Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 22:03:23 Player: Jombas Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (776) 776 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2086 Bonus ------- None Cogmind --------- Core Integrity 274/400 Matter 75/300 Energy 265/265 System Corruption 0% Temperature Cool (75) Movement Core (550) Ox10 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Flight Unit Structural Scanner Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Flight Unit Structural Scanner Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Claw [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 7 11 5 18 Power 5 | 1 3 . 1 Engine 5 | 1 3 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads . | . . . . Leg . | . . . . Wheel 5 | 2 1 1 1 Hover . | . . . . Flight . | . . . . Utility 9 | 2 5 1 1 Device 5 | 1 3 1 . Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 22 | 2 2 3 15 Energy Gun 3 | . 2 1 . Energy Cannon . | . . . . Ballistic Gun 13 | 2 . 2 9 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 6 | . . . 6 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 7 4 5 Power 3 | . 3 . . Propulsion 5 | . 1 1 3 Utility 2 | . 2 . . Weapon 6 | . 1 3 2 Highest Loss Streak 4 | . 4 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 93 97 96 Engine 10 | . 8 14 11 Wheel 24 | . 28 26 19 Device 12 | . 13 14 11 Storage 12 | . 14 14 11 Processor 4 | . . . 11 Energy Gun 6 | . 9 12 . Ballistic Gun 22 | . 18 15 30 Peak Build Rating 14 | 7 8 8 14 Average Rating 8 | 5 6 7 12 On Entrance 5 | . 7 8 8 Naked Turns . | . . . . Heaviest Build 36 | 13 30 30 36 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 3 15 15 15 Average Carried 11 | . 7 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 15 14 14 Class Distribution -------------------- 57% | Mutant 27% | Scavenger-Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 655 | 250 183 84 138 Remotely . | . . . . Salvage Created 1121 | 135 369 227 390 Parts 82 | 10 26 16 30 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 35 | . 14 8 13 Guns 35 | . 14 8 13 Classes Destroyed 6 | 2 2 1 1 Worker 1 | . . 1 . Tunneler 5 | 3 1 1 . Recycler 1 | 1 . . . Swarmer 21 | . 9 6 6 Grunt 12 | . 5 2 5 Sentry 2 | . . . 2 Best Kill Streak 5 | 4 4 4 5 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 201 | . 86 38 77 Missed 62 | . 27 13 22 Damage Taken 1502 | . 570 287 645 Core 347 | . 157 64 126 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 . 11 . Volleys Fired 114 | 6 52 33 23 Largest 3 | 2 2 2 3 Hottest 90 | 40 90 90 66 Shots Fired 242 | 12 102 62 66 Gun 242 | 12 102 62 66 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 185 | 12 83 24 66 Thermal 27 | . 11 16 . Explosive . | . . . . Electromagnetic 30 | . 8 22 . Robot Hit Streak 17 | 5 12 17 11 Robot Miss Streak 7 | 1 7 5 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 . 5 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 145 | 9 57 38 41 Core Hits 69 | 6 25 16 22 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 2 1 Burn 3 | . 1 2 . Destroy 1 | . . . 1 Melee Attacks 27 | . . . 27 Impact . | . . . . Slashing 27 | . . . 27 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1762 | 77 549 511 625 Guns 1666 | 77 549 463 577 Cannons . | . . . . Explosions 48 | . . 48 . Melee 48 | . . . 48 Ramming . | . . . . Kinetic 1251 | 77 406 191 577 Thermal 272 | . 62 210 . Explosive . | . . . . Electromagnetic 191 | . 81 110 . Impact . | . . . . Slashing 48 | . . . 48 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . 3 8 Projectiles . | . . . . Explosions 3 | . . 3 . Melee 8 | . . . 8 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . 48 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . 138 270 95 Average Temperature 74 | . 40 108 39 Received Heat Transfer 450 | . 108 72 270 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 938 | . 259 679 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 328 | 20 328 275 312 Initial 92 | . 13 92 29 Average 143 | 5 162 214 93 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 70 | 100 65 40 93 Level 1 29 | . 34 59 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 26 7 26 Peak Tracking Total 11 | . 4 3 11 Tactical Retreats 6 | . 3 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 6 . 3 Successful 4 | . 2 . 2 Failed 5 | . 4 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 6 . 1 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 . 1 Terminals 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1789 | 74 643 430 642 Spaces Moved 1234 | 58 487 339 350 Core 7 | 7 . . . Treads . | . . . . Legs . | . . . . Wheels 1227 | 51 487 339 350 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 95 Average Speed 93 | 76 91 95 98 Slowest Speed 125 | 80 95 110 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 82 61 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 16 | . . . 16 Terrain Destroyed 27 | . . 11 16 Melee 16 | . . . 16 Projectile . | . . . . AOE 11 | . . 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1593 | 75 597 384 537 Wait 149 | . 31 5 113 Move 1231 | 57 486 338 350 Hop . | . . . . Pick Up 27 | 5 15 3 4 Fast Attach 9 | 5 4 . . Attach 12 | 2 3 4 3 Detach . | . . . . Swap 20 | . 4 1 15 Drop 4 | . 2 . 2 Fire 114 | 6 52 33 23 Melee 27 | . . . 27 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Discovered new exit (range 4) 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 10) 452 | -10/Materials | Core integrity fell below 50% 493 | -10/Materials | Lost 4 parts (1p1n1u1w) 504 | -10/Materials | Discovered new exit (range 11) 718 | -10/Materials | Entered Mines 853 | -10/Mines | Learned location of 1 exit from Materials 872 | -10/Mines | Discovered new exit (range 8) 892 | -10/Mines | Core integrity fell below 20% 935 | -10/Mines | Lost 4 parts (1n3w) 1148 | -10/Mines | Entered Materials 1148 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1149 | -9/Materials | Identified exit to Materials 1742 | -9/Materials | Discovered new exit (range 14) 1790 | -9/Materials | Self-destructed Last Messages --------------- Wheel destroyed. EXIT=FOUND W-16 Scout sends out distress signal. S-10 Pest suffers critical hit (Destroy). Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Switching to secondary target: G-34 Mercenary. Critical hit (Burn: +37). Wheel destroyed. G-47 Trooper destroyed. Switching to secondary target: G-34 Mercenary. G-34 Mercenary destroyed. Switching to secondary target: G-34 Mercenary. G-34 Mercenary destroyed. Switching to secondary target: G-47 Trooper. Y-45 Defender destroyed. Hvy. Assault Rifle destroyed. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? 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""" #???????? | | ##### # """ # """"""" # # #???????? | | #???###### """ # """"""" # # #???????? | | #????????# """ ############# # #???????? | | #????????# """ #????# # # #???????? | | #????????# #????# /! # ###########???????? | | #????????# [#????# /! # #?????????????????? | | ?????????#+#####????# ! + #?????????????????? | | ?????????# #????????# # #?????????????????? | | ?????????# #????????# # #?????????????????? | | ####???### ################# #?????????????????? | | ##### # #????#####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakHelicalShearcannon Manual? 0 Play Time 00:21:56 Cumulative 5.7 hours Start 2025.02.20 @ 21:44:25 End 2025.02.20 @ 22:03:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64d2da38-1adb-4026-9256-72a2291b64f5