   .   .   .   .   .   .   3   2   2   1   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  streamctrl_high          10   | .   .   .   .   .   .   .   .   2   5   .   .   .   .   3   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   15  .   4   5   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   15  .   .   5   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 8    | .   .   .   .   .   .   .   .   1   4   2   .   .   .   1   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Total Allies               22   | .   .   .   .   2   .   .   .   3   6   3   4   .   .   4   
  Largest Group            4    | .   .   .   .   2   .   .   .   1   1   1   4   4   .   2   
  Highest-Rated Group      94   | .   .   .   .   46  .   .   .   16  21  41  91  91  .   94  
  Highest-Rated Ally       94   | .   .   .   .   31  .   .   .   16  21  41  31  31  .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   11  .   .   .   13  13  4   .   13  .   22  
  Total Damage             1573 | .   .   .   .   200 .   .   .   120 186 195 .   279 .   593 
  Kills                    11   | .   .   .   .   2   .   .   .   1   2   1   .   1   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Turns Passed               10942 | 45   627  228  199  903  14   1433 1119 1256 722  1493 1490 782  107  524  
Spaces Moved               6335  | 41   521  112  98   560  7    689  537  577  205  812  1253 548  98   277  
  Core                     58    | 19   .    .    1    .    .    .    .    .    29   2    .    .    .    7    
  Treads                   1238  | .    .    .    .    .    .    325  183  427  60   142  .    .    .    101  
  Legs                     1569  | .    .    27   41   154  7    362  354  .    89   369  .    .    .    166  
  Wheels                   3466  | 22   521  85   56   406  .    .    .    150  27   298  1253 548  98   2    
  Hover                    3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            40    | 50   80   90   110  130  156  156  150  100  120  100  100  110  110  40   
  Average Speed            139   | 74   85   148  158  149  156  167  160  148  288  144  109  116  110  149  
  Slowest Speed            1150  | 200  90   270  950  210  156  220  220  163  1150 500  110  120  110  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    79   28   15   94   2    80   48   18   47   19   92   82   69   38   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        8     | .    .    .    .    1    1    .    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    4    .    1    .    .    .    .    .    .    4    2    .    .    
Spaces Dug                 21    | .    .    .    .    .    .    1    .    4    .    5    11   .    .    .    
Terrain Destroyed          264   | .    2    13   .    .    .    22   2    32   23   5    11   61   .    93   
  Melee                    21    | .    .    .    .    .    .    1    .    4    .    5    11   .    .    .    
  Projectile               10    | .    .    .    .    .    .    .    2    6    .    .    .    1    .    1    
  AOE                      233   | .    2    13   .    .    .    21   .    22   23   .    .    60   .    92   

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Total                      7631 | 52   613  158  126  597  9    861  709  788  294  1041 1321 630  97   335  
  Wait                     326  | .    13   13   7    9    .    34   56   54   .    76   18   44   .    2    
  Move                     6319 | 40   520  111  97   559  6    687  536  576  203  811  1252 547  97   277  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101  | 6    14   10   3    2    .    13   16   11   6    13   4    1    .    2    
  Fast Attach              84   | 6    2    1    2    3    .    11   9    11   12   18   2    1    .    6    
  Attach                   56   | .    1    6    1    .    1    7    4    12   9    4    1    2    .    8    
  Detach                   20   | .    .    .    .    .    .    4    1    6    3    3    .    .    .    3    
  Swap                     94   | .    5    5    5    3    2    10   10   17   5    14   10   4    .    4    
  Drop                     112  | .    8    4    4    6    .    15   28   9    5    25   5    .    .    3    
  Fire                     379  | .    50   8    7    15   .    51   32   76   18   48   16   31   .    27   
  Melee                    82   | .    .    .    .    .    .    5    17   16   17   14   12   .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55   | .    .    .    .    .    .    24   .    .    16   15   .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low / Gar)
-7/Garrison
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    46 | -11/Scrapyard      | Entered Materials
   271 | -10/Materials      | Discovered new exit (range 7)
   309 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 16)
   547 | -10/Materials      | Discovered new exit (range 9)
   600 | -10/Materials      | Discovered new exit (range 15)
   673 | -10/Materials      | Entered Mines
   719 | -10/Mines          | Assembled infested the area
   724 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   747 | -10/Mines          | Core integrity fell below 50%
   786 | -10/Mines          | Lost 7 parts (1p3n3w)
   806 | -10/Mines          | Discovered new exit (range 8)
   813 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   901 | -10/Mines          | Entered Materials
   901 | -9/Materials       | Evolved 2 slots: Utility x2
  1041 | -9/Materials       | Discovered new exit (range 5)
  1100 | -9/Materials       | Entered Mines
  1145 | -9/Mines           | Discovered new exit (range 5)
  1192 | -9/Mines           | Identified exit to Materials
  1411 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1634 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1863 | -9/Mines           | Discovered exit to Materials (range 5)
  1889 | -9/Mines           | Build established: Scavenger-Mutant
  2003 | -9/Mines           | Entered Materials
  2003 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2004 | -8/Materials       | Identified exit to Factory
  2015 | -8/Materials       | Identified exit to Garrison
  2017 | -8/Materials       | Entered Garrison
  2056 | -8/Garrison        | Triggered checkpoint
  2097 | -8/Garrison        | Garrison Relay disabled
  2254 | -8/Garrison        | Triggered checkpoint
  2534 | -8/Garrison        | Triggered checkpoint
  2554 | -8/Garrison        | Garrison Relay disabled
  2640 | -8/Garrison        | Discovered new exit (range 12)
  2656 | -8/Garrison        | Identified exit to Materials
  2754 | -8/Garrison        | Triggered checkpoint
  2757 | -8/Garrison        | Triggered checkpoint
  2837 | -8/Garrison        | Lost 6 parts (3n1u2w)
  2884 | -8/Garrison        | Triggered checkpoint
  2907 | -8/Garrison        | Garrison Relay disabled
  3062 | -8/Garrison        | Triggered checkpoint
  3063 | -8/Garrison        | Discovered exit to Materials (range 14)
  3079 | -8/Garrison        | Build established: Scavenger-Tank
  3282 | -8/Garrison        | Triggered checkpoint
  3292 | -8/Garrison        | Garrison Relay disabled
  3356 | -8/Garrison        | Triggered checkpoint
  3371 | -8/Garrison        | Discovered exit to Materials (range 14)
  3407 | -8/Garrison        | Installed Relay Interface Framework
  3450 | -8/Garrison        | Entered Materials
  3910 | -8/Materials       | Garrison activated, responded to threat
  4161 | -8/Materials       | Discovered exit to Factory (range 8)
  4273 | -8/Materials       | Build established: Tank
  4456 | -8/Materials       | Discovered exit to Factory (range 16)
  4569 | -8/Materials       | Entered Factory
  4569 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4570 | -7/Factory         | Identified exit to Lower Caves
  5251 | -7/Factory         | Build established: Bothacker-Gunner
  5511 | -7/Factory         | Lost 4 parts (1p1n2w)
  5698 | -7/Factory         | Lost 4 parts (2n2w)
  5766 | -7/Factory         | Identified exit to Garrison
  5794 | -7/Factory         | System corruption reached 10%
  5825 | -7/Factory         | Entered Garrison
  5827 | -7/Garrison        | Lost 3 parts (1p2w)
  5858 | -7/Garrison        | Triggered checkpoint
  5908 | -7/Garrison        | Lost 4 parts (1n3w)
  5974 | -7/Garrison        | Garrison Relay disabled
  6145 | -7/Garrison        | Lost 4 parts (1n1u2w)
  6151 | -7/Garrison        | Core integrity fell below 50%
  6219 | -7/Garrison        | Lost 3 parts (1p1n1w)
  6220 | -7/Garrison        | Build established: Bothacker-Mutant
  6230 | -7/Garrison        | Triggered checkpoint
  6288 | -7/Garrison        | Triggered checkpoint
  6392 | -7/Garrison        | Triggered checkpoint
  6404 | -7/Garrison        | Core integrity fell below 20%
  6521 | -7/Garrison        | Discovered new exit (range 8)
  6530 | -7/Garrison        | Identified exit to Factory
  6539 | -7/Garrison        | Expanded RIF knowledge: Program Shield
  6547 | -7/Garrison        | Entered Factory
  6547 | -6/Factory         | Evolved 2 slots: Utility x2
  6687 | -6/Factory         | Fabricated A-15 Conveyor (x1)
  6773 | -6/Factory         | Lost 6 parts (1p2n3w)
  7134 | -6/Factory         | Repaired Remote Datajack
  7908 | -6/Factory         | Discovered new exit (range 15)
  7923 | -6/Factory         | Identified exit to Lower Caves
  7954 | -6/Factory         | Build established: Skirmisher
  8010 | -6/Factory         | Found Prototype Processor
  8010 | -6/Factory         | Identified Exp. Signal Interpreter
  8040 | -6/Factory         | Entered Lower Caves
  9308 | -6/Lower Caves     | Build established: Mutant
  9408 | -6/Lower Caves     | Discovered new exit (range 15)
  9436 | -6/Lower Caves     | Identified exit to Lower Caves
  9474 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9530 | -6/Lower Caves     | Entered another Lower Caves area
  9530 | -6/Lower Caves     | Accompanied by 4 allies
  9545 | -6/Lower Caves     | Discovered new exit (range 12)
  9568 | -6/Lower Caves     | Identified exit to Factory
  9574 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9862 | -6/Lower Caves     | Build established: Commander-Tank
  9890 | -6/Lower Caves     | Learned Factory garrison access intel
  9913 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10053 | -6/Lower Caves     | Learned Research terminal intel
 10056 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 10104 | -6/Lower Caves     | Destroyed 8 combat bots
 10108 | -6/Lower Caves     | Spotted B-75 Beast
 10185 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10269 | -6/Lower Caves     | Discovered new exit (range 7)
 10274 | -6/Lower Caves     | Identified exit to Data Miner
 10293 | -6/Lower Caves     | Destroyed B-75 Beast
 10312 | -6/Lower Caves     | Entered Data Miner
 10312 | -6/Data Miner      | Discovered new exit (range 6)
 10317 | -6/Data Miner      | Identified exit to Proximity Caves
 10333 | -6/Data Miner      | Met Data Miner
 10352 | -6/Data Miner      | Learned location of Section 7 (-3)
 10352 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10356 | -6/Data Miner      | Build established: Skirmisher
 10375 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10419 | -6/Data Miner      | Entered Proximity Caves
 10450 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10474 | -5/Proximity Caves | Lost 4 parts (2n1u1w)
 10616 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10716 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 10793 | -5/Proximity Caves | System corruption reached 10%
 10826 | -5/Proximity Caves | Lost 5 parts (1n2u2w)
 10833 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10877 | -5/Proximity Caves | Core integrity fell below 50%
 10912 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10913 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w)
 10932 | -5/Proximity Caves | Core integrity fell below 20%
 10943 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10929_ Virus 6c destroyed.
10933_ Identified Cold Fusion Reactor.
10934_ Dropped Adv. Particle Charger.
10935_ Dropped Adv. Heat Sink.
10936_ //FN: CS,6YN4FMGGW/ #O,ISZU
10936_ Dropped Nuclear Core.
10936_ S-27 Virus destroyed.
10937_ Adv. Targeting Computer destroyed.
10937_ Chainsword destroyed.
10937_ System corrupted by crushing effect (+1).
10937_ System corrupted by crushing effect (+5).
10939_ Acquired VTOL Module. <x2>
10942_ Relay Coupler [Swarmer] destroyed.
10942_ VTOL Module destroyed. <x2>
10942_ Imp. Hacking Suite destroyed.
10942_ System corrupted by crushing effect (+2).
10942_ System corrupted by crushing effect (+3).
10942_ System corrupted by crushing effect (+2).
10942_ System corrupted by crushing effect (+4).
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|  "#?????????????##          #????????????????????? |
| "%#?????????????#    %  b  ##????????????????????? |
|  "###?????????#     ###g %##?????????????????????? |
|     #?????????#  m????# g##??????????????????????? |
|     #?????????# ??????# b##??????????????????????? |
|     ??????????????????#g! ##?????????????????????? |
|   #??????????????###### g% ##????????????????????? |
|   ###?????##????##    l =   #????????????????????? |
|  ## ##????# #####           #????????????????????? |
|  #   ##???#         ###     #????????????????????? |
|  #    ##??#     ##  #?##    #????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 A-15 Conveyor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Assimilation Complete
Error 47
My Command Is Your Wish
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              GlidesysNeutrinoBoomstick
  Manual?         0
Play Time         02:42:48
  Cumulative      40.9 hours
  Start           2020.08.21 @ 19:52:21
  End             2020.08.23 @ 18:04:23
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d33f2753-8b50-41fb-b3c6-3e0f4f2ad7ca