Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 19:20:21 Player: Wakanaka Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1241) 1241 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 4398 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 662 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Terrain Scanner > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Carbon-fiber Leg Improved Transmission Jammer Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Phasing AFG Heavy Laser Barrage Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Terrain Scanner Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Mobile Refinery Mk. CCLXVII Hacking Drone Bay Phasing AFG Heavy Laser Barrage Gun [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Core Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | 6 3 11 7 10 6 Power 6 | 1 . 1 2 . 2 Engine 4 | 1 . . 2 . 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 11 | 2 . 4 3 1 1 Treads . | . . . . . . Leg 11 | 2 . 4 3 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 3 . 8 2 Device 6 | . . 1 . 4 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 2 . 4 1 Artifact . | . . . . . . Weapon 10 | 2 1 3 2 1 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 3 . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 . 4 1 Parts Lost 14 | . . 4 4 . 6 Power 3 | . . 1 1 . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . . . 3 Weapon 7 | . . 2 3 . 2 Highest Loss Streak 4 | . . 2 2 . 4 Average Slot Usage (%) 94 | . 97 95 98 87 99 Engine 8 | . 14 6 1 11 10 Core 2 | . . 3 9 . . Leg 22 | . 28 21 22 22 22 Device 12 | . . 8 11 11 21 Storage 11 | . 14 11 11 11 11 Protection 18 | . 11 22 22 21 11 Energy Gun 8 | . 14 4 15 11 . Ballistic Gun 10 | . 14 17 4 . 21 Naked Turns . | . . . . . . Heaviest Build 39 | 12 27 30 30 31 39 Greatest Support 46 | 20 20 20 20 28 46 Greatest Overweight (x) 3 | 3 1 2 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 2 9 10 10 10 10 Average Carried 9 | 1 4 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 9 10 9 9 9 Class Distribution -------------------- 75% | Mutant 22% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1256 | 187 68 541 121 100 239 Remotely . | . . . . . . Salvage Created 2081 | . 190 985 691 . 215 Parts 115 | . 10 58 38 . 9 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 34 | . . . . . 34 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 1 14 17 . 3 Guns 28 | . 1 13 11 . 3 AOE 7 | . . 1 6 . . Classes Destroyed 10 | . 5 4 . . 1 Worker 3 | . . 3 . . . Builder 2 | . . 2 . . . Hauler 3 | . 1 2 . . . Recycler 5 | . 1 3 1 . . Operator 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 10 | . . 3 7 . . Grunt 21 | . 1 9 10 . 1 Sentry 3 | . . 2 . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 11 | . 3 11 4 . 1 Combat Bots Only 4 | . 1 3 4 . 1 Max Kills in Single Turn 4 | . 1 3 4 . 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2253 | . . 773 522 . 958 Core 406 | . . 66 100 . 240 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 134 | . 10 73 29 . 22 Largest 2 | . 2 2 2 . 2 Hottest 90 | . 60 63 90 . 73 Shots Fired 260 | . 20 145 53 . 42 Gun 260 | . 20 145 53 . 42 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 190 | . 10 124 17 . 39 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 70 | . 10 21 36 . 3 Robot Hit Streak 18 | . 4 11 18 . 9 Robot Miss Streak 5 | . 2 5 5 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . 1 5 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 167 | . 11 88 44 . 24 Core Hits 88 | . 7 35 30 . 16 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3329 | . 195 1660 907 . 567 Guns 2697 | . 154 1339 637 . 567 Cannons . | . . . . . . Explosions 632 | . 41 321 270 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1904 | . 40 1156 167 . 541 Thermal 632 | . 41 321 270 . . Explosive . | . . . . . . Electromagnetic 793 | . 114 183 470 . 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Effects 32 | . . . . . 32 Message Errors 9 | . . . . . 9 Matter Fused 11 | . . . . . 11 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 57 | . 11 30 16 . . Projectiles . | . . . . . . Explosions 57 | . 11 30 16 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . . 28 42 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 239 | . 40 44 237 . 239 Average Temperature 49 | . 15 15 74 . 54 Received Heat Transfer 672 | . . 312 228 . 132 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 950 | . 50 600 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 4 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 474 | . 123 295 474 . . Initial 114 | . . 51 114 . . Average 190 | . 68 166 294 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 49 | 100 100 46 21 . . Level 1 41 | . . 53 52 . . Level 2 9 | . . . 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 10 23 17 . 22 Peak Tracking Total 6 | . 2 4 4 . 6 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 2 2 . 1 1 Terminals 5 | . 2 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 4 4 . 5 1 Successful 9 | . 2 1 . 5 1 Failed 5 | . 2 3 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 13 | . 6 3 . 3 1 Terminals 9 | . 4 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 1 . 5 1 Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 6 | . . . . . 6 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 12 | . . . . 6 6 Largest Group 10 | . . . . 6 10 Highest-Rated Group 342 | . . . . 342 342 Highest-Rated Ally 94 | . . . . 94 94 Total Orders . | . . . . . . Ally Attacks 87 | . . . . . 87 Total Damage 3169 | . . . . . 3169 Kills 20 | . . . . . 20 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 3 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4166 | 57 318 674 624 1450 1043 Spaces Moved 2652 | 39 205 281 333 1069 725 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2643 | 30 205 281 333 1069 725 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 Average Speed 132 | 121 123 150 150 131 120 Slowest Speed 200 | 200 150 180 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 51 | 4 37 30 74 89 72 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 4 15 27 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 46 | . 4 15 27 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3063 | 46 252 396 405 1114 850 Wait 117 | . 24 16 29 12 36 Move 2647 | 38 204 280 332 1068 725 Hop . | . . . . . . Pick Up 38 | 2 8 7 3 12 6 Fast Attach 10 | 6 1 3 . . . Attach 15 | . . 3 3 5 4 Detach . | . . . . . . Swap 19 | . 2 6 4 5 2 Drop 30 | . 3 8 5 12 2 Fire 134 | . 10 73 29 . 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 53 | . . . . . 53 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 416 | -9/Materials | Identified exit to Mines 1050 | -9/Materials | Entered Mines 1241 | -9/Mines | Learned Materials security intel 1442 | -9/Mines | Found a hidden stash of uninstalled traps 1623 | -9/Mines | Learned Materials stockpile data 1630 | -9/Mines | Discovered new exit (range 14) 1666 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1674 | -9/Mines | Entered Zion 1708 | -7/Zion | Found Prototype Device 1710 | -7/Zion | Identified Bomb Factory No. 2 1811 | -7/Zion | Learned location of Armory (-4) 1921 | -7/Zion | Given A8's code to call for help 1985 | -7/Zion | Learned location of Quarantine (-3) 2124 | -7/Zion | Imprinted 2126 | -7/Zion | Declared Zion's savior 2357 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2358 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2419 | -7/Zion | Found Prototype Device 2450 | -7/Zion | Given the Hacking Drone Bay 2453 | -7/Zion | Found Prototype Device 2454 | -7/Zion | Identified Hacking Drone Bay 2456 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2634 | -7/Zion | Found Prototype Device 2635 | -7/Zion | Identified Phasing AFG 2784 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3013 | -7/Zion | Discovered new exit (range 10) 3014 | -7/Zion | Learned Factory interactive machine intel 3124 | -7/Zion | Entered Proximity Caves 3124 | -6/Proximity Caves | Accompanied by 6 allies 3126 | -6/Proximity Caves | Spotted B-75 Beast 3142 | -6/Proximity Caves | Destroyed B-75 Beast 3150 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3152 | -6/Proximity Caves | Crushed by falling debris 3152 | -6/Proximity Caves | Core integrity fell below 50% 3183 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 3446 | -6/Proximity Caves | Build established: Derelict-Mutant 3739 | -6/Proximity Caves | Learned Factory terminal intel 4018 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4144 | -6/Proximity Caves | Discovered new exit (range 6) 4163 | -6/Proximity Caves | Core integrity fell below 20% 4167 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04151_ Slug penetrates B-48 Gladiator. 04153_ B-48 Gladiator Mace blown off. 04153_ B-48 Gladiator Lgt. Treads blown off. 04153_ Imp 5e destroyed. 04153_ G-50 Soldier destroyed. 04154_ Adv. Heat Sink fries itself beyond repair. 04155_ Slug penetrates Fighter 5a. 04156_ Carbon-fiber Leg fries itself beyond repair. 04157_ G-50 Soldier destroyed. 04160_ Adv. Heat Sink fries itself beyond repair. 04160_ U-05 Engineer builds a Door. 04161_ Carbon-fiber Leg fries itself beyond repair. 04161_ Slug penetrates Fighter 5a. 04162_ Lgt. Angular Momentum Engine fries itself beyond repair. 04162_ Penetrated by Slug. 04164_ Slug penetrates Fighter 5a. 04165_ Slug penetrates Reinforced Barrier. 04165_ Gauss Rifle destroyed. 04167_ Slug penetrates Fighter 5a. 04167_ Fighter 5a destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????????????????##????????????????????????? | | ????????????????????????########?##??????????????? | | ?????????????????#?? ???#=[% "]|#??????????????? | | ?????????????????#[?? ??# "]|#??????????????? | | ?????????????????#[ ????#!=%= ]????????????????? | | ???????????#+######+#####[!!%% """#??????????????? | | ?????????? u %*=%=/ #??????????????? | | ?????????? h = ==%= < #??????????????? | | ?????????? b h%! ! @ #??????????????? | | ?????????????????######%g "#??????????????? | | ???????????????????# M= "!!#??????????????? | | ???????????????????#g # MM "?????????????????? | | ???????????????????#g # "?????????????????? | | ???????????????????#g ?#### ##?????#???????????? | | ???????????????????# ????# *T#?????????????????? | | ???????????????? ??#h ?????# %###????????????????? | | ???????????????????#h ????## #??????????????????? | | ??????????????????###????#?# #??????????????????? | | ???????????????????????????# #?#??????#?????????? | | ???????????????????????????# #??????#???????????? | | ??????????????????????? ???# #????????#?????????? | | ???????????? ?????????? # ##?????????????????? | | ????????????"" ###++##### #??????????????????? | | ????????????"" % #????????#?????????? | | ????????????"" #???#???????#??????? | | ?????????????? #######% ##+#####??????????????? | | ????????????????????#???# %# ##?????#???#???? | | ???????????????????#????# # #??????????????? | | ????????????????????????# # #????#?????????? | | ????????????????????????# # #??????????????? | | ?????????????????????#### # #??????#???????? | | ?????????????#?????#???##% # #?#????????????? | | ????????????????????????# %# ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicSuperchargedPod Manual? 0 Play Time 00:46:54 Cumulative 18.9 hours Start 2020.12.30 @ 18:32:13 End 2020.12.30 @ 19:20:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95269e9c-dfe1-4463-a0c3-c4c8593030f6