Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 14:22:10 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1540) 1540 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4885 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 221/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (28) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (7) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Improved Heat Sink Kinecellerator Improved Light Armor Plating > --- WEAPON (4) ------- Beam Cannon Light Assault Rifle Minigun Precision Assault Rifle > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Improved Flight Unit Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Kinecellerator Reflective Plating > --- WEAPON ----------- Beam Cannon Light Assault Rifle Minigun Precision Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Rocket Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Reflective Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 5 | . . 1 . 2 2 Utility 1 | . . . 1 . . Weapon 2 | . . 1 1 . . Parts Attached 55 | 8 4 14 20 9 . Power 4 | 1 . . 2 1 . Engine 2 | 1 . . . 1 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 18 | 2 2 4 6 4 . Treads 11 | . 2 3 6 . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 1 . 4 . Utility 11 | 2 1 2 4 2 . Device 4 | 1 . . 2 1 . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 22 | 3 1 8 8 2 . Energy Gun 5 | 1 . 1 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 13 | 2 1 6 2 2 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 15 | . 2 1 11 1 . Power 2 | . . . 1 1 . Propulsion 3 | . 1 . 2 . . Utility 3 | . 1 . 2 . . Weapon 7 | . . 1 6 . . Highest Loss Streak 8 | . 1 1 8 1 . To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 14 17 7 . Power 1 | . 1 1 1 1 . Propulsion 7 | 2 2 5 12 3 . Utility 1 | . . 1 . . . Weapon 3 | . 2 5 3 1 . Tool/Special . | . . . . . . Unused Backups 11 | . 1 1 3 3 3 Power 3 | . . . 2 1 . Propulsion 6 | . . . 1 2 3 Utility 1 | . 1 . . . . Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 96 96 75 97 . Engine 7 | . 14 11 . . . Core 2 | . . . 7 7 . Treads 20 | . 2 29 22 2 . Leg 4 | . 25 . . . . Flight 1 | . . . . 34 . Device 3 | . 7 . 3 11 . Storage 17 | . 17 22 12 1 . Protection 1 | . . . 2 7 . Energy Gun 7 | . 14 5 8 4 . Energy Cannon 1 | . . . 3 6 . Ballistic Gun 19 | . 14 27 11 19 . Ballistic Cannon 1 | . . . 3 . . Peak Build Rating 39 | 7 8 18 27 39 . Average Rating 15 | 4 6 13 20 35 . On Entrance 16 | . 7 7 18 27 37 Avg Prop Armor Cover (%) 7 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 78 | 13 21 71 78 62 . Greatest Support 63 | 20 40 63 63 25 . Greatest Overweight (x) 2 | 2 1 1 1 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 . Average Capacity 15 | 6 8 15 20 8 . Most Carried 20 | 5 10 20 20 18 . Average Carried 13 | 3 7 14 17 6 . Final Capacity 20 | 8 10 20 20 5 5 Final Carried 20 | 4 9 20 19 4 4 Class Distribution -------------------- 45% | Gunner 23% | Mutant 17% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1388 | 286 101 353 603 45 . Remotely . | . . . . . . Salvage Created 2004 | 120 329 644 866 45 . Parts 130 | 5 25 45 50 5 . Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 10 12 20 . . Guns 30 | . 10 12 8 . . Cannons 7 | . . . 7 . . AOE 5 | . . . 5 . . Classes Destroyed 13 | 2 3 3 5 . . Worker 1 | . . . 1 . . Builder 2 | . . 2 . . . Tunneler 1 | 1 . . . . . Hauler 5 | . 1 2 1 1 . Recycler 2 | 1 . . 1 . . Watcher 4 | . . 4 . . . Swarmer 10 | . 6 4 . . . Cutter 2 | . . . 2 . . Grunt 23 | . 4 7 12 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . 1 3 . . Heavy 1 | . . . 1 . . Best Kill Streak 8 | 2 4 4 8 1 . Combat Bots Only 6 | . 3 4 6 . . Max Kills in Single Turn 5 | 1 2 2 5 1 . Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 207 | . 43 52 110 2 . Missed 51 | . 9 15 26 1 . Hits 156 | . 34 37 84 1 . Melee 9 | . . . 9 . . Projectile 147 | . 34 37 75 1 . AOE 4 | . . . 4 . . Critical Strikes 5 | . . . 5 . . Damage Taken 2686 | . 328 400 1890 68 . Core 325 | . 46 81 198 . . Absorbed by Shields . | . . . . . . Ignored by Resistances 10 | . . . 10 . . Core Remaining (%) 84 | 100 81 79 64 100 . Volleys Fired 119 | 2 32 35 49 1 . Largest 4 | 2 2 3 4 4 . Hottest 213 | 60 60 99 213 133 . Shots Fired 297 | 4 64 100 125 4 . Gun 264 | 4 64 99 94 3 . Cannon 24 | . . . 23 1 . Launcher 9 | . . 1 8 . . Special . | . . . . . . Kinetic 208 | 2 32 86 85 3 . Thermal 37 | . . 4 32 1 . Explosive 9 | . . 1 8 . . Electromagnetic 43 | 2 32 9 . . . Robot Hit Streak 11 | 2 6 10 11 7 . Robot Miss Streak 4 | 1 4 4 4 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 4 1 . . Max Gunslinging Chain 2 | . 1 2 1 . . Shots Hit Robots 173 | 3 35 54 79 2 . Core Hits 100 | 3 15 24 57 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 2 2 . . . Destroy 2 | . 1 1 . . . Corrupt 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3405 | 37 488 895 1947 38 . Guns 2169 | 37 468 818 826 20 . Cannons 496 | . . . 478 18 . Explosions 737 | . 20 74 643 . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1943 | 25 218 693 987 20 . Thermal 386 | . 20 31 317 18 . Explosive 717 | . . 74 643 . . Electromagnetic 356 | 12 250 94 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . 13 16 . . Projectiles . | . . . . . . Explosions 29 | . . 13 16 . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 91 | . . 31 60 . . Shots 5 | . . 1 4 . . Rammed 4 | . . 4 . . . Targets Rammed 4 | . . 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 277 | . 64 72 277 39 . Average Temperature 43 | . 22 25 60 22 . Received Heat Transfer 810 | . 102 141 558 9 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 828 | . 50 74 667 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 89 | 100 100 100 67 100 . Level 1 10 | . . . 32 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 238 | 5 162 111 238 98 . Initial 98 | . . 48 27 98 29 Average 94 | 1 87 48 169 81 . Influence Increases 1310 | 10 319 351 608 22 . Destroy 0b10 Robot/C 840 | . 200 240 400 . . Destroy 0b10 Robot/NC 75 | 10 5 40 15 5 . Destroy Leader 208 | . 52 52 102 2 . Successful Hack 32 | . 12 10 10 . . Disable Machine 60 | . 30 . 30 . . Destroy Structure 50 | . 5 9 36 . . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 1281 | 10 204 401 455 180 31 Entered New Map 256 | . . 67 38 120 31 Time Decay 900 | 10 184 324 332 50 . Lost Part 125 | . 20 10 85 10 . Squads Dispatched 13 | . 3 2 8 . . Investigation 5 | . 2 1 2 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 3 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 13 21 26 4 . Peak Tracking Total 5 | . 4 4 5 4 . Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 2 . 2 . . Max in Single Turn 2 | . 1 . 2 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 2 7 3 2 . Terminals 10 | . 2 6 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . . 2 . Total Hacks 32 | . 6 15 8 3 . Successful 11 | . 3 4 3 1 . Failed 21 | . 3 11 5 2 . Catastrophic 6 | . 1 5 . . . Database Lockouts . | . . . . . . Manual 25 | . 6 14 5 . . Terminals 25 | . 6 14 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 1 3 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . 3 . 1 . . Robot Analysis 2 | . 2 . . . . Branch Access Points 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 1 2 . . Retrieve Study 3 | . . 1 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . . 3 . . . Terminals 3 | . . 3 . . . Operators 1 | . . 1 . . . Skim 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 4 2 1 . Full Trace Events 5 | . 1 3 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 231 | 13 218 . . . . Seismic 231 | 13 218 . . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2418 | 66 450 1016 776 110 . Spaces Moved 1130 | 44 223 347 244 272 . Core 20 | 20 . . . . . Treads 628 | . 37 347 244 . . Legs 210 | 24 186 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 272 | . . . . 272 . Fastest Speed 28 | 50 120 160 160 28 . Average Speed 148 | 99 143 198 223 31 . Slowest Speed 245 | 150 240 240 245 168 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 31 42 20 13 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . 4 10 46 . . Melee . | . . . . . . Projectile 8 | . . . 8 . . AOE 52 | . 4 10 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1625 | 61 290 597 377 300 . Wait 221 | . 21 169 31 . . Move 1125 | 43 222 346 243 271 . Hop . | . . . . . . Pick Up 52 | 7 8 19 18 . . Fast Attach 11 | 4 1 . 2 4 . Attach 35 | 3 1 5 19 7 . Detach 4 | . . . 4 . . Swap 20 | 1 2 11 5 1 . Drop 34 | 1 3 8 6 16 . Fire 119 | 2 32 35 49 1 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 823 | -9/Materials | Build established: Gunner 866 | -9/Materials | Discovered new exit (range 10) 1485 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1594 | -8/Materials | Garrison activated, responded to threat 1651 | -8/Materials | Lost 8 parts (1p1n2u4w) 1984 | -8/Materials | Lost 3 parts (1n2w) 2229 | -8/Materials | Discovered new exit (range 10) 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Propulsion x2 2414 | -7/Factory | Discovered new exit (range 15) 2419 | -7/Factory | Entered another Factory area 2419 | -6/Factory | Evolved 2 slots: Propulsion x2 2419 | -6/Factory | Self-destructed Last Messages --------------- 02352_ K-01 Serf pushes G-47 Trooper. 02359_ Acquired Kinecellerator. 02388_ Connecting with Garrison Access... >>Seal Access door sealed. 02399_ A-02 Transporter destroyed. 02402_ Dropped Reflective Plating. 02402_ Acquired 45 matter. 02403_ Acquired Imp. Light Armor Plating. 02405_ K-01 Serf collects debris. 02411_ Triggered Heavy Explosive Trap. 02411_ An explosion rips through the floor. 02411_ Lgt. Nuclear Core destroyed. 02411_ K-01 Serf collects debris. 02414_ EXIT=FOUND 02418_ ALERT: All DSF locations entering lockdown mode. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????#######?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# +?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????" #?????????????? | | ??????????????????????" #?????????????? | | ?????????????????????? #?????????????? | | ??????????????????????" #?????????????? | | ??????????????????????? ??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 64 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Minigun | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeVariableObliterator Manual? 0 Play Time 00:21:46 Cumulative 386.8 hours Start 2026.05.28 @ 13:59:59 End 2026.05.28 @ 14:22:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 529 Rogue 511 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ed52a9-28df-4a1c-8502-19a102095ac9